const int Value_Lockpick = 10; const int Value_Key_01 = 3; const int Value_Key_02 = 3; const int Value_Key_03 = 3; //****************************************************************************************** // Dietrich //****************************************************************************************** INSTANCE ItKe_Lockpick (C_Item) { name = "Dietrich"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_Lockpick; visual = "ItKe_Lockpick.3ds"; material = MAT_METAL; description = name; TEXT[5] = NAME_Value; COUNT[5] = value; }; //****************************************************************************************** // Prototyp Schlüssel //****************************************************************************************** INSTANCE ItKe_Key_01(C_Item) { name = "Schlüssel"; mainflag = ITEM_KAT_NONE; flags = 0; value = Value_Key_01; visual = "ItKe_Key_01.3ds"; material = MAT_METAL; description = name; TEXT[5] = NAME_Value; COUNT[5] = value; }; INSTANCE ItKe_Key_02(C_Item) { name = "Schlüssel"; mainflag = ITEM_KAT_NONE; flags = 0; value = Value_Key_02; visual = "ItKe_Key_02.3ds"; material = MAT_METAL; description = name; TEXT[5] = NAME_Value; COUNT[5] = value; }; INSTANCE ItKe_Key_03(C_Item) { name = "Schlüssel"; mainflag = ITEM_KAT_NONE; flags = 0; value = Value_Key_03; visual = "ItKe_Key_03.3ds"; material = MAT_METAL; description = name; TEXT[5] = NAME_Value; COUNT[5] = value; }; //**************************************************************************** // Turm Schlüssel City // --------------------------------------------- //**************************************************************************** INSTANCE ItKe_City_Tower_01(C_Item) { name = "Turm Schlüssel"; mainflag = ITEM_KAT_NONE; flags = ITEM_MISSION; value = Value_Key_01; visual = "ItKe_Key_01.3ds"; material = MAT_METAL; description = name; TEXT[2] = ""; TEXT[3] = ""; }; //**************************************************************************** // Turm Schlüssel City 02 // --------------------------------------------- //**************************************************************************** INSTANCE ItKe_City_Tower_02(C_Item) { name = "Turm Schlüssel"; mainflag = ITEM_KAT_NONE; flags = ITEM_MISSION; value = Value_Key_01; visual = "ItKe_Key_01.3ds"; material = MAT_METAL; description = name; TEXT[2] = ""; TEXT[3] = ""; }; //**************************************************************************** // Turm Schlüssel City 03 // --------------------------------------------- //**************************************************************************** INSTANCE ItKe_City_Tower_03(C_Item) { name = "Turm Schlüssel"; mainflag = ITEM_KAT_NONE; flags = ITEM_MISSION; value = Value_Key_01; visual = "ItKe_Key_01.3ds"; material = MAT_METAL; description = name; TEXT[2] = ""; TEXT[3] = ""; }; //**************************************************************************** // Turm Schlüssel City 04 // --------------------------------------------- //**************************************************************************** INSTANCE ItKe_City_Tower_04(C_Item) { name = "Turm Schlüssel"; mainflag = ITEM_KAT_NONE; flags = ITEM_MISSION; value = Value_Key_01; visual = "ItKe_Key_01.3ds"; material = MAT_METAL; description = name; TEXT[2] = ""; TEXT[3] = ""; }; //**************************************************************************** // Turm Schlüssel City 05 // --------------------------------------------- //**************************************************************************** INSTANCE ItKe_City_Tower_05(C_Item) { name = "Turm Schlüssel"; mainflag = ITEM_KAT_NONE; flags = ITEM_MISSION; value = Value_Key_01; visual = "ItKe_Key_01.3ds"; material = MAT_METAL; description = name; TEXT[2] = ""; TEXT[3] = ""; }; //**************************************************************************** // Turm Schlüssel City 06 // --------------------------------------------- //**************************************************************************** INSTANCE ItKe_City_Tower_06(C_Item) { name = "Turm Schlüssel"; mainflag = ITEM_KAT_NONE; flags = ITEM_MISSION; value = Value_Key_01; visual = "ItKe_Key_01.3ds"; material = MAT_METAL; description = name; TEXT[2] = ""; TEXT[3] = ""; }; INSTANCE ItKe_Hoehle(C_Item) { name = "Höhlenschlüssel"; mainflag = ITEM_KAT_NONE; flags = 0; value = Value_Key_01; visual = "ItKe_Key_01.3ds"; material = MAT_METAL; description = name; TEXT[5] = NAME_Value; COUNT[5] = value; };