//-------------------------------------------------------------- // SAVEGAME //-------------------------------------------------------------- INSTANCE MENU_SAVEGAME_LOAD(C_MENU_DEF) { backpic = MENU_SAVELOAD_BACK_PIC; // Kopfzeile items[0] = "MENUITEM_LOAD_HEADLINE"; // gemeinsame Komponenten items[1] = "MENUITEM_LOADSAVE_THUMBPIC"; items[2] = "MENUITEM_LOADSAVE_DATETIME"; items[3] = "MENUITEM_LOADSAVE_DATETIME_VALUE"; items[4] = "MENUITEM_LOADSAVE_GAMETIME"; items[5] = "MENUITEM_LOADSAVE_GAMETIME_VALUE"; items[6] = "MENUITEM_LOADSAVE_LEVELNAME"; items[7] = "MENUITEM_LOADSAVE_LEVELNAME_VALUE"; items[8] = "MENUITEM_LOADSAVE_PLAYTIME_VALUE"; // Slots (0 = QuickSave) items[9] = "MENUITEM_LOAD_SLOT1"; items[10] = "MENUITEM_LOAD_SLOT2"; items[11] = "MENUITEM_LOAD_SLOT3"; items[12] = "MENUITEM_LOAD_SLOT4"; items[13] = "MENUITEM_LOAD_SLOT5"; items[14] = "MENUITEM_LOAD_SLOT6"; items[15] = "MENUITEM_LOAD_SLOT7"; items[16] = "MENUITEM_LOAD_SLOT8"; items[17] = "MENUITEM_LOAD_SLOT9"; items[18] = "MENUITEM_LOAD_SLOT10"; items[19] = "MENUITEM_LOAD_SLOT11"; items[20] = "MENUITEM_LOAD_SLOT12"; items[21] = "MENUITEM_LOAD_SLOT13"; items[22] = "MENUITEM_LOAD_SLOT14"; items[23] = "MENUITEM_LOAD_SLOT15"; items[24] = "MENUITEM_LOAD_SLOT16"; items[25] = "MENUITEM_LOAD_SLOT17"; items[26] = "MENUITEM_LOAD_SLOT18"; items[27] = "MENUITEM_LOAD_SLOT19"; items[28] = "MENUITEM_LOAD_SLOT20"; items[29] = "MENUITEM_LOAD_SLOT0"; // Backbutton items[30] = "MENUITEM_LOAD_BACK"; flags = flags | MENU_SHOW_INFO; }; INSTANCE MENU_SAVEGAME_SAVE(C_MENU_DEF) { backpic = MENU_SAVELOAD_BACK_PIC; // Kopfzeile items[0] = "MENUITEM_SAVE_HEADLINE"; // Gemeinsame Komponenten items[1] = "MENUITEM_LOADSAVE_THUMBPIC"; items[2] = "MENUITEM_LOADSAVE_DATETIME"; items[3] = "MENUITEM_LOADSAVE_DATETIME_VALUE"; items[4] = "MENUITEM_LOADSAVE_GAMETIME"; items[5] = "MENUITEM_LOADSAVE_GAMETIME_VALUE"; items[6] = "MENUITEM_LOADSAVE_LEVELNAME"; items[7] = "MENUITEM_LOADSAVE_LEVELNAME_VALUE"; items[8] = "MENUITEM_LOADSAVE_PLAYTIME_VALUE"; // Slots items[9] = "MENUITEM_SAVE_SLOT1"; items[10] = "MENUITEM_SAVE_SLOT2"; items[11] = "MENUITEM_SAVE_SLOT3"; items[12] = "MENUITEM_SAVE_SLOT4"; items[13] = "MENUITEM_SAVE_SLOT5"; items[14] = "MENUITEM_SAVE_SLOT6"; items[15] = "MENUITEM_SAVE_SLOT7"; items[16] = "MENUITEM_SAVE_SLOT8"; items[17] = "MENUITEM_SAVE_SLOT9"; items[18] = "MENUITEM_SAVE_SLOT10"; items[19] = "MENUITEM_SAVE_SLOT11"; items[20] = "MENUITEM_SAVE_SLOT12"; items[21] = "MENUITEM_SAVE_SLOT13"; items[22] = "MENUITEM_SAVE_SLOT14"; items[23] = "MENUITEM_SAVE_SLOT15"; items[24] = "MENUITEM_SAVE_SLOT16"; items[25] = "MENUITEM_SAVE_SLOT17"; items[26] = "MENUITEM_SAVE_SLOT18"; items[27] = "MENUITEM_SAVE_SLOT19"; items[28] = "MENUITEM_SAVE_SLOT20"; // Backbutton items[29] = "MENUITEM_SAVE_BACK"; flags = flags | MENU_SHOW_INFO; }; const int SAVEGAME_X1 = 1200; const int SAVEGAME_X2 = 5400; const int SAVEGAME_Y = 1200; const int SAVEGAME_DY = 275; const int SAVEGAME_DX1= 3500; const int SAVEGAME_DX2= 1000; instance MENUITEM_LOAD_HEADLINE(C_MENU_ITEM_DEF) { text[0] = "SPIEL LADEN"; type = MENU_ITEM_TEXT; posx = SAVEGAME_X1; posy = 700; flags = IT_CHROMAKEYED|IT_TRANSPARENT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENUITEM_SAVE_HEADLINE(C_MENU_ITEM_DEF) { text[0] = "SPIEL SPEICHERN"; type = MENU_ITEM_TEXT; posx = SAVEGAME_X1; posy = 700; flags = flags | IT_CHROMAKEYED | IT_TRANSPARENT; flags = flags & ~IT_SELECTABLE; }; //-------------------------------------------------------------- // Gemeinsame Komponenten //-------------------------------------------------------------- instance MENUITEM_LOADSAVE_THUMBPIC(C_MENU_ITEM_DEF) { backpic = ""; posx = SAVEGAME_X2; posy = 1350; dimx = 2048; dimy = 2048; flags = flags & ~IT_SELECTABLE; }; // // WorldName // instance MENUITEM_LOADSAVE_LEVELNAME(C_MENU_ITEM_DEF) { type = MENU_ITEM_TEXT; text[0] = "Welt:"; posx = SAVEGAME_X2; posy = 3960; fontName = MENU_FONT_SMALL; flags = flags & ~IT_SELECTABLE; }; instance MENUITEM_LOADSAVE_LEVELNAME_VALUE(C_MENU_ITEM_DEF) { type = MENU_ITEM_TEXT; text[0] = ""; posx = SAVEGAME_X2; posy = 3960 + 320; dimx = 8192 - posx; dimy = 350; fontName = MENU_FONT_SMALL; flags = flags & ~IT_SELECTABLE; }; // // Datum und Uhrzeit // instance MENUITEM_LOADSAVE_DATETIME(C_MENU_ITEM_DEF) { type = MENU_ITEM_TEXT; text[0] = "gespeichert:"; posx = SAVEGAME_X2; posy = 4900; fontName = MENU_FONT_SMALL; flags = flags & ~IT_SELECTABLE; }; instance MENUITEM_LOADSAVE_DATETIME_VALUE(C_MENU_ITEM_DEF) { type = MENU_ITEM_TEXT; text[0] = ""; posx = SAVEGAME_X2; posy = 4900 + 320; dimx = 8192 - posx; dimy = 350; fontName = MENU_FONT_SMALL; flags = flags & ~IT_SELECTABLE; }; // // Gametime // instance MENUITEM_LOADSAVE_GAMETIME(C_MENU_ITEM_DEF) { type = MENU_ITEM_TEXT; text[0] = "Spielzeit:"; posx = SAVEGAME_X2; posy = 6200; fontName = MENU_FONT_SMALL; flags = flags & ~IT_SELECTABLE; }; instance MENUITEM_LOADSAVE_GAMETIME_VALUE(C_MENU_ITEM_DEF) { type = MENU_ITEM_TEXT; text[0] = ""; posx = SAVEGAME_X2; posy = 6200+320; dimx = 8192 - posx; dimy = 350; fontName = MENU_FONT_SMALL; flags = flags & ~IT_SELECTABLE; }; // // Playtime // instance MENUITEM_LOADSAVE_PLAYTIME_VALUE(C_MENU_ITEM_DEF) { type = MENU_ITEM_TEXT; text[0] = ""; posx = SAVEGAME_X2; posy = 6200 + 320*2; dimx = 8192 - posx; dimy = 350; fontName = MENU_FONT_SMALL; flags = flags & ~IT_SELECTABLE; }; //-------------------------------------------------------------- // SAVGE-GAME-Komponenten //-------------------------------------------------------------- instance MENUITEM_SAVE_BACK(C_MENU_ITEM_DEF) { text[0] = "Zurück"; text[1] = "Back"; posx = SAVEGAME_X1; posy = SAVEGAME_Y + 21*SAVEGAME_DY; }; //-------------------------------------------------------------- // LOAD-GAME-Komponenten //-------------------------------------------------------------- INSTANCE MENUITEM_LOAD_BACK(C_MENU_ITEM_DEF) { text[0] = "Zurück"; posx = SAVEGAME_X1; posy = SAVEGAME_Y + 21*SAVEGAME_DY; }; //-------------------------------------------------------------- // SAVE-SLOTS (Editierbar) //-------------------------------------------------------------- INSTANCE MENUITEM_SAVE_SLOT1(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 1 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 0 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT1"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT2(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 2 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 1 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT2"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT3(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 3 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 2 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT3"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT4(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 4 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 3 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT4"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT5(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 5 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 4 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT5"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT6(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 6 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 5 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT6"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT7(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 7 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 6 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT7"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT8(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 8 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 7 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT8"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT9(C_MENU_ITEM_DEF) { type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 9 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 8 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT9"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT10(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 10 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 9 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT10"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT11(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 11 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 10 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT11"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT12(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 12 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 11 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT12"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT13(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 13 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 12 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT13"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT14(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 14 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 13 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT14"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT15(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 15 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 14 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT15"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT16(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 16 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 15 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT16"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT17(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 17 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 16 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT17"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT18(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 18 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 17 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT18"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT19(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 19 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 18 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT19"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_SAVE_SLOT20(C_MENU_ITEM_DEF) { backPic = MENU_INPUT_BACK_PIC; type = MENU_ITEM_INPUT; text[0] = "unknown"; text[1] = "Slot 20 - RETURN zum Speichern in diesem Slot."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 19 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_STARTITEM; onSelAction_S[0]= "MENUITEM_SAVE_SLOT20"; onSelAction[1] = SEL_ACTION_CLOSE; onSelAction_S[1]= "SAVEGAME_SAVE"; fontName = MENU_FONT_SMALL; }; //-------------------------------------------------------------- // LOAD-SLOTS (nicht editierbar) //-------------------------------------------------------------- INSTANCE MENUITEM_LOAD_SLOT1(C_MENU_ITEM_DEF) { text[0] = "unknown"; text[1] = "Slot 1 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 0 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT2(C_MENU_ITEM_DEF) { text[0] = "unknown"; text[1] = "Slot 2 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 1 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT3(C_MENU_ITEM_DEF) { text[0] = "unknown"; text[1] = "Slot 3 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 2 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT4(C_MENU_ITEM_DEF) { text[0] = "unknown"; text[1] = "Slot 4 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 3 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT5(C_MENU_ITEM_DEF) { text[0] = "unknown"; text[1] = "Slot 5 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 4 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT6(C_MENU_ITEM_DEF) { text[0] = "unknown"; text[1] = "Slot 6 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 5 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT7(C_MENU_ITEM_DEF) { text[0] = "unknown"; text[1] = "Slot 7 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 6 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT8(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 8 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 7 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT9(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 9 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 8 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT10(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 10 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 9 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT11(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 11 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 10 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT12(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 12 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 11 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT13(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 13 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 12 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT14(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 14 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 13 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT15(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 15 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 14 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT16(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 16 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 15 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT17(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 17 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 16 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT18(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 18 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 17 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT19(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 19 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 18 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT20(C_MENU_ITEM_DEF) { text[0] = "---"; text[1] = "Slot 20 - RETURN zum Laden des Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 19 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; }; INSTANCE MENUITEM_LOAD_SLOT0(C_MENU_ITEM_DEF) { text[0] = " - Quick Save - "; text[1] = "RETURN zum Laden des gespeicherten Spielstandes."; // Kommentar posx = SAVEGAME_X1; posy = SAVEGAME_Y + 20 * SAVEGAME_DY; dimx = SAVEGAME_DX1; dimy = SAVEGAME_DY; onSelAction[0] = SEL_ACTION_CLOSE; onSelAction_S[0]= "SAVEGAME_LOAD"; fontName = MENU_FONT_SMALL; flags = flags ; hideIfOptionSectionSet = "GAME"; hideIfOptionSet = "useQuickSaveKeys"; hideOnValue = 0; };