// Additions to Humans_CBowT2.mds // // Place in between the two curly brackets: { { here } } // Remember to delete the file _compiled\HUMANS_CBOWT2.MSB (Gothic 2) or _compiled\HUMANS_CBOWT2.MDH (Gothic 1) ///////////////////////////// // Gothic Free Aim // ///////////////////////////// ani ("s_CBow_Aim_MoveF" 2 "s_CBow_Aim_MoveF" 0.0 0.0 M. "Hum_CBowT2_Aim_MoveF.asc" F 3 26) aniAlias ("s_CBow_Aim_MoveB" 2 "s_CBow_Aim_MoveB" 0.0 0.0 M. "s_CBow_Aim_MoveF" R) ani ("s_CBow_Aim_MoveL" 2 "s_CBow_Aim_MoveL" 0.0 0.0 M. "Hum_CBowT2_Aim_MoveL.asc" F 3 26) aniAlias ("s_CBow_Aim_MoveR" 2 "s_CBow_Aim_MoveR" 0.0 0.0 M. "s_CBow_Aim_MoveL" R) ani ("s_CBow_Aim_MoveLF" 2 "s_CBow_Aim_MoveLF" 0.0 0.0 M. "Hum_CBowT2_Aim_MoveLF.asc" F 3 26) aniAlias ("s_CBow_Aim_MoveRB" 2 "s_CBow_Aim_MoveRB" 0.0 0.0 M. "s_CBow_Aim_MoveLF" R) ani ("s_CBow_Aim_MoveRF" 2 "s_CBow_Aim_MoveRF" 0.0 0.0 M. "Hum_CBowT2_Aim_MoveRF.asc" F 3 26) aniAlias ("s_CBow_Aim_MoveLB" 2 "s_CBow_Aim_MoveLB" 0.0 0.0 M. "s_CBow_Aim_MoveRF" R) ani ("t_CBow_Aim_Move_2_Aim_Stand" 2 "" 0.2 0.0 M. "Hum_CBowT2_Aim_MoveF.asc" F 27 30) ani ("t_CBow_Aim_Hurt" 3 "" 0.1 0.1 . "Hum_CBowT2_Aim_Hurt.asc" F 1 10)