// --------------------------------------------------------------------------------------------------------------- Model ("HuS") { meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH) aniEnum { // WALK-Mode Hurt // // WALK-ModeHurt ani ("t_Walk_2_WalkL" 1 "s_WalkL" 0.0 0.0 M. "HUM_WalkHURT_A01.asc" F 1 14) // Walk-Loop (linker Fuß vorn) ani ("s_WalkL" 1 "s_WalkL" 0.0 0.1 M. "HUM_WalkHURT_A01.asc" F 1 19) { *eventSFXGrnd (14 "Run") } ani ("t_WalkL_2_Walk" 1 "s_Walk" 0.0 0.0 M. "HUM_WalkHURT_A01.asc" F 1 20) { *eventSFXGrnd (14 "Run") } ani ("t_WalkR_2_Walk" 1 "s_Walk" 0.0 0.0 M. "HUM_WalkHURT_A01.asc" F 1 20) { *eventSFXGrnd (14 "Run") } } }