/*=================================================================== Ziegenkäse ==================================================================*/ const int Value_GoatCheese = 50; const int HP_GoatCheese = 25; INSTANCE ItFo_GoatCheese (C_Item) { name = "Ziegenkäse"; mainflag = ITEM_KAT_FOOD; flags = ITEM_MULTI; value = Value_GoatCheese; visual = "ziegenkaese.3DS"; material = MAT_LEATHER; scemeName = "FOODHUGE"; on_state[0] = Use_GoatCheese; description = name; TEXT[1] = NAME_Bonus_HP; COUNT[1] = HP_GoatCheese; TEXT[5] = NAME_Value; COUNT[5] = Value_GoatCheese; }; FUNC VOID Use_GoatCheese() { Npc_ChangeAttribute (self, ATR_HITPOINTS, HP_GoatCheese); };