ZenGin Archive ver 1 zCArchiverGeneric ASCII saveGame 0 date 15.05.2022 21:23:53 user Redefix END objects 21337 END [% zCCSLib 0 0] NumOfItems=int:7112 [% zCCSBlock 0 1] blockName=string:BAU_200_Rodar_whyHere_Info_02_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3] subType=enum:0 text=string: Was machst du hier auf meinem Hof? Sprich! name=string:BAU_200_Rodar_whyHere_Info_02_01.WAV [] [] [] [% zCCSBlock 0 4] blockName=string:BAU_200_Rodar_lookingForWork_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6] subType=enum:0 text=string: Ich suche Arbeit! name=string:BAU_200_Rodar_lookingForWork_Info_15_01.WAV [] [] [] [% zCCSBlock 0 7] blockName=string:BAU_200_Rodar_lookingForWork_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9] subType=enum:0 text=string: Ich kann keine Tagelöhner mehr gebrauchen! name=string:BAU_200_Rodar_lookingForWork_Info_02_02.WAV [] [] [] [% zCCSBlock 0 10] blockName=string:BAU_200_Rodar_lookingForWork_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12] subType=enum:0 text=string: Also verschwinde! Oder ich lasse dich von meinem Hof entfernen! name=string:BAU_200_Rodar_lookingForWork_Info_02_03.WAV [] [] [] [% zCCSBlock 0 13] blockName=string:BAU_200_Rodar_imNotBauer_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15] subType=enum:0 text=string: Ich bin kein Tagelöhner. name=string:BAU_200_Rodar_imNotBauer_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16] blockName=string:BAU_200_Rodar_imNotBauer_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18] subType=enum:0 text=string: Und was willst du dann hier? name=string:BAU_200_Rodar_imNotBauer_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19] blockName=string:BAU_200_Rodar_imNotBauer_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21] subType=enum:0 text=string: Du siehst nicht aus, als könntest du kämpfen. name=string:BAU_200_Rodar_imNotBauer_Info_02_03.WAV [] [] [] [% zCCSBlock 0 22] blockName=string:BAU_200_Rodar_imNotBauer_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 23] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 24] subType=enum:0 text=string: Ich kann kämpfen? name=string:BAU_200_Rodar_imNotBauer_Info_15_04.WAV [] [] [] [% zCCSBlock 0 25] blockName=string:BAU_200_Rodar_imNotBauer_Info_02_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 26] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 27] subType=enum:0 text=string: Achja? (lacht) Dann beweis' es mir! name=string:BAU_200_Rodar_imNotBauer_Info_02_05.WAV [] [] [] [% zCCSBlock 0 28] blockName=string:BAU_200_Rodar_imNotBauer_Info_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 29] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 30] subType=enum:0 text=string: Und sprich vor allem mit Jareck. name=string:BAU_200_Rodar_imNotBauer_Info_02_06.WAV [] [] [] [% zCCSBlock 0 31] blockName=string:BAU_200_Rodar_whosJareck_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 32] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 33] subType=enum:0 text=string: Wer ist Jareck? name=string:BAU_200_Rodar_whosJareck_Info_15_01.WAV [] [] [] [% zCCSBlock 0 34] blockName=string:BAU_200_Rodar_whosJareck_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 35] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 36] subType=enum:0 text=string: Jareck ist der Anführer meiner Söldner. Wenn du wirklich kämpfen willst, kannst du das, wenn du ihnen beitrittst. name=string:BAU_200_Rodar_whosJareck_Info_02_02.WAV [] [] [] [% zCCSBlock 0 37] blockName=string:BAU_200_Rodar_whosJareck_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 38] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 39] subType=enum:0 text=string: Dafür brauchst du aber seine und meine Zustimmung. name=string:BAU_200_Rodar_whosJareck_Info_02_03.WAV [] [] [] [% zCCSBlock 0 40] blockName=string:BAU_200_Rodar_whosJareck_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 41] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 42] subType=enum:0 text=string: Erst, wenn du uns beide überzeugt hast, glaube ich dir, dass du meinen Hof beschützen kannst. name=string:BAU_200_Rodar_whosJareck_Info_02_04.WAV [] [] [] [% zCCSBlock 0 43] blockName=string:BAU_200_Rodar_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 44] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 45] subType=enum:0 text=string: Was soll ich für dich tun? name=string:BAU_200_Rodar_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 46] blockName=string:BAU_200_Rodar_whatToDo_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 47] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 48] subType=enum:0 text=string: Wir haben ein Problem mit Viechern. Um genau zu sein, zwei Probleme. name=string:BAU_200_Rodar_whatToDo_Info_02_02.WAV [] [] [] [% zCCSBlock 0 49] blockName=string:BAU_200_Rodar_whatToDo_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 50] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 51] subType=enum:0 text=string: Und welche sind das? name=string:BAU_200_Rodar_whatToDo_Info_15_03.WAV [] [] [] [% zCCSBlock 0 52] blockName=string:BAU_200_Rodar_whatToDo_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 53] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 54] subType=enum:0 text=string: Wie du bestimmt weißt, sind an meinen Hof zwei weitere Höfe angeschlossen. name=string:BAU_200_Rodar_whatToDo_Info_02_04.WAV [] [] [] [% zCCSBlock 0 55] blockName=string:BAU_200_Rodar_whatToDo_Info_02_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 56] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 57] subType=enum:0 text=string: Auf einem von ihnen hat Laria, die Pächterin, Probleme mit Riesenratten in ihrer Vorratskammer. name=string:BAU_200_Rodar_whatToDo_Info_02_05.WAV [] [] [] [% zCCSBlock 0 58] blockName=string:BAU_200_Rodar_whatToDo_Info_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 59] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 60] subType=enum:0 text=string: Für die Bauern ist es eine zu große Herausforderung, aber meine Söldner lachen sich kaputt, wenn ich sie wegen Ratten schicke. name=string:BAU_200_Rodar_whatToDo_Info_02_06.WAV [] [] [] [% zCCSBlock 0 61] blockName=string:BAU_200_Rodar_whatToDo_Info_02_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 62] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 63] subType=enum:0 text=string: Aber für dich ist es genau die richtige Kragenweite. name=string:BAU_200_Rodar_whatToDo_Info_02_07.WAV [] [] [] [% zCCSBlock 0 64] blockName=string:BAU_200_Rodar_whatToDo_Info_02_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 65] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 66] subType=enum:0 text=string: Damit du dich aber auch nicht langweilst: Zu allem Überfluss ist ein Rudel Wölfe aufgetaucht und reißt meine Schafe. name=string:BAU_200_Rodar_whatToDo_Info_02_08.WAV [] [] [] [% zCCSBlock 0 67] blockName=string:BAU_200_Rodar_whatToDo_Info_02_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 68] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 69] subType=enum:0 text=string: Darum könntest du dich auch noch kümmern! name=string:BAU_200_Rodar_whatToDo_Info_02_09.WAV [] [] [] [% zCCSBlock 0 70] blockName=string:BAU_200_Rodar_wheresLaria_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 71] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 72] subType=enum:0 text=string: Wo finde ich Larias Hof? name=string:BAU_200_Rodar_wheresLaria_Info_15_01.WAV [] [] [] [% zCCSBlock 0 73] blockName=string:BAU_200_Rodar_wheresLaria_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 74] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 75] subType=enum:0 text=string: Geh den Weg zurück in Richtung Stadt. Wenn du an der Kreuzung inmitten der Felder rechts abbiegst, kannst du den Hof gar nicht verfehlen. name=string:BAU_200_Rodar_wheresLaria_Info_02_02.WAV [] [] [] [% zCCSBlock 0 76] blockName=string:BAU_200_Rodar_wheresWolf_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 77] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 78] subType=enum:0 text=string: Wo finde ich das Wolfsrudel? name=string:BAU_200_Rodar_wheresWolf_Info_15_01.WAV [] [] [] [% zCCSBlock 0 79] blockName=string:BAU_200_Rodar_wheresWolf_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 80] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 81] subType=enum:0 text=string: Woher soll ich das wissen? name=string:BAU_200_Rodar_wheresWolf_Info_02_02.WAV [] [] [] [% zCCSBlock 0 82] blockName=string:BAU_200_Rodar_wheresWolf_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 83] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 84] subType=enum:0 text=string: Sprich mit den Hirten. Sie waren in der Nähe, als die Wölfe kamen. name=string:BAU_200_Rodar_wheresWolf_Info_02_03.WAV [] [] [] [% zCCSBlock 0 85] blockName=string:DIA_Herold_Announce_04_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 86] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 87] subType=enum:0 text=string:Hört Bürger von Khorinis den Beschluß des ehrenwerten Lord Hagen! name=string:DIA_Herold_Announce_04_00.WAV [] [] [] [% zCCSBlock 0 88] blockName=string:DIA_Herold_Announce_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 89] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 90] subType=enum:0 text=string:Aufgrund der allgemeinen Lage zu eurem eigenen Schutz sind die Wälder und Wildnis in der Umgebung der Stadt zu meiden! name=string:DIA_Herold_Announce_04_01.WAV [] [] [] [% zCCSBlock 0 91] blockName=string:DIA_Herold_Announce_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 92] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 93] subType=enum:0 text=string:An alle Bürger von Khorinis, vernehmt Lord Hagens Anordnungen zum Schutze unserer Stadt. name=string:DIA_Herold_Announce_04_02.WAV [] [] [] [% zCCSBlock 0 94] blockName=string:DIA_Herold_Announce_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 95] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 96] subType=enum:0 text=string:Ab sofort wird Lord Andre den Oberbefehl für unsere Miliz übernehmen. name=string:DIA_Herold_Announce_04_03.WAV [] [] [] [% zCCSBlock 0 97] blockName=string:DIA_Herold_Announce_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 98] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 99] subType=enum:0 text=string:Alle Bürger dieser Stadt, die über kämpferische Fähigkeiten verfügen, werden hiermit angehalten, der königlichen Miliz beizutreten. name=string:DIA_Herold_Announce_04_04.WAV [] [] [] [% zCCSBlock 0 100] blockName=string:DIA_Herold_Announce_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 101] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 102] subType=enum:0 text=string:Die Sicherheitsmaßnahmen zum Schutz des oberen Viertels werden noch weiter verstärkt. name=string:DIA_Herold_Announce_04_05.WAV [] [] [] [% zCCSBlock 0 103] blockName=string:DIA_Herold_Announce_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 104] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 105] subType=enum:0 text=string:Die Torwachen sind angewiesen, das Gesetz in aller Strenge auszulegen, um unerlaubtes Eindringen zu verhindern. name=string:DIA_Herold_Announce_04_06.WAV [] [] [] [% zCCSBlock 0 106] blockName=string:DIA_Herold_Announce_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 107] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 108] subType=enum:0 text=string:In allen Städten und Landstrichen des Reiches ist ab sofort das Kriegsrecht ausgerufen. name=string:DIA_Herold_Announce_04_07.WAV [] [] [] [% zCCSBlock 0 109] blockName=string:DIA_Herold_Announce_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 110] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 111] subType=enum:0 text=string:Alle bürgerlichen Richter haben mit sofortiger Wirkung ihre Aufgaben an die königlichen Paladine zu übertragen. name=string:DIA_Herold_Announce_04_08.WAV [] [] [] [% zCCSBlock 0 112] blockName=string:DIA_Herold_Announce_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 113] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 114] subType=enum:0 text=string:An alle Bewohner von Khorinis, vernehmt Lord Hagens Anordnungen zum Schutze unserer Stadt. name=string:DIA_Herold_Announce_04_09.WAV [] [] [] [% zCCSBlock 0 115] blockName=string:DIA_Herold_Announce_04_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 116] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 117] subType=enum:0 text=string:Jeder Bewohner von Khorinis, der sich eines Verbrechens schuldig macht, hat sich umgehend bei Lord Andre zu melden. name=string:DIA_Herold_Announce_04_10.WAV [] [] [] [% zCCSBlock 0 118] blockName=string:DIA_Herold_Announce_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 119] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 120] subType=enum:0 text=string:Jeder Bewohner der Stadt hat sich auf Grund der drohenden Gefahr eines Orkangriffs entsprechend vorzubereiten. name=string:DIA_Herold_Announce_04_11.WAV [] [] [] [% zCCSBlock 0 121] blockName=string:DIA_Herold_Announce_04_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 122] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 123] subType=enum:0 text=string:Jeder hat sich ab sofort in den Fertigkeiten des Kampfes zu üben und sich angemessen zu bewaffnen. name=string:DIA_Herold_Announce_04_12.WAV [] [] [] [% zCCSBlock 0 124] blockName=string:DIA_Herold_Announce_04_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 125] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 126] subType=enum:0 text=string:Der Söldnerschmied Bennet, der den Paladin Lothar heimtückisch ermordet hat, ist im Namen Innos' verurteilt worden. name=string:DIA_Herold_Announce_04_13.WAV [] [] [] [% zCCSBlock 0 127] blockName=string:DIA_Herold_Announce_04_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 128] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 129] subType=enum:0 text=string:Das Urteil lautet Tod durch den Strick. Die Vollstreckung erfolgt in wenigen Tagen. name=string:DIA_Herold_Announce_04_14.WAV [] [] [] [% zCCSBlock 0 130] blockName=string:DIA_Herold_Announce_04_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 131] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 132] subType=enum:0 text=string:Der Schmied Bennet wird freigesprochen, da seine Unschuld von einem klugen Berater Lord Hagens bewiesen wurde. name=string:DIA_Herold_Announce_04_15.WAV [] [] [] [% zCCSBlock 0 133] blockName=string:DIA_Herold_Announce_04_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 134] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 135] subType=enum:0 text=string:Den aufkommenden Gerüchten über das Erscheinen von Drachen im Minental von Khorinis ist kein Glaube zu schenken. name=string:DIA_Herold_Announce_04_16.WAV [] [] [] [% zCCSBlock 0 136] blockName=string:DIA_Herold_Announce_04_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 137] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 138] subType=enum:0 text=string:Die Gerüchte sind vom Feind gestreut worden, um das tapfere Volk von Myrtana in Angst und Schrecken zu versetzen. name=string:DIA_Herold_Announce_04_17.WAV [] [] [] [% zCCSBlock 0 139] blockName=string:DIA_Herold_Announce_04_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 140] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 141] subType=enum:0 text=string:Um die lächerlichen Behauptungen zu widerlegen, ist ein Trupp tapferer Paladine unter dem Befehl eines Ortskundigen ins Minental aufgebrochen. name=string:DIA_Herold_Announce_04_18.WAV [] [] [] [% zCCSBlock 0 142] blockName=string:DIA_Herold_Announce_04_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 143] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 144] subType=enum:0 text=string:Die Drachen, die das Land bedrohten, wurden von tapferen Männern unter dem Befehl von Lord Hagen besiegt. name=string:DIA_Herold_Announce_04_19.WAV [] [] [] [% zCCSBlock 0 145] blockName=string:DIA_Herold_Announce_04_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 146] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 147] subType=enum:0 text=string:Bald wird auch König Rohbar das Land von den Orks befreit haben und das Königreich wird in neuem Glanz aufblühen! name=string:DIA_Herold_Announce_04_20.WAV [] [] [] [% zCCSBlock 0 148] blockName=string:DIA_Herold_Announce_04_21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 149] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 150] subType=enum:0 text=string:Lord Andre erhält mit sofortiger Wirkung den Oberbefehl über die Stadt Khorinis. name=string:DIA_Herold_Announce_04_21.WAV [] [] [] [% zCCSBlock 0 151] blockName=string:DIA_Herold_Announce_04_22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 152] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 153] subType=enum:0 text=string:Lord Hagen hat verkündet, nun selbst ins Minental zu ziehen, um dafür zu sorgen, dass sein Schiff mit dem magischen Erz beladen werden kann. name=string:DIA_Herold_Announce_04_22.WAV [] [] [] [% zCCSBlock 0 154] blockName=string:BAU_201_Laria_heyYou_Info_17_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 155] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 156] subType=enum:0 text=string: Hey, du! Warte bitte! name=string:BAU_201_Laria_heyYou_Info_17_01.WAV [] [] [] [% zCCSBlock 0 157] blockName=string:BAU_201_Laria_heyYou_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 158] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 159] subType=enum:0 text=string: Du siehst stark aus. Zumindest stärker als alles, was hier an "Männern" auf meinem Hof rumrennt. name=string:BAU_201_Laria_heyYou_Info_17_02.WAV [] [] [] [% zCCSBlock 0 160] blockName=string:BAU_201_Laria_heyYou_Info_17_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 161] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 162] subType=enum:0 text=string: Könntest du mir einen Gefallen tun? name=string:BAU_201_Laria_heyYou_Info_17_03.WAV [] [] [] [% zCCSBlock 0 163] blockName=string:BAU_201_Laria_heyYou_Info_17_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 164] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 165] subType=enum:0 text=string: Wir haben ein Problem mit Riesenratten in der Scheune. Vielleicht könntest du dich darum kümmern? name=string:BAU_201_Laria_heyYou_Info_17_04.WAV [] [] [] [% zCCSBlock 0 166] blockName=string:BAU_201_Laria_heyYou_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 167] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 168] subType=enum:0 text=string: Das trifft sich gut. name=string:BAU_201_Laria_heyYou_Info_15_05.WAV [] [] [] [% zCCSBlock 0 169] blockName=string:BAU_201_Laria_heyYou_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 170] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 171] subType=enum:0 text=string: Rodar hat mich geschickt, um dein Rattenproblem in den Griff zu bekommen. name=string:BAU_201_Laria_heyYou_Info_15_06.WAV [] [] [] [% zCCSBlock 0 172] blockName=string:BAU_201_Laria_heyYou_Info_17_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 173] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 174] subType=enum:0 text=string: Wirklich? Und ich dachte schon, er hätte mich vergessen. name=string:BAU_201_Laria_heyYou_Info_17_07.WAV [] [] [] [% zCCSBlock 0 175] blockName=string:BAU_201_Laria_heyYou_Info_17_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 176] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 177] subType=enum:0 text=string: Aber dann wird ja alles gut. name=string:BAU_201_Laria_heyYou_Info_17_08.WAV [] [] [] [% zCCSBlock 0 178] blockName=string:BAU_201_Laria_heyYou_Info_17_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 179] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 180] subType=enum:0 text=string: Vielen Dank schonmal! name=string:BAU_201_Laria_heyYou_Info_17_09.WAV [] [] [] [% zCCSBlock 0 181] blockName=string:BAU_201_Laria_heyYou_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 182] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 183] subType=enum:0 text=string: Ich werde sehen, was sich machen lässt. name=string:BAU_201_Laria_heyYou_Info_15_10.WAV [] [] [] [% zCCSBlock 0 184] blockName=string:BAU_201_Laria_heyYou_Info_17_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 185] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 186] subType=enum:0 text=string: Du als starker Mann wirst doch bestimmt Interesse an einem Platz bei den Söldnern haben. name=string:BAU_201_Laria_heyYou_Info_17_11.WAV [] [] [] [% zCCSBlock 0 187] blockName=string:BAU_201_Laria_heyYou_Info_17_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 188] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 189] subType=enum:0 text=string: Wenn du mir hilfst, wird das Rodar, den Großbauern bestimmt beeindrucken. name=string:BAU_201_Laria_heyYou_Info_17_12.WAV [] [] [] [% zCCSBlock 0 190] blockName=string:BAU_201_Laria_heyYou_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 191] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 192] subType=enum:0 text=string: Das klingt nach einem Plan... name=string:BAU_201_Laria_heyYou_Info_15_13.WAV [] [] [] [% zCCSBlock 0 193] blockName=string:BAU_201_Laria_ratsDead_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 194] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 195] subType=enum:0 text=string: Die Ratten sind erledigt! name=string:BAU_201_Laria_ratsDead_Info_15_01.WAV [] [] [] [% zCCSBlock 0 196] blockName=string:BAU_201_Laria_ratsDead_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 197] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 198] subType=enum:0 text=string: Wirklich? Vielen lieben Dank! name=string:BAU_201_Laria_ratsDead_Info_17_02.WAV [] [] [] [% zCCSBlock 0 199] blockName=string:BAU_201_Laria_ratsDead_Info_17_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 200] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 201] subType=enum:0 text=string: Das wird das Leben hier wieder etwas einfacher machen. name=string:BAU_201_Laria_ratsDead_Info_17_03.WAV [] [] [] [% zCCSBlock 0 202] blockName=string:BAU_201_Laria_ratsDead_Info_17_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 203] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 204] subType=enum:0 text=string: Warte, ich habe etwas für dich. Das wird dir helfen. name=string:BAU_201_Laria_ratsDead_Info_17_04.WAV [] [] [] [% zCCSBlock 0 205] blockName=string:BAU_201_Laria_ratsDead_Info_17_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 206] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 207] subType=enum:0 text=string: Lass es dir schmecken. Und wenn du einmal einen Platz zum Schlafen brauchst, komm wieder. name=string:BAU_201_Laria_ratsDead_Info_17_05.WAV [] [] [] [% zCCSBlock 0 208] blockName=string:BAU_201_Laria_ratsDead_Info_17_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 209] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 210] subType=enum:0 text=string: Hier brennt immer ein Feuer! name=string:BAU_201_Laria_ratsDead_Info_17_06.WAV [] [] [] [% zCCSBlock 0 211] blockName=string:BAU_201_Laria_newJob_Info_17_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 212] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 213] subType=enum:0 text=string: Hey, da bist du ja wieder! name=string:BAU_201_Laria_newJob_Info_17_01.WAV [] [] [] [% zCCSBlock 0 214] blockName=string:BAU_201_Laria_newJob_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 215] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 216] subType=enum:0 text=string: Danke nochmal für die Sache mit den Ratten! name=string:BAU_201_Laria_newJob_Info_17_02.WAV [] [] [] [% zCCSBlock 0 217] blockName=string:BAU_201_Laria_newJob_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 218] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 219] subType=enum:0 text=string: Kein Problem. Dafür sind wir ja da. name=string:BAU_201_Laria_newJob_Info_15_03.WAV [] [] [] [% zCCSBlock 0 220] blockName=string:BAU_201_Laria_newJob_Info_17_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 221] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 222] subType=enum:0 text=string: Ich hätte da noch was zu tun. Wir haben hier leider alle Hände voll zu tun und können nicht weg. name=string:BAU_201_Laria_newJob_Info_17_04.WAV [] [] [] [% zCCSBlock 0 223] blockName=string:BAU_201_Laria_newJob_Info_17_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 224] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 225] subType=enum:0 text=string: Vielleicht könntest du etwas davon übernehmen? name=string:BAU_201_Laria_newJob_Info_17_05.WAV [] [] [] [% zCCSBlock 0 226] blockName=string:BAU_201_Laria_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 227] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 228] subType=enum:0 text=string: Was gibt's? name=string:BAU_201_Laria_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 229] blockName=string:BAU_201_Laria_whatToDo_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 230] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 231] subType=enum:0 text=string: Ich lasse dir sogar die Wahl. Lieber etwas ausliefern oder doch etwas spannenderes? name=string:BAU_201_Laria_whatToDo_Info_17_02.WAV [] [] [] [% zCCSBlock 0 232] blockName=string:BAU_201_Laria_whatToDo_delivery_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 233] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 234] subType=enum:0 text=string: Was hast du auszuliefern? name=string:BAU_201_Laria_whatToDo_delivery_15_01.WAV [] [] [] [% zCCSBlock 0 235] blockName=string:BAU_201_Laria_whatToDo_delivery_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 236] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 237] subType=enum:0 text=string: Auf dem Feld liegen einige Säcke mit Korn herum. name=string:BAU_201_Laria_whatToDo_delivery_17_02.WAV [] [] [] [% zCCSBlock 0 238] blockName=string:BAU_201_Laria_whatToDo_delivery_17_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 239] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 240] subType=enum:0 text=string: Es wäre super, wenn du sie einsammeln und zur Mühle bringen könntest. name=string:BAU_201_Laria_whatToDo_delivery_17_03.WAV [] [] [] [% zCCSBlock 0 241] blockName=string:BAU_201_Laria_whatToDo_delivery_17_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 242] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 243] subType=enum:0 text=string: Wie gesagt, wir haben alle viel zu tun und kommen hier nicht weg. name=string:BAU_201_Laria_whatToDo_delivery_17_04.WAV [] [] [] [% zCCSBlock 0 244] blockName=string:BAU_201_Laria_whatToDo_sthBig_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 245] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 246] subType=enum:0 text=string: Was wäre die spannendere Aufgabe? name=string:BAU_201_Laria_whatToDo_sthBig_15_01.WAV [] [] [] [% zCCSBlock 0 247] blockName=string:BAU_201_Laria_whatToDo_sthBig_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 248] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 249] subType=enum:0 text=string: Ehrlich gesagt, bin ich mir nicht ganz sicher, ob die Aufgabe wirklich so viel spannender ist. name=string:BAU_201_Laria_whatToDo_sthBig_17_02.WAV [] [] [] [% zCCSBlock 0 250] blockName=string:BAU_201_Laria_whatToDo_sthBig_17_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 251] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 252] subType=enum:0 text=string: Hinter meinem Hof im Wald gibt es eine alte Kräuterhexe. Ihr Name ist Camilla. name=string:BAU_201_Laria_whatToDo_sthBig_17_03.WAV [] [] [] [% zCCSBlock 0 253] blockName=string:BAU_201_Laria_whatToDo_sthBig_17_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 254] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 255] subType=enum:0 text=string: Normalerweise haben wir regelmäßig Kontakt, aber seit einigen Tagen habe ich nichts mehr von ihr gehört. name=string:BAU_201_Laria_whatToDo_sthBig_17_04.WAV [] [] [] [% zCCSBlock 0 256] blockName=string:BAU_201_Laria_whatToDo_sthBig_17_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 257] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 258] subType=enum:0 text=string: Könntest du einmal nachsehen, was da los ist? Der Weg zur Höhle ist eigentlich sicher, aber im Wald drum herum möchte ich nicht alleine sein. name=string:BAU_201_Laria_whatToDo_sthBig_17_05.WAV [] [] [] [% zCCSBlock 0 259] blockName=string:BAU_201_Laria_whatToDo_sthBig_17_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 260] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 261] subType=enum:0 text=string: Aber du als starker Mann solltest ja keine Probleme damit haben. (zwinkert) name=string:BAU_201_Laria_whatToDo_sthBig_17_06.WAV [] [] [] [% zCCSBlock 0 262] blockName=string:BAU_201_Laria_whatToDo_sthBig_17_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 263] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 264] subType=enum:0 text=string: Vielleicht findest du ja etwas heraus. name=string:BAU_201_Laria_whatToDo_sthBig_17_07.WAV [] [] [] [% zCCSBlock 0 265] blockName=string:BAU_201_Laria_sagittaZombie_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 266] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 267] subType=enum:0 text=string: Camulla ist tot! name=string:BAU_201_Laria_sagittaZombie_Info_15_01.WAV [] [] [] [% zCCSBlock 0 268] blockName=string:BAU_201_Laria_sagittaZombie_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 269] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 270] subType=enum:0 text=string: Was? Wie... aber! Warum? name=string:BAU_201_Laria_sagittaZombie_Info_17_02.WAV [] [] [] [% zCCSBlock 0 271] blockName=string:BAU_201_Laria_sagittaZombie_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 272] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 273] subType=enum:0 text=string: Ich habe keine Ahnung. Als ich in ihre Höhle kam, griff mich ein Zombie an. name=string:BAU_201_Laria_sagittaZombie_Info_15_03.WAV [] [] [] [% zCCSBlock 0 274] blockName=string:BAU_201_Laria_sagittaZombie_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 275] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 276] subType=enum:0 text=string: Wenn ich mich nicht ganz täusche, dann war sie es. name=string:BAU_201_Laria_sagittaZombie_Info_15_04.WAV [] [] [] [% zCCSBlock 0 277] blockName=string:BAU_201_Laria_sagittaZombie_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 278] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 279] subType=enum:0 text=string: Ich musste sie leider töten... name=string:BAU_201_Laria_sagittaZombie_Info_15_05.WAV [] [] [] [% zCCSBlock 0 280] blockName=string:BAU_201_Laria_sagittaZombie_Info_17_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 281] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 282] subType=enum:0 text=string: Das ist... Weißt du, warum das passiert ist? name=string:BAU_201_Laria_sagittaZombie_Info_17_06.WAV [] [] [] [% zCCSBlock 0 283] blockName=string:BAU_201_Laria_sagittaZombie_Info_17_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 284] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 285] subType=enum:0 text=string: Vielleicht solltest du nochmal zurückgehen, um... (schluchzt) name=string:BAU_201_Laria_sagittaZombie_Info_17_07.WAV [] [] [] [% zCCSBlock 0 286] blockName=string:BAU_201_Laria_sagittaZombie_Info_17_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 287] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 288] subType=enum:0 text=string: Entschuldige... name=string:BAU_201_Laria_sagittaZombie_Info_17_08.WAV [] [] [] [% zCCSBlock 0 289] blockName=string:BAU_201_Laria_sagittaZombie_Info_17_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 290] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 291] subType=enum:0 text=string: ... um nachzusehen, ob du etwas... herausfinden kannst. name=string:BAU_201_Laria_sagittaZombie_Info_17_09.WAV [] [] [] [% zCCSBlock 0 292] blockName=string:BAU_201_Laria_foundPot_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 293] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 294] subType=enum:0 text=string: Ich habe einen Trank gefunden. name=string:BAU_201_Laria_foundPot_Info_15_01.WAV [] [] [] [% zCCSBlock 0 295] blockName=string:BAU_201_Laria_foundPot_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 296] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 297] subType=enum:0 text=string: Und? Was ist das für ein Trank? name=string:BAU_201_Laria_foundPot_Info_17_02.WAV [] [] [] [% zCCSBlock 0 298] blockName=string:BAU_201_Laria_foundPot_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 299] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 300] subType=enum:0 text=string: Ich habe keine Ahnung. name=string:BAU_201_Laria_foundPot_Info_15_03.WAV [] [] [] [% zCCSBlock 0 301] blockName=string:BAU_201_Laria_foundPot_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 302] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 303] subType=enum:0 text=string: Als ich die letzten Tropfen getrunken habe, befiel mich ein Gefühl von... name=string:BAU_201_Laria_foundPot_Info_15_04.WAV [] [] [] [% zCCSBlock 0 304] blockName=string:BAU_201_Laria_foundPot_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 305] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 306] subType=enum:0 text=string: ... Grabeskühle, oder so. Ich weiß nicht. name=string:BAU_201_Laria_foundPot_Info_15_05.WAV [] [] [] [% zCCSBlock 0 307] blockName=string:BAU_201_Laria_foundPot_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 308] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 309] subType=enum:0 text=string: Ich kann es kaum beschreiben. name=string:BAU_201_Laria_foundPot_Info_15_06.WAV [] [] [] [% zCCSBlock 0 310] blockName=string:BAU_201_Laria_foundPot_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 311] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 312] subType=enum:0 text=string: Hier, sieh ihn dir selbst an. name=string:BAU_201_Laria_foundPot_Info_15_07.WAV [] [] [] [% zCCSBlock 0 313] blockName=string:BAU_201_Laria_foundPot_Info_17_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 314] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 315] subType=enum:0 text=string: Das ist... name=string:BAU_201_Laria_foundPot_Info_17_08.WAV [] [] [] [% zCCSBlock 0 316] blockName=string:BAU_201_Laria_foundPot_Info_17_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 317] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 318] subType=enum:0 text=string: Ich habe keine Ahnung, was das für ein Trank sein soll. name=string:BAU_201_Laria_foundPot_Info_17_09.WAV [] [] [] [% zCCSBlock 0 319] blockName=string:BAU_201_Laria_foundPot_Info_17_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 320] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 321] subType=enum:0 text=string: Aber wenn es sie wirklich in einen Zombie verwandelt hat, dann ist das schrecklich. name=string:BAU_201_Laria_foundPot_Info_17_10.WAV [] [] [] [% zCCSBlock 0 322] blockName=string:BAU_201_Laria_foundPot_Info_17_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 323] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 324] subType=enum:0 text=string: Könntest du bitte Jareck warnen? Er soll es an alle weiterverbreiten. name=string:BAU_201_Laria_foundPot_Info_17_11.WAV [] [] [] [% zCCSBlock 0 325] blockName=string:BAU_201_Laria_foundPot_Info_17_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 326] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 327] subType=enum:0 text=string: Wie auch immer. Für deine Mühen hast du dir etwas Gold verdient. name=string:BAU_201_Laria_foundPot_Info_17_12.WAV [] [] [] [% zCCSBlock 0 328] blockName=string:BAU_201_Laria_foundPot_Info_17_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 329] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 330] subType=enum:0 text=string: Jetzt muss ich erstmal schauen, wo ich eine neue Kräuterhexe finden kann. name=string:BAU_201_Laria_foundPot_Info_17_13.WAV [] [] [] [% zCCSBlock 0 331] blockName=string:BAU_201_Laria_whatsGoingOn_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 332] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 333] subType=enum:0 text=string: Bei dir alles in Ordnung? name=string:BAU_201_Laria_whatsGoingOn_Info_15_01.WAV [] [] [] [% zCCSBlock 0 334] blockName=string:BAU_201_Laria_whatsGoingOn_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 335] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 336] subType=enum:0 text=string: Hey, du schaust ja auch mal wieder vorbei. name=string:BAU_201_Laria_whatsGoingOn_Info_17_02.WAV [] [] [] [% zCCSBlock 0 337] blockName=string:BAU_201_Laria_whatsGoingOn_Info_17_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 338] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 339] subType=enum:0 text=string: Ja, hier ist alles in Ordnung, wieso? name=string:BAU_201_Laria_whatsGoingOn_Info_17_03.WAV [] [] [] [% zCCSBlock 0 340] blockName=string:BAU_201_Laria_whatsGoingOn_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 341] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 342] subType=enum:0 text=string: Wir haben ein paar Probleme auf der Insel. Hast du das Erdbeben mitbekommen? name=string:BAU_201_Laria_whatsGoingOn_Info_15_04.WAV [] [] [] [% zCCSBlock 0 343] blockName=string:BAU_201_Laria_whatsGoingOn_Info_17_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 344] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 345] subType=enum:0 text=string: Klar, hat sich angefühlt, als würde ein Troll über die Felder trampeln. name=string:BAU_201_Laria_whatsGoingOn_Info_17_05.WAV [] [] [] [% zCCSBlock 0 346] blockName=string:BAU_201_Laria_whatsGoingOn_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 347] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 348] subType=enum:0 text=string: Und dazu tauchen überall auch Untote auf. name=string:BAU_201_Laria_whatsGoingOn_Info_15_06.WAV [] [] [] [% zCCSBlock 0 349] blockName=string:BAU_201_Laria_whatsGoingOn_Info_17_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 350] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 351] subType=enum:0 text=string: Untote? Das ist gar nicht gut. name=string:BAU_201_Laria_whatsGoingOn_Info_17_07.WAV [] [] [] [% zCCSBlock 0 352] blockName=string:BAU_201_Laria_whatsGoingOn_Info_17_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 353] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 354] subType=enum:0 text=string: Aber nein, hier sind keine. Alles gut, danke der Nachfrage. name=string:BAU_201_Laria_whatsGoingOn_Info_17_08.WAV [] [] [] [% zCCSBlock 0 355] blockName=string:DIA_Vatras_PREACH_05_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 356] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 357] subType=enum:0 text=string:Aber das Licht war eine Qual für Beliar. Und alles, was Innos erschuf, wurde von Beliar zerstört. name=string:DIA_Vatras_PREACH_05_00.WAV [] [] [] [% zCCSBlock 0 358] blockName=string:DIA_Vatras_PREACH_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 359] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 360] subType=enum:0 text=string:Adanos aber sah, dass so nichts sein konnte. Kein Licht und keine Dunkelheit. name=string:DIA_Vatras_PREACH_05_01.WAV [] [] [] [% zCCSBlock 0 361] blockName=string:DIA_Vatras_PREACH_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 362] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 363] subType=enum:0 text=string:Und so stellte er sich zwischen seine Brüder, um ihren Streit zu schlichten. Und es gelang ihm nicht. name=string:DIA_Vatras_PREACH_05_02.WAV [] [] [] [% zCCSBlock 0 364] blockName=string:DIA_Vatras_PREACH_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 365] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 366] subType=enum:0 text=string:Aber dort, wo Adanos stand, ward ein Ort, an dem Innos und Beliar keine Macht hatten. name=string:DIA_Vatras_PREACH_05_03.WAV [] [] [] [% zCCSBlock 0 367] blockName=string:DIA_Vatras_PREACH_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 368] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 369] subType=enum:0 text=string:Und an diesem Ort waren Ordnung und Chaos zugleich. Und so ward das Meer erschaffen. name=string:DIA_Vatras_PREACH_05_04.WAV [] [] [] [% zCCSBlock 0 370] blockName=string:DIA_Vatras_PREACH_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 371] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 372] subType=enum:0 text=string:Und das Meer gab das Land frei. Und es entstanden alle Wesen. Bäume wie Tiere. Wölfe wie Schafe. Und zuletzt entstand der Mensch. name=string:DIA_Vatras_PREACH_05_05.WAV [] [] [] [% zCCSBlock 0 373] blockName=string:DIA_Vatras_PREACH_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 374] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 375] subType=enum:0 text=string:Und Adanos gefiel, was entstanden war. Und er erfreute sich an allen Wesen gleichermaßen. name=string:DIA_Vatras_PREACH_05_06.WAV [] [] [] [% zCCSBlock 0 376] blockName=string:DIA_Vatras_PREACH_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 377] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 378] subType=enum:0 text=string:Aber so groß war der Zorn Beliars, dass er über das Land kam und das Tier erwählte. Und Beliar sprach zu ihm. Und das Tier ward ihm Untertan. name=string:DIA_Vatras_PREACH_05_07.WAV [] [] [] [% zCCSBlock 0 379] blockName=string:DIA_Vatras_PREACH_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 380] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 381] subType=enum:0 text=string:Und Beliar verlieh ihm einen Teil seiner göttlichen Macht, auf dass es das Land zerstöre. name=string:DIA_Vatras_PREACH_05_08.WAV [] [] [] [% zCCSBlock 0 382] blockName=string:DIA_Vatras_PREACH_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 383] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 384] subType=enum:0 text=string:Aber Innos sah, was geschehen war. Und auch er betrat das Land und er erwählte den Menschen. Und Innos sprach zu ihm. Und der Mensch ward ihm Untertan. name=string:DIA_Vatras_PREACH_05_09.WAV [] [] [] [% zCCSBlock 0 385] blockName=string:DIA_Vatras_PREACH_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 386] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 387] subType=enum:0 text=string:Und Innos verlieh ihm einen Teil seiner göttlichen Macht, auf dass er dem Wirken Beliars Einhalt gebiete. name=string:DIA_Vatras_PREACH_05_10.WAV [] [] [] [% zCCSBlock 0 388] blockName=string:DIA_Vatras_PREACH_05_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 389] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 390] subType=enum:0 text=string:Und Beliar sprach zu einem weiteren Wesen. Aber Adanos ließ die Flut kommen, und das Wesen wurde fortgespült von der Erde. name=string:DIA_Vatras_PREACH_05_11.WAV [] [] [] [% zCCSBlock 0 391] blockName=string:DIA_Vatras_PREACH_05_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 392] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 393] subType=enum:0 text=string:Aber mit ihm fortgespült wurden Bäume und Tiere. Und Adanos überkam eine tiefe Trauer. name=string:DIA_Vatras_PREACH_05_12.WAV [] [] [] [% zCCSBlock 0 394] blockName=string:DIA_Vatras_PREACH_05_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 395] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 396] subType=enum:0 text=string:Und so sprach Adanos zu seinen Brüdern: Nie mehr sollt ihr mein Land betreten. Denn es ist heilig. Und so soll es sein. name=string:DIA_Vatras_PREACH_05_13.WAV [] [] [] [% zCCSBlock 0 397] blockName=string:DIA_Vatras_PREACH_05_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 398] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 399] subType=enum:0 text=string:Aber der Mensch und das Tier führten Krieg auf dem Land Adanos'. Und der Zorn der Götter war mit ihnen. name=string:DIA_Vatras_PREACH_05_14.WAV [] [] [] [% zCCSBlock 0 400] blockName=string:DIA_Vatras_PREACH_05_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 401] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 402] subType=enum:0 text=string:Und der Mensch erschlug das Tier und es ging ein in Beliars Reich. name=string:DIA_Vatras_PREACH_05_15.WAV [] [] [] [% zCCSBlock 0 403] blockName=string:DIA_Vatras_PREACH_05_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 404] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 405] subType=enum:0 text=string:Adanos aber sah, dass nun Ordnung und Chaos ungleich waren und er bat Innos, dem Menschen seine göttliche Macht zu nehmen. name=string:DIA_Vatras_PREACH_05_16.WAV [] [] [] [% zCCSBlock 0 406] blockName=string:DIA_Vatras_PREACH_05_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 407] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 408] subType=enum:0 text=string:Und Innos, in seiner Weisheit, tat es. name=string:DIA_Vatras_PREACH_05_17.WAV [] [] [] [% zCCSBlock 0 409] blockName=string:DIA_Vatras_PREACH_05_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 410] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 411] subType=enum:0 text=string:Aber Adanos fürchtete sich vor dem Tag, an dem das Tier auf das Land zurückkehren würde. name=string:DIA_Vatras_PREACH_05_18.WAV [] [] [] [% zCCSBlock 0 412] blockName=string:DIA_Vatras_PREACH_05_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 413] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 414] subType=enum:0 text=string:Und so bat er Innos, jenen Teil seiner Macht in seinem Reiche zu belassen, auf dass er sie dem Menschen wiedergebe, falls das Tier zurückkehren sollte. name=string:DIA_Vatras_PREACH_05_19.WAV [] [] [] [% zCCSBlock 0 415] blockName=string:DIA_Vatras_PREACH_05_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 416] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 417] subType=enum:0 text=string:Und Innos, in seiner Weisheit, tat es. name=string:DIA_Vatras_PREACH_05_20.WAV [] [] [] [% zCCSBlock 0 418] blockName=string:BAU_202_Joffrey_getLost_Info_06_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 419] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 420] subType=enum:0 text=string: Hey! Pass doch auf wo du langlatschst. name=string:BAU_202_Joffrey_getLost_Info_06_01.WAV [] [] [] [% zCCSBlock 0 421] blockName=string:BAU_202_Joffrey_getLost_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 422] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 423] subType=enum:0 text=string: Du zertrampelst das ganze Gras und den Klee. name=string:BAU_202_Joffrey_getLost_Info_06_02.WAV [] [] [] [% zCCSBlock 0 424] blockName=string:BAU_202_Joffrey_youreDumb_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 425] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 426] subType=enum:0 text=string: Du bist ja ein ganz Großer... name=string:BAU_202_Joffrey_youreDumb_Info_15_01.WAV [] [] [] [% zCCSBlock 0 427] blockName=string:BAU_202_Joffrey_youreDumb_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 428] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 429] subType=enum:0 text=string: Machst du dich über mich lustig? name=string:BAU_202_Joffrey_youreDumb_Info_06_02.WAV [] [] [] [% zCCSBlock 0 430] blockName=string:BAU_202_Joffrey_youreDumb_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 431] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 432] subType=enum:0 text=string: Ich bin der Sohn eines großen Bauern..! name=string:BAU_202_Joffrey_youreDumb_Info_06_03.WAV [] [] [] [% zCCSBlock 0 433] blockName=string:BAU_202_Joffrey_youreDumb_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 434] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 435] subType=enum:0 text=string: Wenn du wüsstest, was das bedeutet, wo ich herkomme... name=string:BAU_202_Joffrey_youreDumb_Info_15_04.WAV [] [] [] [% zCCSBlock 0 436] blockName=string:BAU_202_Joffrey_youreDumb_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 437] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 438] subType=enum:0 text=string: Was meinst du? name=string:BAU_202_Joffrey_youreDumb_Info_06_05.WAV [] [] [] [% zCCSBlock 0 439] blockName=string:BAU_202_Joffrey_youreDumb_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 440] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 441] subType=enum:0 text=string: Ach nichts, schon gut... name=string:BAU_202_Joffrey_youreDumb_Info_15_06.WAV [] [] [] [% zCCSBlock 0 442] blockName=string:BAU_202_Joffrey_yourSheep_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 443] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 444] subType=enum:0 text=string: Werden deine Schafe von Wölfen gerissen? name=string:BAU_202_Joffrey_yourSheep_Info_15_01.WAV [] [] [] [% zCCSBlock 0 445] blockName=string:BAU_202_Joffrey_yourSheep_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 446] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 447] subType=enum:0 text=string: Ja, seit einigen Tagen fehlt morgens immer mal wieder ein Schaf. name=string:BAU_202_Joffrey_yourSheep_Info_06_02.WAV [] [] [] [% zCCSBlock 0 448] blockName=string:BAU_202_Joffrey_yourSheep_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 449] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 450] subType=enum:0 text=string: Mein Vater ist gar nicht begeistert... name=string:BAU_202_Joffrey_yourSheep_Info_06_03.WAV [] [] [] [% zCCSBlock 0 451] blockName=string:BAU_202_Joffrey_yourSheep_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 452] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 453] subType=enum:0 text=string: Rodar ist dein Vater? name=string:BAU_202_Joffrey_yourSheep_Info_15_04.WAV [] [] [] [% zCCSBlock 0 454] blockName=string:BAU_202_Joffrey_yourSheep_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 455] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 456] subType=enum:0 text=string: Wundert dich das? name=string:BAU_202_Joffrey_yourSheep_Info_06_05.WAV [] [] [] [% zCCSBlock 0 457] blockName=string:BAU_202_Joffrey_yourSheep_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 458] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 459] subType=enum:0 text=string: Mich wundert nur, dass du dann die Schafe bewachst. name=string:BAU_202_Joffrey_yourSheep_Info_15_06.WAV [] [] [] [% zCCSBlock 0 460] blockName=string:BAU_202_Joffrey_yourSheep_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 461] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 462] subType=enum:0 text=string: Der Sohn des Großen Bauern scheint ja selber kein Großer Wurf zu sein... name=string:BAU_202_Joffrey_yourSheep_Info_15_07.WAV [] [] [] [% zCCSBlock 0 463] blockName=string:BAU_202_Joffrey_yourSheep_Info_06_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 464] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 465] subType=enum:0 text=string: Pass auf, was du von dir gibst, sonst... name=string:BAU_202_Joffrey_yourSheep_Info_06_08.WAV [] [] [] [% zCCSBlock 0 466] blockName=string:BAU_202_Joffrey_yourSheep_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 467] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 468] subType=enum:0 text=string: Sagst du es deinem Vater? name=string:BAU_202_Joffrey_yourSheep_Info_15_09.WAV [] [] [] [% zCCSBlock 0 469] blockName=string:BAU_202_Joffrey_yourSheep_Info_06_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 470] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 471] subType=enum:0 text=string: Ich.... name=string:BAU_202_Joffrey_yourSheep_Info_06_10.WAV [] [] [] [% zCCSBlock 0 472] blockName=string:BAU_202_Joffrey_yourSheep_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 473] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 474] subType=enum:0 text=string: Vergessen wirs! name=string:BAU_202_Joffrey_yourSheep_Info_15_11.WAV [] [] [] [% zCCSBlock 0 475] blockName=string:BAU_202_Joffrey_knowAny_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 476] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 477] subType=enum:0 text=string: Hast du eine Idee, wo die Wölfe herkommen? name=string:BAU_202_Joffrey_knowAny_Info_15_01.WAV [] [] [] [% zCCSBlock 0 478] blockName=string:BAU_202_Joffrey_knowAny_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 479] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 480] subType=enum:0 text=string: Ich habe sie noch nicht gesehen, aber ich glaube manchmal ein Heulen zu hören. name=string:BAU_202_Joffrey_knowAny_Info_06_02.WAV [] [] [] [% zCCSBlock 0 481] blockName=string:BAU_202_Joffrey_knowAny_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 482] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 483] subType=enum:0 text=string: Es kommt von den Felswänden dort hinten! name=string:BAU_202_Joffrey_knowAny_Info_06_03.WAV [] [] [] [% zCCSBlock 0 484] blockName=string:BAU_202_Joffrey_knowAny_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 485] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 486] subType=enum:0 text=string: Dann werde ich dort wohl mal nachsehen müssen. name=string:BAU_202_Joffrey_knowAny_Info_15_04.WAV [] [] [] [% zCCSBlock 0 487] blockName=string:BAU_202_Joffrey_wolfDead_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 488] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 489] subType=enum:0 text=string: Die Wölfe sind tot. name=string:BAU_202_Joffrey_wolfDead_Info_15_01.WAV [] [] [] [% zCCSBlock 0 490] blockName=string:BAU_202_Joffrey_wolfDead_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 491] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 492] subType=enum:0 text=string: Du meinst, du hast die Monster beseitigt? name=string:BAU_202_Joffrey_wolfDead_Info_06_02.WAV [] [] [] [% zCCSBlock 0 493] blockName=string:BAU_202_Joffrey_wolfDead_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 494] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 495] subType=enum:0 text=string: Monster? Es waren zwei junge Tiere dabei. name=string:BAU_202_Joffrey_wolfDead_Info_15_03.WAV [] [] [] [% zCCSBlock 0 496] blockName=string:BAU_202_Joffrey_wolfDead_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 497] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 498] subType=enum:0 text=string: Wahrscheinlich hatten sie alle nur Hunger. name=string:BAU_202_Joffrey_wolfDead_Info_15_04.WAV [] [] [] [% zCCSBlock 0 499] blockName=string:BAU_202_Joffrey_wolfDead_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 500] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 501] subType=enum:0 text=string: Ich meine, was würdest du tun, wenn dir deine Nahrung weggenommen wird? name=string:BAU_202_Joffrey_wolfDead_Info_15_05.WAV [] [] [] [% zCCSBlock 0 502] blockName=string:BAU_202_Joffrey_wolfDead_Info_06_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 503] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 504] subType=enum:0 text=string: (überzeugt) Ich würde sie mir zurückholen! name=string:BAU_202_Joffrey_wolfDead_Info_06_06.WAV [] [] [] [% zCCSBlock 0 505] blockName=string:BAU_202_Joffrey_wolfDead_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 506] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 507] subType=enum:0 text=string: Na, hoffen wir, dass es niemals dazu kommt. name=string:BAU_202_Joffrey_wolfDead_Info_15_07.WAV [] [] [] [% zCCSBlock 0 508] blockName=string:DIA_CITYGUIDE_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 509] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 510] subType=enum:0 text=string:Kannst du mir helfen, mich hier zurechtzufinden? name=string:DIA_CITYGUIDE_15_00.WAV [] [] [] [% zCCSBlock 0 511] blockName=string:DIA_CITYGUIDE_BACK_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 512] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 513] subType=enum:0 text=string:Danke - das war alles, was ich wissen wollte! name=string:DIA_CITYGUIDE_BACK_15_00.WAV [] [] [] [% zCCSBlock 0 514] blockName=string:DIA_CITYGUIDE_UNTERSTADT_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 515] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 516] subType=enum:0 text=string:Wie komme ich in die Unterstadt? name=string:DIA_CITYGUIDE_UNTERSTADT_15_00.WAV [] [] [] [% zCCSBlock 0 517] blockName=string:DIA_CITYGUIDE_OBERSTADT_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 518] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 519] subType=enum:0 text=string:Wie komme ich ins obere Viertel? name=string:DIA_CITYGUIDE_OBERSTADT_15_00.WAV [] [] [] [% zCCSBlock 0 520] blockName=string:DIA_CITYGUIDE_TEMPEL_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 521] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 522] subType=enum:0 text=string:Ich suche den Tempel. name=string:DIA_CITYGUIDE_TEMPEL_15_00.WAV [] [] [] [% zCCSBlock 0 523] blockName=string:DIA_CITYGUIDE_MARKT_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 524] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 525] subType=enum:0 text=string:Wo ist der Marktplatz? name=string:DIA_CITYGUIDE_MARKT_15_00.WAV [] [] [] [% zCCSBlock 0 526] blockName=string:DIA_CITYGUIDE_GALGEN_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 527] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 528] subType=enum:0 text=string:Wie komme ich zum Galgenplatz? name=string:DIA_CITYGUIDE_GALGEN_15_00.WAV [] [] [] [% zCCSBlock 0 529] blockName=string:DIA_CITYGUIDE_KASERNE_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 530] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 531] subType=enum:0 text=string:Wo ist die Kaserne? name=string:DIA_CITYGUIDE_KASERNE_15_00.WAV [] [] [] [% zCCSBlock 0 532] blockName=string:DIA_CITYGUIDE_HAFEN_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 533] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 534] subType=enum:0 text=string:Wo ist das Hafenviertel? name=string:DIA_CITYGUIDE_HAFEN_15_00.WAV [] [] [] [% zCCSBlock 0 535] blockName=string:JointTrade_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 536] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 537] subType=enum:0 text=string:Möchtest du etwas Sumpfkraut kaufen? Nur 30 Goldstücke! name=string:JointTrade_01.WAV [] [] [] [% zCCSBlock 0 538] blockName=string:JointTrade_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 539] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 540] subType=enum:0 text=string:30 Goldstücke? Das ist ja ein Schnäppchen. name=string:JointTrade_02.WAV [] [] [] [% zCCSBlock 0 541] blockName=string:JointTrade_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 542] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 543] subType=enum:0 text=string:Immer her damit! name=string:JointTrade_03.WAV [] [] [] [% zCCSBlock 0 544] blockName=string:NEWQUEST_MIL_01_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 545] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 546] subType=enum:0 text=string:Hey, du! Du bist doch der neue hier! name=string:NEWQUEST_MIL_01_01.WAV [] [] [] [% zCCSBlock 0 547] blockName=string:NEWQUEST_MIL_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 548] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 549] subType=enum:0 text=string:Volmar sucht dich! Geh am Besten direkt zu ihm! name=string:NEWQUEST_MIL_01_02.WAV [] [] [] [% zCCSBlock 0 550] blockName=string:NEWQUEST_MIL_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 551] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 552] subType=enum:0 text=string:Was will er denn? name=string:NEWQUEST_MIL_01_03.WAV [] [] [] [% zCCSBlock 0 553] blockName=string:NEWQUEST_MIL_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 554] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 555] subType=enum:0 text=string:Keine Ahnung. Frag ihn das selber! name=string:NEWQUEST_MIL_01_04.WAV [] [] [] [% zCCSBlock 0 556] blockName=string:NEWQUEST_MIL_02_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 557] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 558] subType=enum:0 text=string:Hey, du! Volmar sucht dich! name=string:NEWQUEST_MIL_02_01.WAV [] [] [] [% zCCSBlock 0 559] blockName=string:NEWQUEST_MIL_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 560] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 561] subType=enum:0 text=string:Und frag mich bloß nicht, was er will! name=string:NEWQUEST_MIL_02_02.WAV [] [] [] [% zCCSBlock 0 562] blockName=string:NEWQUEST_MIL_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 563] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 564] subType=enum:0 text=string:Geh zu ihm! name=string:NEWQUEST_MIL_02_03.WAV [] [] [] [% zCCSBlock 0 565] blockName=string:FIGHT_START_IM_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 566] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 567] subType=enum:0 text=string:Hey, Rayan sucht dich! name=string:FIGHT_START_IM_01.WAV [] [] [] [% zCCSBlock 0 568] blockName=string:FIGHT_START_IM_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 569] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 570] subType=enum:0 text=string:Geh bitte direkt zu ihm! name=string:FIGHT_START_IM_02.WAV [] [] [] [% zCCSBlock 0 571] blockName=string:AMBIENTTALK_VLK_01_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 572] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 573] subType=enum:0 text=string:Es wird immer schlimmer mit den Söldnern und Piraten. name=string:AMBIENTTALK_VLK_01_01.WAV [] [] [] [% zCCSBlock 0 574] blockName=string:AMBIENTTALK_VLK_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 575] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 576] subType=enum:0 text=string:Wird Zeit, dass jemand mal etwas dagegen unternimmt. name=string:AMBIENTTALK_VLK_01_02.WAV [] [] [] [% zCCSBlock 0 577] blockName=string:AMBIENTTALK_VLK_02_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 578] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 579] subType=enum:0 text=string:Nichts als Arbeit... name=string:AMBIENTTALK_VLK_02_01.WAV [] [] [] [% zCCSBlock 0 580] blockName=string:AMBIENTTALK_VLK_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 581] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 582] subType=enum:0 text=string:Was gäbe ich alles für ein Bier... name=string:AMBIENTTALK_VLK_03_01.WAV [] [] [] [% zCCSBlock 0 583] blockName=string:AMBIENTTALK_VLK_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 584] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 585] subType=enum:0 text=string:Vielleicht gehe ich heute Abend in die Taverne. name=string:AMBIENTTALK_VLK_03_02.WAV [] [] [] [% zCCSBlock 0 586] blockName=string:AMBIENTTALK_VLK_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 587] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 588] subType=enum:0 text=string:Tut mir leid, keine Zeit! name=string:AMBIENTTALK_VLK_04_01.WAV [] [] [] [% zCCSBlock 0 589] blockName=string:AMBIENTTALK_VLK_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 590] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 591] subType=enum:0 text=string:Hoffentlich regnet es heute nicht. name=string:AMBIENTTALK_VLK_05_01.WAV [] [] [] [% zCCSBlock 0 592] blockName=string:BAU_230_Stan_yourFarm_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 593] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 594] subType=enum:0 text=string: Ist das dein Hof? name=string:BAU_230_Stan_yourFarm_Info_15_01.WAV [] [] [] [% zCCSBlock 0 595] blockName=string:BAU_230_Stan_yourFarm_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 596] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 597] subType=enum:0 text=string: Ganz richtig. Also pass auf, dass du dich benimmst. name=string:BAU_230_Stan_yourFarm_Info_03_02.WAV [] [] [] [% zCCSBlock 0 598] blockName=string:BAU_230_Stan_canBuySth_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 599] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 600] subType=enum:0 text=string: Kann ich bei dir was kaufen? name=string:BAU_230_Stan_canBuySth_Info_15_01.WAV [] [] [] [% zCCSBlock 0 601] blockName=string:BAU_230_Stan_canBuySth_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 602] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 603] subType=enum:0 text=string: Frag mal Ron. Er ist mein Lagerverwalter. name=string:BAU_230_Stan_canBuySth_Info_03_02.WAV [] [] [] [% zCCSBlock 0 604] blockName=string:BAU_230_Stan_canBuySth_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 605] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 606] subType=enum:0 text=string: Vielleicht haben wir noch was übrig. name=string:BAU_230_Stan_canBuySth_Info_03_03.WAV [] [] [] [% zCCSBlock 0 607] blockName=string:BAU_230_Stan_bandits_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 608] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 609] subType=enum:0 text=string: Du hast Probleme mit Banditen? name=string:BAU_230_Stan_bandits_Info_15_01.WAV [] [] [] [% zCCSBlock 0 610] blockName=string:BAU_230_Stan_bandits_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 611] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 612] subType=enum:0 text=string: Diese verfluchten Idioten wollen meinen Hof verwüsten. name=string:BAU_230_Stan_bandits_Info_03_02.WAV [] [] [] [% zCCSBlock 0 613] blockName=string:BAU_230_Stan_bandits_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 614] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 615] subType=enum:0 text=string: Sie haben schon ein paar Schafe geschlachtet, als wir vom Hof geflohen sind. name=string:BAU_230_Stan_bandits_Info_03_03.WAV [] [] [] [% zCCSBlock 0 616] blockName=string:BAU_230_Stan_bandits_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 617] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 618] subType=enum:0 text=string: Sollen wir uns drum kümmern? name=string:BAU_230_Stan_bandits_Info_15_04.WAV [] [] [] [% zCCSBlock 0 619] blockName=string:BAU_230_Stan_bandits_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 620] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 621] subType=enum:0 text=string: Ja, verdammt! Wofür seid ihr Stadtwachen denn da? name=string:BAU_230_Stan_bandits_Info_03_05.WAV [] [] [] [% zCCSBlock 0 622] blockName=string:BAU_230_Stan_bandits_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 623] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 624] subType=enum:0 text=string: Sorg dafür, dass sie von meinem Hof verschwinden. name=string:BAU_230_Stan_bandits_Info_03_06.WAV [] [] [] [% zCCSBlock 0 625] blockName=string:BAU_230_Stan_banditsDead_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 626] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 627] subType=enum:0 text=string: Die Banditen sind tot! name=string:BAU_230_Stan_banditsDead_Info_15_01.WAV [] [] [] [% zCCSBlock 0 628] blockName=string:BAU_230_Stan_banditsDead_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 629] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 630] subType=enum:0 text=string: Wirklich? Das ist gut. name=string:BAU_230_Stan_banditsDead_Info_03_02.WAV [] [] [] [% zCCSBlock 0 631] blockName=string:BAU_230_Stan_banditsDead_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 632] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 633] subType=enum:0 text=string: Dann können wir endlich weiterarbeiten! name=string:BAU_230_Stan_banditsDead_Info_03_03.WAV [] [] [] [% zCCSBlock 0 634] blockName=string:BAU_230_Stan_banditsDead_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 635] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 636] subType=enum:0 text=string: Wenn du irgendwas brauchst, komm zu uns. Wir haben immer etwas im Angebot! name=string:BAU_230_Stan_banditsDead_Info_03_04.WAV [] [] [] [% zCCSBlock 0 637] blockName=string:BAU_240_Randolph_noTalk_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 638] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 639] subType=enum:0 text=string: Nicht jetzt. Hab' keine Zeit für Smalltalk. name=string:BAU_240_Randolph_noTalk_Info_05_01.WAV [] [] [] [% zCCSBlock 0 640] blockName=string:BAU_240_Randolph_letsFight_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 641] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 642] subType=enum:0 text=string: Soso, du willst also kämpfen? name=string:BAU_240_Randolph_letsFight_Info_05_01.WAV [] [] [] [% zCCSBlock 0 643] blockName=string:BAU_240_Randolph_letsFight_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 644] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 645] subType=enum:0 text=string: Na, dann komm her! name=string:BAU_240_Randolph_letsFight_Info_05_02.WAV [] [] [] [% zCCSBlock 0 646] blockName=string:BAU_240_Randolph_letsFight_letsWait_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 647] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 648] subType=enum:0 text=string: Einen Moment noch..! name=string:BAU_240_Randolph_letsFight_letsWait_15_01.WAV [] [] [] [% zCCSBlock 0 649] blockName=string:BAU_240_Randolph_letsFight_letsWait_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 650] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 651] subType=enum:0 text=string: Was? Na warte, dir gebe ich einen Moment! name=string:BAU_240_Randolph_letsFight_letsWait_05_02.WAV [] [] [] [% zCCSBlock 0 652] blockName=string:BAU_240_Randolph_letsFight_letsStart_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 653] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 654] subType=enum:0 text=string: Dann mal los! name=string:BAU_240_Randolph_letsFight_letsStart_15_01.WAV [] [] [] [% zCCSBlock 0 655] blockName=string:BAU_240_Randolph_letsFight_letsStart_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 656] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 657] subType=enum:0 text=string: Okay! Zeig mal, was du drauf hast! name=string:BAU_240_Randolph_letsFight_letsStart_05_02.WAV [] [] [] [% zCCSBlock 0 658] blockName=string:BAU_241_Zaphina_whatYouDoing_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 659] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 660] subType=enum:0 text=string: Was machst du hier? name=string:BAU_241_Zaphina_whatYouDoing_Info_15_01.WAV [] [] [] [% zCCSBlock 0 661] blockName=string:BAU_241_Zaphina_whatYouDoing_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 662] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 663] subType=enum:0 text=string: Wonach siehts denn aus? name=string:BAU_241_Zaphina_whatYouDoing_Info_17_02.WAV [] [] [] [% zCCSBlock 0 664] blockName=string:BAU_241_Zaphina_whatYouDoing_Info_17_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 665] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 666] subType=enum:0 text=string: Ich trainiere meinen Schwertarm! name=string:BAU_241_Zaphina_whatYouDoing_Info_17_03.WAV [] [] [] [% zCCSBlock 0 667] blockName=string:BAU_241_Zaphina_whatYouDoing_Info_17_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 668] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 669] subType=enum:0 text=string: Vielleicht komme ich irgendwann aus diesem Loch hier raus und kann richtig kämpfen... name=string:BAU_241_Zaphina_whatYouDoing_Info_17_04.WAV [] [] [] [% zCCSBlock 0 670] blockName=string:BAU_241_Zaphina_notNow_Info_17_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 671] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 672] subType=enum:0 text=string: Nicht jetzt! Siehst du nicht, dass ich arbeiten muss? name=string:BAU_241_Zaphina_notNow_Info_17_01.WAV [] [] [] [% zCCSBlock 0 673] blockName=string:BAU_241_Zaphina_mustRest_Info_17_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 674] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 675] subType=enum:0 text=string: Ich muss mich ausruhen... Das war ein anstrengender Tag. name=string:BAU_241_Zaphina_mustRest_Info_17_01.WAV [] [] [] [% zCCSBlock 0 676] blockName=string:BAU_241_Zaphina_wannaJoinPirates_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 677] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 678] subType=enum:0 text=string: Suchst du immer noch eine Möglichkeit zu kämpfen? name=string:BAU_241_Zaphina_wannaJoinPirates_Info_15_01.WAV [] [] [] [% zCCSBlock 0 679] blockName=string:BAU_241_Zaphina_wannaJoinPirates_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 680] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 681] subType=enum:0 text=string: Willst du mich verarschen? name=string:BAU_241_Zaphina_wannaJoinPirates_Info_17_02.WAV [] [] [] [% zCCSBlock 0 682] blockName=string:BAU_241_Zaphina_wannaJoinPirates_Info_17_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 683] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 684] subType=enum:0 text=string: Natürlich suche ich danach. Solange es mich hier rausbringt... name=string:BAU_241_Zaphina_wannaJoinPirates_Info_17_03.WAV [] [] [] [% zCCSBlock 0 685] blockName=string:BAU_241_Zaphina_wannaJoinPirates_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 686] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 687] subType=enum:0 text=string: Wie stehst du zu nicht ganz legalen Geschäften...? name=string:BAU_241_Zaphina_wannaJoinPirates_Info_15_04.WAV [] [] [] [% zCCSBlock 0 688] blockName=string:BAU_241_Zaphina_wannaJoinPirates_Info_17_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 689] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 690] subType=enum:0 text=string: Wie, nicht ganz legal? name=string:BAU_241_Zaphina_wannaJoinPirates_Info_17_05.WAV [] [] [] [% zCCSBlock 0 691] blockName=string:BAU_241_Zaphina_joinPirates_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 692] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 693] subType=enum:0 text=string: Ich hätte einen neuen Job für dich. name=string:BAU_241_Zaphina_joinPirates_Info_15_01.WAV [] [] [] [% zCCSBlock 0 694] blockName=string:BAU_241_Zaphina_joinPirates_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 695] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 696] subType=enum:0 text=string: Jetzt rück schon raus! name=string:BAU_241_Zaphina_joinPirates_Info_17_02.WAV [] [] [] [% zCCSBlock 0 697] blockName=string:BAU_241_Zaphina_joinPirates_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 698] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 699] subType=enum:0 text=string: Du hast doch bestimmt davon gehört, dass Piraten auf der Insel sind. name=string:BAU_241_Zaphina_joinPirates_Info_15_03.WAV [] [] [] [% zCCSBlock 0 700] blockName=string:BAU_241_Zaphina_joinPirates_Info_17_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 701] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 702] subType=enum:0 text=string: Sicher. Es war ja schwer das nicht mitzubekommen. name=string:BAU_241_Zaphina_joinPirates_Info_17_04.WAV [] [] [] [% zCCSBlock 0 703] blockName=string:BAU_241_Zaphina_joinPirates_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 704] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 705] subType=enum:0 text=string: Weißt du, wir suchen neue Leute, die kämpfen können. name=string:BAU_241_Zaphina_joinPirates_Info_15_05.WAV [] [] [] [% zCCSBlock 0 706] blockName=string:BAU_241_Zaphina_joinPirates_Info_17_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 707] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 708] subType=enum:0 text=string: Ich bei den Piraten? Und du meinst, ich werde nicht nur zum Kochen degradiert? name=string:BAU_241_Zaphina_joinPirates_Info_17_06.WAV [] [] [] [% zCCSBlock 0 709] blockName=string:BAU_241_Zaphina_joinPirates_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 710] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 711] subType=enum:0 text=string: Wenn Henry das versucht, mach ihm klar, dass du mehr kannst. name=string:BAU_241_Zaphina_joinPirates_Info_15_07.WAV [] [] [] [% zCCSBlock 0 712] blockName=string:BAU_241_Zaphina_joinPirates_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 713] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 714] subType=enum:0 text=string: Und zur Not... Sag ihm, dass ICH ihm das klar mache. name=string:BAU_241_Zaphina_joinPirates_Info_15_08.WAV [] [] [] [% zCCSBlock 0 715] blockName=string:BAU_241_Zaphina_joinPirates_Info_17_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 716] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 717] subType=enum:0 text=string: Also schön.. Ich bei den Piraten. name=string:BAU_241_Zaphina_joinPirates_Info_17_09.WAV [] [] [] [% zCCSBlock 0 718] blockName=string:BAU_241_Zaphina_joinPirates_Info_17_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 719] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 720] subType=enum:0 text=string: Hätte ich nie gedacht. Aber alle mal besser als dieser dämliche Bauernhof hier. name=string:BAU_241_Zaphina_joinPirates_Info_17_10.WAV [] [] [] [% zCCSBlock 0 721] blockName=string:BAU_241_Zaphina_joinPirates_Info_17_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 722] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 723] subType=enum:0 text=string: Also, wo soll ich hin? name=string:BAU_241_Zaphina_joinPirates_Info_17_11.WAV [] [] [] [% zCCSBlock 0 724] blockName=string:BAU_241_Zaphina_joinPirates_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 725] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 726] subType=enum:0 text=string: Geh zum Leuchtturm in der Nähe der Stadt. Gilbert steht wahrscheinlich am Tor. name=string:BAU_241_Zaphina_joinPirates_Info_15_12.WAV [] [] [] [% zCCSBlock 0 727] blockName=string:BAU_241_Zaphina_joinPirates_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 728] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 729] subType=enum:0 text=string: Sag ihm, ich hätte dich geschickt. Dann wird er dir alles erklären und dich reinlassen. name=string:BAU_241_Zaphina_joinPirates_Info_15_13.WAV [] [] [] [% zCCSBlock 0 730] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 731] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 732] subType=enum:0 text=string: Ich habe einen Ort für uns gefunden! name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_01.WAV [] [] [] [% zCCSBlock 0 733] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 734] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 735] subType=enum:0 text=string: Wirklich? Das ist sehr gut! name=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_02.WAV [] [] [] [% zCCSBlock 0 736] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 737] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 738] subType=enum:0 text=string: Wo ist denn dieser Ort? name=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_03.WAV [] [] [] [% zCCSBlock 0 739] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 740] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 741] subType=enum:0 text=string: Ein Stückchen hinter der Taverne, ganz in der Nähe vom großen Bauernhof gibt es eine alte... name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_04.WAV [] [] [] [% zCCSBlock 0 742] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 743] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 744] subType=enum:0 text=string: Ja, was ist das eigentlich? Eine Burg? Naja, nicht ganz. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_05.WAV [] [] [] [% zCCSBlock 0 745] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 746] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 747] subType=enum:0 text=string: Da gibt es einen Minenschacht, mit ein paar Gebäuden. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_06.WAV [] [] [] [% zCCSBlock 0 748] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 749] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 750] subType=enum:0 text=string: Der Komplex liegt auf einer Klippe, nur ein schmaler Weg führt da hinauf. Ist also im Notfall gut zu verteidigen. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_07.WAV [] [] [] [% zCCSBlock 0 751] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 752] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 753] subType=enum:0 text=string: Viel Platz gibt es auch, insgesamt sind da zwei Türme und noch eine Hütte. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_08.WAV [] [] [] [% zCCSBlock 0 754] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 755] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 756] subType=enum:0 text=string: Das klingt hervorragend. Bestens geeignet. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_09.WAV [] [] [] [% zCCSBlock 0 757] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 758] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 759] subType=enum:0 text=string: Ich gebe den anderen Bescheid. Sagen wir, wir treffen uns in zwei Tagen! name=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_10.WAV [] [] [] [% zCCSBlock 0 760] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 761] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 762] subType=enum:0 text=string: Da wäre noch etwas anderes... name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_11.WAV [] [] [] [% zCCSBlock 0 763] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 764] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 765] subType=enum:0 text=string: Ja? Was denn? name=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_12.WAV [] [] [] [% zCCSBlock 0 766] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 767] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 768] subType=enum:0 text=string: Bei den Söldnern gibt es eine Alchemistin. Ihr Name ist Fyneia. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_13.WAV [] [] [] [% zCCSBlock 0 769] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 770] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 771] subType=enum:0 text=string: In der Stadt gibt es eine Alchemistin. Ihr Name ist Fyneia. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_14.WAV [] [] [] [% zCCSBlock 0 772] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 773] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 774] subType=enum:0 text=string: Und? name=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_15.WAV [] [] [] [% zCCSBlock 0 775] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 776] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 777] subType=enum:0 text=string: Sie hat ein altes Rezept gefunden und ein Öl hergestellt, welches die Kampfkraft gegen Untote stärkt. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_16.WAV [] [] [] [% zCCSBlock 0 778] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 779] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 780] subType=enum:0 text=string: Das hört sich... interessant an. Funktioniert es? name=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_17.WAV [] [] [] [% zCCSBlock 0 781] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 782] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 783] subType=enum:0 text=string: Ich bin mir nicht sicher. Aber ich würde sie gerne einladen. Ich denke, ihre Fähigkeiten könnten sich als nützlich erweisen. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_15_18.WAV [] [] [] [% zCCSBlock 0 784] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 785] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 786] subType=enum:0 text=string: Das denke ich auch. name=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_19.WAV [] [] [] [% zCCSBlock 0 787] blockName=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 788] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 789] subType=enum:0 text=string: Wenn du ihr vertraust, sag ihr Bescheid! name=string:BAU_241_Zaphina_foundNeutralPlace_Info_17_20.WAV [] [] [] [% zCCSBlock 0 790] blockName=string:BAU_241_Zaphina_smallTalkTemple_Info_17_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 791] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 792] subType=enum:0 text=string: Ob wir das Gitter durchbrechen sollten? name=string:BAU_241_Zaphina_smallTalkTemple_Info_17_01.WAV [] [] [] [% zCCSBlock 0 793] blockName=string:BAU_241_Zaphina_smallTalkTemple_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 794] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 795] subType=enum:0 text=string: Vielleicht finden wir dahinter etwas nützliches... name=string:BAU_241_Zaphina_smallTalkTemple_Info_17_02.WAV [] [] [] [% zCCSBlock 0 796] blockName=string:BAU_241_Zaphina_gotFocus_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 797] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 798] subType=enum:0 text=string: Ich habe einen Fokus für dich! name=string:BAU_241_Zaphina_gotFocus_Info_15_01.WAV [] [] [] [% zCCSBlock 0 799] blockName=string:BAU_241_Zaphina_gotFocus_Info_17_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 800] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 801] subType=enum:0 text=string: Der ist aber etwas groß für ein Schmuckstück. name=string:BAU_241_Zaphina_gotFocus_Info_17_02.WAV [] [] [] [% zCCSBlock 0 802] blockName=string:BAU_241_Zaphina_gotFocus_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 803] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 804] subType=enum:0 text=string: (lacht) Ist ja auch kein Schmuck. Dieser Fokus bündelt die magische Energie. name=string:BAU_241_Zaphina_gotFocus_Info_15_03.WAV [] [] [] [% zCCSBlock 0 805] blockName=string:BAU_241_Zaphina_gotFocus_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 806] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 807] subType=enum:0 text=string: Damit sollte es möglich sein, dass wir alle in die Zwischenwelt wechseln. name=string:BAU_241_Zaphina_gotFocus_Info_15_04.WAV [] [] [] [% zCCSBlock 0 808] blockName=string:BAU_241_Zaphina_gotFocus_Info_17_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 809] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 810] subType=enum:0 text=string: Ah, gut. Schade, etwas kleiner würde der sich gut an einer Halskette machen. name=string:BAU_241_Zaphina_gotFocus_Info_17_05.WAV [] [] [] [% zCCSBlock 0 811] blockName=string:BAU_241_Zaphina_gotFocus_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 812] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 813] subType=enum:0 text=string: Kannst ja mal mit Kelsava sprechen, vielleicht baut er dir ja noch einen. (zwinkert) name=string:BAU_241_Zaphina_gotFocus_Info_15_06.WAV [] [] [] [% zCCSBlock 0 814] blockName=string:BAU_241_Zaphina_gotFocus_Info_17_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 815] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 816] subType=enum:0 text=string: (schmunzelnd) Mal sehen. Ich nehme an, wir treffen uns im Turm? name=string:BAU_241_Zaphina_gotFocus_Info_17_07.WAV [] [] [] [% zCCSBlock 0 817] blockName=string:BAU_241_Zaphina_gotFocus_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 818] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 819] subType=enum:0 text=string: Genau. name=string:BAU_241_Zaphina_gotFocus_Info_15_08.WAV [] [] [] [% zCCSBlock 0 820] blockName=string:BAU_241_Zaphina_gotFocus_Info_17_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 821] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 822] subType=enum:0 text=string: Wunderbar, bis später! name=string:BAU_241_Zaphina_gotFocus_Info_17_09.WAV [] [] [] [% zCCSBlock 0 823] blockName=string:BAU_245_Lucz_startDia_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 824] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 825] subType=enum:0 text=string: Hey, du! Mach dich gefälligst nützlich, wenn du hier rumrennst. name=string:BAU_245_Lucz_startDia_Info_09_01.WAV [] [] [] [% zCCSBlock 0 826] blockName=string:BAU_245_Lucz_startDia_imNotYourFarmer_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 827] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 828] subType=enum:0 text=string: Ich bin keiner deiner Bauern! name=string:BAU_245_Lucz_startDia_imNotYourFarmer_15_01.WAV [] [] [] [% zCCSBlock 0 829] blockName=string:BAU_245_Lucz_startDia_imNotYourFarmer_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 830] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 831] subType=enum:0 text=string: So? Und das hindert dich daran, dich nützlich zu machen? name=string:BAU_245_Lucz_startDia_imNotYourFarmer_09_02.WAV [] [] [] [% zCCSBlock 0 832] blockName=string:BAU_245_Lucz_startDia_howDoYouTalk_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 833] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 834] subType=enum:0 text=string: Sag mal, wie redest du mit mir? name=string:BAU_245_Lucz_startDia_howDoYouTalk_15_01.WAV [] [] [] [% zCCSBlock 0 835] blockName=string:BAU_245_Lucz_startDia_howDoYouTalk_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 836] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 837] subType=enum:0 text=string: Was soll das denn? name=string:BAU_245_Lucz_startDia_howDoYouTalk_09_02.WAV [] [] [] [% zCCSBlock 0 838] blockName=string:BAU_245_Lucz_startDia_howDoYouTalk_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 839] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 840] subType=enum:0 text=string: Hüte deine Zunge und mach dich endlich nützlich, sonst vergesse ich mich! name=string:BAU_245_Lucz_startDia_howDoYouTalk_09_03.WAV [] [] [] [% zCCSBlock 0 841] blockName=string:BAU_245_Lucz_startDia_whatToDo_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 842] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 843] subType=enum:0 text=string: Was hast du zu tun? name=string:BAU_245_Lucz_startDia_whatToDo_15_01.WAV [] [] [] [% zCCSBlock 0 844] blockName=string:BAU_245_Lucz_startDia_whatToDo_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 845] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 846] subType=enum:0 text=string: Schau dich doch mal um! name=string:BAU_245_Lucz_startDia_whatToDo_09_02.WAV [] [] [] [% zCCSBlock 0 847] blockName=string:BAU_245_Lucz_startDia_whatToDo_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 848] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 849] subType=enum:0 text=string: Hier gibt es genug zu tun. Aber du siehst nicht aus, als könnte man dich auf dem Feld verbraten. name=string:BAU_245_Lucz_startDia_whatToDo_09_03.WAV [] [] [] [% zCCSBlock 0 850] blockName=string:BAU_245_Lucz_startDia_whatToDo_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 851] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 852] subType=enum:0 text=string: Aber ich finde bestimmt etwas anderes für dich. name=string:BAU_245_Lucz_startDia_whatToDo_09_04.WAV [] [] [] [% zCCSBlock 0 853] blockName=string:BAU_245_Lucz_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 854] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 855] subType=enum:0 text=string: Also, was hast du zu tun? name=string:BAU_245_Lucz_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 856] blockName=string:BAU_245_Lucz_whatToDo_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 857] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 858] subType=enum:0 text=string: Du bist wahrscheinlich am Pass vorbei gekommen. name=string:BAU_245_Lucz_whatToDo_Info_09_02.WAV [] [] [] [% zCCSBlock 0 859] blockName=string:BAU_245_Lucz_whatToDo_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 860] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 861] subType=enum:0 text=string: In der letzten Zeit kommen immer mehr Minecrawler auf meine Felder und vernichten die Ernte. name=string:BAU_245_Lucz_whatToDo_Info_09_03.WAV [] [] [] [% zCCSBlock 0 862] blockName=string:BAU_245_Lucz_whatToDo_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 863] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 864] subType=enum:0 text=string: Ich wette, die Biester kommen aus dem Pass. Sprich mal mit den Paladinen und Rittern. name=string:BAU_245_Lucz_whatToDo_Info_09_04.WAV [] [] [] [% zCCSBlock 0 865] blockName=string:BAU_245_Lucz_whatToDo_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 866] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 867] subType=enum:0 text=string: Eigentlich sollten sie aufpassen, dass so etwas nicht mehr passiert. Aber genau dafür habe ich ja euch Söldner. name=string:BAU_245_Lucz_whatToDo_Info_09_05.WAV [] [] [] [% zCCSBlock 0 868] blockName=string:BAU_245_Lucz_whatToDo_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 869] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 870] subType=enum:0 text=string: Aber leg besser eine andere Rüstung an, sonst hauen die dir noch aufs Maul! (lacht) name=string:BAU_245_Lucz_whatToDo_Info_09_06.WAV [] [] [] [% zCCSBlock 0 871] blockName=string:BAU_245_Lucz_whatToDo_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 872] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 873] subType=enum:0 text=string: Vor mir aus kümmer' dich auch selbst um das Problem. Ist mir egal, solange es erledigt wird. name=string:BAU_245_Lucz_whatToDo_Info_09_07.WAV [] [] [] [% zCCSBlock 0 874] blockName=string:BAU_245_Lucz_minecrawlerDead_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 875] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 876] subType=enum:0 text=string: Die Crawler sind tot! name=string:BAU_245_Lucz_minecrawlerDead_Info_15_01.WAV [] [] [] [% zCCSBlock 0 877] blockName=string:BAU_245_Lucz_minecrawlerDead_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 878] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 879] subType=enum:0 text=string: Wirklich? Mensch, du bist ja tatsächlich zu was zu gebrauchen! name=string:BAU_245_Lucz_minecrawlerDead_Info_09_02.WAV [] [] [] [% zCCSBlock 0 880] blockName=string:BAU_245_Lucz_minecrawlerDead_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 881] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 882] subType=enum:0 text=string: Sehr gut. Hier, ein bisschen Gold für deine Mühen. name=string:BAU_245_Lucz_minecrawlerDead_Info_09_03.WAV [] [] [] [% zCCSBlock 0 883] blockName=string:BAU_245_Lucz_minecrawlerDead_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 884] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 885] subType=enum:0 text=string: Wenn ich nochmal Probleme mit irgendwelchen Biestern habe, lasse ich dich rufen! (lacht) name=string:BAU_245_Lucz_minecrawlerDead_Info_09_04.WAV [] [] [] [% zCCSBlock 0 886] blockName=string:BAU_245_Lucz_zombieAttack_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 887] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 888] subType=enum:0 text=string: Na, endlich kreuzt mal einer von euch hier auf! name=string:BAU_245_Lucz_zombieAttack_Info_09_01.WAV [] [] [] [% zCCSBlock 0 889] blockName=string:BAU_245_Lucz_zombieAttack_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 890] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 891] subType=enum:0 text=string: Was ist denn los? name=string:BAU_245_Lucz_zombieAttack_Info_15_02.WAV [] [] [] [% zCCSBlock 0 892] blockName=string:BAU_245_Lucz_zombieAttack_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 893] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 894] subType=enum:0 text=string: Mein Hof wurde von Zombies überrannt. Soll ich die etwa mit einer Sichel bekämpfen? name=string:BAU_245_Lucz_zombieAttack_Info_09_03.WAV [] [] [] [% zCCSBlock 0 895] blockName=string:BAU_245_Lucz_zombieAttack_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 896] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 897] subType=enum:0 text=string: Schon gut, ich kümmer mich drum. name=string:BAU_245_Lucz_zombieAttack_Info_15_04.WAV [] [] [] [% zCCSBlock 0 898] blockName=string:BAU_245_Lucz_zombiesDead_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 899] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 900] subType=enum:0 text=string: Die Zombies sind tot. name=string:BAU_245_Lucz_zombiesDead_Info_15_01.WAV [] [] [] [% zCCSBlock 0 901] blockName=string:BAU_245_Lucz_zombiesDead_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 902] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 903] subType=enum:0 text=string: Wirklich? Das sind gute Neuigkeiten. name=string:BAU_245_Lucz_zombiesDead_Info_09_02.WAV [] [] [] [% zCCSBlock 0 904] blockName=string:BAU_245_Lucz_zombiesDead_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 905] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 906] subType=enum:0 text=string: Hier, für deine Mühen. name=string:BAU_245_Lucz_zombiesDead_Info_09_03.WAV [] [] [] [% zCCSBlock 0 907] blockName=string:BAU_245_Lucz_zombiesDead_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 908] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 909] subType=enum:0 text=string: Und in der nächsten Zeit solltet ihr häufiger hierher kommen. Wir sind Bauern, keine Kämpfer! name=string:BAU_245_Lucz_zombiesDead_Info_09_04.WAV [] [] [] [% zCCSBlock 0 910] blockName=string:BAU_246_Simon_whatYouDoing_Info_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 911] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 912] subType=enum:0 text=string: Hey, was rennst du denn hier rum? name=string:BAU_246_Simon_whatYouDoing_Info_04_01.WAV [] [] [] [% zCCSBlock 0 913] blockName=string:BAU_246_Simon_whatYouDoing_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 914] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 915] subType=enum:0 text=string: Noch so ein Söldner... Bist du auch gekommen, um mich zu überreden? name=string:BAU_246_Simon_whatYouDoing_Info_04_02.WAV [] [] [] [% zCCSBlock 0 916] blockName=string:BAU_246_Simon_whatYouDoing_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 917] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 918] subType=enum:0 text=string: Überreden? name=string:BAU_246_Simon_whatYouDoing_Info_15_03.WAV [] [] [] [% zCCSBlock 0 919] blockName=string:BAU_246_Simon_whatYouDoing_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 920] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 921] subType=enum:0 text=string: Mindestens einmal die Woche ist einer von euch hier und sagt mir, dass es eine gute Idee sei, mich euch anzuschließen. name=string:BAU_246_Simon_whatYouDoing_Info_04_04.WAV [] [] [] [% zCCSBlock 0 922] blockName=string:BAU_246_Simon_goodIdea_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 923] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 924] subType=enum:0 text=string: Es wäre aber eine gute Idee... name=string:BAU_246_Simon_goodIdea_Info_15_01.WAV [] [] [] [% zCCSBlock 0 925] blockName=string:BAU_246_Simon_goodIdea_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 926] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 927] subType=enum:0 text=string: So? Und wie willst du mich überzeugen? name=string:BAU_246_Simon_goodIdea_Info_04_02.WAV [] [] [] [% zCCSBlock 0 928] blockName=string:BAU_246_Simon_goodIdea_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 929] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 930] subType=enum:0 text=string: Was könnte dir deine Entscheidung denn erleichtern? name=string:BAU_246_Simon_goodIdea_Info_15_03.WAV [] [] [] [% zCCSBlock 0 931] blockName=string:BAU_246_Simon_goodIdea_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 932] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 933] subType=enum:0 text=string: Hmm... Wir hatten dieses Jahr einige Probleme mit Schädlingen auf den Feldern. name=string:BAU_246_Simon_goodIdea_Info_04_04.WAV [] [] [] [% zCCSBlock 0 934] blockName=string:BAU_246_Simon_goodIdea_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 935] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 936] subType=enum:0 text=string: Keine Sorge, das Problem haben wir gelöst, aber jetzt sitzt mir die Stadtwache im Nacken. name=string:BAU_246_Simon_goodIdea_Info_04_05.WAV [] [] [] [% zCCSBlock 0 937] blockName=string:BAU_246_Simon_goodIdea_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 938] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 939] subType=enum:0 text=string: Ich habe schon alles abgegeben, was wir irgendwie entbehren können. name=string:BAU_246_Simon_goodIdea_Info_04_06.WAV [] [] [] [% zCCSBlock 0 940] blockName=string:BAU_246_Simon_goodIdea_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 941] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 942] subType=enum:0 text=string: Jetzt hat mir der Oberpaladin ein paar Schläger auf den Hals gehetzt. name=string:BAU_246_Simon_goodIdea_Info_04_07.WAV [] [] [] [% zCCSBlock 0 943] blockName=string:BAU_246_Simon_goodIdea_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 944] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 945] subType=enum:0 text=string: Sie haben mir eine Frist gesetzt, in drei Tagen soll ich noch zwanzig Säcke Korn liefern. name=string:BAU_246_Simon_goodIdea_Info_04_08.WAV [] [] [] [% zCCSBlock 0 946] blockName=string:BAU_246_Simon_goodIdea_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 947] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 948] subType=enum:0 text=string: Die kann ich aber nicht erübrigen. name=string:BAU_246_Simon_goodIdea_Info_04_09.WAV [] [] [] [% zCCSBlock 0 949] blockName=string:BAU_246_Simon_goodIdea_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 950] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 951] subType=enum:0 text=string: Und was habe ich damit zu tun? name=string:BAU_246_Simon_goodIdea_Info_15_10.WAV [] [] [] [% zCCSBlock 0 952] blockName=string:BAU_246_Simon_goodIdea_Info_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 953] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 954] subType=enum:0 text=string: Schaff sie mir vom Hals! Mach kurzen Prozess mit ihnen. Dann werde ich meinen Hof dem Großbauern unterstellen. name=string:BAU_246_Simon_goodIdea_Info_04_11.WAV [] [] [] [% zCCSBlock 0 955] blockName=string:BAU_246_Simon_whereAreMil_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 956] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 957] subType=enum:0 text=string: Wo sind denn die Soldaten? name=string:BAU_246_Simon_whereAreMil_Info_15_01.WAV [] [] [] [% zCCSBlock 0 958] blockName=string:BAU_246_Simon_whereAreMil_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 959] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 960] subType=enum:0 text=string: Sie campieren hier ganz in der Nähe. Geh einfach über die Brücke, dann wirst du ihnen in die Arme laufen. name=string:BAU_246_Simon_whereAreMil_Info_04_02.WAV [] [] [] [% zCCSBlock 0 961] blockName=string:BAU_246_Simon_gotThem_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 962] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 963] subType=enum:0 text=string: Die Milizsoldaten sind tot. name=string:BAU_246_Simon_gotThem_Info_15_01.WAV [] [] [] [% zCCSBlock 0 964] blockName=string:BAU_246_Simon_gotThem_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 965] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 966] subType=enum:0 text=string: Wirklich? Sehr gut gemacht! name=string:BAU_246_Simon_gotThem_Info_04_02.WAV [] [] [] [% zCCSBlock 0 967] blockName=string:BAU_246_Simon_gotThem_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 968] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 969] subType=enum:0 text=string: Dann werde ich mich die Tage mal zu Rodar begeben. Hoffentlich stellt er mir ein paar Söldner zur Seite. name=string:BAU_246_Simon_gotThem_Info_04_03.WAV [] [] [] [% zCCSBlock 0 970] blockName=string:BAU_246_Simon_gotThem_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 971] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 972] subType=enum:0 text=string: Hier hast du noch etwas Gold. Vielen Dank für deine Hilfe! Vielleicht wird es jetzt etwas ruhiger hier. name=string:BAU_246_Simon_gotThem_Info_04_04.WAV [] [] [] [% zCCSBlock 0 973] blockName=string:ITWRLEGENDBOOK_HERO01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 974] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 975] subType=enum:0 text=string:Das ist wirklich viel Text. name=string:ITWRLEGENDBOOK_HERO01.WAV [] [] [] [% zCCSBlock 0 976] blockName=string:ITWRLEGENDBOOK_HERO02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 977] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 978] subType=enum:0 text=string:Kelsava oder Thirala werden bestimmt die richtige Legende finden. name=string:ITWRLEGENDBOOK_HERO02.WAV [] [] [] [% zCCSBlock 0 979] blockName=string:BAU_970_Alec_welcomeTavern_Info_06_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 980] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 981] subType=enum:0 text=string: Willkommen in der Taverne 'Zum alten Scavenger'! name=string:BAU_970_Alec_welcomeTavern_Info_06_01.WAV [] [] [] [% zCCSBlock 0 982] blockName=string:BAU_970_Alec_welcomeTavern_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 983] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 984] subType=enum:0 text=string: Möchtest du etwas trinken? Oder ein Bett? name=string:BAU_970_Alec_welcomeTavern_Info_06_02.WAV [] [] [] [% zCCSBlock 0 985] blockName=string:BAU_970_Alec_welcomeTavern_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 986] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 987] subType=enum:0 text=string: Sag einfach Bescheid, wenn du etwas brauchst! name=string:BAU_970_Alec_welcomeTavern_Info_06_03.WAV [] [] [] [% zCCSBlock 0 988] blockName=string:BAU_970_Alec_wannaDrink_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 989] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 990] subType=enum:0 text=string: Gib mir was zu Trinken! name=string:BAU_970_Alec_wannaDrink_Info_15_01.WAV [] [] [] [% zCCSBlock 0 991] blockName=string:BAU_970_Alec_wannaDrink_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 992] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 993] subType=enum:0 text=string: Gerne! name=string:BAU_970_Alec_wannaDrink_Info_06_02.WAV [] [] [] [% zCCSBlock 0 994] blockName=string:BAU_970_Alec_whatsHere_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 995] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 996] subType=enum:0 text=string: Wo bin ich hier? name=string:BAU_970_Alec_whatsHere_Info_15_01.WAV [] [] [] [% zCCSBlock 0 997] blockName=string:BAU_970_Alec_whatsHere_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 998] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 999] subType=enum:0 text=string: Du bist hier im Herzen der Insel. Von meiner Taverne aus kommst du überall hin, wo du hin willst. name=string:BAU_970_Alec_whatsHere_Info_06_02.WAV [] [] [] [% zCCSBlock 0 1000] blockName=string:BAU_970_Alec_whatsHere_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1001] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1002] subType=enum:0 text=string: Ich nehme an, du bist gerade aus der Stadt gekommen. Dann ist es von hier nicht mehr weit, um zum Kloster oder zu den Bauernhöfen zu gelangen. name=string:BAU_970_Alec_whatsHere_Info_06_03.WAV [] [] [] [% zCCSBlock 0 1003] blockName=string:BAU_970_Alec_whosHere_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1004] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1005] subType=enum:0 text=string: Welche Menschen trifft man hier? name=string:BAU_970_Alec_whosHere_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1006] blockName=string:BAU_970_Alec_whosHere_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1007] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1008] subType=enum:0 text=string: Alle möglichen! Meine Taverne ist so etwas wie die neutrale Zone auf der Insel. name=string:BAU_970_Alec_whosHere_Info_06_02.WAV [] [] [] [% zCCSBlock 0 1009] blockName=string:BAU_970_Alec_whosHere_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1010] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1011] subType=enum:0 text=string: Meistens findest du hier einige Bauern, die ihren kleinen Lohn versaufen. Aber auch die Söldner lassen gerne ihr Gold hier. name=string:BAU_970_Alec_whosHere_Info_06_03.WAV [] [] [] [% zCCSBlock 0 1012] blockName=string:BAU_970_Alec_whosHere_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1013] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1014] subType=enum:0 text=string: Ab und an kommt auch einer der Magier bei mir vorbei, meistens wenn er auf dem Weg in die Stadt ist, oder von dort kommt. name=string:BAU_970_Alec_whosHere_Info_06_04.WAV [] [] [] [% zCCSBlock 0 1015] blockName=string:BAU_970_Alec_whosHere_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1016] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1017] subType=enum:0 text=string: Sollte die Stadtwache gerade irgendwo hin unterwegs sein, trinken auch sie gerne mal ein Bier bei mir. name=string:BAU_970_Alec_whosHere_Info_06_05.WAV [] [] [] [% zCCSBlock 0 1018] blockName=string:BAU_970_Alec_whosHere_Info_06_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1019] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1020] subType=enum:0 text=string: Nur Piraten oder Schwarzmagier habe ich hier noch nicht gesehen. name=string:BAU_970_Alec_whosHere_Info_06_06.WAV [] [] [] [% zCCSBlock 0 1021] blockName=string:BAU_970_Alec_getNews_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1022] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1023] subType=enum:0 text=string: Du bekommst doch sicher viel mit, oder? name=string:BAU_970_Alec_getNews_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1024] blockName=string:BAU_970_Alec_getNews_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1025] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1026] subType=enum:0 text=string: Natürlich! (lacht) Die meisten Menschen werden redselig, wenn sie erst einmal getrunken haben. name=string:BAU_970_Alec_getNews_Info_06_02.WAV [] [] [] [% zCCSBlock 0 1027] blockName=string:BAU_970_Alec_getNews_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1028] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1029] subType=enum:0 text=string: Da hört man vieles, leider auch Dinge, die man eigentlich gar nicht hören möchte... (schmunzelt) name=string:BAU_970_Alec_getNews_Info_06_03.WAV [] [] [] [% zCCSBlock 0 1030] blockName=string:BAU_970_Alec_someNews_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1031] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1032] subType=enum:0 text=string: Hast du irgendwelche Neuigkeiten? name=string:BAU_970_Alec_someNews_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1033] blockName=string:BAU_970_Alec_someNews_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1034] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1035] subType=enum:0 text=string: Hmm, lass mal sehen... name=string:BAU_970_Alec_someNews_Info_06_02.WAV [] [] [] [% zCCSBlock 0 1036] blockName=string:BAU_970_Alec_someNews_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1037] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1038] subType=enum:0 text=string: Die Bauern und die Söldner verschanzen sich immer mehr, genau wie die Magier im Kloster. name=string:BAU_970_Alec_someNews_Info_06_03.WAV [] [] [] [% zCCSBlock 0 1039] blockName=string:BAU_970_Alec_someNews_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1040] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1041] subType=enum:0 text=string: Dazu rüstet die Stadtwache noch auf. name=string:BAU_970_Alec_someNews_Info_06_04.WAV [] [] [] [% zCCSBlock 0 1042] blockName=string:BAU_970_Alec_someNews_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1043] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1044] subType=enum:0 text=string: Gut, wer will es ihnen verdenken? Immerhin ist die Bedrohung durch die Piraten und die Schwarzmagier real. name=string:BAU_970_Alec_someNews_Info_06_05.WAV [] [] [] [% zCCSBlock 0 1045] blockName=string:BAU_970_Alec_someNews_Info_06_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1046] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1047] subType=enum:0 text=string: Ansonsten... name=string:BAU_970_Alec_someNews_Info_06_06.WAV [] [] [] [% zCCSBlock 0 1048] blockName=string:BAU_970_Alec_someNews_Info_06_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1049] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1050] subType=enum:0 text=string: Es wird hier langsam brenzlig. name=string:BAU_970_Alec_someNews_Info_06_07.WAV [] [] [] [% zCCSBlock 0 1051] blockName=string:BAU_970_Alec_someNews_Info_06_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1052] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1053] subType=enum:0 text=string: Mir fehlen immer mehr Gäste und ich meine gehört zu haben, dass die Söldner ein Lager in der Nähe der Stadt einrichten. name=string:BAU_970_Alec_someNews_Info_06_08.WAV [] [] [] [% zCCSBlock 0 1054] blockName=string:BAU_970_Alec_someNews_Info_06_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1055] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1056] subType=enum:0 text=string: Angeblich nehmen auch die Angriffe der Schwarzmagier auf das Kloster immer mehr zu. name=string:BAU_970_Alec_someNews_Info_06_09.WAV [] [] [] [% zCCSBlock 0 1057] blockName=string:BAU_970_Alec_someNews_Info_06_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1058] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1059] subType=enum:0 text=string: Ansonsten... name=string:BAU_970_Alec_someNews_Info_06_10.WAV [] [] [] [% zCCSBlock 0 1060] blockName=string:BAU_970_Alec_someNews_Info_06_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1061] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1062] subType=enum:0 text=string: Die neue Bedrohung durch die Geister und Untoten rückt immer näher. name=string:BAU_970_Alec_someNews_Info_06_11.WAV [] [] [] [% zCCSBlock 0 1063] blockName=string:BAU_970_Alec_someNews_Info_06_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1064] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1065] subType=enum:0 text=string: Waren es bisher vereinzelte Wesen, tauchen sie jetzt immer häufiger und in größeren Gruppen auf. name=string:BAU_970_Alec_someNews_Info_06_12.WAV [] [] [] [% zCCSBlock 0 1066] blockName=string:BAU_970_Alec_someNews_Info_06_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1067] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1068] subType=enum:0 text=string: Zumindest hier kommen die Dämonenjäger der Söldner kaum noch hinterher. name=string:BAU_970_Alec_someNews_Info_06_13.WAV [] [] [] [% zCCSBlock 0 1069] blockName=string:BAU_970_Alec_someNews_Info_06_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1070] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1071] subType=enum:0 text=string: Ansonsten... name=string:BAU_970_Alec_someNews_Info_06_14.WAV [] [] [] [% zCCSBlock 0 1072] blockName=string:BAU_970_Alec_someNews_Info_06_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1073] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1074] subType=enum:0 text=string: ... soweit nichts Neues. name=string:BAU_970_Alec_someNews_Info_06_15.WAV [] [] [] [% zCCSBlock 0 1075] blockName=string:BAU_970_Alec_needSomething_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1076] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1077] subType=enum:0 text=string: Brauchst du noch irgendwas? name=string:BAU_970_Alec_needSomething_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1078] blockName=string:BAU_970_Alec_needSomething_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1079] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1080] subType=enum:0 text=string: Hmm, kommt ganz darauf an. name=string:BAU_970_Alec_needSomething_Info_06_02.WAV [] [] [] [% zCCSBlock 0 1081] blockName=string:BAU_970_Alec_needSomething_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1082] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1083] subType=enum:0 text=string: Kannst du jagen? name=string:BAU_970_Alec_needSomething_Info_06_03.WAV [] [] [] [% zCCSBlock 0 1084] blockName=string:BAU_970_Alec_needSomething_letsTry_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1085] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1086] subType=enum:0 text=string: Ich könnte es auf einen Versuch ankommen lassen. name=string:BAU_970_Alec_needSomething_letsTry_15_01.WAV [] [] [] [% zCCSBlock 0 1087] blockName=string:BAU_970_Alec_needSomething_letsTry_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1088] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1089] subType=enum:0 text=string: Sicher? Du klingst nicht wirklich begeistert. name=string:BAU_970_Alec_needSomething_letsTry_06_02.WAV [] [] [] [% zCCSBlock 0 1090] blockName=string:BAU_970_Alec_needSomething_letsTry_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1091] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1092] subType=enum:0 text=string: Aber gut, wenn du willst: Mir fressen die Bauern und Söldner und all die Anderen hier regelmäßig die Haare vom Kopf. name=string:BAU_970_Alec_needSomething_letsTry_06_03.WAV [] [] [] [% zCCSBlock 0 1093] blockName=string:BAU_970_Alec_needSomething_letsTry_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1094] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1095] subType=enum:0 text=string: Ich brauche Fleisch. Ziemlich dringend und ziemlich viel. name=string:BAU_970_Alec_needSomething_letsTry_06_04.WAV [] [] [] [% zCCSBlock 0 1096] blockName=string:BAU_970_Alec_needSomething_letsTry_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1097] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1098] subType=enum:0 text=string: Wenn du mir, sagen wir, etwa fünfzig Keulen besorgst, kann ich die Meute wieder verköstigen. name=string:BAU_970_Alec_needSomething_letsTry_06_05.WAV [] [] [] [% zCCSBlock 0 1099] blockName=string:BAU_970_Alec_needSomething_letsTry_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1100] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1101] subType=enum:0 text=string: 50 Stück Fleisch! Wo soll ich die denn hernehmen? name=string:BAU_970_Alec_needSomething_letsTry_15_06.WAV [] [] [] [% zCCSBlock 0 1102] blockName=string:BAU_970_Alec_needSomething_letsTry_06_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1103] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1104] subType=enum:0 text=string: Siehst du, deswegen fragte ich, ob du jagen kannst. Hier rennt genug Viehzeug rum, die groß und saftig genug sind. name=string:BAU_970_Alec_needSomething_letsTry_06_07.WAV [] [] [] [% zCCSBlock 0 1105] blockName=string:BAU_970_Alec_needSomething_letsTry_06_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1106] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1107] subType=enum:0 text=string: Ich brauche das Fleisch aber roh! Sonst kann ich meine Spezialmarinade nicht verwenden. name=string:BAU_970_Alec_needSomething_letsTry_06_08.WAV [] [] [] [% zCCSBlock 0 1108] blockName=string:BAU_970_Alec_needSomething_letsTry_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1109] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1110] subType=enum:0 text=string: (seufzt) In Ordnung. Ich werde sehen, was ich tun kann. name=string:BAU_970_Alec_needSomething_letsTry_15_09.WAV [] [] [] [% zCCSBlock 0 1111] blockName=string:BAU_970_Alec_needSomething_ofCourse_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1112] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1113] subType=enum:0 text=string: Natürlich kann ich jagen! name=string:BAU_970_Alec_needSomething_ofCourse_15_01.WAV [] [] [] [% zCCSBlock 0 1114] blockName=string:BAU_970_Alec_needSomething_ofCourse_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1115] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1116] subType=enum:0 text=string: Wirklich? Das ist sehr gut. Folgendes Problem: name=string:BAU_970_Alec_needSomething_ofCourse_06_02.WAV [] [] [] [% zCCSBlock 0 1117] blockName=string:BAU_970_Alec_needSomething_ofCourse_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1118] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1119] subType=enum:0 text=string: Mir fressen die Bauern und Söldner und all die Anderen hier regelmäßig die Haare vom Kopf. name=string:BAU_970_Alec_needSomething_ofCourse_06_03.WAV [] [] [] [% zCCSBlock 0 1120] blockName=string:BAU_970_Alec_needSomething_ofCourse_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1121] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1122] subType=enum:0 text=string: Ich brauche Fleisch. Ziemlich dringend und ziemlich viel. name=string:BAU_970_Alec_needSomething_ofCourse_06_04.WAV [] [] [] [% zCCSBlock 0 1123] blockName=string:BAU_970_Alec_needSomething_ofCourse_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1124] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1125] subType=enum:0 text=string: Wenn du mir, sagen wir, etwa fünfzig Keulen besorgst, kann ich die Meute wieder verköstigen. name=string:BAU_970_Alec_needSomething_ofCourse_06_05.WAV [] [] [] [% zCCSBlock 0 1126] blockName=string:BAU_970_Alec_needSomething_ofCourse_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1127] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1128] subType=enum:0 text=string: 50 Stück Fleisch? Kein Problem! name=string:BAU_970_Alec_needSomething_ofCourse_15_06.WAV [] [] [] [% zCCSBlock 0 1129] blockName=string:BAU_970_Alec_needSomething_ofCourse_06_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1130] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1131] subType=enum:0 text=string: (lacht) Dachte ich mir. Bring mir einfach, soviel wie du bekommst. Es muss nicht alles auf einmal sein! name=string:BAU_970_Alec_needSomething_ofCourse_06_07.WAV [] [] [] [% zCCSBlock 0 1132] blockName=string:BAU_970_Alec_needSomething_ofCourse_06_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1133] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1134] subType=enum:0 text=string: Ich brauche das Fleisch aber roh! Sonst kann ich meine Spezialmarinade nicht verwenden. name=string:BAU_970_Alec_needSomething_ofCourse_06_08.WAV [] [] [] [% zCCSBlock 0 1135] blockName=string:BAU_970_Alec_needSomething_ofCourse_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1136] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1137] subType=enum:0 text=string: Bin gleich wieder da! name=string:BAU_970_Alec_needSomething_ofCourse_15_09.WAV [] [] [] [% zCCSBlock 0 1138] blockName=string:BAU_970_Alec_needSomething_betterNot_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1139] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1140] subType=enum:0 text=string: Lass mal lieber! name=string:BAU_970_Alec_needSomething_betterNot_15_01.WAV [] [] [] [% zCCSBlock 0 1141] blockName=string:BAU_970_Alec_needSomething_betterNot_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1142] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1143] subType=enum:0 text=string: Schade. Dann habe ich leider nichts für dich zu tun. name=string:BAU_970_Alec_needSomething_betterNot_06_02.WAV [] [] [] [% zCCSBlock 0 1144] blockName=string:BAU_970_Alec_gotSomeMeat_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1145] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1146] subType=enum:0 text=string: Ich habe Fleisch für dich! name=string:BAU_970_Alec_gotSomeMeat_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1147] blockName=string:BAU_970_Alec_gotSomeMeat_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1148] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1149] subType=enum:0 text=string: Wirklich? Sehr gut, dann kann ich schon wieder einige Keulen marinieren. name=string:BAU_970_Alec_gotSomeMeat_Info_06_02.WAV [] [] [] [% zCCSBlock 0 1150] blockName=string:BAU_970_Alec_gotSomeMeat_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1151] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1152] subType=enum:0 text=string: Gib her! name=string:BAU_970_Alec_gotSomeMeat_Info_06_03.WAV [] [] [] [% zCCSBlock 0 1153] blockName=string:BAU_970_Alec_gotSomeMeat_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1154] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1155] subType=enum:0 text=string: Aber ich brauche noch mehr! name=string:BAU_970_Alec_gotSomeMeat_Info_06_04.WAV [] [] [] [% zCCSBlock 0 1156] blockName=string:BAU_970_Alec_gotSomeMeat_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1157] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1158] subType=enum:0 text=string: Gut, das dürften dann alle gewesen sein! name=string:BAU_970_Alec_gotSomeMeat_Info_06_05.WAV [] [] [] [% zCCSBlock 0 1159] blockName=string:BAU_970_Alec_gotSomeMeat_Info_06_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1160] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1161] subType=enum:0 text=string: Vielen Dank für deine Mühe. Hier, ich gebe dir etwas Gold. name=string:BAU_970_Alec_gotSomeMeat_Info_06_06.WAV [] [] [] [% zCCSBlock 0 1162] blockName=string:BAU_970_Alec_gotSomeMeat_Info_06_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1163] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1164] subType=enum:0 text=string: Außerdem... Lass mich überlegen. Klar, du bekommst hier auch immer ein warmes Zimmer. name=string:BAU_970_Alec_gotSomeMeat_Info_06_07.WAV [] [] [] [% zCCSBlock 0 1165] blockName=string:BAU_970_Alec_gotSomeMeat_Info_06_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1166] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1167] subType=enum:0 text=string: Natürlich kostenlos! name=string:BAU_970_Alec_gotSomeMeat_Info_06_08.WAV [] [] [] [% zCCSBlock 0 1168] blockName=string:BAU_970_Alec_gotSomeMeat_Info_06_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1169] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1170] subType=enum:0 text=string: Wie gesagt, Danke für alles! name=string:BAU_970_Alec_gotSomeMeat_Info_06_09.WAV [] [] [] [% zCCSBlock 0 1171] blockName=string:BAU_970_Alec_getSupplies_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1172] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1173] subType=enum:0 text=string: Sag mal... Lieferst du auch Vorräte? name=string:BAU_970_Alec_getSupplies_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1174] blockName=string:BAU_970_Alec_getSupplies_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1175] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1176] subType=enum:0 text=string: Kommt drauf an. Was brauchst du denn? name=string:BAU_970_Alec_getSupplies_Info_06_02.WAV [] [] [] [% zCCSBlock 0 1177] blockName=string:BAU_970_Alec_getSupplies_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1178] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1179] subType=enum:0 text=string: Wasser und Bier. Zur Not auch Wein. name=string:BAU_970_Alec_getSupplies_Info_15_03.WAV [] [] [] [% zCCSBlock 0 1180] blockName=string:BAU_970_Alec_getSupplies_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1181] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1182] subType=enum:0 text=string: Jo, das sollte möglich sein. name=string:BAU_970_Alec_getSupplies_Info_06_04.WAV [] [] [] [% zCCSBlock 0 1183] blockName=string:BAU_970_Alec_getSupplies_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1184] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1185] subType=enum:0 text=string: Sonst noch was? name=string:BAU_970_Alec_getSupplies_Info_06_05.WAV [] [] [] [% zCCSBlock 0 1186] blockName=string:BAU_970_Alec_getSupplies_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1187] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1188] subType=enum:0 text=string: Fleisch. Wir brauchen Fleisch. name=string:BAU_970_Alec_getSupplies_Info_15_06.WAV [] [] [] [% zCCSBlock 0 1189] blockName=string:BAU_970_Alec_getSupplies_Info_06_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1190] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1191] subType=enum:0 text=string: Das könnte schwieriger werden... Wieviel brauchst du denn? name=string:BAU_970_Alec_getSupplies_Info_06_07.WAV [] [] [] [% zCCSBlock 0 1192] blockName=string:BAU_970_Alec_getSupplies_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1193] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1194] subType=enum:0 text=string: Ich brauche die Vorräte für zwanzig Leute. Am besten regelmäßig, so einmal die Woche. name=string:BAU_970_Alec_getSupplies_Info_15_08.WAV [] [] [] [% zCCSBlock 0 1195] blockName=string:BAU_970_Alec_getSupplies_Info_06_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1196] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1197] subType=enum:0 text=string: Zwanzig Leute? Bist du wahnsinnig? Wo soll ich denn soviel Fleisch herbekommen? name=string:BAU_970_Alec_getSupplies_Info_06_09.WAV [] [] [] [% zCCSBlock 0 1198] blockName=string:BAU_970_Alec_getSupplies_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1199] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1200] subType=enum:0 text=string: Ähm.. name=string:BAU_970_Alec_getSupplies_Info_15_10.WAV [] [] [] [% zCCSBlock 0 1201] blockName=string:BAU_970_Alec_getSupplies_Info_06_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1202] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1203] subType=enum:0 text=string: Siehst du. Das Wasser und Wein kann ich dir liefern. Bier müsstest du mal in der Stadt nachfragen. name=string:BAU_970_Alec_getSupplies_Info_06_11.WAV [] [] [] [% zCCSBlock 0 1204] blockName=string:BAU_970_Alec_getSupplies_Info_06_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1205] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1206] subType=enum:0 text=string: Die können da Freibier verteilen, irgendwoher müssen die das ja bekommen. name=string:BAU_970_Alec_getSupplies_Info_06_12.WAV [] [] [] [% zCCSBlock 0 1207] blockName=string:BAU_970_Alec_getSupplies_Info_06_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1208] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1209] subType=enum:0 text=string: Und das Fleisch... Sieh dich mal auf der Insel um. Es gibt einige Jägergruppen hier. name=string:BAU_970_Alec_getSupplies_Info_06_13.WAV [] [] [] [% zCCSBlock 0 1210] blockName=string:BAU_970_Alec_getSupplies_Info_06_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1211] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1212] subType=enum:0 text=string: Ein paar arbeiten für mich, aber vielleicht hat ja jemand Vorräte übrig. name=string:BAU_970_Alec_getSupplies_Info_06_14.WAV [] [] [] [% zCCSBlock 0 1213] blockName=string:BAU_970_Alec_getSupplies_Info_06_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1214] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1215] subType=enum:0 text=string: Wenn das für dich in Ordnung ist... Muss ich nur noch wissen, wo ich alles hinliefern soll. name=string:BAU_970_Alec_getSupplies_Info_06_15.WAV [] [] [] [% zCCSBlock 0 1216] blockName=string:BAU_970_Alec_getSupplies_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1217] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1218] subType=enum:0 text=string: Im Tal, zwischen der Stadt und dem Leuchtturm gibt es eine Höhle. name=string:BAU_970_Alec_getSupplies_Info_15_16.WAV [] [] [] [% zCCSBlock 0 1219] blockName=string:BAU_970_Alec_getSupplies_Info_15_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1220] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1221] subType=enum:0 text=string: Dort kannst du es hinliefern und wir holen es dann ab. name=string:BAU_970_Alec_getSupplies_Info_15_17.WAV [] [] [] [% zCCSBlock 0 1222] blockName=string:BAU_970_Alec_getSupplies_Info_06_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1223] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1224] subType=enum:0 text=string: In Ordnung. Ich hoffe für dich, dass ich dann in der Höhle jede Woche einen Goldbeutel mit mindestens 150 Goldstücken finde. name=string:BAU_970_Alec_getSupplies_Info_06_18.WAV [] [] [] [% zCCSBlock 0 1225] blockName=string:BAU_970_Alec_getSupplies_Info_15_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1226] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1227] subType=enum:0 text=string: Das sollte sich einrichten lassen. name=string:BAU_970_Alec_getSupplies_Info_15_19.WAV [] [] [] [% zCCSBlock 0 1228] blockName=string:BAU_970_Alec_getSupplies_Info_06_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1229] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1230] subType=enum:0 text=string: Perfekt. Also: Auf gute Zusammenarbeit! name=string:BAU_970_Alec_getSupplies_Info_06_20.WAV [] [] [] [% zCCSBlock 0 1231] blockName=string:ch_setGuildMIL_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1232] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1233] subType=enum:0 text=string: OK! name=string:ch_setGuildMIL_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1234] blockName=string:KDF_1401_Marius_greetingsMage_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1235] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1236] subType=enum:0 text=string: Grüße, ehrwürdiger Magier! name=string:KDF_1401_Marius_greetingsMage_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1237] blockName=string:KDF_1401_Marius_greetingsMage_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1238] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1239] subType=enum:0 text=string: Ich grüße dich auch. name=string:KDF_1401_Marius_greetingsMage_Info_03_02.WAV [] [] [] [% zCCSBlock 0 1240] blockName=string:KDF_1401_Marius_greetingsMage_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1241] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1242] subType=enum:0 text=string: Mein Name ist Marius, ich bin ein Magier des Eises. name=string:KDF_1401_Marius_greetingsMage_Info_03_03.WAV [] [] [] [% zCCSBlock 0 1243] blockName=string:KDF_1401_Marius_greetingsMage_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1244] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1245] subType=enum:0 text=string: Was kann ich für dich tun? name=string:KDF_1401_Marius_greetingsMage_Info_03_04.WAV [] [] [] [% zCCSBlock 0 1246] blockName=string:KDF_1401_Marius_canLearnMage_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1247] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1248] subType=enum:0 text=string: Kann jeder die Kunst der Magie erlernen? name=string:KDF_1401_Marius_canLearnMage_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1249] blockName=string:KDF_1401_Marius_canLearnMage_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1250] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1251] subType=enum:0 text=string: Jeder Mensch ist fähig, Magie zu wirken. Die einen mehr, die anderen weniger. name=string:KDF_1401_Marius_canLearnMage_Info_03_02.WAV [] [] [] [% zCCSBlock 0 1252] blockName=string:KDF_1401_Marius_canLearnMage_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1253] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1254] subType=enum:0 text=string: Während der Zeit im Kloster als Novize prüfen wir jeden einzelnen auf seine magischen Fähigkeiten. name=string:KDF_1401_Marius_canLearnMage_Info_03_03.WAV [] [] [] [% zCCSBlock 0 1255] blockName=string:KDF_1401_Marius_canLearnMage_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1256] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1257] subType=enum:0 text=string: Nur die jenigen, mit dem ausgeprägtesten magischen Verständnis erhalten einmal die Möglichkeit, die Robe eines Magiers anzulegen. name=string:KDF_1401_Marius_canLearnMage_Info_03_04.WAV [] [] [] [% zCCSBlock 0 1258] blockName=string:KDF_1401_Marius_canLearnMage_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1259] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1260] subType=enum:0 text=string: Nicht selten bleibt ein Mann Zeit seines Lebens Novize. Aber bei dir... name=string:KDF_1401_Marius_canLearnMage_Info_03_05.WAV [] [] [] [% zCCSBlock 0 1261] blockName=string:KDF_1401_Marius_canLearnMage_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1262] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1263] subType=enum:0 text=string: (grübelt) ... ich weiß nicht, ich spüre eine starke Kraft in dir. Aber sie ist nicht gezügelt. name=string:KDF_1401_Marius_canLearnMage_Info_03_06.WAV [] [] [] [% zCCSBlock 0 1264] blockName=string:KDF_1401_Marius_canLearnMage_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1265] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1266] subType=enum:0 text=string: Ich glaube, du wärst als Magier geeignet. name=string:KDF_1401_Marius_canLearnMage_Info_03_07.WAV [] [] [] [% zCCSBlock 0 1267] blockName=string:KDF_1401_Marius_canBeNovice_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1268] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1269] subType=enum:0 text=string: Heißt das, ich könnte bei euch aufgenommen werden? name=string:KDF_1401_Marius_canBeNovice_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1270] blockName=string:KDF_1401_Marius_canBeNovice_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1271] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1272] subType=enum:0 text=string: Du hast einen starken Geist und viel Macht. name=string:KDF_1401_Marius_canBeNovice_Info_03_02.WAV [] [] [] [% zCCSBlock 0 1273] blockName=string:KDF_1401_Marius_canBeNovice_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1274] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1275] subType=enum:0 text=string: Macht, die in die richtigen Bahnen gelenkt werden muss, bevor sie Unheil anrichtet. name=string:KDF_1401_Marius_canBeNovice_Info_03_03.WAV [] [] [] [% zCCSBlock 0 1276] blockName=string:KDF_1401_Marius_canBeNovice_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1277] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1278] subType=enum:0 text=string: Ja, ich denke, du wärst bei uns gut aufgehoben. name=string:KDF_1401_Marius_canBeNovice_Info_03_04.WAV [] [] [] [% zCCSBlock 0 1279] blockName=string:KDF_1401_Marius_canBeNovice_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1280] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1281] subType=enum:0 text=string: Wenn du willst, schicke ich dich zum Kloster. name=string:KDF_1401_Marius_canBeNovice_Info_03_05.WAV [] [] [] [% zCCSBlock 0 1282] blockName=string:KDF_1401_Marius_goMonastery_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1283] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1284] subType=enum:0 text=string: Schick' mich zum Kloster! name=string:KDF_1401_Marius_goMonastery_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1285] blockName=string:KDF_1401_Marius_goMonastery_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1286] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1287] subType=enum:0 text=string: In Ordnung. Ich kann dich leider nicht begleiten, da ich durch meine Aufgaben an die Stadt gebunden bin. name=string:KDF_1401_Marius_goMonastery_Info_03_02.WAV [] [] [] [% zCCSBlock 0 1288] blockName=string:KDF_1401_Marius_goMonastery_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1289] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1290] subType=enum:0 text=string: Aber ich gebe dir eine Karte mit. Hier ist das Kloster eingezeichnet. Du wirst den Weg finden, da bin ich mir sicher. name=string:KDF_1401_Marius_goMonastery_Info_03_03.WAV [] [] [] [% zCCSBlock 0 1291] blockName=string:KDF_1401_Marius_goMonastery_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1292] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1293] subType=enum:0 text=string: Auf dem halben Weg etwa findest du die Taverne 'Zum alten Scavenger'. Dort kannst du rasten. name=string:KDF_1401_Marius_goMonastery_Info_03_04.WAV [] [] [] [% zCCSBlock 0 1294] blockName=string:KDF_1401_Marius_goMonastery_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1295] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1296] subType=enum:0 text=string: Wenn du am Kloster ankommst, gib dem Novizen vor dem Tor diesen Brief. Er wird dich einlassen. name=string:KDF_1401_Marius_goMonastery_Info_03_05.WAV [] [] [] [% zCCSBlock 0 1297] blockName=string:KDF_1401_Marius_goMonastery_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1298] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1299] subType=enum:0 text=string: Muss ich keinen Tribut bezahlen? name=string:KDF_1401_Marius_goMonastery_Info_15_06.WAV [] [] [] [% zCCSBlock 0 1300] blockName=string:KDF_1401_Marius_goMonastery_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1301] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1302] subType=enum:0 text=string: Was für einen Tribut? name=string:KDF_1401_Marius_goMonastery_Info_03_07.WAV [] [] [] [% zCCSBlock 0 1303] blockName=string:KDF_1401_Marius_goMonastery_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1304] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1305] subType=enum:0 text=string: Ich hörte von 1000 Gold und einem Schaf. name=string:KDF_1401_Marius_goMonastery_Info_15_08.WAV [] [] [] [% zCCSBlock 0 1306] blockName=string:KDF_1401_Marius_goMonastery_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1307] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1308] subType=enum:0 text=string: Ich weiß nicht, warum sich dieses Gerücht derart hartnäckig hält. name=string:KDF_1401_Marius_goMonastery_Info_03_09.WAV [] [] [] [% zCCSBlock 0 1309] blockName=string:KDF_1401_Marius_goMonastery_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1310] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1311] subType=enum:0 text=string: Nein, wir fordern keinen Tribut. Wer zu uns ins Kloster kommt, der tut das aus Überzeugung, nicht aus Zwang. name=string:KDF_1401_Marius_goMonastery_Info_03_10.WAV [] [] [] [% zCCSBlock 0 1312] blockName=string:KDF_1401_Marius_goMonastery_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1313] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1314] subType=enum:0 text=string: Diese Hingabe reicht uns. Mehr brauchen wir nicht. name=string:KDF_1401_Marius_goMonastery_Info_03_11.WAV [] [] [] [% zCCSBlock 0 1315] blockName=string:KDF_1401_Marius_goMonastery_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1316] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1317] subType=enum:0 text=string: Und nun geh! Lass den hohen Rat nicht warten! name=string:KDF_1401_Marius_goMonastery_Info_03_12.WAV [] [] [] [% zCCSBlock 0 1318] blockName=string:KDF_1401_Marius_goBack_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1319] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1320] subType=enum:0 text=string: Ich bringe Nachricht von Uysal! name=string:KDF_1401_Marius_goBack_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1321] blockName=string:KDF_1401_Marius_goBack_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1322] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1323] subType=enum:0 text=string: Vom hohen Rat? Ich bin doch demnächst wieder im Kloster. name=string:KDF_1401_Marius_goBack_Info_03_02.WAV [] [] [] [% zCCSBlock 0 1324] blockName=string:KDF_1401_Marius_goBack_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1325] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1326] subType=enum:0 text=string: Hätte das nicht warten können, dass sie jetzt extra einen Novizen schicken? name=string:KDF_1401_Marius_goBack_Info_03_03.WAV [] [] [] [% zCCSBlock 0 1327] blockName=string:KDF_1401_Marius_goBack_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1328] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1329] subType=enum:0 text=string: Nicht wirklich. Ich soll dich bitten zum Kloster zurück zu gehen. name=string:KDF_1401_Marius_goBack_Info_15_04.WAV [] [] [] [% zCCSBlock 0 1330] blockName=string:KDF_1401_Marius_goBack_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1331] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1332] subType=enum:0 text=string: (überrascht) Wieso denn das? name=string:KDF_1401_Marius_goBack_Info_03_05.WAV [] [] [] [% zCCSBlock 0 1333] blockName=string:KDF_1401_Marius_goBack_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1334] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1335] subType=enum:0 text=string: Wir bereiten uns auf einen Kampf vor. In der letzten Zeit werden die kleinen Übergriffe der Schwarzmagier immer häufiger. name=string:KDF_1401_Marius_goBack_Info_15_06.WAV [] [] [] [% zCCSBlock 0 1336] blockName=string:KDF_1401_Marius_goBack_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1337] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1338] subType=enum:0 text=string: Wir können jeden Magier brauchen. name=string:KDF_1401_Marius_goBack_Info_15_07.WAV [] [] [] [% zCCSBlock 0 1339] blockName=string:KDF_1401_Marius_goBack_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1340] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1341] subType=enum:0 text=string: In Ordnung. Ich werde sofort zum Kloster zurückkehren. name=string:KDF_1401_Marius_goBack_Info_03_08.WAV [] [] [] [% zCCSBlock 0 1342] blockName=string:KDF_1402_Sellan_welcomeToMonastery_Info_08_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1343] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1344] subType=enum:0 text=string: Willkommen, Reisender! name=string:KDF_1402_Sellan_welcomeToMonastery_Info_08_01.WAV [] [] [] [% zCCSBlock 0 1345] blockName=string:KDF_1402_Sellan_welcomeToMonastery_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1346] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1347] subType=enum:0 text=string: Sei herzlich begrüßt im Kloster der Eismagier. name=string:KDF_1402_Sellan_welcomeToMonastery_Info_08_02.WAV [] [] [] [% zCCSBlock 0 1348] blockName=string:KDF_1402_Sellan_welcomeToMonastery_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1349] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1350] subType=enum:0 text=string: Mein Name ist Sellan. name=string:KDF_1402_Sellan_welcomeToMonastery_Info_08_03.WAV [] [] [] [% zCCSBlock 0 1351] blockName=string:KDF_1402_Sellan_welcomeToMonastery_Info_08_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1352] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1353] subType=enum:0 text=string: Wie kann ich dir helfen? name=string:KDF_1402_Sellan_welcomeToMonastery_Info_08_04.WAV [] [] [] [% zCCSBlock 0 1354] blockName=string:KDF_1402_Sellan_goIn_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1355] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1356] subType=enum:0 text=string: Ich würde gerne ins Kloster! name=string:KDF_1402_Sellan_goIn_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1357] blockName=string:KDF_1402_Sellan_goIn_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1358] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1359] subType=enum:0 text=string: Und was möchtest du tun, sobald du im Kloster bist? name=string:KDF_1402_Sellan_goIn_Info_08_02.WAV [] [] [] [% zCCSBlock 0 1360] blockName=string:KDF_1402_Sellan_goIn_wannaJoin_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1361] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1362] subType=enum:0 text=string: Ich will dem Orden beitreten! name=string:KDF_1402_Sellan_goIn_wannaJoin_15_01.WAV [] [] [] [% zCCSBlock 0 1363] blockName=string:KDF_1402_Sellan_goIn_wannaJoin_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1364] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1365] subType=enum:0 text=string: Tut mir leid, leider kann ich dich nicht einlassen. name=string:KDF_1402_Sellan_goIn_wannaJoin_08_02.WAV [] [] [] [% zCCSBlock 0 1366] blockName=string:KDF_1402_Sellan_goIn_wannaJoin_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1367] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1368] subType=enum:0 text=string: Ich benötige die Zustimmung eines Magiers, um dir den Zutritt zu gewähren. name=string:KDF_1402_Sellan_goIn_wannaJoin_08_03.WAV [] [] [] [% zCCSBlock 0 1369] blockName=string:KDF_1402_Sellan_goIn_wannaPray_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1370] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1371] subType=enum:0 text=string: Ich will beten! name=string:KDF_1402_Sellan_goIn_wannaPray_15_01.WAV [] [] [] [% zCCSBlock 0 1372] blockName=string:KDF_1402_Sellan_goIn_wannaPray_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1373] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1374] subType=enum:0 text=string: Dafür findest du auf der ganzen Insel verteilt Schreine. name=string:KDF_1402_Sellan_goIn_wannaPray_08_02.WAV [] [] [] [% zCCSBlock 0 1375] blockName=string:KDF_1402_Sellan_goIn_wannaPray_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1376] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1377] subType=enum:0 text=string: Hier im Kloster widmen sich die Magier ihren Studien. name=string:KDF_1402_Sellan_goIn_wannaPray_08_03.WAV [] [] [] [% zCCSBlock 0 1378] blockName=string:KDF_1402_Sellan_goIn_wannaPray_08_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1379] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1380] subType=enum:0 text=string: Ich kann dich nicht im Kloster beten lassen, solange du dem Orden nicht angehörst. name=string:KDF_1402_Sellan_goIn_wannaPray_08_04.WAV [] [] [] [% zCCSBlock 0 1381] blockName=string:KDF_1402_Sellan_goIn_wannaTalk_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1382] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1383] subType=enum:0 text=string: Ich möchte mit den Magiern sprechen. name=string:KDF_1402_Sellan_goIn_wannaTalk_15_01.WAV [] [] [] [% zCCSBlock 0 1384] blockName=string:KDF_1402_Sellan_goIn_wannaTalk_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1385] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1386] subType=enum:0 text=string: Die Magier im Kloster sind sehr beschäftigt. Ich glaube nicht, dass sie Zeit haben, sich mit dir zu unterhalten. name=string:KDF_1402_Sellan_goIn_wannaTalk_08_02.WAV [] [] [] [% zCCSBlock 0 1387] blockName=string:KDF_1402_Sellan_goIn_wannaTalk_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1388] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1389] subType=enum:0 text=string: Geh in die Stadt und suche nach einem Magier. Er wird dir mehr über das Kloster erzählen können. name=string:KDF_1402_Sellan_goIn_wannaTalk_08_03.WAV [] [] [] [% zCCSBlock 0 1390] blockName=string:KDF_1402_Sellan_gotLetter_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1391] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1392] subType=enum:0 text=string: Ich habe hier einen Brief vom Magier Marius. name=string:KDF_1402_Sellan_gotLetter_Info_15_01.WAV [] [] [] [% zCCSBlock 0 1393] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1394] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1395] subType=enum:0 text=string: So, du hast also mit einem Magier gesprochen? name=string:KDF_1402_Sellan_gotLetter_Info_08_02.WAV [] [] [] [% zCCSBlock 0 1396] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1397] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1398] subType=enum:0 text=string: Zeig her den Brief! name=string:KDF_1402_Sellan_gotLetter_Info_08_03.WAV [] [] [] [% zCCSBlock 0 1399] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1400] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1401] subType=enum:0 text=string: Aber... Der Brief ist ja geöffnet! name=string:KDF_1402_Sellan_gotLetter_Info_08_04.WAV [] [] [] [% zCCSBlock 0 1402] blockName=string:KDF_1402_Sellan_gotLetter_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1403] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1404] subType=enum:0 text=string: Ich war neugierig... name=string:KDF_1402_Sellan_gotLetter_Info_15_05.WAV [] [] [] [% zCCSBlock 0 1405] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1406] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1407] subType=enum:0 text=string: Lass das nicht die anderen Magier hören. name=string:KDF_1402_Sellan_gotLetter_Info_08_06.WAV [] [] [] [% zCCSBlock 0 1408] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1409] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1410] subType=enum:0 text=string: Wenn ein Magier einen Brief versiegelt, so soll er nur von demjenigen geöffnet werden, für den der Brief bestimmt ist. name=string:KDF_1402_Sellan_gotLetter_Info_08_07.WAV [] [] [] [% zCCSBlock 0 1411] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1412] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1413] subType=enum:0 text=string: Ich werde ein Auge zudrücken und dich nicht verpfeifen. name=string:KDF_1402_Sellan_gotLetter_Info_08_08.WAV [] [] [] [% zCCSBlock 0 1414] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1415] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1416] subType=enum:0 text=string: Oh, ein Siegelbrief. Es kommt selten vor, dass ein Magier versiegelte Briefe von einem Fremden überbringen lässt. name=string:KDF_1402_Sellan_gotLetter_Info_08_09.WAV [] [] [] [% zCCSBlock 0 1417] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1418] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1419] subType=enum:0 text=string: Mal sehen, was er schreibt... name=string:KDF_1402_Sellan_gotLetter_Info_08_10.WAV [] [] [] [% zCCSBlock 0 1420] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1421] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1422] subType=enum:0 text=string: In Ordnung. Marius schreibt, ich soll dich ins Kloster einlassen. name=string:KDF_1402_Sellan_gotLetter_Info_08_11.WAV [] [] [] [% zCCSBlock 0 1423] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1424] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1425] subType=enum:0 text=string: Er sagt, er spüre eine große Macht in dir. name=string:KDF_1402_Sellan_gotLetter_Info_08_12.WAV [] [] [] [% zCCSBlock 0 1426] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1427] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1428] subType=enum:0 text=string: Desweiteren soll ich dich zum hohen Rat schicken. name=string:KDF_1402_Sellan_gotLetter_Info_08_13.WAV [] [] [] [% zCCSBlock 0 1429] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1430] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1431] subType=enum:0 text=string: Hier, nimm den Schlüssel zum Kloster. Damit kannst du die Türe aufschließen. name=string:KDF_1402_Sellan_gotLetter_Info_08_14.WAV [] [] [] [% zCCSBlock 0 1432] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1433] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1434] subType=enum:0 text=string: Geh am Besten direkt zum Hohen Rat. Du findest ihn in der Kirche. Begegne ihnen mit Respekt und überbringe den Brief. name=string:KDF_1402_Sellan_gotLetter_Info_08_15.WAV [] [] [] [% zCCSBlock 0 1435] blockName=string:KDF_1402_Sellan_gotLetter_Info_08_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1436] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1437] subType=enum:0 text=string: Geh mit Adanos Segen! name=string:KDF_1402_Sellan_gotLetter_Info_08_16.WAV [] [] [] [% zCCSBlock 0 1438] blockName=string:DIA_Addon_Myxir_TeachRequest_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1439] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1440] subType=enum:0 text=string:Lehre mich die fremde Sprache. name=string:DIA_Addon_Myxir_TeachRequest_15_00.WAV [] [] [] [% zCCSBlock 0 1441] blockName=string:DIA_Addon_Myxir_TeachL1_12_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1442] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1443] subType=enum:0 text=string:Fangen wir erst einmal einfach an. Ich kann dich zu Anfang die Sprache der Bauern lehren. name=string:DIA_Addon_Myxir_TeachL1_12_00.WAV [] [] [] [% zCCSBlock 0 1444] blockName=string:DIA_Addon_Myxir_TeachL1_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1445] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1446] subType=enum:0 text=string:Texte, die in der Sprache der Bauern geschrieben sind, handeln in der Regel von weltlichen Belangen, wie Arbeit, Liebe oder die Beschaffung von Lebensmitteln. name=string:DIA_Addon_Myxir_TeachL1_12_01.WAV [] [] [] [% zCCSBlock 0 1447] blockName=string:DIA_Addon_Myxir_TeachL1_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1448] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1449] subType=enum:0 text=string:Es war die gemeine Sprache der Stadt. Die meisten Texte, die man hier findet, wirst du damit verstehen können. name=string:DIA_Addon_Myxir_TeachL1_12_02.WAV [] [] [] [% zCCSBlock 0 1450] blockName=string:DIA_Addon_Myxir_TeachL2_12_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1451] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1452] subType=enum:0 text=string:Die Sprache der Bauern kennst du ja bereits. Die Sprache der Krieger ist schon etwas schwieriger. name=string:DIA_Addon_Myxir_TeachL2_12_00.WAV [] [] [] [% zCCSBlock 0 1453] blockName=string:DIA_Addon_Myxir_TeachL2_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1454] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1455] subType=enum:0 text=string:Texte, die in der Sprache der Krieger geschrieben wurden, handeln meistens von Waffen und dem Krieg. Du wirst einige für dich nützliche Dinge dort erfahren. name=string:DIA_Addon_Myxir_TeachL2_12_01.WAV [] [] [] [% zCCSBlock 0 1456] blockName=string:DIA_Addon_Myxir_TeachL3_12_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1457] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1458] subType=enum:0 text=string:Die hohe Sprache der Priester ist wahrhaftig sehr schwer zu verstehen. Aber ich kann sie dir gerne zeigen. name=string:DIA_Addon_Myxir_TeachL3_12_00.WAV [] [] [] [% zCCSBlock 0 1459] blockName=string:DIA_Addon_Myxir_TeachL3_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1460] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1461] subType=enum:0 text=string:In der Sprache der Priester sind vor allem heilige Schriften verfasst, die die Geschichte und Magie der Erbauer erklären. name=string:DIA_Addon_Myxir_TeachL3_12_01.WAV [] [] [] [% zCCSBlock 0 1462] blockName=string:DIA_Addon_Myxir_TeachL3_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1463] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1464] subType=enum:0 text=string:Jeder dieser Texte ist eine wahre Kostbarkeit, wenn man ihren Sinn versteht. name=string:DIA_Addon_Myxir_TeachL3_12_02.WAV [] [] [] [% zCCSBlock 0 1465] blockName=string:DIA_Addon_Myxir_TeachNoMore_12_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1466] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1467] subType=enum:0 text=string:Es gibt nichts mehr, was ich dir noch zeigen könnte. Du beherrschst jetzt die Sprache der Erbauer. name=string:DIA_Addon_Myxir_TeachNoMore_12_00.WAV [] [] [] [% zCCSBlock 0 1468] blockName=string:DIA_Addon_Myxir_Teach_LANGUAGE_X_12_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1469] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1470] subType=enum:0 text=string:Geh hin und erprobe dein neues Wissen. Du wirst sehen, dass die Schriften der Erbauer nicht länger ein unlösbares Rätsel für dich sind. name=string:DIA_Addon_Myxir_Teach_LANGUAGE_X_12_00.WAV [] [] [] [% zCCSBlock 0 1471] blockName=string:SVM_1_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1472] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1473] subType=enum:0 text=string:Für den König! name=string:SVM_1_MILGreetings.WAV [] [] [] [% zCCSBlock 0 1474] blockName=string:SVM_1_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1475] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1476] subType=enum:0 text=string:Für Innos! name=string:SVM_1_PALGreetings.WAV [] [] [] [% zCCSBlock 0 1477] blockName=string:SVM_1_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1478] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1479] subType=enum:0 text=string:So ein Mistwetter! name=string:SVM_1_Weather.WAV [] [] [] [% zCCSBlock 0 1480] blockName=string:SVM_1_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1481] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1482] subType=enum:0 text=string:Krieg ich dich DOCH noch! name=string:SVM_1_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 1483] blockName=string:SVM_1_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1484] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1485] subType=enum:0 text=string:Jetzt bist du dran! name=string:SVM_1_DieEnemy.WAV [] [] [] [% zCCSBlock 0 1486] blockName=string:SVM_1_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1487] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1488] subType=enum:0 text=string:Da ist wieder eins von diesen Drecksviechern! name=string:SVM_1_DieMonster.WAV [] [] [] [% zCCSBlock 0 1489] blockName=string:SVM_1_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1490] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1491] subType=enum:0 text=string:Na warte, du dreckiger Dieb! name=string:SVM_1_DirtyThief.WAV [] [] [] [% zCCSBlock 0 1492] blockName=string:SVM_1_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1493] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1494] subType=enum:0 text=string:Finger weg da! name=string:SVM_1_HandsOff.WAV [] [] [] [% zCCSBlock 0 1495] blockName=string:SVM_1_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1496] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1497] subType=enum:0 text=string:Der Mistkerl schlachtet unsere Schafe! name=string:SVM_1_SheepKiller.WAV [] [] [] [% zCCSBlock 0 1498] blockName=string:SVM_1_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1499] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1500] subType=enum:0 text=string:Das verdammte Mistvieh frisst unsere Schafe! name=string:SVM_1_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 1501] blockName=string:SVM_1_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1502] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1503] subType=enum:0 text=string:Mörder! name=string:SVM_1_YouMurderer.WAV [] [] [] [% zCCSBlock 0 1504] blockName=string:SVM_1_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1505] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1506] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_1_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 1507] blockName=string:SVM_1_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1508] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1509] subType=enum:0 text=string:Na warte, du Mistkerl! name=string:SVM_1_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 1510] blockName=string:SVM_1_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1511] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1512] subType=enum:0 text=string:Du hast es so gewollt! name=string:SVM_1_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 1513] blockName=string:SVM_1_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1514] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1515] subType=enum:0 text=string:Dann muss ich dich eben rausprügeln! name=string:SVM_1_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 1516] blockName=string:SVM_1_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1517] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1518] subType=enum:0 text=string:Was hattest DU denn da drin zu suchen, he!? name=string:SVM_1_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 1519] blockName=string:SVM_1_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1520] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1521] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_1_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 1522] blockName=string:SVM_1_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1523] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1524] subType=enum:0 text=string:Stirb, Mistkerl! name=string:SVM_1_KillEnemy.WAV [] [] [] [% zCCSBlock 0 1525] blockName=string:SVM_1_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1526] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1527] subType=enum:0 text=string:Das war's für dich, Penner. name=string:SVM_1_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 1528] blockName=string:SVM_1_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1529] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1530] subType=enum:0 text=string:Ein Mistvieh weniger! name=string:SVM_1_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 1531] blockName=string:SVM_1_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1532] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1533] subType=enum:0 text=string:Versuch nie wieder, mich zu bestehlen! name=string:SVM_1_ThiefDown.WAV [] [] [] [% zCCSBlock 0 1534] blockName=string:SVM_1_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1535] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1536] subType=enum:0 text=string:Lass in Zukunft die Finger von Sachen, an denen du nichts zu suchen hast! name=string:SVM_1_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 1537] blockName=string:SVM_1_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1538] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1539] subType=enum:0 text=string:Tu das nie wieder! Das sind unsere Schafe! name=string:SVM_1_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 1540] blockName=string:SVM_1_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1541] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1542] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_1_KillMurderer.WAV [] [] [] [% zCCSBlock 0 1543] blockName=string:SVM_1_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1544] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1545] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_1_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 1546] blockName=string:SVM_1_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1547] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1548] subType=enum:0 text=string:Leg dich nie wieder mit mir an! name=string:SVM_1_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 1549] blockName=string:SVM_1_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1550] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1551] subType=enum:0 text=string:Du hättest auf mich hören sollen! name=string:SVM_1_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 1552] blockName=string:SVM_1_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1553] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1554] subType=enum:0 text=string:Und jetzt mach, dass du hier rauskommst! name=string:SVM_1_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 1555] blockName=string:SVM_1_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1556] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1557] subType=enum:0 text=string:Und dass ich dich nie wieder da drin erwische! name=string:SVM_1_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 1558] blockName=string:SVM_1_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1559] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1560] subType=enum:0 text=string:Hier wird nicht gekämpft, klar!? Lass dir das eine Lehre sein! name=string:SVM_1_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 1561] blockName=string:SVM_1_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1562] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1563] subType=enum:0 text=string:Lass mich bloß in Ruhe! name=string:SVM_1_SpareMe.WAV [] [] [] [% zCCSBlock 0 1564] blockName=string:SVM_1_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1565] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1566] subType=enum:0 text=string:Scheiße! Nichts wie weg! name=string:SVM_1_RunAway.WAV [] [] [] [% zCCSBlock 0 1567] blockName=string:SVM_1_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1568] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1569] subType=enum:0 text=string:ALARM! name=string:SVM_1_Alarm.WAV [] [] [] [% zCCSBlock 0 1570] blockName=string:SVM_1_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1571] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1572] subType=enum:0 text=string:WACHE! name=string:SVM_1_Guards.WAV [] [] [] [% zCCSBlock 0 1573] blockName=string:SVM_1_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1574] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1575] subType=enum:0 text=string:Hilfe! name=string:SVM_1_Help.WAV [] [] [] [% zCCSBlock 0 1576] blockName=string:SVM_1_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1577] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1578] subType=enum:0 text=string:(ruft zu) Gut gemacht - ein Drecksvieh weniger! name=string:SVM_1_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 1579] blockName=string:SVM_1_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1580] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1581] subType=enum:0 text=string:(ruft) Ja, mach das Schwein fertig! name=string:SVM_1_GoodKill.WAV [] [] [] [% zCCSBlock 0 1582] blockName=string:SVM_1_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1583] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1584] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_1_NOTNOW.WAV [] [] [] [% zCCSBlock 0 1585] blockName=string:SVM_1_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1586] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1587] subType=enum:0 text=string:(ruft laut) Bleib stehen, du Lump! name=string:SVM_1_RunCoward.WAV [] [] [] [% zCCSBlock 0 1588] blockName=string:SVM_1_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1589] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1590] subType=enum:0 text=string:Raus hier! name=string:SVM_1_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 1591] blockName=string:SVM_1_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1592] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1593] subType=enum:0 text=string:Was suchst du hier!? Geh! name=string:SVM_1_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 1594] blockName=string:SVM_1_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1595] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1596] subType=enum:0 text=string:Ja, mach, dass du wegkommst! name=string:SVM_1_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 1597] blockName=string:SVM_1_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1598] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1599] subType=enum:0 text=string:Hey du! Was schleichst du da rum. name=string:SVM_1_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 1600] blockName=string:SVM_1_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1601] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1602] subType=enum:0 text=string:(wacht auf) Verdammt, was ist los? name=string:SVM_1_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 1603] blockName=string:SVM_1_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1604] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1605] subType=enum:0 text=string:Gold! Das ist schon mal meins ... name=string:SVM_1_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 1606] blockName=string:SVM_1_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1607] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1608] subType=enum:0 text=string:Der Mistkerl hat noch nicht mal Gold dabei. name=string:SVM_1_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 1609] blockName=string:SVM_1_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1610] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1611] subType=enum:0 text=string:Deine Waffe nehm' ich mal lieber mit. name=string:SVM_1_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 1612] blockName=string:DIA_Addon_Riordian_Teach_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1613] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1614] subType=enum:0 text=string:Zeig mir, wie ich mein Irrlicht unterrichte. name=string:DIA_Addon_Riordian_Teach_15_00.WAV [] [] [] [% zCCSBlock 0 1615] blockName=string:SVM_1_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1616] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1617] subType=enum:0 text=string:(warnt) Hey! Pass auf! name=string:SVM_1_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 1618] blockName=string:DIA_Addon_Riordian_Teach_WISPSKILL_X_10_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1619] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1620] subType=enum:0 text=string:Nun kann dein Irrlicht schon einige Dinge mehr finden, die dir nützen. name=string:DIA_Addon_Riordian_Teach_WISPSKILL_X_10_00.WAV [] [] [] [% zCCSBlock 0 1621] blockName=string:SVM_1_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1622] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1623] subType=enum:0 text=string:(aggressiv) Hast du immer noch nicht genug?! name=string:SVM_1_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 1624] blockName=string:SVM_1_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1625] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1626] subType=enum:0 text=string:Geh bloß weg mit deiner Magie! name=string:SVM_1_StopMagic.WAV [] [] [] [% zCCSBlock 0 1627] blockName=string:SVM_1_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1628] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1629] subType=enum:0 text=string:Weg mit der Magie! Hörst du schlecht!? name=string:SVM_1_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 1630] blockName=string:SVM_1_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1631] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1632] subType=enum:0 text=string:Weg mit der Waffe! name=string:SVM_1_WeaponDown.WAV [] [] [] [% zCCSBlock 0 1633] blockName=string:SVM_1_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1634] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1635] subType=enum:0 text=string:Hörst du schlecht? Ich sagte: Weg mit der Waffe! name=string:SVM_1_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 1636] blockName=string:SVM_1_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1637] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1638] subType=enum:0 text=string:Na bitte, geht doch! name=string:SVM_1_WiseMove.WAV [] [] [] [% zCCSBlock 0 1639] blockName=string:DIA_Addon_Riordian_Teach1_10_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1640] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1641] subType=enum:0 text=string:Dein Irrlicht sucht nun nach allen Gegenständen, die sich zu finden lohnen. Ich kann dir nichts mehr zeigen. name=string:DIA_Addon_Riordian_Teach1_10_00.WAV [] [] [] [% zCCSBlock 0 1642] blockName=string:SVM_1_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1643] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1644] subType=enum:0 text=string:(zu sich selbst) Darüber reden wir noch ... name=string:SVM_1_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 1645] blockName=string:DIA_Addon_Riordian_Teach2_10_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1646] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1647] subType=enum:0 text=string:Wonach soll dein Irrlicht denn suchen? name=string:DIA_Addon_Riordian_Teach2_10_00.WAV [] [] [] [% zCCSBlock 0 1648] blockName=string:SVM_1_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1649] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1650] subType=enum:0 text=string:(zu sich selbst) Oh, mein Schädel ... name=string:SVM_1_OhMyHead.WAV [] [] [] [% zCCSBlock 0 1651] blockName=string:SVM_1_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1652] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1653] subType=enum:0 text=string:(gierig) Jetzt geht's zur Sache! name=string:SVM_1_TheresAFight.WAV [] [] [] [% zCCSBlock 0 1654] blockName=string:SVM_1_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1655] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1656] subType=enum:0 text=string:(bestürzt) Die hauen sich den Schädel ein ... name=string:SVM_1_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 1657] blockName=string:SVM_1_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1658] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1659] subType=enum:0 text=string:(böse lachend) Das hat er verdient. name=string:SVM_1_GoodVictory.WAV [] [] [] [% zCCSBlock 0 1660] blockName=string:SVM_1_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1661] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1662] subType=enum:0 text=string:(anerkennend) Gar nicht so übel ... name=string:SVM_1_NotBad.WAV [] [] [] [% zCCSBlock 0 1663] blockName=string:SVM_1_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1664] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1665] subType=enum:0 text=string:(zu sich selbst) Was für ein brutaler Kerl ... name=string:SVM_1_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 1666] blockName=string:SVM_1_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1667] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1668] subType=enum:0 text=string:Ja, so ist's gut! name=string:SVM_1_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 1669] blockName=string:SVM_1_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1670] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1671] subType=enum:0 text=string:Na, mach schon! name=string:SVM_1_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 1672] blockName=string:SVM_1_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1673] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1674] subType=enum:0 text=string:Immer feste drauf! name=string:SVM_1_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 1675] blockName=string:SVM_1_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1676] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1677] subType=enum:0 text=string:Lass dir nichts gefallen! name=string:SVM_1_Ooh01.WAV [] [] [] [% zCCSBlock 0 1678] blockName=string:SVM_1_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1679] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1680] subType=enum:0 text=string:Den wirst du ja wohl schaffen! name=string:SVM_1_Ooh02.WAV [] [] [] [% zCCSBlock 0 1681] blockName=string:SVM_1_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1682] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1683] subType=enum:0 text=string:Das gibt's doch gar nicht! name=string:SVM_1_Ooh03.WAV [] [] [] [% zCCSBlock 0 1684] blockName=string:SVM_1_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1685] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1686] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_1_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 1687] blockName=string:SVM_1_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1688] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1689] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_1_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 1690] blockName=string:SVM_1_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1691] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1692] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_1_Awake.WAV [] [] [] [% zCCSBlock 0 1693] blockName=string:SVM_1_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1694] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1695] subType=enum:0 text=string:Ich hörte, du warst beim Kommandanten und hast die Sache wieder in Ordnung gebracht. name=string:SVM_1_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 1696] blockName=string:SVM_1_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1697] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1698] subType=enum:0 text=string:Ich hörte, du warst bei Vater Parlan und hast Buße getan. name=string:SVM_1_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 1699] blockName=string:SVM_1_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1700] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1701] subType=enum:0 text=string:Ich hörte, du warst bei Lee und hast die Sache wieder in Ordnung gebracht. name=string:SVM_1_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 1702] blockName=string:SVM_1_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1703] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1704] subType=enum:0 text=string:Das ist gut. name=string:SVM_1_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 1705] blockName=string:SVM_1_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1706] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1707] subType=enum:0 text=string:Einfach unsere Schafe zu schlachten! Mach, dass du hier wegkommst! name=string:SVM_1_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 1708] blockName=string:SVM_1_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1709] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1710] subType=enum:0 text=string:Mit miesen Schlägern rede ich nicht! name=string:SVM_1_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 1711] blockName=string:SVM_1_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1712] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1713] subType=enum:0 text=string:Geh mir aus den Augen, dreckiger Dieb! name=string:SVM_1_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 1714] blockName=string:SVM_1_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1715] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1716] subType=enum:0 text=string:Du bist eine Schande für deinen Orden! Lord Hagen wird toben vor Wut! name=string:SVM_1_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 1717] blockName=string:SVM_1_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1718] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1719] subType=enum:0 text=string:Du bist eine Schande für die Stadtwache! Lord Andre wird dir das sicher austreiben! name=string:SVM_1_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 1720] blockName=string:SVM_1_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1721] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1722] subType=enum:0 text=string:Lord Andre wird von deiner Tat erfahren! name=string:SVM_1_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 1723] blockName=string:SVM_1_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1724] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1725] subType=enum:0 text=string:Dein Frevel wird Vater Parlan sicherlich nicht erfreuen! name=string:SVM_1_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 1726] blockName=string:SVM_1_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1727] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1728] subType=enum:0 text=string:Lee wird dir die Hammelbeine lang ziehen! Wirst schon sehen, was du davon hast! name=string:SVM_1_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 1729] blockName=string:SVM_1_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1730] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1731] subType=enum:0 text=string:Kommandant Garond wird dich zur Rechenschaft ziehen! name=string:SVM_1_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 1732] blockName=string:SVM_1_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1733] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1734] subType=enum:0 text=string:Ist ja schon gut, du hast gewonnen. Was willst du? name=string:SVM_1_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 1735] blockName=string:SVM_1_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1736] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1737] subType=enum:0 text=string:(selbstgefällig) Muss ich dir noch mal zeigen, wer hier der Herr ist? name=string:SVM_1_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 1738] blockName=string:SVM_1_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1739] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1740] subType=enum:0 text=string:Willst du dich noch mal mit mir anlegen oder was? name=string:SVM_1_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 1741] blockName=string:SVM_1_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1742] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1743] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_1_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 1744] blockName=string:SVM_1_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1745] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1746] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_1_GOLD_950.WAV [] [] [] [% zCCSBlock 0 1747] blockName=string:SVM_1_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1748] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1749] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_1_GOLD_900.WAV [] [] [] [% zCCSBlock 0 1750] blockName=string:SVM_1_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1751] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1752] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_1_GOLD_850.WAV [] [] [] [% zCCSBlock 0 1753] blockName=string:SVM_1_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1754] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1755] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_1_GOLD_800.WAV [] [] [] [% zCCSBlock 0 1756] blockName=string:SVM_1_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1757] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1758] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_1_GOLD_750.WAV [] [] [] [% zCCSBlock 0 1759] blockName=string:SVM_1_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1760] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1761] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_1_GOLD_700.WAV [] [] [] [% zCCSBlock 0 1762] blockName=string:SVM_1_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1763] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1764] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_1_GOLD_650.WAV [] [] [] [% zCCSBlock 0 1765] blockName=string:SVM_1_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1766] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1767] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_1_GOLD_600.WAV [] [] [] [% zCCSBlock 0 1768] blockName=string:SVM_1_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1769] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1770] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_1_GOLD_550.WAV [] [] [] [% zCCSBlock 0 1771] blockName=string:SVM_1_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1772] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1773] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_1_GOLD_500.WAV [] [] [] [% zCCSBlock 0 1774] blockName=string:SVM_1_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1775] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1776] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_1_GOLD_450.WAV [] [] [] [% zCCSBlock 0 1777] blockName=string:SVM_1_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1778] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1779] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_1_GOLD_400.WAV [] [] [] [% zCCSBlock 0 1780] blockName=string:SVM_1_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1781] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1782] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_1_GOLD_350.WAV [] [] [] [% zCCSBlock 0 1783] blockName=string:SVM_1_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1784] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1785] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_1_GOLD_300.WAV [] [] [] [% zCCSBlock 0 1786] blockName=string:SVM_1_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1787] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1788] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_1_GOLD_250.WAV [] [] [] [% zCCSBlock 0 1789] blockName=string:SVM_1_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1790] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1791] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_1_GOLD_200.WAV [] [] [] [% zCCSBlock 0 1792] blockName=string:SVM_1_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1793] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1794] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_1_GOLD_150.WAV [] [] [] [% zCCSBlock 0 1795] blockName=string:SVM_1_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1796] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1797] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_1_GOLD_100.WAV [] [] [] [% zCCSBlock 0 1798] blockName=string:SVM_1_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1799] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1800] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_1_GOLD_90.WAV [] [] [] [% zCCSBlock 0 1801] blockName=string:SVM_1_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1802] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1803] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_1_GOLD_80.WAV [] [] [] [% zCCSBlock 0 1804] blockName=string:SVM_1_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1805] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1806] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_1_GOLD_70.WAV [] [] [] [% zCCSBlock 0 1807] blockName=string:SVM_1_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1808] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1809] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_1_GOLD_60.WAV [] [] [] [% zCCSBlock 0 1810] blockName=string:SVM_1_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1811] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1812] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_1_GOLD_50.WAV [] [] [] [% zCCSBlock 0 1813] blockName=string:SVM_1_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1814] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1815] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_1_GOLD_40.WAV [] [] [] [% zCCSBlock 0 1816] blockName=string:SVM_1_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1817] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1818] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_1_GOLD_30.WAV [] [] [] [% zCCSBlock 0 1819] blockName=string:SVM_1_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1820] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1821] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_1_GOLD_20.WAV [] [] [] [% zCCSBlock 0 1822] blockName=string:SVM_1_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1823] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1824] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_1_GOLD_10.WAV [] [] [] [% zCCSBlock 0 1825] blockName=string:SVM_1_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1826] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1827] subType=enum:0 text=string:... glaubst du wirklich ... name=string:SVM_1_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 1828] blockName=string:SVM_1_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1829] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1830] subType=enum:0 text=string:... möglich ist alles ... name=string:SVM_1_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 1831] blockName=string:SVM_1_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1832] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1833] subType=enum:0 text=string:... das hätte er doch besser wissen müssen ... name=string:SVM_1_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 1834] blockName=string:SVM_1_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1835] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1836] subType=enum:0 text=string:... als ob ich nicht schon genug Probleme hätte ... name=string:SVM_1_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 1837] blockName=string:SVM_1_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1838] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1839] subType=enum:0 text=string:... wer erzählt denn so was ... name=string:SVM_1_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 1840] blockName=string:SVM_1_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1841] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1842] subType=enum:0 text=string:... das gibt doch nur noch mehr Ärger ... name=string:SVM_1_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 1843] blockName=string:SVM_1_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1844] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1845] subType=enum:0 text=string:... man erzählt sich ja so einiges ... name=string:SVM_1_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 1846] blockName=string:SVM_1_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1847] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1848] subType=enum:0 text=string:... ich hätte das nicht gemacht ... name=string:SVM_1_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 1849] blockName=string:SVM_1_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1850] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1851] subType=enum:0 text=string:... das sind doch alles nur Gerüchte ... name=string:SVM_1_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 1852] blockName=string:SVM_1_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1853] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1854] subType=enum:0 text=string:... man muss eben aufpassen, was man so rumerzählt ... name=string:SVM_1_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 1855] blockName=string:SVM_1_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1856] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1857] subType=enum:0 text=string:... das hätte ich dir vorher sagen können ... name=string:SVM_1_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 1858] blockName=string:SVM_1_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1859] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1860] subType=enum:0 text=string:... mich fragt ja keiner ... name=string:SVM_1_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 1861] blockName=string:SVM_1_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1862] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1863] subType=enum:0 text=string:... der arme Kerl kann einem Leid tun ... name=string:SVM_1_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 1864] blockName=string:SVM_1_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1865] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1866] subType=enum:0 text=string:... das ist doch nichts Neues ... name=string:SVM_1_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 1867] blockName=string:SVM_1_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1868] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1869] subType=enum:0 text=string:... das liegt doch auf der Hand ... name=string:SVM_1_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 1870] blockName=string:SVM_1_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1871] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1872] subType=enum:0 text=string:... mich brauchst du das nicht zu fragen ... name=string:SVM_1_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 1873] blockName=string:SVM_1_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1874] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1875] subType=enum:0 text=string:... das kann ja nicht ewig so weitergehen ... name=string:SVM_1_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 1876] blockName=string:SVM_1_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1877] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1878] subType=enum:0 text=string:... meine Meinung kennst du ja schon ... name=string:SVM_1_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 1879] blockName=string:SVM_1_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1880] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1881] subType=enum:0 text=string:... genau das hab ich auch gesagt ... name=string:SVM_1_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 1882] blockName=string:SVM_1_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1883] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1884] subType=enum:0 text=string:... daran wird sich nie etwas ändern ... name=string:SVM_1_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 1885] blockName=string:SVM_1_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1886] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1887] subType=enum:0 text=string:... warum erfahre ich das erst jetzt ... name=string:SVM_1_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 1888] blockName=string:SVM_1_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1889] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1890] subType=enum:0 text=string:... lass uns mal abwarten, was daraus wird ... name=string:SVM_1_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 1891] blockName=string:SVM_1_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1892] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1893] subType=enum:0 text=string:... einige Probleme erledigen sich von selbst ... name=string:SVM_1_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 1894] blockName=string:SVM_1_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1895] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1896] subType=enum:0 text=string:... ich kann das nicht mehr hören ... name=string:SVM_1_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 1897] blockName=string:SVM_1_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1898] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1899] subType=enum:0 text=string:... der war doch sturzbetrunken ... name=string:SVM_1_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 1900] blockName=string:SVM_1_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1901] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1902] subType=enum:0 text=string:... mit mir kann man so was nicht machen ... name=string:SVM_1_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 1903] blockName=string:SVM_1_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1904] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1905] subType=enum:0 text=string:... alle sind gerannt wie die Hasen, ich war ganz allein ... name=string:SVM_1_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 1906] blockName=string:SVM_1_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1907] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1908] subType=enum:0 text=string:... so steht es in den heiligen Schriften ... name=string:SVM_1_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 1909] blockName=string:SVM_1_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1910] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1911] subType=enum:0 text=string:... ich handle stets in Innos' Namen ... name=string:SVM_1_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 1912] blockName=string:SVM_1_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1913] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1914] subType=enum:0 text=string:... niemand darf gegen die göttliche Ordnung verstoßen ... name=string:SVM_1_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 1915] blockName=string:SVM_1_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1916] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1917] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_1_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 1918] blockName=string:SVM_1_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1919] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1920] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_1_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 1921] blockName=string:SVM_1_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1922] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1923] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_1_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 1924] blockName=string:SVM_1_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1925] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1926] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_1_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 1927] blockName=string:SVM_1_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1928] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1929] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_1_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 1930] blockName=string:SVM_1_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1931] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1932] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_1_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 1933] blockName=string:SVM_1_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1934] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1935] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_1_TEMPEL.WAV [] [] [] [% zCCSBlock 0 1936] blockName=string:SVM_1_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1937] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1938] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_1_MARKT.WAV [] [] [] [% zCCSBlock 0 1939] blockName=string:SVM_1_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1940] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1941] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_1_GALGEN.WAV [] [] [] [% zCCSBlock 0 1942] blockName=string:SVM_1_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1943] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1944] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_1_KASERNE.WAV [] [] [] [% zCCSBlock 0 1945] blockName=string:SVM_1_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1946] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1947] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_1_HAFEN.WAV [] [] [] [% zCCSBlock 0 1948] blockName=string:SVM_1_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1949] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1950] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_1_WHERETO.WAV [] [] [] [% zCCSBlock 0 1951] blockName=string:SVM_1_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1952] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1953] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_1_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 1954] blockName=string:SVM_1_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1955] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1956] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_1_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 1957] blockName=string:SVM_1_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1958] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1959] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_1_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 1960] blockName=string:SVM_1_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1961] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1962] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_1_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 1963] blockName=string:SVM_1_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1964] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1965] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_1_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 1966] blockName=string:SVM_1_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1967] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1968] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_1_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 1969] blockName=string:SVM_1_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1970] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1971] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbei gehst, kommst du zum Galgenplatz. name=string:SVM_1_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 1972] blockName=string:SVM_1_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1973] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1974] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlang gehst, kommst du zum Tempel. name=string:SVM_1_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 1975] blockName=string:SVM_1_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1976] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1977] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_1_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 1978] blockName=string:SVM_1_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1979] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1980] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_1_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 1981] blockName=string:SVM_1_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1982] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1983] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_1_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 1984] blockName=string:SVM_1_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1985] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1986] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_1_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 1987] blockName=string:SVM_1_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1988] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1989] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_1_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 1990] blockName=string:SVM_1_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1991] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1992] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_1_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 1993] blockName=string:SVM_1_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1994] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1995] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_1_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 1996] blockName=string:SVM_1_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 1997] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 1998] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_1_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 1999] blockName=string:SVM_1_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2000] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2001] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_1_Dead.WAV [] [] [] [% zCCSBlock 0 2002] blockName=string:SVM_1_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2003] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2004] subType=enum:0 text=string:Aargh name=string:SVM_1_Aargh_1.WAV [] [] [] [% zCCSBlock 0 2005] blockName=string:SVM_1_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2006] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2007] subType=enum:0 text=string:Aargh name=string:SVM_1_Aargh_2.WAV [] [] [] [% zCCSBlock 0 2008] blockName=string:SVM_1_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2009] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2010] subType=enum:0 text=string:Aargh name=string:SVM_1_Aargh_3.WAV [] [] [] [% zCCSBlock 0 2011] blockName=string:SVM_1_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2012] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2013] subType=enum:0 text=string:Das ist nicht deine Kleidung. Ich rede nicht mit dir. name=string:SVM_1_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 2014] blockName=string:SVM_1_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2015] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2016] subType=enum:0 text=string:Wie läufst du denn rum? Zieh dir was Vernünftiges an. name=string:SVM_1_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 2017] blockName=string:SVM_1_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2018] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2019] subType=enum:0 text=string:Du bist Soldat! Kleide dich entsprechend. name=string:SVM_1_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 2020] blockName=string:SVM_1_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2021] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2022] subType=enum:0 text=string:Deine Kleidung ist unserem Orden nicht angemessen. Zieh dich um. name=string:SVM_1_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 2023] blockName=string:SVM_1_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2024] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2025] subType=enum:0 text=string:Hast ja noch nicht mal 'ne Rüstung. Verschwinde! name=string:SVM_1_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 2026] blockName=string:SVM_1_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2027] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2028] subType=enum:0 text=string:Stirb, du dreckiger Bandit! name=string:SVM_1_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 2029] blockName=string:SVM_1_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2030] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2031] subType=enum:0 text=string:Piratenpack! name=string:SVM_1_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 2032] blockName=string:SVM_3_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2033] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2034] subType=enum:0 text=string:Für den König! name=string:SVM_3_MILGreetings.WAV [] [] [] [% zCCSBlock 0 2035] blockName=string:SVM_3_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2036] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2037] subType=enum:0 text=string:Für Innos! name=string:SVM_3_PALGreetings.WAV [] [] [] [% zCCSBlock 0 2038] blockName=string:SVM_3_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2039] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2040] subType=enum:0 text=string:So ein Mistwetter! name=string:SVM_3_Weather.WAV [] [] [] [% zCCSBlock 0 2041] blockName=string:SVM_3_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2042] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2043] subType=enum:0 text=string:Aber jetzt krieg ich dich! name=string:SVM_3_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 2044] blockName=string:SVM_3_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2045] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2046] subType=enum:0 text=string:Ich mach dich fertig! name=string:SVM_3_DieEnemy.WAV [] [] [] [% zCCSBlock 0 2047] blockName=string:SVM_3_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2048] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2049] subType=enum:0 text=string:Da ist wieder eins von diesen Drecksviechern! name=string:SVM_3_DieMonster.WAV [] [] [] [% zCCSBlock 0 2050] blockName=string:SVM_3_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2051] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2052] subType=enum:0 text=string:Na warte, du dreckiger Dieb! name=string:SVM_3_DirtyThief.WAV [] [] [] [% zCCSBlock 0 2053] blockName=string:SVM_3_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2054] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2055] subType=enum:0 text=string:Finger weg da! name=string:SVM_3_HandsOff.WAV [] [] [] [% zCCSBlock 0 2056] blockName=string:SVM_3_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2057] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2058] subType=enum:0 text=string:Der Mistkerl schlachtet unsere Schafe! name=string:SVM_3_SheepKiller.WAV [] [] [] [% zCCSBlock 0 2059] blockName=string:SVM_3_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2060] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2061] subType=enum:0 text=string:Das verdammte Mistvieh frisst unsere Schafe! name=string:SVM_3_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 2062] blockName=string:SVM_3_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2063] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2064] subType=enum:0 text=string:Mörder! name=string:SVM_3_YouMurderer.WAV [] [] [] [% zCCSBlock 0 2065] blockName=string:SVM_3_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2066] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2067] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_3_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 2068] blockName=string:SVM_3_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2069] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2070] subType=enum:0 text=string:Na warte, du Mistkerl! name=string:SVM_3_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 2071] blockName=string:SVM_3_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2072] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2073] subType=enum:0 text=string:Du hast es so gewollt! name=string:SVM_3_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 2074] blockName=string:SVM_3_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2075] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2076] subType=enum:0 text=string:Du willst nicht gehen? Na gut! name=string:SVM_3_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 2077] blockName=string:SVM_3_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2078] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2079] subType=enum:0 text=string:Was hattest du da drin zu suchen? name=string:SVM_3_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 2080] blockName=string:SVM_3_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2081] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2082] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_3_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 2083] blockName=string:SVM_3_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2084] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2085] subType=enum:0 text=string:Stirb, Mistkerl! name=string:SVM_3_KillEnemy.WAV [] [] [] [% zCCSBlock 0 2086] blockName=string:SVM_3_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2087] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2088] subType=enum:0 text=string:Das hast du verdient, Mistkerl! name=string:SVM_3_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 2089] blockName=string:SVM_3_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2090] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2091] subType=enum:0 text=string:Ein Mistvieh weniger! name=string:SVM_3_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 2092] blockName=string:SVM_3_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2093] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2094] subType=enum:0 text=string:Versuch nie wieder, mich zu bestehlen! name=string:SVM_3_ThiefDown.WAV [] [] [] [% zCCSBlock 0 2095] blockName=string:SVM_3_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2096] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2097] subType=enum:0 text=string:Lass in Zukunft die Finger von Sachen, an denen du nichts zu suchen hast! name=string:SVM_3_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 2098] blockName=string:SVM_3_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2099] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2100] subType=enum:0 text=string:Tu das nie wieder! Das sind unsere Schafe! name=string:SVM_3_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 2101] blockName=string:SVM_3_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2102] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2103] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_3_KillMurderer.WAV [] [] [] [% zCCSBlock 0 2104] blockName=string:SVM_3_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2105] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2106] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_3_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 2107] blockName=string:SVM_3_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2108] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2109] subType=enum:0 text=string:Leg dich nie wieder mit mir an! name=string:SVM_3_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 2110] blockName=string:SVM_3_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2111] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2112] subType=enum:0 text=string:Du hättest auf mich hören sollen! name=string:SVM_3_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 2113] blockName=string:SVM_3_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2114] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2115] subType=enum:0 text=string:Und jetzt sieh zu, dass du hier verschwindest! name=string:SVM_3_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 2116] blockName=string:SVM_3_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2117] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2118] subType=enum:0 text=string:Und lass dich ja nie wieder da drinnen erwischen! name=string:SVM_3_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 2119] blockName=string:SVM_3_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2120] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2121] subType=enum:0 text=string:Hier wird nicht gekämpft, klar!? Lass dir das eine Lehre sein! name=string:SVM_3_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 2122] blockName=string:SVM_3_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2123] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2124] subType=enum:0 text=string:Tu mir nichts! name=string:SVM_3_SpareMe.WAV [] [] [] [% zCCSBlock 0 2125] blockName=string:SVM_3_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2126] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2127] subType=enum:0 text=string:Ach du Scheiße! name=string:SVM_3_RunAway.WAV [] [] [] [% zCCSBlock 0 2128] blockName=string:SVM_3_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2129] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2130] subType=enum:0 text=string:ALARM! name=string:SVM_3_Alarm.WAV [] [] [] [% zCCSBlock 0 2131] blockName=string:SVM_3_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2132] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2133] subType=enum:0 text=string:WACHE! name=string:SVM_3_Guards.WAV [] [] [] [% zCCSBlock 0 2134] blockName=string:SVM_3_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2135] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2136] subType=enum:0 text=string:Hilfe! name=string:SVM_3_Help.WAV [] [] [] [% zCCSBlock 0 2137] blockName=string:SVM_3_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2138] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2139] subType=enum:0 text=string:(ruft zu) Gut gemacht - ein Drecksvieh weniger! name=string:SVM_3_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 2140] blockName=string:SVM_3_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2141] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2142] subType=enum:0 text=string:(ruft) Ja, mach das Schwein fertig! name=string:SVM_3_GoodKill.WAV [] [] [] [% zCCSBlock 0 2143] blockName=string:SVM_3_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2144] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2145] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_3_NOTNOW.WAV [] [] [] [% zCCSBlock 0 2146] blockName=string:SVM_3_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2147] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2148] subType=enum:0 text=string:(ruft laut) Ja! Renn, so schnell du kannst! name=string:SVM_3_RunCoward.WAV [] [] [] [% zCCSBlock 0 2149] blockName=string:SVM_3_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2150] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2151] subType=enum:0 text=string:Raus hier! name=string:SVM_3_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 2152] blockName=string:SVM_3_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2153] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2154] subType=enum:0 text=string:Was suchst du hier!? Geh! name=string:SVM_3_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 2155] blockName=string:SVM_3_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2156] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2157] subType=enum:0 text=string:Ja, mach dass du wegkommst! name=string:SVM_3_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 2158] blockName=string:SVM_3_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2159] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2160] subType=enum:0 text=string:Hey du! Was schleichst du da rum. name=string:SVM_3_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 2161] blockName=string:SVM_3_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2162] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2163] subType=enum:0 text=string:(wacht auf) Verdammt, was ist los? name=string:SVM_3_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 2164] blockName=string:SVM_3_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2165] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2166] subType=enum:0 text=string:Danke für das Gold, du Held! name=string:SVM_3_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 2167] blockName=string:SVM_3_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2168] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2169] subType=enum:0 text=string:Du arme Wurst, hast ja nicht mal Gold dabei! name=string:SVM_3_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 2170] blockName=string:SVM_3_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2171] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2172] subType=enum:0 text=string:Die Waffe nehm ich mal besser an mich! name=string:SVM_3_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 2173] blockName=string:SVM_3_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2174] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2175] subType=enum:0 text=string:(warnt) Pass auf! Noch mal, und ich verpass dir eine. name=string:SVM_3_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 2176] blockName=string:SVM_3_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2177] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2178] subType=enum:0 text=string:Hast du immer noch nicht genug?! name=string:SVM_3_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 2179] blockName=string:SVM_3_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2180] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2181] subType=enum:0 text=string:Hör auf mit dieser Magie-Scheiße! name=string:SVM_3_StopMagic.WAV [] [] [] [% zCCSBlock 0 2182] blockName=string:SVM_3_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2183] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2184] subType=enum:0 text=string:Willst du Schläge? Hör sofort damit auf!!! name=string:SVM_3_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 2185] blockName=string:SVM_3_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2186] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2187] subType=enum:0 text=string:Steck die Waffe weg! name=string:SVM_3_WeaponDown.WAV [] [] [] [% zCCSBlock 0 2188] blockName=string:SVM_3_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2189] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2190] subType=enum:0 text=string:Steck endlich die Scheißwaffe weg! name=string:SVM_3_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 2191] blockName=string:SVM_3_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2192] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2193] subType=enum:0 text=string:Kluges Kerlchen! name=string:SVM_3_WiseMove.WAV [] [] [] [% zCCSBlock 0 2194] blockName=string:SVM_3_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2195] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2196] subType=enum:0 text=string:(zu sich selbst) Das nächste Mal werden wir ja sehen ... name=string:SVM_3_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 2197] blockName=string:SVM_3_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2198] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2199] subType=enum:0 text=string:(zu sich selbst) Oh Mann, mein Kopf ... name=string:SVM_3_OhMyHead.WAV [] [] [] [% zCCSBlock 0 2200] blockName=string:SVM_3_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2201] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2202] subType=enum:0 text=string:(gierig) Ah, ein Kampf! name=string:SVM_3_TheresAFight.WAV [] [] [] [% zCCSBlock 0 2203] blockName=string:SVM_3_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2204] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2205] subType=enum:0 text=string:(bestürzt) Mein Gott, ein Kampf! name=string:SVM_3_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 2206] blockName=string:SVM_3_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2207] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2208] subType=enum:0 text=string:(böse lachend) Dem hast du's gezeigt! name=string:SVM_3_GoodVictory.WAV [] [] [] [% zCCSBlock 0 2209] blockName=string:SVM_3_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2210] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2211] subType=enum:0 text=string:(anerkennend) Nicht schlecht ... name=string:SVM_3_NotBad.WAV [] [] [] [% zCCSBlock 0 2212] blockName=string:SVM_3_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2213] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2214] subType=enum:0 text=string:(zu sich selbst) Mein Gott! Wie brutal ... name=string:SVM_3_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 2215] blockName=string:SVM_3_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2216] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2217] subType=enum:0 text=string:Schlag zu! name=string:SVM_3_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 2218] blockName=string:SVM_3_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2219] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2220] subType=enum:0 text=string:Gib alles! name=string:SVM_3_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 2221] blockName=string:SVM_3_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2222] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2223] subType=enum:0 text=string:Zeig's ihm! name=string:SVM_3_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 2224] blockName=string:SVM_3_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2225] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2226] subType=enum:0 text=string:Bleib dran! name=string:SVM_3_Ooh01.WAV [] [] [] [% zCCSBlock 0 2227] blockName=string:SVM_3_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2228] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2229] subType=enum:0 text=string:Vorsicht! name=string:SVM_3_Ooh02.WAV [] [] [] [% zCCSBlock 0 2230] blockName=string:SVM_3_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2231] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2232] subType=enum:0 text=string:Oh! Der hat gesessen! name=string:SVM_3_Ooh03.WAV [] [] [] [% zCCSBlock 0 2233] blockName=string:SVM_3_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2234] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2235] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_3_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 2236] blockName=string:SVM_3_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2237] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2238] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_3_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 2239] blockName=string:SVM_3_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2240] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2241] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_3_Awake.WAV [] [] [] [% zCCSBlock 0 2242] blockName=string:SVM_3_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2243] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2244] subType=enum:0 text=string:Du warst also beim Kommandanten und hast die Sache wieder in Ordnung gebracht. name=string:SVM_3_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 2245] blockName=string:SVM_3_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2246] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2247] subType=enum:0 text=string:Du warst also bei Vater Parlan und hast Buße getan. name=string:SVM_3_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 2248] blockName=string:SVM_3_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2249] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2250] subType=enum:0 text=string:Du warst also bei Lee und hast die Sache wieder in Ordnung gebracht. name=string:SVM_3_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 2251] blockName=string:SVM_3_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2252] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2253] subType=enum:0 text=string:Das ist gut. name=string:SVM_3_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 2254] blockName=string:SVM_3_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2255] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2256] subType=enum:0 text=string:Einfach unsere Schafe zu schlachten! name=string:SVM_3_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 2257] blockName=string:SVM_3_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2258] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2259] subType=enum:0 text=string:Lass mich in Ruhe, du brutaler Mistkerl! name=string:SVM_3_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 2260] blockName=string:SVM_3_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2261] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2262] subType=enum:0 text=string:Lass mich in Ruhe, du mieser kleiner Dieb! name=string:SVM_3_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 2263] blockName=string:SVM_3_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2264] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2265] subType=enum:0 text=string:Du bist eine Schande für deinen Orden! Warte, bis Lord Hagen davon hört! name=string:SVM_3_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 2266] blockName=string:SVM_3_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2267] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2268] subType=enum:0 text=string:Du bist eine Schande für die Stadtwache! Warte, bis Lord Andre davon hört! name=string:SVM_3_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 2269] blockName=string:SVM_3_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2270] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2271] subType=enum:0 text=string:Warte, bis Lord Andre davon hört. name=string:SVM_3_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 2272] blockName=string:SVM_3_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2273] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2274] subType=enum:0 text=string:Warte, bis Vater Parlan davon hört! name=string:SVM_3_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 2275] blockName=string:SVM_3_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2276] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2277] subType=enum:0 text=string:Warte, bis Lee davon hört ... name=string:SVM_3_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 2278] blockName=string:SVM_3_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2279] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2280] subType=enum:0 text=string:Warte, bis Kommandant Garond davon hört! name=string:SVM_3_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 2281] blockName=string:SVM_3_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2282] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2283] subType=enum:0 text=string:Okay, okay, du bist der Bessere von uns beiden! Was willst du? name=string:SVM_3_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 2284] blockName=string:SVM_3_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2285] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2286] subType=enum:0 text=string:(selbstgefällig) Ich nehme an, du hast mittlerweile begriffen, wer von uns beiden der Stärkere ist ... Was willst du? name=string:SVM_3_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 2287] blockName=string:SVM_3_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2288] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2289] subType=enum:0 text=string:Ich dachte, du wolltest dich mit mir anlegen. Hast du's dir anders überlegt? Willst doch lieber REDEN, was? (lacht) name=string:SVM_3_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 2290] blockName=string:SVM_3_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2291] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2292] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_3_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 2293] blockName=string:SVM_3_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2294] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2295] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_3_GOLD_950.WAV [] [] [] [% zCCSBlock 0 2296] blockName=string:SVM_3_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2297] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2298] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_3_GOLD_900.WAV [] [] [] [% zCCSBlock 0 2299] blockName=string:SVM_3_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2300] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2301] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_3_GOLD_850.WAV [] [] [] [% zCCSBlock 0 2302] blockName=string:SVM_3_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2303] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2304] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_3_GOLD_800.WAV [] [] [] [% zCCSBlock 0 2305] blockName=string:SVM_3_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2306] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2307] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_3_GOLD_750.WAV [] [] [] [% zCCSBlock 0 2308] blockName=string:SVM_3_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2309] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2310] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_3_GOLD_700.WAV [] [] [] [% zCCSBlock 0 2311] blockName=string:SVM_3_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2312] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2313] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_3_GOLD_650.WAV [] [] [] [% zCCSBlock 0 2314] blockName=string:SVM_3_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2315] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2316] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_3_GOLD_600.WAV [] [] [] [% zCCSBlock 0 2317] blockName=string:SVM_3_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2318] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2319] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_3_GOLD_550.WAV [] [] [] [% zCCSBlock 0 2320] blockName=string:SVM_3_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2321] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2322] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_3_GOLD_500.WAV [] [] [] [% zCCSBlock 0 2323] blockName=string:SVM_3_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2324] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2325] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_3_GOLD_450.WAV [] [] [] [% zCCSBlock 0 2326] blockName=string:SVM_3_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2327] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2328] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_3_GOLD_400.WAV [] [] [] [% zCCSBlock 0 2329] blockName=string:SVM_3_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2330] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2331] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_3_GOLD_350.WAV [] [] [] [% zCCSBlock 0 2332] blockName=string:SVM_3_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2333] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2334] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_3_GOLD_300.WAV [] [] [] [% zCCSBlock 0 2335] blockName=string:SVM_3_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2336] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2337] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_3_GOLD_250.WAV [] [] [] [% zCCSBlock 0 2338] blockName=string:SVM_3_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2339] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2340] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_3_GOLD_200.WAV [] [] [] [% zCCSBlock 0 2341] blockName=string:SVM_3_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2342] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2343] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_3_GOLD_150.WAV [] [] [] [% zCCSBlock 0 2344] blockName=string:SVM_3_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2345] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2346] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_3_GOLD_100.WAV [] [] [] [% zCCSBlock 0 2347] blockName=string:SVM_3_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2348] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2349] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_3_GOLD_90.WAV [] [] [] [% zCCSBlock 0 2350] blockName=string:SVM_3_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2351] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2352] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_3_GOLD_80.WAV [] [] [] [% zCCSBlock 0 2353] blockName=string:SVM_3_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2354] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2355] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_3_GOLD_70.WAV [] [] [] [% zCCSBlock 0 2356] blockName=string:SVM_3_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2357] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2358] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_3_GOLD_60.WAV [] [] [] [% zCCSBlock 0 2359] blockName=string:SVM_3_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2360] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2361] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_3_GOLD_50.WAV [] [] [] [% zCCSBlock 0 2362] blockName=string:SVM_3_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2363] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2364] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_3_GOLD_40.WAV [] [] [] [% zCCSBlock 0 2365] blockName=string:SVM_3_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2366] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2367] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_3_GOLD_30.WAV [] [] [] [% zCCSBlock 0 2368] blockName=string:SVM_3_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2369] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2370] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_3_GOLD_20.WAV [] [] [] [% zCCSBlock 0 2371] blockName=string:SVM_3_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2372] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2373] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_3_GOLD_10.WAV [] [] [] [% zCCSBlock 0 2374] blockName=string:SVM_3_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2375] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2376] subType=enum:0 text=string:... glaubst du wirklich ... name=string:SVM_3_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 2377] blockName=string:SVM_3_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2378] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2379] subType=enum:0 text=string:... möglich ist alles ... name=string:SVM_3_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 2380] blockName=string:SVM_3_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2381] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2382] subType=enum:0 text=string:... das hätte er doch besser wissen müssen ... name=string:SVM_3_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 2383] blockName=string:SVM_3_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2384] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2385] subType=enum:0 text=string:... als ob ich nicht schon genug Probleme hätte ... name=string:SVM_3_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 2386] blockName=string:SVM_3_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2387] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2388] subType=enum:0 text=string:... wer erzählt denn so was ... name=string:SVM_3_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 2389] blockName=string:SVM_3_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2390] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2391] subType=enum:0 text=string:... das gibt doch nur noch mehr Ärger ... name=string:SVM_3_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 2392] blockName=string:SVM_3_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2393] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2394] subType=enum:0 text=string:... man erzählt sich ja so einiges ... name=string:SVM_3_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 2395] blockName=string:SVM_3_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2396] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2397] subType=enum:0 text=string:... ich hätte das nicht gedacht ... name=string:SVM_3_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 2398] blockName=string:SVM_3_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2399] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2400] subType=enum:0 text=string:... das sind doch alles nur Gerüchte ... name=string:SVM_3_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 2401] blockName=string:SVM_3_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2402] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2403] subType=enum:0 text=string:... man muss eben aufpassen, was man so rumerzählt ... name=string:SVM_3_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 2404] blockName=string:SVM_3_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2405] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2406] subType=enum:0 text=string:... das hätte ich dir vorher sagen können ... name=string:SVM_3_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 2407] blockName=string:SVM_3_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2408] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2409] subType=enum:0 text=string:... mich fragt ja keiner ... name=string:SVM_3_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 2410] blockName=string:SVM_3_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2411] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2412] subType=enum:0 text=string:... der arme Kerl kann einem Leid tun ... name=string:SVM_3_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 2413] blockName=string:SVM_3_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2414] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2415] subType=enum:0 text=string:... das ist doch nichts Neues ... name=string:SVM_3_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 2416] blockName=string:SVM_3_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2417] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2418] subType=enum:0 text=string:... das liegt doch auf der Hand ... name=string:SVM_3_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 2419] blockName=string:SVM_3_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2420] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2421] subType=enum:0 text=string:... mich brauchst du das nicht zu fragen ... name=string:SVM_3_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 2422] blockName=string:SVM_3_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2423] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2424] subType=enum:0 text=string:... das kann ja nicht ewig so weitergehen ... name=string:SVM_3_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 2425] blockName=string:SVM_3_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2426] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2427] subType=enum:0 text=string:... meine Meinung kennst du ja schon ... name=string:SVM_3_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 2428] blockName=string:SVM_3_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2429] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2430] subType=enum:0 text=string:... genau das hab ich auch gesagt ... name=string:SVM_3_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 2431] blockName=string:SVM_3_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2432] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2433] subType=enum:0 text=string:... daran wird sich nie etwas ändern ... name=string:SVM_3_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 2434] blockName=string:SVM_3_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2435] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2436] subType=enum:0 text=string:... warum erfahre ich das jetzt erst ... name=string:SVM_3_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 2437] blockName=string:SVM_3_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2438] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2439] subType=enum:0 text=string:... lass uns erstmal abwarten, was daraus wird ... name=string:SVM_3_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 2440] blockName=string:SVM_3_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2441] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2442] subType=enum:0 text=string:... einige Probleme erledigen sich von selbst ... name=string:SVM_3_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 2443] blockName=string:SVM_3_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2444] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2445] subType=enum:0 text=string:... ich kann das nicht mehr hören ... name=string:SVM_3_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 2446] blockName=string:SVM_3_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2447] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2448] subType=enum:0 text=string:... der war doch sturzbetrunken ... name=string:SVM_3_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 2449] blockName=string:SVM_3_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2450] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2451] subType=enum:0 text=string:... mit mir kann man so was nicht machen ... name=string:SVM_3_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 2452] blockName=string:SVM_3_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2453] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2454] subType=enum:0 text=string:... alle sind gerannt wie die Hasen, ich war ganz allein ... name=string:SVM_3_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 2455] blockName=string:SVM_3_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2456] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2457] subType=enum:0 text=string:... so steht es in den heiligen Schriften ... name=string:SVM_3_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 2458] blockName=string:SVM_3_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2459] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2460] subType=enum:0 text=string:... ich handle stets in Innos' Namen ... name=string:SVM_3_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 2461] blockName=string:SVM_3_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2462] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2463] subType=enum:0 text=string:... niemand darf gegen die göttliche Ordnung verstoßen ... name=string:SVM_3_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 2464] blockName=string:SVM_3_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2465] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2466] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_3_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 2467] blockName=string:SVM_3_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2468] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2469] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_3_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 2470] blockName=string:SVM_3_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2471] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2472] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_3_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 2473] blockName=string:SVM_3_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2474] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2475] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_3_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 2476] blockName=string:SVM_3_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2477] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2478] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_3_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 2479] blockName=string:SVM_3_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2480] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2481] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_3_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 2482] blockName=string:SVM_3_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2483] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2484] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_3_TEMPEL.WAV [] [] [] [% zCCSBlock 0 2485] blockName=string:SVM_3_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2486] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2487] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_3_MARKT.WAV [] [] [] [% zCCSBlock 0 2488] blockName=string:SVM_3_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2489] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2490] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_3_GALGEN.WAV [] [] [] [% zCCSBlock 0 2491] blockName=string:SVM_3_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2492] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2493] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_3_KASERNE.WAV [] [] [] [% zCCSBlock 0 2494] blockName=string:SVM_3_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2495] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2496] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_3_HAFEN.WAV [] [] [] [% zCCSBlock 0 2497] blockName=string:SVM_3_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2498] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2499] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_3_WHERETO.WAV [] [] [] [% zCCSBlock 0 2500] blockName=string:SVM_3_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2501] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2502] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_3_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 2503] blockName=string:SVM_3_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2504] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2505] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hoch führt. Dort beginnt die Oberstadt. name=string:SVM_3_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 2506] blockName=string:SVM_3_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2507] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2508] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_3_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 2509] blockName=string:SVM_3_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2510] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2511] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_3_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 2512] blockName=string:SVM_3_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2513] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2514] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_3_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 2515] blockName=string:SVM_3_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2516] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2517] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_3_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 2518] blockName=string:SVM_3_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2519] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2520] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbei gehst, kommst du zum Galgenplatz. name=string:SVM_3_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 2521] blockName=string:SVM_3_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2522] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2523] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlang gehst, kommst du zum Tempel. name=string:SVM_3_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 2524] blockName=string:SVM_3_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2525] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2526] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_3_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 2527] blockName=string:SVM_3_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2528] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2529] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_3_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 2530] blockName=string:SVM_3_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2531] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2532] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_3_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 2533] blockName=string:SVM_3_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2534] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2535] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_3_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 2536] blockName=string:SVM_3_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2537] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2538] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_3_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 2539] blockName=string:SVM_3_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2540] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2541] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_3_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 2542] blockName=string:SVM_3_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2543] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2544] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_3_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 2545] blockName=string:SVM_3_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2546] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2547] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_3_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 2548] blockName=string:SVM_3_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2549] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2550] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_3_Dead.WAV [] [] [] [% zCCSBlock 0 2551] blockName=string:SVM_3_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2552] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2553] subType=enum:0 text=string:Aargh name=string:SVM_3_Aargh_1.WAV [] [] [] [% zCCSBlock 0 2554] blockName=string:SVM_3_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2555] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2556] subType=enum:0 text=string:Aargh name=string:SVM_3_Aargh_2.WAV [] [] [] [% zCCSBlock 0 2557] blockName=string:SVM_3_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2558] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2559] subType=enum:0 text=string:Aargh name=string:SVM_3_Aargh_3.WAV [] [] [] [% zCCSBlock 0 2560] blockName=string:SVM_3_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2561] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2562] subType=enum:0 text=string:Was ist das für Kleidung? Sie passt nicht zu dir. Lass mich in Ruhe. name=string:SVM_3_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 2563] blockName=string:SVM_3_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2564] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2565] subType=enum:0 text=string:Wenn du reden willst, dann zieh dir erst mal was Richtiges an. name=string:SVM_3_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 2566] blockName=string:SVM_3_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2567] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2568] subType=enum:0 text=string:Wir Soldaten tragen unsere Uniform mit Stolz. Zieh dich um. name=string:SVM_3_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 2569] blockName=string:SVM_3_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2570] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2571] subType=enum:0 text=string:In unserem Orden sind alle gleich, deshalb tragen wir auch alle die gleiche Kleidung. Zieh dich um! name=string:SVM_3_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 2572] blockName=string:SVM_3_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2573] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2574] subType=enum:0 text=string:Kommst wohl direkt aus dem Knast. Besorg dir erst mal was zum Anziehen. name=string:SVM_3_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 2575] blockName=string:SVM_3_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2576] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2577] subType=enum:0 text=string:KOMM HER, BANDIT! name=string:SVM_3_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 2578] blockName=string:SVM_3_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2579] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2580] subType=enum:0 text=string:KOMM HER, PIRAT! name=string:SVM_3_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 2581] blockName=string:SVM_4_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2582] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2583] subType=enum:0 text=string:Für den König! name=string:SVM_4_MILGreetings.WAV [] [] [] [% zCCSBlock 0 2584] blockName=string:SVM_4_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2585] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2586] subType=enum:0 text=string:Für Innos! name=string:SVM_4_PALGreetings.WAV [] [] [] [% zCCSBlock 0 2587] blockName=string:SVM_4_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2588] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2589] subType=enum:0 text=string:Scheißwetter! name=string:SVM_4_Weather.WAV [] [] [] [% zCCSBlock 0 2590] blockName=string:SVM_4_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2591] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2592] subType=enum:0 text=string:DU schon wieder! name=string:SVM_4_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 2593] blockName=string:SVM_4_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2594] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2595] subType=enum:0 text=string:Ich mach dich fertig! name=string:SVM_4_DieEnemy.WAV [] [] [] [% zCCSBlock 0 2596] blockName=string:SVM_4_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2597] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2598] subType=enum:0 text=string:Schon wieder eins von diesen Biestern! name=string:SVM_4_DieMonster.WAV [] [] [] [% zCCSBlock 0 2599] blockName=string:SVM_4_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2600] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2601] subType=enum:0 text=string:Du mieser kleiner Dieb! name=string:SVM_4_DirtyThief.WAV [] [] [] [% zCCSBlock 0 2602] blockName=string:SVM_4_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2603] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2604] subType=enum:0 text=string:Nimm deine Finger weg da! name=string:SVM_4_HandsOff.WAV [] [] [] [% zCCSBlock 0 2605] blockName=string:SVM_4_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2606] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2607] subType=enum:0 text=string:Hey! Lass unsere Schafe in Ruhe! name=string:SVM_4_SheepKiller.WAV [] [] [] [% zCCSBlock 0 2608] blockName=string:SVM_4_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2609] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2610] subType=enum:0 text=string:Das Biest frisst unsere Schafe! name=string:SVM_4_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 2611] blockName=string:SVM_4_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2612] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2613] subType=enum:0 text=string:Mörder! name=string:SVM_4_YouMurderer.WAV [] [] [] [% zCCSBlock 0 2614] blockName=string:SVM_4_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2615] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2616] subType=enum:0 text=string:Was will DAS Vieh denn hier? name=string:SVM_4_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 2617] blockName=string:SVM_4_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2618] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2619] subType=enum:0 text=string:Jetzt kannst du was erleben! name=string:SVM_4_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 2620] blockName=string:SVM_4_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2621] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2622] subType=enum:0 text=string:Du hast es nicht anders gewollt! name=string:SVM_4_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 2623] blockName=string:SVM_4_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2624] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2625] subType=enum:0 text=string:Wer nicht hören will, muss fühlen. name=string:SVM_4_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 2626] blockName=string:SVM_4_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2627] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2628] subType=enum:0 text=string:Was wolltet du da drin, he!? name=string:SVM_4_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 2629] blockName=string:SVM_4_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2630] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2631] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_4_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 2632] blockName=string:SVM_4_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2633] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2634] subType=enum:0 text=string:Stirb! name=string:SVM_4_KillEnemy.WAV [] [] [] [% zCCSBlock 0 2635] blockName=string:SVM_4_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2636] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2637] subType=enum:0 text=string:So ein dämlicher Mistkerl ... name=string:SVM_4_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 2638] blockName=string:SVM_4_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2639] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2640] subType=enum:0 text=string:So, das war's mit dir, du Mistvieh! name=string:SVM_4_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 2641] blockName=string:SVM_4_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2642] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2643] subType=enum:0 text=string:Lass in Zukunft die Finger von meinen Sachen, klar? name=string:SVM_4_ThiefDown.WAV [] [] [] [% zCCSBlock 0 2644] blockName=string:SVM_4_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2645] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2646] subType=enum:0 text=string:Behalt in Zukunft deine Finger bei dir! name=string:SVM_4_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 2647] blockName=string:SVM_4_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2648] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2649] subType=enum:0 text=string:Vergreif dich nie wieder an unseren Schafen! name=string:SVM_4_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 2650] blockName=string:SVM_4_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2651] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2652] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_4_KillMurderer.WAV [] [] [] [% zCCSBlock 0 2653] blockName=string:SVM_4_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2654] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2655] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_4_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 2656] blockName=string:SVM_4_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2657] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2658] subType=enum:0 text=string:Versuch das nicht noch mal, Bürschchen! name=string:SVM_4_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 2659] blockName=string:SVM_4_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2660] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2661] subType=enum:0 text=string:Lass dir das eine Lehre sein. name=string:SVM_4_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 2662] blockName=string:SVM_4_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2663] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2664] subType=enum:0 text=string:Steh auf und mach, dass du hier rauskommst! name=string:SVM_4_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 2665] blockName=string:SVM_4_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2666] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2667] subType=enum:0 text=string:Ich will dich nie wieder da drinnen sehen, klar? name=string:SVM_4_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 2668] blockName=string:SVM_4_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2669] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2670] subType=enum:0 text=string:Wenn hier einer Schläge verteilt, dann bin ich das, kapiert? name=string:SVM_4_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 2671] blockName=string:SVM_4_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2672] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2673] subType=enum:0 text=string:Lass mich bloß in Ruhe! name=string:SVM_4_SpareMe.WAV [] [] [] [% zCCSBlock 0 2674] blockName=string:SVM_4_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2675] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2676] subType=enum:0 text=string:Scheiße! Nichts wie weg! name=string:SVM_4_RunAway.WAV [] [] [] [% zCCSBlock 0 2677] blockName=string:SVM_4_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2678] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2679] subType=enum:0 text=string:ALARM! name=string:SVM_4_Alarm.WAV [] [] [] [% zCCSBlock 0 2680] blockName=string:SVM_4_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2681] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2682] subType=enum:0 text=string:WACHE! name=string:SVM_4_Guards.WAV [] [] [] [% zCCSBlock 0 2683] blockName=string:SVM_4_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2684] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2685] subType=enum:0 text=string:Hilfe! name=string:SVM_4_Help.WAV [] [] [] [% zCCSBlock 0 2686] blockName=string:SVM_4_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2687] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2688] subType=enum:0 text=string:(ruft zu) Ja! So muss man's den Biestern geben! name=string:SVM_4_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 2689] blockName=string:SVM_4_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2690] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2691] subType=enum:0 text=string:(ruft) Das hat die Sau verdient! name=string:SVM_4_GoodKill.WAV [] [] [] [% zCCSBlock 0 2692] blockName=string:SVM_4_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2693] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2694] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_4_NOTNOW.WAV [] [] [] [% zCCSBlock 0 2695] blockName=string:SVM_4_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2696] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2697] subType=enum:0 text=string:(ruft laut) Wir sprechen uns noch! name=string:SVM_4_RunCoward.WAV [] [] [] [% zCCSBlock 0 2698] blockName=string:SVM_4_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2699] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2700] subType=enum:0 text=string:Raus! name=string:SVM_4_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 2701] blockName=string:SVM_4_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2702] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2703] subType=enum:0 text=string:Was hast du hier zu suchen?! name=string:SVM_4_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 2704] blockName=string:SVM_4_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2705] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2706] subType=enum:0 text=string:Hau bloß ab! name=string:SVM_4_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 2707] blockName=string:SVM_4_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2708] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2709] subType=enum:0 text=string:Was schleichst du denn da rum? name=string:SVM_4_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 2710] blockName=string:SVM_4_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2711] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2712] subType=enum:0 text=string:(wacht auf) Was ist los? name=string:SVM_4_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 2713] blockName=string:SVM_4_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2714] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2715] subType=enum:0 text=string:Danke für das Gold, du Held! name=string:SVM_4_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 2716] blockName=string:SVM_4_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2717] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2718] subType=enum:0 text=string:Du arme Wurst, hast ja nicht mal Gold dabei! name=string:SVM_4_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 2719] blockName=string:SVM_4_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2720] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2721] subType=enum:0 text=string:Die Waffe nehm ich mal besser an mich! name=string:SVM_4_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 2722] blockName=string:SVM_4_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2723] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2724] subType=enum:0 text=string:(warnt) Pass auf! Noch mal und ich verpass dir eine. name=string:SVM_4_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 2725] blockName=string:SVM_4_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2726] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2727] subType=enum:0 text=string:(agressiv) Willst du noch mal was aufs Maul? name=string:SVM_4_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 2728] blockName=string:SVM_4_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2729] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2730] subType=enum:0 text=string:Hör auf mit dieser Magie-Scheiße! name=string:SVM_4_StopMagic.WAV [] [] [] [% zCCSBlock 0 2731] blockName=string:SVM_4_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2732] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2733] subType=enum:0 text=string:Willst du Schläge? Hör sofort auf damit! name=string:SVM_4_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 2734] blockName=string:SVM_4_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2735] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2736] subType=enum:0 text=string:Steck die Waffe weg! name=string:SVM_4_WeaponDown.WAV [] [] [] [% zCCSBlock 0 2737] blockName=string:SVM_4_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2738] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2739] subType=enum:0 text=string:Steck endlich die Scheißwaffe weg! name=string:SVM_4_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 2740] blockName=string:SVM_4_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2741] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2742] subType=enum:0 text=string:Kluges Kerlchen! name=string:SVM_4_WiseMove.WAV [] [] [] [% zCCSBlock 0 2743] blockName=string:SVM_4_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2744] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2745] subType=enum:0 text=string:(zu sich selbst) Das nächste Mal werden wir ja sehen ... name=string:SVM_4_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 2746] blockName=string:SVM_4_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2747] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2748] subType=enum:0 text=string:(zu sich selbst) Oh Mann, mein Kopf ... name=string:SVM_4_OhMyHead.WAV [] [] [] [% zCCSBlock 0 2749] blockName=string:SVM_4_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2750] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2751] subType=enum:0 text=string:(gierig) Ah, ein Kampf! name=string:SVM_4_TheresAFight.WAV [] [] [] [% zCCSBlock 0 2752] blockName=string:SVM_4_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2753] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2754] subType=enum:0 text=string:(bestürzt) Mein Gott, ein Kampf! name=string:SVM_4_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 2755] blockName=string:SVM_4_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2756] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2757] subType=enum:0 text=string:(böse lachend) Dem hast du's gezeigt! name=string:SVM_4_GoodVictory.WAV [] [] [] [% zCCSBlock 0 2758] blockName=string:SVM_4_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2759] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2760] subType=enum:0 text=string:(anerkennend) Nicht schlecht ... name=string:SVM_4_NotBad.WAV [] [] [] [% zCCSBlock 0 2761] blockName=string:SVM_4_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2762] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2763] subType=enum:0 text=string:(zu sich selbst) Mein Gott! Wie brutal ... name=string:SVM_4_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 2764] blockName=string:SVM_4_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2765] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2766] subType=enum:0 text=string:Ja, gib's ihm! name=string:SVM_4_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 2767] blockName=string:SVM_4_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2768] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2769] subType=enum:0 text=string:Zeig's ihm! name=string:SVM_4_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 2770] blockName=string:SVM_4_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2771] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2772] subType=enum:0 text=string:Mach ihn fertig! name=string:SVM_4_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 2773] blockName=string:SVM_4_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2774] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2775] subType=enum:0 text=string:Wehr dich! name=string:SVM_4_Ooh01.WAV [] [] [] [% zCCSBlock 0 2776] blockName=string:SVM_4_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2777] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2778] subType=enum:0 text=string:Schlag doch zurück! name=string:SVM_4_Ooh02.WAV [] [] [] [% zCCSBlock 0 2779] blockName=string:SVM_4_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2780] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2781] subType=enum:0 text=string:Uh! Das tat weh! name=string:SVM_4_Ooh03.WAV [] [] [] [% zCCSBlock 0 2782] blockName=string:SVM_4_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2783] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2784] subType=enum:0 text=string:(zu sich selbst, wacht auf) Verdammt, was WAR das!? name=string:SVM_4_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 2785] blockName=string:SVM_4_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2786] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2787] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_4_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 2788] blockName=string:SVM_4_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2789] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2790] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_4_Awake.WAV [] [] [] [% zCCSBlock 0 2791] blockName=string:SVM_4_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2792] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2793] subType=enum:0 text=string:Der Kommandant hat also die Sache für dich in Ordnung gebracht. name=string:SVM_4_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 2794] blockName=string:SVM_4_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2795] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2796] subType=enum:0 text=string:Du hast also bei Vater Parlan für deine Taten gebüßt. name=string:SVM_4_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 2797] blockName=string:SVM_4_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2798] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2799] subType=enum:0 text=string:Ich hörte, Lee hat's noch mal für dich hingebogen. name=string:SVM_4_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 2800] blockName=string:SVM_4_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2801] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2802] subType=enum:0 text=string:Gut. name=string:SVM_4_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 2803] blockName=string:SVM_4_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2804] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2805] subType=enum:0 text=string:Schafe schlachten ist das Letzte! Verschwinde! name=string:SVM_4_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 2806] blockName=string:SVM_4_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2807] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2808] subType=enum:0 text=string:Du bist ein Schläger - hau ab! name=string:SVM_4_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 2809] blockName=string:SVM_4_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2810] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2811] subType=enum:0 text=string:Verfluchter Dieb! - Für dich habe ich nichts mehr übrig! name=string:SVM_4_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 2812] blockName=string:SVM_4_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2813] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2814] subType=enum:0 text=string:Von einem Paladin hätte ich mehr erwartet! Lord Hagen wird nicht sehr erfreut sein. name=string:SVM_4_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 2815] blockName=string:SVM_4_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2816] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2817] subType=enum:0 text=string:Dass so einer wie du überhaupt bei der Stadtwache ist! Lord Andre wird dich dafür zahlen lassen! name=string:SVM_4_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 2818] blockName=string:SVM_4_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2819] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2820] subType=enum:0 text=string:Lord Andre wird von deinem Verhalten erfahren! name=string:SVM_4_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 2821] blockName=string:SVM_4_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2822] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2823] subType=enum:0 text=string:Vater Parlan wird erzürnt sein über deinen Frevel! name=string:SVM_4_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 2824] blockName=string:SVM_4_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2825] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2826] subType=enum:0 text=string:Damit wird Lee dich nicht davonkommen lassen! name=string:SVM_4_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 2827] blockName=string:SVM_4_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2828] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2829] subType=enum:0 text=string:Das wird Kommandant Garond nicht gerne hören - dafür musst du zahlen! name=string:SVM_4_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 2830] blockName=string:SVM_4_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2831] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2832] subType=enum:0 text=string:Du hast ja 'nen ganz schönen Schlag drauf ... Was willst du? name=string:SVM_4_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 2833] blockName=string:SVM_4_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2834] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2835] subType=enum:0 text=string:(selbstgefällig) Noch Fragen? name=string:SVM_4_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 2836] blockName=string:SVM_4_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2837] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2838] subType=enum:0 text=string:Da bist du ja wieder! name=string:SVM_4_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 2839] blockName=string:SVM_4_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2840] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2841] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_4_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 2842] blockName=string:SVM_4_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2843] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2844] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_4_GOLD_950.WAV [] [] [] [% zCCSBlock 0 2845] blockName=string:SVM_4_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2846] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2847] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_4_GOLD_900.WAV [] [] [] [% zCCSBlock 0 2848] blockName=string:SVM_4_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2849] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2850] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_4_GOLD_850.WAV [] [] [] [% zCCSBlock 0 2851] blockName=string:SVM_4_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2852] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2853] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_4_GOLD_800.WAV [] [] [] [% zCCSBlock 0 2854] blockName=string:SVM_4_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2855] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2856] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_4_GOLD_750.WAV [] [] [] [% zCCSBlock 0 2857] blockName=string:SVM_4_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2858] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2859] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_4_GOLD_700.WAV [] [] [] [% zCCSBlock 0 2860] blockName=string:SVM_4_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2861] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2862] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_4_GOLD_650.WAV [] [] [] [% zCCSBlock 0 2863] blockName=string:SVM_4_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2864] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2865] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_4_GOLD_600.WAV [] [] [] [% zCCSBlock 0 2866] blockName=string:SVM_4_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2867] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2868] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_4_GOLD_550.WAV [] [] [] [% zCCSBlock 0 2869] blockName=string:SVM_4_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2870] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2871] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_4_GOLD_500.WAV [] [] [] [% zCCSBlock 0 2872] blockName=string:SVM_4_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2873] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2874] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_4_GOLD_450.WAV [] [] [] [% zCCSBlock 0 2875] blockName=string:SVM_4_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2876] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2877] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_4_GOLD_400.WAV [] [] [] [% zCCSBlock 0 2878] blockName=string:SVM_4_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2879] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2880] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_4_GOLD_350.WAV [] [] [] [% zCCSBlock 0 2881] blockName=string:SVM_4_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2882] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2883] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_4_GOLD_300.WAV [] [] [] [% zCCSBlock 0 2884] blockName=string:SVM_4_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2885] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2886] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_4_GOLD_250.WAV [] [] [] [% zCCSBlock 0 2887] blockName=string:SVM_4_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2888] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2889] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_4_GOLD_200.WAV [] [] [] [% zCCSBlock 0 2890] blockName=string:SVM_4_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2891] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2892] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_4_GOLD_150.WAV [] [] [] [% zCCSBlock 0 2893] blockName=string:SVM_4_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2894] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2895] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_4_GOLD_100.WAV [] [] [] [% zCCSBlock 0 2896] blockName=string:SVM_4_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2897] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2898] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_4_GOLD_90.WAV [] [] [] [% zCCSBlock 0 2899] blockName=string:SVM_4_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2900] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2901] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_4_GOLD_80.WAV [] [] [] [% zCCSBlock 0 2902] blockName=string:SVM_4_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2903] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2904] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_4_GOLD_70.WAV [] [] [] [% zCCSBlock 0 2905] blockName=string:SVM_4_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2906] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2907] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_4_GOLD_60.WAV [] [] [] [% zCCSBlock 0 2908] blockName=string:SVM_4_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2909] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2910] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_4_GOLD_50.WAV [] [] [] [% zCCSBlock 0 2911] blockName=string:SVM_4_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2912] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2913] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_4_GOLD_40.WAV [] [] [] [% zCCSBlock 0 2914] blockName=string:SVM_4_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2915] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2916] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_4_GOLD_30.WAV [] [] [] [% zCCSBlock 0 2917] blockName=string:SVM_4_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2918] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2919] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_4_GOLD_20.WAV [] [] [] [% zCCSBlock 0 2920] blockName=string:SVM_4_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2921] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2922] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_4_GOLD_10.WAV [] [] [] [% zCCSBlock 0 2923] blockName=string:SVM_4_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2924] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2925] subType=enum:0 text=string:... ist das wirklich wahr ... name=string:SVM_4_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 2926] blockName=string:SVM_4_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2927] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2928] subType=enum:0 text=string:... ich hab was anderes gehört ... name=string:SVM_4_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 2929] blockName=string:HERO_CANDLEBOOK_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2930] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2931] subType=enum:0 text=string:Okay, ich habe keine Ahnung, was da steht. name=string:HERO_CANDLEBOOK_01.WAV [] [] [] [% zCCSBlock 0 2932] blockName=string:HERO_CANDLEBOOK_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2933] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2934] subType=enum:0 text=string:Aber eine Kerze erkenne ich in jeder Sprache. Ob das weiterhilft? name=string:HERO_CANDLEBOOK_02.WAV [] [] [] [% zCCSBlock 0 2935] blockName=string:HERO_CANDLEBOOK_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2936] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2937] subType=enum:0 text=string:Ich sollte Kelsava Bescheid sagen. Vielleicht kann er etwas entziffern. name=string:HERO_CANDLEBOOK_03.WAV [] [] [] [% zCCSBlock 0 2938] blockName=string:SVM_4_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2939] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2940] subType=enum:0 text=string:... sag mir nicht, dass du das nicht gewusst hast ... name=string:SVM_4_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 2941] blockName=string:SVM_4_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2942] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2943] subType=enum:0 text=string:... man weiß gar nicht mehr, wem man noch glauben soll ... name=string:SVM_4_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 2944] blockName=string:SVM_4_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2945] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2946] subType=enum:0 text=string:... das ist doch alles nur Gerede ... name=string:SVM_4_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 2947] blockName=string:SVM_4_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2948] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2949] subType=enum:0 text=string:... meinst du, mir geht es besser ... name=string:SVM_4_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 2950] blockName=string:SVM_4_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2951] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2952] subType=enum:0 text=string:... ich wundere mich über gar nichts mehr ... name=string:SVM_4_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 2953] blockName=string:SVM_4_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2954] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2955] subType=enum:0 text=string:... das ist wirklich nicht mein Problem ... name=string:SVM_4_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 2956] blockName=string:SVM_4_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2957] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2958] subType=enum:0 text=string:... glaubst du wirklich daran ... name=string:SVM_4_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 2959] blockName=string:SVM_4_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2960] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2961] subType=enum:0 text=string:... von mir erfährt keiner was ... name=string:SVM_4_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 2962] blockName=string:SVM_4_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2963] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2964] subType=enum:0 text=string:... das war doch schon vorher klar ... name=string:SVM_4_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 2965] blockName=string:SVM_4_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2966] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2967] subType=enum:0 text=string:... er hat auf die falschen Leute gehört ... name=string:SVM_4_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 2968] blockName=string:HERO_UNREADABLE_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2969] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2970] subType=enum:0 text=string:Keinen Schimmer, was das bedeuten soll. name=string:HERO_UNREADABLE_01.WAV [] [] [] [% zCCSBlock 0 2971] blockName=string:SVM_4_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2972] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2973] subType=enum:0 text=string:... wenn er das nicht sieht, kann ich ihm auch nicht mehr helfen ... name=string:SVM_4_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 2974] blockName=string:SVM_4_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2975] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2976] subType=enum:0 text=string:... ich erzähl dir doch nichts Neues ... name=string:SVM_4_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 2977] blockName=string:SVM_4_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2978] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2979] subType=enum:0 text=string:... von selbst ist er da nicht drauf gekommen ... name=string:SVM_4_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 2980] blockName=string:SVM_4_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2981] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2982] subType=enum:0 text=string:... das ist doch lange bekannt ... name=string:SVM_4_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 2983] blockName=string:SVM_4_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2984] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2985] subType=enum:0 text=string:... das ist 'ne schlimme Sache ... name=string:SVM_4_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 2986] blockName=string:SVM_4_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2987] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2988] subType=enum:0 text=string:... ich hätte das anders gemacht ... name=string:SVM_4_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 2989] blockName=string:SVM_4_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2990] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2991] subType=enum:0 text=string:... ich bin ganz deiner Meinung ... name=string:SVM_4_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 2992] blockName=string:SVM_4_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2993] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2994] subType=enum:0 text=string:... wird sich das jemals ändern ... name=string:SVM_4_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 2995] blockName=string:SVM_4_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2996] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 2997] subType=enum:0 text=string:... das habe ich noch gar nicht gewusst ... name=string:SVM_4_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 2998] blockName=string:SVM_4_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 2999] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3000] subType=enum:0 text=string:... da kannst du eh nichts dran ändern ... name=string:SVM_4_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 3001] blockName=string:SVM_4_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3002] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3003] subType=enum:0 text=string:... das wundert mich nicht ... name=string:SVM_4_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 3004] blockName=string:SVM_4_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3005] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3006] subType=enum:0 text=string:... er musste es ja besser wissen ... name=string:SVM_4_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 3007] blockName=string:SVM_4_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3008] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3009] subType=enum:0 text=string:... es kommt nur auf die Kraft an, also komm mir nicht so ... name=string:SVM_4_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 3010] blockName=string:SVM_4_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3011] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3012] subType=enum:0 text=string:... der weiß ja nicht mal, wie man ein Schwert hält ... name=string:SVM_4_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 3013] blockName=string:SVM_4_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3014] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3015] subType=enum:0 text=string:... ja, das hat er wirklich behauptet ... name=string:SVM_4_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 3016] blockName=string:SVM_4_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3017] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3018] subType=enum:0 text=string:... jemand wird dafür büßen müssen ... name=string:SVM_4_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 3019] blockName=string:SVM_4_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3020] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3021] subType=enum:0 text=string:... Innos leuchtet all denen, die seine Weisheit erkennen ... name=string:SVM_4_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 3022] blockName=string:SVM_4_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3023] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3024] subType=enum:0 text=string:... letztendlich wird die Gerechtigkeit siegen ... name=string:SVM_4_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 3025] blockName=string:SVM_4_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3026] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3027] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_4_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 3028] blockName=string:SVM_4_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3029] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3030] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_4_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 3031] blockName=string:SVM_4_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3032] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3033] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_4_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 3034] blockName=string:SVM_4_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3035] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3036] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_4_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 3037] blockName=string:SVM_4_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3038] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3039] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_4_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 3040] blockName=string:SVM_4_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3041] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3042] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_4_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 3043] blockName=string:SVM_4_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3044] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3045] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_4_TEMPEL.WAV [] [] [] [% zCCSBlock 0 3046] blockName=string:SVM_4_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3047] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3048] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_4_MARKT.WAV [] [] [] [% zCCSBlock 0 3049] blockName=string:SVM_4_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3050] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3051] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_4_GALGEN.WAV [] [] [] [% zCCSBlock 0 3052] blockName=string:SVM_4_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3053] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3054] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_4_KASERNE.WAV [] [] [] [% zCCSBlock 0 3055] blockName=string:SVM_4_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3056] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3057] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_4_HAFEN.WAV [] [] [] [% zCCSBlock 0 3058] blockName=string:SVM_4_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3059] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3060] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_4_WHERETO.WAV [] [] [] [% zCCSBlock 0 3061] blockName=string:SVM_4_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3062] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3063] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_4_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 3064] blockName=string:SVM_4_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3065] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3066] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hoch führt. Dort beginnt die Oberstadt. name=string:SVM_4_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 3067] blockName=string:SVM_4_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3068] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3069] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_4_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 3070] blockName=string:SVM_4_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3071] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3072] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_4_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 3073] blockName=string:SVM_4_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3074] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3075] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_4_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 3076] blockName=string:SVM_4_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3077] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3078] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_4_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 3079] blockName=string:SVM_4_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3080] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3081] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbei gehst, kommst du zum Galgenplatz. name=string:SVM_4_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 3082] blockName=string:SVM_4_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3083] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3084] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlang gehst, kommst du zum Tempel. name=string:SVM_4_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 3085] blockName=string:SVM_4_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3086] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3087] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_4_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 3088] blockName=string:SVM_4_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3089] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3090] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_4_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 3091] blockName=string:SVM_4_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3092] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3093] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_4_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 3094] blockName=string:SVM_4_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3095] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3096] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_4_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 3097] blockName=string:SVM_4_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3098] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3099] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_4_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 3100] blockName=string:DIA_Addon_Brandon_GivePotion_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3101] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3102] subType=enum:0 text=string:Hier, nimm den Heiltrank. name=string:DIA_Addon_Brandon_GivePotion_15_00.WAV [] [] [] [% zCCSBlock 0 3103] blockName=string:SVM_4_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3104] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3105] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_4_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 3106] blockName=string:SVM_4_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3107] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3108] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_4_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 3109] blockName=string:SVM_4_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3110] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3111] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_4_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 3112] blockName=string:SVM_4_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3113] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3114] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_4_Dead.WAV [] [] [] [% zCCSBlock 0 3115] blockName=string:SVM_4_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3116] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3117] subType=enum:0 text=string:Aargh name=string:SVM_4_Aargh_1.WAV [] [] [] [% zCCSBlock 0 3118] blockName=string:SVM_4_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3119] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3120] subType=enum:0 text=string:Aargh name=string:SVM_4_Aargh_2.WAV [] [] [] [% zCCSBlock 0 3121] blockName=string:SVM_4_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3122] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3123] subType=enum:0 text=string:Aargh name=string:SVM_4_Aargh_3.WAV [] [] [] [% zCCSBlock 0 3124] blockName=string:SVM_4_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3125] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3126] subType=enum:0 text=string:Zieh dich erst mal anständig an, dann reden wir weiter. name=string:SVM_4_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 3127] blockName=string:SVM_4_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3128] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3129] subType=enum:0 text=string:Trag gefälligst deine Rüstung, wenn du mit mir reden willst. name=string:SVM_4_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 3130] blockName=string:SVM_4_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3131] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3132] subType=enum:0 text=string:Hat man dir keine von unseren Rüstung gegeben? Dann besorg dir erst mal eine. name=string:SVM_4_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 3133] blockName=string:SVM_4_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3134] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3135] subType=enum:0 text=string:Wo ist deine Robe? Zieh dich um. Vorher werde ich nicht mit dir reden. name=string:SVM_4_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 3136] blockName=string:SVM_4_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3137] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3138] subType=enum:0 text=string:Was bist du denn für eine arme Sau? Komm wieder, wenn du dir eine Rüstung leisten kannst. name=string:SVM_4_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 3139] blockName=string:SVM_4_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3140] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3141] subType=enum:0 text=string:Noch ein Bandit! name=string:SVM_4_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 3142] blockName=string:SVM_4_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3143] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3144] subType=enum:0 text=string:Du dreckiger Pirat! name=string:SVM_4_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 3145] blockName=string:SVM_5_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3146] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3147] subType=enum:0 text=string:Für den König! name=string:SVM_5_MILGreetings.WAV [] [] [] [% zCCSBlock 0 3148] blockName=string:SVM_5_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3149] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3150] subType=enum:0 text=string:Für Innos! name=string:SVM_5_PALGreetings.WAV [] [] [] [% zCCSBlock 0 3151] blockName=string:SVM_5_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3152] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3153] subType=enum:0 text=string:So ein Mistwetter! name=string:SVM_5_Weather.WAV [] [] [] [% zCCSBlock 0 3154] blockName=string:SVM_5_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3155] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3156] subType=enum:0 text=string:Krieg' ich dich DOCH noch! name=string:SVM_5_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 3157] blockName=string:SVM_5_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3158] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3159] subType=enum:0 text=string:Jetzt bist du dran! name=string:SVM_5_DieEnemy.WAV [] [] [] [% zCCSBlock 0 3160] blockName=string:SVM_5_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3161] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3162] subType=enum:0 text=string:Da ist wieder eins von diesen Drecksviechern! name=string:SVM_5_DieMonster.WAV [] [] [] [% zCCSBlock 0 3163] blockName=string:SVM_5_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3164] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3165] subType=enum:0 text=string:Na warte, du dreckiger Dieb! name=string:SVM_5_DirtyThief.WAV [] [] [] [% zCCSBlock 0 3166] blockName=string:SVM_5_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3167] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3168] subType=enum:0 text=string:Finger weg da! name=string:SVM_5_HandsOff.WAV [] [] [] [% zCCSBlock 0 3169] blockName=string:SVM_5_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3170] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3171] subType=enum:0 text=string:Der Mistkerl schlachtet unsere Schafe! name=string:SVM_5_SheepKiller.WAV [] [] [] [% zCCSBlock 0 3172] blockName=string:SVM_5_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3173] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3174] subType=enum:0 text=string:Das verdammte Mistvieh frisst unsere Schafe! name=string:SVM_5_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 3175] blockName=string:SVM_5_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3176] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3177] subType=enum:0 text=string:Mörder! name=string:SVM_5_YouMurderer.WAV [] [] [] [% zCCSBlock 0 3178] blockName=string:SVM_5_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3179] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3180] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_5_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 3181] blockName=string:SVM_5_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3182] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3183] subType=enum:0 text=string:Na warte, du Mistkerl! name=string:SVM_5_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 3184] blockName=string:SVM_5_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3185] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3186] subType=enum:0 text=string:Du hast es so gewollt! name=string:SVM_5_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 3187] blockName=string:SVM_5_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3188] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3189] subType=enum:0 text=string:Dann muss ich dich eben rausPRÜGELN! name=string:SVM_5_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 3190] blockName=string:SVM_5_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3191] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3192] subType=enum:0 text=string:Was hattest DU denn da drin zu suchen, he!? name=string:SVM_5_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 3193] blockName=string:SVM_5_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3194] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3195] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_5_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 3196] blockName=string:SVM_5_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3197] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3198] subType=enum:0 text=string:Stirb, Mistkerl! name=string:SVM_5_KillEnemy.WAV [] [] [] [% zCCSBlock 0 3199] blockName=string:SVM_5_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3200] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3201] subType=enum:0 text=string:Das war's für dich, Penner. name=string:SVM_5_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 3202] blockName=string:SVM_5_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3203] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3204] subType=enum:0 text=string:Ein Mistvieh weniger! name=string:SVM_5_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 3205] blockName=string:SVM_5_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3206] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3207] subType=enum:0 text=string:Versuch nie wieder, mich zu bestehlen! name=string:SVM_5_ThiefDown.WAV [] [] [] [% zCCSBlock 0 3208] blockName=string:SVM_5_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3209] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3210] subType=enum:0 text=string:Lass in Zukunft die Finger von Sachen, an denen du nichts zu suchen hast! name=string:SVM_5_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 3211] blockName=string:SVM_5_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3212] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3213] subType=enum:0 text=string:Tu das nie wieder! Das sind unsere Schafe! name=string:SVM_5_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 3214] blockName=string:SVM_5_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3215] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3216] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_5_KillMurderer.WAV [] [] [] [% zCCSBlock 0 3217] blockName=string:SVM_5_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3218] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3219] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_5_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 3220] blockName=string:SVM_5_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3221] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3222] subType=enum:0 text=string:Leg dich nie wieder mit mir an! name=string:SVM_5_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 3223] blockName=string:SVM_5_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3224] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3225] subType=enum:0 text=string:Du hättest auf mich hören sollen! name=string:SVM_5_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 3226] blockName=string:SVM_5_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3227] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3228] subType=enum:0 text=string:Und jetzt mach, dass du hier rauskommst! name=string:SVM_5_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 3229] blockName=string:SVM_5_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3230] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3231] subType=enum:0 text=string:Und dass ich dich nie wieder da drin erwische! name=string:SVM_5_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 3232] blockName=string:SVM_5_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3233] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3234] subType=enum:0 text=string:Hier wird nicht gekämpft, klar!? Lass dir das eine Lehre sein! name=string:SVM_5_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 3235] blockName=string:SVM_5_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3236] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3237] subType=enum:0 text=string:Lass mich bloß in Ruhe! name=string:SVM_5_SpareMe.WAV [] [] [] [% zCCSBlock 0 3238] blockName=string:SVM_5_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3239] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3240] subType=enum:0 text=string:Scheiße! Nichts wie weg hier! name=string:SVM_5_RunAway.WAV [] [] [] [% zCCSBlock 0 3241] blockName=string:SVM_5_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3242] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3243] subType=enum:0 text=string:ALARM! name=string:SVM_5_Alarm.WAV [] [] [] [% zCCSBlock 0 3244] blockName=string:SVM_5_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3245] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3246] subType=enum:0 text=string:WACHE! name=string:SVM_5_Guards.WAV [] [] [] [% zCCSBlock 0 3247] blockName=string:SVM_5_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3248] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3249] subType=enum:0 text=string:Hilfe! name=string:SVM_5_Help.WAV [] [] [] [% zCCSBlock 0 3250] blockName=string:SVM_5_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3251] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3252] subType=enum:0 text=string:(ruft zu) Gut gemacht - ein Drecksvieh weniger! name=string:SVM_5_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 3253] blockName=string:SVM_5_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3254] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3255] subType=enum:0 text=string:(ruft) Ja, mach das Schwein fertig! name=string:SVM_5_GoodKill.WAV [] [] [] [% zCCSBlock 0 3256] blockName=string:SVM_5_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3257] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3258] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_5_NOTNOW.WAV [] [] [] [% zCCSBlock 0 3259] blockName=string:SVM_5_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3260] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3261] subType=enum:0 text=string:(ruft laut) Bleib stehen, du Lump! name=string:SVM_5_RunCoward.WAV [] [] [] [% zCCSBlock 0 3262] blockName=string:SVM_5_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3263] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3264] subType=enum:0 text=string:Raus hier! name=string:SVM_5_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 3265] blockName=string:SVM_5_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3266] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3267] subType=enum:0 text=string:Was suchst du hier!? Geh! name=string:SVM_5_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 3268] blockName=string:SVM_5_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3269] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3270] subType=enum:0 text=string:Ja, mach, dass du wegkommst! name=string:SVM_5_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 3271] blockName=string:SVM_5_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3272] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3273] subType=enum:0 text=string:Hey du! Was schleichst denn du da rum? name=string:SVM_5_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 3274] blockName=string:SVM_5_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3275] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3276] subType=enum:0 text=string:(wacht auf) Verdammt, was ist los? name=string:SVM_5_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 3277] blockName=string:SVM_5_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3278] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3279] subType=enum:0 text=string:Gold! Das ist schon mal meins ... name=string:SVM_5_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 3280] blockName=string:SVM_5_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3281] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3282] subType=enum:0 text=string:Du hast noch nicht mal Gold dabei? name=string:SVM_5_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 3283] blockName=string:SVM_5_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3284] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3285] subType=enum:0 text=string:Deine Waffe nehm ich mal lieber mit. name=string:SVM_5_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 3286] blockName=string:SVM_5_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3287] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3288] subType=enum:0 text=string:(warnt) Hey! Pass auf! name=string:SVM_5_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 3289] blockName=string:SVM_5_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3290] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3291] subType=enum:0 text=string:(aggressiv) Hast du immer noch nicht genug?! name=string:SVM_5_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 3292] blockName=string:SVM_5_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3293] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3294] subType=enum:0 text=string:Geh bloß weg mit deiner Magie! name=string:SVM_5_StopMagic.WAV [] [] [] [% zCCSBlock 0 3295] blockName=string:SVM_5_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3296] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3297] subType=enum:0 text=string:Weg mit der Magie! Hörst du schlecht!? name=string:SVM_5_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 3298] blockName=string:SVM_5_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3299] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3300] subType=enum:0 text=string:Weg mit der Waffe! name=string:SVM_5_WeaponDown.WAV [] [] [] [% zCCSBlock 0 3301] blockName=string:SVM_5_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3302] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3303] subType=enum:0 text=string:Hörst du schlecht? Ich sagte: Weg mit der Waffe! name=string:SVM_5_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 3304] blockName=string:SVM_5_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3305] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3306] subType=enum:0 text=string:Na bitte, geht doch! name=string:SVM_5_WiseMove.WAV [] [] [] [% zCCSBlock 0 3307] blockName=string:SVM_5_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3308] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3309] subType=enum:0 text=string:(zu sich selbst) Darüber reden wir noch ... name=string:SVM_5_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 3310] blockName=string:SVM_5_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3311] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3312] subType=enum:0 text=string:(zu sich selbst) Oh, mein Schädel ... name=string:SVM_5_OhMyHead.WAV [] [] [] [% zCCSBlock 0 3313] blockName=string:SVM_5_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3314] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3315] subType=enum:0 text=string:(gierig) Jetzt geht's zur Sache! name=string:SVM_5_TheresAFight.WAV [] [] [] [% zCCSBlock 0 3316] blockName=string:SVM_5_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3317] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3318] subType=enum:0 text=string:(bestürzt) Die hauen sich ja den Schädel ein ... name=string:SVM_5_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 3319] blockName=string:SVM_5_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3320] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3321] subType=enum:0 text=string:(böse lachend) Das hat er verdient. name=string:SVM_5_GoodVictory.WAV [] [] [] [% zCCSBlock 0 3322] blockName=string:SVM_5_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3323] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3324] subType=enum:0 text=string:(anerkennend) Gar nicht so übel ... name=string:SVM_5_NotBad.WAV [] [] [] [% zCCSBlock 0 3325] blockName=string:SVM_5_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3326] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3327] subType=enum:0 text=string:(zu sich selbst) Was für ein brutaler Kerl ... name=string:SVM_5_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 3328] blockName=string:SVM_5_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3329] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3330] subType=enum:0 text=string:Ja, so ist's gut! name=string:SVM_5_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 3331] blockName=string:SVM_5_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3332] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3333] subType=enum:0 text=string:Na, mach schon! name=string:SVM_5_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 3334] blockName=string:SVM_5_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3335] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3336] subType=enum:0 text=string:Immer feste drauf! name=string:SVM_5_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 3337] blockName=string:SVM_5_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3338] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3339] subType=enum:0 text=string:Lass dir nichts gefallen! name=string:SVM_5_Ooh01.WAV [] [] [] [% zCCSBlock 0 3340] blockName=string:SVM_5_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3341] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3342] subType=enum:0 text=string:Den wirst du ja wohl schaffen! name=string:SVM_5_Ooh02.WAV [] [] [] [% zCCSBlock 0 3343] blockName=string:SVM_5_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3344] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3345] subType=enum:0 text=string:Das gibt's doch gar nicht! name=string:SVM_5_Ooh03.WAV [] [] [] [% zCCSBlock 0 3346] blockName=string:SVM_5_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3347] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3348] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_5_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 3349] blockName=string:SVM_5_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3350] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3351] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_5_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 3352] blockName=string:SVM_5_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3353] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3354] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_5_Awake.WAV [] [] [] [% zCCSBlock 0 3355] blockName=string:SVM_5_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3356] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3357] subType=enum:0 text=string:Ich hörte, du warst beim Kommandanten und hast die Sache wieder in Ordnung gebracht. name=string:SVM_5_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 3358] blockName=string:SVM_5_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3359] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3360] subType=enum:0 text=string:Ich hörte, du warst bei Vater Parlan und hast Buße getan. name=string:SVM_5_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 3361] blockName=string:SVM_5_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3362] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3363] subType=enum:0 text=string:Ich hörte, du warst bei Lee und hast die Sache wieder in Ordnung gebracht. name=string:SVM_5_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 3364] blockName=string:SVM_5_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3365] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3366] subType=enum:0 text=string:Das ist gut. name=string:SVM_5_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 3367] blockName=string:SVM_5_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3368] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3369] subType=enum:0 text=string:Einfach unsere Schafe zu schlachten! Mach, dass du hier wegkommst! name=string:SVM_5_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 3370] blockName=string:SVM_5_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3371] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3372] subType=enum:0 text=string:Mit miesen Schlägern rede ich nicht! name=string:SVM_5_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 3373] blockName=string:SVM_5_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3374] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3375] subType=enum:0 text=string:Geh mir aus den Augen, dreckiger Dieb! name=string:SVM_5_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 3376] blockName=string:SVM_5_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3377] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3378] subType=enum:0 text=string:Du bist eine Schande für den Orden! Lord Hagen wird toben vor Wut! name=string:SVM_5_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 3379] blockName=string:SVM_5_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3380] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3381] subType=enum:0 text=string:Du bist eine Schande für die Stadtwache! Lord Andre wird dir das sicher austreiben! name=string:SVM_5_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 3382] blockName=string:SVM_5_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3383] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3384] subType=enum:0 text=string:Lord Andre wird von deiner Tat erfahren! name=string:SVM_5_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 3385] blockName=string:SVM_5_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3386] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3387] subType=enum:0 text=string:Dein Frevel wird Vater Parlan sicherlich nicht erfreuen! name=string:SVM_5_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 3388] blockName=string:SVM_5_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3389] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3390] subType=enum:0 text=string:Lee wird dir die Hammelbeine lang ziehen! Wirst schon sehen, was du davon hast! name=string:SVM_5_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 3391] blockName=string:SVM_5_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3392] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3393] subType=enum:0 text=string:Kommandant Garond wird dich zur Rechenschaft ziehen! name=string:SVM_5_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 3394] blockName=string:SVM_5_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3395] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3396] subType=enum:0 text=string:Ist ja schon gut, du hast gewonnen. Na, was willst du? name=string:SVM_5_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 3397] blockName=string:SVM_5_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3398] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3399] subType=enum:0 text=string:(selbstgefällig) Muss ich dir noch mal zeigen, wer hier der Herr ist? name=string:SVM_5_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 3400] blockName=string:SVM_5_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3401] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3402] subType=enum:0 text=string:Willst du dich noch mal mit mir anlegen oder was? name=string:SVM_5_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 3403] blockName=string:SVM_5_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3404] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3405] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_5_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 3406] blockName=string:SVM_5_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3407] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3408] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_5_GOLD_950.WAV [] [] [] [% zCCSBlock 0 3409] blockName=string:SVM_5_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3410] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3411] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_5_GOLD_900.WAV [] [] [] [% zCCSBlock 0 3412] blockName=string:SVM_5_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3413] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3414] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_5_GOLD_850.WAV [] [] [] [% zCCSBlock 0 3415] blockName=string:SVM_5_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3416] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3417] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_5_GOLD_800.WAV [] [] [] [% zCCSBlock 0 3418] blockName=string:SVM_5_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3419] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3420] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_5_GOLD_750.WAV [] [] [] [% zCCSBlock 0 3421] blockName=string:SVM_5_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3422] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3423] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_5_GOLD_700.WAV [] [] [] [% zCCSBlock 0 3424] blockName=string:SVM_5_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3425] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3426] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_5_GOLD_650.WAV [] [] [] [% zCCSBlock 0 3427] blockName=string:SVM_5_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3428] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3429] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_5_GOLD_600.WAV [] [] [] [% zCCSBlock 0 3430] blockName=string:SVM_5_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3431] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3432] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_5_GOLD_550.WAV [] [] [] [% zCCSBlock 0 3433] blockName=string:SVM_5_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3434] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3435] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_5_GOLD_500.WAV [] [] [] [% zCCSBlock 0 3436] blockName=string:SVM_5_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3437] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3438] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_5_GOLD_450.WAV [] [] [] [% zCCSBlock 0 3439] blockName=string:SVM_5_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3440] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3441] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_5_GOLD_400.WAV [] [] [] [% zCCSBlock 0 3442] blockName=string:SVM_5_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3443] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3444] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_5_GOLD_350.WAV [] [] [] [% zCCSBlock 0 3445] blockName=string:SVM_5_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3446] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3447] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_5_GOLD_300.WAV [] [] [] [% zCCSBlock 0 3448] blockName=string:SVM_5_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3449] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3450] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_5_GOLD_250.WAV [] [] [] [% zCCSBlock 0 3451] blockName=string:SVM_5_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3452] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3453] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_5_GOLD_200.WAV [] [] [] [% zCCSBlock 0 3454] blockName=string:SVM_5_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3455] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3456] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_5_GOLD_150.WAV [] [] [] [% zCCSBlock 0 3457] blockName=string:SVM_5_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3458] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3459] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_5_GOLD_100.WAV [] [] [] [% zCCSBlock 0 3460] blockName=string:SVM_5_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3461] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3462] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_5_GOLD_90.WAV [] [] [] [% zCCSBlock 0 3463] blockName=string:SVM_5_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3464] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3465] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_5_GOLD_80.WAV [] [] [] [% zCCSBlock 0 3466] blockName=string:SVM_5_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3467] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3468] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_5_GOLD_70.WAV [] [] [] [% zCCSBlock 0 3469] blockName=string:SVM_5_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3470] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3471] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_5_GOLD_60.WAV [] [] [] [% zCCSBlock 0 3472] blockName=string:SVM_5_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3473] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3474] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_5_GOLD_50.WAV [] [] [] [% zCCSBlock 0 3475] blockName=string:SVM_5_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3476] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3477] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_5_GOLD_40.WAV [] [] [] [% zCCSBlock 0 3478] blockName=string:SVM_5_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3479] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3480] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_5_GOLD_30.WAV [] [] [] [% zCCSBlock 0 3481] blockName=string:SVM_5_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3482] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3483] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_5_GOLD_20.WAV [] [] [] [% zCCSBlock 0 3484] blockName=string:SVM_5_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3485] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3486] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_5_GOLD_10.WAV [] [] [] [% zCCSBlock 0 3487] blockName=string:SVM_5_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3488] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3489] subType=enum:0 text=string:... glaubst du wirklich ... name=string:SVM_5_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 3490] blockName=string:SVM_5_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3491] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3492] subType=enum:0 text=string:... möglich ist alles ... name=string:SVM_5_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 3493] blockName=string:SVM_5_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3494] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3495] subType=enum:0 text=string:... das hätte er doch besser wissen müssen .... name=string:SVM_5_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 3496] blockName=string:SVM_5_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3497] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3498] subType=enum:0 text=string:... als wenn ich nicht schon genug Probleme hätte ... name=string:SVM_5_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 3499] blockName=string:SVM_5_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3500] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3501] subType=enum:0 text=string:... wer erzählt denn so was ... name=string:SVM_5_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 3502] blockName=string:SVM_5_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3503] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3504] subType=enum:0 text=string:... das gibt doch nur noch mehr Ärger ... name=string:SVM_5_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 3505] blockName=string:SVM_5_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3506] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3507] subType=enum:0 text=string:... man erzählt sich ja so einiges ... name=string:SVM_5_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 3508] blockName=string:SVM_5_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3509] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3510] subType=enum:0 text=string:... ich hätte das nicht gemacht ... name=string:SVM_5_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 3511] blockName=string:SVM_5_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3512] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3513] subType=enum:0 text=string:... das sind doch alles nur Gerüchte ... name=string:SVM_5_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 3514] blockName=string:SVM_5_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3515] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3516] subType=enum:0 text=string:... man muss eben aufpassen, was man so rumerzählt ... name=string:SVM_5_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 3517] blockName=string:SVM_5_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3518] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3519] subType=enum:0 text=string:... das hätte ich dir vorher sagen können ... name=string:SVM_5_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 3520] blockName=string:SVM_5_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3521] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3522] subType=enum:0 text=string:... mich fragt ja keiner ... name=string:SVM_5_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 3523] blockName=string:SVM_5_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3524] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3525] subType=enum:0 text=string:... der arme Kerl kann einem Leid tun ... name=string:SVM_5_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 3526] blockName=string:SVM_5_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3527] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3528] subType=enum:0 text=string:... das ist doch nichts Neues ... name=string:SVM_5_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 3529] blockName=string:SVM_5_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3530] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3531] subType=enum:0 text=string:... das liegt doch auf der Hand ... name=string:SVM_5_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 3532] blockName=string:SVM_5_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3533] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3534] subType=enum:0 text=string:... mich brauchst du das nicht zu fragen ... name=string:SVM_5_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 3535] blockName=string:SVM_5_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3536] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3537] subType=enum:0 text=string:... das kann ja nicht ewig so weitergehen ... name=string:SVM_5_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 3538] blockName=string:SVM_5_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3539] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3540] subType=enum:0 text=string:... meine Meinung kennst du ja schon ... name=string:SVM_5_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 3541] blockName=string:SVM_5_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3542] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3543] subType=enum:0 text=string:... genau das hab ich auch gesagt ... name=string:SVM_5_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 3544] blockName=string:SVM_5_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3545] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3546] subType=enum:0 text=string:... daran wird sich nie etwas ändern ... name=string:SVM_5_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 3547] blockName=string:SVM_5_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3548] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3549] subType=enum:0 text=string:... warum erfahre ich das erst jetzt ... name=string:SVM_5_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 3550] blockName=string:SVM_5_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3551] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3552] subType=enum:0 text=string:... lass uns erstmal abwarten, was daraus wird ... name=string:SVM_5_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 3553] blockName=string:SVM_5_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3554] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3555] subType=enum:0 text=string:... einige Probleme erledigen sich von selbst ... name=string:SVM_5_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 3556] blockName=string:SVM_5_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3557] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3558] subType=enum:0 text=string:... ich kann das nicht mehr hören ... name=string:SVM_5_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 3559] blockName=string:SVM_5_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3560] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3561] subType=enum:0 text=string:... der war doch sturzbetrunken ... name=string:SVM_5_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 3562] blockName=string:SVM_5_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3563] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3564] subType=enum:0 text=string:... mit mir kann man so was nicht machen ... name=string:SVM_5_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 3565] blockName=string:SVM_5_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3566] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3567] subType=enum:0 text=string:... alle sind gerannt wie die Hasen, ich war ganz allein ... name=string:SVM_5_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 3568] blockName=string:SVM_5_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3569] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3570] subType=enum:0 text=string:... so steht es in den heiligen Schriften ... name=string:SVM_5_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 3571] blockName=string:SVM_5_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3572] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3573] subType=enum:0 text=string:... ich handle stets in Innos Namen ... name=string:SVM_5_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 3574] blockName=string:SVM_5_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3575] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3576] subType=enum:0 text=string:... niemand darf gegen die göttliche Ordnung verstoßen ... name=string:SVM_5_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 3577] blockName=string:SVM_5_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3578] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3579] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_5_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 3580] blockName=string:SVM_5_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3581] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3582] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_5_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 3583] blockName=string:SVM_5_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3584] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3585] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_5_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 3586] blockName=string:SVM_5_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3587] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3588] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_5_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 3589] blockName=string:SVM_5_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3590] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3591] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_5_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 3592] blockName=string:SVM_5_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3593] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3594] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_5_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 3595] blockName=string:SVM_5_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3596] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3597] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_5_TEMPEL.WAV [] [] [] [% zCCSBlock 0 3598] blockName=string:SVM_5_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3599] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3600] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_5_MARKT.WAV [] [] [] [% zCCSBlock 0 3601] blockName=string:SVM_5_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3602] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3603] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_5_GALGEN.WAV [] [] [] [% zCCSBlock 0 3604] blockName=string:SVM_5_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3605] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3606] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_5_KASERNE.WAV [] [] [] [% zCCSBlock 0 3607] blockName=string:SVM_5_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3608] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3609] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_5_HAFEN.WAV [] [] [] [% zCCSBlock 0 3610] blockName=string:SVM_5_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3611] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3612] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_5_WHERETO.WAV [] [] [] [% zCCSBlock 0 3613] blockName=string:SVM_5_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3614] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3615] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_5_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 3616] blockName=string:SVM_5_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3617] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3618] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hoch führt. Dort beginnt die Oberstadt. name=string:SVM_5_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 3619] blockName=string:SVM_5_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3620] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3621] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_5_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 3622] blockName=string:SVM_5_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3623] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3624] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_5_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 3625] blockName=string:SVM_5_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3626] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3627] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_5_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 3628] blockName=string:SVM_5_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3629] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3630] subType=enum:0 text=string:Wenn du vor dem Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_5_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 3631] blockName=string:SVM_5_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3632] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3633] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbei gehst, kommst du zum Galgenplatz. name=string:SVM_5_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 3634] blockName=string:SVM_5_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3635] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3636] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlang gehst, kommst du zum Tempel. name=string:SVM_5_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 3637] blockName=string:SVM_5_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3638] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3639] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_5_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 3640] blockName=string:SVM_5_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3641] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3642] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_5_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 3643] blockName=string:SVM_5_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3644] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3645] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_5_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 3646] blockName=string:SVM_5_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3647] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3648] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_5_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 3649] blockName=string:SVM_5_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3650] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3651] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_5_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 3652] blockName=string:SVM_5_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3653] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3654] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_5_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 3655] blockName=string:SVM_5_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3656] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3657] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_5_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 3658] blockName=string:SVM_5_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3659] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3660] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_5_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 3661] blockName=string:SVM_5_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3662] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3663] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_5_Dead.WAV [] [] [] [% zCCSBlock 0 3664] blockName=string:SVM_5_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3665] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3666] subType=enum:0 text=string:Aargh name=string:SVM_5_Aargh_1.WAV [] [] [] [% zCCSBlock 0 3667] blockName=string:SVM_5_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3668] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3669] subType=enum:0 text=string:Aargh name=string:SVM_5_Aargh_2.WAV [] [] [] [% zCCSBlock 0 3670] blockName=string:SVM_5_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3671] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3672] subType=enum:0 text=string:Aargh name=string:SVM_5_Aargh_3.WAV [] [] [] [% zCCSBlock 0 3673] blockName=string:SVM_5_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3674] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3675] subType=enum:0 text=string:Zieh dir erst einmal was Passendes an. name=string:SVM_5_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 3676] blockName=string:SVM_5_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3677] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3678] subType=enum:0 text=string:Wie läufst du denn rum? Gehörst du nicht mehr zu uns? Dann will ich nichts mit dir zu tun haben. name=string:SVM_5_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 3679] blockName=string:SVM_5_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3680] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3681] subType=enum:0 text=string:Wir Soldaten kämpfen für den König, also trag gefälligst auch seine Rüstung. name=string:SVM_5_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 3682] blockName=string:SVM_5_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3683] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3684] subType=enum:0 text=string:Warum gibt dir der Orden Kleidung, wenn du sie nicht trägst? Denk mal darüber nach. name=string:SVM_5_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 3685] blockName=string:SVM_5_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3686] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3687] subType=enum:0 text=string:Was bist du denn für ein Würstchen? Du hast ja nicht mal 'ne Rüstung. Geh weg. name=string:SVM_5_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 3688] blockName=string:SVM_5_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3689] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3690] subType=enum:0 text=string:Ah, ein Bandit. name=string:SVM_5_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 3691] blockName=string:SVM_5_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3692] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3693] subType=enum:0 text=string:Ich mach dich fertig, Pirat! name=string:SVM_5_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 3694] blockName=string:SVM_6_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3695] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3696] subType=enum:0 text=string:Für den König! name=string:SVM_6_MILGreetings.WAV [] [] [] [% zCCSBlock 0 3697] blockName=string:SVM_6_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3698] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3699] subType=enum:0 text=string:Für Innos! name=string:SVM_6_PALGreetings.WAV [] [] [] [% zCCSBlock 0 3700] blockName=string:SVM_6_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3701] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3702] subType=enum:0 text=string:Sauwetter! name=string:SVM_6_Weather.WAV [] [] [] [% zCCSBlock 0 3703] blockName=string:SVM_6_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3704] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3705] subType=enum:0 text=string:Jetzt krieg ich dich! name=string:SVM_6_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 3706] blockName=string:SVM_6_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3707] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3708] subType=enum:0 text=string:Du wärst besser nicht hier hergekommen! name=string:SVM_6_DieEnemy.WAV [] [] [] [% zCCSBlock 0 3709] blockName=string:SVM_6_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3710] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3711] subType=enum:0 text=string:Komm her, Mistvieh! name=string:SVM_6_DieMonster.WAV [] [] [] [% zCCSBlock 0 3712] blockName=string:SVM_6_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3713] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3714] subType=enum:0 text=string:Dreckiger Dieb! Na warte! name=string:SVM_6_DirtyThief.WAV [] [] [] [% zCCSBlock 0 3715] blockName=string:SVM_6_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3716] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3717] subType=enum:0 text=string:Nimm deine Pfoten da weg! name=string:SVM_6_HandsOff.WAV [] [] [] [% zCCSBlock 0 3718] blockName=string:SVM_6_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3719] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3720] subType=enum:0 text=string:Lass unsere Schafe in Ruhe! name=string:SVM_6_SheepKiller.WAV [] [] [] [% zCCSBlock 0 3721] blockName=string:SVM_6_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3722] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3723] subType=enum:0 text=string:Geh weg von unseren Schafen, du Mistvieh! name=string:SVM_6_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 3724] blockName=string:SVM_6_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3725] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3726] subType=enum:0 text=string:Mörder! name=string:SVM_6_YouMurderer.WAV [] [] [] [% zCCSBlock 0 3727] blockName=string:SVM_6_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3728] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3729] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_6_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 3730] blockName=string:SVM_6_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3731] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3732] subType=enum:0 text=string:Das wirst du bereuen! name=string:SVM_6_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 3733] blockName=string:SVM_6_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3734] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3735] subType=enum:0 text=string:Ich hatte dich gewarnt! name=string:SVM_6_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 3736] blockName=string:SVM_6_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3737] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3738] subType=enum:0 text=string:Hey, RAUS! name=string:SVM_6_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 3739] blockName=string:SVM_6_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3740] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3741] subType=enum:0 text=string:Hey! Was wolltest du da drin? name=string:SVM_6_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 3742] blockName=string:SVM_6_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3743] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3744] subType=enum:0 text=string:Aufhören! Sofort! name=string:SVM_6_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 3745] blockName=string:SVM_6_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3746] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3747] subType=enum:0 text=string:Jetzt spieß ich dich auf, Mistkerl! name=string:SVM_6_KillEnemy.WAV [] [] [] [% zCCSBlock 0 3748] blockName=string:SVM_6_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3749] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3750] subType=enum:0 text=string:Das war's für dich ... name=string:SVM_6_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 3751] blockName=string:SVM_6_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3752] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3753] subType=enum:0 text=string:Ich hab's immer noch drauf! name=string:SVM_6_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 3754] blockName=string:SVM_6_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3755] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3756] subType=enum:0 text=string:Ich warne dich! Versuch das nicht noch mal, du dreckiger Dieb! name=string:SVM_6_ThiefDown.WAV [] [] [] [% zCCSBlock 0 3757] blockName=string:SVM_6_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3758] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3759] subType=enum:0 text=string:Vergreif dich nie wieder an Sachen, die dir nicht gehören! name=string:SVM_6_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 3760] blockName=string:SVM_6_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3761] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3762] subType=enum:0 text=string:Und halt dich in Zukunft von unseren Schafen fern! name=string:SVM_6_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 3763] blockName=string:SVM_6_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3764] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3765] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_6_KillMurderer.WAV [] [] [] [% zCCSBlock 0 3766] blockName=string:SVM_6_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3767] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3768] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_6_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 3769] blockName=string:SVM_6_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3770] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3771] subType=enum:0 text=string:Wag es ja nie wieder, mich anzugreifen! name=string:SVM_6_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 3772] blockName=string:SVM_6_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3773] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3774] subType=enum:0 text=string:Ich hatte dich gewarnt! name=string:SVM_6_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 3775] blockName=string:SVM_6_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3776] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3777] subType=enum:0 text=string:Und jetzt raus mit dir! name=string:SVM_6_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 3778] blockName=string:SVM_6_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3779] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3780] subType=enum:0 text=string:Ich will dich nie wieder da drin sehen, klar? name=string:SVM_6_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 3781] blockName=string:SVM_6_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3782] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3783] subType=enum:0 text=string:Hier wird nicht gekämpft, lass dir das eine Lehre sein. name=string:SVM_6_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 3784] blockName=string:SVM_6_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3785] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3786] subType=enum:0 text=string:Mach kein' Scheiß! name=string:SVM_6_SpareMe.WAV [] [] [] [% zCCSBlock 0 3787] blockName=string:SVM_6_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3788] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3789] subType=enum:0 text=string:Ich hau ab! name=string:SVM_6_RunAway.WAV [] [] [] [% zCCSBlock 0 3790] blockName=string:SVM_6_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3791] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3792] subType=enum:0 text=string:ALARM! name=string:SVM_6_Alarm.WAV [] [] [] [% zCCSBlock 0 3793] blockName=string:SVM_6_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3794] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3795] subType=enum:0 text=string:WACHE! name=string:SVM_6_Guards.WAV [] [] [] [% zCCSBlock 0 3796] blockName=string:SVM_6_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3797] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3798] subType=enum:0 text=string:Hilfe! name=string:SVM_6_Help.WAV [] [] [] [% zCCSBlock 0 3799] blockName=string:SVM_6_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3800] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3801] subType=enum:0 text=string:(ruft zu) Gib den Viechern ordentlich Saures! name=string:SVM_6_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 3802] blockName=string:SVM_6_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3803] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3804] subType=enum:0 text=string:(ruft) Ja, gib's dem Mistkerl! name=string:SVM_6_GoodKill.WAV [] [] [] [% zCCSBlock 0 3805] blockName=string:SVM_6_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3806] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3807] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_6_NOTNOW.WAV [] [] [] [% zCCSBlock 0 3808] blockName=string:SVM_6_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3809] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3810] subType=enum:0 text=string:(ruft laut) Ich krieg dich noch! name=string:SVM_6_RunCoward.WAV [] [] [] [% zCCSBlock 0 3811] blockName=string:SVM_6_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3812] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3813] subType=enum:0 text=string:Raus hier! name=string:SVM_6_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 3814] blockName=string:SVM_6_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3815] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3816] subType=enum:0 text=string:Du hast hier nichts zu suchen! name=string:SVM_6_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 3817] blockName=string:SVM_6_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3818] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3819] subType=enum:0 text=string:Ja, raus mit dir! name=string:SVM_6_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 3820] blockName=string:SVM_6_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3821] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3822] subType=enum:0 text=string:Was soll das denn werden? Warum schleichst du hier rum? name=string:SVM_6_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 3823] blockName=string:SVM_6_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3824] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3825] subType=enum:0 text=string:(wacht auf) Verdammt, was willst du? name=string:SVM_6_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 3826] blockName=string:SVM_6_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3827] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3828] subType=enum:0 text=string:Na, immerhin hast du wenigstens Gold dabei! name=string:SVM_6_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 3829] blockName=string:SVM_6_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3830] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3831] subType=enum:0 text=string:Noch nicht mal Gold - hmpf. name=string:SVM_6_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 3832] blockName=string:SVM_6_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3833] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3834] subType=enum:0 text=string:Deine Waffe nehm ich mal mit. name=string:SVM_6_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 3835] blockName=string:SVM_6_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3836] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3837] subType=enum:0 text=string:(warnt) Junge! Mach das ja nicht noch mal! name=string:SVM_6_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 3838] blockName=string:SVM_6_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3839] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3840] subType=enum:0 text=string:(agressiv) Brauchst du schon wieder Schläge? name=string:SVM_6_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 3841] blockName=string:SVM_6_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3842] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3843] subType=enum:0 text=string:Weg mit der Magie! name=string:SVM_6_StopMagic.WAV [] [] [] [% zCCSBlock 0 3844] blockName=string:SVM_6_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3845] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3846] subType=enum:0 text=string:Letzte Warnung! Weg mit der Magie! name=string:SVM_6_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 3847] blockName=string:SVM_6_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3848] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3849] subType=enum:0 text=string:Weg mit der Waffe! name=string:SVM_6_WeaponDown.WAV [] [] [] [% zCCSBlock 0 3850] blockName=string:SVM_6_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3851] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3852] subType=enum:0 text=string:Weg damit oder ich verpass dir eine! name=string:SVM_6_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 3853] blockName=string:SVM_6_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3854] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3855] subType=enum:0 text=string:Du bist ja gar nicht so dumm, wie du aussiehst! name=string:SVM_6_WiseMove.WAV [] [] [] [% zCCSBlock 0 3856] blockName=string:SVM_6_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3857] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3858] subType=enum:0 text=string:(zu sich selbst) Versuch das ja nicht noch mal ... name=string:SVM_6_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 3859] blockName=string:SVM_6_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3860] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3861] subType=enum:0 text=string:(zu sich selbst) Oh! Mein Schädel ... name=string:SVM_6_OhMyHead.WAV [] [] [] [% zCCSBlock 0 3862] blockName=string:SVM_6_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3863] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3864] subType=enum:0 text=string:(gierig) Jetzt wird's lustig ... name=string:SVM_6_TheresAFight.WAV [] [] [] [% zCCSBlock 0 3865] blockName=string:SVM_6_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3866] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3867] subType=enum:0 text=string:(bestürzt) Du meine Güte ... name=string:SVM_6_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 3868] blockName=string:SVM_6_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3869] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3870] subType=enum:0 text=string:(böse lachend) Das wird ihm eine Lehre sein ... name=string:SVM_6_GoodVictory.WAV [] [] [] [% zCCSBlock 0 3871] blockName=string:SVM_6_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3872] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3873] subType=enum:0 text=string:(anerkennend) Der hat gesessen! name=string:SVM_6_NotBad.WAV [] [] [] [% zCCSBlock 0 3874] blockName=string:SVM_6_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3875] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3876] subType=enum:0 text=string:(zu sich selbst) Brutaler Mistkerl! name=string:SVM_6_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 3877] blockName=string:SVM_6_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3878] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3879] subType=enum:0 text=string:Hau drauf! name=string:SVM_6_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 3880] blockName=string:SVM_6_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3881] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3882] subType=enum:0 text=string:Hör nicht auf! name=string:SVM_6_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 3883] blockName=string:SVM_6_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3884] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3885] subType=enum:0 text=string:Mach ihn fertig! name=string:SVM_6_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 3886] blockName=string:SVM_6_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3887] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3888] subType=enum:0 text=string:Pass auf! name=string:SVM_6_Ooh01.WAV [] [] [] [% zCCSBlock 0 3889] blockName=string:SVM_6_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3890] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3891] subType=enum:0 text=string:Parier doch! name=string:SVM_6_Ooh02.WAV [] [] [] [% zCCSBlock 0 3892] blockName=string:SVM_6_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3893] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3894] subType=enum:0 text=string:Scheiße, das tat weh! name=string:SVM_6_Ooh03.WAV [] [] [] [% zCCSBlock 0 3895] blockName=string:SVM_6_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3896] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3897] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_6_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 3898] blockName=string:SVM_6_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3899] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3900] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_6_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 3901] blockName=string:SVM_6_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3902] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3903] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_6_Awake.WAV [] [] [] [% zCCSBlock 0 3904] blockName=string:SVM_6_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3905] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3906] subType=enum:0 text=string:Der Kommandant hat also die Sache mit dir bereinigt. name=string:SVM_6_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 3907] blockName=string:SVM_6_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3908] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3909] subType=enum:0 text=string:Vater Parlan hat dich von deiner Schuld befreit. name=string:SVM_6_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 3910] blockName=string:SVM_6_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3911] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3912] subType=enum:0 text=string:Du warst also bei Lee und hast die Sache aus der Welt geschafft. name=string:SVM_6_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 3913] blockName=string:SVM_6_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3914] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3915] subType=enum:0 text=string:Gut. name=string:SVM_6_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 3916] blockName=string:SVM_6_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3917] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3918] subType=enum:0 text=string:Du vergreifst dich an Schafen? Ein wehrloseres Opfer konntest du wohl nicht finden? name=string:SVM_6_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 3919] blockName=string:SVM_6_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3920] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3921] subType=enum:0 text=string:Mit üblen Schlägern will ich nichts zu tun haben! name=string:SVM_6_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 3922] blockName=string:SVM_6_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3923] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3924] subType=enum:0 text=string:Mit Dieben will ich nichts zu tun haben! name=string:SVM_6_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 3925] blockName=string:SVM_6_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3926] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3927] subType=enum:0 text=string:Du willst ein Paladin sein? Warte, was Lord Hagen dazu sagt! name=string:SVM_6_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 3928] blockName=string:SVM_6_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3929] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3930] subType=enum:0 text=string:Gehörst du wirklich zur Stadtwache? Lord Andre wird das nicht dulden! name=string:SVM_6_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 3931] blockName=string:SVM_6_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3932] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3933] subType=enum:0 text=string:Geh zu Lord Andre, solange du noch kannst. name=string:SVM_6_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 3934] blockName=string:SVM_6_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3935] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3936] subType=enum:0 text=string:Geh zu Vater Parlan. Er wird dir eine Buße auferlegen! name=string:SVM_6_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 3937] blockName=string:SVM_6_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3938] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3939] subType=enum:0 text=string:Lee wird davon erfahren und du wirst dafür zahlen müssen! name=string:SVM_6_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 3940] blockName=string:SVM_6_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3941] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3942] subType=enum:0 text=string:Das wird Kommandant Garond gar nicht gefallen. Sprich mit ihm, bevor alles noch schlimmer wird! name=string:SVM_6_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 3943] blockName=string:SVM_6_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3944] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3945] subType=enum:0 text=string:Gut - du hast gewonnen. Was willst du? name=string:SVM_6_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 3946] blockName=string:SVM_6_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3947] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3948] subType=enum:0 text=string:(selbstgefällig) Ich denke, dir ist jetzt klar, wen du vor dir hast. Was willst du? name=string:SVM_6_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 3949] blockName=string:SVM_6_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3950] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3951] subType=enum:0 text=string:Du schon wieder? Willst du dich noch mal mit mir anlegen oder was? name=string:SVM_6_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 3952] blockName=string:SVM_6_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3953] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3954] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_6_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 3955] blockName=string:SVM_6_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3956] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3957] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_6_GOLD_950.WAV [] [] [] [% zCCSBlock 0 3958] blockName=string:SVM_6_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3959] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3960] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_6_GOLD_900.WAV [] [] [] [% zCCSBlock 0 3961] blockName=string:SVM_6_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3962] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3963] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_6_GOLD_850.WAV [] [] [] [% zCCSBlock 0 3964] blockName=string:SVM_6_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3965] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3966] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_6_GOLD_800.WAV [] [] [] [% zCCSBlock 0 3967] blockName=string:SVM_6_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3968] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3969] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_6_GOLD_750.WAV [] [] [] [% zCCSBlock 0 3970] blockName=string:SVM_6_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3971] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3972] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_6_GOLD_700.WAV [] [] [] [% zCCSBlock 0 3973] blockName=string:SVM_6_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3974] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3975] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_6_GOLD_650.WAV [] [] [] [% zCCSBlock 0 3976] blockName=string:SVM_6_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3977] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3978] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_6_GOLD_600.WAV [] [] [] [% zCCSBlock 0 3979] blockName=string:SVM_6_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3980] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3981] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_6_GOLD_550.WAV [] [] [] [% zCCSBlock 0 3982] blockName=string:SVM_6_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3983] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3984] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_6_GOLD_500.WAV [] [] [] [% zCCSBlock 0 3985] blockName=string:SVM_6_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3986] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3987] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_6_GOLD_450.WAV [] [] [] [% zCCSBlock 0 3988] blockName=string:SVM_6_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3989] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3990] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_6_GOLD_400.WAV [] [] [] [% zCCSBlock 0 3991] blockName=string:SVM_6_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3992] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3993] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_6_GOLD_350.WAV [] [] [] [% zCCSBlock 0 3994] blockName=string:SVM_6_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3995] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3996] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_6_GOLD_300.WAV [] [] [] [% zCCSBlock 0 3997] blockName=string:SVM_6_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 3998] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 3999] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_6_GOLD_250.WAV [] [] [] [% zCCSBlock 0 4000] blockName=string:SVM_6_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4001] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4002] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_6_GOLD_200.WAV [] [] [] [% zCCSBlock 0 4003] blockName=string:SVM_6_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4004] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4005] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_6_GOLD_150.WAV [] [] [] [% zCCSBlock 0 4006] blockName=string:SVM_6_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4007] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4008] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_6_GOLD_100.WAV [] [] [] [% zCCSBlock 0 4009] blockName=string:SVM_6_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4010] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4011] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_6_GOLD_90.WAV [] [] [] [% zCCSBlock 0 4012] blockName=string:SVM_6_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4013] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4014] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_6_GOLD_80.WAV [] [] [] [% zCCSBlock 0 4015] blockName=string:SVM_6_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4016] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4017] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_6_GOLD_70.WAV [] [] [] [% zCCSBlock 0 4018] blockName=string:SVM_6_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4019] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4020] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_6_GOLD_60.WAV [] [] [] [% zCCSBlock 0 4021] blockName=string:SVM_6_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4022] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4023] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_6_GOLD_50.WAV [] [] [] [% zCCSBlock 0 4024] blockName=string:SVM_6_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4025] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4026] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_6_GOLD_40.WAV [] [] [] [% zCCSBlock 0 4027] blockName=string:SVM_6_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4028] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4029] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_6_GOLD_30.WAV [] [] [] [% zCCSBlock 0 4030] blockName=string:SVM_6_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4031] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4032] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_6_GOLD_20.WAV [] [] [] [% zCCSBlock 0 4033] blockName=string:SVM_6_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4034] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4035] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_6_GOLD_10.WAV [] [] [] [% zCCSBlock 0 4036] blockName=string:SVM_6_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4037] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4038] subType=enum:0 text=string:... ich kann das nicht glauben ... name=string:SVM_6_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 4039] blockName=string:SVM_6_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4040] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4041] subType=enum:0 text=string:... ich wär mir da nicht so sicher ... name=string:SVM_6_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 4042] blockName=string:SVM_6_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4043] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4044] subType=enum:0 text=string:... das hat er doch vorher gewusst ... name=string:SVM_6_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 4045] blockName=string:SVM_6_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4046] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4047] subType=enum:0 text=string:... ich weiß langsam nicht mehr, was ich glauben soll ... name=string:SVM_6_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 4048] blockName=string:SVM_6_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4049] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4050] subType=enum:0 text=string:... ich weiß gar nicht, warum er sich so aufregt ... name=string:SVM_6_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 4051] blockName=string:SVM_6_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4052] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4053] subType=enum:0 text=string:... noch mehr Ärger kann ich nicht gebrauchen ... name=string:SVM_6_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 4054] blockName=string:SVM_6_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4055] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4056] subType=enum:0 text=string:... ich hab so einiges gehört ... name=string:SVM_6_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 4057] blockName=string:SVM_6_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4058] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4059] subType=enum:0 text=string:... davon lass ich lieber die Finger ... name=string:SVM_6_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 4060] blockName=string:SVM_6_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4061] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4062] subType=enum:0 text=string:... man darf halt nicht alles glauben, was man hört ... name=string:SVM_6_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 4063] blockName=string:SVM_6_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4064] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4065] subType=enum:0 text=string:... von mir hat er das nicht ... name=string:SVM_6_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 4066] blockName=string:SVM_6_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4067] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4068] subType=enum:0 text=string:... ich habe mir das schon gedacht ... name=string:SVM_6_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 4069] blockName=string:SVM_6_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4070] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4071] subType=enum:0 text=string:... meine Meinung will ja keiner hören ... name=string:SVM_6_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 4072] blockName=string:SVM_6_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4073] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4074] subType=enum:0 text=string:... das hat er wirklich nicht verdient ... name=string:SVM_6_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 4075] blockName=string:SVM_6_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4076] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4077] subType=enum:0 text=string:... sag nicht, dass hast du nicht gewusst ... name=string:SVM_6_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 4078] blockName=string:SVM_6_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4079] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4080] subType=enum:0 text=string:... das war doch klar ... name=string:SVM_6_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 4081] blockName=string:SVM_6_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4082] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4083] subType=enum:0 text=string:... wo hast du das denn schon wieder her ... name=string:SVM_6_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 4084] blockName=string:SVM_6_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4085] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4086] subType=enum:0 text=string:... das kann ja nicht ewig so weitergehen ... name=string:SVM_6_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 4087] blockName=string:SVM_6_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4088] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4089] subType=enum:0 text=string:... ich hab da meine eigene Meinung ... name=string:SVM_6_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 4090] blockName=string:SVM_6_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4091] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4092] subType=enum:0 text=string:... es war genau so, wie du sagst ... name=string:SVM_6_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 4093] blockName=string:SVM_6_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4094] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4095] subType=enum:0 text=string:... ich glaub nicht, dass sich daran was ändert ... name=string:SVM_6_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 4096] blockName=string:SVM_6_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4097] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4098] subType=enum:0 text=string:... das höre ich zum ersten Mal ... name=string:SVM_6_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 4099] blockName=string:SVM_6_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4100] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4101] subType=enum:0 text=string:... wir können nur abwarten ... name=string:SVM_6_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 4102] blockName=string:SVM_6_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4103] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4104] subType=enum:0 text=string:... die Probleme habe ich kommen sehen ... name=string:SVM_6_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 4105] blockName=string:SVM_6_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4106] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4107] subType=enum:0 text=string:... warum hört eigentlich keiner auf mich ... name=string:SVM_6_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 4108] blockName=string:SVM_6_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4109] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4110] subType=enum:0 text=string:... der ist gerannt, als ob Beliar selbst hinter ihm her wäre ... name=string:SVM_6_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 4111] blockName=string:SVM_6_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4112] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4113] subType=enum:0 text=string:... wir haben ihn natürlich doch noch gekriegt ... name=string:SVM_6_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 4114] blockName=string:SVM_6_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4115] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4116] subType=enum:0 text=string:... da muss man mal ganz kräftig dazwischen hauen ... name=string:SVM_6_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 4117] blockName=string:SVM_6_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4118] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4119] subType=enum:0 text=string:... einige wissen gar nicht, wie sehr sie sich versündigen ... name=string:SVM_6_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 4120] blockName=string:SVM_6_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4121] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4122] subType=enum:0 text=string:... denn so ist Innos' Wille ... name=string:SVM_6_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 4123] blockName=string:SVM_6_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4124] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4125] subType=enum:0 text=string:... seine Taten waren gerecht ... name=string:SVM_6_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 4126] blockName=string:SVM_6_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4127] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4128] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_6_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 4129] blockName=string:SVM_6_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4130] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4131] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_6_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 4132] blockName=string:SVM_6_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4133] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4134] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_6_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 4135] blockName=string:SVM_6_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4136] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4137] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_6_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 4138] blockName=string:SVM_6_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4139] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4140] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_6_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 4141] blockName=string:SVM_6_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4142] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4143] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_6_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 4144] blockName=string:SVM_6_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4145] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4146] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_6_TEMPEL.WAV [] [] [] [% zCCSBlock 0 4147] blockName=string:SVM_6_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4148] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4149] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_6_MARKT.WAV [] [] [] [% zCCSBlock 0 4150] blockName=string:SVM_6_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4151] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4152] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_6_GALGEN.WAV [] [] [] [% zCCSBlock 0 4153] blockName=string:SVM_6_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4154] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4155] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_6_KASERNE.WAV [] [] [] [% zCCSBlock 0 4156] blockName=string:SVM_6_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4157] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4158] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_6_HAFEN.WAV [] [] [] [% zCCSBlock 0 4159] blockName=string:SVM_6_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4160] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4161] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_6_WHERETO.WAV [] [] [] [% zCCSBlock 0 4162] blockName=string:SVM_6_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4163] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4164] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_6_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 4165] blockName=string:SVM_6_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4166] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4167] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe die zum inneren Stadttor hoch führt. Dort beginnt die Oberstadt. name=string:SVM_6_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 4168] blockName=string:SVM_6_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4169] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4170] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_6_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 4171] blockName=string:SVM_6_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4172] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4173] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_6_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 4174] blockName=string:SVM_6_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4175] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4176] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_6_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 4177] blockName=string:SVM_6_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4178] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4179] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_6_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 4180] blockName=string:SVM_6_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4181] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4182] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbei gehst, kommst du zum Galgenplatz. name=string:SVM_6_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 4183] blockName=string:SVM_6_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4184] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4185] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlang gehst, kommst du zum Tempel. name=string:SVM_6_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 4186] blockName=string:SVM_6_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4187] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4188] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_6_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 4189] blockName=string:SVM_6_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4190] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4191] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_6_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 4192] blockName=string:SVM_6_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4193] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4194] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_6_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 4195] blockName=string:SVM_6_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4196] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4197] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_6_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 4198] blockName=string:SVM_6_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4199] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4200] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_6_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 4201] blockName=string:SVM_6_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4202] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4203] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_6_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 4204] blockName=string:SVM_6_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4205] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4206] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_6_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 4207] blockName=string:SVM_6_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4208] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4209] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_6_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 4210] blockName=string:SVM_6_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4211] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4212] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_6_Dead.WAV [] [] [] [% zCCSBlock 0 4213] blockName=string:SVM_6_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4214] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4215] subType=enum:0 text=string:Aargh name=string:SVM_6_Aargh_1.WAV [] [] [] [% zCCSBlock 0 4216] blockName=string:SVM_6_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4217] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4218] subType=enum:0 text=string:Aargh name=string:SVM_6_Aargh_2.WAV [] [] [] [% zCCSBlock 0 4219] blockName=string:SVM_6_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4220] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4221] subType=enum:0 text=string:Aargh name=string:SVM_6_Aargh_3.WAV [] [] [] [% zCCSBlock 0 4222] blockName=string:SVM_6_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4223] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4224] subType=enum:0 text=string:In dem Aufzug machst du dich lächerlich. Zieh dir was Vernünftiges an. name=string:SVM_6_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 4225] blockName=string:SVM_6_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4226] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4227] subType=enum:0 text=string:Denkst wohl, ich erkenn dich nicht. Verschwinde und zieh dich um. name=string:SVM_6_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 4228] blockName=string:SVM_6_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4229] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4230] subType=enum:0 text=string:Soldat. Was ist das für Kleidung? Auf der Stelle umziehen! name=string:SVM_6_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 4231] blockName=string:SVM_6_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4232] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4233] subType=enum:0 text=string:Ein Diener Innos' versteckt sich nicht. Geh und hole deine Robe. name=string:SVM_6_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 4234] blockName=string:SVM_6_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4235] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4236] subType=enum:0 text=string:Du läufst rum wie ein Buddler. Zieh dir erst mal was an. name=string:SVM_6_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 4237] blockName=string:SVM_6_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4238] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4239] subType=enum:0 text=string:Du legst dich mit dem Falschen an, BANDIT! name=string:SVM_6_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 4240] blockName=string:SVM_6_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4241] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4242] subType=enum:0 text=string:Zurück auf's Meer, PIRAT! name=string:SVM_6_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 4243] blockName=string:SVM_7_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4244] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4245] subType=enum:0 text=string:Für den König! name=string:SVM_7_MILGreetings.WAV [] [] [] [% zCCSBlock 0 4246] blockName=string:SVM_7_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4247] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4248] subType=enum:0 text=string:Für Innos! name=string:SVM_7_PALGreetings.WAV [] [] [] [% zCCSBlock 0 4249] blockName=string:SVM_7_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4250] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4251] subType=enum:0 text=string:Scheißwetter! name=string:SVM_7_Weather.WAV [] [] [] [% zCCSBlock 0 4252] blockName=string:SVM_7_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4253] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4254] subType=enum:0 text=string:DU schon wieder! name=string:SVM_7_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 4255] blockName=string:SVM_7_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4256] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4257] subType=enum:0 text=string:Ich mach dich fertig! name=string:SVM_7_DieEnemy.WAV [] [] [] [% zCCSBlock 0 4258] blockName=string:SVM_7_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4259] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4260] subType=enum:0 text=string:Schon wieder eins von diesen Biestern! name=string:SVM_7_DieMonster.WAV [] [] [] [% zCCSBlock 0 4261] blockName=string:SVM_7_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4262] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4263] subType=enum:0 text=string:Du mieser kleiner Dieb! name=string:SVM_7_DirtyThief.WAV [] [] [] [% zCCSBlock 0 4264] blockName=string:SVM_7_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4265] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4266] subType=enum:0 text=string:Nimm deine Finger weg da! name=string:SVM_7_HandsOff.WAV [] [] [] [% zCCSBlock 0 4267] blockName=string:SVM_7_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4268] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4269] subType=enum:0 text=string:Hey! Lass unsere Schafe in Ruhe! name=string:SVM_7_SheepKiller.WAV [] [] [] [% zCCSBlock 0 4270] blockName=string:SVM_7_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4271] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4272] subType=enum:0 text=string:Das Biest frisst unsere Schafe! name=string:SVM_7_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 4273] blockName=string:SVM_7_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4274] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4275] subType=enum:0 text=string:Mörder! name=string:SVM_7_YouMurderer.WAV [] [] [] [% zCCSBlock 0 4276] blockName=string:SVM_7_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4277] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4278] subType=enum:0 text=string:Was will DAS Vieh denn hier? name=string:SVM_7_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 4279] blockName=string:SVM_7_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4280] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4281] subType=enum:0 text=string:Jetzt kannst du was erleben! name=string:SVM_7_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 4282] blockName=string:SVM_7_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4283] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4284] subType=enum:0 text=string:Du hast es nicht anders gewollt! name=string:SVM_7_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 4285] blockName=string:SVM_7_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4286] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4287] subType=enum:0 text=string:Wer nicht hören will, muss fühlen. name=string:SVM_7_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 4288] blockName=string:SVM_7_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4289] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4290] subType=enum:0 text=string:Was wolltet du da drin, he!? name=string:SVM_7_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 4291] blockName=string:SVM_7_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4292] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4293] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_7_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 4294] blockName=string:SVM_7_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4295] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4296] subType=enum:0 text=string:Stirb! name=string:SVM_7_KillEnemy.WAV [] [] [] [% zCCSBlock 0 4297] blockName=string:SVM_7_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4298] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4299] subType=enum:0 text=string:So ein dämlicher Mistkerl ... name=string:SVM_7_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 4300] blockName=string:SVM_7_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4301] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4302] subType=enum:0 text=string:So, das war's mit dir, du Mistvieh! name=string:SVM_7_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 4303] blockName=string:SVM_7_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4304] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4305] subType=enum:0 text=string:Lass in Zukunft die Finger von meinen Sachen, klar? name=string:SVM_7_ThiefDown.WAV [] [] [] [% zCCSBlock 0 4306] blockName=string:SVM_7_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4307] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4308] subType=enum:0 text=string:Behalt in Zukunft deine Finger bei dir! name=string:SVM_7_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 4309] blockName=string:SVM_7_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4310] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4311] subType=enum:0 text=string:Vergreif dich nie wieder an unseren Schafen! name=string:SVM_7_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 4312] blockName=string:SVM_7_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4313] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4314] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_7_KillMurderer.WAV [] [] [] [% zCCSBlock 0 4315] blockName=string:SVM_7_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4316] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4317] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_7_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 4318] blockName=string:SVM_7_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4319] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4320] subType=enum:0 text=string:Versuch das nicht noch mal, Bürschchen! name=string:SVM_7_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 4321] blockName=string:SVM_7_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4322] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4323] subType=enum:0 text=string:Lass dir das eine Lehre sein, name=string:SVM_7_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 4324] blockName=string:SVM_7_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4325] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4326] subType=enum:0 text=string:Steh auf und mach, dass du hier rauskommst! name=string:SVM_7_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 4327] blockName=string:SVM_7_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4328] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4329] subType=enum:0 text=string:Ich will dich nie wieder da drinnen sehen, klar? name=string:SVM_7_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 4330] blockName=string:SVM_7_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4331] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4332] subType=enum:0 text=string:Wenn hier einer Schläge verteilt, dann bin ich das, kapiert? name=string:SVM_7_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 4333] blockName=string:SVM_7_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4334] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4335] subType=enum:0 text=string:Lass mich bloß in Ruhe! name=string:SVM_7_SpareMe.WAV [] [] [] [% zCCSBlock 0 4336] blockName=string:SVM_7_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4337] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4338] subType=enum:0 text=string:Scheiße! Nichts wie weg! name=string:SVM_7_RunAway.WAV [] [] [] [% zCCSBlock 0 4339] blockName=string:SVM_7_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4340] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4341] subType=enum:0 text=string:ALARM! name=string:SVM_7_Alarm.WAV [] [] [] [% zCCSBlock 0 4342] blockName=string:SVM_7_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4343] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4344] subType=enum:0 text=string:WACHE! name=string:SVM_7_Guards.WAV [] [] [] [% zCCSBlock 0 4345] blockName=string:SVM_7_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4346] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4347] subType=enum:0 text=string:Hilfe! name=string:SVM_7_Help.WAV [] [] [] [% zCCSBlock 0 4348] blockName=string:SVM_7_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4349] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4350] subType=enum:0 text=string:(ruft zu) Ja! So muss man's den Biestern geben! name=string:SVM_7_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 4351] blockName=string:SVM_7_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4352] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4353] subType=enum:0 text=string:(ruft) Das hat die Sau verdient! name=string:SVM_7_GoodKill.WAV [] [] [] [% zCCSBlock 0 4354] blockName=string:SVM_7_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4355] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4356] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_7_NOTNOW.WAV [] [] [] [% zCCSBlock 0 4357] blockName=string:SVM_7_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4358] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4359] subType=enum:0 text=string:(ruft laut) Wir sprechen uns noch! name=string:SVM_7_RunCoward.WAV [] [] [] [% zCCSBlock 0 4360] blockName=string:SVM_7_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4361] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4362] subType=enum:0 text=string:Raus! name=string:SVM_7_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 4363] blockName=string:SVM_7_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4364] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4365] subType=enum:0 text=string:Was hast du hier zu suchen?! name=string:SVM_7_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 4366] blockName=string:SVM_7_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4367] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4368] subType=enum:0 text=string:Hau bloß ab! name=string:SVM_7_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 4369] blockName=string:SVM_7_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4370] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4371] subType=enum:0 text=string:Was schleichst du denn da rum? name=string:SVM_7_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 4372] blockName=string:SVM_7_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4373] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4374] subType=enum:0 text=string:(wacht auf) Was ist los? name=string:SVM_7_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 4375] blockName=string:SVM_7_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4376] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4377] subType=enum:0 text=string:Danke für das Gold, du Held! name=string:SVM_7_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 4378] blockName=string:SVM_7_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4379] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4380] subType=enum:0 text=string:Du arme Wurst, hast ja nicht mal Gold dabei! name=string:SVM_7_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 4381] blockName=string:SVM_7_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4382] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4383] subType=enum:0 text=string:Die Waffe nehm ich mal besser an mich! name=string:SVM_7_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 4384] blockName=string:SVM_7_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4385] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4386] subType=enum:0 text=string:(warnt) Pass auf! Noch mal und ich verpass dir eine. name=string:SVM_7_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 4387] blockName=string:SVM_7_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4388] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4389] subType=enum:0 text=string:(agressiv) Willst du noch mal was aufs Maul? name=string:SVM_7_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 4390] blockName=string:SVM_7_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4391] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4392] subType=enum:0 text=string:Hör auf mit dieser Magie-Scheiße! name=string:SVM_7_StopMagic.WAV [] [] [] [% zCCSBlock 0 4393] blockName=string:SVM_7_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4394] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4395] subType=enum:0 text=string:Willst du Schläge? Hör sofort damit auf!!! name=string:SVM_7_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 4396] blockName=string:SVM_7_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4397] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4398] subType=enum:0 text=string:Steck die Waffe weg! name=string:SVM_7_WeaponDown.WAV [] [] [] [% zCCSBlock 0 4399] blockName=string:SVM_7_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4400] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4401] subType=enum:0 text=string:Steck endlich die Scheiß-Waffe weg! name=string:SVM_7_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 4402] blockName=string:SVM_7_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4403] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4404] subType=enum:0 text=string:Kluges Kerlchen! name=string:SVM_7_WiseMove.WAV [] [] [] [% zCCSBlock 0 4405] blockName=string:SVM_7_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4406] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4407] subType=enum:0 text=string:(zu sich selbst) Das nächste Mal werden wir ja sehen ... name=string:SVM_7_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 4408] blockName=string:SVM_7_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4409] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4410] subType=enum:0 text=string:(zu sich selbst) Oh Mann, mein Kopf ... name=string:SVM_7_OhMyHead.WAV [] [] [] [% zCCSBlock 0 4411] blockName=string:SVM_7_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4412] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4413] subType=enum:0 text=string:(gierig) Ah, ein Kampf! name=string:SVM_7_TheresAFight.WAV [] [] [] [% zCCSBlock 0 4414] blockName=string:SVM_7_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4415] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4416] subType=enum:0 text=string:(bestürzt) Mein Gott, ein Kampf! name=string:SVM_7_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 4417] blockName=string:SVM_7_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4418] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4419] subType=enum:0 text=string:(böse lachend) Dem hast du's gezeigt! name=string:SVM_7_GoodVictory.WAV [] [] [] [% zCCSBlock 0 4420] blockName=string:SVM_7_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4421] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4422] subType=enum:0 text=string:(anerkennend) Nicht schlecht ... name=string:SVM_7_NotBad.WAV [] [] [] [% zCCSBlock 0 4423] blockName=string:SVM_7_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4424] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4425] subType=enum:0 text=string:(zu sich selbst) Mein Gott! Wie brutal ... name=string:SVM_7_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 4426] blockName=string:SVM_7_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4427] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4428] subType=enum:0 text=string:Ja, gib's ihm! name=string:SVM_7_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 4429] blockName=string:SVM_7_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4430] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4431] subType=enum:0 text=string:Zeig's ihm! name=string:SVM_7_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 4432] blockName=string:SVM_7_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4433] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4434] subType=enum:0 text=string:Mach ihn fertig! name=string:SVM_7_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 4435] blockName=string:SVM_7_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4436] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4437] subType=enum:0 text=string:Wehr dich! name=string:SVM_7_Ooh01.WAV [] [] [] [% zCCSBlock 0 4438] blockName=string:SVM_7_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4439] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4440] subType=enum:0 text=string:Schlag doch zurück! name=string:SVM_7_Ooh02.WAV [] [] [] [% zCCSBlock 0 4441] blockName=string:SVM_7_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4442] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4443] subType=enum:0 text=string:Uh! Das tat weh! name=string:SVM_7_Ooh03.WAV [] [] [] [% zCCSBlock 0 4444] blockName=string:SVM_7_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4445] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4446] subType=enum:0 text=string:(zu sich selbst, wacht auf) Verdammt, Was WAR das!? name=string:SVM_7_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 4447] blockName=string:SVM_7_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4448] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4449] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_7_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 4450] blockName=string:SVM_7_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4451] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4452] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_7_Awake.WAV [] [] [] [% zCCSBlock 0 4453] blockName=string:SVM_7_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4454] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4455] subType=enum:0 text=string:Der Kommandant hat also die Sache für dich in Ordnung gebracht. name=string:SVM_7_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 4456] blockName=string:SVM_7_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4457] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4458] subType=enum:0 text=string:Du hast also bei Vater Parlan für deine Taten gebüßt. name=string:SVM_7_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 4459] blockName=string:SVM_7_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4460] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4461] subType=enum:0 text=string:Ich hörte, Lee hat's noch mal für dich hingebogen. name=string:SVM_7_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 4462] blockName=string:SVM_7_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4463] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4464] subType=enum:0 text=string:Gut. name=string:SVM_7_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 4465] blockName=string:SVM_7_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4466] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4467] subType=enum:0 text=string:Schafe schlachten ist das Letzte! Verschwinde! name=string:SVM_7_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 4468] blockName=string:SVM_7_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4469] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4470] subType=enum:0 text=string:Du bist ein Schläger - hau ab! name=string:SVM_7_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 4471] blockName=string:SVM_7_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4472] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4473] subType=enum:0 text=string:Verfluchter Dieb! - Für dich habe ich nichts mehr übrig! name=string:SVM_7_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 4474] blockName=string:SVM_7_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4475] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4476] subType=enum:0 text=string:Von einem Paladin hätte ich mehr erwartet! Lord Hagen wird nicht erfreut sein. name=string:SVM_7_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 4477] blockName=string:SVM_7_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4478] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4479] subType=enum:0 text=string:Dass so einer wie du überhaupt bei der Stadtwache ist! Lord Andre wird dich dafür zahlen lassen! name=string:SVM_7_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 4480] blockName=string:SVM_7_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4481] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4482] subType=enum:0 text=string:Lord Andre wird von deinem Verhalten erfahren! name=string:SVM_7_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 4483] blockName=string:SVM_7_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4484] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4485] subType=enum:0 text=string:Vater Parlan wird erzürnt sein über deinen Frevel! name=string:SVM_7_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 4486] blockName=string:SVM_7_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4487] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4488] subType=enum:0 text=string:Damit wird Lee dich nicht davonkommen lassen! name=string:SVM_7_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 4489] blockName=string:SVM_7_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4490] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4491] subType=enum:0 text=string:Das wird Kommandant Garond nicht gerne hören - dafür musst du zahlen! name=string:SVM_7_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 4492] blockName=string:SVM_7_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4493] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4494] subType=enum:0 text=string:Du hast ja 'nen ganz schönen Schlag drauf ... Was willst du? name=string:SVM_7_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 4495] blockName=string:SVM_7_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4496] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4497] subType=enum:0 text=string:(selbstgefällig) Noch Fragen? name=string:SVM_7_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 4498] blockName=string:SVM_7_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4499] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4500] subType=enum:0 text=string:Da bist du ja wieder! name=string:SVM_7_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 4501] blockName=string:SVM_7_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4502] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4503] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_7_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 4504] blockName=string:SVM_7_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4505] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4506] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_7_GOLD_950.WAV [] [] [] [% zCCSBlock 0 4507] blockName=string:SVM_7_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4508] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4509] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_7_GOLD_900.WAV [] [] [] [% zCCSBlock 0 4510] blockName=string:SVM_7_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4511] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4512] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_7_GOLD_850.WAV [] [] [] [% zCCSBlock 0 4513] blockName=string:SVM_7_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4514] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4515] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_7_GOLD_800.WAV [] [] [] [% zCCSBlock 0 4516] blockName=string:SVM_7_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4517] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4518] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_7_GOLD_750.WAV [] [] [] [% zCCSBlock 0 4519] blockName=string:SVM_7_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4520] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4521] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_7_GOLD_700.WAV [] [] [] [% zCCSBlock 0 4522] blockName=string:SVM_7_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4523] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4524] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_7_GOLD_650.WAV [] [] [] [% zCCSBlock 0 4525] blockName=string:SVM_7_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4526] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4527] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_7_GOLD_600.WAV [] [] [] [% zCCSBlock 0 4528] blockName=string:SVM_7_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4529] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4530] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_7_GOLD_550.WAV [] [] [] [% zCCSBlock 0 4531] blockName=string:SVM_7_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4532] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4533] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_7_GOLD_500.WAV [] [] [] [% zCCSBlock 0 4534] blockName=string:SVM_7_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4535] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4536] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_7_GOLD_450.WAV [] [] [] [% zCCSBlock 0 4537] blockName=string:SVM_7_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4538] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4539] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_7_GOLD_400.WAV [] [] [] [% zCCSBlock 0 4540] blockName=string:SVM_7_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4541] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4542] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_7_GOLD_350.WAV [] [] [] [% zCCSBlock 0 4543] blockName=string:SVM_7_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4544] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4545] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_7_GOLD_300.WAV [] [] [] [% zCCSBlock 0 4546] blockName=string:SVM_7_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4547] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4548] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_7_GOLD_250.WAV [] [] [] [% zCCSBlock 0 4549] blockName=string:SVM_7_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4550] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4551] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_7_GOLD_200.WAV [] [] [] [% zCCSBlock 0 4552] blockName=string:SVM_7_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4553] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4554] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_7_GOLD_150.WAV [] [] [] [% zCCSBlock 0 4555] blockName=string:SVM_7_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4556] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4557] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_7_GOLD_100.WAV [] [] [] [% zCCSBlock 0 4558] blockName=string:SVM_7_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4559] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4560] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_7_GOLD_90.WAV [] [] [] [% zCCSBlock 0 4561] blockName=string:SVM_7_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4562] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4563] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_7_GOLD_80.WAV [] [] [] [% zCCSBlock 0 4564] blockName=string:SVM_7_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4565] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4566] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_7_GOLD_70.WAV [] [] [] [% zCCSBlock 0 4567] blockName=string:SVM_7_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4568] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4569] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_7_GOLD_60.WAV [] [] [] [% zCCSBlock 0 4570] blockName=string:SVM_7_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4571] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4572] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_7_GOLD_50.WAV [] [] [] [% zCCSBlock 0 4573] blockName=string:SVM_7_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4574] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4575] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_7_GOLD_40.WAV [] [] [] [% zCCSBlock 0 4576] blockName=string:SVM_7_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4577] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4578] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_7_GOLD_30.WAV [] [] [] [% zCCSBlock 0 4579] blockName=string:SVM_7_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4580] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4581] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_7_GOLD_20.WAV [] [] [] [% zCCSBlock 0 4582] blockName=string:SVM_7_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4583] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4584] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_7_GOLD_10.WAV [] [] [] [% zCCSBlock 0 4585] blockName=string:SVM_7_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4586] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4587] subType=enum:0 text=string:... ist das wirklich wahr ... name=string:SVM_7_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 4588] blockName=string:SVM_7_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4589] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4590] subType=enum:0 text=string:... ich hab was Anderes gehört ... name=string:SVM_7_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 4591] blockName=string:SVM_7_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4592] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4593] subType=enum:0 text=string:... sag mir nicht, du hast das nicht gewusst ... name=string:SVM_7_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 4594] blockName=string:SVM_7_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4595] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4596] subType=enum:0 text=string:... man weiß gar nicht mehr, wem man noch glauben kann ... name=string:SVM_7_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 4597] blockName=string:SVM_7_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4598] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4599] subType=enum:0 text=string:... das ist doch alles nur Gerede ... name=string:SVM_7_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 4600] blockName=string:SVM_7_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4601] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4602] subType=enum:0 text=string:... meinst du, mir geht es besser ... name=string:SVM_7_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 4603] blockName=string:SVM_7_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4604] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4605] subType=enum:0 text=string:... ich wunder mich über gar nichts mehr ... name=string:SVM_7_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 4606] blockName=string:SVM_7_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4607] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4608] subType=enum:0 text=string:... das ist wirklich nicht mein Problem ... name=string:SVM_7_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 4609] blockName=string:SVM_7_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4610] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4611] subType=enum:0 text=string:... glaubst du wirklich daran ... name=string:SVM_7_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 4612] blockName=string:SVM_7_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4613] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4614] subType=enum:0 text=string:... von mir erfährt keiner was ... name=string:SVM_7_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 4615] blockName=string:SVM_7_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4616] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4617] subType=enum:0 text=string:... das war doch schon vorher klar ... name=string:SVM_7_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 4618] blockName=string:SVM_7_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4619] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4620] subType=enum:0 text=string:... er hat auf die falsche Leute gehört ... name=string:SVM_7_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 4621] blockName=string:SVM_7_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4622] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4623] subType=enum:0 text=string:... wenn er das nicht sieht, kann ich ihm auch nicht mehr helfen ... name=string:SVM_7_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 4624] blockName=string:SVM_7_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4625] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4626] subType=enum:0 text=string:... ich erzähl dir doch nichts Neues ... name=string:SVM_7_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 4627] blockName=string:SVM_7_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4628] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4629] subType=enum:0 text=string:... von selbst ist er da nicht drauf gekommen ... name=string:SVM_7_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 4630] blockName=string:SVM_7_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4631] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4632] subType=enum:0 text=string:... das ist doch lange bekannt ... name=string:SVM_7_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 4633] blockName=string:SVM_7_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4634] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4635] subType=enum:0 text=string:... das ist ne schlimme Sache ... name=string:SVM_7_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 4636] blockName=string:SVM_7_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4637] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4638] subType=enum:0 text=string:... ich hätte das anders gemacht ... name=string:SVM_7_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 4639] blockName=string:SVM_7_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4640] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4641] subType=enum:0 text=string:... ich bin ganz deiner Meinung ... name=string:SVM_7_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 4642] blockName=string:SVM_7_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4643] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4644] subType=enum:0 text=string:... wird sich das jemals ändern ... name=string:SVM_7_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 4645] blockName=string:SVM_7_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4646] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4647] subType=enum:0 text=string:... das habe ich noch gar nicht gewusst ... name=string:SVM_7_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 4648] blockName=string:SVM_7_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4649] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4650] subType=enum:0 text=string:... da kannst du eh nichts dran ändern ... name=string:SVM_7_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 4651] blockName=string:SVM_7_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4652] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4653] subType=enum:0 text=string:... das wundert mich nicht ... name=string:SVM_7_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 4654] blockName=string:SVM_7_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4655] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4656] subType=enum:0 text=string:... er musste es ja besser wissen ... name=string:SVM_7_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 4657] blockName=string:SVM_7_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4658] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4659] subType=enum:0 text=string:... es kommt nur auf die Kraft an, also komm mir nicht so ... name=string:SVM_7_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 4660] blockName=string:SVM_7_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4661] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4662] subType=enum:0 text=string:... er weiß ja nicht mal, wie er ein Schwert hält ... name=string:SVM_7_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 4663] blockName=string:SVM_7_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4664] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4665] subType=enum:0 text=string:... ja, das hat er wirklich behauptet ... name=string:SVM_7_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 4666] blockName=string:SVM_7_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4667] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4668] subType=enum:0 text=string:... jemand wird dafür büßen müssen ... name=string:SVM_7_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 4669] blockName=string:SVM_7_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4670] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4671] subType=enum:0 text=string:... Innos leuchtet all denen, die seine Weisheit erkennen ... name=string:SVM_7_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 4672] blockName=string:SVM_7_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4673] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4674] subType=enum:0 text=string:... letztendlich wird die Gerechtigkeit siegen ... name=string:SVM_7_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 4675] blockName=string:SVM_7_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4676] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4677] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_7_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 4678] blockName=string:SVM_7_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4679] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4680] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_7_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 4681] blockName=string:SVM_7_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4682] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4683] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_7_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 4684] blockName=string:SVM_7_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4685] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4686] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_7_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 4687] blockName=string:SVM_7_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4688] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4689] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_7_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 4690] blockName=string:SVM_7_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4691] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4692] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_7_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 4693] blockName=string:SVM_7_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4694] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4695] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_7_TEMPEL.WAV [] [] [] [% zCCSBlock 0 4696] blockName=string:SVM_7_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4697] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4698] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_7_MARKT.WAV [] [] [] [% zCCSBlock 0 4699] blockName=string:SVM_7_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4700] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4701] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_7_GALGEN.WAV [] [] [] [% zCCSBlock 0 4702] blockName=string:SVM_7_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4703] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4704] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_7_KASERNE.WAV [] [] [] [% zCCSBlock 0 4705] blockName=string:SVM_7_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4706] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4707] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_7_HAFEN.WAV [] [] [] [% zCCSBlock 0 4708] blockName=string:SVM_7_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4709] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4710] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_7_WHERETO.WAV [] [] [] [% zCCSBlock 0 4711] blockName=string:SVM_7_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4712] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4713] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_7_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 4714] blockName=string:SVM_7_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4715] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4716] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hoch führt. Dort beginnt die Oberstadt. name=string:SVM_7_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 4717] blockName=string:SVM_7_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4718] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4719] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_7_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 4720] blockName=string:SVM_7_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4721] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4722] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_7_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 4723] blockName=string:SVM_7_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4724] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4725] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_7_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 4726] blockName=string:SVM_7_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4727] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4728] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_7_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 4729] blockName=string:SVM_7_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4730] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4731] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbei gehst, kommst du zum Galgenplatz. name=string:SVM_7_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 4732] blockName=string:SVM_7_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4733] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4734] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlang gehst, kommst du zum Tempel. name=string:SVM_7_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 4735] blockName=string:SVM_7_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4736] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4737] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_7_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 4738] blockName=string:SVM_7_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4739] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4740] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_7_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 4741] blockName=string:SVM_7_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4742] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4743] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_7_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 4744] blockName=string:SVM_7_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4745] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4746] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_7_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 4747] blockName=string:SVM_7_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4748] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4749] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_7_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 4750] blockName=string:SVM_7_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4751] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4752] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_7_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 4753] blockName=string:SVM_7_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4754] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4755] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_7_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 4756] blockName=string:SVM_7_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4757] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4758] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_7_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 4759] blockName=string:SVM_7_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4760] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4761] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_7_Dead.WAV [] [] [] [% zCCSBlock 0 4762] blockName=string:SVM_7_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4763] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4764] subType=enum:0 text=string:Aargh name=string:SVM_7_Aargh_1.WAV [] [] [] [% zCCSBlock 0 4765] blockName=string:SVM_7_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4766] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4767] subType=enum:0 text=string:Aargh name=string:SVM_7_Aargh_2.WAV [] [] [] [% zCCSBlock 0 4768] blockName=string:SVM_7_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4769] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4770] subType=enum:0 text=string:Aargh name=string:SVM_7_Aargh_3.WAV [] [] [] [% zCCSBlock 0 4771] blockName=string:SVM_7_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4772] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4773] subType=enum:0 text=string:Warum die Verkleidung? So rede ich nicht mit dir. name=string:SVM_7_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 4774] blockName=string:SVM_7_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4775] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4776] subType=enum:0 text=string:Wie läufst du denn hier rum? Trage gefälligst unsere Rüstung. name=string:SVM_7_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 4777] blockName=string:SVM_7_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4778] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4779] subType=enum:0 text=string:Das ist ein Verstoß gegen die Kleiderordnung der Armee. Zieh dich auf der Stelle um. name=string:SVM_7_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 4780] blockName=string:SVM_7_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4781] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4782] subType=enum:0 text=string:Du solltest besser deine Robe tragen. Bis dahin werde ich schweigen und für dich beten. name=string:SVM_7_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 4783] blockName=string:SVM_7_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4784] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4785] subType=enum:0 text=string:Was willst du? Du gehörst nicht zu uns. Du trägst ja nicht mal unsere Rüstung. name=string:SVM_7_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 4786] blockName=string:SVM_7_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4787] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4788] subType=enum:0 text=string:Stirb, du elender Bandit. name=string:SVM_7_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 4789] blockName=string:SVM_7_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4790] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4791] subType=enum:0 text=string:Stirb, du elender Pirat. name=string:SVM_7_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 4792] blockName=string:SVM_8_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4793] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4794] subType=enum:0 text=string:Für den König! name=string:SVM_8_MILGreetings.WAV [] [] [] [% zCCSBlock 0 4795] blockName=string:SVM_8_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4796] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4797] subType=enum:0 text=string:Für Innos! name=string:SVM_8_PALGreetings.WAV [] [] [] [% zCCSBlock 0 4798] blockName=string:SVM_8_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4799] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4800] subType=enum:0 text=string:So ein Mistwetter! name=string:SVM_8_Weather.WAV [] [] [] [% zCCSBlock 0 4801] blockName=string:SVM_8_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4802] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4803] subType=enum:0 text=string:Jetzt krieg ich dich aber! name=string:SVM_8_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 4804] blockName=string:SVM_8_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4805] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4806] subType=enum:0 text=string:Ich mach dich fertig! name=string:SVM_8_DieEnemy.WAV [] [] [] [% zCCSBlock 0 4807] blockName=string:SVM_8_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4808] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4809] subType=enum:0 text=string:Da ist wieder eins von diesen Drecksviechern! name=string:SVM_8_DieMonster.WAV [] [] [] [% zCCSBlock 0 4810] blockName=string:SVM_8_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4811] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4812] subType=enum:0 text=string:Na warte, du dreckiger Dieb! name=string:SVM_8_DirtyThief.WAV [] [] [] [% zCCSBlock 0 4813] blockName=string:SVM_8_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4814] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4815] subType=enum:0 text=string:Finger weg da! name=string:SVM_8_HandsOff.WAV [] [] [] [% zCCSBlock 0 4816] blockName=string:SVM_8_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4817] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4818] subType=enum:0 text=string:Der Mistkerl schlachtet unsere Schafe! name=string:SVM_8_SheepKiller.WAV [] [] [] [% zCCSBlock 0 4819] blockName=string:SVM_8_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4820] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4821] subType=enum:0 text=string:Das verdammte Mistvieh frisst unsere Schafe! name=string:SVM_8_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 4822] blockName=string:SVM_8_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4823] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4824] subType=enum:0 text=string:Mörder! name=string:SVM_8_YouMurderer.WAV [] [] [] [% zCCSBlock 0 4825] blockName=string:SVM_8_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4826] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4827] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_8_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 4828] blockName=string:SVM_8_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4829] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4830] subType=enum:0 text=string:Na warte, du Mistkerl! name=string:SVM_8_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 4831] blockName=string:SVM_8_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4832] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4833] subType=enum:0 text=string:Du hast es so gewollt! name=string:SVM_8_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 4834] blockName=string:SVM_8_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4835] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4836] subType=enum:0 text=string:Du willst nicht gehen? Na gut! name=string:SVM_8_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 4837] blockName=string:SVM_8_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4838] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4839] subType=enum:0 text=string:Was hattest du da drin zu suchen? name=string:SVM_8_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 4840] blockName=string:SVM_8_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4841] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4842] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_8_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 4843] blockName=string:SVM_8_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4844] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4845] subType=enum:0 text=string:Stirb, Mistkerl! name=string:SVM_8_KillEnemy.WAV [] [] [] [% zCCSBlock 0 4846] blockName=string:SVM_8_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4847] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4848] subType=enum:0 text=string:Das hast du verdient, Mistkerl! name=string:SVM_8_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 4849] blockName=string:SVM_8_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4850] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4851] subType=enum:0 text=string:Ein Mistvieh weniger! name=string:SVM_8_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 4852] blockName=string:SVM_8_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4853] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4854] subType=enum:0 text=string:Versuch nie wieder, mich zu bestehlen! name=string:SVM_8_ThiefDown.WAV [] [] [] [% zCCSBlock 0 4855] blockName=string:SVM_8_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4856] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4857] subType=enum:0 text=string:Lass in Zukunft die Finger von Sachen, an denen du nichts zu suchen hast! name=string:SVM_8_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 4858] blockName=string:SVM_8_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4859] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4860] subType=enum:0 text=string:Tu das nie wieder! Das sind unsere Schafe! name=string:SVM_8_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 4861] blockName=string:SVM_8_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4862] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4863] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_8_KillMurderer.WAV [] [] [] [% zCCSBlock 0 4864] blockName=string:SVM_8_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4865] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4866] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_8_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 4867] blockName=string:SVM_8_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4868] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4869] subType=enum:0 text=string:Leg dich nie wieder mit mir an! name=string:SVM_8_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 4870] blockName=string:SVM_8_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4871] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4872] subType=enum:0 text=string:Du hättest auf mich hören sollen! name=string:SVM_8_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 4873] blockName=string:SVM_8_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4874] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4875] subType=enum:0 text=string:Und jetzt sieh zu, dass du hier verschwindest! name=string:SVM_8_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 4876] blockName=string:SVM_8_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4877] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4878] subType=enum:0 text=string:Und lass dich ja nie wieder da drinnen erwischen! name=string:SVM_8_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 4879] blockName=string:SVM_8_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4880] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4881] subType=enum:0 text=string:Hier wird nicht gekämpft, klar!? Lass dir das eine Lehre sein! name=string:SVM_8_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 4882] blockName=string:SVM_8_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4883] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4884] subType=enum:0 text=string:Tu mir nichts! name=string:SVM_8_SpareMe.WAV [] [] [] [% zCCSBlock 0 4885] blockName=string:SVM_8_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4886] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4887] subType=enum:0 text=string:Ach du Scheiße! name=string:SVM_8_RunAway.WAV [] [] [] [% zCCSBlock 0 4888] blockName=string:SVM_8_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4889] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4890] subType=enum:0 text=string:ALARM! name=string:SVM_8_Alarm.WAV [] [] [] [% zCCSBlock 0 4891] blockName=string:SVM_8_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4892] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4893] subType=enum:0 text=string:WACHE! name=string:SVM_8_Guards.WAV [] [] [] [% zCCSBlock 0 4894] blockName=string:SVM_8_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4895] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4896] subType=enum:0 text=string:Hilfe! name=string:SVM_8_Help.WAV [] [] [] [% zCCSBlock 0 4897] blockName=string:SVM_8_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4898] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4899] subType=enum:0 text=string:(ruft zu) Gut gemacht - ein Drecksvieh weniger! name=string:SVM_8_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 4900] blockName=string:SVM_8_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4901] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4902] subType=enum:0 text=string:(ruft) Ja, mach das Schwein fertig! name=string:SVM_8_GoodKill.WAV [] [] [] [% zCCSBlock 0 4903] blockName=string:SVM_8_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4904] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4905] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_8_NOTNOW.WAV [] [] [] [% zCCSBlock 0 4906] blockName=string:SVM_8_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4907] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4908] subType=enum:0 text=string:(ruft laut) Ja! Renn, so schnell du kannst! name=string:SVM_8_RunCoward.WAV [] [] [] [% zCCSBlock 0 4909] blockName=string:SVM_8_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4910] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4911] subType=enum:0 text=string:Raus hier! name=string:SVM_8_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 4912] blockName=string:SVM_8_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4913] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4914] subType=enum:0 text=string:Was suchst du hier!? Geh! name=string:SVM_8_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 4915] blockName=string:SVM_8_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4916] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4917] subType=enum:0 text=string:Ja, mach, dass du wegkommst! name=string:SVM_8_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 4918] blockName=string:SVM_8_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4919] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4920] subType=enum:0 text=string:Hey du! Was schleichst du da rum? name=string:SVM_8_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 4921] blockName=string:SVM_8_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4922] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4923] subType=enum:0 text=string:(wacht auf) Verdammt, was ist los? name=string:SVM_8_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 4924] blockName=string:SVM_8_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4925] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4926] subType=enum:0 text=string:Danke für das Gold, du Held! name=string:SVM_8_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 4927] blockName=string:SVM_8_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4928] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4929] subType=enum:0 text=string:Du arme Wurst, hast ja nicht mal Gold dabei! name=string:SVM_8_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 4930] blockName=string:SVM_8_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4931] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4932] subType=enum:0 text=string:Die Waffe nehm ich mal besser an mich! name=string:SVM_8_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 4933] blockName=string:SVM_8_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4934] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4935] subType=enum:0 text=string:(warnt) Pass auf! Noch mal und ich verpass dir eine. name=string:SVM_8_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 4936] blockName=string:SVM_8_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4937] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4938] subType=enum:0 text=string:Hast du immer noch nicht genug?! name=string:SVM_8_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 4939] blockName=string:SVM_8_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4940] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4941] subType=enum:0 text=string:Hör auf mit dieser Magie-Scheiße! name=string:SVM_8_StopMagic.WAV [] [] [] [% zCCSBlock 0 4942] blockName=string:SVM_8_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4943] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4944] subType=enum:0 text=string:Willst du Schläge? Hör sofort auf damit!!! name=string:SVM_8_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 4945] blockName=string:SVM_8_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4946] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4947] subType=enum:0 text=string:Steck die Waffe weg! name=string:SVM_8_WeaponDown.WAV [] [] [] [% zCCSBlock 0 4948] blockName=string:SVM_8_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4949] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4950] subType=enum:0 text=string:Steck endlich die Scheißwaffe weg! name=string:SVM_8_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 4951] blockName=string:SVM_8_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4952] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4953] subType=enum:0 text=string:Kluges Kerlchen! name=string:SVM_8_WiseMove.WAV [] [] [] [% zCCSBlock 0 4954] blockName=string:SVM_8_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4955] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4956] subType=enum:0 text=string:(zu sich selbst) Das nächste Mal werden wir ja sehen ... name=string:SVM_8_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 4957] blockName=string:SVM_8_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4958] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4959] subType=enum:0 text=string:(zu sich selbst) Oh Mann, mein Kopf ... name=string:SVM_8_OhMyHead.WAV [] [] [] [% zCCSBlock 0 4960] blockName=string:SVM_8_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4961] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4962] subType=enum:0 text=string:(gierig) Ah, ein Kampf! name=string:SVM_8_TheresAFight.WAV [] [] [] [% zCCSBlock 0 4963] blockName=string:SVM_8_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4964] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4965] subType=enum:0 text=string:(bestürzt) Mein Gott, ein Kampf! name=string:SVM_8_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 4966] blockName=string:SVM_8_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4967] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4968] subType=enum:0 text=string:(böse lachend) Dem hast du's gezeigt! name=string:SVM_8_GoodVictory.WAV [] [] [] [% zCCSBlock 0 4969] blockName=string:SVM_8_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4970] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4971] subType=enum:0 text=string:(anerkennend) Nicht schlecht ... name=string:SVM_8_NotBad.WAV [] [] [] [% zCCSBlock 0 4972] blockName=string:SVM_8_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4973] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4974] subType=enum:0 text=string:(zu sich selbst) Mein Gott! Wie brutal ... name=string:SVM_8_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 4975] blockName=string:SVM_8_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4976] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4977] subType=enum:0 text=string:Schlag zu! name=string:SVM_8_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 4978] blockName=string:SVM_8_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4979] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4980] subType=enum:0 text=string:Gib alles! name=string:SVM_8_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 4981] blockName=string:SVM_8_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4982] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4983] subType=enum:0 text=string:Zeig's ihm! name=string:SVM_8_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 4984] blockName=string:SVM_8_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4985] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4986] subType=enum:0 text=string:Bleib dran! name=string:SVM_8_Ooh01.WAV [] [] [] [% zCCSBlock 0 4987] blockName=string:SVM_8_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4988] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4989] subType=enum:0 text=string:Vorsicht! name=string:SVM_8_Ooh02.WAV [] [] [] [% zCCSBlock 0 4990] blockName=string:SVM_8_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4991] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4992] subType=enum:0 text=string:Oh! Der hat gesessen! name=string:SVM_8_Ooh03.WAV [] [] [] [% zCCSBlock 0 4993] blockName=string:SVM_8_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4994] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4995] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_8_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 4996] blockName=string:SVM_8_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 4997] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 4998] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_8_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 4999] blockName=string:SVM_8_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5000] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5001] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_8_Awake.WAV [] [] [] [% zCCSBlock 0 5002] blockName=string:SVM_8_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5003] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5004] subType=enum:0 text=string:Du warst also beim Kommandanten und hast die Sache wieder in Ordnung gebracht. name=string:SVM_8_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 5005] blockName=string:SVM_8_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5006] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5007] subType=enum:0 text=string:Du warst also bei Vater Parlan und hast Buße getan. name=string:SVM_8_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 5008] blockName=string:SVM_8_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5009] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5010] subType=enum:0 text=string:Du warst also bei Lee und hast die Sache wieder in Ordnung gebracht. name=string:SVM_8_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 5011] blockName=string:SVM_8_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5012] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5013] subType=enum:0 text=string:Das ist gut. name=string:SVM_8_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 5014] blockName=string:SVM_8_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5015] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5016] subType=enum:0 text=string:Einfach unsere Schafe zu schlachten! name=string:SVM_8_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 5017] blockName=string:SVM_8_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5018] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5019] subType=enum:0 text=string:Lass mich in Ruhe, du brutaler Mistkerl! name=string:SVM_8_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 5020] blockName=string:SVM_8_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5021] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5022] subType=enum:0 text=string:Lass mich in Ruhe, du mieser kleiner Dieb! name=string:SVM_8_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 5023] blockName=string:SVM_8_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5024] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5025] subType=enum:0 text=string:Du bist eine Schande für deinen Orden! Warte, bis Lord Hagen davon erfährt! name=string:SVM_8_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 5026] blockName=string:SVM_8_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5027] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5028] subType=enum:0 text=string:Du bist eine Schande für die Stadtwache! Warte, bis Lord Andre davon hört! name=string:SVM_8_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 5029] blockName=string:SVM_8_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5030] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5031] subType=enum:0 text=string:Warte, bis Lord Andre davon hört. name=string:SVM_8_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 5032] blockName=string:SVM_8_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5033] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5034] subType=enum:0 text=string:Warte, bis Vater Parlan davon hört! name=string:SVM_8_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 5035] blockName=string:SVM_8_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5036] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5037] subType=enum:0 text=string:Warte, bis Lee davon hört ... name=string:SVM_8_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 5038] blockName=string:SVM_8_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5039] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5040] subType=enum:0 text=string:Warte, bis Kommandant Garond davon hört! name=string:SVM_8_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 5041] blockName=string:SVM_8_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5042] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5043] subType=enum:0 text=string:Okay, okay, du bist der Bessere von uns beiden! Was willst du? name=string:SVM_8_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 5044] blockName=string:SVM_8_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5045] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5046] subType=enum:0 text=string:(selbstgefällig) Ich nehme an, du hast mittlerweile begriffen, wer von uns beiden der Stärkere ist ... was willst du? name=string:SVM_8_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 5047] blockName=string:SVM_8_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5048] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5049] subType=enum:0 text=string:Ich dachte, du wolltest dich mit mir anlegen. Hast du's dir anders überlegt? Willst doch lieber REDEN, was? (lacht) Ja klar. name=string:SVM_8_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 5050] blockName=string:SVM_8_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5051] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5052] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_8_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 5053] blockName=string:SVM_8_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5054] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5055] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_8_GOLD_950.WAV [] [] [] [% zCCSBlock 0 5056] blockName=string:SVM_8_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5057] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5058] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_8_GOLD_900.WAV [] [] [] [% zCCSBlock 0 5059] blockName=string:SVM_8_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5060] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5061] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_8_GOLD_850.WAV [] [] [] [% zCCSBlock 0 5062] blockName=string:SVM_8_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5063] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5064] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_8_GOLD_800.WAV [] [] [] [% zCCSBlock 0 5065] blockName=string:SVM_8_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5066] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5067] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_8_GOLD_750.WAV [] [] [] [% zCCSBlock 0 5068] blockName=string:SVM_8_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5069] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5070] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_8_GOLD_700.WAV [] [] [] [% zCCSBlock 0 5071] blockName=string:SVM_8_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5072] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5073] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_8_GOLD_650.WAV [] [] [] [% zCCSBlock 0 5074] blockName=string:SVM_8_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5075] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5076] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_8_GOLD_600.WAV [] [] [] [% zCCSBlock 0 5077] blockName=string:SVM_8_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5078] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5079] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_8_GOLD_550.WAV [] [] [] [% zCCSBlock 0 5080] blockName=string:SVM_8_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5081] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5082] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_8_GOLD_500.WAV [] [] [] [% zCCSBlock 0 5083] blockName=string:SVM_8_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5084] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5085] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_8_GOLD_450.WAV [] [] [] [% zCCSBlock 0 5086] blockName=string:SVM_8_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5087] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5088] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_8_GOLD_400.WAV [] [] [] [% zCCSBlock 0 5089] blockName=string:SVM_8_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5090] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5091] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_8_GOLD_350.WAV [] [] [] [% zCCSBlock 0 5092] blockName=string:SVM_8_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5093] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5094] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_8_GOLD_300.WAV [] [] [] [% zCCSBlock 0 5095] blockName=string:SVM_8_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5096] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5097] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_8_GOLD_250.WAV [] [] [] [% zCCSBlock 0 5098] blockName=string:SVM_8_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5099] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5100] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_8_GOLD_200.WAV [] [] [] [% zCCSBlock 0 5101] blockName=string:SVM_8_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5102] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5103] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_8_GOLD_150.WAV [] [] [] [% zCCSBlock 0 5104] blockName=string:SVM_8_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5105] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5106] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_8_GOLD_100.WAV [] [] [] [% zCCSBlock 0 5107] blockName=string:SVM_8_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5108] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5109] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_8_GOLD_90.WAV [] [] [] [% zCCSBlock 0 5110] blockName=string:SVM_8_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5111] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5112] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_8_GOLD_80.WAV [] [] [] [% zCCSBlock 0 5113] blockName=string:SVM_8_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5114] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5115] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_8_GOLD_70.WAV [] [] [] [% zCCSBlock 0 5116] blockName=string:SVM_8_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5117] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5118] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_8_GOLD_60.WAV [] [] [] [% zCCSBlock 0 5119] blockName=string:SVM_8_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5120] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5121] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_8_GOLD_50.WAV [] [] [] [% zCCSBlock 0 5122] blockName=string:SVM_8_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5123] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5124] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_8_GOLD_40.WAV [] [] [] [% zCCSBlock 0 5125] blockName=string:SVM_8_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5126] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5127] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_8_GOLD_30.WAV [] [] [] [% zCCSBlock 0 5128] blockName=string:SVM_8_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5129] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5130] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_8_GOLD_20.WAV [] [] [] [% zCCSBlock 0 5131] blockName=string:SVM_8_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5132] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5133] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_8_GOLD_10.WAV [] [] [] [% zCCSBlock 0 5134] blockName=string:SVM_8_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5135] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5136] subType=enum:0 text=string:... ist das wirklich wahr ... name=string:SVM_8_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 5137] blockName=string:SVM_8_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5138] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5139] subType=enum:0 text=string:... ich hab was anderes gehört ... name=string:SVM_8_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 5140] blockName=string:SVM_8_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5141] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5142] subType=enum:0 text=string:... sag mir nicht, du hast das nicht gewusst ... name=string:SVM_8_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 5143] blockName=string:SVM_8_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5144] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5145] subType=enum:0 text=string:... man weiß gar nicht mehr, wem man noch glauben kann ... name=string:SVM_8_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 5146] blockName=string:SVM_8_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5147] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5148] subType=enum:0 text=string:... das ist doch alles nur Gerede ... name=string:SVM_8_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 5149] blockName=string:SVM_8_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5150] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5151] subType=enum:0 text=string:... meinst du, mir geht es besser ... name=string:SVM_8_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 5152] blockName=string:SVM_8_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5153] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5154] subType=enum:0 text=string:... ich wunder mich über gar nichts mehr ... name=string:SVM_8_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 5155] blockName=string:SVM_8_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5156] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5157] subType=enum:0 text=string:... das ist wirklich nicht mein Problem ... name=string:SVM_8_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 5158] blockName=string:SVM_8_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5159] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5160] subType=enum:0 text=string:... glaubst du wirklich daran ... name=string:SVM_8_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 5161] blockName=string:SVM_8_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5162] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5163] subType=enum:0 text=string:... von mir erfährt keiner was ... name=string:SVM_8_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 5164] blockName=string:SVM_8_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5165] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5166] subType=enum:0 text=string:... das war doch schon vorher klar ... name=string:SVM_8_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 5167] blockName=string:SVM_8_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5168] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5169] subType=enum:0 text=string:... er hat auf die falschen Leute gehört ... name=string:SVM_8_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 5170] blockName=string:SVM_8_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5171] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5172] subType=enum:0 text=string:... wenn er das nicht sieht, kann ich ihm auch nicht mehr helfen ... name=string:SVM_8_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 5173] blockName=string:SVM_8_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5174] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5175] subType=enum:0 text=string:... ich erzähl dir doch nichts Neues ... name=string:SVM_8_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 5176] blockName=string:SVM_8_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5177] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5178] subType=enum:0 text=string:... von selbst ist er nicht darauf gekommen ... name=string:SVM_8_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 5179] blockName=string:SVM_8_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5180] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5181] subType=enum:0 text=string:... das ist doch lange bekannt ... name=string:SVM_8_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 5182] blockName=string:SVM_8_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5183] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5184] subType=enum:0 text=string:... das ist 'ne schlimme Sache ... name=string:SVM_8_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 5185] blockName=string:SVM_8_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5186] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5187] subType=enum:0 text=string:... ich hätte das anders gemacht ... name=string:SVM_8_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 5188] blockName=string:SVM_8_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5189] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5190] subType=enum:0 text=string:... ich bin ganz deiner Meinung ... name=string:SVM_8_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 5191] blockName=string:SVM_8_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5192] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5193] subType=enum:0 text=string:... wird sich das jemals ändern ... name=string:SVM_8_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 5194] blockName=string:SVM_8_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5195] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5196] subType=enum:0 text=string:... das habe ich noch gar nicht gewusst ... name=string:SVM_8_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 5197] blockName=string:SVM_8_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5198] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5199] subType=enum:0 text=string:... da kannst du eh nichts dran ändern ... name=string:SVM_8_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 5200] blockName=string:SVM_8_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5201] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5202] subType=enum:0 text=string:... das wundert mich nicht ... name=string:SVM_8_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 5203] blockName=string:SVM_8_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5204] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5205] subType=enum:0 text=string:... er musste es ja besser wissen ... name=string:SVM_8_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 5206] blockName=string:SVM_8_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5207] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5208] subType=enum:0 text=string:... es kommt nur auf die Kraft an, also komm mir nicht so ... name=string:SVM_8_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 5209] blockName=string:SVM_8_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5210] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5211] subType=enum:0 text=string:... der weiß ja nicht mal, wie man ein Schwert hält ... name=string:SVM_8_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 5212] blockName=string:SVM_8_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5213] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5214] subType=enum:0 text=string:... ja, das hat er wirklich behauptet ... name=string:SVM_8_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 5215] blockName=string:SVM_8_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5216] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5217] subType=enum:0 text=string:... jemand wird dafür büßen müssen ... name=string:SVM_8_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 5218] blockName=string:SVM_8_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5219] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5220] subType=enum:0 text=string:... Innos leuchtet all denen, die seine Weisheit erkennen ... name=string:SVM_8_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 5221] blockName=string:SVM_8_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5222] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5223] subType=enum:0 text=string:... letztendlich wird die Gerechtigkeit siegen ... name=string:SVM_8_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 5224] blockName=string:SVM_8_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5225] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5226] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_8_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 5227] blockName=string:SVM_8_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5228] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5229] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_8_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 5230] blockName=string:SVM_8_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5231] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5232] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_8_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 5233] blockName=string:SVM_8_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5234] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5235] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_8_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 5236] blockName=string:SVM_8_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5237] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5238] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_8_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 5239] blockName=string:SVM_8_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5240] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5241] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_8_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 5242] blockName=string:SVM_8_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5243] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5244] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_8_TEMPEL.WAV [] [] [] [% zCCSBlock 0 5245] blockName=string:SVM_8_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5246] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5247] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_8_MARKT.WAV [] [] [] [% zCCSBlock 0 5248] blockName=string:SVM_8_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5249] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5250] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_8_GALGEN.WAV [] [] [] [% zCCSBlock 0 5251] blockName=string:SVM_8_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5252] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5253] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_8_KASERNE.WAV [] [] [] [% zCCSBlock 0 5254] blockName=string:SVM_8_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5255] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5256] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_8_HAFEN.WAV [] [] [] [% zCCSBlock 0 5257] blockName=string:SVM_8_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5258] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5259] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_8_WHERETO.WAV [] [] [] [% zCCSBlock 0 5260] blockName=string:SVM_8_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5261] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5262] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_8_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 5263] blockName=string:SVM_8_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5264] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5265] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_8_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 5266] blockName=string:SVM_8_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5267] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5268] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_8_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 5269] blockName=string:SVM_8_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5270] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5271] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_8_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 5272] blockName=string:SVM_8_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5273] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5274] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_8_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 5275] blockName=string:SVM_8_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5276] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5277] subType=enum:0 text=string:Wenn du vor dem Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_8_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 5278] blockName=string:SVM_8_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5279] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5280] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbeigehst, kommst du zum Galgenplatz. name=string:SVM_8_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 5281] blockName=string:SVM_8_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5282] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5283] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlanggehst, kommst du zum Tempel. name=string:SVM_8_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 5284] blockName=string:SVM_8_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5285] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5286] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_8_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 5287] blockName=string:SVM_8_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5288] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5289] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_8_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 5290] blockName=string:SVM_8_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5291] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5292] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_8_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 5293] blockName=string:SVM_8_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5294] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5295] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_8_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 5296] blockName=string:SVM_8_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5297] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5298] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_8_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 5299] blockName=string:SVM_8_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5300] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5301] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_8_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 5302] blockName=string:SVM_8_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5303] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5304] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_8_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 5305] blockName=string:SVM_8_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5306] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5307] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_8_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 5308] blockName=string:SVM_8_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5309] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5310] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_8_Dead.WAV [] [] [] [% zCCSBlock 0 5311] blockName=string:SVM_8_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5312] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5313] subType=enum:0 text=string:Aargh name=string:SVM_8_Aargh_1.WAV [] [] [] [% zCCSBlock 0 5314] blockName=string:SVM_8_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5315] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5316] subType=enum:0 text=string:Aargh name=string:SVM_8_Aargh_2.WAV [] [] [] [% zCCSBlock 0 5317] blockName=string:SVM_8_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5318] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5319] subType=enum:0 text=string:Aargh name=string:SVM_8_Aargh_3.WAV [] [] [] [% zCCSBlock 0 5320] blockName=string:SVM_8_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5321] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5322] subType=enum:0 text=string:Ich trau dir nicht. Irgendetwas stimmt nicht mit dir oder mit deiner Kleidung. name=string:SVM_8_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 5323] blockName=string:SVM_8_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5324] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5325] subType=enum:0 text=string:So wie du aussiehst, hast du wohl woanders angeheuert? Dann will ich nichts mit dir zu tun haben. name=string:SVM_8_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 5326] blockName=string:SVM_8_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5327] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5328] subType=enum:0 text=string:Wir müssen Präsenz zeigen. Also geh und hol deine Rüstung. name=string:SVM_8_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 5329] blockName=string:SVM_8_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5330] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5331] subType=enum:0 text=string:Innos will, dass wir seine Robe mit Stolz tragen. Geh und ziehe dich um. name=string:SVM_8_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 5332] blockName=string:SVM_8_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5333] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5334] subType=enum:0 text=string:Mit Buddlern rede ich nicht. Du hast ja nicht mal 'ne Rüstung. name=string:SVM_8_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 5335] blockName=string:SVM_8_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5336] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5337] subType=enum:0 text=string:Du dreckiger Bandit! name=string:SVM_8_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 5338] blockName=string:SVM_8_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5339] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5340] subType=enum:0 text=string:PIRATEN! name=string:SVM_8_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 5341] blockName=string:SVM_9_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5342] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5343] subType=enum:0 text=string:Für den König! name=string:SVM_9_MILGreetings.WAV [] [] [] [% zCCSBlock 0 5344] blockName=string:SVM_9_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5345] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5346] subType=enum:0 text=string:Für Innos! name=string:SVM_9_PALGreetings.WAV [] [] [] [% zCCSBlock 0 5347] blockName=string:SVM_9_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5348] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5349] subType=enum:0 text=string:Sauwetter! name=string:SVM_9_Weather.WAV [] [] [] [% zCCSBlock 0 5350] blockName=string:SVM_9_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5351] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5352] subType=enum:0 text=string:Jetzt krieg' ich dich! name=string:SVM_9_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 5353] blockName=string:SVM_9_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5354] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5355] subType=enum:0 text=string:Du wärst besser nicht hierher gekommen! name=string:SVM_9_DieEnemy.WAV [] [] [] [% zCCSBlock 0 5356] blockName=string:SVM_9_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5357] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5358] subType=enum:0 text=string:Komm her, Mistvieh! name=string:SVM_9_DieMonster.WAV [] [] [] [% zCCSBlock 0 5359] blockName=string:SVM_9_Addon_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5360] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5361] subType=enum:0 text=string:Schon wieder eins von diesen Biestern! name=string:SVM_9_Addon_DieMonster.WAV [] [] [] [% zCCSBlock 0 5362] blockName=string:SVM_9_Addon_DieMonster2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5363] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5364] subType=enum:0 text=string:Da ist wieder eins von diesen Drecksviechern! name=string:SVM_9_Addon_DieMonster2.WAV [] [] [] [% zCCSBlock 0 5365] blockName=string:SVM_9_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5366] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5367] subType=enum:0 text=string:Dreckiger Dieb! Na warte! name=string:SVM_9_DirtyThief.WAV [] [] [] [% zCCSBlock 0 5368] blockName=string:SVM_9_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5369] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5370] subType=enum:0 text=string:Nimm deine Pfoten da weg! name=string:SVM_9_HandsOff.WAV [] [] [] [% zCCSBlock 0 5371] blockName=string:SVM_9_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5372] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5373] subType=enum:0 text=string:Lass unsere Schafe in Ruhe! name=string:SVM_9_SheepKiller.WAV [] [] [] [% zCCSBlock 0 5374] blockName=string:SVM_9_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5375] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5376] subType=enum:0 text=string:Geh weg von unseren Schafen, du Mistvieh! name=string:SVM_9_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 5377] blockName=string:SVM_9_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5378] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5379] subType=enum:0 text=string:Mörder! name=string:SVM_9_YouMurderer.WAV [] [] [] [% zCCSBlock 0 5380] blockName=string:SVM_9_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5381] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5382] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_9_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 5383] blockName=string:SVM_9_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5384] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5385] subType=enum:0 text=string:Das wirst du bereuen! name=string:SVM_9_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 5386] blockName=string:SVM_9_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5387] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5388] subType=enum:0 text=string:Ich hatte dich gewarnt! name=string:SVM_9_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 5389] blockName=string:SVM_9_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5390] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5391] subType=enum:0 text=string:Ich hab gesagt RAUS! name=string:SVM_9_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 5392] blockName=string:SVM_9_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5393] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5394] subType=enum:0 text=string:Hey! Was wolltest du da drin? name=string:SVM_9_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 5395] blockName=string:SVM_9_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5396] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5397] subType=enum:0 text=string:Aufhören! Sofort! name=string:SVM_9_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 5398] blockName=string:SVM_9_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5399] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5400] subType=enum:0 text=string:Jetzt spieß ich dich auf, Mistkerl! name=string:SVM_9_KillEnemy.WAV [] [] [] [% zCCSBlock 0 5401] blockName=string:SVM_9_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5402] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5403] subType=enum:0 text=string:Das war's für dich... name=string:SVM_9_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 5404] blockName=string:SVM_9_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5405] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5406] subType=enum:0 text=string:Ich steh' auf diese ganze Scheiße! name=string:SVM_9_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 5407] blockName=string:SVM_9_Addon_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5408] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5409] subType=enum:0 text=string:Das war's mit dir, Mistvieh! name=string:SVM_9_Addon_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 5410] blockName=string:SVM_9_Addon_MonsterKilled2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5411] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5412] subType=enum:0 text=string:EIN Mistvieh weniger! name=string:SVM_9_Addon_MonsterKilled2.WAV [] [] [] [% zCCSBlock 0 5413] blockName=string:SVM_9_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5414] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5415] subType=enum:0 text=string:Ich warne dich! Versuch das nicht noch mal, du dreckiger Dieb! name=string:SVM_9_ThiefDown.WAV [] [] [] [% zCCSBlock 0 5416] blockName=string:SVM_9_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5417] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5418] subType=enum:0 text=string:Vergreif dich nie wieder an Sachen, die dir nicht gehören! name=string:SVM_9_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 5419] blockName=string:SVM_9_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5420] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5421] subType=enum:0 text=string:Und halt dich in Zukunft von unseren Schafen fern! name=string:SVM_9_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 5422] blockName=string:SVM_9_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5423] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5424] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_9_KillMurderer.WAV [] [] [] [% zCCSBlock 0 5425] blockName=string:SVM_9_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5426] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5427] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_9_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 5428] blockName=string:SVM_9_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5429] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5430] subType=enum:0 text=string:Wag es ja nie wieder, mich anzugreifen! name=string:SVM_9_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 5431] blockName=string:SVM_9_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5432] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5433] subType=enum:0 text=string:Ich hatte dich gewarnt! name=string:SVM_9_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 5434] blockName=string:SVM_9_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5435] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5436] subType=enum:0 text=string:Und jetzt raus mit dir! name=string:SVM_9_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 5437] blockName=string:SVM_9_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5438] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5439] subType=enum:0 text=string:Ich will dich nie wieder da drin sehen, klar? name=string:SVM_9_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 5440] blockName=string:SVM_9_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5441] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5442] subType=enum:0 text=string:Hier wird nicht gekämpft, merk dir das! name=string:SVM_9_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 5443] blockName=string:SVM_9_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5444] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5445] subType=enum:0 text=string:Mach kein' Scheiß! name=string:SVM_9_SpareMe.WAV [] [] [] [% zCCSBlock 0 5446] blockName=string:SVM_9_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5447] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5448] subType=enum:0 text=string:Ich hau ab! name=string:SVM_9_RunAway.WAV [] [] [] [% zCCSBlock 0 5449] blockName=string:SVM_9_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5450] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5451] subType=enum:0 text=string:ALARM! name=string:SVM_9_Alarm.WAV [] [] [] [% zCCSBlock 0 5452] blockName=string:SVM_9_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5453] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5454] subType=enum:0 text=string:WACHE! name=string:SVM_9_Guards.WAV [] [] [] [% zCCSBlock 0 5455] blockName=string:SVM_9_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5456] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5457] subType=enum:0 text=string:Hilfe! name=string:SVM_9_Help.WAV [] [] [] [% zCCSBlock 0 5458] blockName=string:SVM_9_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5459] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5460] subType=enum:0 text=string:(ruft zu) Gib den Viechern ordentlich saures! name=string:SVM_9_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 5461] blockName=string:SVM_9_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5462] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5463] subType=enum:0 text=string:(ruft) Ja, gib's dem Mistkerl! name=string:SVM_9_GoodKill.WAV [] [] [] [% zCCSBlock 0 5464] blockName=string:SVM_9_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5465] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5466] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_9_NOTNOW.WAV [] [] [] [% zCCSBlock 0 5467] blockName=string:SVM_9_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5468] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5469] subType=enum:0 text=string:(ruft laut) Ich krieg dich noch! name=string:SVM_9_RunCoward.WAV [] [] [] [% zCCSBlock 0 5470] blockName=string:SVM_9_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5471] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5472] subType=enum:0 text=string:Raus hier! name=string:SVM_9_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 5473] blockName=string:SVM_9_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5474] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5475] subType=enum:0 text=string:Du hast hier nichts zu suchen! name=string:SVM_9_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 5476] blockName=string:SVM_9_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5477] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5478] subType=enum:0 text=string:Ja, raus mit dir! name=string:SVM_9_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 5479] blockName=string:SVM_9_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5480] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5481] subType=enum:0 text=string:Was soll das denn werden? Warum schleichst du hier rum? name=string:SVM_9_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 5482] blockName=string:SVM_9_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5483] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5484] subType=enum:0 text=string:(wacht auf) Verdammt, was willst du? name=string:SVM_9_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 5485] blockName=string:SVM_9_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5486] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5487] subType=enum:0 text=string:Na, immerhin hast du wenigstens Gold dabei! name=string:SVM_9_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 5488] blockName=string:SVM_9_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5489] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5490] subType=enum:0 text=string:Noch nicht mal Gold - hmpf. name=string:SVM_9_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 5491] blockName=string:SVM_9_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5492] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5493] subType=enum:0 text=string:Deine Waffe nehme ich mal mit. name=string:SVM_9_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 5494] blockName=string:SVM_9_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5495] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5496] subType=enum:0 text=string:(warnt) Junge! Mach das ja nicht noch mal! name=string:SVM_9_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 5497] blockName=string:SVM_9_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5498] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5499] subType=enum:0 text=string:(agressiv) Brauchst du schon wieder Schläge? name=string:SVM_9_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 5500] blockName=string:SVM_9_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5501] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5502] subType=enum:0 text=string:Weg mit der Magie! name=string:SVM_9_StopMagic.WAV [] [] [] [% zCCSBlock 0 5503] blockName=string:SVM_9_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5504] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5505] subType=enum:0 text=string:Letzte Warnung! Weg mit der Magie! name=string:SVM_9_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 5506] blockName=string:SVM_9_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5507] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5508] subType=enum:0 text=string:Weg mit der Waffe! name=string:SVM_9_WeaponDown.WAV [] [] [] [% zCCSBlock 0 5509] blockName=string:SVM_9_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5510] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5511] subType=enum:0 text=string:Weg damit oder ich verpass dir eine! name=string:SVM_9_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 5512] blockName=string:SVM_9_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5513] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5514] subType=enum:0 text=string:Du bist ja gar nicht so dumm wie du aussiehst! name=string:SVM_9_WiseMove.WAV [] [] [] [% zCCSBlock 0 5515] blockName=string:SVM_9_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5516] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5517] subType=enum:0 text=string:(zu sich selbst) Versuch das ja nicht noch mal ... name=string:SVM_9_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 5518] blockName=string:SVM_9_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5519] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5520] subType=enum:0 text=string:(zu sich selbst) Oh! Mein Schädel ... name=string:SVM_9_OhMyHead.WAV [] [] [] [% zCCSBlock 0 5521] blockName=string:SVM_9_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5522] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5523] subType=enum:0 text=string:(gierig) Jetzt wird's lustig ... name=string:SVM_9_TheresAFight.WAV [] [] [] [% zCCSBlock 0 5524] blockName=string:SVM_9_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5525] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5526] subType=enum:0 text=string:(bestürzt) Du meine Güte ... name=string:SVM_9_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 5527] blockName=string:SVM_9_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5528] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5529] subType=enum:0 text=string:(böse lachend) Das wird ihm eine Lehre sein ... name=string:SVM_9_GoodVictory.WAV [] [] [] [% zCCSBlock 0 5530] blockName=string:SVM_9_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5531] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5532] subType=enum:0 text=string:(anerkennend) Der hat gesessen! name=string:SVM_9_NotBad.WAV [] [] [] [% zCCSBlock 0 5533] blockName=string:SVM_9_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5534] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5535] subType=enum:0 text=string:(zu sich selbst) Brutaler Mistkerl! name=string:SVM_9_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 5536] blockName=string:SVM_9_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5537] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5538] subType=enum:0 text=string:Hau drauf! name=string:SVM_9_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 5539] blockName=string:SVM_9_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5540] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5541] subType=enum:0 text=string:Hör nicht auf! name=string:SVM_9_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 5542] blockName=string:SVM_9_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5543] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5544] subType=enum:0 text=string:Mach ihn fertig! name=string:SVM_9_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 5545] blockName=string:SVM_9_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5546] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5547] subType=enum:0 text=string:Pass auf! name=string:SVM_9_Ooh01.WAV [] [] [] [% zCCSBlock 0 5548] blockName=string:SVM_9_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5549] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5550] subType=enum:0 text=string:Parier doch! name=string:SVM_9_Ooh02.WAV [] [] [] [% zCCSBlock 0 5551] blockName=string:SVM_9_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5552] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5553] subType=enum:0 text=string:Scheiße, das tat weh! name=string:SVM_9_Ooh03.WAV [] [] [] [% zCCSBlock 0 5554] blockName=string:SVM_9_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5555] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5556] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_9_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 5557] blockName=string:SVM_9_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5558] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5559] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_9_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 5560] blockName=string:SVM_9_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5561] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5562] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_9_Awake.WAV [] [] [] [% zCCSBlock 0 5563] blockName=string:SVM_9_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5564] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5565] subType=enum:0 text=string:Der Kommandant hat also die Sache mit dir bereinigt. name=string:SVM_9_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 5566] blockName=string:SVM_9_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5567] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5568] subType=enum:0 text=string:Vater Parlan hat dich von deiner Schuld befreit. name=string:SVM_9_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 5569] blockName=string:SVM_9_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5570] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5571] subType=enum:0 text=string:Du warst also bei Lee und hast die Sache aus der Welt geschafft. name=string:SVM_9_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 5572] blockName=string:SVM_9_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5573] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5574] subType=enum:0 text=string:Gut. name=string:SVM_9_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 5575] blockName=string:SVM_9_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5576] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5577] subType=enum:0 text=string:Du vergreifst dich an Schafen? Ein wehrloseres Opfer konntest du wohl nicht finden? name=string:SVM_9_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 5578] blockName=string:SVM_9_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5579] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5580] subType=enum:0 text=string:Mit üblen Schlägern will ich nichts zu tun haben! name=string:SVM_9_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 5581] blockName=string:SVM_9_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5582] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5583] subType=enum:0 text=string:Mit Dieben will ich nichts zu tun haben! name=string:SVM_9_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 5584] blockName=string:SVM_9_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5585] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5586] subType=enum:0 text=string:Du willst ein Paladin sein? Warte, was Lord Hagen dazu sagt! name=string:SVM_9_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 5587] blockName=string:SVM_9_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5588] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5589] subType=enum:0 text=string:Gehörst du wirklich zur Stadtwache? Lord Andre wird das nicht dulden! name=string:SVM_9_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 5590] blockName=string:SVM_9_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5591] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5592] subType=enum:0 text=string:Geh zu Lord Andre solange du noch kannst. name=string:SVM_9_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 5593] blockName=string:SVM_9_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5594] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5595] subType=enum:0 text=string:Geh zu Vater Parlan. Er wird dir eine Buße auferlegen! name=string:SVM_9_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 5596] blockName=string:SVM_9_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5597] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5598] subType=enum:0 text=string:Lee wird davon erfahren und du wirst dafür zahlen müssen! name=string:SVM_9_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 5599] blockName=string:SVM_9_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5600] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5601] subType=enum:0 text=string:Das wird Kommandant Garond gar nicht gefallen. Sprich mit ihm, bevor alles noch schlimmer wird! name=string:SVM_9_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 5602] blockName=string:SVM_9_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5603] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5604] subType=enum:0 text=string:Gut - du hast gewonnen. Was willst du? name=string:SVM_9_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 5605] blockName=string:SVM_9_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5606] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5607] subType=enum:0 text=string:(selbstgefällig) Ich denke, dir ist jetzt klar, wen du vor dir hast. Was willst du? name=string:SVM_9_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 5608] blockName=string:SVM_9_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5609] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5610] subType=enum:0 text=string:Du schon wieder? Willst du dich noch mal mit mir anlegen oder was? name=string:SVM_9_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 5611] blockName=string:SVM_9_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5612] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5613] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_9_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 5614] blockName=string:SVM_9_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5615] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5616] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_9_GOLD_950.WAV [] [] [] [% zCCSBlock 0 5617] blockName=string:SVM_9_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5618] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5619] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_9_GOLD_900.WAV [] [] [] [% zCCSBlock 0 5620] blockName=string:SVM_9_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5621] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5622] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_9_GOLD_850.WAV [] [] [] [% zCCSBlock 0 5623] blockName=string:SVM_9_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5624] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5625] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_9_GOLD_800.WAV [] [] [] [% zCCSBlock 0 5626] blockName=string:SVM_9_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5627] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5628] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_9_GOLD_750.WAV [] [] [] [% zCCSBlock 0 5629] blockName=string:SVM_9_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5630] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5631] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_9_GOLD_700.WAV [] [] [] [% zCCSBlock 0 5632] blockName=string:SVM_9_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5633] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5634] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_9_GOLD_650.WAV [] [] [] [% zCCSBlock 0 5635] blockName=string:SVM_9_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5636] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5637] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_9_GOLD_600.WAV [] [] [] [% zCCSBlock 0 5638] blockName=string:SVM_9_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5639] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5640] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_9_GOLD_550.WAV [] [] [] [% zCCSBlock 0 5641] blockName=string:SVM_9_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5642] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5643] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_9_GOLD_500.WAV [] [] [] [% zCCSBlock 0 5644] blockName=string:SVM_9_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5645] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5646] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_9_GOLD_450.WAV [] [] [] [% zCCSBlock 0 5647] blockName=string:SVM_9_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5648] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5649] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_9_GOLD_400.WAV [] [] [] [% zCCSBlock 0 5650] blockName=string:SVM_9_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5651] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5652] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_9_GOLD_350.WAV [] [] [] [% zCCSBlock 0 5653] blockName=string:SVM_9_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5654] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5655] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_9_GOLD_300.WAV [] [] [] [% zCCSBlock 0 5656] blockName=string:SVM_9_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5657] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5658] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_9_GOLD_250.WAV [] [] [] [% zCCSBlock 0 5659] blockName=string:SVM_9_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5660] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5661] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_9_GOLD_200.WAV [] [] [] [% zCCSBlock 0 5662] blockName=string:SVM_9_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5663] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5664] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_9_GOLD_150.WAV [] [] [] [% zCCSBlock 0 5665] blockName=string:SVM_9_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5666] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5667] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_9_GOLD_100.WAV [] [] [] [% zCCSBlock 0 5668] blockName=string:SVM_9_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5669] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5670] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_9_GOLD_90.WAV [] [] [] [% zCCSBlock 0 5671] blockName=string:SVM_9_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5672] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5673] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_9_GOLD_80.WAV [] [] [] [% zCCSBlock 0 5674] blockName=string:SVM_9_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5675] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5676] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_9_GOLD_70.WAV [] [] [] [% zCCSBlock 0 5677] blockName=string:SVM_9_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5678] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5679] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_9_GOLD_60.WAV [] [] [] [% zCCSBlock 0 5680] blockName=string:SVM_9_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5681] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5682] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_9_GOLD_50.WAV [] [] [] [% zCCSBlock 0 5683] blockName=string:SVM_9_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5684] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5685] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_9_GOLD_40.WAV [] [] [] [% zCCSBlock 0 5686] blockName=string:SVM_9_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5687] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5688] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_9_GOLD_30.WAV [] [] [] [% zCCSBlock 0 5689] blockName=string:SVM_9_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5690] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5691] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_9_GOLD_20.WAV [] [] [] [% zCCSBlock 0 5692] blockName=string:SVM_9_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5693] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5694] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_9_GOLD_10.WAV [] [] [] [% zCCSBlock 0 5695] blockName=string:SVM_9_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5696] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5697] subType=enum:0 text=string:... ich kann das nicht glauben ... name=string:SVM_9_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 5698] blockName=string:SVM_9_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5699] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5700] subType=enum:0 text=string:... ich wär mir da nicht so sicher ... name=string:SVM_9_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 5701] blockName=string:SVM_9_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5702] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5703] subType=enum:0 text=string:... das hat er doch vorher gewusst ... name=string:SVM_9_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 5704] blockName=string:SVM_9_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5705] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5706] subType=enum:0 text=string:... ich weiß langsam nicht mehr, was ich glauben soll ... name=string:SVM_9_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 5707] blockName=string:SVM_9_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5708] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5709] subType=enum:0 text=string:... ich weiß gar nicht, warum er sich so aufregt ... name=string:SVM_9_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 5710] blockName=string:SVM_9_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5711] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5712] subType=enum:0 text=string:... noch mehr Ärger kann ich nicht gebrauchen ... name=string:SVM_9_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 5713] blockName=string:SVM_9_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5714] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5715] subType=enum:0 text=string:... ich hab so einiges gehört ... name=string:SVM_9_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 5716] blockName=string:SVM_9_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5717] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5718] subType=enum:0 text=string:... davon lass ich lieber die Finger ... name=string:SVM_9_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 5719] blockName=string:SVM_9_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5720] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5721] subType=enum:0 text=string:... man darf halt nicht alles glauben, was man hört ... name=string:SVM_9_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 5722] blockName=string:SVM_9_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5723] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5724] subType=enum:0 text=string:... von mir hat er das nicht ... name=string:SVM_9_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 5725] blockName=string:SVM_9_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5726] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5727] subType=enum:0 text=string:... ich habe mir das schon gedacht ... name=string:SVM_9_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 5728] blockName=string:SVM_9_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5729] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5730] subType=enum:0 text=string:... meine Meinung will ja keiner hören ... name=string:SVM_9_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 5731] blockName=string:SVM_9_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5732] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5733] subType=enum:0 text=string:... das hat er wirklich nicht verdient ... name=string:SVM_9_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 5734] blockName=string:SVM_9_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5735] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5736] subType=enum:0 text=string:... sag nicht, das hast du nicht gewusst ... name=string:SVM_9_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 5737] blockName=string:SVM_9_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5738] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5739] subType=enum:0 text=string:... das war doch klar ... name=string:SVM_9_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 5740] blockName=string:SVM_9_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5741] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5742] subType=enum:0 text=string:... wo hast du das denn schon wieder her ... name=string:SVM_9_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 5743] blockName=string:SVM_9_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5744] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5745] subType=enum:0 text=string:... das kann ja nicht ewig so weitergehen ... name=string:SVM_9_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 5746] blockName=string:SVM_9_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5747] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5748] subType=enum:0 text=string:... ich hab da meine eigene Meinung ... name=string:SVM_9_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 5749] blockName=string:SVM_9_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5750] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5751] subType=enum:0 text=string:... es war genau so, wie du sagst ... name=string:SVM_9_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 5752] blockName=string:SVM_9_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5753] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5754] subType=enum:0 text=string:... ich glaub nicht, dass sich daran was ändert ... name=string:SVM_9_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 5755] blockName=string:SVM_9_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5756] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5757] subType=enum:0 text=string:... das höre ich zum ersten Mal ... name=string:SVM_9_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 5758] blockName=string:SVM_9_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5759] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5760] subType=enum:0 text=string:... wir können nur abwarten ... name=string:SVM_9_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 5761] blockName=string:SVM_9_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5762] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5763] subType=enum:0 text=string:... die Probleme habe ich kommen sehen ... name=string:SVM_9_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 5764] blockName=string:SVM_9_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5765] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5766] subType=enum:0 text=string:... warum hört eigentlich keiner auf mich ... name=string:SVM_9_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 5767] blockName=string:SVM_9_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5768] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5769] subType=enum:0 text=string:... der ist gerannt, als wenn Beliar selbst hinter ihm her wär ... name=string:SVM_9_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 5770] blockName=string:SVM_9_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5771] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5772] subType=enum:0 text=string:... wir haben ihn natürlich doch noch gekriegt ... name=string:SVM_9_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 5773] blockName=string:SVM_9_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5774] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5775] subType=enum:0 text=string:... da muss man mal ganz kräftig dazwischenhauen ... name=string:SVM_9_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 5776] blockName=string:SVM_9_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5777] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5778] subType=enum:0 text=string:... einige wissen gar nicht, wie sehr sie sich versündigen ... name=string:SVM_9_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 5779] blockName=string:SVM_9_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5780] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5781] subType=enum:0 text=string:... denn so ist es Innos' Wille ... name=string:SVM_9_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 5782] blockName=string:SVM_9_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5783] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5784] subType=enum:0 text=string:... seine Taten waren gerecht ... name=string:SVM_9_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 5785] blockName=string:SVM_9_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5786] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5787] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_9_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 5788] blockName=string:SVM_9_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5789] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5790] subType=enum:0 text=string:Du verlangst mehr von mir als ich dir beibringen kann. name=string:SVM_9_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 5791] blockName=string:SVM_9_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5792] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5793] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_9_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 5794] blockName=string:SVM_9_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5795] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5796] subType=enum:0 text=string:Siehst du, du bist schon besser geworden... name=string:SVM_9_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 5797] blockName=string:SVM_9_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5798] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5799] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_9_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 5800] blockName=string:SVM_9_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5801] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5802] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_9_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 5803] blockName=string:SVM_9_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5804] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5805] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_9_TEMPEL.WAV [] [] [] [% zCCSBlock 0 5806] blockName=string:SVM_9_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5807] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5808] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_9_MARKT.WAV [] [] [] [% zCCSBlock 0 5809] blockName=string:SVM_9_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5810] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5811] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_9_GALGEN.WAV [] [] [] [% zCCSBlock 0 5812] blockName=string:SVM_9_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5813] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5814] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_9_KASERNE.WAV [] [] [] [% zCCSBlock 0 5815] blockName=string:SVM_9_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5816] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5817] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_9_HAFEN.WAV [] [] [] [% zCCSBlock 0 5818] blockName=string:SVM_9_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5819] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5820] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_9_WHERETO.WAV [] [] [] [% zCCSBlock 0 5821] blockName=string:SVM_9_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5822] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5823] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_9_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 5824] blockName=string:SVM_9_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5825] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5826] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_9_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 5827] blockName=string:SVM_9_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5828] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5829] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_9_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 5830] blockName=string:SVM_9_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5831] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5832] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_9_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 5833] blockName=string:SVM_9_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5834] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5835] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_9_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 5836] blockName=string:SVM_9_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5837] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5838] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_9_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 5839] blockName=string:SVM_9_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5840] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5841] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbeigehst, kommst du zum Galgenplatz. name=string:SVM_9_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 5842] blockName=string:SVM_9_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5843] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5844] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlanggehst, kommst du zum Tempel. name=string:SVM_9_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 5845] blockName=string:SVM_9_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5846] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5847] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_9_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 5848] blockName=string:SVM_9_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5849] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5850] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_9_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 5851] blockName=string:SVM_9_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5852] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5853] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_9_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 5854] blockName=string:SVM_9_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5855] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5856] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_9_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 5857] blockName=string:SVM_9_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5858] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5859] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_9_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 5860] blockName=string:SVM_9_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5861] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5862] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, und dann kommst du zum Marktplatz. name=string:SVM_9_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 5863] blockName=string:SVM_9_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5864] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5865] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_9_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 5866] blockName=string:SVM_9_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5867] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5868] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_9_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 5869] blockName=string:SVM_9_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5870] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5871] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_9_Dead.WAV [] [] [] [% zCCSBlock 0 5872] blockName=string:SVM_9_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5873] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5874] subType=enum:0 text=string:Aargh name=string:SVM_9_Aargh_1.WAV [] [] [] [% zCCSBlock 0 5875] blockName=string:SVM_9_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5876] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5877] subType=enum:0 text=string:Aargh name=string:SVM_9_Aargh_2.WAV [] [] [] [% zCCSBlock 0 5878] blockName=string:SVM_9_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5879] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5880] subType=enum:0 text=string:Aargh name=string:SVM_9_Aargh_3.WAV [] [] [] [% zCCSBlock 0 5881] blockName=string:SVM_9_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5882] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5883] subType=enum:0 text=string:Was soll der Aufzug? Zieh dir was an, was zu dir passt. name=string:SVM_9_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 5884] blockName=string:SVM_9_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5885] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5886] subType=enum:0 text=string:Wie rennst du denn rum? Zieh dir gefälligst deine Rüstung an. name=string:SVM_9_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 5887] blockName=string:SVM_9_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5888] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5889] subType=enum:0 text=string:Du arbeitest für den König, also trägst du auch gefälligst seine Rüstung. Zieh dich um. name=string:SVM_9_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 5890] blockName=string:SVM_9_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5891] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5892] subType=enum:0 text=string:Deine Kleidung ist unserem Orden nicht angemessen. Zieh dich um. name=string:SVM_9_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 5893] blockName=string:SVM_9_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5894] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5895] subType=enum:0 text=string:Hast ja noch nicht mal 'ne Rüstung. Verschwinde! name=string:SVM_9_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 5896] blockName=string:SVM_9_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5897] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5898] subType=enum:0 text=string:Jetzt bist du dran, Bandit! name=string:SVM_9_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 5899] blockName=string:SVM_9_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5900] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5901] subType=enum:0 text=string:Du hättest hier nicht auftauchen sollen, Pirat. name=string:SVM_9_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 5902] blockName=string:SVM_10_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5903] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5904] subType=enum:0 text=string:Für den König! name=string:SVM_10_MILGreetings.WAV [] [] [] [% zCCSBlock 0 5905] blockName=string:SVM_10_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5906] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5907] subType=enum:0 text=string:Für Innos! name=string:SVM_10_PALGreetings.WAV [] [] [] [% zCCSBlock 0 5908] blockName=string:SVM_10_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5909] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5910] subType=enum:0 text=string:Scheißwetter! name=string:SVM_10_Weather.WAV [] [] [] [% zCCSBlock 0 5911] blockName=string:SVM_10_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5912] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5913] subType=enum:0 text=string:DU schon wieder! name=string:SVM_10_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 5914] blockName=string:SVM_10_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5915] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5916] subType=enum:0 text=string:Ich mach dich fertig! name=string:SVM_10_DieEnemy.WAV [] [] [] [% zCCSBlock 0 5917] blockName=string:SVM_10_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5918] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5919] subType=enum:0 text=string:Schon wieder eins von diesen Biestern! name=string:SVM_10_DieMonster.WAV [] [] [] [% zCCSBlock 0 5920] blockName=string:SVM_10_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5921] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5922] subType=enum:0 text=string:Du mieser kleiner Dieb! name=string:SVM_10_DirtyThief.WAV [] [] [] [% zCCSBlock 0 5923] blockName=string:SVM_10_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5924] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5925] subType=enum:0 text=string:Nimm die Finger weg da! name=string:SVM_10_HandsOff.WAV [] [] [] [% zCCSBlock 0 5926] blockName=string:SVM_10_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5927] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5928] subType=enum:0 text=string:Hey! Lass unsere Schafe in Ruhe! name=string:SVM_10_SheepKiller.WAV [] [] [] [% zCCSBlock 0 5929] blockName=string:SVM_10_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5930] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5931] subType=enum:0 text=string:Das Biest frisst unsere Schafe! name=string:SVM_10_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 5932] blockName=string:SVM_10_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5933] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5934] subType=enum:0 text=string:Mörder! name=string:SVM_10_YouMurderer.WAV [] [] [] [% zCCSBlock 0 5935] blockName=string:SVM_10_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5936] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5937] subType=enum:0 text=string:Was will DAS Vieh denn hier? name=string:SVM_10_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 5938] blockName=string:SVM_10_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5939] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5940] subType=enum:0 text=string:Jetzt kannst du was erleben! name=string:SVM_10_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 5941] blockName=string:SVM_10_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5942] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5943] subType=enum:0 text=string:Du hast es nicht anders gewollt! name=string:SVM_10_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 5944] blockName=string:SVM_10_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5945] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5946] subType=enum:0 text=string:Wer nicht hören will, muss fühlen. name=string:SVM_10_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 5947] blockName=string:SVM_10_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5948] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5949] subType=enum:0 text=string:Was wolltet du da drin, he!? name=string:SVM_10_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 5950] blockName=string:SVM_10_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5951] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5952] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_10_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 5953] blockName=string:SVM_10_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5954] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5955] subType=enum:0 text=string:Stirb! name=string:SVM_10_KillEnemy.WAV [] [] [] [% zCCSBlock 0 5956] blockName=string:SVM_10_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5957] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5958] subType=enum:0 text=string:So ein dämlicher Mistkerl ... name=string:SVM_10_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 5959] blockName=string:SVM_10_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5960] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5961] subType=enum:0 text=string:So, das war's mit dir, du Mistvieh! name=string:SVM_10_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 5962] blockName=string:SVM_10_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5963] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5964] subType=enum:0 text=string:Lass in Zukunft die Finger von meinen Sachen, klar? name=string:SVM_10_ThiefDown.WAV [] [] [] [% zCCSBlock 0 5965] blockName=string:SVM_10_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5966] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5967] subType=enum:0 text=string:Behalt in Zukunft deine Finger bei dir! name=string:SVM_10_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 5968] blockName=string:SVM_10_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5969] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5970] subType=enum:0 text=string:Vergreif dich nie wieder an unseren Schafen! name=string:SVM_10_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 5971] blockName=string:SVM_10_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5972] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5973] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_10_KillMurderer.WAV [] [] [] [% zCCSBlock 0 5974] blockName=string:SVM_10_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5975] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5976] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_10_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 5977] blockName=string:SVM_10_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5978] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5979] subType=enum:0 text=string:Versuch das nicht noch mal, Bürschchen! name=string:SVM_10_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 5980] blockName=string:SVM_10_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5981] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5982] subType=enum:0 text=string:Lass dir das eine Lehre sein. name=string:SVM_10_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 5983] blockName=string:SVM_10_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5984] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5985] subType=enum:0 text=string:Steh auf und mach, dass du hier rauskommst! name=string:SVM_10_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 5986] blockName=string:SVM_10_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5987] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5988] subType=enum:0 text=string:Ich will dich nie wieder da drinnen sehen, klar? name=string:SVM_10_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 5989] blockName=string:SVM_10_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5990] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5991] subType=enum:0 text=string:Wenn hier einer Schläge verteilt, dann bin ich das, kapiert? name=string:SVM_10_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 5992] blockName=string:SVM_10_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5993] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5994] subType=enum:0 text=string:Lass mich bloß in Ruhe! name=string:SVM_10_SpareMe.WAV [] [] [] [% zCCSBlock 0 5995] blockName=string:SVM_10_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5996] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 5997] subType=enum:0 text=string:Scheiße! Nichts wie weg! name=string:SVM_10_RunAway.WAV [] [] [] [% zCCSBlock 0 5998] blockName=string:SVM_10_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 5999] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6000] subType=enum:0 text=string:ALARM! name=string:SVM_10_Alarm.WAV [] [] [] [% zCCSBlock 0 6001] blockName=string:SVM_10_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6002] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6003] subType=enum:0 text=string:WACHE! name=string:SVM_10_Guards.WAV [] [] [] [% zCCSBlock 0 6004] blockName=string:SVM_10_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6005] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6006] subType=enum:0 text=string:Hilfe! name=string:SVM_10_Help.WAV [] [] [] [% zCCSBlock 0 6007] blockName=string:SVM_10_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6008] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6009] subType=enum:0 text=string:(ruft zu) Ja! So muss man's den Biestern geben! name=string:SVM_10_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 6010] blockName=string:SVM_10_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6011] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6012] subType=enum:0 text=string:(ruft) Das hat die Sau verdient! name=string:SVM_10_GoodKill.WAV [] [] [] [% zCCSBlock 0 6013] blockName=string:SVM_10_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6014] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6015] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_10_NOTNOW.WAV [] [] [] [% zCCSBlock 0 6016] blockName=string:SVM_10_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6017] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6018] subType=enum:0 text=string:(ruft laut) Wir sprechen uns noch! name=string:SVM_10_RunCoward.WAV [] [] [] [% zCCSBlock 0 6019] blockName=string:SVM_10_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6020] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6021] subType=enum:0 text=string:Raus! name=string:SVM_10_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 6022] blockName=string:SVM_10_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6023] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6024] subType=enum:0 text=string:Was hast du hier zu suchen?! name=string:SVM_10_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 6025] blockName=string:SVM_10_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6026] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6027] subType=enum:0 text=string:Ja, hau ab! name=string:SVM_10_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 6028] blockName=string:SVM_10_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6029] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6030] subType=enum:0 text=string:Was schleichst du denn da rum? name=string:SVM_10_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 6031] blockName=string:SVM_10_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6032] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6033] subType=enum:0 text=string:(wacht auf) Was ist los? name=string:SVM_10_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 6034] blockName=string:SVM_10_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6035] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6036] subType=enum:0 text=string:Danke für das Gold, du Held! name=string:SVM_10_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 6037] blockName=string:SVM_10_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6038] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6039] subType=enum:0 text=string:Du armes Würstchen, hast ja nicht mal Gold dabei! name=string:SVM_10_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 6040] blockName=string:SVM_10_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6041] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6042] subType=enum:0 text=string:Die Waffe nehm ich mal besser an mich! name=string:SVM_10_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 6043] blockName=string:SVM_10_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6044] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6045] subType=enum:0 text=string:(warnt) Pass auf! Noch mal und ich verpass dir eine. name=string:SVM_10_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 6046] blockName=string:SVM_10_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6047] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6048] subType=enum:0 text=string:(agressiv) Willst du noch mal was aufs Maul? name=string:SVM_10_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 6049] blockName=string:SVM_10_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6050] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6051] subType=enum:0 text=string:Hör auf mit dieser Magie-Scheiße! name=string:SVM_10_StopMagic.WAV [] [] [] [% zCCSBlock 0 6052] blockName=string:SVM_10_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6053] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6054] subType=enum:0 text=string:Willst du Schläge? Hör sofort damit auf!!! name=string:SVM_10_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 6055] blockName=string:SVM_10_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6056] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6057] subType=enum:0 text=string:Steck die Waffe weg! name=string:SVM_10_WeaponDown.WAV [] [] [] [% zCCSBlock 0 6058] blockName=string:SVM_10_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6059] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6060] subType=enum:0 text=string:Steck endlich die Scheißwaffe weg!! name=string:SVM_10_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 6061] blockName=string:SVM_10_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6062] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6063] subType=enum:0 text=string:Kluges Kerlchen! name=string:SVM_10_WiseMove.WAV [] [] [] [% zCCSBlock 0 6064] blockName=string:SVM_10_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6065] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6066] subType=enum:0 text=string:(zu sich selbst) Das nächste Mal werden wir ja sehen ... name=string:SVM_10_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 6067] blockName=string:SVM_10_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6068] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6069] subType=enum:0 text=string:(zu sich selbst) Oh Mann, mein Kopf ... name=string:SVM_10_OhMyHead.WAV [] [] [] [% zCCSBlock 0 6070] blockName=string:SVM_10_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6071] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6072] subType=enum:0 text=string:(gierig) Ah, ein Kampf! name=string:SVM_10_TheresAFight.WAV [] [] [] [% zCCSBlock 0 6073] blockName=string:SVM_10_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6074] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6075] subType=enum:0 text=string:(bestürzt) Mein Gott, ein Kampf! name=string:SVM_10_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 6076] blockName=string:SVM_10_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6077] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6078] subType=enum:0 text=string:(böse lachend) Dem hast du's gezeigt! name=string:SVM_10_GoodVictory.WAV [] [] [] [% zCCSBlock 0 6079] blockName=string:SVM_10_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6080] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6081] subType=enum:0 text=string:(anerkennend) Nicht schlecht ... name=string:SVM_10_NotBad.WAV [] [] [] [% zCCSBlock 0 6082] blockName=string:SVM_10_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6083] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6084] subType=enum:0 text=string:(zu sich selbst) Mein Gott! Wie brutal ... name=string:SVM_10_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 6085] blockName=string:SVM_10_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6086] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6087] subType=enum:0 text=string:Ja, gib's ihm! name=string:SVM_10_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 6088] blockName=string:SVM_10_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6089] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6090] subType=enum:0 text=string:Zeig's ihm! name=string:SVM_10_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 6091] blockName=string:SVM_10_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6092] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6093] subType=enum:0 text=string:Mach ihn fertig! name=string:SVM_10_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 6094] blockName=string:SVM_10_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6095] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6096] subType=enum:0 text=string:Wehr dich! name=string:SVM_10_Ooh01.WAV [] [] [] [% zCCSBlock 0 6097] blockName=string:SVM_10_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6098] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6099] subType=enum:0 text=string:Schlag doch zurück! name=string:SVM_10_Ooh02.WAV [] [] [] [% zCCSBlock 0 6100] blockName=string:SVM_10_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6101] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6102] subType=enum:0 text=string:Uh! Das tat weh! name=string:SVM_10_Ooh03.WAV [] [] [] [% zCCSBlock 0 6103] blockName=string:SVM_10_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6104] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6105] subType=enum:0 text=string:(zu sich selbst, wacht auf) Verdammt, was WAR das!? name=string:SVM_10_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 6106] blockName=string:SVM_10_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6107] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6108] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_10_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 6109] blockName=string:SVM_10_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6110] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6111] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_10_Awake.WAV [] [] [] [% zCCSBlock 0 6112] blockName=string:SVM_10_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6113] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6114] subType=enum:0 text=string:Der Kommandant hat also die Sache für dich in Ordnung gebracht. name=string:SVM_10_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 6115] blockName=string:SVM_10_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6116] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6117] subType=enum:0 text=string:Du hast also bei Vater Parlan für deine Taten gebüßt. name=string:SVM_10_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 6118] blockName=string:SVM_10_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6119] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6120] subType=enum:0 text=string:Ich hörte, Lee hat's noch mal für dich hingebogen. name=string:SVM_10_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 6121] blockName=string:SVM_10_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6122] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6123] subType=enum:0 text=string:Na gut. name=string:SVM_10_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 6124] blockName=string:SVM_10_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6125] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6126] subType=enum:0 text=string:Schafe schlachten ist das Letzte! Verschwinde! name=string:SVM_10_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 6127] blockName=string:SVM_10_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6128] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6129] subType=enum:0 text=string:Du bist ein Schläger - hau ab! name=string:SVM_10_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 6130] blockName=string:SVM_10_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6131] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6132] subType=enum:0 text=string:Verfluchter Dieb! - Für dich habe ich nichts mehr übrig! name=string:SVM_10_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 6133] blockName=string:SVM_10_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6134] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6135] subType=enum:0 text=string:Von einem Paladin hätte ich mehr erwartet! Lord Hagen wird nicht erfreut sein. name=string:SVM_10_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 6136] blockName=string:SVM_10_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6137] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6138] subType=enum:0 text=string:Dass so einer wie du überhaupt bei der Stadtwache ist! Lord Andre wird dich dafür zahlen lassen! name=string:SVM_10_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 6139] blockName=string:SVM_10_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6140] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6141] subType=enum:0 text=string:Lord Andre wird von deinem Verhalten erfahren! name=string:SVM_10_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 6142] blockName=string:SVM_10_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6143] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6144] subType=enum:0 text=string:Vater Parlan wird erzürnt sein über deinen Frevel! name=string:SVM_10_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 6145] blockName=string:SVM_10_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6146] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6147] subType=enum:0 text=string:Damit wird Lee dich nicht davonkommen lassen! name=string:SVM_10_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 6148] blockName=string:SVM_10_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6149] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6150] subType=enum:0 text=string:Das wird Kommandant Garond nicht gerne hören - dafür musst du zahlen! name=string:SVM_10_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 6151] blockName=string:SVM_10_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6152] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6153] subType=enum:0 text=string:Du hast ja 'nen ganz schönen Schlag drauf ... Was willst du? name=string:SVM_10_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 6154] blockName=string:SVM_10_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6155] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6156] subType=enum:0 text=string:(selbstgefällig) Noch Fragen? name=string:SVM_10_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 6157] blockName=string:SVM_10_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6158] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6159] subType=enum:0 text=string:Da bist du ja wieder! name=string:SVM_10_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 6160] blockName=string:SVM_10_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6161] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6162] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_10_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 6163] blockName=string:SVM_10_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6164] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6165] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_10_GOLD_950.WAV [] [] [] [% zCCSBlock 0 6166] blockName=string:SVM_10_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6167] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6168] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_10_GOLD_900.WAV [] [] [] [% zCCSBlock 0 6169] blockName=string:SVM_10_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6170] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6171] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_10_GOLD_850.WAV [] [] [] [% zCCSBlock 0 6172] blockName=string:SVM_10_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6173] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6174] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_10_GOLD_800.WAV [] [] [] [% zCCSBlock 0 6175] blockName=string:SVM_10_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6176] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6177] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_10_GOLD_750.WAV [] [] [] [% zCCSBlock 0 6178] blockName=string:SVM_10_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6179] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6180] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_10_GOLD_700.WAV [] [] [] [% zCCSBlock 0 6181] blockName=string:SVM_10_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6182] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6183] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_10_GOLD_650.WAV [] [] [] [% zCCSBlock 0 6184] blockName=string:SVM_10_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6185] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6186] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_10_GOLD_600.WAV [] [] [] [% zCCSBlock 0 6187] blockName=string:SVM_10_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6188] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6189] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_10_GOLD_550.WAV [] [] [] [% zCCSBlock 0 6190] blockName=string:SVM_10_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6191] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6192] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_10_GOLD_500.WAV [] [] [] [% zCCSBlock 0 6193] blockName=string:SVM_10_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6194] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6195] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_10_GOLD_450.WAV [] [] [] [% zCCSBlock 0 6196] blockName=string:SVM_10_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6197] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6198] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_10_GOLD_400.WAV [] [] [] [% zCCSBlock 0 6199] blockName=string:SVM_10_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6200] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6201] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_10_GOLD_350.WAV [] [] [] [% zCCSBlock 0 6202] blockName=string:SVM_10_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6203] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6204] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_10_GOLD_300.WAV [] [] [] [% zCCSBlock 0 6205] blockName=string:SVM_10_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6206] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6207] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_10_GOLD_250.WAV [] [] [] [% zCCSBlock 0 6208] blockName=string:SVM_10_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6209] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6210] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_10_GOLD_200.WAV [] [] [] [% zCCSBlock 0 6211] blockName=string:SVM_10_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6212] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6213] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_10_GOLD_150.WAV [] [] [] [% zCCSBlock 0 6214] blockName=string:SVM_10_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6215] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6216] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_10_GOLD_100.WAV [] [] [] [% zCCSBlock 0 6217] blockName=string:SVM_10_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6218] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6219] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_10_GOLD_90.WAV [] [] [] [% zCCSBlock 0 6220] blockName=string:SVM_10_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6221] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6222] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_10_GOLD_80.WAV [] [] [] [% zCCSBlock 0 6223] blockName=string:SVM_10_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6224] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6225] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_10_GOLD_70.WAV [] [] [] [% zCCSBlock 0 6226] blockName=string:SVM_10_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6227] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6228] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_10_GOLD_60.WAV [] [] [] [% zCCSBlock 0 6229] blockName=string:SVM_10_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6230] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6231] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_10_GOLD_50.WAV [] [] [] [% zCCSBlock 0 6232] blockName=string:SVM_10_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6233] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6234] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_10_GOLD_40.WAV [] [] [] [% zCCSBlock 0 6235] blockName=string:SVM_10_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6236] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6237] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_10_GOLD_30.WAV [] [] [] [% zCCSBlock 0 6238] blockName=string:SVM_10_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6239] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6240] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_10_GOLD_20.WAV [] [] [] [% zCCSBlock 0 6241] blockName=string:SVM_10_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6242] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6243] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_10_GOLD_10.WAV [] [] [] [% zCCSBlock 0 6244] blockName=string:SVM_10_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6245] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6246] subType=enum:0 text=string:... das interessiert mich nicht ... name=string:SVM_10_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 6247] blockName=string:SVM_10_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6248] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6249] subType=enum:0 text=string:... das will doch keiner wissen ... name=string:SVM_10_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 6250] blockName=string:SVM_10_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6251] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6252] subType=enum:0 text=string:... es war doch seine Entscheidung ... name=string:SVM_10_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 6253] blockName=string:SVM_10_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6254] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6255] subType=enum:0 text=string:... keine Ahnung, sag du es mir ... name=string:SVM_10_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 6256] blockName=string:SVM_10_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6257] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6258] subType=enum:0 text=string:... ich werde mich da nicht einmischen ... name=string:SVM_10_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 6259] blockName=string:SVM_10_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6260] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6261] subType=enum:0 text=string:... ich hab für so etwas keine Zeit ... name=string:SVM_10_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 6262] blockName=string:SVM_10_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6263] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6264] subType=enum:0 text=string:... ich könnte mir so etwas nicht erlauben ... name=string:SVM_10_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 6265] blockName=string:SVM_10_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6266] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6267] subType=enum:0 text=string:... mir brauchst du das nicht zu sagen ... name=string:SVM_10_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 6268] blockName=string:SVM_10_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6269] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6270] subType=enum:0 text=string:... erzähl mir nichts, ich kenne so was ... name=string:SVM_10_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 6271] blockName=string:SVM_10_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6272] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6273] subType=enum:0 text=string:... ich könnte dir Sachen erzählen ... name=string:SVM_10_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 6274] blockName=string:SVM_10_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6275] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6276] subType=enum:0 text=string:... da kann man sich nicht drauf verlassen ... name=string:SVM_10_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 6277] blockName=string:SVM_10_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6278] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6279] subType=enum:0 text=string:... das habe ich früher auch immer gesagt ... name=string:SVM_10_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 6280] blockName=string:SVM_10_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6281] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6282] subType=enum:0 text=string:... und glaub ja nicht, dass das alles ist ... name=string:SVM_10_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 6283] blockName=string:SVM_10_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6284] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6285] subType=enum:0 text=string:... immer wieder das gleiche ... name=string:SVM_10_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 6286] blockName=string:SVM_10_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6287] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6288] subType=enum:0 text=string:... das kann doch nicht wahr sein ... name=string:SVM_10_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 6289] blockName=string:SVM_10_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6290] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6291] subType=enum:0 text=string:... irgendwann musste es ja so kommen ... name=string:SVM_10_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 6292] blockName=string:SVM_10_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6293] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6294] subType=enum:0 text=string:... das hätte er auch selbst wissen können ... name=string:SVM_10_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 6295] blockName=string:SVM_10_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6296] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6297] subType=enum:0 text=string:... das wird sich nie ändern ... name=string:SVM_10_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 6298] blockName=string:SVM_10_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6299] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6300] subType=enum:0 text=string:... das ist kein Geheimnis ... name=string:SVM_10_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 6301] blockName=string:SVM_10_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6302] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6303] subType=enum:0 text=string:... das war keine große Sache ... name=string:SVM_10_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 6304] blockName=string:SVM_10_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6305] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6306] subType=enum:0 text=string:... er stellt sich das immer so einfach vor ... name=string:SVM_10_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 6307] blockName=string:SVM_10_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6308] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6309] subType=enum:0 text=string:... das will doch keiner mehr hören ... name=string:SVM_10_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 6310] blockName=string:SVM_10_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6311] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6312] subType=enum:0 text=string:... ist doch wahr ... name=string:SVM_10_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 6313] blockName=string:SVM_10_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6314] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6315] subType=enum:0 text=string:... da muss man einfach mal zuhören ... name=string:SVM_10_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 6316] blockName=string:SVM_10_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6317] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6318] subType=enum:0 text=string:... wenn wir nicht gekommen wären, wäre die Sache anders ausgegangen ... name=string:SVM_10_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 6319] blockName=string:SVM_10_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6320] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6321] subType=enum:0 text=string:...der muss einfach mehr trainieren... name=string:SVM_10_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 6322] blockName=string:SVM_10_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6323] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6324] subType=enum:0 text=string:... der soll mir nichts von Pflicht erzählen ... name=string:SVM_10_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 6325] blockName=string:SVM_10_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6326] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6327] subType=enum:0 text=string:... Innos' Strafe ist gerecht ... name=string:SVM_10_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 6328] blockName=string:SVM_10_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6329] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6330] subType=enum:0 text=string:... der Pfad der Tugend ist lang und steinig ... name=string:SVM_10_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 6331] blockName=string:SVM_10_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6332] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6333] subType=enum:0 text=string:... nur Innos entscheidet über Recht und Unrecht ... name=string:SVM_10_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 6334] blockName=string:SVM_10_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6335] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6336] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_10_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 6337] blockName=string:SVM_10_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6338] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6339] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_10_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 6340] blockName=string:SVM_10_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6341] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6342] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist zu gut. name=string:SVM_10_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 6343] blockName=string:SVM_10_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6344] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6345] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_10_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 6346] blockName=string:SVM_10_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6347] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6348] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_10_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 6349] blockName=string:SVM_10_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6350] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6351] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_10_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 6352] blockName=string:SVM_10_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6353] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6354] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_10_TEMPEL.WAV [] [] [] [% zCCSBlock 0 6355] blockName=string:SVM_10_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6356] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6357] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_10_MARKT.WAV [] [] [] [% zCCSBlock 0 6358] blockName=string:SVM_10_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6359] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6360] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_10_GALGEN.WAV [] [] [] [% zCCSBlock 0 6361] blockName=string:SVM_10_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6362] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6363] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_10_KASERNE.WAV [] [] [] [% zCCSBlock 0 6364] blockName=string:SVM_10_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6365] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6366] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_10_HAFEN.WAV [] [] [] [% zCCSBlock 0 6367] blockName=string:SVM_10_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6368] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6369] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_10_WHERETO.WAV [] [] [] [% zCCSBlock 0 6370] blockName=string:SVM_10_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6371] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6372] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_10_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 6373] blockName=string:SVM_10_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6374] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6375] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_10_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 6376] blockName=string:SVM_10_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6377] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6378] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_10_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 6379] blockName=string:SVM_10_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6380] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6381] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_10_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 6382] blockName=string:SVM_10_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6383] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6384] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_10_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 6385] blockName=string:SVM_10_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6386] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6387] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_10_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 6388] blockName=string:SVM_10_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6389] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6390] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbeigehst, kommst du zum Galgenplatz. name=string:SVM_10_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 6391] blockName=string:SVM_10_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6392] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6393] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlanggehst, kommst du zum Tempel. name=string:SVM_10_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 6394] blockName=string:SVM_10_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6395] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6396] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_10_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 6397] blockName=string:SVM_10_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6398] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6399] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_10_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 6400] blockName=string:SVM_10_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6401] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6402] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_10_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 6403] blockName=string:SVM_10_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6404] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6405] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_10_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 6406] blockName=string:SVM_10_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6407] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6408] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppe rauf. name=string:SVM_10_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 6409] blockName=string:SVM_10_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6410] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6411] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_10_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 6412] blockName=string:SVM_10_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6413] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6414] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_10_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 6415] blockName=string:SVM_10_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6416] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6417] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_10_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 6418] blockName=string:SVM_10_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6419] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6420] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_10_Dead.WAV [] [] [] [% zCCSBlock 0 6421] blockName=string:SVM_10_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6422] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6423] subType=enum:0 text=string:Aargh name=string:SVM_10_Aargh_1.WAV [] [] [] [% zCCSBlock 0 6424] blockName=string:SVM_10_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6425] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6426] subType=enum:0 text=string:Aargh name=string:SVM_10_Aargh_2.WAV [] [] [] [% zCCSBlock 0 6427] blockName=string:SVM_10_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6428] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6429] subType=enum:0 text=string:Aargh name=string:SVM_10_Aargh_3.WAV [] [] [] [% zCCSBlock 0 6430] blockName=string:SVM_10_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6431] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6432] subType=enum:0 text=string:Was ist das für Kleidung? Sie passt nicht zu dir. Lass mich in Ruhe. name=string:SVM_10_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 6433] blockName=string:SVM_10_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6434] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6435] subType=enum:0 text=string:Wenn du zu uns gehörst, solltest du auch unsere Klamotten tragen. Zieh dich erst mal um. name=string:SVM_10_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 6436] blockName=string:SVM_10_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6437] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6438] subType=enum:0 text=string:Wenn man dir die Rüstung des Königs gibt, dann trage sie auch gefälligst. name=string:SVM_10_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 6439] blockName=string:SVM_10_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6440] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6441] subType=enum:0 text=string:Wenn du die Robe verleugnest, verleugnest du Innos. Geh und denk darüber nach. name=string:SVM_10_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 6442] blockName=string:SVM_10_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6443] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6444] subType=enum:0 text=string:Wenn du dir noch nicht mal eine Rüstung leisten kannst, warum soll ich mich dann mit dir unterhalten? name=string:SVM_10_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 6445] blockName=string:SVM_10_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6446] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6447] subType=enum:0 text=string:Du dreckiger Bandit! name=string:SVM_10_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 6448] blockName=string:SVM_10_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6449] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6450] subType=enum:0 text=string:Du dreckiger Pirat! name=string:SVM_10_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 6451] blockName=string:SVM_11_Addon_HeyWaitASecond numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6452] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6453] subType=enum:0 text=string:(ruft) Warte! name=string:SVM_11_Addon_HeyWaitASecond.WAV [] [] [] [% zCCSBlock 0 6454] blockName=string:SVM_11_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6455] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6456] subType=enum:0 text=string:Für den König! name=string:SVM_11_MILGreetings.WAV [] [] [] [% zCCSBlock 0 6457] blockName=string:SVM_11_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6458] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6459] subType=enum:0 text=string:Für Innos! name=string:SVM_11_PALGreetings.WAV [] [] [] [% zCCSBlock 0 6460] blockName=string:SVM_11_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6461] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6462] subType=enum:0 text=string:So ein Mistwetter! name=string:SVM_11_Weather.WAV [] [] [] [% zCCSBlock 0 6463] blockName=string:SVM_11_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6464] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6465] subType=enum:0 text=string:Krieg ich dich DOCH noch! name=string:SVM_11_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 6466] blockName=string:SVM_11_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6467] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6468] subType=enum:0 text=string:Jetzt bist du dran! name=string:SVM_11_DieEnemy.WAV [] [] [] [% zCCSBlock 0 6469] blockName=string:SVM_11_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6470] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6471] subType=enum:0 text=string:Da ist wieder eins von diesen Drecksviechern! name=string:SVM_11_DieMonster.WAV [] [] [] [% zCCSBlock 0 6472] blockName=string:SVM_11_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6473] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6474] subType=enum:0 text=string:Na warte, du dreckiger Dieb! name=string:SVM_11_DirtyThief.WAV [] [] [] [% zCCSBlock 0 6475] blockName=string:SVM_11_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6476] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6477] subType=enum:0 text=string:Finger weg da! name=string:SVM_11_HandsOff.WAV [] [] [] [% zCCSBlock 0 6478] blockName=string:SVM_11_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6479] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6480] subType=enum:0 text=string:Der Mistkerl schlachtet unsere Schafe! name=string:SVM_11_SheepKiller.WAV [] [] [] [% zCCSBlock 0 6481] blockName=string:SVM_11_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6482] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6483] subType=enum:0 text=string:Das verdammte Mistvieh frisst unsere Schafe! name=string:SVM_11_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 6484] blockName=string:SVM_11_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6485] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6486] subType=enum:0 text=string:Mörder! name=string:SVM_11_YouMurderer.WAV [] [] [] [% zCCSBlock 0 6487] blockName=string:SVM_11_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6488] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6489] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_11_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 6490] blockName=string:SVM_11_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6491] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6492] subType=enum:0 text=string:Na warte, du Mistkerl! name=string:SVM_11_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 6493] blockName=string:SVM_11_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6494] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6495] subType=enum:0 text=string:Du hast es so gewollt! name=string:SVM_11_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 6496] blockName=string:SVM_11_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6497] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6498] subType=enum:0 text=string:Dann muss ich dich eben rausprügeln! name=string:SVM_11_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 6499] blockName=string:SVM_11_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6500] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6501] subType=enum:0 text=string:Was hattest DU denn da drin zu suchen, he!? name=string:SVM_11_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 6502] blockName=string:SVM_11_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6503] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6504] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_11_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 6505] blockName=string:SVM_11_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6506] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6507] subType=enum:0 text=string:Stirb, Mistkerl! name=string:SVM_11_KillEnemy.WAV [] [] [] [% zCCSBlock 0 6508] blockName=string:SVM_11_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6509] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6510] subType=enum:0 text=string:Das war's für dich, Penner. name=string:SVM_11_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 6511] blockName=string:SVM_11_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6512] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6513] subType=enum:0 text=string:Ein Mistvieh weniger! name=string:SVM_11_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 6514] blockName=string:SVM_11_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6515] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6516] subType=enum:0 text=string:Versuch nie wieder, mich zu bestehlen! name=string:SVM_11_ThiefDown.WAV [] [] [] [% zCCSBlock 0 6517] blockName=string:SVM_11_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6518] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6519] subType=enum:0 text=string:Lass in Zukunft die Finger von Sachen, an denen du nichts zu suchen hast! name=string:SVM_11_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 6520] blockName=string:SVM_11_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6521] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6522] subType=enum:0 text=string:Tu das nie wieder! Das sind unsere Schafe! name=string:SVM_11_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 6523] blockName=string:SVM_11_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6524] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6525] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_11_KillMurderer.WAV [] [] [] [% zCCSBlock 0 6526] blockName=string:SVM_11_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6527] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6528] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_11_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 6529] blockName=string:SVM_11_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6530] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6531] subType=enum:0 text=string:Leg dich nie wieder mit mir an! name=string:SVM_11_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 6532] blockName=string:SVM_11_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6533] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6534] subType=enum:0 text=string:Du hättest auf mich hören sollen! name=string:SVM_11_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 6535] blockName=string:SVM_11_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6536] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6537] subType=enum:0 text=string:Und jetzt mach, dass du hier rauskommst! name=string:SVM_11_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 6538] blockName=string:SVM_11_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6539] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6540] subType=enum:0 text=string:Und dass ich dich nie wieder da drin erwische! name=string:SVM_11_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 6541] blockName=string:SVM_11_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6542] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6543] subType=enum:0 text=string:Hier wird nicht gekämpft, klar!? Lass dir das eine Lehre sein! name=string:SVM_11_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 6544] blockName=string:SVM_11_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6545] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6546] subType=enum:0 text=string:Lass mich bloß in Ruhe! name=string:SVM_11_SpareMe.WAV [] [] [] [% zCCSBlock 0 6547] blockName=string:SVM_11_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6548] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6549] subType=enum:0 text=string:Scheiße! Nichts wie weg! name=string:SVM_11_RunAway.WAV [] [] [] [% zCCSBlock 0 6550] blockName=string:SVM_11_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6551] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6552] subType=enum:0 text=string:ALARM! name=string:SVM_11_Alarm.WAV [] [] [] [% zCCSBlock 0 6553] blockName=string:SVM_11_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6554] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6555] subType=enum:0 text=string:WACHE! name=string:SVM_11_Guards.WAV [] [] [] [% zCCSBlock 0 6556] blockName=string:SVM_11_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6557] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6558] subType=enum:0 text=string:Hilfe! name=string:SVM_11_Help.WAV [] [] [] [% zCCSBlock 0 6559] blockName=string:SVM_11_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6560] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6561] subType=enum:0 text=string:(ruft zu) Gut gemacht - ein Drecksvieh weniger! name=string:SVM_11_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 6562] blockName=string:SVM_11_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6563] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6564] subType=enum:0 text=string:(ruft) Ja, mach das Schwein fertig! name=string:SVM_11_GoodKill.WAV [] [] [] [% zCCSBlock 0 6565] blockName=string:SVM_11_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6566] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6567] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_11_NOTNOW.WAV [] [] [] [% zCCSBlock 0 6568] blockName=string:SVM_11_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6569] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6570] subType=enum:0 text=string:(ruft laut) Bleib stehen, du Lump! name=string:SVM_11_RunCoward.WAV [] [] [] [% zCCSBlock 0 6571] blockName=string:SVM_11_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6572] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6573] subType=enum:0 text=string:Raus hier! name=string:SVM_11_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 6574] blockName=string:SVM_11_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6575] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6576] subType=enum:0 text=string:Was suchst du hier!? Geh! name=string:SVM_11_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 6577] blockName=string:SVM_11_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6578] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6579] subType=enum:0 text=string:Ja, mach, dass du wegkommst! name=string:SVM_11_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 6580] blockName=string:SVM_11_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6581] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6582] subType=enum:0 text=string:Hey du! Was schleichst du da rum? name=string:SVM_11_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 6583] blockName=string:SVM_11_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6584] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6585] subType=enum:0 text=string:(wacht auf) Verdammt, was ist los? name=string:SVM_11_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 6586] blockName=string:SVM_11_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6587] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6588] subType=enum:0 text=string:Gold! Das ist schon mal meins ... name=string:SVM_11_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 6589] blockName=string:SVM_11_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6590] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6591] subType=enum:0 text=string:Du hast noch nicht mal Gold dabei? name=string:SVM_11_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 6592] blockName=string:SVM_11_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6593] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6594] subType=enum:0 text=string:Deine Waffe nehm ich mal lieber mit. name=string:SVM_11_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 6595] blockName=string:SVM_11_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6596] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6597] subType=enum:0 text=string:(warnt) Hey! Pass auf! name=string:SVM_11_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 6598] blockName=string:SVM_11_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6599] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6600] subType=enum:0 text=string:(agressiv) Hast du immer noch nicht genug?! name=string:SVM_11_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 6601] blockName=string:SVM_11_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6602] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6603] subType=enum:0 text=string:Geh bloß weg mit deiner Magie! name=string:SVM_11_StopMagic.WAV [] [] [] [% zCCSBlock 0 6604] blockName=string:SVM_11_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6605] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6606] subType=enum:0 text=string:Weg mit der Magie! Hörst du schlecht!? name=string:SVM_11_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 6607] blockName=string:SVM_11_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6608] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6609] subType=enum:0 text=string:Weg mit der Waffe! name=string:SVM_11_WeaponDown.WAV [] [] [] [% zCCSBlock 0 6610] blockName=string:SVM_11_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6611] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6612] subType=enum:0 text=string:Hörst du schlecht? Ich sagte: Weg mit der Waffe! name=string:SVM_11_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 6613] blockName=string:SVM_11_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6614] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6615] subType=enum:0 text=string:Na bitte, geht doch! name=string:SVM_11_WiseMove.WAV [] [] [] [% zCCSBlock 0 6616] blockName=string:SVM_11_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6617] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6618] subType=enum:0 text=string:(zu sich selbst) Darüber reden wir noch ... name=string:SVM_11_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 6619] blockName=string:SVM_11_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6620] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6621] subType=enum:0 text=string:(zu sich selbst) Oh, mein Schädel ... name=string:SVM_11_OhMyHead.WAV [] [] [] [% zCCSBlock 0 6622] blockName=string:SVM_11_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6623] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6624] subType=enum:0 text=string:(gierig) Jetzt geht's zur Sache! name=string:SVM_11_TheresAFight.WAV [] [] [] [% zCCSBlock 0 6625] blockName=string:SVM_11_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6626] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6627] subType=enum:0 text=string:(bestürzt) Die hauen sich den Schädel ein ... name=string:SVM_11_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 6628] blockName=string:SVM_11_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6629] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6630] subType=enum:0 text=string:(böse lachend) Das hat er verdient. name=string:SVM_11_GoodVictory.WAV [] [] [] [% zCCSBlock 0 6631] blockName=string:SVM_11_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6632] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6633] subType=enum:0 text=string:(anerkennend) Gar nicht so übel ... name=string:SVM_11_NotBad.WAV [] [] [] [% zCCSBlock 0 6634] blockName=string:SVM_11_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6635] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6636] subType=enum:0 text=string:(zu sich selbst) Was für ein brutaler Kerl ... name=string:SVM_11_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 6637] blockName=string:SVM_11_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6638] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6639] subType=enum:0 text=string:Ja, so ist's gut! name=string:SVM_11_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 6640] blockName=string:SVM_11_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6641] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6642] subType=enum:0 text=string:Na, mach schon! name=string:SVM_11_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 6643] blockName=string:SVM_11_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6644] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6645] subType=enum:0 text=string:Immer feste drauf! name=string:SVM_11_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 6646] blockName=string:SVM_11_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6647] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6648] subType=enum:0 text=string:Lass dir nichts gefallen! name=string:SVM_11_Ooh01.WAV [] [] [] [% zCCSBlock 0 6649] blockName=string:SVM_11_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6650] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6651] subType=enum:0 text=string:Den wirst du ja wohl schaffen! name=string:SVM_11_Ooh02.WAV [] [] [] [% zCCSBlock 0 6652] blockName=string:SVM_11_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6653] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6654] subType=enum:0 text=string:Das gibt's doch gar nicht! name=string:SVM_11_Ooh03.WAV [] [] [] [% zCCSBlock 0 6655] blockName=string:SVM_11_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6656] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6657] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_11_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 6658] blockName=string:SVM_11_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6659] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6660] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_11_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 6661] blockName=string:SVM_11_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6662] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6663] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_11_Awake.WAV [] [] [] [% zCCSBlock 0 6664] blockName=string:SVM_11_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6665] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6666] subType=enum:0 text=string:Ich hörte, du warst beim Kommandanten und hast die Sache wieder in Ordnung gebracht. name=string:SVM_11_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 6667] blockName=string:SVM_11_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6668] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6669] subType=enum:0 text=string:Ich hörte, du warst bei Vater Parlan und hast Buße getan. name=string:SVM_11_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 6670] blockName=string:SVM_11_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6671] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6672] subType=enum:0 text=string:Ich hörte, du warst bei Lee und hast die Sache wieder in Ordnung gebracht. name=string:SVM_11_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 6673] blockName=string:SVM_11_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6674] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6675] subType=enum:0 text=string:Das ist gut. name=string:SVM_11_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 6676] blockName=string:SVM_11_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6677] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6678] subType=enum:0 text=string:Einfach unsere Schafe zu schlachten! Mach, dass du hier wegkommst! name=string:SVM_11_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 6679] blockName=string:SVM_11_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6680] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6681] subType=enum:0 text=string:Mit miesen Schlägern rede ich nicht! name=string:SVM_11_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 6682] blockName=string:SVM_11_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6683] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6684] subType=enum:0 text=string:Geh mir aus den Augen, dreckiger Dieb! name=string:SVM_11_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 6685] blockName=string:SVM_11_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6686] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6687] subType=enum:0 text=string:Du bist eine Schande für deinen Orden! Lord Hagen wird toben vor Wut! name=string:SVM_11_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 6688] blockName=string:SVM_11_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6689] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6690] subType=enum:0 text=string:Du bist eine Schande für die Stadtwache! Lord Andre wird dir das sicher austreiben! name=string:SVM_11_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 6691] blockName=string:SVM_11_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6692] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6693] subType=enum:0 text=string:Lord Andre wird von deiner Tat erfahren! name=string:SVM_11_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 6694] blockName=string:SVM_11_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6695] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6696] subType=enum:0 text=string:Dein Frevel wird Vater Parlan sicherlich nicht erfreuen! name=string:SVM_11_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 6697] blockName=string:SVM_11_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6698] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6699] subType=enum:0 text=string:Lee wird dir die Hammelbeine lang ziehen! Wirst schon sehen, was du davon hast! name=string:SVM_11_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 6700] blockName=string:SVM_11_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6701] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6702] subType=enum:0 text=string:Kommandant Garond wird dich zur Rechenschaft ziehen! name=string:SVM_11_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 6703] blockName=string:SVM_11_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6704] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6705] subType=enum:0 text=string:Ist ja schon gut, du hast gewonnen. Was willst du? name=string:SVM_11_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 6706] blockName=string:SVM_11_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6707] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6708] subType=enum:0 text=string:(selbstgefällig) Muss ich dir noch mal zeigen, wer hier der Herr ist? name=string:SVM_11_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 6709] blockName=string:SVM_11_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6710] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6711] subType=enum:0 text=string:Willst du dich noch mal mit mir anlegen oder was? name=string:SVM_11_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 6712] blockName=string:SVM_11_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6713] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6714] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_11_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 6715] blockName=string:SVM_11_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6716] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6717] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_11_GOLD_950.WAV [] [] [] [% zCCSBlock 0 6718] blockName=string:SVM_11_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6719] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6720] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_11_GOLD_900.WAV [] [] [] [% zCCSBlock 0 6721] blockName=string:SVM_11_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6722] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6723] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_11_GOLD_850.WAV [] [] [] [% zCCSBlock 0 6724] blockName=string:SVM_11_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6725] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6726] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_11_GOLD_800.WAV [] [] [] [% zCCSBlock 0 6727] blockName=string:SVM_11_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6728] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6729] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_11_GOLD_750.WAV [] [] [] [% zCCSBlock 0 6730] blockName=string:SVM_11_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6731] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6732] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_11_GOLD_700.WAV [] [] [] [% zCCSBlock 0 6733] blockName=string:SVM_11_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6734] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6735] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_11_GOLD_650.WAV [] [] [] [% zCCSBlock 0 6736] blockName=string:SVM_11_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6737] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6738] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_11_GOLD_600.WAV [] [] [] [% zCCSBlock 0 6739] blockName=string:SVM_11_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6740] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6741] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_11_GOLD_550.WAV [] [] [] [% zCCSBlock 0 6742] blockName=string:SVM_11_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6743] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6744] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_11_GOLD_500.WAV [] [] [] [% zCCSBlock 0 6745] blockName=string:SVM_11_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6746] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6747] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_11_GOLD_450.WAV [] [] [] [% zCCSBlock 0 6748] blockName=string:SVM_11_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6749] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6750] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_11_GOLD_400.WAV [] [] [] [% zCCSBlock 0 6751] blockName=string:SVM_11_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6752] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6753] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_11_GOLD_350.WAV [] [] [] [% zCCSBlock 0 6754] blockName=string:SVM_11_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6755] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6756] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_11_GOLD_300.WAV [] [] [] [% zCCSBlock 0 6757] blockName=string:SVM_11_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6758] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6759] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_11_GOLD_250.WAV [] [] [] [% zCCSBlock 0 6760] blockName=string:SVM_11_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6761] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6762] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_11_GOLD_200.WAV [] [] [] [% zCCSBlock 0 6763] blockName=string:SVM_11_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6764] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6765] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_11_GOLD_150.WAV [] [] [] [% zCCSBlock 0 6766] blockName=string:SVM_11_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6767] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6768] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_11_GOLD_100.WAV [] [] [] [% zCCSBlock 0 6769] blockName=string:SVM_11_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6770] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6771] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_11_GOLD_90.WAV [] [] [] [% zCCSBlock 0 6772] blockName=string:SVM_11_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6773] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6774] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_11_GOLD_80.WAV [] [] [] [% zCCSBlock 0 6775] blockName=string:SVM_11_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6776] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6777] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_11_GOLD_70.WAV [] [] [] [% zCCSBlock 0 6778] blockName=string:SVM_11_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6779] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6780] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_11_GOLD_60.WAV [] [] [] [% zCCSBlock 0 6781] blockName=string:SVM_11_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6782] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6783] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_11_GOLD_50.WAV [] [] [] [% zCCSBlock 0 6784] blockName=string:SVM_11_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6785] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6786] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_11_GOLD_40.WAV [] [] [] [% zCCSBlock 0 6787] blockName=string:SVM_11_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6788] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6789] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_11_GOLD_30.WAV [] [] [] [% zCCSBlock 0 6790] blockName=string:SVM_11_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6791] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6792] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_11_GOLD_20.WAV [] [] [] [% zCCSBlock 0 6793] blockName=string:SVM_11_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6794] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6795] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_11_GOLD_10.WAV [] [] [] [% zCCSBlock 0 6796] blockName=string:SVM_11_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6797] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6798] subType=enum:0 text=string:... glaubst du wirklich ... name=string:SVM_11_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 6799] blockName=string:SVM_11_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6800] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6801] subType=enum:0 text=string:... möglich ist alles ... name=string:SVM_11_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 6802] blockName=string:SVM_11_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6803] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6804] subType=enum:0 text=string:... das hätte er doch besser wissen müssen ... name=string:SVM_11_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 6805] blockName=string:SVM_11_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6806] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6807] subType=enum:0 text=string:... als ob ich nicht schon genug Probleme hätte ... name=string:SVM_11_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 6808] blockName=string:SVM_11_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6809] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6810] subType=enum:0 text=string:... wer erzählt denn so was ... name=string:SVM_11_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 6811] blockName=string:SVM_11_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6812] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6813] subType=enum:0 text=string:... das gibt doch nur noch mehr Ärger ... name=string:SVM_11_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 6814] blockName=string:SVM_11_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6815] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6816] subType=enum:0 text=string:... man erzählt sich ja so einiges ... name=string:SVM_11_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 6817] blockName=string:SVM_11_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6818] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6819] subType=enum:0 text=string:... ich hätte das nicht gemacht ... name=string:SVM_11_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 6820] blockName=string:SVM_11_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6821] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6822] subType=enum:0 text=string:... das sind doch alles nur Gerüchte ... name=string:SVM_11_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 6823] blockName=string:SVM_11_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6824] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6825] subType=enum:0 text=string:... man muss eben aufpassen, was man so rumerzählt ... name=string:SVM_11_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 6826] blockName=string:SVM_11_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6827] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6828] subType=enum:0 text=string:... das hätte ich dir vorher sagen können ... name=string:SVM_11_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 6829] blockName=string:SVM_11_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6830] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6831] subType=enum:0 text=string:... mich fragt ja keiner ... name=string:SVM_11_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 6832] blockName=string:SVM_11_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6833] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6834] subType=enum:0 text=string:... der arme Kerl kann einem Leid tun ... name=string:SVM_11_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 6835] blockName=string:SVM_11_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6836] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6837] subType=enum:0 text=string:... das ist doch nichts Neues ... name=string:SVM_11_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 6838] blockName=string:SVM_11_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6839] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6840] subType=enum:0 text=string:... das liegt doch auf der Hand ... name=string:SVM_11_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 6841] blockName=string:SVM_11_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6842] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6843] subType=enum:0 text=string:... mich brauchst du das nicht zu fragen ... name=string:SVM_11_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 6844] blockName=string:SVM_11_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6845] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6846] subType=enum:0 text=string:... das kann ja nicht ewig so weitergehen ... name=string:SVM_11_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 6847] blockName=string:SVM_11_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6848] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6849] subType=enum:0 text=string:... meine Meinung kennst du ja schon ... name=string:SVM_11_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 6850] blockName=string:SVM_11_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6851] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6852] subType=enum:0 text=string:... genau das hab ich auch gesagt ... name=string:SVM_11_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 6853] blockName=string:SVM_11_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6854] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6855] subType=enum:0 text=string:... daran wird dich nie was ändern ... name=string:SVM_11_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 6856] blockName=string:SVM_11_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6857] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6858] subType=enum:0 text=string:... warum erfahre ich das erst jetzt ... name=string:SVM_11_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 6859] blockName=string:SVM_11_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6860] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6861] subType=enum:0 text=string:... lass uns erstmal abwarten, was daraus wird ... name=string:SVM_11_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 6862] blockName=string:SVM_11_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6863] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6864] subType=enum:0 text=string:... einige Probleme erledigen sich von selbst ... name=string:SVM_11_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 6865] blockName=string:SVM_11_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6866] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6867] subType=enum:0 text=string:... ich kann das nicht mehr hören ... name=string:SVM_11_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 6868] blockName=string:SVM_11_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6869] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6870] subType=enum:0 text=string:... der war doch sturzbetrunken ... name=string:SVM_11_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 6871] blockName=string:SVM_11_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6872] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6873] subType=enum:0 text=string:... mit mir kann man so was nicht machen ... name=string:SVM_11_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 6874] blockName=string:SVM_11_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6875] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6876] subType=enum:0 text=string:... alle sind gerannt wie die Hasen, ich war ganz allein ... name=string:SVM_11_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 6877] blockName=string:SVM_11_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6878] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6879] subType=enum:0 text=string:... so steht es in den heiligen Schriften ... name=string:SVM_11_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 6880] blockName=string:SVM_11_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6881] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6882] subType=enum:0 text=string:... ich handle stets in Innos' Namen ... name=string:SVM_11_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 6883] blockName=string:SVM_11_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6884] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6885] subType=enum:0 text=string:... niemand darf gegen die göttliche Ordnung verstoßen ... name=string:SVM_11_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 6886] blockName=string:SVM_11_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6887] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6888] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_11_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 6889] blockName=string:SVM_11_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6890] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6891] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_11_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 6892] blockName=string:SVM_11_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6893] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6894] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_11_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 6895] blockName=string:SVM_11_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6896] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6897] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_11_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 6898] blockName=string:SVM_11_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6899] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6900] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_11_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 6901] blockName=string:SVM_11_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6902] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6903] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_11_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 6904] blockName=string:SVM_11_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6905] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6906] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_11_TEMPEL.WAV [] [] [] [% zCCSBlock 0 6907] blockName=string:SVM_11_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6908] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6909] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_11_MARKT.WAV [] [] [] [% zCCSBlock 0 6910] blockName=string:SVM_11_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6911] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6912] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_11_GALGEN.WAV [] [] [] [% zCCSBlock 0 6913] blockName=string:SVM_11_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6914] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6915] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_11_KASERNE.WAV [] [] [] [% zCCSBlock 0 6916] blockName=string:SVM_11_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6917] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6918] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_11_HAFEN.WAV [] [] [] [% zCCSBlock 0 6919] blockName=string:SVM_11_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6920] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6921] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_11_WHERETO.WAV [] [] [] [% zCCSBlock 0 6922] blockName=string:SVM_11_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6923] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6924] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_11_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 6925] blockName=string:SVM_11_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6926] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6927] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_11_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 6928] blockName=string:SVM_11_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6929] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6930] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_11_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 6931] blockName=string:SVM_11_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6932] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6933] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_11_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 6934] blockName=string:SVM_11_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6935] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6936] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_11_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 6937] blockName=string:SVM_11_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6938] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6939] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_11_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 6940] blockName=string:SVM_11_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6941] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6942] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbeigehst, kommst du zum Galgenplatz. name=string:SVM_11_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 6943] blockName=string:SVM_11_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6944] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6945] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlanggehst, kommst du zum Tempel. name=string:SVM_11_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 6946] blockName=string:SVM_11_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6947] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6948] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_11_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 6949] blockName=string:SVM_11_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6950] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6951] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_11_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 6952] blockName=string:SVM_11_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6953] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6954] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_11_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 6955] blockName=string:SVM_11_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6956] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6957] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_11_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 6958] blockName=string:SVM_11_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6959] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6960] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_11_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 6961] blockName=string:SVM_11_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6962] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6963] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_11_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 6964] blockName=string:SVM_11_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6965] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6966] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_11_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 6967] blockName=string:SVM_11_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6968] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6969] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_11_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 6970] blockName=string:SVM_11_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6971] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6972] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_11_Dead.WAV [] [] [] [% zCCSBlock 0 6973] blockName=string:SVM_11_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6974] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6975] subType=enum:0 text=string:Aargh name=string:SVM_11_Aargh_1.WAV [] [] [] [% zCCSBlock 0 6976] blockName=string:SVM_11_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6977] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6978] subType=enum:0 text=string:Aargh name=string:SVM_11_Aargh_2.WAV [] [] [] [% zCCSBlock 0 6979] blockName=string:SVM_11_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6980] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6981] subType=enum:0 text=string:Aargh name=string:SVM_11_Aargh_3.WAV [] [] [] [% zCCSBlock 0 6982] blockName=string:SVM_11_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6983] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6984] subType=enum:0 text=string:Was ist das für Kleidung? Sie passt nicht zu dir. Lass mich in Ruhe. name=string:SVM_11_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 6985] blockName=string:SVM_11_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6986] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6987] subType=enum:0 text=string:Trage gefälligst unsere Rüstung, wenn ich mit dir rede. Los, verschwinde. name=string:SVM_11_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 6988] blockName=string:SVM_11_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6989] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6990] subType=enum:0 text=string:Trage gefälligst die Rüstung des Königs. Los geh schon. name=string:SVM_11_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 6991] blockName=string:SVM_11_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6992] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6993] subType=enum:0 text=string:Deine Kleidung ist unserem Orden nicht angemessen. Zieh dich um. name=string:SVM_11_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 6994] blockName=string:SVM_11_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6995] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6996] subType=enum:0 text=string:Hast ja noch nicht mal 'ne Rüstung. Verschwinde! name=string:SVM_11_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 6997] blockName=string:SVM_11_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 6998] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 6999] subType=enum:0 text=string:Schon wieder ein Bandit. name=string:SVM_11_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 7000] blockName=string:SVM_11_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7001] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7002] subType=enum:0 text=string:PIRATEN! name=string:SVM_11_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 7003] blockName=string:SVM_12_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7004] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7005] subType=enum:0 text=string:Für den König! name=string:SVM_12_MILGreetings.WAV [] [] [] [% zCCSBlock 0 7006] blockName=string:SVM_12_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7007] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7008] subType=enum:0 text=string:Für Innos! name=string:SVM_12_PALGreetings.WAV [] [] [] [% zCCSBlock 0 7009] blockName=string:SVM_12_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7010] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7011] subType=enum:0 text=string:Sauwetter! name=string:SVM_12_Weather.WAV [] [] [] [% zCCSBlock 0 7012] blockName=string:SVM_12_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7013] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7014] subType=enum:0 text=string:Jetzt krieg ich dich! name=string:SVM_12_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 7015] blockName=string:SVM_12_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7016] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7017] subType=enum:0 text=string:Du wärst besser nicht hierher gekommen! name=string:SVM_12_DieEnemy.WAV [] [] [] [% zCCSBlock 0 7018] blockName=string:SVM_12_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7019] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7020] subType=enum:0 text=string:Komm her, Mistvieh! name=string:SVM_12_DieMonster.WAV [] [] [] [% zCCSBlock 0 7021] blockName=string:SVM_12_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7022] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7023] subType=enum:0 text=string:Dreckiger Dieb! Na warte! name=string:SVM_12_DirtyThief.WAV [] [] [] [% zCCSBlock 0 7024] blockName=string:SVM_12_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7025] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7026] subType=enum:0 text=string:Nimm deine Pfoten da weg! name=string:SVM_12_HandsOff.WAV [] [] [] [% zCCSBlock 0 7027] blockName=string:SVM_12_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7028] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7029] subType=enum:0 text=string:Lass unsere Schafe in Ruhe! name=string:SVM_12_SheepKiller.WAV [] [] [] [% zCCSBlock 0 7030] blockName=string:SVM_12_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7031] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7032] subType=enum:0 text=string:Geh weg von unseren Schafen, du Mistvieh! name=string:SVM_12_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 7033] blockName=string:SVM_12_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7034] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7035] subType=enum:0 text=string:Mörder! name=string:SVM_12_YouMurderer.WAV [] [] [] [% zCCSBlock 0 7036] blockName=string:SVM_12_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7037] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7038] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_12_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 7039] blockName=string:SVM_12_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7040] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7041] subType=enum:0 text=string:Das wirst du bereuen! name=string:SVM_12_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 7042] blockName=string:SVM_12_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7043] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7044] subType=enum:0 text=string:Ich habe dich gewarnt! name=string:SVM_12_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 7045] blockName=string:SVM_12_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7046] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7047] subType=enum:0 text=string:Ich hab gesagt RAUS! name=string:SVM_12_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 7048] blockName=string:SVM_12_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7049] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7050] subType=enum:0 text=string:Hey! Was wolltest du da drin? name=string:SVM_12_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 7051] blockName=string:SVM_12_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7052] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7053] subType=enum:0 text=string:Aufhören! Sofort! name=string:SVM_12_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 7054] blockName=string:SVM_12_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7055] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7056] subType=enum:0 text=string:Jetzt spieß ich dich auf, Mistkerl! name=string:SVM_12_KillEnemy.WAV [] [] [] [% zCCSBlock 0 7057] blockName=string:SVM_12_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7058] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7059] subType=enum:0 text=string:Das war's für dich ... name=string:SVM_12_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 7060] blockName=string:SVM_12_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7061] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7062] subType=enum:0 text=string:Ich steh auf diese ganze Scheiße! name=string:SVM_12_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 7063] blockName=string:SVM_12_Addon_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7064] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7065] subType=enum:0 text=string:EIN Mistvieh weniger! name=string:SVM_12_Addon_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 7066] blockName=string:SVM_12_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7067] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7068] subType=enum:0 text=string:Ich warne dich! Versuch das nicht noch mal, du dreckiger Dieb! name=string:SVM_12_ThiefDown.WAV [] [] [] [% zCCSBlock 0 7069] blockName=string:SVM_12_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7070] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7071] subType=enum:0 text=string:Vergreif dich nie wieder an Sachen, die nicht dir gehören! name=string:SVM_12_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 7072] blockName=string:SVM_12_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7073] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7074] subType=enum:0 text=string:Und halt dich in Zukunft von unseren Schafen fern! name=string:SVM_12_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 7075] blockName=string:SVM_12_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7076] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7077] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_12_KillMurderer.WAV [] [] [] [% zCCSBlock 0 7078] blockName=string:SVM_12_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7079] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7080] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_12_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 7081] blockName=string:SVM_12_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7082] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7083] subType=enum:0 text=string:Wag es ja nie wieder, mich anzugreifen! name=string:SVM_12_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 7084] blockName=string:SVM_12_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7085] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7086] subType=enum:0 text=string:Ich hatte dich gewarnt! name=string:SVM_12_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 7087] blockName=string:SVM_12_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7088] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7089] subType=enum:0 text=string:Und jetzt raus mit dir! name=string:SVM_12_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 7090] blockName=string:SVM_12_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7091] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7092] subType=enum:0 text=string:Ich will dich nie wieder da drinnen sehen, klar? name=string:SVM_12_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 7093] blockName=string:SVM_12_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7094] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7095] subType=enum:0 text=string:Hier wird nicht gekämpft, ist das klar?! name=string:SVM_12_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 7096] blockName=string:SVM_12_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7097] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7098] subType=enum:0 text=string:Mach kein' Scheiß! name=string:SVM_12_SpareMe.WAV [] [] [] [% zCCSBlock 0 7099] blockName=string:SVM_12_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7100] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7101] subType=enum:0 text=string:Ich hau ab! name=string:SVM_12_RunAway.WAV [] [] [] [% zCCSBlock 0 7102] blockName=string:SVM_12_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7103] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7104] subType=enum:0 text=string:ALARM! name=string:SVM_12_Alarm.WAV [] [] [] [% zCCSBlock 0 7105] blockName=string:SVM_12_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7106] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7107] subType=enum:0 text=string:WACHE! name=string:SVM_12_Guards.WAV [] [] [] [% zCCSBlock 0 7108] blockName=string:SVM_12_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7109] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7110] subType=enum:0 text=string:Hilfe! name=string:SVM_12_Help.WAV [] [] [] [% zCCSBlock 0 7111] blockName=string:SVM_12_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7112] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7113] subType=enum:0 text=string:(ruft zu) Gib den Viechern ordentlich Saures! name=string:SVM_12_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 7114] blockName=string:SVM_12_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7115] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7116] subType=enum:0 text=string:(ruft) Ja, gib's dem Mistkerl! name=string:SVM_12_GoodKill.WAV [] [] [] [% zCCSBlock 0 7117] blockName=string:SVM_12_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7118] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7119] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_12_NOTNOW.WAV [] [] [] [% zCCSBlock 0 7120] blockName=string:SVM_12_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7121] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7122] subType=enum:0 text=string:(ruft laut) Dich krieg ich noch! name=string:SVM_12_RunCoward.WAV [] [] [] [% zCCSBlock 0 7123] blockName=string:SVM_12_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7124] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7125] subType=enum:0 text=string:Raus hier! name=string:SVM_12_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 7126] blockName=string:SVM_12_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7127] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7128] subType=enum:0 text=string:Du hast hier nichts zu suchen! name=string:SVM_12_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 7129] blockName=string:SVM_12_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7130] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7131] subType=enum:0 text=string:Ja, raus mit dir! name=string:SVM_12_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 7132] blockName=string:SVM_12_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7133] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7134] subType=enum:0 text=string:Was soll das denn werden? Warum schleichst du hier rum? name=string:SVM_12_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 7135] blockName=string:SVM_12_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7136] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7137] subType=enum:0 text=string:(wacht auf) Verdammt, was willst du? name=string:SVM_12_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 7138] blockName=string:SVM_12_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7139] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7140] subType=enum:0 text=string:Na, immerhin hast du wenigstens Gold dabei! name=string:SVM_12_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 7141] blockName=string:SVM_12_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7142] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7143] subType=enum:0 text=string:Noch nicht mal Gold - hmpf. name=string:SVM_12_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 7144] blockName=string:SVM_12_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7145] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7146] subType=enum:0 text=string:Deine Waffe nehme ich mal mit. name=string:SVM_12_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 7147] blockName=string:SVM_12_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7148] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7149] subType=enum:0 text=string:(warnt) Junge! Mach das ja nicht noch mal! name=string:SVM_12_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 7150] blockName=string:SVM_12_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7151] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7152] subType=enum:0 text=string:(agressiv) Brauchst du schon wieder Schläge? name=string:SVM_12_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 7153] blockName=string:SVM_12_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7154] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7155] subType=enum:0 text=string:Weg mit der Magie! name=string:SVM_12_StopMagic.WAV [] [] [] [% zCCSBlock 0 7156] blockName=string:SVM_12_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7157] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7158] subType=enum:0 text=string:Letzte Warnung! Weg mit der Magie! name=string:SVM_12_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 7159] blockName=string:SVM_12_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7160] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7161] subType=enum:0 text=string:Weg mit der Waffe! name=string:SVM_12_WeaponDown.WAV [] [] [] [% zCCSBlock 0 7162] blockName=string:SVM_12_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7163] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7164] subType=enum:0 text=string:Weg damit oder ich verpass dir eine! name=string:SVM_12_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 7165] blockName=string:SVM_12_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7166] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7167] subType=enum:0 text=string:Du bist ja gar nicht so dumm, wie du aussiehst! name=string:SVM_12_WiseMove.WAV [] [] [] [% zCCSBlock 0 7168] blockName=string:SVM_12_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7169] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7170] subType=enum:0 text=string:(zu sich selbst) Versuch das ja nicht noch mal ... name=string:SVM_12_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 7171] blockName=string:SVM_12_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7172] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7173] subType=enum:0 text=string:(zu sich selbst) Oh! Mein Schädel ... name=string:SVM_12_OhMyHead.WAV [] [] [] [% zCCSBlock 0 7174] blockName=string:SVM_12_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7175] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7176] subType=enum:0 text=string:(gierig) Jetzt wird's lustig ... name=string:SVM_12_TheresAFight.WAV [] [] [] [% zCCSBlock 0 7177] blockName=string:SVM_12_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7178] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7179] subType=enum:0 text=string:(bestürzt) Du meine Güte ... name=string:SVM_12_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 7180] blockName=string:SVM_12_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7181] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7182] subType=enum:0 text=string:(böse lachend) Das wird ihm eine Lehre sein ... name=string:SVM_12_GoodVictory.WAV [] [] [] [% zCCSBlock 0 7183] blockName=string:SVM_12_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7184] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7185] subType=enum:0 text=string:(anerkennend) Der hat gesessen! name=string:SVM_12_NotBad.WAV [] [] [] [% zCCSBlock 0 7186] blockName=string:SVM_12_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7187] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7188] subType=enum:0 text=string:(zu sich selbst) Brutaler Mistkerl! name=string:SVM_12_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 7189] blockName=string:SVM_12_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7190] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7191] subType=enum:0 text=string:Hau drauf! name=string:SVM_12_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 7192] blockName=string:SVM_12_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7193] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7194] subType=enum:0 text=string:Hör nicht auf! name=string:SVM_12_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 7195] blockName=string:SVM_12_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7196] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7197] subType=enum:0 text=string:Mach ihn fertig! name=string:SVM_12_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 7198] blockName=string:SVM_12_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7199] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7200] subType=enum:0 text=string:Pass auf! name=string:SVM_12_Ooh01.WAV [] [] [] [% zCCSBlock 0 7201] blockName=string:SVM_12_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7202] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7203] subType=enum:0 text=string:Parier doch! name=string:SVM_12_Ooh02.WAV [] [] [] [% zCCSBlock 0 7204] blockName=string:SVM_12_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7205] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7206] subType=enum:0 text=string:Scheiße, das tat weh! name=string:SVM_12_Ooh03.WAV [] [] [] [% zCCSBlock 0 7207] blockName=string:SVM_12_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7208] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7209] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_12_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 7210] blockName=string:SVM_12_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7211] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7212] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_12_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 7213] blockName=string:SVM_12_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7214] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7215] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_12_Awake.WAV [] [] [] [% zCCSBlock 0 7216] blockName=string:SVM_12_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7217] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7218] subType=enum:0 text=string:Der Kommandant hat also die Sache mit dir bereinigt. name=string:SVM_12_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 7219] blockName=string:SVM_12_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7220] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7221] subType=enum:0 text=string:Vater Parlan hat dich also von deiner Schuld befreit. name=string:SVM_12_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 7222] blockName=string:SVM_12_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7223] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7224] subType=enum:0 text=string:Du warst also bei Lee und hast die Sache aus der Welt geschafft. name=string:SVM_12_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 7225] blockName=string:SVM_12_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7226] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7227] subType=enum:0 text=string:Gut. name=string:SVM_12_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 7228] blockName=string:SVM_12_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7229] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7230] subType=enum:0 text=string:Du vergreifst dich an Schafen? Ein wehrloseres Opfer konntest du wohl nicht finden? name=string:SVM_12_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 7231] blockName=string:SVM_12_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7232] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7233] subType=enum:0 text=string:Mit üblen Schlägern will ich nichts zu tun haben! name=string:SVM_12_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 7234] blockName=string:SVM_12_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7235] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7236] subType=enum:0 text=string:Mit Dieben will ich nichts zu tun haben! name=string:SVM_12_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 7237] blockName=string:SVM_12_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7238] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7239] subType=enum:0 text=string:Du willst ein Paladin sein? Warte, was Lord Hagen dazu sagt! name=string:SVM_12_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 7240] blockName=string:SVM_12_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7241] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7242] subType=enum:0 text=string:Gehörst du wirklich zur Stadtwache? Lord Andre wird das nicht dulden! name=string:SVM_12_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 7243] blockName=string:SVM_12_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7244] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7245] subType=enum:0 text=string:Geh zu Lord Andre, solange du noch kannst. name=string:SVM_12_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 7246] blockName=string:SVM_12_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7247] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7248] subType=enum:0 text=string:Geh zu Vater Parlan. Er wird dir eine Buße auferlegen! name=string:SVM_12_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 7249] blockName=string:SVM_12_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7250] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7251] subType=enum:0 text=string:Lee wird davon erfahren und du wirst dafür zahlen müssen! name=string:SVM_12_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 7252] blockName=string:SVM_12_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7253] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7254] subType=enum:0 text=string:Das wird Kommandant Garond gar nicht gefallen. Sprich mit ihm, bevor alles noch schlimmer wird! name=string:SVM_12_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 7255] blockName=string:SVM_12_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7256] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7257] subType=enum:0 text=string:Gut - du hast gewonnen. Was willst du? name=string:SVM_12_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 7258] blockName=string:SVM_12_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7259] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7260] subType=enum:0 text=string:(selbstgefällig) Ich denke, dir ist jetzt klar, wen du vor dir hast. Was willst du? name=string:SVM_12_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 7261] blockName=string:SVM_12_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7262] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7263] subType=enum:0 text=string:Du schon wieder? Willst du dich noch mal mit mir anlegen oder was? name=string:SVM_12_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 7264] blockName=string:SVM_12_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7265] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7266] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_12_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 7267] blockName=string:SVM_12_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7268] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7269] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_12_GOLD_950.WAV [] [] [] [% zCCSBlock 0 7270] blockName=string:SVM_12_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7271] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7272] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_12_GOLD_900.WAV [] [] [] [% zCCSBlock 0 7273] blockName=string:SVM_12_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7274] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7275] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_12_GOLD_850.WAV [] [] [] [% zCCSBlock 0 7276] blockName=string:SVM_12_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7277] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7278] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_12_GOLD_800.WAV [] [] [] [% zCCSBlock 0 7279] blockName=string:SVM_12_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7280] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7281] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_12_GOLD_750.WAV [] [] [] [% zCCSBlock 0 7282] blockName=string:SVM_12_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7283] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7284] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_12_GOLD_700.WAV [] [] [] [% zCCSBlock 0 7285] blockName=string:SVM_12_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7286] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7287] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_12_GOLD_650.WAV [] [] [] [% zCCSBlock 0 7288] blockName=string:SVM_12_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7289] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7290] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_12_GOLD_600.WAV [] [] [] [% zCCSBlock 0 7291] blockName=string:SVM_12_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7292] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7293] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_12_GOLD_550.WAV [] [] [] [% zCCSBlock 0 7294] blockName=string:SVM_12_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7295] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7296] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_12_GOLD_500.WAV [] [] [] [% zCCSBlock 0 7297] blockName=string:SVM_12_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7298] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7299] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_12_GOLD_450.WAV [] [] [] [% zCCSBlock 0 7300] blockName=string:SVM_12_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7301] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7302] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_12_GOLD_400.WAV [] [] [] [% zCCSBlock 0 7303] blockName=string:SVM_12_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7304] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7305] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_12_GOLD_350.WAV [] [] [] [% zCCSBlock 0 7306] blockName=string:SVM_12_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7307] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7308] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_12_GOLD_300.WAV [] [] [] [% zCCSBlock 0 7309] blockName=string:SVM_12_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7310] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7311] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_12_GOLD_250.WAV [] [] [] [% zCCSBlock 0 7312] blockName=string:SVM_12_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7313] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7314] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_12_GOLD_200.WAV [] [] [] [% zCCSBlock 0 7315] blockName=string:SVM_12_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7316] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7317] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_12_GOLD_150.WAV [] [] [] [% zCCSBlock 0 7318] blockName=string:SVM_12_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7319] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7320] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_12_GOLD_100.WAV [] [] [] [% zCCSBlock 0 7321] blockName=string:SVM_12_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7322] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7323] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_12_GOLD_90.WAV [] [] [] [% zCCSBlock 0 7324] blockName=string:SVM_12_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7325] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7326] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_12_GOLD_80.WAV [] [] [] [% zCCSBlock 0 7327] blockName=string:SVM_12_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7328] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7329] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_12_GOLD_70.WAV [] [] [] [% zCCSBlock 0 7330] blockName=string:SVM_12_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7331] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7332] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_12_GOLD_60.WAV [] [] [] [% zCCSBlock 0 7333] blockName=string:SVM_12_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7334] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7335] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_12_GOLD_50.WAV [] [] [] [% zCCSBlock 0 7336] blockName=string:SVM_12_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7337] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7338] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_12_GOLD_40.WAV [] [] [] [% zCCSBlock 0 7339] blockName=string:SVM_12_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7340] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7341] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_12_GOLD_30.WAV [] [] [] [% zCCSBlock 0 7342] blockName=string:SVM_12_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7343] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7344] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_12_GOLD_20.WAV [] [] [] [% zCCSBlock 0 7345] blockName=string:SVM_12_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7346] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7347] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_12_GOLD_10.WAV [] [] [] [% zCCSBlock 0 7348] blockName=string:SVM_12_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7349] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7350] subType=enum:0 text=string:... das interessiert mich nicht ... name=string:SVM_12_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 7351] blockName=string:SVM_12_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7352] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7353] subType=enum:0 text=string:... das will doch keiner wissen ... name=string:SVM_12_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 7354] blockName=string:SVM_12_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7355] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7356] subType=enum:0 text=string:... es war doch seine Entscheidung ... name=string:SVM_12_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 7357] blockName=string:SVM_12_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7358] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7359] subType=enum:0 text=string:... keine Ahnung, sag du es mir ... name=string:SVM_12_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 7360] blockName=string:SVM_12_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7361] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7362] subType=enum:0 text=string:... ich werde mich da nicht einmischen ... name=string:SVM_12_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 7363] blockName=string:SVM_12_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7364] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7365] subType=enum:0 text=string:... ich hab für so etwas keine Zeit ... name=string:SVM_12_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 7366] blockName=string:SVM_12_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7367] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7368] subType=enum:0 text=string:... ich könnte mir so etwas nie erlauben ... name=string:SVM_12_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 7369] blockName=string:SVM_12_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7370] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7371] subType=enum:0 text=string:... mir brauchst du das nicht zu sagen ... name=string:SVM_12_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 7372] blockName=string:SVM_12_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7373] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7374] subType=enum:0 text=string:... erzähl mir nichts, ich kenne so was ... name=string:SVM_12_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 7375] blockName=string:SVM_12_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7376] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7377] subType=enum:0 text=string:... ich könnte dir Sachen erzählen ... name=string:SVM_12_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 7378] blockName=string:SVM_12_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7379] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7380] subType=enum:0 text=string:... da kann man sich nicht drauf verlassen ... name=string:SVM_12_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 7381] blockName=string:SVM_12_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7382] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7383] subType=enum:0 text=string:... das habe ich früher auch immer gesagt ... name=string:SVM_12_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 7384] blockName=string:SVM_12_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7385] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7386] subType=enum:0 text=string:... ich glaub ja nicht, dass das alles ist ... name=string:SVM_12_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 7387] blockName=string:SVM_12_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7388] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7389] subType=enum:0 text=string:... immer wieder das gleiche ... name=string:SVM_12_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 7390] blockName=string:SVM_12_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7391] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7392] subType=enum:0 text=string:... das kann doch nicht wahr sein ... name=string:SVM_12_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 7393] blockName=string:SVM_12_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7394] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7395] subType=enum:0 text=string:... irgendwann musste es ja so kommen ... name=string:SVM_12_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 7396] blockName=string:SVM_12_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7397] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7398] subType=enum:0 text=string:... das hätte er auch selbst wissen können ... name=string:SVM_12_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 7399] blockName=string:SVM_12_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7400] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7401] subType=enum:0 text=string:... das wird sich nie ändern ... name=string:SVM_12_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 7402] blockName=string:SVM_12_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7403] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7404] subType=enum:0 text=string:... das ist kein Geheimnis ... name=string:SVM_12_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 7405] blockName=string:SVM_12_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7406] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7407] subType=enum:0 text=string:... das war keine große Sache ... name=string:SVM_12_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 7408] blockName=string:SVM_12_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7409] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7410] subType=enum:0 text=string:... er stellt sich das immer so einfach vor ... name=string:SVM_12_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 7411] blockName=string:SVM_12_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7412] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7413] subType=enum:0 text=string:... das will doch keiner mehr hören ... name=string:SVM_12_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 7414] blockName=string:SVM_12_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7415] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7416] subType=enum:0 text=string:... ist doch wahr ... name=string:SVM_12_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 7417] blockName=string:SVM_12_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7418] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7419] subType=enum:0 text=string:... da muss man auch mal zuhören ... name=string:SVM_12_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 7420] blockName=string:SVM_12_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7421] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7422] subType=enum:0 text=string:... wenn wir nicht gekommen wären, wäre die Sache anders ausgegangen ... name=string:SVM_12_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 7423] blockName=string:SVM_12_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7424] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7425] subType=enum:0 text=string:... der muss einfach mehr trainieren ... name=string:SVM_12_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 7426] blockName=string:SVM_12_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7427] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7428] subType=enum:0 text=string:... der soll mir nichts von Pflicht erzählen ... name=string:SVM_12_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 7429] blockName=string:SVM_12_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7430] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7431] subType=enum:0 text=string:... Innos' Strafe ist gerecht ... name=string:SVM_12_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 7432] blockName=string:SVM_12_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7433] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7434] subType=enum:0 text=string:... der Pfad der Tugend ist lang und steinig ... name=string:SVM_12_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 7435] blockName=string:SVM_12_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7436] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7437] subType=enum:0 text=string:... nur Innos entscheidet über Recht und Unrecht ... name=string:SVM_12_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 7438] blockName=string:SVM_12_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7439] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7440] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_12_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 7441] blockName=string:SVM_12_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7442] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7443] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_12_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 7444] blockName=string:SVM_12_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7445] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7446] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_12_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 7447] blockName=string:SVM_12_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7448] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7449] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_12_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 7450] blockName=string:SVM_12_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7451] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7452] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_12_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 7453] blockName=string:SVM_12_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7454] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7455] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_12_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 7456] blockName=string:SVM_12_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7457] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7458] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_12_TEMPEL.WAV [] [] [] [% zCCSBlock 0 7459] blockName=string:SVM_12_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7460] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7461] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_12_MARKT.WAV [] [] [] [% zCCSBlock 0 7462] blockName=string:SVM_12_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7463] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7464] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_12_GALGEN.WAV [] [] [] [% zCCSBlock 0 7465] blockName=string:SVM_12_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7466] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7467] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_12_KASERNE.WAV [] [] [] [% zCCSBlock 0 7468] blockName=string:SVM_12_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7469] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7470] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_12_HAFEN.WAV [] [] [] [% zCCSBlock 0 7471] blockName=string:SVM_12_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7472] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7473] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_12_WHERETO.WAV [] [] [] [% zCCSBlock 0 7474] blockName=string:SVM_12_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7475] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7476] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_12_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 7477] blockName=string:SVM_12_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7478] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7479] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_12_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 7480] blockName=string:SVM_12_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7481] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7482] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_12_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 7483] blockName=string:SVM_12_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7484] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7485] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_12_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 7486] blockName=string:SVM_12_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7487] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7488] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_12_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 7489] blockName=string:SVM_12_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7490] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7491] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_12_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 7492] blockName=string:SVM_12_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7493] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7494] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbeigehst, kommst du zum Galgenplatz. name=string:SVM_12_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 7495] blockName=string:SVM_12_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7496] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7497] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlanggehst, kommst du zum Tempel. name=string:SVM_12_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 7498] blockName=string:SVM_12_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7499] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7500] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_12_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 7501] blockName=string:SVM_12_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7502] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7503] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_12_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 7504] blockName=string:SVM_12_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7505] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7506] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_12_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 7507] blockName=string:SVM_12_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7508] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7509] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_12_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 7510] blockName=string:SVM_12_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7511] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7512] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppe rauf. name=string:SVM_12_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 7513] blockName=string:SVM_12_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7514] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7515] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_12_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 7516] blockName=string:SVM_12_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7517] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7518] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_12_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 7519] blockName=string:SVM_12_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7520] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7521] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_12_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 7522] blockName=string:SVM_12_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7523] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7524] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_12_Dead.WAV [] [] [] [% zCCSBlock 0 7525] blockName=string:SVM_12_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7526] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7527] subType=enum:0 text=string:Aargh name=string:SVM_12_Aargh_1.WAV [] [] [] [% zCCSBlock 0 7528] blockName=string:SVM_12_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7529] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7530] subType=enum:0 text=string:Aargh name=string:SVM_12_Aargh_2.WAV [] [] [] [% zCCSBlock 0 7531] blockName=string:SVM_12_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7532] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7533] subType=enum:0 text=string:Aargh name=string:SVM_12_Aargh_3.WAV [] [] [] [% zCCSBlock 0 7534] blockName=string:SVM_12_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7535] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7536] subType=enum:0 text=string:Deine Kleidung passt einfach nicht zu dir. Zieh dich erst mal um. name=string:SVM_12_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 7537] blockName=string:SVM_12_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7538] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7539] subType=enum:0 text=string:Zieh dir unsere Rüstung an, wenn du mit mir reden willst. name=string:SVM_12_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 7540] blockName=string:SVM_12_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7541] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7542] subType=enum:0 text=string:Ein Soldat trägt die Rüstung des Königs. NICHTS anderes! Also zieh dich um. name=string:SVM_12_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 7543] blockName=string:SVM_12_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7544] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7545] subType=enum:0 text=string:Deine Kleidung ist unserem Orden nicht angemessen. Zieh dich um. name=string:SVM_12_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 7546] blockName=string:SVM_12_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7547] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7548] subType=enum:0 text=string:Kannst dir ja noch nicht mal eine Rüstung leisten. Mit Schwächlingen rede ich nicht. name=string:SVM_12_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 7549] blockName=string:SVM_12_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7550] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7551] subType=enum:0 text=string:Ich mach dich fertig, Bandit! name=string:SVM_12_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 7552] blockName=string:SVM_12_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7553] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7554] subType=enum:0 text=string:Ich mach dich fertig, Pirat! name=string:SVM_12_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 7555] blockName=string:SVM_13_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7556] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7557] subType=enum:0 text=string:Für den König! name=string:SVM_13_MILGreetings.WAV [] [] [] [% zCCSBlock 0 7558] blockName=string:SVM_13_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7559] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7560] subType=enum:0 text=string:Für Innos! name=string:SVM_13_PALGreetings.WAV [] [] [] [% zCCSBlock 0 7561] blockName=string:SVM_13_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7562] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7563] subType=enum:0 text=string:So ein Mistwetter! name=string:SVM_13_Weather.WAV [] [] [] [% zCCSBlock 0 7564] blockName=string:SVM_13_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7565] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7566] subType=enum:0 text=string:Jetzt krieg ich dich aber! name=string:SVM_13_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 7567] blockName=string:SVM_13_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7568] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7569] subType=enum:0 text=string:Ich mach dich fertig! name=string:SVM_13_DieEnemy.WAV [] [] [] [% zCCSBlock 0 7570] blockName=string:SVM_13_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7571] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7572] subType=enum:0 text=string:Da ist wieder eins von diesen Drecksviechern! name=string:SVM_13_DieMonster.WAV [] [] [] [% zCCSBlock 0 7573] blockName=string:SVM_13_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7574] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7575] subType=enum:0 text=string:Na warte, du dreckiger Dieb! name=string:SVM_13_DirtyThief.WAV [] [] [] [% zCCSBlock 0 7576] blockName=string:SVM_13_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7577] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7578] subType=enum:0 text=string:Finger weg da! name=string:SVM_13_HandsOff.WAV [] [] [] [% zCCSBlock 0 7579] blockName=string:SVM_13_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7580] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7581] subType=enum:0 text=string:Der Mistkerl schlachtet unsere Schafe! name=string:SVM_13_SheepKiller.WAV [] [] [] [% zCCSBlock 0 7582] blockName=string:SVM_13_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7583] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7584] subType=enum:0 text=string:Das verdammte Mistvieh frisst unsere Schafe! name=string:SVM_13_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 7585] blockName=string:SVM_13_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7586] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7587] subType=enum:0 text=string:Mörder! name=string:SVM_13_YouMurderer.WAV [] [] [] [% zCCSBlock 0 7588] blockName=string:SVM_13_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7589] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7590] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_13_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 7591] blockName=string:SVM_13_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7592] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7593] subType=enum:0 text=string:Na warte, du Mistkerl! name=string:SVM_13_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 7594] blockName=string:SVM_13_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7595] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7596] subType=enum:0 text=string:Du hast es so gewollt! name=string:SVM_13_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 7597] blockName=string:SVM_13_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7598] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7599] subType=enum:0 text=string:Du willst nicht gehen? Na gut! name=string:SVM_13_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 7600] blockName=string:SVM_13_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7601] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7602] subType=enum:0 text=string:Was hattest du da drin zu suchen? name=string:SVM_13_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 7603] blockName=string:SVM_13_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7604] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7605] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_13_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 7606] blockName=string:SVM_13_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7607] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7608] subType=enum:0 text=string:Stirb, Mistkerl! name=string:SVM_13_KillEnemy.WAV [] [] [] [% zCCSBlock 0 7609] blockName=string:SVM_13_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7610] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7611] subType=enum:0 text=string:Das hast du verdient, Mistkerl! name=string:SVM_13_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 7612] blockName=string:SVM_13_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7613] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7614] subType=enum:0 text=string:Ein Mistvieh weniger! name=string:SVM_13_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 7615] blockName=string:SVM_13_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7616] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7617] subType=enum:0 text=string:Versuch nie wieder, mich zu bestehlen! name=string:SVM_13_ThiefDown.WAV [] [] [] [% zCCSBlock 0 7618] blockName=string:SVM_13_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7619] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7620] subType=enum:0 text=string:Lass in Zukunft die Finger von Sachen, an denen du nichts zu suchen hast! name=string:SVM_13_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 7621] blockName=string:SVM_13_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7622] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7623] subType=enum:0 text=string:Tu das nie wieder! Das sind unsere Schafe! name=string:SVM_13_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 7624] blockName=string:SVM_13_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7625] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7626] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_13_KillMurderer.WAV [] [] [] [% zCCSBlock 0 7627] blockName=string:SVM_13_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7628] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7629] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_13_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 7630] blockName=string:SVM_13_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7631] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7632] subType=enum:0 text=string:Leg dich nie wieder mit mir an! name=string:SVM_13_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 7633] blockName=string:SVM_13_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7634] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7635] subType=enum:0 text=string:Du hättest auf mich hören sollen! name=string:SVM_13_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 7636] blockName=string:SVM_13_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7637] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7638] subType=enum:0 text=string:Und jetzt sieh zu, dass du hier verschwindest! name=string:SVM_13_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 7639] blockName=string:SVM_13_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7640] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7641] subType=enum:0 text=string:Und lass dich ja nie wieder da drinnen erwischen! name=string:SVM_13_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 7642] blockName=string:SVM_13_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7643] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7644] subType=enum:0 text=string:Hier wird nicht gekämpft, klar!? Lass dir das eine Lehre sein! name=string:SVM_13_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 7645] blockName=string:SVM_13_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7646] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7647] subType=enum:0 text=string:Tu mir nichts! name=string:SVM_13_SpareMe.WAV [] [] [] [% zCCSBlock 0 7648] blockName=string:SVM_13_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7649] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7650] subType=enum:0 text=string:Ach du Scheiße! name=string:SVM_13_RunAway.WAV [] [] [] [% zCCSBlock 0 7651] blockName=string:SVM_13_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7652] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7653] subType=enum:0 text=string:ALARM! name=string:SVM_13_Alarm.WAV [] [] [] [% zCCSBlock 0 7654] blockName=string:SVM_13_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7655] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7656] subType=enum:0 text=string:WACHE! name=string:SVM_13_Guards.WAV [] [] [] [% zCCSBlock 0 7657] blockName=string:SVM_13_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7658] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7659] subType=enum:0 text=string:Hilfe! name=string:SVM_13_Help.WAV [] [] [] [% zCCSBlock 0 7660] blockName=string:SVM_13_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7661] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7662] subType=enum:0 text=string:(ruft zu) Gut gemacht - ein Drecksvieh weniger! name=string:SVM_13_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 7663] blockName=string:SVM_13_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7664] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7665] subType=enum:0 text=string:(ruft) Ja, mach das Schwein fertig! name=string:SVM_13_GoodKill.WAV [] [] [] [% zCCSBlock 0 7666] blockName=string:SVM_13_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7667] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7668] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_13_NOTNOW.WAV [] [] [] [% zCCSBlock 0 7669] blockName=string:SVM_13_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7670] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7671] subType=enum:0 text=string:(ruft laut) Ja! Renn, so schnell wie du kannst! name=string:SVM_13_RunCoward.WAV [] [] [] [% zCCSBlock 0 7672] blockName=string:SVM_13_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7673] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7674] subType=enum:0 text=string:Raus hier! name=string:SVM_13_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 7675] blockName=string:SVM_13_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7676] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7677] subType=enum:0 text=string:Was suchst du hier!? Geh! name=string:SVM_13_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 7678] blockName=string:SVM_13_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7679] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7680] subType=enum:0 text=string:Ja, mach, dass du wegkommst! name=string:SVM_13_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 7681] blockName=string:SVM_13_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7682] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7683] subType=enum:0 text=string:Hey du! Was schleichst du da rum. name=string:SVM_13_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 7684] blockName=string:SVM_13_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7685] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7686] subType=enum:0 text=string:(wacht auf) Verdammt, was ist los? name=string:SVM_13_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 7687] blockName=string:SVM_13_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7688] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7689] subType=enum:0 text=string:Danke für das Gold, du Held! name=string:SVM_13_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 7690] blockName=string:SVM_13_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7691] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7692] subType=enum:0 text=string:Du arme Wurst, hast ja nicht mal Gold dabei! name=string:SVM_13_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 7693] blockName=string:SVM_13_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7694] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7695] subType=enum:0 text=string:Die Waffe nehm ich mal besser an mich! name=string:SVM_13_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 7696] blockName=string:SVM_13_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7697] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7698] subType=enum:0 text=string:(warnt) Pass auf! Noch mal und ich verpass dir eine. name=string:SVM_13_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 7699] blockName=string:SVM_13_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7700] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7701] subType=enum:0 text=string:Hast du immer noch nicht genug?! name=string:SVM_13_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 7702] blockName=string:SVM_13_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7703] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7704] subType=enum:0 text=string:Hör auf mit dieser Magie-Scheiße! name=string:SVM_13_StopMagic.WAV [] [] [] [% zCCSBlock 0 7705] blockName=string:SVM_13_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7706] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7707] subType=enum:0 text=string:Willst du Schläge? Hör sofort damit auf!!! name=string:SVM_13_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 7708] blockName=string:SVM_13_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7709] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7710] subType=enum:0 text=string:Steck die Waffe weg! name=string:SVM_13_WeaponDown.WAV [] [] [] [% zCCSBlock 0 7711] blockName=string:SVM_13_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7712] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7713] subType=enum:0 text=string:Steck endlich die Scheißwaffe weg! name=string:SVM_13_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 7714] blockName=string:SVM_13_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7715] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7716] subType=enum:0 text=string:Kluges Kerlchen! name=string:SVM_13_WiseMove.WAV [] [] [] [% zCCSBlock 0 7717] blockName=string:SVM_13_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7718] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7719] subType=enum:0 text=string:(zu sich selbst) Das nächste Mal werden wir ja sehen ... name=string:SVM_13_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 7720] blockName=string:SVM_13_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7721] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7722] subType=enum:0 text=string:(zu sich selbst) Oh Mann, mein Kopf ... name=string:SVM_13_OhMyHead.WAV [] [] [] [% zCCSBlock 0 7723] blockName=string:SVM_13_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7724] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7725] subType=enum:0 text=string:(gierig) Ah, ein Kampf! name=string:SVM_13_TheresAFight.WAV [] [] [] [% zCCSBlock 0 7726] blockName=string:SVM_13_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7727] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7728] subType=enum:0 text=string:(bestürzt) Mein Gott, ein Kampf! name=string:SVM_13_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 7729] blockName=string:SVM_13_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7730] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7731] subType=enum:0 text=string:(böse lachend) Dem hast du's gezeigt! name=string:SVM_13_GoodVictory.WAV [] [] [] [% zCCSBlock 0 7732] blockName=string:SVM_13_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7733] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7734] subType=enum:0 text=string:(anerkennend) Nicht schlecht ... name=string:SVM_13_NotBad.WAV [] [] [] [% zCCSBlock 0 7735] blockName=string:SVM_13_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7736] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7737] subType=enum:0 text=string:(zu sich selbst) Mein Gott! Wie brutal ... name=string:SVM_13_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 7738] blockName=string:SVM_13_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7739] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7740] subType=enum:0 text=string:Schlag zu! name=string:SVM_13_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 7741] blockName=string:SVM_13_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7742] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7743] subType=enum:0 text=string:Gib alles! name=string:SVM_13_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 7744] blockName=string:SVM_13_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7745] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7746] subType=enum:0 text=string:Zeig's ihm! name=string:SVM_13_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 7747] blockName=string:SVM_13_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7748] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7749] subType=enum:0 text=string:Bleib dran! name=string:SVM_13_Ooh01.WAV [] [] [] [% zCCSBlock 0 7750] blockName=string:SVM_13_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7751] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7752] subType=enum:0 text=string:Vorsicht! name=string:SVM_13_Ooh02.WAV [] [] [] [% zCCSBlock 0 7753] blockName=string:SVM_13_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7754] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7755] subType=enum:0 text=string:Oh! Der hat gesessen! name=string:SVM_13_Ooh03.WAV [] [] [] [% zCCSBlock 0 7756] blockName=string:SVM_13_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7757] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7758] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_13_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 7759] blockName=string:SVM_13_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7760] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7761] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_13_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 7762] blockName=string:SVM_13_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7763] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7764] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_13_Awake.WAV [] [] [] [% zCCSBlock 0 7765] blockName=string:SVM_13_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7766] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7767] subType=enum:0 text=string:Du warst also beim Kommandanten und hast die Sache wieder in Ordnung gebracht. name=string:SVM_13_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 7768] blockName=string:SVM_13_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7769] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7770] subType=enum:0 text=string:Du warst also bei Vater Parlan und hast Buße getan. name=string:SVM_13_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 7771] blockName=string:SVM_13_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7772] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7773] subType=enum:0 text=string:Du warst also bei Lee und hast die Sache wieder in Ordnung gebracht. name=string:SVM_13_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 7774] blockName=string:SVM_13_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7775] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7776] subType=enum:0 text=string:Das ist gut. name=string:SVM_13_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 7777] blockName=string:SVM_13_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7778] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7779] subType=enum:0 text=string:Einfach unsere Schafe zu schlachten! name=string:SVM_13_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 7780] blockName=string:SVM_13_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7781] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7782] subType=enum:0 text=string:Lass mich in Ruhe, du brutaler Mistkerl! name=string:SVM_13_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 7783] blockName=string:SVM_13_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7784] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7785] subType=enum:0 text=string:Lass mich in Ruhe, du mieser kleiner Dieb! name=string:SVM_13_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 7786] blockName=string:SVM_13_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7787] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7788] subType=enum:0 text=string:Du bist eine Schande für deinen Orden! Warte, bis Lord Hagen davon hört! name=string:SVM_13_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 7789] blockName=string:SVM_13_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7790] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7791] subType=enum:0 text=string:Du bist eine Schande für die Stadtwache! Warte, bis Lord Andre davon hört! name=string:SVM_13_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 7792] blockName=string:SVM_13_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7793] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7794] subType=enum:0 text=string:Warte, bis Lord Andre davon hört. name=string:SVM_13_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 7795] blockName=string:SVM_13_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7796] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7797] subType=enum:0 text=string:Warte, bis Vater Parlan davon hört! name=string:SVM_13_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 7798] blockName=string:SVM_13_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7799] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7800] subType=enum:0 text=string:Warte, bis Lee davon hört ... name=string:SVM_13_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 7801] blockName=string:SVM_13_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7802] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7803] subType=enum:0 text=string:Warte, bis Kommandant Garond davon hört! name=string:SVM_13_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 7804] blockName=string:SVM_13_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7805] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7806] subType=enum:0 text=string:Okay, okay, du bist der Bessere von uns beiden! Was willst du? name=string:SVM_13_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 7807] blockName=string:SVM_13_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7808] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7809] subType=enum:0 text=string:(selbstgefällig) Ich nehme an, du hast mittlerweile begriffen, wer von uns beiden der Stärkere ist ... was willst du? name=string:SVM_13_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 7810] blockName=string:SVM_13_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7811] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7812] subType=enum:0 text=string:Ich dachte, du wolltest dich mit mir anlegen. Hast du's dir anders überlegt? Willst doch lieber REDEN, was? (lacht) name=string:SVM_13_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 7813] blockName=string:SVM_13_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7814] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7815] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_13_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 7816] blockName=string:SVM_13_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7817] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7818] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_13_GOLD_950.WAV [] [] [] [% zCCSBlock 0 7819] blockName=string:SVM_13_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7820] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7821] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_13_GOLD_900.WAV [] [] [] [% zCCSBlock 0 7822] blockName=string:SVM_13_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7823] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7824] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_13_GOLD_850.WAV [] [] [] [% zCCSBlock 0 7825] blockName=string:SVM_13_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7826] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7827] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_13_GOLD_800.WAV [] [] [] [% zCCSBlock 0 7828] blockName=string:SVM_13_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7829] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7830] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_13_GOLD_750.WAV [] [] [] [% zCCSBlock 0 7831] blockName=string:SVM_13_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7832] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7833] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_13_GOLD_700.WAV [] [] [] [% zCCSBlock 0 7834] blockName=string:SVM_13_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7835] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7836] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_13_GOLD_650.WAV [] [] [] [% zCCSBlock 0 7837] blockName=string:SVM_13_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7838] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7839] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_13_GOLD_600.WAV [] [] [] [% zCCSBlock 0 7840] blockName=string:SVM_13_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7841] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7842] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_13_GOLD_550.WAV [] [] [] [% zCCSBlock 0 7843] blockName=string:SVM_13_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7844] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7845] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_13_GOLD_500.WAV [] [] [] [% zCCSBlock 0 7846] blockName=string:SVM_13_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7847] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7848] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_13_GOLD_450.WAV [] [] [] [% zCCSBlock 0 7849] blockName=string:SVM_13_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7850] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7851] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_13_GOLD_400.WAV [] [] [] [% zCCSBlock 0 7852] blockName=string:SVM_13_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7853] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7854] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_13_GOLD_350.WAV [] [] [] [% zCCSBlock 0 7855] blockName=string:SVM_13_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7856] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7857] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_13_GOLD_300.WAV [] [] [] [% zCCSBlock 0 7858] blockName=string:SVM_13_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7859] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7860] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_13_GOLD_250.WAV [] [] [] [% zCCSBlock 0 7861] blockName=string:SVM_13_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7862] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7863] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_13_GOLD_200.WAV [] [] [] [% zCCSBlock 0 7864] blockName=string:SVM_13_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7865] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7866] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_13_GOLD_150.WAV [] [] [] [% zCCSBlock 0 7867] blockName=string:SVM_13_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7868] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7869] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_13_GOLD_100.WAV [] [] [] [% zCCSBlock 0 7870] blockName=string:SVM_13_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7871] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7872] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_13_GOLD_90.WAV [] [] [] [% zCCSBlock 0 7873] blockName=string:SVM_13_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7874] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7875] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_13_GOLD_80.WAV [] [] [] [% zCCSBlock 0 7876] blockName=string:SVM_13_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7877] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7878] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_13_GOLD_70.WAV [] [] [] [% zCCSBlock 0 7879] blockName=string:SVM_13_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7880] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7881] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_13_GOLD_60.WAV [] [] [] [% zCCSBlock 0 7882] blockName=string:SVM_13_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7883] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7884] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_13_GOLD_50.WAV [] [] [] [% zCCSBlock 0 7885] blockName=string:SVM_13_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7886] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7887] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_13_GOLD_40.WAV [] [] [] [% zCCSBlock 0 7888] blockName=string:SVM_13_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7889] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7890] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_13_GOLD_30.WAV [] [] [] [% zCCSBlock 0 7891] blockName=string:SVM_13_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7892] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7893] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_13_GOLD_20.WAV [] [] [] [% zCCSBlock 0 7894] blockName=string:SVM_13_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7895] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7896] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_13_GOLD_10.WAV [] [] [] [% zCCSBlock 0 7897] blockName=string:SVM_13_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7898] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7899] subType=enum:0 text=string:... das interessiert mich nicht ... name=string:SVM_13_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 7900] blockName=string:SVM_13_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7901] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7902] subType=enum:0 text=string:... das will doch keiner wissen ... name=string:SVM_13_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 7903] blockName=string:SVM_13_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7904] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7905] subType=enum:0 text=string:... es war doch seine Entscheidung ... name=string:SVM_13_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 7906] blockName=string:SVM_13_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7907] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7908] subType=enum:0 text=string:... keine Ahnung, sag du es mir ... name=string:SVM_13_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 7909] blockName=string:SVM_13_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7910] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7911] subType=enum:0 text=string:... ich werde mich da nicht einmischen ... name=string:SVM_13_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 7912] blockName=string:SVM_13_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7913] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7914] subType=enum:0 text=string:... ich hab für so etwas keine Zeit ... name=string:SVM_13_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 7915] blockName=string:SVM_13_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7916] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7917] subType=enum:0 text=string:... ich könnte mir so etwas nicht erlauben ... name=string:SVM_13_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 7918] blockName=string:SVM_13_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7919] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7920] subType=enum:0 text=string:... mir brauchst du das nicht zu sagen ... name=string:SVM_13_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 7921] blockName=string:SVM_13_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7922] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7923] subType=enum:0 text=string:... erzähl mir nichts, ich kenne so was ... name=string:SVM_13_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 7924] blockName=string:SVM_13_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7925] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7926] subType=enum:0 text=string:... ich könnte dir Sachen erzählen ... name=string:SVM_13_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 7927] blockName=string:SVM_13_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7928] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7929] subType=enum:0 text=string:... da kann man sich nicht drauf verlassen ... name=string:SVM_13_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 7930] blockName=string:SVM_13_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7931] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7932] subType=enum:0 text=string:... das habe ich früher auch immer gesagt ... name=string:SVM_13_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 7933] blockName=string:SVM_13_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7934] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7935] subType=enum:0 text=string:... und glaub ja nicht, dass das alles ist ... name=string:SVM_13_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 7936] blockName=string:SVM_13_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7937] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7938] subType=enum:0 text=string:... immer wieder das Gleiche ... name=string:SVM_13_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 7939] blockName=string:SVM_13_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7940] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7941] subType=enum:0 text=string:... das kann doch nicht wahr sein ... name=string:SVM_13_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 7942] blockName=string:SVM_13_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7943] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7944] subType=enum:0 text=string:... irgendwann musste es ja so kommen ... name=string:SVM_13_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 7945] blockName=string:SVM_13_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7946] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7947] subType=enum:0 text=string:... das hätte er auch selbst wissen können ... name=string:SVM_13_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 7948] blockName=string:SVM_13_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7949] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7950] subType=enum:0 text=string:... das wird sich nie ändern ... name=string:SVM_13_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 7951] blockName=string:SVM_13_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7952] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7953] subType=enum:0 text=string:... das ist kein Geheimnis ... name=string:SVM_13_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 7954] blockName=string:SVM_13_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7955] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7956] subType=enum:0 text=string:... das war keine große Sache ... name=string:SVM_13_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 7957] blockName=string:SVM_13_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7958] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7959] subType=enum:0 text=string:... er stellt sich das immer so einfach vor ... name=string:SVM_13_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 7960] blockName=string:SVM_13_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7961] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7962] subType=enum:0 text=string:... das will doch keiner mehr hören ... name=string:SVM_13_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 7963] blockName=string:SVM_13_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7964] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7965] subType=enum:0 text=string:... ist doch wahr ... name=string:SVM_13_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 7966] blockName=string:SVM_13_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7967] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7968] subType=enum:0 text=string:... da muss man auch mal zuhören ... name=string:SVM_13_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 7969] blockName=string:SVM_13_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7970] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7971] subType=enum:0 text=string:... wenn wir nicht gekommen wären, wäre die Sache anders ausgegangen ... name=string:SVM_13_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 7972] blockName=string:SVM_13_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7973] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7974] subType=enum:0 text=string:... der muss einfach mehr trainieren ... name=string:SVM_13_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 7975] blockName=string:SVM_13_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7976] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7977] subType=enum:0 text=string:... der soll mir nichts von Pflicht erzählen ... name=string:SVM_13_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 7978] blockName=string:SVM_13_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7979] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7980] subType=enum:0 text=string:... Innos' Strafe ist gerecht ... name=string:SVM_13_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 7981] blockName=string:SVM_13_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7982] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7983] subType=enum:0 text=string:... der Pfad der Tugend ist lang und steinig ... name=string:SVM_13_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 7984] blockName=string:SVM_13_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7985] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7986] subType=enum:0 text=string:... nur Innos entscheidet über Recht und Unrecht ... name=string:SVM_13_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 7987] blockName=string:SVM_13_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7988] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7989] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_13_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 7990] blockName=string:SVM_13_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7991] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7992] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_13_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 7993] blockName=string:SVM_13_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7994] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7995] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_13_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 7996] blockName=string:SVM_13_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 7997] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 7998] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_13_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 7999] blockName=string:SVM_13_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8000] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8001] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_13_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 8002] blockName=string:SVM_13_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8003] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8004] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_13_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 8005] blockName=string:SVM_13_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8006] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8007] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_13_TEMPEL.WAV [] [] [] [% zCCSBlock 0 8008] blockName=string:SVM_13_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8009] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8010] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_13_MARKT.WAV [] [] [] [% zCCSBlock 0 8011] blockName=string:SVM_13_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8012] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8013] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_13_GALGEN.WAV [] [] [] [% zCCSBlock 0 8014] blockName=string:SVM_13_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8015] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8016] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_13_KASERNE.WAV [] [] [] [% zCCSBlock 0 8017] blockName=string:SVM_13_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8018] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8019] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_13_HAFEN.WAV [] [] [] [% zCCSBlock 0 8020] blockName=string:SVM_13_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8021] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8022] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_13_WHERETO.WAV [] [] [] [% zCCSBlock 0 8023] blockName=string:SVM_13_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8024] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8025] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_13_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 8026] blockName=string:SVM_13_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8027] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8028] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_13_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 8029] blockName=string:SVM_13_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8030] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8031] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_13_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 8032] blockName=string:SVM_13_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8033] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8034] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_13_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 8035] blockName=string:SVM_13_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8036] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8037] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_13_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 8038] blockName=string:SVM_13_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8039] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8040] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_13_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 8041] blockName=string:SVM_13_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8042] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8043] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbeigehst, kommst du zum Galgenplatz. name=string:SVM_13_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 8044] blockName=string:SVM_13_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8045] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8046] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlanggehst, kommst du zum Tempel. name=string:SVM_13_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 8047] blockName=string:SVM_13_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8048] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8049] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_13_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 8050] blockName=string:SVM_13_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8051] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8052] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_13_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 8053] blockName=string:SVM_13_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8054] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8055] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_13_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 8056] blockName=string:SVM_13_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8057] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8058] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_13_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 8059] blockName=string:SVM_13_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8060] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8061] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_13_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 8062] blockName=string:SVM_13_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8063] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8064] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_13_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 8065] blockName=string:SVM_13_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8066] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8067] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_13_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 8068] blockName=string:SVM_13_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8069] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8070] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_13_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 8071] blockName=string:SVM_13_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8072] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8073] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_13_Dead.WAV [] [] [] [% zCCSBlock 0 8074] blockName=string:SVM_13_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8075] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8076] subType=enum:0 text=string:Aargh name=string:SVM_13_Aargh_1.WAV [] [] [] [% zCCSBlock 0 8077] blockName=string:SVM_13_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8078] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8079] subType=enum:0 text=string:Aargh name=string:SVM_13_Aargh_2.WAV [] [] [] [% zCCSBlock 0 8080] blockName=string:SVM_13_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8081] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8082] subType=enum:0 text=string:Aargh name=string:SVM_13_Aargh_3.WAV [] [] [] [% zCCSBlock 0 8083] blockName=string:SVM_13_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8084] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8085] subType=enum:0 text=string:Was ist das für Kleidung? Sie passt nicht zu dir. Lass mich in Ruhe. name=string:SVM_13_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 8086] blockName=string:SVM_13_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8087] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8088] subType=enum:0 text=string:Du hast deine Rüstung nicht an, geh und hol sie. name=string:SVM_13_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 8089] blockName=string:SVM_13_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8090] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8091] subType=enum:0 text=string:Du solltest stolz sein, die Rüstung des Königs zu tragen und nicht mit diesen Klamotten durch die Gegend laufen. Jetzt geh! name=string:SVM_13_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 8092] blockName=string:SVM_13_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8093] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8094] subType=enum:0 text=string:Warum trägst du nicht die Kleidung unseres Ordens? Geh und denke darüber nach. name=string:SVM_13_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 8095] blockName=string:SVM_13_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8096] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8097] subType=enum:0 text=string:Hast ja noch nicht mal 'ne Rüstung. Verschwinde! name=string:SVM_13_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 8098] blockName=string:SVM_13_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8099] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8100] subType=enum:0 text=string:Du dreckiger Bandit. name=string:SVM_13_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 8101] blockName=string:SVM_13_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8102] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8103] subType=enum:0 text=string:Du elender Pirat! name=string:SVM_13_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 8104] blockName=string:SVM_14_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8105] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8106] subType=enum:0 text=string:Für den König! name=string:SVM_14_MILGreetings.WAV [] [] [] [% zCCSBlock 0 8107] blockName=string:SVM_14_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8108] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8109] subType=enum:0 text=string:Für Innos! name=string:SVM_14_PALGreetings.WAV [] [] [] [% zCCSBlock 0 8110] blockName=string:SVM_14_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8111] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8112] subType=enum:0 text=string:So ein Mistwetter! name=string:SVM_14_Weather.WAV [] [] [] [% zCCSBlock 0 8113] blockName=string:SVM_14_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8114] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8115] subType=enum:0 text=string:Krieg ich dich DOCH noch! name=string:SVM_14_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 8116] blockName=string:SVM_14_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8117] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8118] subType=enum:0 text=string:Jetzt bist du dran! name=string:SVM_14_DieEnemy.WAV [] [] [] [% zCCSBlock 0 8119] blockName=string:SVM_14_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8120] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8121] subType=enum:0 text=string:Da ist wieder eins von diesen Drecksviechern! name=string:SVM_14_DieMonster.WAV [] [] [] [% zCCSBlock 0 8122] blockName=string:SVM_14_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8123] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8124] subType=enum:0 text=string:Na warte, du dreckiger Dieb! name=string:SVM_14_DirtyThief.WAV [] [] [] [% zCCSBlock 0 8125] blockName=string:SVM_14_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8126] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8127] subType=enum:0 text=string:Finger weg da! name=string:SVM_14_HandsOff.WAV [] [] [] [% zCCSBlock 0 8128] blockName=string:SVM_14_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8129] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8130] subType=enum:0 text=string:Der Mistkerl schlachtet unsere Schafe! name=string:SVM_14_SheepKiller.WAV [] [] [] [% zCCSBlock 0 8131] blockName=string:SVM_14_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8132] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8133] subType=enum:0 text=string:Das verdammte Mistvieh frisst unsere Schafe! name=string:SVM_14_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 8134] blockName=string:SVM_14_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8135] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8136] subType=enum:0 text=string:Mörder! name=string:SVM_14_YouMurderer.WAV [] [] [] [% zCCSBlock 0 8137] blockName=string:SVM_14_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8138] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8139] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_14_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 8140] blockName=string:SVM_14_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8141] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8142] subType=enum:0 text=string:Na warte, du Mistkerl! name=string:SVM_14_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 8143] blockName=string:SVM_14_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8144] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8145] subType=enum:0 text=string:Du hast es so gewollt! name=string:SVM_14_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 8146] blockName=string:SVM_14_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8147] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8148] subType=enum:0 text=string:Dann muss ich dich eben rausPRÜGELN! name=string:SVM_14_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 8149] blockName=string:SVM_14_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8150] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8151] subType=enum:0 text=string:Was hattest DU denn da drin zu suchen, he!? name=string:SVM_14_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 8152] blockName=string:SVM_14_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8153] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8154] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_14_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 8155] blockName=string:SVM_14_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8156] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8157] subType=enum:0 text=string:Stirb, Mistkerl! name=string:SVM_14_KillEnemy.WAV [] [] [] [% zCCSBlock 0 8158] blockName=string:SVM_14_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8159] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8160] subType=enum:0 text=string:Das war's für dich, Penner. name=string:SVM_14_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 8161] blockName=string:SVM_14_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8162] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8163] subType=enum:0 text=string:Ein Mistvieh weniger! name=string:SVM_14_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 8164] blockName=string:SVM_14_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8165] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8166] subType=enum:0 text=string:Versuch nie wieder, mich zu bestehlen! name=string:SVM_14_ThiefDown.WAV [] [] [] [% zCCSBlock 0 8167] blockName=string:SVM_14_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8168] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8169] subType=enum:0 text=string:Lass in Zukunft die Finger von Sachen, an denen du nichts zu suchen hast! name=string:SVM_14_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 8170] blockName=string:SVM_14_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8171] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8172] subType=enum:0 text=string:Tu das nie wieder! Das sind unsere Schafe! name=string:SVM_14_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 8173] blockName=string:SVM_14_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8174] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8175] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_14_KillMurderer.WAV [] [] [] [% zCCSBlock 0 8176] blockName=string:SVM_14_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8177] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8178] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_14_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 8179] blockName=string:SVM_14_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8180] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8181] subType=enum:0 text=string:Leg dich nie wieder mit mir an! name=string:SVM_14_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 8182] blockName=string:SVM_14_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8183] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8184] subType=enum:0 text=string:Du hättest auf mich hören sollen! name=string:SVM_14_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 8185] blockName=string:SVM_14_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8186] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8187] subType=enum:0 text=string:Und jetzt mach, dass du hier rauskommst! name=string:SVM_14_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 8188] blockName=string:SVM_14_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8189] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8190] subType=enum:0 text=string:Und dass ich dich nie wieder da drin erwische! name=string:SVM_14_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 8191] blockName=string:SVM_14_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8192] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8193] subType=enum:0 text=string:Hier wird nicht gekämpft, klar!? Lass dir das eine Lehre sein! name=string:SVM_14_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 8194] blockName=string:SVM_14_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8195] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8196] subType=enum:0 text=string:Lass mich bloß in Ruhe! name=string:SVM_14_SpareMe.WAV [] [] [] [% zCCSBlock 0 8197] blockName=string:SVM_14_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8198] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8199] subType=enum:0 text=string:Scheiße! Nichts wie weg! name=string:SVM_14_RunAway.WAV [] [] [] [% zCCSBlock 0 8200] blockName=string:SVM_14_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8201] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8202] subType=enum:0 text=string:ALARM! name=string:SVM_14_Alarm.WAV [] [] [] [% zCCSBlock 0 8203] blockName=string:SVM_14_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8204] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8205] subType=enum:0 text=string:WACHE! name=string:SVM_14_Guards.WAV [] [] [] [% zCCSBlock 0 8206] blockName=string:SVM_14_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8207] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8208] subType=enum:0 text=string:Hilfe! name=string:SVM_14_Help.WAV [] [] [] [% zCCSBlock 0 8209] blockName=string:SVM_14_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8210] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8211] subType=enum:0 text=string:(ruft zu) Gut gemacht - ein Drecksvieh weniger! name=string:SVM_14_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 8212] blockName=string:SVM_14_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8213] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8214] subType=enum:0 text=string:(ruft) Ja, mach das Schwein fertig! name=string:SVM_14_GoodKill.WAV [] [] [] [% zCCSBlock 0 8215] blockName=string:SVM_14_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8216] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8217] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_14_NOTNOW.WAV [] [] [] [% zCCSBlock 0 8218] blockName=string:SVM_14_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8219] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8220] subType=enum:0 text=string:(ruft laut) Bleib stehen, du Lump! name=string:SVM_14_RunCoward.WAV [] [] [] [% zCCSBlock 0 8221] blockName=string:SVM_14_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8222] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8223] subType=enum:0 text=string:Raus hier! name=string:SVM_14_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 8224] blockName=string:SVM_14_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8225] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8226] subType=enum:0 text=string:Was suchst du hier!? Geh! name=string:SVM_14_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 8227] blockName=string:SVM_14_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8228] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8229] subType=enum:0 text=string:Ja, mach, dass du wegkommst! name=string:SVM_14_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 8230] blockName=string:SVM_14_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8231] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8232] subType=enum:0 text=string:Hey du! Was schleichst du da rum. name=string:SVM_14_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 8233] blockName=string:SVM_14_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8234] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8235] subType=enum:0 text=string:(wacht auf) Verdammt, was ist los? name=string:SVM_14_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 8236] blockName=string:SVM_14_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8237] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8238] subType=enum:0 text=string:Gold! Das ist schon mal meins ... name=string:SVM_14_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 8239] blockName=string:SVM_14_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8240] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8241] subType=enum:0 text=string:Du hast noch nicht mal Gold dabei? name=string:SVM_14_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 8242] blockName=string:SVM_14_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8243] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8244] subType=enum:0 text=string:Deine Waffe nehme ich mal lieber mit. name=string:SVM_14_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 8245] blockName=string:SVM_14_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8246] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8247] subType=enum:0 text=string:(warnt) Hey! Pass auf! name=string:SVM_14_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 8248] blockName=string:SVM_14_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8249] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8250] subType=enum:0 text=string:(agressiv) Hast du immer noch nicht genug?! name=string:SVM_14_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 8251] blockName=string:SVM_14_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8252] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8253] subType=enum:0 text=string:Geh bloß weg mit deiner Magie! name=string:SVM_14_StopMagic.WAV [] [] [] [% zCCSBlock 0 8254] blockName=string:SVM_14_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8255] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8256] subType=enum:0 text=string:Weg mit der Magie! Hörst du schlecht!? name=string:SVM_14_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 8257] blockName=string:SVM_14_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8258] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8259] subType=enum:0 text=string:Weg mit der Waffe! name=string:SVM_14_WeaponDown.WAV [] [] [] [% zCCSBlock 0 8260] blockName=string:SVM_14_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8261] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8262] subType=enum:0 text=string:Hörst du schlecht? Ich sagte: Weg mit der Waffe! name=string:SVM_14_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 8263] blockName=string:SVM_14_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8264] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8265] subType=enum:0 text=string:Na bitte, geht doch! name=string:SVM_14_WiseMove.WAV [] [] [] [% zCCSBlock 0 8266] blockName=string:SVM_14_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8267] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8268] subType=enum:0 text=string:(zu sich selbst) Darüber reden wir noch ... name=string:SVM_14_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 8269] blockName=string:SVM_14_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8270] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8271] subType=enum:0 text=string:(zu sich selbst) Oh, mein Schädel ... name=string:SVM_14_OhMyHead.WAV [] [] [] [% zCCSBlock 0 8272] blockName=string:SVM_14_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8273] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8274] subType=enum:0 text=string:(gierig) Jetzt geht's zur Sache! name=string:SVM_14_TheresAFight.WAV [] [] [] [% zCCSBlock 0 8275] blockName=string:SVM_14_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8276] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8277] subType=enum:0 text=string:(bestürzt) Die hauen sich den Schädel ein ... name=string:SVM_14_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 8278] blockName=string:SVM_14_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8279] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8280] subType=enum:0 text=string:(böse lachend) Das hat er verdient. name=string:SVM_14_GoodVictory.WAV [] [] [] [% zCCSBlock 0 8281] blockName=string:SVM_14_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8282] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8283] subType=enum:0 text=string:(anerkennend) Gar nicht so übel ... name=string:SVM_14_NotBad.WAV [] [] [] [% zCCSBlock 0 8284] blockName=string:SVM_14_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8285] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8286] subType=enum:0 text=string:(zu sich selbst) Was für ein brutaler Kerl ... name=string:SVM_14_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 8287] blockName=string:SVM_14_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8288] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8289] subType=enum:0 text=string:Ja, so ist's gut! name=string:SVM_14_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 8290] blockName=string:SVM_14_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8291] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8292] subType=enum:0 text=string:Na, mach schon! name=string:SVM_14_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 8293] blockName=string:SVM_14_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8294] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8295] subType=enum:0 text=string:Immer feste drauf! name=string:SVM_14_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 8296] blockName=string:SVM_14_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8297] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8298] subType=enum:0 text=string:Lass dir nichts gefallen! name=string:SVM_14_Ooh01.WAV [] [] [] [% zCCSBlock 0 8299] blockName=string:SVM_14_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8300] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8301] subType=enum:0 text=string:Den wirst du ja wohl schaffen! name=string:SVM_14_Ooh02.WAV [] [] [] [% zCCSBlock 0 8302] blockName=string:SVM_14_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8303] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8304] subType=enum:0 text=string:Das gibt's doch gar nicht! name=string:SVM_14_Ooh03.WAV [] [] [] [% zCCSBlock 0 8305] blockName=string:SVM_14_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8306] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8307] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_14_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 8308] blockName=string:SVM_14_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8309] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8310] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_14_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 8311] blockName=string:SVM_14_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8312] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8313] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_14_Awake.WAV [] [] [] [% zCCSBlock 0 8314] blockName=string:SVM_14_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8315] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8316] subType=enum:0 text=string:Ich hörte, du warst beim Kommandanten und hast die Sache wieder in Ordnung gebracht. name=string:SVM_14_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 8317] blockName=string:SVM_14_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8318] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8319] subType=enum:0 text=string:Ich hörte, du warst bei Vater Parlan und hast Buße getan. name=string:SVM_14_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 8320] blockName=string:SVM_14_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8321] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8322] subType=enum:0 text=string:Ich hörte, du warst bei Lee und hast die Sache wieder in Ordnung gebracht. name=string:SVM_14_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 8323] blockName=string:SVM_14_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8324] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8325] subType=enum:0 text=string:Das ist gut. name=string:SVM_14_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 8326] blockName=string:SVM_14_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8327] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8328] subType=enum:0 text=string:Einfach unsere Schafe zu schlachten! Mach, dass du hier wegkommst! name=string:SVM_14_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 8329] blockName=string:SVM_14_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8330] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8331] subType=enum:0 text=string:Mit miesen Schlägern rede ich nicht! name=string:SVM_14_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 8332] blockName=string:SVM_14_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8333] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8334] subType=enum:0 text=string:Geh mir aus den Augen, dreckiger Dieb! name=string:SVM_14_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 8335] blockName=string:SVM_14_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8336] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8337] subType=enum:0 text=string:Du bist eine Schande für deinen Orden! Lord Hagen wird toben vor Wut! name=string:SVM_14_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 8338] blockName=string:SVM_14_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8339] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8340] subType=enum:0 text=string:Du bist eine Schande für die Stadtwache! Lord Andre wird dir das sicher austreiben! name=string:SVM_14_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 8341] blockName=string:SVM_14_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8342] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8343] subType=enum:0 text=string:Lord Andre wird von deiner Tat erfahren! name=string:SVM_14_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 8344] blockName=string:SVM_14_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8345] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8346] subType=enum:0 text=string:Dein Frevel wird Vater Parlan sicherlich nicht erfreuen! name=string:SVM_14_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 8347] blockName=string:SVM_14_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8348] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8349] subType=enum:0 text=string:Lee wird dir die Hammelbeine lang ziehen! Wirst schon sehen, was du davon hast! name=string:SVM_14_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 8350] blockName=string:SVM_14_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8351] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8352] subType=enum:0 text=string:Kommandant Garond wird dich zur Rechenschaft ziehen! name=string:SVM_14_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 8353] blockName=string:SVM_14_TOUGHGUY_ATTACKLOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8354] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8355] subType=enum:0 text=string:Ist ja schon gut, du hast gewonnen. Was willst du? name=string:SVM_14_TOUGHGUY_ATTACKLOST.WAV [] [] [] [% zCCSBlock 0 8356] blockName=string:SVM_14_TOUGHGUY_ATTACKWON numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8357] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8358] subType=enum:0 text=string:(selbstgefällig) Muss ich dir noch mal zeigen, wer hier der Herr ist? name=string:SVM_14_TOUGHGUY_ATTACKWON.WAV [] [] [] [% zCCSBlock 0 8359] blockName=string:SVM_14_TOUGHGUY_PLAYERATTACK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8360] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8361] subType=enum:0 text=string:Willst du dich noch mal mit mir anlegen oder was? name=string:SVM_14_TOUGHGUY_PLAYERATTACK.WAV [] [] [] [% zCCSBlock 0 8362] blockName=string:SVM_14_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8363] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8364] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_14_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 8365] blockName=string:SVM_14_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8366] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8367] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_14_GOLD_950.WAV [] [] [] [% zCCSBlock 0 8368] blockName=string:SVM_14_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8369] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8370] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_14_GOLD_900.WAV [] [] [] [% zCCSBlock 0 8371] blockName=string:SVM_14_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8372] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8373] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_14_GOLD_850.WAV [] [] [] [% zCCSBlock 0 8374] blockName=string:SVM_14_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8375] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8376] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_14_GOLD_800.WAV [] [] [] [% zCCSBlock 0 8377] blockName=string:SVM_14_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8378] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8379] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_14_GOLD_750.WAV [] [] [] [% zCCSBlock 0 8380] blockName=string:SVM_14_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8381] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8382] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_14_GOLD_700.WAV [] [] [] [% zCCSBlock 0 8383] blockName=string:SVM_14_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8384] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8385] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_14_GOLD_650.WAV [] [] [] [% zCCSBlock 0 8386] blockName=string:SVM_14_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8387] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8388] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_14_GOLD_600.WAV [] [] [] [% zCCSBlock 0 8389] blockName=string:SVM_14_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8390] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8391] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_14_GOLD_550.WAV [] [] [] [% zCCSBlock 0 8392] blockName=string:SVM_14_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8393] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8394] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_14_GOLD_500.WAV [] [] [] [% zCCSBlock 0 8395] blockName=string:SVM_14_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8396] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8397] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_14_GOLD_450.WAV [] [] [] [% zCCSBlock 0 8398] blockName=string:SVM_14_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8399] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8400] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_14_GOLD_400.WAV [] [] [] [% zCCSBlock 0 8401] blockName=string:SVM_14_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8402] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8403] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_14_GOLD_350.WAV [] [] [] [% zCCSBlock 0 8404] blockName=string:SVM_14_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8405] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8406] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_14_GOLD_300.WAV [] [] [] [% zCCSBlock 0 8407] blockName=string:SVM_14_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8408] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8409] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_14_GOLD_250.WAV [] [] [] [% zCCSBlock 0 8410] blockName=string:SVM_14_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8411] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8412] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_14_GOLD_200.WAV [] [] [] [% zCCSBlock 0 8413] blockName=string:SVM_14_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8414] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8415] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_14_GOLD_150.WAV [] [] [] [% zCCSBlock 0 8416] blockName=string:SVM_14_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8417] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8418] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_14_GOLD_100.WAV [] [] [] [% zCCSBlock 0 8419] blockName=string:SVM_14_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8420] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8421] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_14_GOLD_90.WAV [] [] [] [% zCCSBlock 0 8422] blockName=string:SVM_14_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8423] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8424] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_14_GOLD_80.WAV [] [] [] [% zCCSBlock 0 8425] blockName=string:SVM_14_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8426] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8427] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_14_GOLD_70.WAV [] [] [] [% zCCSBlock 0 8428] blockName=string:SVM_14_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8429] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8430] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_14_GOLD_60.WAV [] [] [] [% zCCSBlock 0 8431] blockName=string:SVM_14_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8432] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8433] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_14_GOLD_50.WAV [] [] [] [% zCCSBlock 0 8434] blockName=string:SVM_14_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8435] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8436] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_14_GOLD_40.WAV [] [] [] [% zCCSBlock 0 8437] blockName=string:SVM_14_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8438] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8439] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_14_GOLD_30.WAV [] [] [] [% zCCSBlock 0 8440] blockName=string:SVM_14_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8441] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8442] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_14_GOLD_20.WAV [] [] [] [% zCCSBlock 0 8443] blockName=string:SVM_14_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8444] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8445] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_14_GOLD_10.WAV [] [] [] [% zCCSBlock 0 8446] blockName=string:SVM_14_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8447] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8448] subType=enum:0 text=string:... ich kann das nicht glauben ... name=string:SVM_14_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 8449] blockName=string:SVM_14_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8450] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8451] subType=enum:0 text=string:... ich wäre mir da nicht so sicher ... name=string:SVM_14_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 8452] blockName=string:SVM_14_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8453] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8454] subType=enum:0 text=string:... das hat er doch vorher gewusst .... name=string:SVM_14_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 8455] blockName=string:SVM_14_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8456] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8457] subType=enum:0 text=string:... ich weiß langsam nicht mehr, was ich glauben soll ... name=string:SVM_14_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 8458] blockName=string:SVM_14_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8459] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8460] subType=enum:0 text=string:... ich weiß gar nicht, warum er sich so aufregt ... name=string:SVM_14_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 8461] blockName=string:SVM_14_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8462] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8463] subType=enum:0 text=string:... noch mehr Ärger kann ich nicht gebrauchen ... name=string:SVM_14_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 8464] blockName=string:SVM_14_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8465] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8466] subType=enum:0 text=string:... ich hab so einiges gehört ... name=string:SVM_14_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 8467] blockName=string:SVM_14_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8468] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8469] subType=enum:0 text=string:... davon lass ich lieber die Finger ... name=string:SVM_14_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 8470] blockName=string:SVM_14_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8471] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8472] subType=enum:0 text=string:... man darf halt nicht alles glauben, was man hört ... name=string:SVM_14_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 8473] blockName=string:SVM_14_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8474] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8475] subType=enum:0 text=string:... von mir hat er das nicht ... name=string:SVM_14_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 8476] blockName=string:SVM_14_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8477] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8478] subType=enum:0 text=string:... ich habe mir das schon gedacht ... name=string:SVM_14_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 8479] blockName=string:SVM_14_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8480] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8481] subType=enum:0 text=string:... meine Meinung will ja keiner hören ... name=string:SVM_14_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 8482] blockName=string:SVM_14_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8483] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8484] subType=enum:0 text=string:... das hat er wirklich nicht verdient ... name=string:SVM_14_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 8485] blockName=string:SVM_14_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8486] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8487] subType=enum:0 text=string:... sag nicht, das hast du nicht gewusst ... name=string:SVM_14_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 8488] blockName=string:SVM_14_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8489] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8490] subType=enum:0 text=string:... das war doch klar ... name=string:SVM_14_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 8491] blockName=string:SVM_14_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8492] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8493] subType=enum:0 text=string:... wo hast du das denn schon wieder her ... name=string:SVM_14_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 8494] blockName=string:SVM_14_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8495] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8496] subType=enum:0 text=string:... das kann ja nicht ewig so weiter gehen ... name=string:SVM_14_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 8497] blockName=string:SVM_14_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8498] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8499] subType=enum:0 text=string:... ich hab da so meine eigene Meinung ... name=string:SVM_14_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 8500] blockName=string:SVM_14_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8501] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8502] subType=enum:0 text=string:... es war genau so, wie du sagst ... name=string:SVM_14_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 8503] blockName=string:SVM_14_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8504] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8505] subType=enum:0 text=string:... ich glaub nicht, dass sich daran was ändert ... name=string:SVM_14_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 8506] blockName=string:SVM_14_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8507] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8508] subType=enum:0 text=string:... das höre ich zum ersten Mal ... name=string:SVM_14_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 8509] blockName=string:SVM_14_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8510] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8511] subType=enum:0 text=string:... wir können nur abwarten ... name=string:SVM_14_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 8512] blockName=string:SVM_14_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8513] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8514] subType=enum:0 text=string:... die Probleme habe ich kommen sehen ... name=string:SVM_14_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 8515] blockName=string:SVM_14_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8516] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8517] subType=enum:0 text=string:... warum hört eigentlich keiner auf mich ... name=string:SVM_14_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 8518] blockName=string:SVM_14_Smalltalk25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8519] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8520] subType=enum:0 text=string:... der ist gerannt, als ob Beliar selbst hinter ihm her wäre ... name=string:SVM_14_Smalltalk25.WAV [] [] [] [% zCCSBlock 0 8521] blockName=string:SVM_14_Smalltalk26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8522] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8523] subType=enum:0 text=string:... wir haben ihn natürlich dann doch noch gekriegt ... name=string:SVM_14_Smalltalk26.WAV [] [] [] [% zCCSBlock 0 8524] blockName=string:SVM_14_Smalltalk27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8525] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8526] subType=enum:0 text=string:... da muss man mal ganz kräftig dazwischenhauen ... name=string:SVM_14_Smalltalk27.WAV [] [] [] [% zCCSBlock 0 8527] blockName=string:SVM_14_Smalltalk28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8528] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8529] subType=enum:0 text=string:... einige wissen gar nicht, wie sehr sie sich versündigen ... name=string:SVM_14_Smalltalk28.WAV [] [] [] [% zCCSBlock 0 8530] blockName=string:SVM_14_Smalltalk29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8531] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8532] subType=enum:0 text=string:... denn so ist es Innos' Wille ... name=string:SVM_14_Smalltalk29.WAV [] [] [] [% zCCSBlock 0 8533] blockName=string:SVM_14_Smalltalk30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8534] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8535] subType=enum:0 text=string:... seine Taten waren gerecht ... name=string:SVM_14_Smalltalk30.WAV [] [] [] [% zCCSBlock 0 8536] blockName=string:SVM_14_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8537] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8538] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_14_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 8539] blockName=string:SVM_14_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8540] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8541] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_14_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 8542] blockName=string:SVM_14_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8543] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8544] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_14_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 8545] blockName=string:SVM_14_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8546] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8547] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_14_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 8548] blockName=string:SVM_14_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8549] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8550] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_14_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 8551] blockName=string:SVM_14_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8552] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8553] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_14_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 8554] blockName=string:SVM_14_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8555] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8556] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_14_TEMPEL.WAV [] [] [] [% zCCSBlock 0 8557] blockName=string:SVM_14_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8558] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8559] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_14_MARKT.WAV [] [] [] [% zCCSBlock 0 8560] blockName=string:SVM_14_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8561] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8562] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_14_GALGEN.WAV [] [] [] [% zCCSBlock 0 8563] blockName=string:SVM_14_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8564] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8565] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_14_KASERNE.WAV [] [] [] [% zCCSBlock 0 8566] blockName=string:SVM_14_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8567] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8568] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_14_HAFEN.WAV [] [] [] [% zCCSBlock 0 8569] blockName=string:SVM_14_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8570] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8571] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_14_WHERETO.WAV [] [] [] [% zCCSBlock 0 8572] blockName=string:SVM_14_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8573] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8574] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_14_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 8575] blockName=string:SVM_14_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8576] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8577] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_14_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 8578] blockName=string:SVM_14_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8579] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8580] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_14_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 8581] blockName=string:SVM_14_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8582] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8583] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_14_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 8584] blockName=string:SVM_14_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8585] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8586] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_14_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 8587] blockName=string:SVM_14_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8588] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8589] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_14_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 8590] blockName=string:SVM_14_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8591] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8592] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbeigehst, kommst du zum Galgenplatz. name=string:SVM_14_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 8593] blockName=string:SVM_14_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8594] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8595] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlanggehst, kommst du zum Tempel. name=string:SVM_14_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 8596] blockName=string:SVM_14_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8597] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8598] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_14_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 8599] blockName=string:SVM_14_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8600] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8601] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_14_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 8602] blockName=string:SVM_14_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8603] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8604] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_14_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 8605] blockName=string:SVM_14_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8606] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8607] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_14_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 8608] blockName=string:SVM_14_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8609] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8610] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_14_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 8611] blockName=string:SVM_14_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8612] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8613] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_14_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 8614] blockName=string:SVM_14_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8615] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8616] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_14_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 8617] blockName=string:SVM_14_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8618] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8619] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_14_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 8620] blockName=string:SVM_14_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8621] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8622] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_14_Dead.WAV [] [] [] [% zCCSBlock 0 8623] blockName=string:SVM_14_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8624] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8625] subType=enum:0 text=string:Aargh name=string:SVM_14_Aargh_1.WAV [] [] [] [% zCCSBlock 0 8626] blockName=string:SVM_14_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8627] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8628] subType=enum:0 text=string:Aargh name=string:SVM_14_Aargh_2.WAV [] [] [] [% zCCSBlock 0 8629] blockName=string:SVM_14_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8630] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8631] subType=enum:0 text=string:Aargh name=string:SVM_14_Aargh_3.WAV [] [] [] [% zCCSBlock 0 8632] blockName=string:SVM_14_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8633] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8634] subType=enum:0 text=string:Die Kleidung passt nicht zu dir. Du hast bestimmt was zu verbergen. Lass mich Ruhe. name=string:SVM_14_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 8635] blockName=string:SVM_14_ADDON_WRONGARMOR_SLD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8636] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8637] subType=enum:0 text=string:Wenn du mit mir reden willst, musst du unsere Rüstung tragen. name=string:SVM_14_ADDON_WRONGARMOR_SLD.WAV [] [] [] [% zCCSBlock 0 8638] blockName=string:SVM_14_ADDON_WRONGARMOR_MIL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8639] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8640] subType=enum:0 text=string:Sei stolz auf die Armee und renn nicht mit diesen Klamotten durch die Gegend. Zieh dich erst mal um. name=string:SVM_14_ADDON_WRONGARMOR_MIL.WAV [] [] [] [% zCCSBlock 0 8641] blockName=string:SVM_14_ADDON_WRONGARMOR_KDF numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8642] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8643] subType=enum:0 text=string:Deine Kleidung ist unserem Orden nicht angemessen. Zieh dich um. name=string:SVM_14_ADDON_WRONGARMOR_KDF.WAV [] [] [] [% zCCSBlock 0 8644] blockName=string:SVM_14_ADDON_ADDON_NOARMOR_BDT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8645] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8646] subType=enum:0 text=string:Hast ja noch nicht mal 'ne Rüstung. Verschwinde! name=string:SVM_14_ADDON_ADDON_NOARMOR_BDT.WAV [] [] [] [% zCCSBlock 0 8647] blockName=string:SVM_14_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8648] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8649] subType=enum:0 text=string:Stirb, Bandit. name=string:SVM_14_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 8650] blockName=string:SVM_14_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8651] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8652] subType=enum:0 text=string:Stirb, Pirat. name=string:SVM_14_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 8653] blockName=string:SVM_15_SC_HeyTurnAround numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8654] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8655] subType=enum:0 text=string:Hey du! name=string:SVM_15_SC_HeyTurnAround.WAV [] [] [] [% zCCSBlock 0 8656] blockName=string:SVM_15_SC_HeyTurnAround02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8657] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8658] subType=enum:0 text=string:Hey du! name=string:SVM_15_SC_HeyTurnAround02.WAV [] [] [] [% zCCSBlock 0 8659] blockName=string:SVM_15_SC_HeyTurnAround03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8660] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8661] subType=enum:0 text=string:Hey! name=string:SVM_15_SC_HeyTurnAround03.WAV [] [] [] [% zCCSBlock 0 8662] blockName=string:SVM_15_SC_HeyTurnAround04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8663] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8664] subType=enum:0 text=string:Hey! name=string:SVM_15_SC_HeyTurnAround04.WAV [] [] [] [% zCCSBlock 0 8665] blockName=string:SVM_15_SC_HeyWaitASecond numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8666] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8667] subType=enum:0 text=string:Warte mal! name=string:SVM_15_SC_HeyWaitASecond.WAV [] [] [] [% zCCSBlock 0 8668] blockName=string:SVM_15_DoesntWork numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8669] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8670] subType=enum:0 text=string:Funktioniert nicht name=string:SVM_15_DoesntWork.WAV [] [] [] [% zCCSBlock 0 8671] blockName=string:SVM_15_PickBroke numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8672] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8673] subType=enum:0 text=string:Hm, abgebrochen. name=string:SVM_15_PickBroke.WAV [] [] [] [% zCCSBlock 0 8674] blockName=string:SVM_15_NeedKey numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8675] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8676] subType=enum:0 text=string:Dafür brauch ich den Schlüssel ... name=string:SVM_15_NeedKey.WAV [] [] [] [% zCCSBlock 0 8677] blockName=string:SVM_15_NoMorePicks numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8678] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8679] subType=enum:0 text=string:Keine Dietriche mehr ... name=string:SVM_15_NoMorePicks.WAV [] [] [] [% zCCSBlock 0 8680] blockName=string:SVM_15_NoPickLockTalent numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8681] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8682] subType=enum:0 text=string:Vom Schlösserknacken versteh ich nichts. name=string:SVM_15_NoPickLockTalent.WAV [] [] [] [% zCCSBlock 0 8683] blockName=string:SVM_15_NoSweeping numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8684] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8685] subType=enum:0 text=string:Alle Kammern auszufegen dauert ewig! name=string:SVM_15_NoSweeping.WAV [] [] [] [% zCCSBlock 0 8686] blockName=string:SVM_15_PICKLOCKORKEYMISSING numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8687] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8688] subType=enum:0 text=string:Hm ... ich hab weder einen Dietrich noch den Schlüssel. name=string:SVM_15_PICKLOCKORKEYMISSING.WAV [] [] [] [% zCCSBlock 0 8689] blockName=string:SVM_15_KEYMISSING numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8690] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8691] subType=enum:0 text=string:Ohne den richtigen Schlüssel kriege ich das nie auf! name=string:SVM_15_KEYMISSING.WAV [] [] [] [% zCCSBlock 0 8692] blockName=string:SVM_15_PICKLOCKMISSING numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8693] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8694] subType=enum:0 text=string:Ein paar Dietriche wären hilfreich! name=string:SVM_15_PICKLOCKMISSING.WAV [] [] [] [% zCCSBlock 0 8695] blockName=string:SVM_15_NEVEROPEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8696] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8697] subType=enum:0 text=string:Das Ding krieg ich nie auf! name=string:SVM_15_NEVEROPEN.WAV [] [] [] [% zCCSBlock 0 8698] blockName=string:SVM_15_MISSINGITEM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8699] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8700] subType=enum:0 text=string:Womit denn? name=string:SVM_15_MISSINGITEM.WAV [] [] [] [% zCCSBlock 0 8701] blockName=string:SVM_15_DONTKNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8702] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8703] subType=enum:0 text=string:Hmm ... Nein ... name=string:SVM_15_DONTKNOW.WAV [] [] [] [% zCCSBlock 0 8704] blockName=string:SVM_15_NOTHINGTOGET numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8705] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8706] subType=enum:0 text=string:Da ist nichts zu holen ... name=string:SVM_15_NOTHINGTOGET.WAV [] [] [] [% zCCSBlock 0 8707] blockName=string:SVM_15_NOTHINGTOGET02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8708] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8709] subType=enum:0 text=string:Nichts zu holen ... name=string:SVM_15_NOTHINGTOGET02.WAV [] [] [] [% zCCSBlock 0 8710] blockName=string:SVM_15_NOTHINGTOGET03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8711] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8712] subType=enum:0 text=string:Nichts zu plündern ... name=string:SVM_15_NOTHINGTOGET03.WAV [] [] [] [% zCCSBlock 0 8713] blockName=string:SVM_15_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8714] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8715] subType=enum:0 text=string:Aargh name=string:SVM_15_Aargh_1.WAV [] [] [] [% zCCSBlock 0 8716] blockName=string:SVM_15_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8717] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8718] subType=enum:0 text=string:Aargh name=string:SVM_15_Aargh_2.WAV [] [] [] [% zCCSBlock 0 8719] blockName=string:SVM_15_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8720] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8721] subType=enum:0 text=string:Aargh name=string:SVM_15_Aargh_3.WAV [] [] [] [% zCCSBlock 0 8722] blockName=string:SVM_15_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8723] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8724] subType=enum:0 text=string:Aaargl name=string:SVM_15_Dead.WAV [] [] [] [% zCCSBlock 0 8725] blockName=string:SVM_15_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8726] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8727] subType=enum:0 text=string:(wacht auf) name=string:SVM_15_Awake.WAV [] [] [] [% zCCSBlock 0 8728] blockName=string:SVM_15_IRDORATHTHEREYOUARE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8729] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8730] subType=enum:0 text=string:Mmh. Da hast du dich also versteckt. Verdammt weit weg. Mmh. Ich werde ein Schiff brauchen, um dahin zu kommen. name=string:SVM_15_IRDORATHTHEREYOUARE.WAV [] [] [] [% zCCSBlock 0 8731] blockName=string:SVM_15_HEALSHRINE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8732] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8733] subType=enum:0 text=string:Innos, gewähre mir deine Hilfe und reinige diesen Schrein. name=string:SVM_15_HEALSHRINE.WAV [] [] [] [% zCCSBlock 0 8734] blockName=string:SVM_15_HEALLASTSHRINE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8735] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8736] subType=enum:0 text=string:Innos, gewähre mir deine Hilfe und so weiter ... So. Ich schätze, das sollte das letzte Mal gewesen sein. name=string:SVM_15_HEALLASTSHRINE.WAV [] [] [] [% zCCSBlock 0 8737] blockName=string:SVM_15_SCOPENSIRDORATHBOOK numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8738] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8739] subType=enum:0 text=string:XARAK BENDARDO! Ah. Das Buch öffnet sich. Es ist ein Brief und ein Schlüssel in dem Buch versteckt. name=string:SVM_15_SCOPENSIRDORATHBOOK.WAV [] [] [] [% zCCSBlock 0 8740] blockName=string:SVM_15_SCOPENSLASTDOOR numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8741] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8742] subType=enum:0 text=string:KHADOSH EMEM KADAR! Öffne dich! name=string:SVM_15_SCOPENSLASTDOOR.WAV [] [] [] [% zCCSBlock 0 8743] blockName=string:SVM_15_Addon_TRADE_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8744] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8745] subType=enum:0 text=string:Lass uns handeln. name=string:SVM_15_Addon_TRADE_1.WAV [] [] [] [% zCCSBlock 0 8746] blockName=string:SVM_15_Addon_TRADE_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8747] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8748] subType=enum:0 text=string:Zeig mir deine Ware. name=string:SVM_15_Addon_TRADE_2.WAV [] [] [] [% zCCSBlock 0 8749] blockName=string:SVM_15_Addon_TRADE_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8750] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8751] subType=enum:0 text=string:Zeig mal, was du hast. name=string:SVM_15_Addon_TRADE_3.WAV [] [] [] [% zCCSBlock 0 8752] blockName=string:SVM_15_Addon_VERSTEHE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8753] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8754] subType=enum:0 text=string:Verstehe. name=string:SVM_15_Addon_VERSTEHE.WAV [] [] [] [% zCCSBlock 0 8755] blockName=string:SVM_15_Addon_FOUNDTREASURE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8756] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8757] subType=enum:0 text=string:Ah. Ich glaube, ich habe etwas gefunden. name=string:SVM_15_Addon_FOUNDTREASURE.WAV [] [] [] [% zCCSBlock 0 8758] blockName=string:SVM_15_Addon_CANTUNDERSTANDTHIS numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8759] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8760] subType=enum:0 text=string:Ich verstehe nicht ... name=string:SVM_15_Addon_CANTUNDERSTANDTHIS.WAV [] [] [] [% zCCSBlock 0 8761] blockName=string:SVM_15_Addon_CANTREADTHIS numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8762] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8763] subType=enum:0 text=string:Das kann ich nicht lesen! name=string:SVM_15_Addon_CANTREADTHIS.WAV [] [] [] [% zCCSBlock 0 8764] blockName=string:SVM_15_Addon_STONEPLATE_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8765] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8766] subType=enum:0 text=string:AKHANTAR! name=string:SVM_15_Addon_STONEPLATE_1.WAV [] [] [] [% zCCSBlock 0 8767] blockName=string:SVM_15_Addon_STONEPLATE_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8768] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8769] subType=enum:0 text=string:JHERHEDRA! name=string:SVM_15_Addon_STONEPLATE_2.WAV [] [] [] [% zCCSBlock 0 8770] blockName=string:SVM_15_Addon_STONEPLATE_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8771] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8772] subType=enum:0 text=string:URIZIEL RATIS! name=string:SVM_15_Addon_STONEPLATE_3.WAV [] [] [] [% zCCSBlock 0 8773] blockName=string:SVM_15_Addon_COUGH numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8774] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8775] subType=enum:0 text=string:(hust) Oh Mann, Brrr!! name=string:SVM_15_Addon_COUGH.WAV [] [] [] [% zCCSBlock 0 8776] blockName=string:SVM_15_Addon_HUI numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8777] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8778] subType=enum:0 text=string:Huihuihui! name=string:SVM_15_Addon_HUI.WAV [] [] [] [% zCCSBlock 0 8779] blockName=string:SVM_15_ATTENTAT_ADDON_DESCRIPTION numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8780] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8781] subType=enum:0 text=string:Was weißt du über das Attentat auf Esteban? name=string:SVM_15_ATTENTAT_ADDON_DESCRIPTION.WAV [] [] [] [% zCCSBlock 0 8782] blockName=string:SVM_15_ATTENTAT_ADDON_DESCRIPTION2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8783] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8784] subType=enum:0 text=string:Wegen des Attentats auf Esteban ... name=string:SVM_15_ATTENTAT_ADDON_DESCRIPTION2.WAV [] [] [] [% zCCSBlock 0 8785] blockName=string:SVM_15_ATTENTAT_ADDON_PRO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8786] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8787] subType=enum:0 text=string:Ich will diese Verräter töten. name=string:SVM_15_ATTENTAT_ADDON_PRO.WAV [] [] [] [% zCCSBlock 0 8788] blockName=string:SVM_15_ATTENTAT_ADDON_CONTRA numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8789] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8790] subType=enum:0 text=string:Ich suche diese Typen, um gegen Esteban vorzugehen. name=string:SVM_15_ATTENTAT_ADDON_CONTRA.WAV [] [] [] [% zCCSBlock 0 8791] blockName=string:SVM_15_MINE_ADDON_DESCRIPTION numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8792] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8793] subType=enum:0 text=string:Du wirst in der Mine gebraucht. name=string:SVM_15_MINE_ADDON_DESCRIPTION.WAV [] [] [] [% zCCSBlock 0 8794] blockName=string:SVM_15_ADDON_SUMMONANCIENTGHOST numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8795] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8796] subType=enum:0 text=string:Ighoriat Thorul. Erscheine mir, Quarhodron, alter Führer der kriegerischen Kaste! name=string:SVM_15_ADDON_SUMMONANCIENTGHOST.WAV [] [] [] [% zCCSBlock 0 8797] blockName=string:SVM_15_ADDON_ANCIENTGHOST_NOTNEAR numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8798] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8799] subType=enum:0 text=string:Mmh ... Das funktioniert hier nicht. name=string:SVM_15_ADDON_ANCIENTGHOST_NOTNEAR.WAV [] [] [] [% zCCSBlock 0 8800] blockName=string:SVM_15_ADDON_GOLD_DESCRIPTION numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8801] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8802] subType=enum:0 text=string:Was muss ich über's Goldhacken wissen? name=string:SVM_15_ADDON_GOLD_DESCRIPTION.WAV [] [] [] [% zCCSBlock 0 8803] blockName=string:SVM_15_Addon_ThisLittleBastard numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8804] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8805] subType=enum:0 text=string:Aha. Francis' Heuerbuch. Der Mann scheint sich eine Menge Gold in die eigene Tasche zu wirtschaften. name=string:SVM_15_Addon_ThisLittleBastard.WAV [] [] [] [% zCCSBlock 0 8806] blockName=string:SVM_15_Addon_OPENADANOSTEMPLE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8807] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8808] subType=enum:0 text=string:JHERHEDRA AKHANTAR! name=string:SVM_15_Addon_OPENADANOSTEMPLE.WAV [] [] [] [% zCCSBlock 0 8809] blockName=string:SVM_16_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8810] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8811] subType=enum:0 text=string:Für den König! name=string:SVM_16_MILGreetings.WAV [] [] [] [% zCCSBlock 0 8812] blockName=string:SVM_16_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8813] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8814] subType=enum:0 text=string:Für Innos! name=string:SVM_16_PALGreetings.WAV [] [] [] [% zCCSBlock 0 8815] blockName=string:SVM_16_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8816] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8817] subType=enum:0 text=string:So ein Mistwetter! name=string:SVM_16_Weather.WAV [] [] [] [% zCCSBlock 0 8818] blockName=string:SVM_16_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8819] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8820] subType=enum:0 text=string:Krieg' ich dich DOCH noch! name=string:SVM_16_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 8821] blockName=string:SVM_16_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8822] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8823] subType=enum:0 text=string:Jetzt bist du dran! name=string:SVM_16_DieEnemy.WAV [] [] [] [% zCCSBlock 0 8824] blockName=string:SVM_16_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8825] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8826] subType=enum:0 text=string:Da ist schon wieder eins von diesen Drecksviechern! name=string:SVM_16_DieMonster.WAV [] [] [] [% zCCSBlock 0 8827] blockName=string:SVM_16_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8828] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8829] subType=enum:0 text=string:Na warte, du dreckiger Dieb! name=string:SVM_16_DirtyThief.WAV [] [] [] [% zCCSBlock 0 8830] blockName=string:SVM_16_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8831] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8832] subType=enum:0 text=string:Finger weg da! name=string:SVM_16_HandsOff.WAV [] [] [] [% zCCSBlock 0 8833] blockName=string:SVM_16_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8834] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8835] subType=enum:0 text=string:Der Mistkerl schlachtet unsere Schafe! name=string:SVM_16_SheepKiller.WAV [] [] [] [% zCCSBlock 0 8836] blockName=string:SVM_16_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8837] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8838] subType=enum:0 text=string:Das verdammte Mistvieh frisst unsere Schafe! name=string:SVM_16_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 8839] blockName=string:SVM_16_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8840] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8841] subType=enum:0 text=string:Mörder! name=string:SVM_16_YouMurderer.WAV [] [] [] [% zCCSBlock 0 8842] blockName=string:SVM_16_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8843] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8844] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_16_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 8845] blockName=string:SVM_16_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8846] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8847] subType=enum:0 text=string:Na warte, du Mistkerl! name=string:SVM_16_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 8848] blockName=string:SVM_16_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8849] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8850] subType=enum:0 text=string:Du hast es so gewollt! name=string:SVM_16_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 8851] blockName=string:SVM_16_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8852] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8853] subType=enum:0 text=string:Dann muss ich dich eben rausPRÜGELN! name=string:SVM_16_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 8854] blockName=string:SVM_16_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8855] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8856] subType=enum:0 text=string:Was hattest DU denn da drin zu suchen, he!? name=string:SVM_16_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 8857] blockName=string:SVM_16_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8858] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8859] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_16_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 8860] blockName=string:SVM_16_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8861] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8862] subType=enum:0 text=string:Stirb, Mistkerl! name=string:SVM_16_KillEnemy.WAV [] [] [] [% zCCSBlock 0 8863] blockName=string:SVM_16_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8864] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8865] subType=enum:0 text=string:Das war's für dich, Junge. name=string:SVM_16_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 8866] blockName=string:SVM_16_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8867] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8868] subType=enum:0 text=string:Ein Mistvieh weniger! name=string:SVM_16_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 8869] blockName=string:SVM_16_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8870] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8871] subType=enum:0 text=string:Versuch nie wieder, mich zu bestehlen! name=string:SVM_16_ThiefDown.WAV [] [] [] [% zCCSBlock 0 8872] blockName=string:SVM_16_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8873] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8874] subType=enum:0 text=string:Lass in Zukunft die Finger von Sachen, an denen du nichts zu suchen hast! name=string:SVM_16_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 8875] blockName=string:SVM_16_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8876] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8877] subType=enum:0 text=string:Tu das nie wieder! Das sind unsere Schafe! name=string:SVM_16_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 8878] blockName=string:SVM_16_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8879] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8880] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_16_KillMurderer.WAV [] [] [] [% zCCSBlock 0 8881] blockName=string:SVM_16_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8882] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8883] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_16_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 8884] blockName=string:SVM_16_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8885] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8886] subType=enum:0 text=string:Leg dich nie wieder mit mir an! name=string:SVM_16_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 8887] blockName=string:SVM_16_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8888] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8889] subType=enum:0 text=string:Du hättest auf mich hören sollen! name=string:SVM_16_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 8890] blockName=string:SVM_16_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8891] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8892] subType=enum:0 text=string:Und jetzt mach, dass du hier rauskommst! name=string:SVM_16_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 8893] blockName=string:SVM_16_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8894] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8895] subType=enum:0 text=string:Und dass ich dich nie wieder da drin erwische, okay? name=string:SVM_16_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 8896] blockName=string:SVM_16_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8897] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8898] subType=enum:0 text=string:Hier wird nicht gekämpft, klar!? Lass dir das eine Lehre sein, okay? name=string:SVM_16_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 8899] blockName=string:SVM_16_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8900] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8901] subType=enum:0 text=string:Tu mir nichts! name=string:SVM_16_SpareMe.WAV [] [] [] [% zCCSBlock 0 8902] blockName=string:SVM_16_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8903] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8904] subType=enum:0 text=string:Nichts wie weg! name=string:SVM_16_RunAway.WAV [] [] [] [% zCCSBlock 0 8905] blockName=string:SVM_16_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8906] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8907] subType=enum:0 text=string:ALARM! name=string:SVM_16_Alarm.WAV [] [] [] [% zCCSBlock 0 8908] blockName=string:SVM_16_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8909] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8910] subType=enum:0 text=string:WACHE! name=string:SVM_16_Guards.WAV [] [] [] [% zCCSBlock 0 8911] blockName=string:SVM_16_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8912] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8913] subType=enum:0 text=string:Hilfe! name=string:SVM_16_Help.WAV [] [] [] [% zCCSBlock 0 8914] blockName=string:SVM_16_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8915] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8916] subType=enum:0 text=string:(ruft zu) Gut gemacht! name=string:SVM_16_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 8917] blockName=string:SVM_16_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8918] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8919] subType=enum:0 text=string:(ruft) Ja, mach das Schwein fertig! name=string:SVM_16_GoodKill.WAV [] [] [] [% zCCSBlock 0 8920] blockName=string:SVM_16_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8921] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8922] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_16_NOTNOW.WAV [] [] [] [% zCCSBlock 0 8923] blockName=string:SVM_16_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8924] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8925] subType=enum:0 text=string:(ruft laut) Bleib stehen, du Feigling! name=string:SVM_16_RunCoward.WAV [] [] [] [% zCCSBlock 0 8926] blockName=string:SVM_16_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8927] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8928] subType=enum:0 text=string:Mach, dass du hier rauskommst! name=string:SVM_16_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 8929] blockName=string:SVM_16_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8930] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8931] subType=enum:0 text=string:Was suchst du hier!? Geh! name=string:SVM_16_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 8932] blockName=string:SVM_16_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8933] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8934] subType=enum:0 text=string:Ja, mach, dass du hier wegkommst! name=string:SVM_16_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 8935] blockName=string:SVM_16_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8936] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8937] subType=enum:0 text=string:Hey du! Was schleichst du da rum. name=string:SVM_16_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 8938] blockName=string:SVM_16_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8939] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8940] subType=enum:0 text=string:(wacht auf) Verdammt, was ist los? name=string:SVM_16_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 8941] blockName=string:SVM_16_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8942] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8943] subType=enum:0 text=string:Danke für das Gold, du Held! name=string:SVM_16_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 8944] blockName=string:SVM_16_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8945] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8946] subType=enum:0 text=string:Du arme Wurst, hast ja nicht mal Gold dabei! name=string:SVM_16_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 8947] blockName=string:SVM_16_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8948] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8949] subType=enum:0 text=string:Die Waffe nehm ich mal besser an mich! name=string:SVM_16_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 8950] blockName=string:SVM_16_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8951] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8952] subType=enum:0 text=string:(warnt) Pass auf! Noch mal, und ich verpass dir eine. name=string:SVM_16_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 8953] blockName=string:SVM_16_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8954] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8955] subType=enum:0 text=string:Hast du immer noch nicht genug?! name=string:SVM_16_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 8956] blockName=string:SVM_16_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8957] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8958] subType=enum:0 text=string:Hör auf mit dieser Magie-Scheiße! name=string:SVM_16_StopMagic.WAV [] [] [] [% zCCSBlock 0 8959] blockName=string:SVM_16_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8960] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8961] subType=enum:0 text=string:Willst du Schläge? Hör sofort damit auf!!! name=string:SVM_16_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 8962] blockName=string:SVM_16_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8963] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8964] subType=enum:0 text=string:Steck die Waffe weg! name=string:SVM_16_WeaponDown.WAV [] [] [] [% zCCSBlock 0 8965] blockName=string:SVM_16_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8966] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8967] subType=enum:0 text=string:Steck endlich die Scheißwaffe weg! name=string:SVM_16_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 8968] blockName=string:SVM_16_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8969] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8970] subType=enum:0 text=string:Kluges Kerlchen! name=string:SVM_16_WiseMove.WAV [] [] [] [% zCCSBlock 0 8971] blockName=string:SVM_16_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8972] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8973] subType=enum:0 text=string:(zu sich selbst) Das nächste Mal werden wir ja sehen ... name=string:SVM_16_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 8974] blockName=string:SVM_16_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8975] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8976] subType=enum:0 text=string:(zu sich selbst) Oh Mann, mein Kopf ... name=string:SVM_16_OhMyHead.WAV [] [] [] [% zCCSBlock 0 8977] blockName=string:SVM_16_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8978] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8979] subType=enum:0 text=string:(gierig) Ah, ein Kampf! name=string:SVM_16_TheresAFight.WAV [] [] [] [% zCCSBlock 0 8980] blockName=string:SVM_16_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8981] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8982] subType=enum:0 text=string:(bestürzt) Mein Gott, ein Kampf! name=string:SVM_16_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 8983] blockName=string:SVM_16_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8984] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8985] subType=enum:0 text=string:(böse lachend) Dem hast du's gezeigt! name=string:SVM_16_GoodVictory.WAV [] [] [] [% zCCSBlock 0 8986] blockName=string:SVM_16_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8987] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8988] subType=enum:0 text=string:(anerkennend) Nicht schlecht ... name=string:SVM_16_NotBad.WAV [] [] [] [% zCCSBlock 0 8989] blockName=string:SVM_16_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8990] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8991] subType=enum:0 text=string:(zu sich selbst) Mein Gott! Wie brutal ... name=string:SVM_16_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 8992] blockName=string:SVM_16_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8993] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8994] subType=enum:0 text=string:Hau drauf! name=string:SVM_16_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 8995] blockName=string:SVM_16_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8996] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 8997] subType=enum:0 text=string:Zeig's ihm! name=string:SVM_16_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 8998] blockName=string:SVM_16_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 8999] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9000] subType=enum:0 text=string:Mach ihn fertig! name=string:SVM_16_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 9001] blockName=string:SVM_16_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9002] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9003] subType=enum:0 text=string:Schlag zurück! name=string:SVM_16_Ooh01.WAV [] [] [] [% zCCSBlock 0 9004] blockName=string:SVM_16_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9005] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9006] subType=enum:0 text=string:Pass doch auf! name=string:SVM_16_Ooh02.WAV [] [] [] [% zCCSBlock 0 9007] blockName=string:SVM_16_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9008] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9009] subType=enum:0 text=string:Oh! Das tat weh! name=string:SVM_16_Ooh03.WAV [] [] [] [% zCCSBlock 0 9010] blockName=string:SVM_16_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9011] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9012] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_16_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 9013] blockName=string:SVM_16_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9014] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9015] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_16_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 9016] blockName=string:SVM_16_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9017] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9018] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_16_Awake.WAV [] [] [] [% zCCSBlock 0 9019] blockName=string:SVM_16_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9020] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9021] subType=enum:0 text=string:Du hast also beim Kommandanten deine Schuld gesühnt. name=string:SVM_16_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 9022] blockName=string:SVM_16_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9023] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9024] subType=enum:0 text=string:Du hast also bei Vater Parlan Buße getan. name=string:SVM_16_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 9025] blockName=string:SVM_16_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9026] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9027] subType=enum:0 text=string:Lee hat die Sache mit dir wieder in Ordnung gebracht. name=string:SVM_16_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 9028] blockName=string:SVM_16_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9029] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9030] subType=enum:0 text=string:Das ist gut. name=string:SVM_16_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 9031] blockName=string:SVM_16_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9032] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9033] subType=enum:0 text=string:Du kannst nicht einfach unsere Schafe töten! Geh weg! name=string:SVM_16_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 9034] blockName=string:SVM_16_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9035] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9036] subType=enum:0 text=string:Du bist ein brutaler Schläger, mit dir will ich nichts zu tun haben. name=string:SVM_16_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 9037] blockName=string:SVM_16_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9038] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9039] subType=enum:0 text=string:Mit Dieben rede ich nicht - und jetzt geh! name=string:SVM_16_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 9040] blockName=string:SVM_16_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9041] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9042] subType=enum:0 text=string:Du hast dich nicht ehrenhaft verhalten. Lord Hagen wird das nicht gefallen! name=string:SVM_16_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 9043] blockName=string:SVM_16_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9044] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9045] subType=enum:0 text=string:Dein Verhalten ist eine Schande für die Stadtwache! Lord Andre wird dich zur Rechenschaft ziehen! name=string:SVM_16_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 9046] blockName=string:SVM_16_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9047] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9048] subType=enum:0 text=string:Lord Andre wird erfahren, was du getan hast. name=string:SVM_16_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 9049] blockName=string:SVM_16_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9050] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9051] subType=enum:0 text=string:Dein Handeln war nicht Rechtens. Geh zu Vater Parlan und tue Buße. name=string:SVM_16_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 9052] blockName=string:SVM_16_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9053] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9054] subType=enum:0 text=string:Lee wird erfahren, was du angestellt hast - und er wird dich bestrafen. name=string:SVM_16_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 9055] blockName=string:SVM_16_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9056] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9057] subType=enum:0 text=string:Kommandant Garond wird eine Erklärung von dir fordern! name=string:SVM_16_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 9058] blockName=string:SVM_16_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9059] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9060] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_16_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 9061] blockName=string:SVM_16_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9062] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9063] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_16_GOLD_950.WAV [] [] [] [% zCCSBlock 0 9064] blockName=string:SVM_16_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9065] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9066] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_16_GOLD_900.WAV [] [] [] [% zCCSBlock 0 9067] blockName=string:SVM_16_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9068] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9069] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_16_GOLD_850.WAV [] [] [] [% zCCSBlock 0 9070] blockName=string:SVM_16_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9071] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9072] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_16_GOLD_800.WAV [] [] [] [% zCCSBlock 0 9073] blockName=string:SVM_16_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9074] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9075] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_16_GOLD_750.WAV [] [] [] [% zCCSBlock 0 9076] blockName=string:SVM_16_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9077] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9078] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_16_GOLD_700.WAV [] [] [] [% zCCSBlock 0 9079] blockName=string:SVM_16_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9080] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9081] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_16_GOLD_650.WAV [] [] [] [% zCCSBlock 0 9082] blockName=string:SVM_16_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9083] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9084] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_16_GOLD_600.WAV [] [] [] [% zCCSBlock 0 9085] blockName=string:SVM_16_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9086] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9087] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_16_GOLD_550.WAV [] [] [] [% zCCSBlock 0 9088] blockName=string:SVM_16_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9089] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9090] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_16_GOLD_500.WAV [] [] [] [% zCCSBlock 0 9091] blockName=string:SVM_16_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9092] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9093] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_16_GOLD_450.WAV [] [] [] [% zCCSBlock 0 9094] blockName=string:SVM_16_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9095] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9096] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_16_GOLD_400.WAV [] [] [] [% zCCSBlock 0 9097] blockName=string:SVM_16_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9098] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9099] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_16_GOLD_350.WAV [] [] [] [% zCCSBlock 0 9100] blockName=string:SVM_16_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9101] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9102] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_16_GOLD_300.WAV [] [] [] [% zCCSBlock 0 9103] blockName=string:SVM_16_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9104] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9105] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_16_GOLD_250.WAV [] [] [] [% zCCSBlock 0 9106] blockName=string:SVM_16_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9107] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9108] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_16_GOLD_200.WAV [] [] [] [% zCCSBlock 0 9109] blockName=string:SVM_16_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9110] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9111] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_16_GOLD_150.WAV [] [] [] [% zCCSBlock 0 9112] blockName=string:SVM_16_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9113] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9114] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_16_GOLD_100.WAV [] [] [] [% zCCSBlock 0 9115] blockName=string:SVM_16_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9116] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9117] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_16_GOLD_90.WAV [] [] [] [% zCCSBlock 0 9118] blockName=string:SVM_16_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9119] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9120] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_16_GOLD_80.WAV [] [] [] [% zCCSBlock 0 9121] blockName=string:SVM_16_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9122] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9123] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_16_GOLD_70.WAV [] [] [] [% zCCSBlock 0 9124] blockName=string:SVM_16_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9125] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9126] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_16_GOLD_60.WAV [] [] [] [% zCCSBlock 0 9127] blockName=string:SVM_16_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9128] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9129] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_16_GOLD_50.WAV [] [] [] [% zCCSBlock 0 9130] blockName=string:SVM_16_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9131] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9132] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_16_GOLD_40.WAV [] [] [] [% zCCSBlock 0 9133] blockName=string:SVM_16_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9134] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9135] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_16_GOLD_30.WAV [] [] [] [% zCCSBlock 0 9136] blockName=string:SVM_16_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9137] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9138] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_16_GOLD_20.WAV [] [] [] [% zCCSBlock 0 9139] blockName=string:SVM_16_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9140] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9141] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_16_GOLD_10.WAV [] [] [] [% zCCSBlock 0 9142] blockName=string:SVM_16_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9143] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9144] subType=enum:0 text=string:... wirklich? Das ist ja interessant ... name=string:SVM_16_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 9145] blockName=string:SVM_16_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9146] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9147] subType=enum:0 text=string:... ich glaube da nicht dran ... name=string:SVM_16_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 9148] blockName=string:SVM_16_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9149] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9150] subType=enum:0 text=string:... mein Mann sieht das anders ... name=string:SVM_16_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 9151] blockName=string:SVM_16_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9152] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9153] subType=enum:0 text=string:... ach, erzähl mir nicht so was ... name=string:SVM_16_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 9154] blockName=string:SVM_16_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9155] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9156] subType=enum:0 text=string:... ehrlich, ich hab es selbst erlebt ... name=string:SVM_16_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 9157] blockName=string:SVM_16_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9158] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9159] subType=enum:0 text=string:... was du nicht sagst ... name=string:SVM_16_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 9160] blockName=string:SVM_16_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9161] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9162] subType=enum:0 text=string:... das darfst du keinem erzählen ... name=string:SVM_16_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 9163] blockName=string:SVM_16_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9164] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9165] subType=enum:0 text=string:... schlimme Zeiten sind das ... name=string:SVM_16_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 9166] blockName=string:SVM_16_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9167] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9168] subType=enum:0 text=string:... wer sagt denn so was?... name=string:SVM_16_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 9169] blockName=string:SVM_16_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9170] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9171] subType=enum:0 text=string:... wenn ich es nicht mit eigenen Augen gesehen hätte ... name=string:SVM_16_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 9172] blockName=string:SVM_16_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9173] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9174] subType=enum:0 text=string:... irgendwer muss die Arbeit ja machen ... name=string:SVM_16_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 9175] blockName=string:SVM_16_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9176] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9177] subType=enum:0 text=string:... ich habe was anderes gehört ... name=string:SVM_16_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 9178] blockName=string:SVM_16_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9179] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9180] subType=enum:0 text=string:... das ist mal wieder typisch ... name=string:SVM_16_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 9181] blockName=string:SVM_16_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9182] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9183] subType=enum:0 text=string:... er erzählt alles weiter .. name=string:SVM_16_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 9184] blockName=string:SVM_16_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9185] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9186] subType=enum:0 text=string:... er sollte lieber den Mund halten ... name=string:SVM_16_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 9187] blockName=string:SVM_16_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9188] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9189] subType=enum:0 text=string:... er arbeitet auch den ganzen Tag ... name=string:SVM_16_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 9190] blockName=string:SVM_16_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9191] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9192] subType=enum:0 text=string:... worum soll ich mich denn noch alles kümmern ... name=string:SVM_16_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 9193] blockName=string:SVM_16_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9194] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9195] subType=enum:0 text=string:... er redet einfach zu viel ... name=string:SVM_16_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 9196] blockName=string:SVM_16_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9197] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9198] subType=enum:0 text=string:... das ist doch kein Geheimnis mehr... name=string:SVM_16_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 9199] blockName=string:SVM_16_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9200] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9201] subType=enum:0 text=string:... das weiß doch inzwischen jeder ... name=string:SVM_16_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 9202] blockName=string:SVM_16_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9203] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9204] subType=enum:0 text=string:... der erzähl ich gar nichts mehr ... name=string:SVM_16_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 9205] blockName=string:SVM_16_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9206] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9207] subType=enum:0 text=string:... und es wird noch viel schlimmer ... name=string:SVM_16_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 9208] blockName=string:SVM_16_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9209] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9210] subType=enum:0 text=string:... das ist ja schrecklich ... name=string:SVM_16_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 9211] blockName=string:SVM_16_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9212] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9213] subType=enum:0 text=string:... das habe ich schon immer gesagt ... name=string:SVM_16_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 9214] blockName=string:SVM_16_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9215] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9216] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_16_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 9217] blockName=string:SVM_16_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9218] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9219] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_16_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 9220] blockName=string:SVM_16_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9221] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9222] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_16_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 9223] blockName=string:SVM_16_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9224] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9225] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_16_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 9226] blockName=string:SVM_16_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9227] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9228] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_16_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 9229] blockName=string:SVM_16_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9230] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9231] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_16_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 9232] blockName=string:SVM_16_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9233] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9234] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_16_TEMPEL.WAV [] [] [] [% zCCSBlock 0 9235] blockName=string:SVM_16_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9236] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9237] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_16_MARKT.WAV [] [] [] [% zCCSBlock 0 9238] blockName=string:SVM_16_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9239] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9240] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_16_GALGEN.WAV [] [] [] [% zCCSBlock 0 9241] blockName=string:SVM_16_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9242] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9243] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_16_KASERNE.WAV [] [] [] [% zCCSBlock 0 9244] blockName=string:SVM_16_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9245] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9246] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_16_HAFEN.WAV [] [] [] [% zCCSBlock 0 9247] blockName=string:SVM_16_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9248] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9249] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_16_WHERETO.WAV [] [] [] [% zCCSBlock 0 9250] blockName=string:SVM_16_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9251] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9252] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_16_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 9253] blockName=string:SVM_16_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9254] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9255] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_16_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 9256] blockName=string:SVM_16_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9257] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9258] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_16_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 9259] blockName=string:SVM_16_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9260] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9261] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_16_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 9262] blockName=string:SVM_16_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9263] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9264] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_16_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 9265] blockName=string:SVM_16_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9266] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9267] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_16_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 9268] blockName=string:SVM_16_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9269] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9270] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbeigehst, kommst du zum Galgenplatz. name=string:SVM_16_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 9271] blockName=string:SVM_16_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9272] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9273] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlanggehst, kommst du zum Tempel. name=string:SVM_16_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 9274] blockName=string:SVM_16_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9275] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9276] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_16_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 9277] blockName=string:SVM_16_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9278] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9279] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_16_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 9280] blockName=string:SVM_16_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9281] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9282] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_16_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 9283] blockName=string:SVM_16_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9284] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9285] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_16_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 9286] blockName=string:SVM_16_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9287] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9288] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_16_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 9289] blockName=string:SVM_16_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9290] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9291] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_16_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 9292] blockName=string:SVM_16_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9293] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9294] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_16_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 9295] blockName=string:SVM_16_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9296] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9297] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_16_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 9298] blockName=string:SVM_16_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9299] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9300] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_16_Dead.WAV [] [] [] [% zCCSBlock 0 9301] blockName=string:SVM_16_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9302] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9303] subType=enum:0 text=string:Aargh name=string:SVM_16_Aargh_1.WAV [] [] [] [% zCCSBlock 0 9304] blockName=string:SVM_16_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9305] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9306] subType=enum:0 text=string:Aargh name=string:SVM_16_Aargh_2.WAV [] [] [] [% zCCSBlock 0 9307] blockName=string:SVM_16_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9308] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9309] subType=enum:0 text=string:Aargh name=string:SVM_16_Aargh_3.WAV [] [] [] [% zCCSBlock 0 9310] blockName=string:SVM_16_Addon_WrongArmor numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9311] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9312] subType=enum:0 text=string:Zieh dir mal was Vernünftiges an. So will ich nicht mit dir gesehen werden. name=string:SVM_16_Addon_WrongArmor.WAV [] [] [] [% zCCSBlock 0 9313] blockName=string:SVM_16_ADDON_DIEBANDIT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9314] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9315] subType=enum:0 text=string:EIN BANDIT! name=string:SVM_16_ADDON_DIEBANDIT.WAV [] [] [] [% zCCSBlock 0 9316] blockName=string:SVM_16_ADDON_DIRTYPIRATE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9317] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9318] subType=enum:0 text=string:EIN PIRAT! name=string:SVM_16_ADDON_DIRTYPIRATE.WAV [] [] [] [% zCCSBlock 0 9319] blockName=string:SVM_17_MILGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9320] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9321] subType=enum:0 text=string:Für den König! name=string:SVM_17_MILGreetings.WAV [] [] [] [% zCCSBlock 0 9322] blockName=string:SVM_17_PALGreetings numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9323] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9324] subType=enum:0 text=string:Für Innos! name=string:SVM_17_PALGreetings.WAV [] [] [] [% zCCSBlock 0 9325] blockName=string:SVM_17_Weather numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9326] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9327] subType=enum:0 text=string:So ein Mistwetter! name=string:SVM_17_Weather.WAV [] [] [] [% zCCSBlock 0 9328] blockName=string:SVM_17_IGetYouStill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9329] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9330] subType=enum:0 text=string:Krieg ich dich DOCH noch! name=string:SVM_17_IGetYouStill.WAV [] [] [] [% zCCSBlock 0 9331] blockName=string:SVM_17_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9332] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9333] subType=enum:0 text=string:Jetzt bist du dran! name=string:SVM_17_DieEnemy.WAV [] [] [] [% zCCSBlock 0 9334] blockName=string:SVM_17_DieMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9335] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9336] subType=enum:0 text=string:Da ist wieder eins von diesen Drecksviechern! name=string:SVM_17_DieMonster.WAV [] [] [] [% zCCSBlock 0 9337] blockName=string:SVM_17_DirtyThief numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9338] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9339] subType=enum:0 text=string:Na warte, du dreckiger Dieb! name=string:SVM_17_DirtyThief.WAV [] [] [] [% zCCSBlock 0 9340] blockName=string:SVM_17_HandsOff numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9341] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9342] subType=enum:0 text=string:Finger weg da! name=string:SVM_17_HandsOff.WAV [] [] [] [% zCCSBlock 0 9343] blockName=string:SVM_17_SheepKiller numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9344] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9345] subType=enum:0 text=string:Der Mistkerl schlachtet unsere Schafe! name=string:SVM_17_SheepKiller.WAV [] [] [] [% zCCSBlock 0 9346] blockName=string:SVM_17_SheepKillerMonster numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9347] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9348] subType=enum:0 text=string:Das verdammte Mistvieh frisst unsere Schafe! name=string:SVM_17_SheepKillerMonster.WAV [] [] [] [% zCCSBlock 0 9349] blockName=string:SVM_17_YouMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9350] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9351] subType=enum:0 text=string:Mörder! name=string:SVM_17_YouMurderer.WAV [] [] [] [% zCCSBlock 0 9352] blockName=string:SVM_17_DieStupidBeast numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9353] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9354] subType=enum:0 text=string:Hier kommen keine Viecher rein! name=string:SVM_17_DieStupidBeast.WAV [] [] [] [% zCCSBlock 0 9355] blockName=string:SVM_17_YouDareHitMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9356] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9357] subType=enum:0 text=string:Na warte, du Mistkerl! name=string:SVM_17_YouDareHitMe.WAV [] [] [] [% zCCSBlock 0 9358] blockName=string:SVM_17_YouAskedForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9359] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9360] subType=enum:0 text=string:Du hast es so gewollt! name=string:SVM_17_YouAskedForIt.WAV [] [] [] [% zCCSBlock 0 9361] blockName=string:SVM_17_ThenIBeatYouOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9362] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9363] subType=enum:0 text=string:Dann muss ich dich eben rausPRÜGELN! name=string:SVM_17_ThenIBeatYouOutOfHere.WAV [] [] [] [% zCCSBlock 0 9364] blockName=string:SVM_17_WhatDidYouDoInThere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9365] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9366] subType=enum:0 text=string:Was hattest DU denn da drin zu suchen, he!? name=string:SVM_17_WhatDidYouDoInThere.WAV [] [] [] [% zCCSBlock 0 9367] blockName=string:SVM_17_WillYouStopFighting numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9368] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9369] subType=enum:0 text=string:Wollt ihr wohl damit aufhören!? name=string:SVM_17_WillYouStopFighting.WAV [] [] [] [% zCCSBlock 0 9370] blockName=string:SVM_17_KillEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9371] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9372] subType=enum:0 text=string:Stirb, Mistkerl! name=string:SVM_17_KillEnemy.WAV [] [] [] [% zCCSBlock 0 9373] blockName=string:SVM_17_EnemyKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9374] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9375] subType=enum:0 text=string:Das war's für dich, Junge. name=string:SVM_17_EnemyKilled.WAV [] [] [] [% zCCSBlock 0 9376] blockName=string:SVM_17_MonsterKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9377] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9378] subType=enum:0 text=string:Ein Mistvieh weniger! name=string:SVM_17_MonsterKilled.WAV [] [] [] [% zCCSBlock 0 9379] blockName=string:SVM_17_ThiefDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9380] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9381] subType=enum:0 text=string:Versuch nie wieder, mich zu bestehlen! name=string:SVM_17_ThiefDown.WAV [] [] [] [% zCCSBlock 0 9382] blockName=string:SVM_17_rumfummlerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9383] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9384] subType=enum:0 text=string:Lass in Zukunft die Finger von Sachen, an denen du nichts zu suchen hast! name=string:SVM_17_rumfummlerDown.WAV [] [] [] [% zCCSBlock 0 9385] blockName=string:SVM_17_SheepAttackerDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9386] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9387] subType=enum:0 text=string:Tu das nie wieder! Das sind unsere Schafe! name=string:SVM_17_SheepAttackerDown.WAV [] [] [] [% zCCSBlock 0 9388] blockName=string:SVM_17_KillMurderer numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9389] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9390] subType=enum:0 text=string:Stirb, Mörder! name=string:SVM_17_KillMurderer.WAV [] [] [] [% zCCSBlock 0 9391] blockName=string:SVM_17_StupidBeastKilled numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9392] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9393] subType=enum:0 text=string:So ein saublödes Vieh! name=string:SVM_17_StupidBeastKilled.WAV [] [] [] [% zCCSBlock 0 9394] blockName=string:SVM_17_NeverHitMeAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9395] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9396] subType=enum:0 text=string:Leg dich nie wieder mit mir an! name=string:SVM_17_NeverHitMeAgain.WAV [] [] [] [% zCCSBlock 0 9397] blockName=string:SVM_17_YouBetterShouldHaveListened numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9398] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9399] subType=enum:0 text=string:Du hättest auf mich hören sollen! name=string:SVM_17_YouBetterShouldHaveListened.WAV [] [] [] [% zCCSBlock 0 9400] blockName=string:SVM_17_GetUpAndBeGone numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9401] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9402] subType=enum:0 text=string:Und jetzt mach, dass du hier rauskommst! name=string:SVM_17_GetUpAndBeGone.WAV [] [] [] [% zCCSBlock 0 9403] blockName=string:SVM_17_NeverEnterRoomAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9404] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9405] subType=enum:0 text=string:Und dass ich dich nie wieder da drin erwische! name=string:SVM_17_NeverEnterRoomAgain.WAV [] [] [] [% zCCSBlock 0 9406] blockName=string:SVM_17_ThereIsNoFightingHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9407] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9408] subType=enum:0 text=string:Hier wird nicht gekämpft, klar!? Lass dir das eine Lehre sein! name=string:SVM_17_ThereIsNoFightingHere.WAV [] [] [] [% zCCSBlock 0 9409] blockName=string:SVM_17_SpareMe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9410] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9411] subType=enum:0 text=string:Tu mir nichts! name=string:SVM_17_SpareMe.WAV [] [] [] [% zCCSBlock 0 9412] blockName=string:SVM_17_RunAway numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9413] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9414] subType=enum:0 text=string:Nichts wie weg! name=string:SVM_17_RunAway.WAV [] [] [] [% zCCSBlock 0 9415] blockName=string:SVM_17_Alarm numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9416] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9417] subType=enum:0 text=string:ALARM! name=string:SVM_17_Alarm.WAV [] [] [] [% zCCSBlock 0 9418] blockName=string:SVM_17_Guards numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9419] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9420] subType=enum:0 text=string:WACHE! name=string:SVM_17_Guards.WAV [] [] [] [% zCCSBlock 0 9421] blockName=string:SVM_17_Help numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9422] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9423] subType=enum:0 text=string:Hilfe! name=string:SVM_17_Help.WAV [] [] [] [% zCCSBlock 0 9424] blockName=string:SVM_17_GoodMonsterKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9425] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9426] subType=enum:0 text=string:(ruft zu) Gut gemacht! name=string:SVM_17_GoodMonsterKill.WAV [] [] [] [% zCCSBlock 0 9427] blockName=string:SVM_17_GoodKill numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9428] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9429] subType=enum:0 text=string:(ruft) Ja, mach das Schwein fertig! name=string:SVM_17_GoodKill.WAV [] [] [] [% zCCSBlock 0 9430] blockName=string:SVM_17_NOTNOW numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9431] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9432] subType=enum:0 text=string:Lass mich in Ruhe! name=string:SVM_17_NOTNOW.WAV [] [] [] [% zCCSBlock 0 9433] blockName=string:SVM_17_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9434] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9435] subType=enum:0 text=string:(ruft laut) Bleib stehen, du Feigling! name=string:SVM_17_RunCoward.WAV [] [] [] [% zCCSBlock 0 9436] blockName=string:SVM_17_GetOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9437] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9438] subType=enum:0 text=string:Mach, dass du hier rauskommst! name=string:SVM_17_GetOutOfHere.WAV [] [] [] [% zCCSBlock 0 9439] blockName=string:SVM_17_WhyAreYouInHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9440] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9441] subType=enum:0 text=string:Was suchst du hier!? Geh! name=string:SVM_17_WhyAreYouInHere.WAV [] [] [] [% zCCSBlock 0 9442] blockName=string:SVM_17_YesGoOutOfHere numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9443] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9444] subType=enum:0 text=string:Ja, mach, dass du wegkommst! name=string:SVM_17_YesGoOutOfHere.WAV [] [] [] [% zCCSBlock 0 9445] blockName=string:SVM_17_WhatsThisSupposedToBe numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9446] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9447] subType=enum:0 text=string:Hey du! Was schleichst du da rum. name=string:SVM_17_WhatsThisSupposedToBe.WAV [] [] [] [% zCCSBlock 0 9448] blockName=string:SVM_17_YouDisturbedMySlumber numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9449] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9450] subType=enum:0 text=string:(wacht auf) Was ist los? name=string:SVM_17_YouDisturbedMySlumber.WAV [] [] [] [% zCCSBlock 0 9451] blockName=string:SVM_17_ITookYourGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9452] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9453] subType=enum:0 text=string:Danke für das Gold, du Held! name=string:SVM_17_ITookYourGold.WAV [] [] [] [% zCCSBlock 0 9454] blockName=string:SVM_17_ShitNoGold numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9455] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9456] subType=enum:0 text=string:Du arme Wurst, hast ja nicht mal Gold dabei! name=string:SVM_17_ShitNoGold.WAV [] [] [] [% zCCSBlock 0 9457] blockName=string:SVM_17_ITakeYourWeapon numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9458] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9459] subType=enum:0 text=string:Die Waffe nehm ich mal besser an mich! name=string:SVM_17_ITakeYourWeapon.WAV [] [] [] [% zCCSBlock 0 9460] blockName=string:SVM_17_WhatAreYouDoing numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9461] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9462] subType=enum:0 text=string:(warnt) Pass auf! Noch mal und ich verpass dir eine. name=string:SVM_17_WhatAreYouDoing.WAV [] [] [] [% zCCSBlock 0 9463] blockName=string:SVM_17_LookingForTroubleAgain numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9464] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9465] subType=enum:0 text=string:Hast du immer noch nicht genug?! name=string:SVM_17_LookingForTroubleAgain.WAV [] [] [] [% zCCSBlock 0 9466] blockName=string:SVM_17_StopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9467] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9468] subType=enum:0 text=string:Hör auf mit dieser Magie-Scheiße! name=string:SVM_17_StopMagic.WAV [] [] [] [% zCCSBlock 0 9469] blockName=string:SVM_17_ISaidStopMagic numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9470] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9471] subType=enum:0 text=string:Willst du Schläge? Hör sofort damit auf!!! name=string:SVM_17_ISaidStopMagic.WAV [] [] [] [% zCCSBlock 0 9472] blockName=string:SVM_17_WeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9473] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9474] subType=enum:0 text=string:Steck die Waffe weg! name=string:SVM_17_WeaponDown.WAV [] [] [] [% zCCSBlock 0 9475] blockName=string:SVM_17_ISaidWeaponDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9476] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9477] subType=enum:0 text=string:Steck endlich die Scheißwaffe weg! name=string:SVM_17_ISaidWeaponDown.WAV [] [] [] [% zCCSBlock 0 9478] blockName=string:SVM_17_WiseMove numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9479] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9480] subType=enum:0 text=string:Kluges Kerlchen! name=string:SVM_17_WiseMove.WAV [] [] [] [% zCCSBlock 0 9481] blockName=string:SVM_17_NextTimeYoureInForIt numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9482] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9483] subType=enum:0 text=string:(zu sich selbst) Das nächste Mal werden wir ja sehen ... name=string:SVM_17_NextTimeYoureInForIt.WAV [] [] [] [% zCCSBlock 0 9484] blockName=string:SVM_17_OhMyHead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9485] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9486] subType=enum:0 text=string:(zu sich selbst) Oh Mann, mein Kopf ... name=string:SVM_17_OhMyHead.WAV [] [] [] [% zCCSBlock 0 9487] blockName=string:SVM_17_TheresAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9488] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9489] subType=enum:0 text=string:(gierig) Ah, ein Kampf! name=string:SVM_17_TheresAFight.WAV [] [] [] [% zCCSBlock 0 9490] blockName=string:SVM_17_OhMyGodItsAFight numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9491] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9492] subType=enum:0 text=string:(bestürzt) Mein Gott, ein Kampf! name=string:SVM_17_OhMyGodItsAFight.WAV [] [] [] [% zCCSBlock 0 9493] blockName=string:SVM_17_GoodVictory numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9494] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9495] subType=enum:0 text=string:(böse lachend) Dem hast du's gezeigt! name=string:SVM_17_GoodVictory.WAV [] [] [] [% zCCSBlock 0 9496] blockName=string:SVM_17_NotBad numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9497] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9498] subType=enum:0 text=string:(anerkennend) Nicht schlecht ... name=string:SVM_17_NotBad.WAV [] [] [] [% zCCSBlock 0 9499] blockName=string:SVM_17_OhMyGodHesDown numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9500] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9501] subType=enum:0 text=string:(zu sich selbst) Mein Gott! Wie brutal ... name=string:SVM_17_OhMyGodHesDown.WAV [] [] [] [% zCCSBlock 0 9502] blockName=string:SVM_17_CheerFriend01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9503] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9504] subType=enum:0 text=string:Hau drauf! name=string:SVM_17_CheerFriend01.WAV [] [] [] [% zCCSBlock 0 9505] blockName=string:SVM_17_CheerFriend02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9506] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9507] subType=enum:0 text=string:Zeig's ihm! name=string:SVM_17_CheerFriend02.WAV [] [] [] [% zCCSBlock 0 9508] blockName=string:SVM_17_CheerFriend03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9509] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9510] subType=enum:0 text=string:Mach ihn fertig! name=string:SVM_17_CheerFriend03.WAV [] [] [] [% zCCSBlock 0 9511] blockName=string:SVM_17_Ooh01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9512] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9513] subType=enum:0 text=string:Schlag zurück! name=string:SVM_17_Ooh01.WAV [] [] [] [% zCCSBlock 0 9514] blockName=string:SVM_17_Ooh02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9515] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9516] subType=enum:0 text=string:Pass doch auf! name=string:SVM_17_Ooh02.WAV [] [] [] [% zCCSBlock 0 9517] blockName=string:SVM_17_Ooh03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9518] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9519] subType=enum:0 text=string:Oh! Das tat weh! name=string:SVM_17_Ooh03.WAV [] [] [] [% zCCSBlock 0 9520] blockName=string:SVM_17_WhatWasThat numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9521] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9522] subType=enum:0 text=string:(zu sich selbst, wacht auf) Was WAR das!? name=string:SVM_17_WhatWasThat.WAV [] [] [] [% zCCSBlock 0 9523] blockName=string:SVM_17_GetOutOfMyBed numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9524] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9525] subType=enum:0 text=string:Raus aus meinem Bett! name=string:SVM_17_GetOutOfMyBed.WAV [] [] [] [% zCCSBlock 0 9526] blockName=string:SVM_17_Awake numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9527] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9528] subType=enum:0 text=string:(herzhaftes Gähnen) name=string:SVM_17_Awake.WAV [] [] [] [% zCCSBlock 0 9529] blockName=string:SVM_17_ABS_COMMANDER numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9530] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9531] subType=enum:0 text=string:Du hast also beim Kommandanten deine Schuld gesühnt. name=string:SVM_17_ABS_COMMANDER.WAV [] [] [] [% zCCSBlock 0 9532] blockName=string:SVM_17_ABS_MONASTERY numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9533] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9534] subType=enum:0 text=string:Du hast also bei Vater Parlan Buße getan. name=string:SVM_17_ABS_MONASTERY.WAV [] [] [] [% zCCSBlock 0 9535] blockName=string:SVM_17_ABS_FARM numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9536] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9537] subType=enum:0 text=string:Lee hat die Sache mit dir wieder in Ordnung gebracht. name=string:SVM_17_ABS_FARM.WAV [] [] [] [% zCCSBlock 0 9538] blockName=string:SVM_17_ABS_GOOD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9539] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9540] subType=enum:0 text=string:Das ist gut. name=string:SVM_17_ABS_GOOD.WAV [] [] [] [% zCCSBlock 0 9541] blockName=string:SVM_17_SHEEPKILLER_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9542] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9543] subType=enum:0 text=string:Du kannst nicht einfach unsere Schafe töten! Geh weg! name=string:SVM_17_SHEEPKILLER_CRIME.WAV [] [] [] [% zCCSBlock 0 9544] blockName=string:SVM_17_ATTACK_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9545] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9546] subType=enum:0 text=string:Du bist ein brutaler Schläger, mit dir will ich nichts zu tun haben. name=string:SVM_17_ATTACK_CRIME.WAV [] [] [] [% zCCSBlock 0 9547] blockName=string:SVM_17_THEFT_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9548] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9549] subType=enum:0 text=string:Mit Dieben rede ich nicht - und jetzt geh! name=string:SVM_17_THEFT_CRIME.WAV [] [] [] [% zCCSBlock 0 9550] blockName=string:SVM_17_PAL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9551] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9552] subType=enum:0 text=string:Du hast dich nicht ehrenhaft verhalten. Lord Hagen wird das nicht gefallen! name=string:SVM_17_PAL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 9553] blockName=string:SVM_17_MIL_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9554] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9555] subType=enum:0 text=string:Dein Verhalten ist eine Schande für die Stadtwache! Lord Andre wird dich zur Rechenschaft ziehen! name=string:SVM_17_MIL_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 9556] blockName=string:SVM_17_CITY_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9557] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9558] subType=enum:0 text=string:Lord Andre wird erfahren, was du getan hast. name=string:SVM_17_CITY_CRIME.WAV [] [] [] [% zCCSBlock 0 9559] blockName=string:SVM_17_MONA_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9560] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9561] subType=enum:0 text=string:Dein Handeln war nicht rechtens. Geh zu Vater Parlan und tue Buße. name=string:SVM_17_MONA_CRIME.WAV [] [] [] [% zCCSBlock 0 9562] blockName=string:SVM_17_FARM_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9563] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9564] subType=enum:0 text=string:Lee wird erfahren, was du angestellt hast - und er wird dich bestrafen. name=string:SVM_17_FARM_CRIME.WAV [] [] [] [% zCCSBlock 0 9565] blockName=string:SVM_17_OC_CRIME numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9566] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9567] subType=enum:0 text=string:Kommandant Garond wird eine Erklärung von dir fordern! name=string:SVM_17_OC_CRIME.WAV [] [] [] [% zCCSBlock 0 9568] blockName=string:SVM_17_GOLD_1000 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9569] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9570] subType=enum:0 text=string:1000 Goldstücke. name=string:SVM_17_GOLD_1000.WAV [] [] [] [% zCCSBlock 0 9571] blockName=string:SVM_17_GOLD_950 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9572] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9573] subType=enum:0 text=string:950 Goldstücke. name=string:SVM_17_GOLD_950.WAV [] [] [] [% zCCSBlock 0 9574] blockName=string:SVM_17_GOLD_900 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9575] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9576] subType=enum:0 text=string:900 Goldstücke. name=string:SVM_17_GOLD_900.WAV [] [] [] [% zCCSBlock 0 9577] blockName=string:SVM_17_GOLD_850 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9578] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9579] subType=enum:0 text=string:850 Goldstücke. name=string:SVM_17_GOLD_850.WAV [] [] [] [% zCCSBlock 0 9580] blockName=string:SVM_17_GOLD_800 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9581] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9582] subType=enum:0 text=string:800 Goldstücke. name=string:SVM_17_GOLD_800.WAV [] [] [] [% zCCSBlock 0 9583] blockName=string:SVM_17_GOLD_750 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9584] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9585] subType=enum:0 text=string:750 Goldstücke. name=string:SVM_17_GOLD_750.WAV [] [] [] [% zCCSBlock 0 9586] blockName=string:SVM_17_GOLD_700 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9587] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9588] subType=enum:0 text=string:700 Goldstücke. name=string:SVM_17_GOLD_700.WAV [] [] [] [% zCCSBlock 0 9589] blockName=string:SVM_17_GOLD_650 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9590] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9591] subType=enum:0 text=string:650 Goldstücke. name=string:SVM_17_GOLD_650.WAV [] [] [] [% zCCSBlock 0 9592] blockName=string:SVM_17_GOLD_600 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9593] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9594] subType=enum:0 text=string:600 Goldstücke. name=string:SVM_17_GOLD_600.WAV [] [] [] [% zCCSBlock 0 9595] blockName=string:KDF_1403_Rayan_whoAreYou_Info_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9596] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9597] subType=enum:0 text=string: Wer bist du denn? Und vor allem, was tust du hier? name=string:KDF_1403_Rayan_whoAreYou_Info_12_01.WAV [] [] [] [% zCCSBlock 0 9598] blockName=string:KDF_1403_Rayan_whoAreYou_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9599] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9600] subType=enum:0 text=string: Wer hat dich hier reingelassen? name=string:KDF_1403_Rayan_whoAreYou_Info_12_02.WAV [] [] [] [% zCCSBlock 0 9601] blockName=string:SVM_17_GOLD_550 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9602] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9603] subType=enum:0 text=string:550 Goldstücke. name=string:SVM_17_GOLD_550.WAV [] [] [] [% zCCSBlock 0 9604] blockName=string:SVM_17_GOLD_500 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9605] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9606] subType=enum:0 text=string:500 Goldstücke. name=string:SVM_17_GOLD_500.WAV [] [] [] [% zCCSBlock 0 9607] blockName=string:SVM_17_GOLD_450 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9608] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9609] subType=enum:0 text=string:450 Goldstücke. name=string:SVM_17_GOLD_450.WAV [] [] [] [% zCCSBlock 0 9610] blockName=string:SVM_17_GOLD_400 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9611] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9612] subType=enum:0 text=string:400 Goldstücke. name=string:SVM_17_GOLD_400.WAV [] [] [] [% zCCSBlock 0 9613] blockName=string:SVM_17_GOLD_350 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9614] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9615] subType=enum:0 text=string:350 Goldstücke. name=string:SVM_17_GOLD_350.WAV [] [] [] [% zCCSBlock 0 9616] blockName=string:SVM_17_GOLD_300 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9617] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9618] subType=enum:0 text=string:300 Goldstücke. name=string:SVM_17_GOLD_300.WAV [] [] [] [% zCCSBlock 0 9619] blockName=string:KDF_1403_Rayan_gotLetter_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9620] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9621] subType=enum:0 text=string: Sellan hat mir den Schl�ssel gegeben. name=string:KDF_1403_Rayan_gotLetter_Info_15_01.WAV [] [] [] [% zCCSBlock 0 9622] blockName=string:KDF_1403_Rayan_gotLetter_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9623] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9624] subType=enum:0 text=string: Au�erdem habe ich hier einen Brief vom Magier Marius. name=string:KDF_1403_Rayan_gotLetter_Info_15_02.WAV [] [] [] [% zCCSBlock 0 9625] blockName=string:KDF_1403_Rayan_gotLetter_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9626] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9627] subType=enum:0 text=string: Von Marius? Gib mir den Brief! name=string:KDF_1403_Rayan_gotLetter_Info_12_03.WAV [] [] [] [% zCCSBlock 0 9628] blockName=string:SVM_17_GOLD_250 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9629] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9630] subType=enum:0 text=string:250 Goldstücke. name=string:SVM_17_GOLD_250.WAV [] [] [] [% zCCSBlock 0 9631] blockName=string:KDF_1403_Rayan_gotLetter_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9632] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9633] subType=enum:0 text=string: Es ist lange her, dass Marius einen neuen Novizen geschickt hat. name=string:KDF_1403_Rayan_gotLetter_Info_12_04.WAV [] [] [] [% zCCSBlock 0 9634] blockName=string:SVM_17_GOLD_200 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9635] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9636] subType=enum:0 text=string:200 Goldstücke. name=string:SVM_17_GOLD_200.WAV [] [] [] [% zCCSBlock 0 9637] blockName=string:KDF_1403_Rayan_gotLetter_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9638] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9639] subType=enum:0 text=string: Wollen wir doch einmal sehen, was er schreibt. name=string:KDF_1403_Rayan_gotLetter_Info_12_05.WAV [] [] [] [% zCCSBlock 0 9640] blockName=string:KDF_1403_Rayan_gotLetter_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9641] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9642] subType=enum:0 text=string: Aah, Marius schickt tats�chlich einen neuen Novizen. name=string:KDF_1403_Rayan_gotLetter_Info_12_06.WAV [] [] [] [% zCCSBlock 0 9643] blockName=string:KDF_1403_Rayan_gotLetter_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9644] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9645] subType=enum:0 text=string: Er schreibt, er sp�re gro�e Macht in dir. (leiser) Und du k�nntest unser aller Retter sein. name=string:KDF_1403_Rayan_gotLetter_Info_12_07.WAV [] [] [] [% zCCSBlock 0 9646] blockName=string:SVM_17_GOLD_150 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9647] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9648] subType=enum:0 text=string:150 Goldstücke. name=string:SVM_17_GOLD_150.WAV [] [] [] [% zCCSBlock 0 9649] blockName=string:KDF_1403_Rayan_gotLetter_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9650] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9651] subType=enum:0 text=string: Gut, wir werden dich auf die Probe stellen. name=string:KDF_1403_Rayan_gotLetter_Info_12_08.WAV [] [] [] [% zCCSBlock 0 9652] blockName=string:KDF_1403_Rayan_gotLetter_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9653] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9654] subType=enum:0 text=string: Wenn es dein Wunsch ist unserem Orden beizutreten, dann sprich mit Uysal. name=string:KDF_1403_Rayan_gotLetter_Info_12_09.WAV [] [] [] [% zCCSBlock 0 9655] blockName=string:KDF_1403_Rayan_gotLetter_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9656] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9657] subType=enum:0 text=string: Er soll dich pr�fen und dann werden wir entscheiden, ob du w�rdig bist, die Robe eines Novizen zu tragen. name=string:KDF_1403_Rayan_gotLetter_Info_12_10.WAV [] [] [] [% zCCSBlock 0 9658] blockName=string:SVM_17_GOLD_100 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9659] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9660] subType=enum:0 text=string:100 Goldstücke. name=string:SVM_17_GOLD_100.WAV [] [] [] [% zCCSBlock 0 9661] blockName=string:SVM_17_GOLD_90 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9662] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9663] subType=enum:0 text=string:90 Goldstücke. name=string:SVM_17_GOLD_90.WAV [] [] [] [% zCCSBlock 0 9664] blockName=string:SVM_17_GOLD_80 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9665] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9666] subType=enum:0 text=string:80 Goldstücke. name=string:SVM_17_GOLD_80.WAV [] [] [] [% zCCSBlock 0 9667] blockName=string:SVM_17_GOLD_70 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9668] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9669] subType=enum:0 text=string:70 Goldstücke. name=string:SVM_17_GOLD_70.WAV [] [] [] [% zCCSBlock 0 9670] blockName=string:SVM_17_GOLD_60 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9671] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9672] subType=enum:0 text=string:60 Goldstücke. name=string:SVM_17_GOLD_60.WAV [] [] [] [% zCCSBlock 0 9673] blockName=string:SVM_17_GOLD_50 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9674] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9675] subType=enum:0 text=string:50 Goldstücke. name=string:SVM_17_GOLD_50.WAV [] [] [] [% zCCSBlock 0 9676] blockName=string:SVM_17_GOLD_40 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9677] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9678] subType=enum:0 text=string:40 Goldstücke. name=string:SVM_17_GOLD_40.WAV [] [] [] [% zCCSBlock 0 9679] blockName=string:SVM_17_GOLD_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9680] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9681] subType=enum:0 text=string:30 Goldstücke. name=string:SVM_17_GOLD_30.WAV [] [] [] [% zCCSBlock 0 9682] blockName=string:KDF_1403_Rayan_whatTest_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9683] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9684] subType=enum:0 text=string: Was f�r eine Pr�fung erwartet mich? name=string:KDF_1403_Rayan_whatTest_Info_15_01.WAV [] [] [] [% zCCSBlock 0 9685] blockName=string:KDF_1403_Rayan_whatTest_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9686] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9687] subType=enum:0 text=string: Sprich mit Uysal. Er alleine bestimmt �ber Form und Gr��e der Pr�fung. name=string:KDF_1403_Rayan_whatTest_Info_12_02.WAV [] [] [] [% zCCSBlock 0 9688] blockName=string:KDF_1403_Rayan_whatTest_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9689] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9690] subType=enum:0 text=string: Ich kann dir dazu nichts sagen. name=string:KDF_1403_Rayan_whatTest_Info_12_03.WAV [] [] [] [% zCCSBlock 0 9691] blockName=string:SVM_17_GOLD_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9692] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9693] subType=enum:0 text=string:20 Goldstücke. name=string:SVM_17_GOLD_20.WAV [] [] [] [% zCCSBlock 0 9694] blockName=string:SVM_17_GOLD_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9695] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9696] subType=enum:0 text=string:10 Goldstücke. name=string:SVM_17_GOLD_10.WAV [] [] [] [% zCCSBlock 0 9697] blockName=string:KDF_1403_Rayan_whatNovice_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9698] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9699] subType=enum:0 text=string: Was erwartet mich als Novize? name=string:KDF_1403_Rayan_whatNovice_Info_15_01.WAV [] [] [] [% zCCSBlock 0 9700] blockName=string:SVM_17_Smalltalk01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9701] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9702] subType=enum:0 text=string:... wirklich? Das ist ja interessant ... name=string:SVM_17_Smalltalk01.WAV [] [] [] [% zCCSBlock 0 9703] blockName=string:KDF_1403_Rayan_whatNovice_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9704] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9705] subType=enum:0 text=string: Als Novize wirst du in die Kunst der Magie eingef�hrt. name=string:KDF_1403_Rayan_whatNovice_Info_12_02.WAV [] [] [] [% zCCSBlock 0 9706] blockName=string:SVM_17_Smalltalk02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9707] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9708] subType=enum:0 text=string:... ich glaube da nicht dran ... name=string:SVM_17_Smalltalk02.WAV [] [] [] [% zCCSBlock 0 9709] blockName=string:KDF_1403_Rayan_whatNovice_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9710] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9711] subType=enum:0 text=string: Wir werden dich unterrichten, deine magischen Energien zu b�ndeln und freizusetzen. name=string:KDF_1403_Rayan_whatNovice_Info_12_03.WAV [] [] [] [% zCCSBlock 0 9712] blockName=string:KDF_1403_Rayan_whatNovice_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9713] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9714] subType=enum:0 text=string: Zus�tzlich wirst du Arbeit f�r die Gemeinschaft verrichten. name=string:KDF_1403_Rayan_whatNovice_Info_12_04.WAV [] [] [] [% zCCSBlock 0 9715] blockName=string:KDF_1403_Rayan_whatNovice_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9716] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9717] subType=enum:0 text=string: Aber dazu sp�ter mehr. name=string:KDF_1403_Rayan_whatNovice_Info_12_05.WAV [] [] [] [% zCCSBlock 0 9718] blockName=string:SVM_17_Smalltalk03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9719] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9720] subType=enum:0 text=string:... Mein Mann sieht das anders .... name=string:SVM_17_Smalltalk03.WAV [] [] [] [% zCCSBlock 0 9721] blockName=string:SVM_17_Smalltalk04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9722] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9723] subType=enum:0 text=string:... ach, erzähl mir nicht so was ... name=string:SVM_17_Smalltalk04.WAV [] [] [] [% zCCSBlock 0 9724] blockName=string:SVM_17_Smalltalk05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9725] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9726] subType=enum:0 text=string:... ehrlich, ich hab es selbst erlebt ... name=string:SVM_17_Smalltalk05.WAV [] [] [] [% zCCSBlock 0 9727] blockName=string:SVM_17_Smalltalk06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9728] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9729] subType=enum:0 text=string:... was du nicht sagst ... name=string:SVM_17_Smalltalk06.WAV [] [] [] [% zCCSBlock 0 9730] blockName=string:KDF_1403_Rayan_whatNovice_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9731] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9732] subType=enum:0 text=string: Bestehe zuerst die Pr�fung, dann sehen wir weiter. name=string:KDF_1403_Rayan_whatNovice_Info_12_06.WAV [] [] [] [% zCCSBlock 0 9733] blockName=string:KDF_1403_Rayan_joinMages_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9734] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9735] subType=enum:0 text=string: Ich habe die Pr�fung bestanden. name=string:KDF_1403_Rayan_joinMages_Info_15_01.WAV [] [] [] [% zCCSBlock 0 9736] blockName=string:KDF_1403_Rayan_joinMages_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9737] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9738] subType=enum:0 text=string: Ich merke es. Der Schatten, der das Kloster befallen hat, ist verschwunden. name=string:KDF_1403_Rayan_joinMages_Info_12_02.WAV [] [] [] [% zCCSBlock 0 9739] blockName=string:KDF_1403_Rayan_joinMages_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9740] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9741] subType=enum:0 text=string: Hast du auch mit Ulian gesprochen? name=string:KDF_1403_Rayan_joinMages_Info_12_03.WAV [] [] [] [% zCCSBlock 0 9742] blockName=string:KDF_1403_Rayan_joinMages_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9743] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9744] subType=enum:0 text=string: Habe ich. Er dankte mir f�r meinen Einsatz und gab mir seinen Segen. name=string:KDF_1403_Rayan_joinMages_Info_15_04.WAV [] [] [] [% zCCSBlock 0 9745] blockName=string:KDF_1403_Rayan_joinMages_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9746] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9747] subType=enum:0 text=string: Dann liegt die Entscheidung nun bei dir. name=string:KDF_1403_Rayan_joinMages_Info_12_05.WAV [] [] [] [% zCCSBlock 0 9748] blockName=string:KDF_1403_Rayan_joinMages_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9749] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9750] subType=enum:0 text=string: Ist es immer noch dein Wunsch unserem Orden beizutreten und verpflichtest du dich, den Glauben Adanos zu leben und in die Welt zu tragen? name=string:KDF_1403_Rayan_joinMages_Info_12_06.WAV [] [] [] [% zCCSBlock 0 9751] blockName=string:KDF_1403_Rayan_joinMages_noMage_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9752] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9753] subType=enum:0 text=string: Ehrlich gesagt, ist das eine schwere Entscheidung... name=string:KDF_1403_Rayan_joinMages_noMage_15_01.WAV [] [] [] [% zCCSBlock 0 9754] blockName=string:KDF_1403_Rayan_joinMages_noMage_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9755] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9756] subType=enum:0 text=string: Das verstehe ich gut. name=string:KDF_1403_Rayan_joinMages_noMage_12_02.WAV [] [] [] [% zCCSBlock 0 9757] blockName=string:KDF_1403_Rayan_joinMages_noMage_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9758] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9759] subType=enum:0 text=string: Es ist eine Entscheidung, die man nicht leichtfertig treffen solle. name=string:KDF_1403_Rayan_joinMages_noMage_12_03.WAV [] [] [] [% zCCSBlock 0 9760] blockName=string:SVM_17_Smalltalk07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9761] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9762] subType=enum:0 text=string:... das darfst du keinem erzählen ... name=string:SVM_17_Smalltalk07.WAV [] [] [] [% zCCSBlock 0 9763] blockName=string:SVM_17_Smalltalk08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9764] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9765] subType=enum:0 text=string:... schlimme Zeiten sind das ... name=string:SVM_17_Smalltalk08.WAV [] [] [] [% zCCSBlock 0 9766] blockName=string:SVM_17_Smalltalk09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9767] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9768] subType=enum:0 text=string:... wer sagt denn so was? ... name=string:SVM_17_Smalltalk09.WAV [] [] [] [% zCCSBlock 0 9769] blockName=string:KDF_1403_Rayan_joinMages_noMage_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9770] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9771] subType=enum:0 text=string: In Ordnung, ich gebe dir noch etwas Bedenkzeit. Wenn du dich entschieden hast, komm zu mir. name=string:KDF_1403_Rayan_joinMages_noMage_12_04.WAV [] [] [] [% zCCSBlock 0 9772] blockName=string:KDF_1403_Rayan_joinMages_yesMage_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9773] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9774] subType=enum:0 text=string: Ja, ich m�chte dem Orden beitreten! name=string:KDF_1403_Rayan_joinMages_yesMage_15_01.WAV [] [] [] [% zCCSBlock 0 9775] blockName=string:KDF_1403_Rayan_joinMages_yesMage_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9776] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9777] subType=enum:0 text=string: Wenn dies dein eigener und freier Wille ist, so gehe mit dem Segen Adanos. name=string:KDF_1403_Rayan_joinMages_yesMage_12_02.WAV [] [] [] [% zCCSBlock 0 9778] blockName=string:KDF_1403_Rayan_joinMages_yesMage_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9779] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9780] subType=enum:0 text=string: Lege die Robe eines Novizen an und trage sie mit Ehrfurcht. name=string:KDF_1403_Rayan_joinMages_yesMage_12_03.WAV [] [] [] [% zCCSBlock 0 9781] blockName=string:KDF_1403_Rayan_joinMages_yesMage_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9782] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9783] subType=enum:0 text=string: Sie soll dich sch�tzen und dich leiten, auf allen Wegen, die du in dieser Welt beschreiten wirst. name=string:KDF_1403_Rayan_joinMages_yesMage_12_04.WAV [] [] [] [% zCCSBlock 0 9784] blockName=string:KDF_1403_Rayan_joinMages_yesMage_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9785] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9786] subType=enum:0 text=string: Und nun genug des zeremoniellen: Herzlichen Gl�ckwunsch und Willkommen im Orden! name=string:KDF_1403_Rayan_joinMages_yesMage_12_05.WAV [] [] [] [% zCCSBlock 0 9787] blockName=string:KDF_1403_Rayan_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9788] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9789] subType=enum:0 text=string: Hast du eine Aufgabe f�r mich? name=string:KDF_1403_Rayan_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 9790] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9791] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9792] subType=enum:0 text=string: Ich gebe dir eine Daueraufgabe. name=string:KDF_1403_Rayan_whatToDo_Info_12_02.WAV [] [] [] [% zCCSBlock 0 9793] blockName=string:KDF_1403_Rayan_whatToDo_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9794] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9795] subType=enum:0 text=string: Okay? name=string:KDF_1403_Rayan_whatToDo_Info_15_03.WAV [] [] [] [% zCCSBlock 0 9796] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9797] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9798] subType=enum:0 text=string: Lerne! name=string:KDF_1403_Rayan_whatToDo_Info_12_04.WAV [] [] [] [% zCCSBlock 0 9799] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9800] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9801] subType=enum:0 text=string: Als Novize und im �brigen auch als ausgebildeter Magier ist es deine Aufgabe zu lernen. name=string:KDF_1403_Rayan_whatToDo_Info_12_05.WAV [] [] [] [% zCCSBlock 0 9802] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9803] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9804] subType=enum:0 text=string: Denn nur wer lernt, der kann st�rker werden. name=string:KDF_1403_Rayan_whatToDo_Info_12_06.WAV [] [] [] [% zCCSBlock 0 9805] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9806] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9807] subType=enum:0 text=string: Einiges k�nnen dir die anderen Magier beibringen. name=string:KDF_1403_Rayan_whatToDo_Info_12_07.WAV [] [] [] [% zCCSBlock 0 9808] blockName=string:KDF_1403_Rayan_whatToDo_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9809] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9810] subType=enum:0 text=string: Zum Beispiel? name=string:KDF_1403_Rayan_whatToDo_Info_15_08.WAV [] [] [] [% zCCSBlock 0 9811] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9812] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9813] subType=enum:0 text=string: Ulian wird dir dabei helfen, deine magische Kraft zu steigern. name=string:KDF_1403_Rayan_whatToDo_Info_12_09.WAV [] [] [] [% zCCSBlock 0 9814] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9815] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9816] subType=enum:0 text=string: Uysal kann dich lehren, deine eigenen Runen herzustellen. name=string:KDF_1403_Rayan_whatToDo_Info_12_10.WAV [] [] [] [% zCCSBlock 0 9817] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9818] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9819] subType=enum:0 text=string: Doch bevor du sie nutzen kannst, musst du zuerst den ersten Kreis der Magie erlernen. name=string:KDF_1403_Rayan_whatToDo_Info_12_11.WAV [] [] [] [% zCCSBlock 0 9820] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9821] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9822] subType=enum:0 text=string: Und damit kommt meine erste Aufgabe. name=string:KDF_1403_Rayan_whatToDo_Info_12_12.WAV [] [] [] [% zCCSBlock 0 9823] blockName=string:KDF_1403_Rayan_whatToDo_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9824] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9825] subType=enum:0 text=string: Und die w�re? name=string:KDF_1403_Rayan_whatToDo_Info_15_13.WAV [] [] [] [% zCCSBlock 0 9826] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9827] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9828] subType=enum:0 text=string: In der Bibliothek im Keller ist ein Buch versteckt, welches dem Leser in einem Selbststudium den ersten Kreis der Magie beibringt. name=string:KDF_1403_Rayan_whatToDo_Info_12_14.WAV [] [] [] [% zCCSBlock 0 9829] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9830] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9831] subType=enum:0 text=string: Finde es und lerne! name=string:KDF_1403_Rayan_whatToDo_Info_12_15.WAV [] [] [] [% zCCSBlock 0 9832] blockName=string:KDF_1403_Rayan_whatToDo_Info_12_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9833] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9834] subType=enum:0 text=string: Weitere Magiekreise kannst du danach bei mir lernen. name=string:KDF_1403_Rayan_whatToDo_Info_12_16.WAV [] [] [] [% zCCSBlock 0 9835] blockName=string:KDF_1403_Rayan_foundBook_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9836] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9837] subType=enum:0 text=string: Ich habe das Buch der Magie gefunden! name=string:KDF_1403_Rayan_foundBook_Info_15_01.WAV [] [] [] [% zCCSBlock 0 9838] blockName=string:KDF_1403_Rayan_foundBook_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9839] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9840] subType=enum:0 text=string: Und hast du es gelesen? name=string:KDF_1403_Rayan_foundBook_Info_12_02.WAV [] [] [] [% zCCSBlock 0 9841] blockName=string:KDF_1403_Rayan_foundBook_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9842] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9843] subType=enum:0 text=string: Habe ich. Es war sehr aufschlussreich. name=string:KDF_1403_Rayan_foundBook_Info_15_03.WAV [] [] [] [% zCCSBlock 0 9844] blockName=string:KDF_1403_Rayan_foundBook_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9845] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9846] subType=enum:0 text=string: Dann gib es mir, damit ich es wieder in die Bibliothek zur�ck bringen kann. Andere Novizen nach dir werden auch noch danach suchen. name=string:KDF_1403_Rayan_foundBook_Info_12_04.WAV [] [] [] [% zCCSBlock 0 9847] blockName=string:KDF_1403_Rayan_foundBook_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9848] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9849] subType=enum:0 text=string: Dann bist du nun bereit, deine erste Rune herzustellen. name=string:KDF_1403_Rayan_foundBook_Info_12_05.WAV [] [] [] [% zCCSBlock 0 9850] blockName=string:KDF_1403_Rayan_foundBook_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9851] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9852] subType=enum:0 text=string: Geh zu Uysal und lerne die Herstellung der Rune "Licht". Sie wird dir in vielen Situationen n�tzlich sein. name=string:KDF_1403_Rayan_foundBook_Info_12_06.WAV [] [] [] [% zCCSBlock 0 9853] blockName=string:KDF_1403_Rayan_foundBook_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9854] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9855] subType=enum:0 text=string: Wenn du alle Runen des ersten Kreises verinnerlicht hast, werde ich dich den zweiten Kreis der Magie lehren. name=string:KDF_1403_Rayan_foundBook_Info_12_07.WAV [] [] [] [% zCCSBlock 0 9856] blockName=string:SVM_17_Smalltalk10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9857] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9858] subType=enum:0 text=string:... wenn ich es nicht mit eigenen Augen gesehen hätte ... name=string:SVM_17_Smalltalk10.WAV [] [] [] [% zCCSBlock 0 9859] blockName=string:SVM_17_Smalltalk11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9860] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9861] subType=enum:0 text=string:... irgendwer muss die Arbeit ja machen ... name=string:SVM_17_Smalltalk11.WAV [] [] [] [% zCCSBlock 0 9862] blockName=string:KDF_1403_Rayan_secondCircle_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9863] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9864] subType=enum:0 text=string: Lehre mich den zweiten Kreis der Magie! name=string:KDF_1403_Rayan_secondCircle_Info_15_01.WAV [] [] [] [% zCCSBlock 0 9865] blockName=string:SVM_17_Smalltalk12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9866] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9867] subType=enum:0 text=string:... ich habe was anderes gehört ... name=string:SVM_17_Smalltalk12.WAV [] [] [] [% zCCSBlock 0 9868] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9869] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9870] subType=enum:0 text=string: In Ordnung. name=string:KDF_1403_Rayan_secondCircle_Info_12_02.WAV [] [] [] [% zCCSBlock 0 9871] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9872] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9873] subType=enum:0 text=string: Du hast gelernt dich in die Magie einzuf�hlen. name=string:KDF_1403_Rayan_secondCircle_Info_12_03.WAV [] [] [] [% zCCSBlock 0 9874] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9875] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9876] subType=enum:0 text=string: Die ersten Schritte hast du bereits unternommen, um diese Kraft nach deinem Willen zu formen. name=string:KDF_1403_Rayan_secondCircle_Info_12_04.WAV [] [] [] [% zCCSBlock 0 9877] blockName=string:SVM_17_Smalltalk13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9878] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9879] subType=enum:0 text=string:... das ist mal wieder typisch ... name=string:SVM_17_Smalltalk13.WAV [] [] [] [% zCCSBlock 0 9880] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9881] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9882] subType=enum:0 text=string: Die n�chsten Runen b�ndeln m�chtigere Magie. Es ist schwieriger, den Fokus zu halten. name=string:KDF_1403_Rayan_secondCircle_Info_12_05.WAV [] [] [] [% zCCSBlock 0 9883] blockName=string:SVM_17_Smalltalk14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9884] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9885] subType=enum:0 text=string:... er erzählt alles weiter ... name=string:SVM_17_Smalltalk14.WAV [] [] [] [% zCCSBlock 0 9886] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9887] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9888] subType=enum:0 text=string: Daher lehren wir sie nicht jedem. Aber du hast Potenzial. name=string:KDF_1403_Rayan_secondCircle_Info_12_06.WAV [] [] [] [% zCCSBlock 0 9889] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9890] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9891] subType=enum:0 text=string: Jetzt kannst du zu Uysal gehen. Er wird dich weitere Runen zeigen. name=string:KDF_1403_Rayan_secondCircle_Info_12_07.WAV [] [] [] [% zCCSBlock 0 9892] blockName=string:SVM_17_Smalltalk15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9893] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9894] subType=enum:0 text=string:... er sollte lieber den Mund halten ... name=string:SVM_17_Smalltalk15.WAV [] [] [] [% zCCSBlock 0 9895] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9896] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9897] subType=enum:0 text=string: Mir scheint, als w�rest du nicht erfahren genug. name=string:KDF_1403_Rayan_secondCircle_Info_12_08.WAV [] [] [] [% zCCSBlock 0 9898] blockName=string:SVM_17_Smalltalk16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9899] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9900] subType=enum:0 text=string:... er arbeitet auch den ganzen Tag ... name=string:SVM_17_Smalltalk16.WAV [] [] [] [% zCCSBlock 0 9901] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9902] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9903] subType=enum:0 text=string: Komm wieder, wenn du reifer bist! name=string:KDF_1403_Rayan_secondCircle_Info_12_09.WAV [] [] [] [% zCCSBlock 0 9904] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9905] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9906] subType=enum:0 text=string: Nein! Du bist noch nicht gefestigt genug. name=string:KDF_1403_Rayan_secondCircle_Info_12_10.WAV [] [] [] [% zCCSBlock 0 9907] blockName=string:KDF_1403_Rayan_secondCircle_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9908] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9909] subType=enum:0 text=string: Lerne und wir sehen weiter! name=string:KDF_1403_Rayan_secondCircle_Info_12_11.WAV [] [] [] [% zCCSBlock 0 9910] blockName=string:SVM_17_Smalltalk17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9911] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9912] subType=enum:0 text=string:... worum soll ich mich denn noch alles kümmern ... name=string:SVM_17_Smalltalk17.WAV [] [] [] [% zCCSBlock 0 9913] blockName=string:SVM_17_Smalltalk18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9914] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9915] subType=enum:0 text=string:... er redet einfach zu viel ... name=string:SVM_17_Smalltalk18.WAV [] [] [] [% zCCSBlock 0 9916] blockName=string:KDF_1403_Rayan_thirdCircle_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9917] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9918] subType=enum:0 text=string: Lehre mich den dritten Kreis der Magie! name=string:KDF_1403_Rayan_thirdCircle_Info_15_01.WAV [] [] [] [% zCCSBlock 0 9919] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9920] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9921] subType=enum:0 text=string: Nein! Du hast zwar Potenzial, aber in die h�heren Kreise der Magie f�hren wir nur vollwertige Magier ein. name=string:KDF_1403_Rayan_thirdCircle_Info_12_02.WAV [] [] [] [% zCCSBlock 0 9922] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9923] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9924] subType=enum:0 text=string: Trainiere weiter und wir werden dir vielleicht die Chance geben. name=string:KDF_1403_Rayan_thirdCircle_Info_12_03.WAV [] [] [] [% zCCSBlock 0 9925] blockName=string:SVM_17_Smalltalk19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9926] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9927] subType=enum:0 text=string:... das ist doch kein Geheimnis mehr ... name=string:SVM_17_Smalltalk19.WAV [] [] [] [% zCCSBlock 0 9928] blockName=string:SVM_17_Smalltalk20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9929] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9930] subType=enum:0 text=string:... das weiß doch inzwischen jeder ... name=string:SVM_17_Smalltalk20.WAV [] [] [] [% zCCSBlock 0 9931] blockName=string:SVM_17_Smalltalk21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9932] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9933] subType=enum:0 text=string:... der erzähl ich gar nichts mehr ... name=string:SVM_17_Smalltalk21.WAV [] [] [] [% zCCSBlock 0 9934] blockName=string:SVM_17_Smalltalk22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9935] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9936] subType=enum:0 text=string:... und es wird noch viel schlimmer ... name=string:SVM_17_Smalltalk22.WAV [] [] [] [% zCCSBlock 0 9937] blockName=string:SVM_17_Smalltalk23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9938] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9939] subType=enum:0 text=string:... das ist ja schrecklich ... name=string:SVM_17_Smalltalk23.WAV [] [] [] [% zCCSBlock 0 9940] blockName=string:SVM_17_Smalltalk24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9941] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9942] subType=enum:0 text=string:... das habe ich schon immer gesagt ... name=string:SVM_17_Smalltalk24.WAV [] [] [] [% zCCSBlock 0 9943] blockName=string:SVM_17_NoLearnNoPoints numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9944] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9945] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast. name=string:SVM_17_NoLearnNoPoints.WAV [] [] [] [% zCCSBlock 0 9946] blockName=string:SVM_17_NoLearnOverPersonalMAX numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9947] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9948] subType=enum:0 text=string:Du verlangst mehr von mir, als ich dir beibringen kann. name=string:SVM_17_NoLearnOverPersonalMAX.WAV [] [] [] [% zCCSBlock 0 9949] blockName=string:SVM_17_NoLearnYoureBetter numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9950] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9951] subType=enum:0 text=string:Ich kann dir nichts mehr beibringen. Du bist schon zu gut. name=string:SVM_17_NoLearnYoureBetter.WAV [] [] [] [% zCCSBlock 0 9952] blockName=string:SVM_17_YouLearnedSomething numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9953] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9954] subType=enum:0 text=string:Siehst du, du bist schon besser geworden ... name=string:SVM_17_YouLearnedSomething.WAV [] [] [] [% zCCSBlock 0 9955] blockName=string:SVM_17_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9956] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9957] subType=enum:0 text=string:Du bist jetzt in der Unterstadt. name=string:SVM_17_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 9958] blockName=string:SVM_17_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9959] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9960] subType=enum:0 text=string:Du bist jetzt in der Oberstadt. name=string:SVM_17_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 9961] blockName=string:SVM_17_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9962] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9963] subType=enum:0 text=string:Du bist jetzt am Tempel. name=string:SVM_17_TEMPEL.WAV [] [] [] [% zCCSBlock 0 9964] blockName=string:SVM_17_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9965] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9966] subType=enum:0 text=string:Du bist jetzt am Marktplatz. name=string:SVM_17_MARKT.WAV [] [] [] [% zCCSBlock 0 9967] blockName=string:SVM_17_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9968] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9969] subType=enum:0 text=string:Du bist jetzt am Galgenplatz vor der Kaserne. name=string:SVM_17_GALGEN.WAV [] [] [] [% zCCSBlock 0 9970] blockName=string:SVM_17_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9971] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9972] subType=enum:0 text=string:Das hier ist die Kaserne. name=string:SVM_17_KASERNE.WAV [] [] [] [% zCCSBlock 0 9973] blockName=string:SVM_17_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9974] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9975] subType=enum:0 text=string:Du bist hier im Hafenviertel. name=string:SVM_17_HAFEN.WAV [] [] [] [% zCCSBlock 0 9976] blockName=string:SVM_17_WHERETO numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9977] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9978] subType=enum:0 text=string:Wo willst du hin? name=string:SVM_17_WHERETO.WAV [] [] [] [% zCCSBlock 0 9979] blockName=string:SVM_17_OBERSTADT_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9980] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9981] subType=enum:0 text=string:Geh von hier aus durch das innere Stadttor und du kommst in die Unterstadt. name=string:SVM_17_OBERSTADT_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 9982] blockName=string:SVM_17_UNTERSTADT_2_OBERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9983] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9984] subType=enum:0 text=string:Am südlichen Stadttor gibt es eine Treppe, die zum inneren Stadttor hochführt. Dort beginnt die Oberstadt. name=string:SVM_17_UNTERSTADT_2_OBERSTADT.WAV [] [] [] [% zCCSBlock 0 9985] blockName=string:SVM_17_UNTERSTADT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9986] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9987] subType=enum:0 text=string:Geh vom Schmied aus durch die Unterführung und du kommst zum Tempelplatz. name=string:SVM_17_UNTERSTADT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 9988] blockName=string:SVM_17_UNTERSTADT_2_HAFEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9989] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9990] subType=enum:0 text=string:Geh vom Schmied aus die Hafenstraße runter, dann kommst du zum Hafen. name=string:SVM_17_UNTERSTADT_2_HAFEN.WAV [] [] [] [% zCCSBlock 0 9991] blockName=string:SVM_17_TEMPEL_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9992] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9993] subType=enum:0 text=string:Vom Tempelplatz aus gibt es eine Unterführung, die in die Unterstadt führt. name=string:SVM_17_TEMPEL_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 9994] blockName=string:SVM_17_TEMPEL_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9995] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9996] subType=enum:0 text=string:Wenn du vorm Tempel stehst, geh links hoch und an der Stadtmauer entlang, dann kommst du zum Markt. name=string:SVM_17_TEMPEL_2_MARKT.WAV [] [] [] [% zCCSBlock 0 9997] blockName=string:SVM_17_TEMPEL_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 9998] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 9999] subType=enum:0 text=string:Wenn du vom Tempel aus gesehen links an der Kneipe vorbeigehst, kommst du zum Galgenplatz. name=string:SVM_17_TEMPEL_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 10000] blockName=string:SVM_17_MARKT_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10001] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10002] subType=enum:0 text=string:Wenn du vom Marktplatz aus an der hohen Stadtmauer entlanggehst, kommst du zum Tempel. name=string:SVM_17_MARKT_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 10003] blockName=string:SVM_17_MARKT_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10004] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10005] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen gegenüber dem Hotel rauf. name=string:SVM_17_MARKT_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 10006] blockName=string:SVM_17_MARKT_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10007] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10008] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Galgenplatz. name=string:SVM_17_MARKT_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 10009] blockName=string:SVM_17_GALGEN_2_TEMPEL numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10010] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10011] subType=enum:0 text=string:Geh vom Galgenplatz aus die Gasse runter und du kommst zum Tempelplatz. name=string:SVM_17_GALGEN_2_TEMPEL.WAV [] [] [] [% zCCSBlock 0 10012] blockName=string:SVM_17_GALGEN_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10013] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10014] subType=enum:0 text=string:Geh einfach an der großen Kaserne entlang und du kommst zum Markt. name=string:SVM_17_GALGEN_2_MARKT.WAV [] [] [] [% zCCSBlock 0 10015] blockName=string:SVM_17_GALGEN_2_KASERNE numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10016] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10017] subType=enum:0 text=string:Die Kaserne ist das riesengroße Gebäude. Geh einfach die Treppen rauf. name=string:SVM_17_GALGEN_2_KASERNE.WAV [] [] [] [% zCCSBlock 0 10018] blockName=string:SVM_17_KASERNE_2_MARKT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10019] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10020] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang links runter, dann kommst du zum Marktplatz. name=string:SVM_17_KASERNE_2_MARKT.WAV [] [] [] [% zCCSBlock 0 10021] blockName=string:SVM_17_KASERNE_2_GALGEN numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10022] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10023] subType=enum:0 text=string:Geh einfach die Treppe am Haupteingang rechts runter, dann kommst du zum Galgenplatz. name=string:SVM_17_KASERNE_2_GALGEN.WAV [] [] [] [% zCCSBlock 0 10024] blockName=string:SVM_17_HAFEN_2_UNTERSTADT numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10025] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10026] subType=enum:0 text=string:Geh von der Kaimauer aus die Hafenstraße hoch, dann kommst du in die Unterstadt. name=string:SVM_17_HAFEN_2_UNTERSTADT.WAV [] [] [] [% zCCSBlock 0 10027] blockName=string:SVM_17_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10028] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10029] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_17_Dead.WAV [] [] [] [% zCCSBlock 0 10030] blockName=string:SVM_17_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10031] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10032] subType=enum:0 text=string:Aargh name=string:SVM_17_Aargh_1.WAV [] [] [] [% zCCSBlock 0 10033] blockName=string:SVM_17_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10034] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10035] subType=enum:0 text=string:Aargh name=string:SVM_17_Aargh_2.WAV [] [] [] [% zCCSBlock 0 10036] blockName=string:SVM_17_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10037] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10038] subType=enum:0 text=string:Aargh name=string:SVM_17_Aargh_3.WAV [] [] [] [% zCCSBlock 0 10039] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10040] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10041] subType=enum:0 text=string: In Ordnung. Du kennst nun bereits die Grundlagen der Magie. name=string:KDF_1403_Rayan_thirdCircle_Info_12_04.WAV [] [] [] [% zCCSBlock 0 10042] blockName=string:SVM_19_DieEnemy numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10043] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10044] subType=enum:0 text=string:(zischt) Da ist er! name=string:SVM_19_DieEnemy.WAV [] [] [] [% zCCSBlock 0 10045] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10046] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10047] subType=enum:0 text=string: Doch die wirklich m�chtigen Zauber liegen noch vor dir. name=string:KDF_1403_Rayan_thirdCircle_Info_12_05.WAV [] [] [] [% zCCSBlock 0 10048] blockName=string:SVM_19_RunCoward numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10049] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10050] subType=enum:0 text=string:(zischt) Wir werden dich kriegen! name=string:SVM_19_RunCoward.WAV [] [] [] [% zCCSBlock 0 10051] blockName=string:SVM_19_Dead numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10052] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10053] subType=enum:0 text=string:Aaaaaargl! name=string:SVM_19_Dead.WAV [] [] [] [% zCCSBlock 0 10054] blockName=string:SVM_19_Aargh_1 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10055] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10056] subType=enum:0 text=string:Aargh name=string:SVM_19_Aargh_1.WAV [] [] [] [% zCCSBlock 0 10057] blockName=string:SVM_19_Aargh_2 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10058] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10059] subType=enum:0 text=string:Aargh name=string:SVM_19_Aargh_2.WAV [] [] [] [% zCCSBlock 0 10060] blockName=string:SVM_19_Aargh_3 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10061] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10062] subType=enum:0 text=string:Aargh name=string:SVM_19_Aargh_3.WAV [] [] [] [% zCCSBlock 0 10063] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10064] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10065] subType=enum:0 text=string: Du wirst die M�glichkeit bekommen, auf Magie zur�ckzugreifen, die ohne gro�e Anstrengung vielen Menschen gro�es Leid zuf�gen kann. name=string:KDF_1403_Rayan_thirdCircle_Info_12_06.WAV [] [] [] [% zCCSBlock 0 10066] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10067] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10068] subType=enum:0 text=string: Du hast dich bewiesen. Ich sch�tze, wir k�nnen dir diese Macht gew�hren. name=string:KDF_1403_Rayan_thirdCircle_Info_12_07.WAV [] [] [] [% zCCSBlock 0 10069] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10070] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10071] subType=enum:0 text=string: Du wirst bemerken, dass die neuen Runen weitaus schwieriger zu fokussieren sind. Du wirst deine ganze Konzentration ben�tigen. name=string:KDF_1403_Rayan_thirdCircle_Info_12_08.WAV [] [] [] [% zCCSBlock 0 10072] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10073] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10074] subType=enum:0 text=string: Aber daf�r wirst du auch belohnt. name=string:KDF_1403_Rayan_thirdCircle_Info_12_09.WAV [] [] [] [% zCCSBlock 0 10075] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10076] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10077] subType=enum:0 text=string: Jetzt geh hin und lerne! Uysal wird dir erkl�ren, wie du die n�chsten Runen herstellen kannst. name=string:KDF_1403_Rayan_thirdCircle_Info_12_10.WAV [] [] [] [% zCCSBlock 0 10078] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10079] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10080] subType=enum:0 text=string: Du kennst bereits die Grundlagen. Aber mir scheint, du hast dein Wissen noch nicht genug gefestigt. name=string:KDF_1403_Rayan_thirdCircle_Info_12_11.WAV [] [] [] [% zCCSBlock 0 10081] blockName=string:KDF_1403_Rayan_thirdCircle_Info_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10082] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10083] subType=enum:0 text=string: Komm wieder, wenn du mehr Erfahrung hast! name=string:KDF_1403_Rayan_thirdCircle_Info_12_12.WAV [] [] [] [% zCCSBlock 0 10084] blockName=string:KDF_1403_Rayan_getInfo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10085] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10086] subType=enum:0 text=string: Was kann ich noch tun? name=string:KDF_1403_Rayan_getInfo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10087] blockName=string:KDF_1403_Rayan_getInfo_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10088] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10089] subType=enum:0 text=string: Normalerweise... name=string:KDF_1403_Rayan_getInfo_Info_12_02.WAV [] [] [] [% zCCSBlock 0 10090] blockName=string:KDF_1403_Rayan_getInfo_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10091] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10092] subType=enum:0 text=string: Naja, normalerweise sprechen wir nicht mit Novizen �ber solche Dinge. name=string:KDF_1403_Rayan_getInfo_Info_12_03.WAV [] [] [] [% zCCSBlock 0 10093] blockName=string:KDF_1403_Rayan_getInfo_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10094] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10095] subType=enum:0 text=string: Aber schwere Zeiten verlangen ungew�hnliche Ma�nahmen. Wir... name=string:KDF_1403_Rayan_getInfo_Info_12_04.WAV [] [] [] [% zCCSBlock 0 10096] blockName=string:KDF_1403_Rayan_getInfo_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10097] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10098] subType=enum:0 text=string: Wir haben ein Problem. name=string:KDF_1403_Rayan_getInfo_Info_12_05.WAV [] [] [] [% zCCSBlock 0 10099] blockName=string:KDF_1403_Rayan_getInfo_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10100] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10101] subType=enum:0 text=string: Und welches? name=string:KDF_1403_Rayan_getInfo_Info_15_06.WAV [] [] [] [% zCCSBlock 0 10102] blockName=string:KDF_1403_Rayan_getInfo_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10103] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10104] subType=enum:0 text=string: Wie du ja wei�t, haben sich au�er uns noch andere Magier hier auf der Insel niedergelassen. name=string:KDF_1403_Rayan_getInfo_Info_12_07.WAV [] [] [] [% zCCSBlock 0 10105] blockName=string:KDF_1403_Rayan_getInfo_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10106] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10107] subType=enum:0 text=string: Du hast selber bemerkt, wie sie uns das Leben schwer machen. Wir m�ssen etwas unternehmen. name=string:KDF_1403_Rayan_getInfo_Info_12_08.WAV [] [] [] [% zCCSBlock 0 10108] blockName=string:KDF_1403_Rayan_getInfo_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10109] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10110] subType=enum:0 text=string: Und was soll das sein? name=string:KDF_1403_Rayan_getInfo_Info_15_09.WAV [] [] [] [% zCCSBlock 0 10111] blockName=string:KDF_1403_Rayan_getInfo_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10112] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10113] subType=enum:0 text=string: Wir haben zwei M�glichkeiten. Entweder, wir verschanzen uns noch weiter, oder wir gehen in die Offensive. name=string:KDF_1403_Rayan_getInfo_Info_12_10.WAV [] [] [] [% zCCSBlock 0 10114] blockName=string:KDF_1403_Rayan_getInfo_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10115] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10116] subType=enum:0 text=string: Was w�re denn, wenn wir uns Hilfe holen? name=string:KDF_1403_Rayan_getInfo_Info_15_11.WAV [] [] [] [% zCCSBlock 0 10117] blockName=string:KDF_1403_Rayan_getInfo_Info_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10118] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10119] subType=enum:0 text=string: Hilfe? Woher denn? name=string:KDF_1403_Rayan_getInfo_Info_12_12.WAV [] [] [] [% zCCSBlock 0 10120] blockName=string:KDF_1403_Rayan_getInfo_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10121] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10122] subType=enum:0 text=string: Aus der Stadt? name=string:KDF_1403_Rayan_getInfo_Info_15_13.WAV [] [] [] [% zCCSBlock 0 10123] blockName=string:KDF_1403_Rayan_getInfo_Info_12_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10124] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10125] subType=enum:0 text=string: Ich bitte dich. Normalerweise w�rde ich sofort bei den Paladinen sein, aber die haben genug eigene Probleme. name=string:KDF_1403_Rayan_getInfo_Info_12_14.WAV [] [] [] [% zCCSBlock 0 10126] blockName=string:KDF_1403_Rayan_getInfo_Info_12_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10127] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10128] subType=enum:0 text=string: Nein, wir sind auf uns gestellt. Und ich sage dir, was wir tun werden: Beides! name=string:KDF_1403_Rayan_getInfo_Info_12_15.WAV [] [] [] [% zCCSBlock 0 10129] blockName=string:KDF_1403_Rayan_getInfo_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10130] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10131] subType=enum:0 text=string: Beides? name=string:KDF_1403_Rayan_getInfo_Info_15_16.WAV [] [] [] [% zCCSBlock 0 10132] blockName=string:KDF_1403_Rayan_getInfo_Info_12_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10133] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10134] subType=enum:0 text=string: Ja, wir bereiten uns auf alle F�lle vor. Uysal wird mit anderen Novizen hier die Verteidigung vorbreiten. name=string:KDF_1403_Rayan_getInfo_Info_12_17.WAV [] [] [] [% zCCSBlock 0 10135] blockName=string:KDF_1403_Rayan_getInfo_Info_12_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10136] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10137] subType=enum:0 text=string: F�r dich habe ich einen Spezialauftrag. name=string:KDF_1403_Rayan_getInfo_Info_12_18.WAV [] [] [] [% zCCSBlock 0 10138] blockName=string:KDF_1403_Rayan_somethingSpecial_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10139] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10140] subType=enum:0 text=string: Was f�r einen Spezialauftrag hast du? name=string:KDF_1403_Rayan_somethingSpecial_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10141] blockName=string:KDF_1403_Rayan_somethingSpecial_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10142] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10143] subType=enum:0 text=string: Du wirst f�r uns Informationen beschaffen. name=string:KDF_1403_Rayan_somethingSpecial_Info_12_02.WAV [] [] [] [% zCCSBlock 0 10144] blockName=string:KDF_1403_Rayan_somethingSpecial_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10145] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10146] subType=enum:0 text=string: Wir m�ssen wissen, mit wie vielen wir es zu tun haben, was auf uns zukommt. name=string:KDF_1403_Rayan_somethingSpecial_Info_12_03.WAV [] [] [] [% zCCSBlock 0 10147] blockName=string:KDF_1403_Rayan_somethingSpecial_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10148] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10149] subType=enum:0 text=string: Geh zu ihrem Turm und finde soviel heraus, wie nur m�glich! name=string:KDF_1403_Rayan_somethingSpecial_Info_12_04.WAV [] [] [] [% zCCSBlock 0 10150] blockName=string:KDF_1403_Rayan_gotInfos_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10151] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10152] subType=enum:0 text=string: Ich war am Turm! name=string:KDF_1403_Rayan_gotInfos_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10153] blockName=string:KDF_1403_Rayan_gotInfos_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10154] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10155] subType=enum:0 text=string: Und? Was hast du herausgefunden? name=string:KDF_1403_Rayan_gotInfos_Info_12_02.WAV [] [] [] [% zCCSBlock 0 10156] blockName=string:KDF_1403_Rayan_gotInfos_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10157] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10158] subType=enum:0 text=string: Ehrlich gesagt nicht viel. Der Weg zum Turm f�hrt durch eine Art H�hle. name=string:KDF_1403_Rayan_gotInfos_Info_15_03.WAV [] [] [] [% zCCSBlock 0 10159] blockName=string:KDF_1403_Rayan_gotInfos_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10160] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10161] subType=enum:0 text=string: Dort stehen viele Novizen und halten Wache. Ich bin nicht weitergegangen, ich hatte keine Lust dabei drauf zu gehen. name=string:KDF_1403_Rayan_gotInfos_Info_15_04.WAV [] [] [] [% zCCSBlock 0 10162] blockName=string:KDF_1403_Rayan_gotInfos_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10163] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10164] subType=enum:0 text=string: Verst�ndlich. Also, was denkst du? name=string:KDF_1403_Rayan_gotInfos_Info_12_05.WAV [] [] [] [% zCCSBlock 0 10165] blockName=string:KDF_1403_Rayan_gotInfos_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10166] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10167] subType=enum:0 text=string: Wozu? Zu einem Angriff? name=string:KDF_1403_Rayan_gotInfos_Info_15_06.WAV [] [] [] [% zCCSBlock 0 10168] blockName=string:KDF_1403_Rayan_gotInfos_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10169] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10170] subType=enum:0 text=string: Zum Beispiel... name=string:KDF_1403_Rayan_gotInfos_Info_12_07.WAV [] [] [] [% zCCSBlock 0 10171] blockName=string:KDF_1403_Rayan_gotInfos_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10172] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10173] subType=enum:0 text=string: Vergiss es! Wenn die Schwarzmagier klug sind, verbarrikadieren sie diese H�hle komplett. Dann kommt keiner auch nur in die N�he. name=string:KDF_1403_Rayan_gotInfos_Info_15_08.WAV [] [] [] [% zCCSBlock 0 10174] blockName=string:KDF_1403_Rayan_gotInfos_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10175] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10176] subType=enum:0 text=string: Und diese Stellung kann man sehr gut verteidigen. name=string:KDF_1403_Rayan_gotInfos_Info_15_09.WAV [] [] [] [% zCCSBlock 0 10177] blockName=string:KDF_1403_Rayan_gotInfos_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10178] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10179] subType=enum:0 text=string: Also sollten wir uns auf die Verteidigung konzentrieren. Gut, Uysal und die anderen haben schon damit angefangen. name=string:KDF_1403_Rayan_gotInfos_Info_12_10.WAV [] [] [] [% zCCSBlock 0 10180] blockName=string:KDF_1403_Rayan_gotInfos_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10181] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10182] subType=enum:0 text=string: Sprich mit ihm, er wird dir weitere Aufgaben zuteilen. name=string:KDF_1403_Rayan_gotInfos_Info_12_11.WAV [] [] [] [% zCCSBlock 0 10183] blockName=string:KDF_1403_Rayan_fightWillStart_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10184] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10185] subType=enum:0 text=string: Du hast mich rufen lassen? name=string:KDF_1403_Rayan_fightWillStart_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10186] blockName=string:KDF_1403_Rayan_fightWillStart_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10187] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10188] subType=enum:0 text=string: Richtig. Wir haben von unseren Sp�hern auf der Insel eine beunruhigende Meldung bekommen. name=string:KDF_1403_Rayan_fightWillStart_Info_12_02.WAV [] [] [] [% zCCSBlock 0 10189] blockName=string:KDF_1403_Rayan_fightWillStart_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10190] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10191] subType=enum:0 text=string: Die Schwarzmagier r�cken an. Wir haben nicht mehr viel... name=string:KDF_1403_Rayan_fightWillStart_Info_12_03.WAV [] [] [] [% zCCSBlock 0 10192] blockName=string:KDF_1403_Rayan_fightWillStart_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10193] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10194] subType=enum:0 text=string: (Ger�usche vom Klostervorhof) name=string:KDF_1403_Rayan_fightWillStart_Info_12_04.WAV [] [] [] [% zCCSBlock 0 10195] blockName=string:KDF_1403_Rayan_fightWillStart_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10196] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10197] subType=enum:0 text=string: Verdammt! Sie haben die T�r gesprengt. name=string:KDF_1403_Rayan_fightWillStart_Info_12_05.WAV [] [] [] [% zCCSBlock 0 10198] blockName=string:KDF_1403_Rayan_fightWillStart_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10199] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10200] subType=enum:0 text=string: Wir m�ssen los. name=string:KDF_1403_Rayan_fightWillStart_Info_12_06.WAV [] [] [] [% zCCSBlock 0 10201] blockName=string:KDF_1403_Rayan_fightWillStart_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10202] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10203] subType=enum:0 text=string: (ruft laut) Verteidigt euch! name=string:KDF_1403_Rayan_fightWillStart_Info_12_07.WAV [] [] [] [% zCCSBlock 0 10204] blockName=string:KDF_1403_Rayan_fightOver_Info_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10205] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10206] subType=enum:0 text=string: Warte! Der Kampf ist vorbei! name=string:KDF_1403_Rayan_fightOver_Info_12_01.WAV [] [] [] [% zCCSBlock 0 10207] blockName=string:KDF_1403_Rayan_fightOver_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10208] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10209] subType=enum:0 text=string: Was? Wieso denn das? name=string:KDF_1403_Rayan_fightOver_Info_15_02.WAV [] [] [] [% zCCSBlock 0 10210] blockName=string:KDF_1403_Rayan_fightOver_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10211] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10212] subType=enum:0 text=string: Hast du dieses Erdbeben gerade nicht bemerkt? name=string:KDF_1403_Rayan_fightOver_Info_12_03.WAV [] [] [] [% zCCSBlock 0 10213] blockName=string:KDF_1403_Rayan_fightOver_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10214] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10215] subType=enum:0 text=string: Die ganze Insel hat gewackelt. Daraufhin haben die Schwarzmagier spontan den R�ckzug angeordnet und sich wegteleportiert. name=string:KDF_1403_Rayan_fightOver_Info_12_04.WAV [] [] [] [% zCCSBlock 0 10216] blockName=string:KDF_1403_Rayan_fightOver_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10217] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10218] subType=enum:0 text=string: Triff mich in der Kapelle. Dort besprechen wir alles weitere. name=string:KDF_1403_Rayan_fightOver_Info_12_05.WAV [] [] [] [% zCCSBlock 0 10219] blockName=string:KDF_1403_Rayan_whatNow_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10220] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10221] subType=enum:0 text=string: Und was tun wir jetzt? name=string:KDF_1403_Rayan_whatNow_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10222] blockName=string:KDF_1403_Rayan_whatNow_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10223] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10224] subType=enum:0 text=string: Sp�rst du das auch? Das Gef�ge der Magie scheint nachhaltig gest�rt. name=string:KDF_1403_Rayan_whatNow_Info_12_02.WAV [] [] [] [% zCCSBlock 0 10225] blockName=string:KDF_1403_Rayan_whatNow_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10226] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10227] subType=enum:0 text=string: Und irgendwie h�ngt das mit dem Erdbeben zusammen. name=string:KDF_1403_Rayan_whatNow_Info_12_03.WAV [] [] [] [% zCCSBlock 0 10228] blockName=string:KDF_1403_Rayan_whatNow_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10229] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10230] subType=enum:0 text=string: Wir sind uns nicht sicher, was passiert ist, aber wir m�ssen es herausfinden. name=string:KDF_1403_Rayan_whatNow_Info_12_04.WAV [] [] [] [% zCCSBlock 0 10231] blockName=string:KDF_1403_Rayan_whatNow_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10232] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10233] subType=enum:0 text=string: Kann ich etwas tun? name=string:KDF_1403_Rayan_whatNow_Info_15_05.WAV [] [] [] [% zCCSBlock 0 10234] blockName=string:KDF_1403_Rayan_whatNow_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10235] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10236] subType=enum:0 text=string: Sicher. Kelsava hat die Forschungen �bernommen. Bestimmt kannst du ihn unterst�tzen. name=string:KDF_1403_Rayan_whatNow_Info_12_06.WAV [] [] [] [% zCCSBlock 0 10237] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10238] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10239] subType=enum:0 text=string: So, du bist also der neue Paladin. name=string:KDF_1403_Rayan_becomePAL_Info_12_01.WAV [] [] [] [% zCCSBlock 0 10240] blockName=string:KDF_1403_Rayan_becomePAL_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10241] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10242] subType=enum:0 text=string: Korrekt. name=string:KDF_1403_Rayan_becomePAL_Info_15_02.WAV [] [] [] [% zCCSBlock 0 10243] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10244] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10245] subType=enum:0 text=string: Sehr gut. Entschuldige, falls ich bisher etwas ruppig zu dir war. name=string:KDF_1403_Rayan_becomePAL_Info_12_03.WAV [] [] [] [% zCCSBlock 0 10246] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10247] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10248] subType=enum:0 text=string: Die Zeiten sind schwer. Und wir können jeden Kämpfer gut gebrauchen. name=string:KDF_1403_Rayan_becomePAL_Info_12_04.WAV [] [] [] [% zCCSBlock 0 10249] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10250] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10251] subType=enum:0 text=string: Doch bedenke eines: Mit der Rüstung eines Paladins führst du nicht nur große Macht, sondern trägst auch eine Verantwortung. name=string:KDF_1403_Rayan_becomePAL_Info_12_05.WAV [] [] [] [% zCCSBlock 0 10252] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10253] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10254] subType=enum:0 text=string: Du bist ein Beschützer der Schwachen. Heute noch mehr als sonst. name=string:KDF_1403_Rayan_becomePAL_Info_12_06.WAV [] [] [] [% zCCSBlock 0 10255] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10256] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10257] subType=enum:0 text=string: Du trägst unsere Überzeugung in die Welt. Du verteidigst den Orden gegen schändliche Einflüsse. name=string:KDF_1403_Rayan_becomePAL_Info_12_07.WAV [] [] [] [% zCCSBlock 0 10258] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10259] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10260] subType=enum:0 text=string: Bist du bereit, deine Weihe zu empfangen? name=string:KDF_1403_Rayan_becomePAL_Info_12_08.WAV [] [] [] [% zCCSBlock 0 10261] blockName=string:KDF_1403_Rayan_becomePAL_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10262] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10263] subType=enum:0 text=string: Ich bin bereit! name=string:KDF_1403_Rayan_becomePAL_Info_15_09.WAV [] [] [] [% zCCSBlock 0 10264] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10265] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10266] subType=enum:0 text=string: Dann nimm diese Rüstung. Sie wird dich vor allen Gefahren schützen. name=string:KDF_1403_Rayan_becomePAL_Info_12_10.WAV [] [] [] [% zCCSBlock 0 10267] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10268] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10269] subType=enum:0 text=string: Und nimm dieses Schwert. Es wird deine Feinde bezwingen. name=string:KDF_1403_Rayan_becomePAL_Info_12_11.WAV [] [] [] [% zCCSBlock 0 10270] blockName=string:KDF_1403_Rayan_becomePAL_Info_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10271] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10272] subType=enum:0 text=string: Geh zum Schrein. Dort sollst du den gättlichen Segen empfangen! name=string:KDF_1403_Rayan_becomePAL_Info_12_12.WAV [] [] [] [% zCCSBlock 0 10273] blockName=string:KDF_1403_Rayan_becamePAL_Info_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10274] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10275] subType=enum:0 text=string: Du hast es geschafft! Ich gratuliere dir. name=string:KDF_1403_Rayan_becamePAL_Info_12_01.WAV [] [] [] [% zCCSBlock 0 10276] blockName=string:KDF_1403_Rayan_becamePAL_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10277] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10278] subType=enum:0 text=string: Ab sofort darfst du dich Paladin nennen. name=string:KDF_1403_Rayan_becamePAL_Info_12_02.WAV [] [] [] [% zCCSBlock 0 10279] blockName=string:KDF_1403_Rayan_becamePAL_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10280] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10281] subType=enum:0 text=string: Geh am besten direkt zurück zu Marten. name=string:KDF_1403_Rayan_becamePAL_Info_12_03.WAV [] [] [] [% zCCSBlock 0 10282] blockName=string:KDF_1403_Rayan_becamePAL_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10283] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10284] subType=enum:0 text=string: Er möchte mit Sicherheit auch noch ein paar Worte sagen. name=string:KDF_1403_Rayan_becamePAL_Info_12_04.WAV [] [] [] [% zCCSBlock 0 10285] blockName=string:KDF_1403_Rayan_youreBack_Info_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10286] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10287] subType=enum:0 text=string: Du lebst! name=string:KDF_1403_Rayan_youreBack_Info_12_01.WAV [] [] [] [% zCCSBlock 0 10288] blockName=string:KDF_1403_Rayan_youreBack_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10289] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10290] subType=enum:0 text=string: Überrascht? name=string:KDF_1403_Rayan_youreBack_Info_15_02.WAV [] [] [] [% zCCSBlock 0 10291] blockName=string:KDF_1403_Rayan_youreBack_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10292] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10293] subType=enum:0 text=string: Wenn ich ehrlich sein soll... Ja, irgendwie schon. name=string:KDF_1403_Rayan_youreBack_Info_12_03.WAV [] [] [] [% zCCSBlock 0 10294] blockName=string:KDF_1403_Rayan_youreBack_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10295] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10296] subType=enum:0 text=string: Nachdem wir von dir und deinen Gefährten schon länger nichts mehr hörten, dachten wir, die Untoten hätten euch erledigt. name=string:KDF_1403_Rayan_youreBack_Info_12_04.WAV [] [] [] [% zCCSBlock 0 10297] blockName=string:KDF_1403_Rayan_youreBack_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10298] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10299] subType=enum:0 text=string: In den vergangenen zwei Wochen hat diese Insel jede Menge Menschen verloren. In Gedanken schrieben wir dich auch schon ab. name=string:KDF_1403_Rayan_youreBack_Info_12_05.WAV [] [] [] [% zCCSBlock 0 10300] blockName=string:KDF_1403_Rayan_youreBack_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10301] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10302] subType=enum:0 text=string: Erzähl! Wie ist es dir ergangen? name=string:KDF_1403_Rayan_youreBack_Info_12_06.WAV [] [] [] [% zCCSBlock 0 10303] blockName=string:KDF_1403_Rayan_youreBack_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10304] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10305] subType=enum:0 text=string: Das ist eine lange Geschichte. Ich will nur so viel sagen: name=string:KDF_1403_Rayan_youreBack_Info_15_07.WAV [] [] [] [% zCCSBlock 0 10306] blockName=string:KDF_1403_Rayan_youreBack_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10307] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10308] subType=enum:0 text=string: Die alte Legende der Zwischenwelt scheint wahr zu sein. Die eigentliche Gefahr lauert dort. name=string:KDF_1403_Rayan_youreBack_Info_15_08.WAV [] [] [] [% zCCSBlock 0 10309] blockName=string:KDF_1403_Rayan_youreBack_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10310] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10311] subType=enum:0 text=string: Das, was sich hier abspielt, ist nur die Reaktion des Äthers. name=string:KDF_1403_Rayan_youreBack_Info_15_09.WAV [] [] [] [% zCCSBlock 0 10312] blockName=string:KDF_1403_Rayan_youreBack_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10313] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10314] subType=enum:0 text=string: Aber eines kann ich versprechen: Wir geben alles, um denjenigen, der dafür verantwortlich ist, aufzuhalten. name=string:KDF_1403_Rayan_youreBack_Info_15_10.WAV [] [] [] [% zCCSBlock 0 10315] blockName=string:KDF_1403_Rayan_youreBack_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10316] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10317] subType=enum:0 text=string: Das sind gute Neuigkeiten! Wir können euch nur schwerlich unterstützen. name=string:KDF_1403_Rayan_youreBack_Info_12_11.WAV [] [] [] [% zCCSBlock 0 10318] blockName=string:KDF_1403_Rayan_youreBack_Info_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10319] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10320] subType=enum:0 text=string: Die meisten von uns sind hier gebunden. Wir können die Insel nicht alleine lassen. name=string:KDF_1403_Rayan_youreBack_Info_12_12.WAV [] [] [] [% zCCSBlock 0 10321] blockName=string:KDF_1403_Rayan_youreBack_Info_12_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10322] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10323] subType=enum:0 text=string: Daher möchten wir dich auf andere Art unterstützen. name=string:KDF_1403_Rayan_youreBack_Info_12_13.WAV [] [] [] [% zCCSBlock 0 10324] blockName=string:KDF_1403_Rayan_youreBack_Info_12_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10325] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10326] subType=enum:0 text=string: Normalerweise gäbe es eine weitere Prüfung, nach deren Bestehen der Novize in den Kreis der Magier erhoben wird. name=string:KDF_1403_Rayan_youreBack_Info_12_14.WAV [] [] [] [% zCCSBlock 0 10327] blockName=string:KDF_1403_Rayan_youreBack_Info_12_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10328] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10329] subType=enum:0 text=string: Und das würde sogar mit einer Zeremonie und anschließenden Feierlichkeiten gebührend... Nun ja, gefeiert. name=string:KDF_1403_Rayan_youreBack_Info_12_15.WAV [] [] [] [% zCCSBlock 0 10330] blockName=string:KDF_1403_Rayan_youreBack_Info_12_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10331] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10332] subType=enum:0 text=string: Doch wir haben keine Zeit dafür. Ganz abgesehen davon hast du dich mehr als würdig erwiesen! name=string:KDF_1403_Rayan_youreBack_Info_12_16.WAV [] [] [] [% zCCSBlock 0 10333] blockName=string:KDF_1403_Rayan_youreBack_Info_12_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10334] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10335] subType=enum:0 text=string: Ich möchte dich hiermit in den Kreis der Magier erheben. name=string:KDF_1403_Rayan_youreBack_Info_12_17.WAV [] [] [] [% zCCSBlock 0 10336] blockName=string:KDF_1403_Rayan_youreBack_Info_12_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10337] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10338] subType=enum:0 text=string: Diese Robe soll dich schützen. Trage Sie mit der Würde eines Magiers. name=string:KDF_1403_Rayan_youreBack_Info_12_18.WAV [] [] [] [% zCCSBlock 0 10339] blockName=string:KDF_1403_Rayan_youreBack_Info_12_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10340] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10341] subType=enum:0 text=string: Außerdem will ich dir diesen Kampfstab überreichen. Es ist Tradition in unserem Zirkel, eine solche Waffe zu erhalten und zu führen. name=string:KDF_1403_Rayan_youreBack_Info_12_19.WAV [] [] [] [% zCCSBlock 0 10342] blockName=string:KDF_1403_Rayan_youreBack_Info_12_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10343] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10344] subType=enum:0 text=string: Möge er deine Feinde niederstrecken. name=string:KDF_1403_Rayan_youreBack_Info_12_20.WAV [] [] [] [% zCCSBlock 0 10345] blockName=string:KDF_1403_Rayan_youreBack_Info_12_21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10346] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10347] subType=enum:0 text=string: Ich weiß, es ist nicht viel, aber angesichts der Situation... name=string:KDF_1403_Rayan_youreBack_Info_12_21.WAV [] [] [] [% zCCSBlock 0 10348] blockName=string:KDF_1403_Rayan_youreBack_Info_15_22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10349] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10350] subType=enum:0 text=string: Es wird helfen. Ich danke euch! name=string:KDF_1403_Rayan_youreBack_Info_15_22.WAV [] [] [] [% zCCSBlock 0 10351] blockName=string:KDF_1403_Rayan_youreBack_Info_12_23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10352] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10353] subType=enum:0 text=string: Sprich am besten mit Uysal. Er wollte dir noch etwas zu deinem Stab und der Robe sagen. name=string:KDF_1403_Rayan_youreBack_Info_12_23.WAV [] [] [] [% zCCSBlock 0 10354] blockName=string:SNITCHPIR_WRONGWAY_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10355] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10356] subType=enum:0 text=string:Von hier aus sehe ich nur den Zaun. name=string:SNITCHPIR_WRONGWAY_01.WAV [] [] [] [% zCCSBlock 0 10357] blockName=string:SNITCHPIR_WRONGWAY_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10358] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10359] subType=enum:0 text=string:Ich sollte mir einen anderen Weg suchen. name=string:SNITCHPIR_WRONGWAY_02.WAV [] [] [] [% zCCSBlock 0 10360] blockName=string:DIA_MONO_KLO_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10361] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10362] subType=enum:0 text=string:Okay, einige Magier sind hier. Dazu noch ein paar Novizen. name=string:DIA_MONO_KLO_01.WAV [] [] [] [% zCCSBlock 0 10363] blockName=string:DIA_MONO_KLO_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10364] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10365] subType=enum:0 text=string:Ich glaube, eine wirkliche Gefahr können wir ausschließen. name=string:DIA_MONO_KLO_02.WAV [] [] [] [% zCCSBlock 0 10366] blockName=string:DIA_MONO_KLO_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10367] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10368] subType=enum:0 text=string:Sieht auch nicht aus, als würden sie großartig etwas planen. name=string:DIA_MONO_KLO_03.WAV [] [] [] [% zCCSBlock 0 10369] blockName=string:DIA_MONO_KLO_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10370] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10371] subType=enum:0 text=string:Mal sehen. Tenho soll das entscheiden. name=string:DIA_MONO_KLO_04.WAV [] [] [] [% zCCSBlock 0 10372] blockName=string:DIA_MONO_BM_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10373] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10374] subType=enum:0 text=string:Das sieht nicht gut aus. name=string:DIA_MONO_BM_01.WAV [] [] [] [% zCCSBlock 0 10375] blockName=string:DIA_MONO_BM_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10376] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10377] subType=enum:0 text=string:Durch diese Höhle haben sie einen entscheidenden Vorteil. Sie können sich gut verbarrikadieren. name=string:DIA_MONO_BM_02.WAV [] [] [] [% zCCSBlock 0 10378] blockName=string:DIA_MONO_BM_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10379] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10380] subType=enum:0 text=string:Ich bin mir nicht sicher, ob ich weitergehen sollte. name=string:DIA_MONO_BM_03.WAV [] [] [] [% zCCSBlock 0 10381] blockName=string:DIA_MONO_BM_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10382] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10383] subType=enum:0 text=string:Ich fürchte, da komme ich nicht durch. name=string:DIA_MONO_BM_04.WAV [] [] [] [% zCCSBlock 0 10384] blockName=string:DIA_MONO_CONF_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10385] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10386] subType=enum:0 text=string:Das sieht doch gut aus. name=string:DIA_MONO_CONF_01.WAV [] [] [] [% zCCSBlock 0 10387] blockName=string:DIA_MONO_CONF_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10388] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10389] subType=enum:0 text=string:Nicht unbedingt dicke Mauern, aber durch den schmalen Weg im Notfall gut zu verteidigen. name=string:DIA_MONO_CONF_02.WAV [] [] [] [% zCCSBlock 0 10390] blockName=string:DIA_MONO_CONF_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10391] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10392] subType=enum:0 text=string:Jetzt nur noch freiräumen und schauen, ob ich eine heiße Quelle finde. name=string:DIA_MONO_CONF_03.WAV [] [] [] [% zCCSBlock 0 10393] blockName=string:DIA_MONO_CONF_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10394] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10395] subType=enum:0 text=string:Das sollte reichen. name=string:DIA_MONO_CONF_04.WAV [] [] [] [% zCCSBlock 0 10396] blockName=string:DIA_MONO_CONF_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10397] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10398] subType=enum:0 text=string:Zurück zu den anderen. name=string:DIA_MONO_CONF_05.WAV [] [] [] [% zCCSBlock 0 10399] blockName=string:DIA_Liesel_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10400] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10401] subType=enum:0 text=string:Määäh! name=string:DIA_Liesel_15_00.WAV [] [] [] [% zCCSBlock 0 10402] blockName=string:DIA_Wisp_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10403] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10404] subType=enum:0 text=string:(summ) name=string:DIA_Wisp_15_00.WAV [] [] [] [% zCCSBlock 0 10405] blockName=string:HERO_LBOOK_FOUND numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10406] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10407] subType=enum:0 text=string:Das ist es! name=string:HERO_LBOOK_FOUND.WAV [] [] [] [% zCCSBlock 0 10408] blockName=string:HERO_LBOOK_NOTFOUND numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10409] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10410] subType=enum:0 text=string:Jede Menge Bücher, aber keines ist das richtige. name=string:HERO_LBOOK_NOTFOUND.WAV [] [] [] [% zCCSBlock 0 10411] blockName=string:HERO_LBOOK_ALREADYFOUND numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10412] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10413] subType=enum:0 text=string:Ich habe das Buch schon gefunden. Den Rest lese ich vielleicht irgendwann... name=string:HERO_LBOOK_ALREADYFOUND.WAV [] [] [] [% zCCSBlock 0 10414] blockName=string:HERO_BOOKSHELF_STD numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10415] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10416] subType=enum:0 text=string:So viele Bücher und so wenig Zeit. name=string:HERO_BOOKSHELF_STD.WAV [] [] [] [% zCCSBlock 0 10417] blockName=string:MONO_ZW_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10418] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10419] subType=enum:0 text=string:Okay, was zur Hölle war das denn? name=string:MONO_ZW_01.WAV [] [] [] [% zCCSBlock 0 10420] blockName=string:MONOLOG_WECHSEL_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10421] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10422] subType=enum:0 text=string:Oooor... Mein Schädel... name=string:MONOLOG_WECHSEL_01.WAV [] [] [] [% zCCSBlock 0 10423] blockName=string:MONOLOG_WECHSEL_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10424] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10425] subType=enum:0 text=string:Was war das denn bitte? Und wo bin ich hier gelandet? name=string:MONOLOG_WECHSEL_02.WAV [] [] [] [% zCCSBlock 0 10426] blockName=string:MONOLOG_WECHSEL_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10427] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10428] subType=enum:0 text=string:Ich hoffe, ich bin wieder auf Mahlendur. name=string:MONOLOG_WECHSEL_03.WAV [] [] [] [% zCCSBlock 0 10429] blockName=string:MONOLOG_WECHSEL_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10430] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10431] subType=enum:0 text=string:Am besten wäre es, ich sehe nach, ob die anderen auch wieder hier sind. name=string:MONOLOG_WECHSEL_04.WAV [] [] [] [% zCCSBlock 0 10432] blockName=string:MONOLOG_WECHSEL_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10433] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10434] subType=enum:0 text=string:Vielleicht hat auch jemand ein Mittel gegen die Kopfschmerzen. name=string:MONOLOG_WECHSEL_05.WAV [] [] [] [% zCCSBlock 0 10435] blockName=string:KDF_1404_Uysal_greetingsMage_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10436] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10437] subType=enum:0 text=string: Ich grüße euch, hoher Magier! name=string:KDF_1404_Uysal_greetingsMage_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10438] blockName=string:KDF_1404_Uysal_greetingsMage_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10439] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10440] subType=enum:0 text=string: Sei gegrüßt. Du musst der neue Anwärter sein. name=string:KDF_1404_Uysal_greetingsMage_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10441] blockName=string:KDF_1404_Uysal_testMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10442] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10443] subType=enum:0 text=string: Stellt mich auf die Probe! name=string:KDF_1404_Uysal_testMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10444] blockName=string:KDF_1404_Uysal_testMe_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10445] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10446] subType=enum:0 text=string: Schickt Rayan dich? name=string:KDF_1404_Uysal_testMe_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10447] blockName=string:KDF_1404_Uysal_testMe_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10448] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10449] subType=enum:0 text=string: Ja, er sagt, Ihr sollt mich prüfen. name=string:KDF_1404_Uysal_testMe_Info_15_03.WAV [] [] [] [% zCCSBlock 0 10450] blockName=string:KDF_1404_Uysal_testMe_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10451] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10452] subType=enum:0 text=string: In Ordnung. Deine Prüfung ist bereits vorbereitet. name=string:KDF_1404_Uysal_testMe_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10453] blockName=string:KDF_1404_Uysal_testMe_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10454] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10455] subType=enum:0 text=string: So schnell? name=string:KDF_1404_Uysal_testMe_Info_15_05.WAV [] [] [] [% zCCSBlock 0 10456] blockName=string:KDF_1404_Uysal_testMe_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10457] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10458] subType=enum:0 text=string: Sie ist schon länger vorbereitet. name=string:KDF_1404_Uysal_testMe_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10459] blockName=string:KDF_1404_Uysal_testMe_Info_01_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10460] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10461] subType=enum:0 text=string: Wie du vielleicht weißt, haben wir einige Probleme mit einer anderen Magiergruppierung auf der Insel. name=string:KDF_1404_Uysal_testMe_Info_01_07.WAV [] [] [] [% zCCSBlock 0 10462] blockName=string:KDF_1404_Uysal_testMe_Info_01_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10463] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10464] subType=enum:0 text=string: Die Schwarzmagier machen uns immer wieder das Leben schwer. name=string:KDF_1404_Uysal_testMe_Info_01_08.WAV [] [] [] [% zCCSBlock 0 10465] blockName=string:KDF_1404_Uysal_testMe_Info_01_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10466] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10467] subType=enum:0 text=string: Zwar greifen sie nicht direkt an, doch sorgen sie immer wieder daf�r, dass unser Ordensleben gest�rt wird. name=string:KDF_1404_Uysal_testMe_Info_01_09.WAV [] [] [] [% zCCSBlock 0 10468] blockName=string:KDF_1404_Uysal_testMe_Info_01_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10469] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10470] subType=enum:0 text=string: Meistens sind es Kleinigkeiten. Schafe die krank werden, oder Vorräte die vermodern. Ab und an wurde unser Trinkwasser ungenie�bar. name=string:KDF_1404_Uysal_testMe_Info_01_10.WAV [] [] [] [% zCCSBlock 0 10471] blockName=string:KDF_1404_Uysal_testMe_Info_01_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10472] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10473] subType=enum:0 text=string: Das haben wir alles in den Griff bekommen. name=string:KDF_1404_Uysal_testMe_Info_01_11.WAV [] [] [] [% zCCSBlock 0 10474] blockName=string:KDF_1404_Uysal_testMe_Info_01_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10475] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10476] subType=enum:0 text=string: Jetzt sind aber weitere Probleme aufgetaucht. name=string:KDF_1404_Uysal_testMe_Info_01_12.WAV [] [] [] [% zCCSBlock 0 10477] blockName=string:KDF_1404_Uysal_testMe_Info_01_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10478] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10479] subType=enum:0 text=string: Eine kleine Gruppe Schwarzmagier hat es geschafft, eine Gruppe Untote in unserem Keller zu beschw�ren. name=string:KDF_1404_Uysal_testMe_Info_01_13.WAV [] [] [] [% zCCSBlock 0 10480] blockName=string:KDF_1404_Uysal_testMe_Info_01_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10481] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10482] subType=enum:0 text=string: Da wir den Teil des Kellers derzeit nicht ben�tigen, haben wir die T�re verschlossen. name=string:KDF_1404_Uysal_testMe_Info_01_14.WAV [] [] [] [% zCCSBlock 0 10483] blockName=string:KDF_1404_Uysal_testMe_Info_01_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10484] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10485] subType=enum:0 text=string: Interessanterweise lassen sich die Untoten dadurch aufhalten. name=string:KDF_1404_Uysal_testMe_Info_01_15.WAV [] [] [] [% zCCSBlock 0 10486] blockName=string:KDF_1404_Uysal_testMe_Info_01_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10487] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10488] subType=enum:0 text=string: Aber sie sind immer noch im Keller und ich muss zugeben, ich habe kein gutes Gef�hl dabei. name=string:KDF_1404_Uysal_testMe_Info_01_16.WAV [] [] [] [% zCCSBlock 0 10489] blockName=string:KDF_1404_Uysal_testMe_Info_01_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10490] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10491] subType=enum:0 text=string: Daher stelle ich dir nun deine Pr�fung: name=string:KDF_1404_Uysal_testMe_Info_01_17.WAV [] [] [] [% zCCSBlock 0 10492] blockName=string:KDF_1404_Uysal_testMe_Info_01_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10493] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10494] subType=enum:0 text=string: Geh hin und vernichte die Kreaturen der Dunkelheit! name=string:KDF_1404_Uysal_testMe_Info_01_18.WAV [] [] [] [% zCCSBlock 0 10495] blockName=string:KDF_1404_Uysal_testMe_Info_01_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10496] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10497] subType=enum:0 text=string: Du bekommst von mir den Schl�ssel, sowie einige Spruchrollen. Dazu noch ein paar Manatr�nke. name=string:KDF_1404_Uysal_testMe_Info_01_19.WAV [] [] [] [% zCCSBlock 0 10498] blockName=string:KDF_1404_Uysal_testMe_Info_01_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10499] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10500] subType=enum:0 text=string: Au�erdem werde ich einen St�rkungszauber auf dich wirken, damit deine magische Kraft f�r kurze Zeit gest�rkt wird. name=string:KDF_1404_Uysal_testMe_Info_01_20.WAV [] [] [] [% zCCSBlock 0 10501] blockName=string:KDF_1404_Uysal_testMe_Info_01_21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10502] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10503] subType=enum:0 text=string: Wenn du immer noch bereit bist uns beizutreten und deine Pr�fung abzulegen, so sprich wieder mit mir. name=string:KDF_1404_Uysal_testMe_Info_01_21.WAV [] [] [] [% zCCSBlock 0 10504] blockName=string:KDF_1404_Uysal_goOn_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10505] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10506] subType=enum:0 text=string: Ich bin bereit f�r meine Pr�fung! name=string:KDF_1404_Uysal_goOn_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10507] blockName=string:KDF_1404_Uysal_goOn_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10508] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10509] subType=enum:0 text=string: In Ordnung. Hier ist als erstes der Schl�ssel zum Keller. name=string:KDF_1404_Uysal_goOn_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10510] blockName=string:KDF_1404_Uysal_goOn_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10511] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10512] subType=enum:0 text=string: Der Raum befindet sich, wenn du die Treppen heruntergehst und dich rechts h�lst, auf der rechten Seite. name=string:KDF_1404_Uysal_goOn_Info_01_03.WAV [] [] [] [% zCCSBlock 0 10513] blockName=string:KDF_1404_Uysal_goOn_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10514] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10515] subType=enum:0 text=string: Und hier sind deine Spruchrollen. Setze sie weise ein! name=string:KDF_1404_Uysal_goOn_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10516] blockName=string:KDF_1404_Uysal_goOn_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10517] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10518] subType=enum:0 text=string: Und deine Manatr�nke! name=string:KDF_1404_Uysal_goOn_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10519] blockName=string:KDF_1404_Uysal_goOn_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10520] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10521] subType=enum:0 text=string: Und nun werde ich dich st�rken! name=string:KDF_1404_Uysal_goOn_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10522] blockName=string:KDF_1404_Uysal_goOn_Info_01_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10523] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10524] subType=enum:0 text=string: Du bist nun bereit. Gehe hin und befreie uns vom �bel der Untoten! name=string:KDF_1404_Uysal_goOn_Info_01_07.WAV [] [] [] [% zCCSBlock 0 10525] blockName=string:KDF_1404_Uysal_gotThem_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10526] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10527] subType=enum:0 text=string: Ich habe die D�monen zur Strecke gebracht! name=string:KDF_1404_Uysal_gotThem_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10528] blockName=string:KDF_1404_Uysal_gotThem_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10529] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10530] subType=enum:0 text=string: Ja, ich sp�re, dass eine Last von mir abgefallen ist. name=string:KDF_1404_Uysal_gotThem_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10531] blockName=string:KDF_1404_Uysal_gotThem_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10532] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10533] subType=enum:0 text=string: Ich merke gerade, wie sehr mir die reine Anwesenheit dieser Kreaturen zugesetzt hat. name=string:KDF_1404_Uysal_gotThem_Info_01_03.WAV [] [] [] [% zCCSBlock 0 10534] blockName=string:KDF_1404_Uysal_gotThem_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10535] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10536] subType=enum:0 text=string: Wie auch immer, ich bin stolz auf dich! name=string:KDF_1404_Uysal_gotThem_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10537] blockName=string:KDF_1404_Uysal_gotThem_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10538] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10539] subType=enum:0 text=string: Von meiner Seite aus gibt es nichts, dass dagegen spricht, dass du uns beitrittst. Sprich aber zuerst noch mit Ulian. name=string:KDF_1404_Uysal_gotThem_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10540] blockName=string:KDF_1404_Uysal_gotThem_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10541] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10542] subType=enum:0 text=string: Wenn er keine Einw�nde hat, sprich mit Rayan. Er wird dich in den Orden aufnehmen. name=string:KDF_1404_Uysal_gotThem_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10543] blockName=string:KDF_1404_Uysal_gotThem_Info_01_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10544] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10545] subType=enum:0 text=string: Meine Gl�ckw�nsche, Novize! name=string:KDF_1404_Uysal_gotThem_Info_01_07.WAV [] [] [] [% zCCSBlock 0 10546] blockName=string:KDF_1404_Uysal_teachRune_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10547] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10548] subType=enum:0 text=string: Rayan sagte, du k�nntest mir etwas beibringen! name=string:KDF_1404_Uysal_teachRune_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10549] blockName=string:KDF_1404_Uysal_teachRune_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10550] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10551] subType=enum:0 text=string: Dann hast du also den ersten Kreis der Magie verinnerlicht? name=string:KDF_1404_Uysal_teachRune_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10552] blockName=string:KDF_1404_Uysal_teachRune_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10553] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10554] subType=enum:0 text=string: Habe ich. name=string:KDF_1404_Uysal_teachRune_Info_15_03.WAV [] [] [] [% zCCSBlock 0 10555] blockName=string:KDF_1404_Uysal_teachRune_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10556] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10557] subType=enum:0 text=string: In Ordnung. Ich werde dir beibringen, wie du Runen herstellst. Wir fangen mit einer einfachen Rune an. name=string:KDF_1404_Uysal_teachRune_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10558] blockName=string:KDF_1404_Uysal_teachRune_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10559] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10560] subType=enum:0 text=string: Wir fangen mit der Lichtrune an. name=string:KDF_1404_Uysal_teachRune_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10561] blockName=string:KDF_1404_Uysal_teachRune_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10562] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10563] subType=enum:0 text=string: F�r diese einfache, aber sehr n�tzliche Rune brauchst du, au�er einem Runenstein, noch eine passende Spruchrolle und f�nf Goldm�nzen. name=string:KDF_1404_Uysal_teachRune_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10564] blockName=string:KDF_1404_Uysal_teachRune_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10565] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10566] subType=enum:0 text=string: Goldm�nzen? name=string:KDF_1404_Uysal_teachRune_Info_15_07.WAV [] [] [] [% zCCSBlock 0 10567] blockName=string:KDF_1404_Uysal_teachRune_Info_01_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10568] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10569] subType=enum:0 text=string: Ganz richtig! Gold ist nichts anderes, als mithilfe nat�rlicher Magie verdichtetes Licht. name=string:KDF_1404_Uysal_teachRune_Info_01_08.WAV [] [] [] [% zCCSBlock 0 10570] blockName=string:KDF_1404_Uysal_teachRune_Info_01_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10571] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10572] subType=enum:0 text=string: Und durch Magie kann die Energie des Lichts wieder freigegeben und im Runenstein geb�ndelt werden. name=string:KDF_1404_Uysal_teachRune_Info_01_09.WAV [] [] [] [% zCCSBlock 0 10573] blockName=string:KDF_1404_Uysal_teachRune_Info_01_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10574] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10575] subType=enum:0 text=string: Und nat�rlich ben�tigst du die passende Spruchrolle. Sie wird die Energie der Magie verdichten und auf den Stein �bertragen. name=string:KDF_1404_Uysal_teachRune_Info_01_10.WAV [] [] [] [% zCCSBlock 0 10576] blockName=string:KDF_1404_Uysal_teachRune_Info_01_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10577] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10578] subType=enum:0 text=string: Sprich mit Kelsava. Er kann dir einen Runenstein geben und dir die praktische Anwendung n�her bringen. name=string:KDF_1404_Uysal_teachRune_Info_01_11.WAV [] [] [] [% zCCSBlock 0 10579] blockName=string:KDF_1404_Uysal_gotRune_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10580] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10581] subType=enum:0 text=string: Ich habe die Rune hergestellt! name=string:KDF_1404_Uysal_gotRune_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10582] blockName=string:KDF_1404_Uysal_gotRune_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10583] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10584] subType=enum:0 text=string: Sehr gut! Dann scheinst du die Grundlagen der Runenherstellung gelernt zu haben. name=string:KDF_1404_Uysal_gotRune_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10585] blockName=string:KDF_1404_Uysal_gotRune_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10586] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10587] subType=enum:0 text=string: Ab sofort werde ich dir die weiteren Runen beibringen. name=string:KDF_1404_Uysal_gotRune_Info_01_03.WAV [] [] [] [% zCCSBlock 0 10588] blockName=string:KDF_1404_Uysal_gotRune_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10589] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10590] subType=enum:0 text=string: Wenn du alle gelernt hast, wird Rayan dich den n�chsten Kreis der Magie lehren! name=string:KDF_1404_Uysal_gotRune_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10591] blockName=string:KDF_1404_Uysal_doSth_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10592] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10593] subType=enum:0 text=string: Ich soll bei der Verteidigung helfen. name=string:KDF_1404_Uysal_doSth_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10594] blockName=string:KDF_1404_Uysal_doSth_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10595] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10596] subType=enum:0 text=string: Achja? Das ist gut, wir k�nnen jede Hilfe gebrauchen. name=string:KDF_1404_Uysal_doSth_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10597] blockName=string:KDF_1404_Uysal_doSth_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10598] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10599] subType=enum:0 text=string: Hast du bereits gelernt, eine Feuerpfeil-Rune herzustellen? name=string:KDF_1404_Uysal_doSth_Info_01_03.WAV [] [] [] [% zCCSBlock 0 10600] blockName=string:KDF_1404_Uysal_doSth_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10601] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10602] subType=enum:0 text=string: Ja, habe ich. name=string:KDF_1404_Uysal_doSth_Info_15_04.WAV [] [] [] [% zCCSBlock 0 10603] blockName=string:KDF_1404_Uysal_doSth_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10604] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10605] subType=enum:0 text=string: Sehr gut. Dann geh' zu Kelsava. Er soll dir Material geben um vier Feuerpfeil-Runen herzustellen. name=string:KDF_1404_Uysal_doSth_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10606] blockName=string:KDF_1404_Uysal_doSth_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10607] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10608] subType=enum:0 text=string: Verteile sie unter den Novizen. Eine davon ist f�r dich selbst. name=string:KDF_1404_Uysal_doSth_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10609] blockName=string:KDF_1404_Uysal_doSth_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10610] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10611] subType=enum:0 text=string: Nein, noch nicht. name=string:KDF_1404_Uysal_doSth_Info_15_07.WAV [] [] [] [% zCCSBlock 0 10612] blockName=string:KDF_1404_Uysal_doSth_Info_01_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10613] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10614] subType=enum:0 text=string: Dann lerne es. name=string:KDF_1404_Uysal_doSth_Info_01_08.WAV [] [] [] [% zCCSBlock 0 10615] blockName=string:KDF_1404_Uysal_doSth_Info_01_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10616] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10617] subType=enum:0 text=string: Geh' danach zu Kelsava. Er soll dir Material geben um vier Feuerpfeil-Runen herzustellen. name=string:KDF_1404_Uysal_doSth_Info_01_09.WAV [] [] [] [% zCCSBlock 0 10618] blockName=string:KDF_1404_Uysal_doSth_Info_01_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10619] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10620] subType=enum:0 text=string: Verteile sie unter den Novizen. Eine davon ist f�r dich selbst. name=string:KDF_1404_Uysal_doSth_Info_01_10.WAV [] [] [] [% zCCSBlock 0 10621] blockName=string:KDF_1404_Uysal_doSth_Info_01_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10622] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10623] subType=enum:0 text=string: Wir m�ssen ja irgendwie bewaffnet sein. name=string:KDF_1404_Uysal_doSth_Info_01_11.WAV [] [] [] [% zCCSBlock 0 10624] blockName=string:KDF_1404_Uysal_runesDone_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10625] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10626] subType=enum:0 text=string: Ich habe die Runen verteilt. name=string:KDF_1404_Uysal_runesDone_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10627] blockName=string:KDF_1404_Uysal_runesDone_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10628] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10629] subType=enum:0 text=string: Sehr gut. Dann sind wir wohl vorbereitet. name=string:KDF_1404_Uysal_runesDone_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10630] blockName=string:KDF_1404_Uysal_runesDone_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10631] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10632] subType=enum:0 text=string: Eine Sache noch. name=string:KDF_1404_Uysal_runesDone_Info_01_03.WAV [] [] [] [% zCCSBlock 0 10633] blockName=string:KDF_1404_Uysal_runesDone_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10634] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10635] subType=enum:0 text=string: K�nntest du bitte Marius in der Stadt Bescheid geben, dass er zum Kloster kommen soll? name=string:KDF_1404_Uysal_runesDone_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10636] blockName=string:KDF_1404_Uysal_runesDone_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10637] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10638] subType=enum:0 text=string: Wir k�nnen jeden Magier gebrauchen. name=string:KDF_1404_Uysal_runesDone_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10639] blockName=string:KDF_1404_Uysal_gotMarius_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10640] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10641] subType=enum:0 text=string: Marius kommt zur�ck! name=string:KDF_1404_Uysal_gotMarius_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10642] blockName=string:KDF_1404_Uysal_gotMarius_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10643] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10644] subType=enum:0 text=string: Das ist sehr gut. name=string:KDF_1404_Uysal_gotMarius_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10645] blockName=string:KDF_1404_Uysal_gotMarius_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10646] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10647] subType=enum:0 text=string: Dann halte dich bitte in der N�he. Sobald sich etwas neues ergibt, werden wir euch rufen. name=string:KDF_1404_Uysal_gotMarius_Info_01_03.WAV [] [] [] [% zCCSBlock 0 10648] blockName=string:KDF_1404_Uysal_wantedStaff_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10649] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10650] subType=enum:0 text=string: Ich sollte zu dir kommen! name=string:KDF_1404_Uysal_wantedStaff_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10651] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10652] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10653] subType=enum:0 text=string: Richtig. Zuerst einmal, möchte ich dir herzlich gratulieren zur Aufnahme in den Kreis der Magier. name=string:KDF_1404_Uysal_wantedStaff_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10654] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10655] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10656] subType=enum:0 text=string: Es sind sicherlich nicht die Umstände, die wir uns alle vorgestellt haben. name=string:KDF_1404_Uysal_wantedStaff_Info_01_03.WAV [] [] [] [% zCCSBlock 0 10657] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10658] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10659] subType=enum:0 text=string: Aber sei dir dennoch eines bewusst: Als Magier bist du befähigt, die mächtigsten Zauber zu wirken, die den Menschen bekannt sind. name=string:KDF_1404_Uysal_wantedStaff_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10660] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10661] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10662] subType=enum:0 text=string: Setze deine Macht weise ein. name=string:KDF_1404_Uysal_wantedStaff_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10663] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10664] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10665] subType=enum:0 text=string: Aber, weshalb ich dich eigentlich sprechen wollte: Du hast von Rayan einen Kampfstab bekommen? name=string:KDF_1404_Uysal_wantedStaff_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10666] blockName=string:KDF_1404_Uysal_wantedStaff_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10667] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10668] subType=enum:0 text=string: Habe ich! name=string:KDF_1404_Uysal_wantedStaff_Info_15_07.WAV [] [] [] [% zCCSBlock 0 10669] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10670] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10671] subType=enum:0 text=string: Sehr gut. Auch wenn wir Magier uns hauptsächlich auf unsere Zauber verlassen, ist der Stab eine nicht zu unterschätzende Waffe. name=string:KDF_1404_Uysal_wantedStaff_Info_01_08.WAV [] [] [] [% zCCSBlock 0 10672] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10673] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10674] subType=enum:0 text=string: Er hat eine hohe Reichweite und ist dadurch gut geeignet, deine Feinde auf Distanz zu halten, sollten sie dir doch einmal zu nahe kommen. name=string:KDF_1404_Uysal_wantedStaff_Info_01_09.WAV [] [] [] [% zCCSBlock 0 10675] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10676] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10677] subType=enum:0 text=string: Und trotzdem kann man ihn mit Sicherheit noch verbessern. name=string:KDF_1404_Uysal_wantedStaff_Info_01_10.WAV [] [] [] [% zCCSBlock 0 10678] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10679] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10680] subType=enum:0 text=string: Was du vielleicht nicht weißt... Bevor ich mich den Eismagiern angeschlossen habe, war ich ein einfacher Handwerker. name=string:KDF_1404_Uysal_wantedStaff_Info_01_11.WAV [] [] [] [% zCCSBlock 0 10681] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10682] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10683] subType=enum:0 text=string: Gut, ein sehr begabter. Und ich denke, dass ich vieles noch nicht verlernt habe. name=string:KDF_1404_Uysal_wantedStaff_Info_01_12.WAV [] [] [] [% zCCSBlock 0 10684] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10685] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10686] subType=enum:0 text=string: Einer unserer Trupps hat berichtet, dass sie einen Golem sahen, ganz aus reinstem Stahl. Ihre Waffen konnten ihm nichts anhaben. name=string:KDF_1404_Uysal_wantedStaff_Info_01_13.WAV [] [] [] [% zCCSBlock 0 10687] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10688] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10689] subType=enum:0 text=string: Ich sag dir folgendes: Solltest du es schaffen, dieses Ungetüm zur Strecke zu bringen und mir etwas von dem Material zu bringen, könnte ich deinen Kamofstab noch mächtiger machen. name=string:KDF_1404_Uysal_wantedStaff_Info_01_14.WAV [] [] [] [% zCCSBlock 0 10690] blockName=string:KDF_1404_Uysal_wantedStaff_Info_15_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10691] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10692] subType=enum:0 text=string: Ein Stahlgolem? Nicht noch einer von der Sorte... name=string:KDF_1404_Uysal_wantedStaff_Info_15_15.WAV [] [] [] [% zCCSBlock 0 10693] blockName=string:KDF_1404_Uysal_wantedStaff_Info_01_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10694] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10695] subType=enum:0 text=string: Du hattest schon das Vergnügen? name=string:KDF_1404_Uysal_wantedStaff_Info_01_16.WAV [] [] [] [% zCCSBlock 0 10696] blockName=string:KDF_1404_Uysal_wantedStaff_Info_15_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10697] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10698] subType=enum:0 text=string: Lange Geschichte. Ich bring dir ein Souvenir mit! name=string:KDF_1404_Uysal_wantedStaff_Info_15_17.WAV [] [] [] [% zCCSBlock 0 10699] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10700] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10701] subType=enum:0 text=string: Ich habe hier ein Golem-Herz! name=string:KDF_1404_Uysal_gotGolemHeart_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10702] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10703] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10704] subType=enum:0 text=string: Wirklich? Ich bin beeindruckt! name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10705] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10706] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10707] subType=enum:0 text=string: Siehst du, wie rein das Material ist? Stabil und scheinbar nahezu unzerbrechlich? name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_03.WAV [] [] [] [% zCCSBlock 0 10708] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10709] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10710] subType=enum:0 text=string: Ich denke... Ja, das könnte funktionieren. name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10711] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10712] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10713] subType=enum:0 text=string: Gib mir bitte deinen Stab! name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10714] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10715] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10716] subType=enum:0 text=string: Sicher. name=string:KDF_1404_Uysal_gotGolemHeart_Info_15_06.WAV [] [] [] [% zCCSBlock 0 10717] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10718] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10719] subType=enum:0 text=string: Sehr gut. Ein wenig Zeit brauche ich dennoch. name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_07.WAV [] [] [] [% zCCSBlock 0 10720] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10721] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10722] subType=enum:0 text=string: Hier, bitte schön. Ein hartes Stück Arbeit, aber es hat sich gelohnt. name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_08.WAV [] [] [] [% zCCSBlock 0 10723] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10724] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10725] subType=enum:0 text=string: Dein Stab ist jetzt schon besser als alle anderen. Wer sich dir in den Weg stellt... name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_09.WAV [] [] [] [% zCCSBlock 0 10726] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10727] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10728] subType=enum:0 text=string: Sagen wir es so: Hoffen wir, dass es niemand von uns ist. name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_10.WAV [] [] [] [% zCCSBlock 0 10729] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10730] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10731] subType=enum:0 text=string: Vielen Dank! name=string:KDF_1404_Uysal_gotGolemHeart_Info_15_11.WAV [] [] [] [% zCCSBlock 0 10732] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10733] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10734] subType=enum:0 text=string: Irgendwie beschleicht mich das Gefühl, dieser Golem war nicht das letzte übermächtige Wesen, das hier auftaucht. name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_12.WAV [] [] [] [% zCCSBlock 0 10735] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10736] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10737] subType=enum:0 text=string: Solltest du nochmal einem solchen Gegner entgegentreten, nimm alles mit, was du finden kannst und bring es zu mir. name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_13.WAV [] [] [] [% zCCSBlock 0 10738] blockName=string:KDF_1404_Uysal_gotGolemHeart_Info_01_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10739] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10740] subType=enum:0 text=string: Bestimmt kann ich daraus auch etwas für dich basteln. name=string:KDF_1404_Uysal_gotGolemHeart_Info_01_14.WAV [] [] [] [% zCCSBlock 0 10741] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10742] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10743] subType=enum:0 text=string: Ich habe noch etwas gefunden! name=string:KDF_1404_Uysal_gotAnotherDragon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10744] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10745] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10746] subType=enum:0 text=string: Was ist es diesmal? name=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10747] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10748] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10749] subType=enum:0 text=string: Sieh selbst! name=string:KDF_1404_Uysal_gotAnotherDragon_Info_15_03.WAV [] [] [] [% zCCSBlock 0 10750] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10751] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10752] subType=enum:0 text=string: EIN DRACHENHERZ!? name=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10753] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10754] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10755] subType=enum:0 text=string: Verdammt, woher hast du... name=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10756] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10757] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10758] subType=enum:0 text=string: Nein, ich will das gar nicht wissen. name=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10759] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10760] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10761] subType=enum:0 text=string: Gut, gib mir etwas Zeit. Mal sehen, was ich damit anfangen kann. name=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_07.WAV [] [] [] [% zCCSBlock 0 10762] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10763] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10764] subType=enum:0 text=string: Das wäre vollbracht. name=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_08.WAV [] [] [] [% zCCSBlock 0 10765] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10766] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10767] subType=enum:0 text=string: Ich habe es geschafft, die magische Essenz des Drachen zu extrahieren und in das Material des Stabs einzuarbeiten. name=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_09.WAV [] [] [] [% zCCSBlock 0 10768] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10769] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10770] subType=enum:0 text=string: Dadurch kann jedes Mal, wenn du den Gegner triffst, die Magie schlagartig entweichen. name=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_10.WAV [] [] [] [% zCCSBlock 0 10771] blockName=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10772] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10773] subType=enum:0 text=string: Noch ein Grund mehr, sich nicht mit dir anzulegen! name=string:KDF_1404_Uysal_gotAnotherDragon_Info_01_11.WAV [] [] [] [% zCCSBlock 0 10774] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10775] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10776] subType=enum:0 text=string: Ich habe noch etwas gefunden! name=string:KDF_1404_Uysal_gotAnotherDemon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10777] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10778] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10779] subType=enum:0 text=string: Hmh... Und was haben wir diesmal? name=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10780] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10781] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10782] subType=enum:0 text=string: Was hälst du von einer Dämonenschuppe? name=string:KDF_1404_Uysal_gotAnotherDemon_Info_15_03.WAV [] [] [] [% zCCSBlock 0 10783] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10784] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10785] subType=enum:0 text=string: Dä... Dämonenschuppe? Wie bist du... name=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10786] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10787] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10788] subType=enum:0 text=string: Lange Geschichte. Kannst du damit etwas anfangen? name=string:KDF_1404_Uysal_gotAnotherDemon_Info_15_05.WAV [] [] [] [% zCCSBlock 0 10789] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10790] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10791] subType=enum:0 text=string: Puh, das wird ein schwieriges Unterfangen. Aber... name=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10792] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10793] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10794] subType=enum:0 text=string: Gib mir mal deinen Stab! Irgendwie werde ich da schon etwas draus basteln. name=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_07.WAV [] [] [] [% zCCSBlock 0 10795] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10796] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10797] subType=enum:0 text=string: Das war Wahnsinn! Diese Macht, die von der Schuppe ausging... name=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_08.WAV [] [] [] [% zCCSBlock 0 10798] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10799] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10800] subType=enum:0 text=string: Ich habe sie weiter zerteilt und die Oberfläche des Stabs damit besetzt. name=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_09.WAV [] [] [] [% zCCSBlock 0 10801] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10802] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10803] subType=enum:0 text=string: Es sollte jetzt möglich sein, dass die zerstörerische Kraft des Dämonen auf deinen Gegner übergeht, wenn du ihn triffst. name=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_10.WAV [] [] [] [% zCCSBlock 0 10804] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10805] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10806] subType=enum:0 text=string: Im Normalfall würde ich es nicht gutheißen, dass ein Magier unseres Zirkels schwarzmagische Zauber einsetzt. name=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_11.WAV [] [] [] [% zCCSBlock 0 10807] blockName=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10808] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10809] subType=enum:0 text=string: Aber ich schätze, die Zeiten sind nicht normal, oder? name=string:KDF_1404_Uysal_gotAnotherDemon_Info_01_12.WAV [] [] [] [% zCCSBlock 0 10810] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10811] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10812] subType=enum:0 text=string: Hier, ich habe noch etwas gefunden. name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10813] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10814] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10815] subType=enum:0 text=string: Was ist es diesmal? name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10816] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10817] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10818] subType=enum:0 text=string: Da war so ein riesiger Scavenger. name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_15_03.WAV [] [] [] [% zCCSBlock 0 10819] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10820] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10821] subType=enum:0 text=string: Ich dachte mir, ich nehm seine Haut mal mit. name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_15_04.WAV [] [] [] [% zCCSBlock 0 10822] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10823] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10824] subType=enum:0 text=string: Scavengerhaut? Das ist aber mehr was für einen Gerber, oder? name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10825] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10826] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10827] subType=enum:0 text=string: Zeig mal her. name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10828] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10829] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10830] subType=enum:0 text=string: Klar. name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_15_07.WAV [] [] [] [% zCCSBlock 0 10831] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10832] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10833] subType=enum:0 text=string: Du meine Güte, ist die riesig... name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_08.WAV [] [] [] [% zCCSBlock 0 10834] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10835] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10836] subType=enum:0 text=string: Doch, ich glaube, ich hätte da eine Idee. Vielleicht kann ich die in deine Rüstung einarbeiten... name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_09.WAV [] [] [] [% zCCSBlock 0 10837] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10838] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10839] subType=enum:0 text=string: Gib mir ein wenig Zeit, okay? Achja, und deine Rüstung! name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_10.WAV [] [] [] [% zCCSBlock 0 10840] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10841] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10842] subType=enum:0 text=string: Hui, das hat wirklich funktioniert. name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_11.WAV [] [] [] [% zCCSBlock 0 10843] blockName=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10844] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10845] subType=enum:0 text=string: Hier, sieh selbst. Die macht dich zwar nicht unverwundbar, aber ein wenig beweglicher sollte sie schon sein. name=string:KDF_1404_Uysal_gotAnotherScavenger_Info_01_12.WAV [] [] [] [% zCCSBlock 0 10846] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10847] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10848] subType=enum:0 text=string: Ich habe noch ein interessantes Stück! name=string:KDF_1404_Uysal_gotAnotherWaran_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10849] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10850] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10851] subType=enum:0 text=string: Was hast du denn da? name=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_02.WAV [] [] [] [% zCCSBlock 0 10852] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10853] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10854] subType=enum:0 text=string: Hier. name=string:KDF_1404_Uysal_gotAnotherWaran_Info_15_03.WAV [] [] [] [% zCCSBlock 0 10855] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10856] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10857] subType=enum:0 text=string: Eine Waranzunge? Aber was für eine... name=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_04.WAV [] [] [] [% zCCSBlock 0 10858] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10859] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10860] subType=enum:0 text=string: Was könnte man damit wohl... name=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_05.WAV [] [] [] [% zCCSBlock 0 10861] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10862] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10863] subType=enum:0 text=string: Ah, ja... Das könnte gehen. Ich brauche nur noch deine Robe. name=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_06.WAV [] [] [] [% zCCSBlock 0 10864] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10865] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10866] subType=enum:0 text=string: Gib mir etwas Zeit. name=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_07.WAV [] [] [] [% zCCSBlock 0 10867] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10868] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10869] subType=enum:0 text=string: So, das wäre erledigt. In feine Streifen geschnitten, konnte ich die Zunge in die Robe einnähen. name=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_08.WAV [] [] [] [% zCCSBlock 0 10870] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10871] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10872] subType=enum:0 text=string: Das sollte für etwas zusätzlichen Feuerschutz sorgen. name=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_09.WAV [] [] [] [% zCCSBlock 0 10873] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10874] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10875] subType=enum:0 text=string: Hoffe ich wenigstens. So etwas habe ich noch nie gemacht. name=string:KDF_1404_Uysal_gotAnotherWaran_Info_01_10.WAV [] [] [] [% zCCSBlock 0 10876] blockName=string:KDF_1404_Uysal_gotAnotherWaran_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10877] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10878] subType=enum:0 text=string: Vielen Dank! Mal sehen, ob es funktioniert! name=string:KDF_1404_Uysal_gotAnotherWaran_Info_15_11.WAV [] [] [] [% zCCSBlock 0 10879] blockName=string:KDF_1405_Ulian_greetingsMage_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10880] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10881] subType=enum:0 text=string: Ich gr��e Euch, Magier! name=string:KDF_1405_Ulian_greetingsMage_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10882] blockName=string:KDF_1405_Ulian_greetingsMage_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10883] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10884] subType=enum:0 text=string: Und ich gr��e dich, neuer Anw�rter. name=string:KDF_1405_Ulian_greetingsMage_Info_09_02.WAV [] [] [] [% zCCSBlock 0 10885] blockName=string:KDF_1405_Ulian_greetingsMage_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10886] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10887] subType=enum:0 text=string: Was kann der hohe Rat f�r dich tun? name=string:KDF_1405_Ulian_greetingsMage_Info_09_03.WAV [] [] [] [% zCCSBlock 0 10888] blockName=string:KDF_1405_Ulian_wannaJoin_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10889] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10890] subType=enum:0 text=string: Ich will dem Orden beitreten! name=string:KDF_1405_Ulian_wannaJoin_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10891] blockName=string:KDF_1405_Ulian_wannaJoin_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10892] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10893] subType=enum:0 text=string: Wirklich? Es ist selten geworden, dass jemand unserem Orden beitreten m�chte. name=string:KDF_1405_Ulian_wannaJoin_Info_09_02.WAV [] [] [] [% zCCSBlock 0 10894] blockName=string:KDF_1405_Ulian_wannaJoin_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10895] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10896] subType=enum:0 text=string: Geh und sprich mit Uysal, er wird dich pr�fen. name=string:KDF_1405_Ulian_wannaJoin_Info_09_03.WAV [] [] [] [% zCCSBlock 0 10897] blockName=string:KDF_1405_Ulian_yourYes_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10898] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10899] subType=enum:0 text=string: Ich war bei Uysal! name=string:KDF_1405_Ulian_yourYes_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10900] blockName=string:KDF_1405_Ulian_yourYes_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10901] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10902] subType=enum:0 text=string: Und? Hat er dir eine Pr�fungsaufgabe gegeben? name=string:KDF_1405_Ulian_yourYes_Info_09_02.WAV [] [] [] [% zCCSBlock 0 10903] blockName=string:KDF_1405_Ulian_yourYes_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10904] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10905] subType=enum:0 text=string: Hat er. Ich soll die D�monen, welche sich im Keller eingenistet haben t�ten. name=string:KDF_1405_Ulian_yourYes_Info_15_03.WAV [] [] [] [% zCCSBlock 0 10906] blockName=string:KDF_1405_Ulian_yourYes_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10907] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10908] subType=enum:0 text=string: Dann tu' dies. Danach sehen wir weiter. name=string:KDF_1405_Ulian_yourYes_Info_09_04.WAV [] [] [] [% zCCSBlock 0 10909] blockName=string:KDF_1405_Ulian_yourYes_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10910] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10911] subType=enum:0 text=string: Die D�monen sind bereits Geschichte. name=string:KDF_1405_Ulian_yourYes_Info_15_05.WAV [] [] [] [% zCCSBlock 0 10912] blockName=string:KDF_1405_Ulian_yourYes_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10913] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10914] subType=enum:0 text=string: Wirklich? Das erkl�rt, warum sich mein Geist klarer anf�hlt. name=string:KDF_1405_Ulian_yourYes_Info_09_06.WAV [] [] [] [% zCCSBlock 0 10915] blockName=string:KDF_1405_Ulian_yourYes_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10916] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10917] subType=enum:0 text=string: Ich danke dir f�r deine M�hen. Und nun? M�chtest du dem Orden beitreten? name=string:KDF_1405_Ulian_yourYes_Info_09_07.WAV [] [] [] [% zCCSBlock 0 10918] blockName=string:KDF_1405_Ulian_yourYes_Info_09_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10919] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10920] subType=enum:0 text=string: Dann sprich mit Rayan. Meinen Segen sollst du haben. name=string:KDF_1405_Ulian_yourYes_Info_09_08.WAV [] [] [] [% zCCSBlock 0 10921] blockName=string:KDF_1405_Ulian_canTeach_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10922] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10923] subType=enum:0 text=string: Rayan sagte, du k�nntest mir etwas beibringen? name=string:KDF_1405_Ulian_canTeach_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10924] blockName=string:KDF_1405_Ulian_canTeach_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10925] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10926] subType=enum:0 text=string: Das ist richtig. Ich kann dir beibringen, deine magische Kraft zu st�rken. name=string:KDF_1405_Ulian_canTeach_Info_09_02.WAV [] [] [] [% zCCSBlock 0 10927] blockName=string:KDF_1405_Ulian_becomePAL_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10928] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10929] subType=enum:0 text=string: Ich soll hier zum Paladin geweiht werden. name=string:KDF_1405_Ulian_becomePAL_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10930] blockName=string:KDF_1405_Ulian_becomePAL_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10931] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10932] subType=enum:0 text=string: Zum Paladin, hm? name=string:KDF_1405_Ulian_becomePAL_Info_09_02.WAV [] [] [] [% zCCSBlock 0 10933] blockName=string:KDF_1405_Ulian_becomePAL_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10934] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10935] subType=enum:0 text=string: Es ist schon lange her, dass jemand in unserem Kloster geweiht wurde. name=string:KDF_1405_Ulian_becomePAL_Info_09_03.WAV [] [] [] [% zCCSBlock 0 10936] blockName=string:KDF_1405_Ulian_becomePAL_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10937] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10938] subType=enum:0 text=string: Die meisten Paladine sind erst vor Kurzem auf die Insel gekommen. name=string:KDF_1405_Ulian_becomePAL_Info_09_04.WAV [] [] [] [% zCCSBlock 0 10939] blockName=string:KDF_1405_Ulian_becomePAL_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10940] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10941] subType=enum:0 text=string: Es ist gut zu wissen, dass unsere Überzeugungen auch mit dem Schwert verteidigt werden. name=string:KDF_1405_Ulian_becomePAL_Info_09_05.WAV [] [] [] [% zCCSBlock 0 10942] blockName=string:KDF_1405_Ulian_becomePAL_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10943] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10944] subType=enum:0 text=string: Geh in die Kapelle im linken Gang. Rayan wartet dort auf dich und wird dich bei der Weihe unterstützen. name=string:KDF_1405_Ulian_becomePAL_Info_09_06.WAV [] [] [] [% zCCSBlock 0 10945] blockName=string:KDF_1406_Novize_gotRune_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10946] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10947] subType=enum:0 text=string: Ich habe hier eine Rune für dich. name=string:KDF_1406_Novize_gotRune_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10948] blockName=string:KDF_1406_Novize_gotRune_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10949] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10950] subType=enum:0 text=string: Sehr gut, danke. Dann bin ich vorbereitet. name=string:KDF_1406_Novize_gotRune_Info_08_02.WAV [] [] [] [% zCCSBlock 0 10951] blockName=string:KDF_1407_Novize_gotRune_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10952] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10953] subType=enum:0 text=string: Ich habe hier eine Rune für dich. name=string:KDF_1407_Novize_gotRune_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10954] blockName=string:KDF_1407_Novize_gotRune_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10955] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10956] subType=enum:0 text=string: Ein Feuerpfeil? Naja, das muss reichen. name=string:KDF_1407_Novize_gotRune_Info_02_02.WAV [] [] [] [% zCCSBlock 0 10957] blockName=string:KDF_1407_Novize_gotRune_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10958] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10959] subType=enum:0 text=string: Danke dir. name=string:KDF_1407_Novize_gotRune_Info_02_03.WAV [] [] [] [% zCCSBlock 0 10960] blockName=string:KDF_1408_Novize_gotRune_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10961] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10962] subType=enum:0 text=string: Ich habe hier eine Rune für dich. name=string:KDF_1408_Novize_gotRune_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10963] blockName=string:KDF_1408_Novize_gotRune_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10964] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10965] subType=enum:0 text=string: Okay, gut. Dann geht der Kampf bald los? name=string:KDF_1408_Novize_gotRune_Info_14_02.WAV [] [] [] [% zCCSBlock 0 10966] blockName=string:KDF_1408_Novize_gotRune_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10967] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10968] subType=enum:0 text=string: Keine Ahnung. Aber wir wollen vorbereitet sein. name=string:KDF_1408_Novize_gotRune_Info_15_03.WAV [] [] [] [% zCCSBlock 0 10969] blockName=string:KDF_1409_Kelsava_heyYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10970] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10971] subType=enum:0 text=string: Wer bist du? name=string:KDF_1409_Kelsava_heyYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10972] blockName=string:KDF_1409_Kelsava_heyYou_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10973] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10974] subType=enum:0 text=string: Mein Name ist Kelsava, Magier des Eises und Meister der Runen. name=string:KDF_1409_Kelsava_heyYou_Info_03_02.WAV [] [] [] [% zCCSBlock 0 10975] blockName=string:KDF_1409_Kelsava_heyYou_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10976] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10977] subType=enum:0 text=string: Was kann ich für dich tun? name=string:KDF_1409_Kelsava_heyYou_Info_03_03.WAV [] [] [] [% zCCSBlock 0 10978] blockName=string:KDF_1409_Kelsava_teachLightRune_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10979] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10980] subType=enum:0 text=string: Uysal schickt mich. name=string:KDF_1409_Kelsava_teachLightRune_Info_15_01.WAV [] [] [] [% zCCSBlock 0 10981] blockName=string:KDF_1409_Kelsava_teachLightRune_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10982] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10983] subType=enum:0 text=string: Er sagt, du kannst mir einen Runenstein geben. name=string:KDF_1409_Kelsava_teachLightRune_Info_15_02.WAV [] [] [] [% zCCSBlock 0 10984] blockName=string:KDF_1409_Kelsava_teachLightRune_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10985] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10986] subType=enum:0 text=string: Soso, einen Runenstein? Wofür brauchst du denn einen? name=string:KDF_1409_Kelsava_teachLightRune_Info_03_03.WAV [] [] [] [% zCCSBlock 0 10987] blockName=string:KDF_1409_Kelsava_teachLightRune_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10988] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10989] subType=enum:0 text=string: Ich soll eine Lichtrune herstellen. name=string:KDF_1409_Kelsava_teachLightRune_Info_15_04.WAV [] [] [] [% zCCSBlock 0 10990] blockName=string:KDF_1409_Kelsava_teachLightRune_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10991] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10992] subType=enum:0 text=string: Weißt du denn auch, welche Elemente du noch brauchst? name=string:KDF_1409_Kelsava_teachLightRune_Info_03_05.WAV [] [] [] [% zCCSBlock 0 10993] blockName=string:KDF_1409_Kelsava_teachLightRune_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10994] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10995] subType=enum:0 text=string: Einige Goldstücke. name=string:KDF_1409_Kelsava_teachLightRune_Info_15_06.WAV [] [] [] [% zCCSBlock 0 10996] blockName=string:KDF_1409_Kelsava_teachLightRune_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 10997] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 10998] subType=enum:0 text=string: Sehr gut. Dann nimm diesen Runenstein. name=string:KDF_1409_Kelsava_teachLightRune_Info_03_07.WAV [] [] [] [% zCCSBlock 0 10999] blockName=string:KDF_1409_Kelsava_teachLightRune_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11000] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11001] subType=enum:0 text=string: Leg ihn zusammen mit dem Gold in den Runentisch. Die Essenz wird dann in den Stein übergehen. name=string:KDF_1409_Kelsava_teachLightRune_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11002] blockName=string:KDF_1409_Kelsava_gotRune_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11003] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11004] subType=enum:0 text=string: Ich habe die Rune hergestellt! name=string:KDF_1409_Kelsava_gotRune_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11005] blockName=string:KDF_1409_Kelsava_gotRune_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11006] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11007] subType=enum:0 text=string: Sehr gut! Dann geh direkt zu Uysal zurück! Er wird dir dann weitere Runen beibringen. name=string:KDF_1409_Kelsava_gotRune_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11008] blockName=string:KDF_1409_Kelsava_giveMaterial_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11009] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11010] subType=enum:0 text=string: Du sollst mir Material geben. name=string:KDF_1409_Kelsava_giveMaterial_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11011] blockName=string:KDF_1409_Kelsava_giveMaterial_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11012] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11013] subType=enum:0 text=string: Was brauchst du denn und vor allem: Wofür? name=string:KDF_1409_Kelsava_giveMaterial_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11014] blockName=string:KDF_1409_Kelsava_giveMaterial_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11015] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11016] subType=enum:0 text=string: Ich brauche Zutaten für vier Feuerpfeil-Runen. Ich soll sie herstellen und unter den Novizen verteilen. name=string:KDF_1409_Kelsava_giveMaterial_Info_15_03.WAV [] [] [] [% zCCSBlock 0 11017] blockName=string:KDF_1409_Kelsava_giveMaterial_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11018] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11019] subType=enum:0 text=string: Sehr gut. Langsam wird es erst, nicht? name=string:KDF_1409_Kelsava_giveMaterial_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11020] blockName=string:KDF_1409_Kelsava_giveMaterial_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11021] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11022] subType=enum:0 text=string: Stimmt. Ich glaube zwar nicht, dass die Schwarmagier in nächster Zeit angreifen, aber.. name=string:KDF_1409_Kelsava_giveMaterial_Info_15_05.WAV [] [] [] [% zCCSBlock 0 11023] blockName=string:KDF_1409_Kelsava_giveMaterial_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11024] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11025] subType=enum:0 text=string: Vorsicht ist besser als Nachsicht. Das stimmt. name=string:KDF_1409_Kelsava_giveMaterial_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11026] blockName=string:KDF_1409_Kelsava_giveMaterial_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11027] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11028] subType=enum:0 text=string: Gut, hier hast du die Zutaten. name=string:KDF_1409_Kelsava_giveMaterial_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11029] blockName=string:KDF_1409_Kelsava_giveMaterial_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11030] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11031] subType=enum:0 text=string: Dann mach dich mal an die Arbeit! name=string:KDF_1409_Kelsava_giveMaterial_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11032] blockName=string:KDF_1409_Kelsava_investigations_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11033] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11034] subType=enum:0 text=string: Du untersuchst das Phänomen? name=string:KDF_1409_Kelsava_investigations_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11035] blockName=string:KDF_1409_Kelsava_investigations_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11036] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11037] subType=enum:0 text=string: Das ... Phänomen? name=string:KDF_1409_Kelsava_investigations_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11038] blockName=string:KDF_1409_Kelsava_investigations_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11039] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11040] subType=enum:0 text=string: Achso, du meinst die Störungen in den magischen Feldern. name=string:KDF_1409_Kelsava_investigations_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11041] blockName=string:KDF_1409_Kelsava_investigations_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11042] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11043] subType=enum:0 text=string: Oder den Linien? name=string:KDF_1409_Kelsava_investigations_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11044] blockName=string:KDF_1409_Kelsava_investigations_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11045] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11046] subType=enum:0 text=string: Siehst du, da fängt es schon an. name=string:KDF_1409_Kelsava_investigations_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11047] blockName=string:KDF_1409_Kelsava_investigations_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11048] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11049] subType=enum:0 text=string: Sind es Linien oder Felder? Oder etwas ganz anderes? name=string:KDF_1409_Kelsava_investigations_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11050] blockName=string:KDF_1409_Kelsava_investigations_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11051] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11052] subType=enum:0 text=string: Verzeihung? name=string:KDF_1409_Kelsava_investigations_Info_15_07.WAV [] [] [] [% zCCSBlock 0 11053] blockName=string:KDF_1409_Kelsava_investigations_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11054] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11055] subType=enum:0 text=string: Okay, ich sollte von vorne anfangen. Was weißt du denn bisher? name=string:KDF_1409_Kelsava_investigations_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11056] blockName=string:KDF_1409_Kelsava_investigations_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11057] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11058] subType=enum:0 text=string: Nur, dass es ein Erdbeben gab und das Gefüge der Magie dadurch gestört wurde. Oder umgekehrt. name=string:KDF_1409_Kelsava_investigations_Info_15_09.WAV [] [] [] [% zCCSBlock 0 11059] blockName=string:KDF_1409_Kelsava_investigations_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11060] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11061] subType=enum:0 text=string: Gut, dann bist du nicht weiter als ich. name=string:KDF_1409_Kelsava_investigations_Info_03_10.WAV [] [] [] [% zCCSBlock 0 11062] blockName=string:KDF_1409_Kelsava_investigations_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11063] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11064] subType=enum:0 text=string: Ich würde gerne ein Experiment mit dir anstellen. Keine Sorge, du solltest keinen Schaden erleiden. Denke ich wenigstens... name=string:KDF_1409_Kelsava_investigations_Info_03_11.WAV [] [] [] [% zCCSBlock 0 11065] blockName=string:KDF_1409_Kelsava_investigations_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11066] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11067] subType=enum:0 text=string: Es ist schwer, neutrale Aussagen zu Veränderungen an Zaubern zu treffen. name=string:KDF_1409_Kelsava_investigations_Info_03_12.WAV [] [] [] [% zCCSBlock 0 11068] blockName=string:KDF_1409_Kelsava_investigations_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11069] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11070] subType=enum:0 text=string: Verursacht ein Feuerball jetzt mehr Schmerzen oder nicht? Brennt sein Feuer heißer? name=string:KDF_1409_Kelsava_investigations_Info_03_13.WAV [] [] [] [% zCCSBlock 0 11071] blockName=string:KDF_1409_Kelsava_investigations_Info_03_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11072] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11073] subType=enum:0 text=string: Das ist subjektiv und nicht messbar. name=string:KDF_1409_Kelsava_investigations_Info_03_14.WAV [] [] [] [% zCCSBlock 0 11074] blockName=string:KDF_1409_Kelsava_investigations_Info_03_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11075] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11076] subType=enum:0 text=string: Selbst wenn ich dich einfriere, könnte ich messen wie lange, aber nicht, welche Auswirkungen das auf deinen Körper hat. name=string:KDF_1409_Kelsava_investigations_Info_03_15.WAV [] [] [] [% zCCSBlock 0 11077] blockName=string:KDF_1409_Kelsava_investigations_Info_03_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11078] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11079] subType=enum:0 text=string: Oder um es genauer zu sagen: Ich habe keine Vergleichswerte. Nur bei einem Zauber... name=string:KDF_1409_Kelsava_investigations_Info_03_16.WAV [] [] [] [% zCCSBlock 0 11080] blockName=string:KDF_1409_Kelsava_investigations_Info_15_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11081] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11082] subType=enum:0 text=string: Jetzt spucks schon aus! name=string:KDF_1409_Kelsava_investigations_Info_15_17.WAV [] [] [] [% zCCSBlock 0 11083] blockName=string:KDF_1409_Kelsava_investigations_Info_03_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11084] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11085] subType=enum:0 text=string: Okay. Kennst du dich mit Teleportationszaubern aus? name=string:KDF_1409_Kelsava_investigations_Info_03_18.WAV [] [] [] [% zCCSBlock 0 11086] blockName=string:KDF_1409_Kelsava_investigations_Info_15_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11087] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11088] subType=enum:0 text=string: Grob, ja. Auf dem Festland benutzen wir etwas ähnliches, aber... Frag mich bitte nicht, wie die funktionieren. name=string:KDF_1409_Kelsava_investigations_Info_15_19.WAV [] [] [] [% zCCSBlock 0 11089] blockName=string:KDF_1409_Kelsava_investigations_Info_03_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11090] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11091] subType=enum:0 text=string: Ja, davon habe ich gehört. Das Prinzip ist ganz ähnlich. Wir wissen auch nicht genau, auf welche Art unsere Teleportationsrunen ablaufen. name=string:KDF_1409_Kelsava_investigations_Info_03_20.WAV [] [] [] [% zCCSBlock 0 11092] blockName=string:KDF_1409_Kelsava_investigations_Info_03_21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11093] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11094] subType=enum:0 text=string: Wir kennen nur das Endergebnis. name=string:KDF_1409_Kelsava_investigations_Info_03_21.WAV [] [] [] [% zCCSBlock 0 11095] blockName=string:KDF_1409_Kelsava_investigations_Info_03_22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11096] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11097] subType=enum:0 text=string: Sobald der Zauber abgeschlossen ist, wirst du in Nullzeit von einem Ort zum anderen versetzt. Die Sanduhr schafft nicht ein einzelnes Korn. name=string:KDF_1409_Kelsava_investigations_Info_03_22.WAV [] [] [] [% zCCSBlock 0 11098] blockName=string:KDF_1409_Kelsava_investigations_Info_03_23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11099] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11100] subType=enum:0 text=string: Sollte sich etwas drastich geändert haben, können wir es so messen. Ich werde dir die Rune zum Kloster geben. name=string:KDF_1409_Kelsava_investigations_Info_03_23.WAV [] [] [] [% zCCSBlock 0 11101] blockName=string:KDF_1409_Kelsava_investigations_Info_03_24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11102] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11103] subType=enum:0 text=string: Und Sellan eine Sanduhr. So können wir klären, ob etwas anders abläuft. name=string:KDF_1409_Kelsava_investigations_Info_03_24.WAV [] [] [] [% zCCSBlock 0 11104] blockName=string:KDF_1409_Kelsava_investigations_Info_15_25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11105] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11106] subType=enum:0 text=string: Vorausgesetzt, ich komme überhaupt beim Kloster aus. name=string:KDF_1409_Kelsava_investigations_Info_15_25.WAV [] [] [] [% zCCSBlock 0 11107] blockName=string:KDF_1409_Kelsava_investigations_Info_03_26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11108] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11109] subType=enum:0 text=string: Was auch immer passiert, wir werden es feststellen. name=string:KDF_1409_Kelsava_investigations_Info_03_26.WAV [] [] [] [% zCCSBlock 0 11110] blockName=string:KDF_1409_Kelsava_investigations_Info_03_27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11111] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11112] subType=enum:0 text=string: Hier, die Rune. Viel Erfolg! name=string:KDF_1409_Kelsava_investigations_Info_03_27.WAV [] [] [] [% zCCSBlock 0 11113] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11114] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11115] subType=enum:0 text=string: Das ging ziemlich daneben. name=string:KDF_1409_Kelsava_teleWentWrong_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11116] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11117] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11118] subType=enum:0 text=string: So könnte man das auch sagen. Wo bist du ausgekommen? name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11119] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11120] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11121] subType=enum:0 text=string: Du weißt, dass das schiefgegangen ist? name=string:KDF_1409_Kelsava_teleWentWrong_Info_15_03.WAV [] [] [] [% zCCSBlock 0 11122] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11123] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11124] subType=enum:0 text=string: Naja... Sellan fragte schon nach, ob ich dir die falsche Rune gegeben habe. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11125] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11126] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11127] subType=enum:0 text=string: Ah... name=string:KDF_1409_Kelsava_teleWentWrong_Info_15_05.WAV [] [] [] [% zCCSBlock 0 11128] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11129] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11130] subType=enum:0 text=string: Ich bin kurz vor dem Pass zum alten Minental ausgekommen. name=string:KDF_1409_Kelsava_teleWentWrong_Info_15_06.WAV [] [] [] [% zCCSBlock 0 11131] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11132] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11133] subType=enum:0 text=string: Also nur ein Stückchen daneben... name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11134] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11135] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11136] subType=enum:0 text=string: Hoffen wir, dass das nicht zur Gewohnheit wird. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11137] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11138] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11139] subType=enum:0 text=string: Gut. Da wäre allerdings noch... name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_09.WAV [] [] [] [% zCCSBlock 0 11140] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11141] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11142] subType=enum:0 text=string: Noch ein Test? name=string:KDF_1409_Kelsava_teleWentWrong_Info_15_10.WAV [] [] [] [% zCCSBlock 0 11143] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11144] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11145] subType=enum:0 text=string: Nicht ganz. Während du ... name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_11.WAV [] [] [] [% zCCSBlock 0 11146] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11147] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11148] subType=enum:0 text=string: unterwegs warst, kam ein Bote aus der Stadt und berichtete, dass es auf einigen Teilen der Insel zu weitaus größeren Problem kommt. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_12.WAV [] [] [] [% zCCSBlock 0 11149] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11150] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11151] subType=enum:0 text=string: Offenbar hat das, was unsere Magie stört, auch dafür gesorgt, dass die Toten aus ihren Gräbern steigen. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_13.WAV [] [] [] [% zCCSBlock 0 11152] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11153] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11154] subType=enum:0 text=string: Meinst du Zombies oder Geister? name=string:KDF_1409_Kelsava_teleWentWrong_Info_15_14.WAV [] [] [] [% zCCSBlock 0 11155] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11156] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11157] subType=enum:0 text=string: Ihr habt auf dem Festland wohl mit so einigem zu tun... Er sprach nur von Zombies. Hoffentlich kommt da nicht noch mehr. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_15.WAV [] [] [] [% zCCSBlock 0 11158] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11159] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11160] subType=enum:0 text=string: Wie auch immer. Der Hohe Rat hat sich beraten und vorgeschlagen, einen Kriegsrat zu bilden. Denn es betrifft wahrscheinlich die ganze Insel. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_16.WAV [] [] [] [% zCCSBlock 0 11161] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11162] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11163] subType=enum:0 text=string: Und wir können dem nur gemeinsam begegnen. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_17.WAV [] [] [] [% zCCSBlock 0 11164] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11165] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11166] subType=enum:0 text=string: Ich gehe davon aus, dass die Paladine dem zustimmen werden und versuchen, alle Fraktionen an einen Tisch zu bringen. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_18.WAV [] [] [] [% zCCSBlock 0 11167] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11168] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11169] subType=enum:0 text=string: Der Hohe Rat hat mich abgestellt. Immerhin habe ich unsere bisherigen... Forschungen angestellt. Und ich würde wirklich gerne teilnehmen. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_19.WAV [] [] [] [% zCCSBlock 0 11170] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11171] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11172] subType=enum:0 text=string: Ich habe nur noch auf dich gewartet. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_20.WAV [] [] [] [% zCCSBlock 0 11173] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_15_21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11174] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11175] subType=enum:0 text=string: Auf mich? Wieso das denn? name=string:KDF_1409_Kelsava_teleWentWrong_Info_15_21.WAV [] [] [] [% zCCSBlock 0 11176] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11177] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11178] subType=enum:0 text=string: Ich würde dich gerne mitnehmen. Du bist nicht in den Mustern festgefahren, in denen die Menschen auf dieser Insel denken. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_22.WAV [] [] [] [% zCCSBlock 0 11179] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11180] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11181] subType=enum:0 text=string: Oder denkst du, dass dieser ewige Kampf zwischen den Fraktionen zielführend ist? name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_23.WAV [] [] [] [% zCCSBlock 0 11182] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_15_24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11183] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11184] subType=enum:0 text=string: ... name=string:KDF_1409_Kelsava_teleWentWrong_Info_15_24.WAV [] [] [] [% zCCSBlock 0 11185] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11186] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11187] subType=enum:0 text=string: Denke ich auch. Also, was hälst du davon? Begleitest du mich? name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_25.WAV [] [] [] [% zCCSBlock 0 11188] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_15_26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11189] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11190] subType=enum:0 text=string: Natürlich. Wann brechen wir auf? name=string:KDF_1409_Kelsava_teleWentWrong_Info_15_26.WAV [] [] [] [% zCCSBlock 0 11191] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11192] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11193] subType=enum:0 text=string: So schnell wie möglich. Der Hohe Rat weiß Bescheid und dich von sämtlichen Verpflichtungen entbunden. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_27.WAV [] [] [] [% zCCSBlock 0 11194] blockName=string:KDF_1409_Kelsava_teleWentWrong_Info_03_28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11195] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11196] subType=enum:0 text=string: Wir treffen uns im Rathaus. Die Wache wird dich reinlassen. Morgen abend findet die Konferenz statt. name=string:KDF_1409_Kelsava_teleWentWrong_Info_03_28.WAV [] [] [] [% zCCSBlock 0 11197] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11198] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11199] subType=enum:0 text=string: Ich habe einen Ort für uns gefunden! name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11200] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11201] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11202] subType=enum:0 text=string: Wirklich? Das ist sehr gut! name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11203] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11204] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11205] subType=enum:0 text=string: Wo ist denn dieser Ort? name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11206] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11207] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11208] subType=enum:0 text=string: Ein Stückchen hinter der Taverne, ganz in der Nähe vom großen Bauernhof gibt es eine alte... name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_04.WAV [] [] [] [% zCCSBlock 0 11209] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11210] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11211] subType=enum:0 text=string: Ja, was ist das eigentlich? Eine Burg? Naja, nicht ganz. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_05.WAV [] [] [] [% zCCSBlock 0 11212] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11213] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11214] subType=enum:0 text=string: Da gibt es einen Minenschacht, mit ein paar Gebäuden. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_06.WAV [] [] [] [% zCCSBlock 0 11215] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11216] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11217] subType=enum:0 text=string: Der Komplex liegt auf einer Klippe, nur ein schmaler Weg führt da hinauf. Ist also im Notfall gut zu verteidigen. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_07.WAV [] [] [] [% zCCSBlock 0 11218] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11219] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11220] subType=enum:0 text=string: Viel Platz gibt es auch, insgesamt sind da zwei Türme und noch eine Hütte. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_08.WAV [] [] [] [% zCCSBlock 0 11221] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11222] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11223] subType=enum:0 text=string: Das klingt hervorragend. Bestens geeignet. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_09.WAV [] [] [] [% zCCSBlock 0 11224] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11225] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11226] subType=enum:0 text=string: Ich gebe den anderen Bescheid. Sagen wir, wir treffen uns in zwei Tagen! name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_10.WAV [] [] [] [% zCCSBlock 0 11227] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11228] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11229] subType=enum:0 text=string: Da wäre noch etwas anderes... name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_11.WAV [] [] [] [% zCCSBlock 0 11230] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11231] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11232] subType=enum:0 text=string: Ja? Was denn? name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_12.WAV [] [] [] [% zCCSBlock 0 11233] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11234] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11235] subType=enum:0 text=string: Bei den Söldnern gibt es eine Alchemistin. Ihr Name ist Fyneia. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_13.WAV [] [] [] [% zCCSBlock 0 11236] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11237] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11238] subType=enum:0 text=string: In der Stadt gibt es eine Alchemistin. Ihr Name ist Fyneia. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_14.WAV [] [] [] [% zCCSBlock 0 11239] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11240] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11241] subType=enum:0 text=string: Und? name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_15.WAV [] [] [] [% zCCSBlock 0 11242] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11243] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11244] subType=enum:0 text=string: Sie hat ein altes Rezept gefunden und ein Öl hergestellt, welches die Kampfkraft gegen Untote stärkt. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_16.WAV [] [] [] [% zCCSBlock 0 11245] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11246] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11247] subType=enum:0 text=string: Das hört sich... interessant an. Funktioniert es? name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_17.WAV [] [] [] [% zCCSBlock 0 11248] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11249] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11250] subType=enum:0 text=string: Ich bin mir nicht sicher. Aber ich würde sie gerne einladen. Ich denke, ihre Fähigkeiten könnten sich als nützlich erweisen. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_15_18.WAV [] [] [] [% zCCSBlock 0 11251] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11252] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11253] subType=enum:0 text=string: Das denke ich auch. name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_19.WAV [] [] [] [% zCCSBlock 0 11254] blockName=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11255] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11256] subType=enum:0 text=string: Wenn du ihr vertraust, sag ihr Bescheid! name=string:KDF_1409_Kelsava_foundNeutralPlace_Info_03_20.WAV [] [] [] [% zCCSBlock 0 11257] blockName=string:KDF_1409_Kelsava_letsFindBook_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11258] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11259] subType=enum:0 text=string: Wie gehen wir vor? name=string:KDF_1409_Kelsava_letsFindBook_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11260] blockName=string:KDF_1409_Kelsava_letsFindBook_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11261] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11262] subType=enum:0 text=string: Naja, die Bibliothek ist nicht sonderlich groß, aber es sind trotzdem einige Bücher. name=string:KDF_1409_Kelsava_letsFindBook_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11263] blockName=string:KDF_1409_Kelsava_letsFindBook_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11264] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11265] subType=enum:0 text=string: Ich habe mir aus dem Privatbesitz der Magier noch ein paar Bücher geben lassen und werde diese durchschauen. name=string:KDF_1409_Kelsava_letsFindBook_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11266] blockName=string:KDF_1409_Kelsava_letsFindBook_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11267] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11268] subType=enum:0 text=string: Es wäre gut, wenn du die Regale durchsehen könntest. name=string:KDF_1409_Kelsava_letsFindBook_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11269] blockName=string:KDF_1409_Kelsava_foundTheBook_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11270] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11271] subType=enum:0 text=string: Ich habe das Buch gefunden! name=string:KDF_1409_Kelsava_foundTheBook_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11272] blockName=string:KDF_1409_Kelsava_foundTheBook_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11273] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11274] subType=enum:0 text=string: Sehr gut. Und du bist dir sicher, dass es das richtige ist? name=string:KDF_1409_Kelsava_foundTheBook_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11275] blockName=string:KDF_1409_Kelsava_foundTheBook_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11276] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11277] subType=enum:0 text=string: Altes Buch, kaum lesbar, viele Legenden. name=string:KDF_1409_Kelsava_foundTheBook_Info_15_03.WAV [] [] [] [% zCCSBlock 0 11278] blockName=string:KDF_1409_Kelsava_foundTheBook_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11279] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11280] subType=enum:0 text=string: (lacht) Klingt gut. Ich werde den passenden Text raussuchen. name=string:KDF_1409_Kelsava_foundTheBook_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11281] blockName=string:KDF_1409_Kelsava_foundTheBook_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11282] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11283] subType=enum:0 text=string: Wir sehen uns dann beim Treffen! name=string:KDF_1409_Kelsava_foundTheBook_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11284] blockName=string:KDF_1409_Kelsava_letsDiscoverRuins_Info_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11285] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11286] subType=enum:0 text=string: So, das wäre erledigt. Ich glaube, ich sehe den Eingang. name=string:KDF_1409_Kelsava_letsDiscoverRuins_Info_03_01.WAV [] [] [] [% zCCSBlock 0 11287] blockName=string:KDF_1409_Kelsava_letsDiscoverRuins_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11288] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11289] subType=enum:0 text=string: Wir sollten uns drinnen umsehen. Vielleicht finden wir noch einen Hinweis auf diese Zwischenwelt. name=string:KDF_1409_Kelsava_letsDiscoverRuins_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11290] blockName=string:KDF_1409_Kelsava_smallTalkTemple_Info_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11291] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11292] subType=enum:0 text=string: Soviel zu entdecken und so wenig Zeit... name=string:KDF_1409_Kelsava_smallTalkTemple_Info_03_01.WAV [] [] [] [% zCCSBlock 0 11293] blockName=string:KDF_1409_Kelsava_foudCandleBook_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11294] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11295] subType=enum:0 text=string: Ich habe da ein interessantes Buch gefunden? name=string:KDF_1409_Kelsava_foudCandleBook_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11296] blockName=string:KDF_1409_Kelsava_foudCandleBook_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11297] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11298] subType=enum:0 text=string: Achja? Was ist denn daran so besonders? name=string:KDF_1409_Kelsava_foudCandleBook_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11299] blockName=string:KDF_1409_Kelsava_foudCandleBook_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11300] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11301] subType=enum:0 text=string: Abgesehen davon, dass ich nichts lesen kann? Auf einer Seite ist eine Kerze abgebildet. name=string:KDF_1409_Kelsava_foudCandleBook_Info_15_03.WAV [] [] [] [% zCCSBlock 0 11302] blockName=string:KDF_1409_Kelsava_foudCandleBook_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11303] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11304] subType=enum:0 text=string: Also... eingemeißelt. Sind schließlich nur Steintafeln... name=string:KDF_1409_Kelsava_foudCandleBook_Info_15_04.WAV [] [] [] [% zCCSBlock 0 11305] blockName=string:KDF_1409_Kelsava_foudCandleBook_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11306] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11307] subType=enum:0 text=string: Das ist wirklich auffällig. Welcher Buchständer ist es? name=string:KDF_1409_Kelsava_foudCandleBook_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11308] blockName=string:KDF_1409_Kelsava_foudCandleBook_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11309] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11310] subType=enum:0 text=string: Der rechts neben dem Gitter, vor dem Zaphina steht. name=string:KDF_1409_Kelsava_foudCandleBook_Info_15_06.WAV [] [] [] [% zCCSBlock 0 11311] blockName=string:KDF_1409_Kelsava_foudCandleBook_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11312] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11313] subType=enum:0 text=string: Natürlich der eine, den ich mir noch nicht angesehen habe... Ich schau mal nach. Bis gleich! name=string:KDF_1409_Kelsava_foudCandleBook_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11314] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11315] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11316] subType=enum:0 text=string: Und? Was herausgefunden? name=string:KDF_1409_Kelsava_readCandleBook_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11317] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11318] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11319] subType=enum:0 text=string: Wie mans nimmt... name=string:KDF_1409_Kelsava_readCandleBook_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11320] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11321] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11322] subType=enum:0 text=string: Diese Schriftzeichen habe ich bereits schon einmal in einigen Büchern in unserer Bibliothek gelesen. name=string:KDF_1409_Kelsava_readCandleBook_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11323] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11324] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11325] subType=enum:0 text=string: Ich verstehe nicht viel davon, denn wir konnten bisher nur weniges übersetzen. Aber... name=string:KDF_1409_Kelsava_readCandleBook_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11326] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11327] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11328] subType=enum:0 text=string: Wenn ich richtig lese, dann steht hier tatsächlich eine Art Ritual beschrieben, mit dem der Übertritt in die Zwischenwelt gelingen soll. name=string:KDF_1409_Kelsava_readCandleBook_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11329] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11330] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11331] subType=enum:0 text=string: Meinst du etwa... name=string:KDF_1409_Kelsava_readCandleBook_Info_15_06.WAV [] [] [] [% zCCSBlock 0 11332] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11333] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11334] subType=enum:0 text=string: Sollten wir dieses Ritual durchführen können, dann könnten wir das Übel an der Wurzel bekämpfen. name=string:KDF_1409_Kelsava_readCandleBook_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11335] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11336] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11337] subType=enum:0 text=string: Ich werde versuchen, ein eigenes Ritual zu entwickeln. name=string:KDF_1409_Kelsava_readCandleBook_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11338] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11339] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11340] subType=enum:0 text=string: Denn einige der genannten Begriffe konnte ich zwar übersetzen, allerdings habe ich noch nie etwas davon gehört. name=string:KDF_1409_Kelsava_readCandleBook_Info_03_09.WAV [] [] [] [% zCCSBlock 0 11341] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11342] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11343] subType=enum:0 text=string: Stromgenerator... Was auch immer das sein soll. Also müssen wir selbst etwas basteln. name=string:KDF_1409_Kelsava_readCandleBook_Info_03_10.WAV [] [] [] [% zCCSBlock 0 11344] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11345] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11346] subType=enum:0 text=string: Ich werde einige Zeit brauchen und definitiv Thiralas Hilfe. name=string:KDF_1409_Kelsava_readCandleBook_Info_03_11.WAV [] [] [] [% zCCSBlock 0 11347] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11348] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11349] subType=enum:0 text=string: Ich würde vorschlagen, wir treffen uns in zwei Tagen bei unseren Türmen. Bis dahin haben wir bestimmt etwas entwickelt. name=string:KDF_1409_Kelsava_readCandleBook_Info_03_12.WAV [] [] [] [% zCCSBlock 0 11350] blockName=string:KDF_1409_Kelsava_readCandleBook_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11351] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11352] subType=enum:0 text=string: Oder wenigstens herausgefunden... name=string:KDF_1409_Kelsava_readCandleBook_Info_03_13.WAV [] [] [] [% zCCSBlock 0 11353] blockName=string:KDF_1409_Kelsava_foundRitual_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11354] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11355] subType=enum:0 text=string: Habt ihr ein Ritual entwickeln können? name=string:KDF_1409_Kelsava_foundRitual_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11356] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11357] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11358] subType=enum:0 text=string: Das haben wir in der Tat. name=string:KDF_1409_Kelsava_foundRitual_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11359] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11360] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11361] subType=enum:0 text=string: Aber... name=string:KDF_1409_Kelsava_foundRitual_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11362] blockName=string:KDF_1409_Kelsava_foundRitual_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11363] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11364] subType=enum:0 text=string: War ja klar. name=string:KDF_1409_Kelsava_foundRitual_Info_15_04.WAV [] [] [] [% zCCSBlock 0 11365] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11366] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11367] subType=enum:0 text=string: Es gibt immer ein Aber. Manchmal ein kleineres, manchmal ein größeres. name=string:KDF_1409_Kelsava_foundRitual_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11368] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11369] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11370] subType=enum:0 text=string: Und hierbei... name=string:KDF_1409_Kelsava_foundRitual_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11371] blockName=string:KDF_1409_Kelsava_foundRitual_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11372] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11373] subType=enum:0 text=string: Lass mich raten. Es ist größer? name=string:KDF_1409_Kelsava_foundRitual_Info_15_07.WAV [] [] [] [% zCCSBlock 0 11374] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11375] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11376] subType=enum:0 text=string: Wir, das heißt Thirala und ich, können immer nur eine Person in die andere Welt schicken. name=string:KDF_1409_Kelsava_foundRitual_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11377] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11378] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11379] subType=enum:0 text=string: Danach müssen wir wieder entsprechende Materialien für den Übergang bereitstellen. name=string:KDF_1409_Kelsava_foundRitual_Info_03_09.WAV [] [] [] [% zCCSBlock 0 11380] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11381] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11382] subType=enum:0 text=string: Dazu muss ein Kristall mit genügend Äther aufge... name=string:KDF_1409_Kelsava_foundRitual_Info_03_10.WAV [] [] [] [% zCCSBlock 0 11383] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11384] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11385] subType=enum:0 text=string: Entschuldige, ich will dich nicht damit langweilen. name=string:KDF_1409_Kelsava_foundRitual_Info_03_11.WAV [] [] [] [% zCCSBlock 0 11386] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11387] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11388] subType=enum:0 text=string: Fakt ist: Es dauert wenigstens einen Tag. Wenn wir dich als erstes schicken, bist du einige Zeit auf dich allein gestellt. name=string:KDF_1409_Kelsava_foundRitual_Info_03_12.WAV [] [] [] [% zCCSBlock 0 11389] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11390] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11391] subType=enum:0 text=string: Anders geht es leider nicht... name=string:KDF_1409_Kelsava_foundRitual_Info_03_13.WAV [] [] [] [% zCCSBlock 0 11392] blockName=string:KDF_1409_Kelsava_foundRitual_Info_03_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11393] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11394] subType=enum:0 text=string: Bist du bereit, alleine zu gehen? name=string:KDF_1409_Kelsava_foundRitual_Info_03_14.WAV [] [] [] [% zCCSBlock 0 11395] blockName=string:KDF_1409_Kelsava_foundRitual_yes_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11396] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11397] subType=enum:0 text=string: Ich bin bereit! name=string:KDF_1409_Kelsava_foundRitual_yes_15_01.WAV [] [] [] [% zCCSBlock 0 11398] blockName=string:KDF_1409_Kelsava_foundRitual_yes_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11399] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11400] subType=enum:0 text=string: Das ist gut. Wir haben das Ritual im anderen Turm vorbereitet. name=string:KDF_1409_Kelsava_foundRitual_yes_03_02.WAV [] [] [] [% zCCSBlock 0 11401] blockName=string:KDF_1409_Kelsava_foundRitual_yes_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11402] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11403] subType=enum:0 text=string: Triff mich dort, dann erkläre ich dir alles weitere! name=string:KDF_1409_Kelsava_foundRitual_yes_03_03.WAV [] [] [] [% zCCSBlock 0 11404] blockName=string:KDF_1409_Kelsava_foundRitual_notYet_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11405] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11406] subType=enum:0 text=string: Noch nicht. name=string:KDF_1409_Kelsava_foundRitual_notYet_15_01.WAV [] [] [] [% zCCSBlock 0 11407] blockName=string:KDF_1409_Kelsava_foundRitual_notYet_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11408] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11409] subType=enum:0 text=string: In Ordnung, das kann ich verstehen. name=string:KDF_1409_Kelsava_foundRitual_notYet_03_02.WAV [] [] [] [% zCCSBlock 0 11410] blockName=string:KDF_1409_Kelsava_foundRitual_notYet_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11411] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11412] subType=enum:0 text=string: Bereite dich vor, dann komm wieder her. name=string:KDF_1409_Kelsava_foundRitual_notYet_03_03.WAV [] [] [] [% zCCSBlock 0 11413] blockName=string:KDF_1409_Kelsava_foundRitual_notYet_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11414] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11415] subType=enum:0 text=string: Wir können das Ritual jederzeit durchführen. name=string:KDF_1409_Kelsava_foundRitual_notYet_03_04.WAV [] [] [] [% zCCSBlock 0 11416] blockName=string:KDF_1409_Kelsava_readyForRit_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11417] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11418] subType=enum:0 text=string: Ich bin bereit für das Ritual! name=string:KDF_1409_Kelsava_readyForRit_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11419] blockName=string:KDF_1409_Kelsava_readyForRit_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11420] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11421] subType=enum:0 text=string: Sehr gut. Triff mich im anderen Turm, da haben wir das Ritual vorbereitet. name=string:KDF_1409_Kelsava_readyForRit_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11422] blockName=string:KDF_1409_Kelsava_readyForRit_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11423] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11424] subType=enum:0 text=string: Alles weitere erkläre ich dir dort! name=string:KDF_1409_Kelsava_readyForRit_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11425] blockName=string:KDF_1409_Kelsava_doTheRitual1_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11426] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11427] subType=enum:0 text=string: Ein Pentagramm? Ernsthaft? name=string:KDF_1409_Kelsava_doTheRitual1_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11428] blockName=string:KDF_1409_Kelsava_doTheRitual1_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11429] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11430] subType=enum:0 text=string: (lacht) Das ist eigentlich gar nicht so wichtig. Es kommt nur darauf an, dass wir uns gleichmäßig verteilen können. name=string:KDF_1409_Kelsava_doTheRitual1_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11431] blockName=string:KDF_1409_Kelsava_doTheRitual1_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11432] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11433] subType=enum:0 text=string: Thirala und ich werden die Magie aktiv bündeln. Fyneia ist als dritter Fixpunkt mit dabei. name=string:KDF_1409_Kelsava_doTheRitual1_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11434] blockName=string:KDF_1409_Kelsava_doTheRitual1_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11435] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11436] subType=enum:0 text=string: Sobald du in der Mitte stehst, können wir anfangen. Denn dort bündelt sich der Äther und wird dich in die Zwischenwelt bringen. name=string:KDF_1409_Kelsava_doTheRitual1_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11437] blockName=string:KDF_1409_Kelsava_doTheRitual1_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11438] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11439] subType=enum:0 text=string: Bist du bereit? name=string:KDF_1409_Kelsava_doTheRitual1_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11440] blockName=string:KDF_1409_Kelsava_doTheRitual2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11441] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11442] subType=enum:0 text=string: Ich bin bereit! name=string:KDF_1409_Kelsava_doTheRitual2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11443] blockName=string:KDF_1409_Kelsava_doTheRitual2_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11444] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11445] subType=enum:0 text=string: Sehr gut. Dann tritt in die Mitte und wir fangen an. name=string:KDF_1409_Kelsava_doTheRitual2_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11446] blockName=string:KDF_1409_Kelsava_youreBack_Info_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11447] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11448] subType=enum:0 text=string: Nanu? Schon wieder zurück? Dann hat es wohl nicht funktioniert... name=string:KDF_1409_Kelsava_youreBack_Info_03_01.WAV [] [] [] [% zCCSBlock 0 11449] blockName=string:KDF_1409_Kelsava_youreBack_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11450] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11451] subType=enum:0 text=string: Was soll das heißen? Ich war bestimmt eine Stunde weg. name=string:KDF_1409_Kelsava_youreBack_Info_15_02.WAV [] [] [] [% zCCSBlock 0 11452] blockName=string:KDF_1409_Kelsava_youreBack_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11453] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11454] subType=enum:0 text=string: Du warst keine ZWEI Sekunden weg. Oder... name=string:KDF_1409_Kelsava_youreBack_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11455] blockName=string:KDF_1409_Kelsava_youreBack_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11456] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11457] subType=enum:0 text=string: Die Zeit... name=string:KDF_1409_Kelsava_youreBack_Info_15_04.WAV [] [] [] [% zCCSBlock 0 11458] blockName=string:KDF_1409_Kelsava_youreBack_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11459] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11460] subType=enum:0 text=string: Was ist damit? name=string:KDF_1409_Kelsava_youreBack_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11461] blockName=string:KDF_1409_Kelsava_youreBack_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11462] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11463] subType=enum:0 text=string: Die Zeit scheint dort anders zu verlaufen. Wie auch immer: Ich brauche eure Hilfe! name=string:KDF_1409_Kelsava_youreBack_Info_15_06.WAV [] [] [] [% zCCSBlock 0 11464] blockName=string:KDF_1409_Kelsava_youreBack_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11465] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11466] subType=enum:0 text=string: Worum geht es? name=string:KDF_1409_Kelsava_youreBack_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11467] blockName=string:KDF_1409_Kelsava_youreBack_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11468] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11469] subType=enum:0 text=string: Jemand ist in die Zwischenwelt eingedrungen und hindert die Seelen am Übertritt. Wir müssen ihn festsetzen und daran hindern. name=string:KDF_1409_Kelsava_youreBack_Info_15_08.WAV [] [] [] [% zCCSBlock 0 11470] blockName=string:KDF_1409_Kelsava_youreBack_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11471] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11472] subType=enum:0 text=string: Doch das schaffe ich nicht allein. Er scheint sich zu teleportieren und... name=string:KDF_1409_Kelsava_youreBack_Info_15_09.WAV [] [] [] [% zCCSBlock 0 11473] blockName=string:KDF_1409_Kelsava_youreBack_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11474] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11475] subType=enum:0 text=string: Ja, das ist schwer zu verhindern. Ich denke, da wird sich etwas ergeben. Doch erst einmal müssen wir alle hinüberwechseln. name=string:KDF_1409_Kelsava_youreBack_Info_03_10.WAV [] [] [] [% zCCSBlock 0 11476] blockName=string:KDF_1409_Kelsava_youreBack_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11477] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11478] subType=enum:0 text=string: Aber... Das Ritual ist doch nur für eine Person ausgelegt. name=string:KDF_1409_Kelsava_youreBack_Info_15_11.WAV [] [] [] [% zCCSBlock 0 11479] blockName=string:KDF_1409_Kelsava_youreBack_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11480] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11481] subType=enum:0 text=string: Jetzt, wo wir wissen, dass es funktioniert, können wir es ausweiten. Dafür müssen wir nur die Magie weiter bündeln. name=string:KDF_1409_Kelsava_youreBack_Info_03_12.WAV [] [] [] [% zCCSBlock 0 11482] blockName=string:KDF_1409_Kelsava_youreBack_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11483] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11484] subType=enum:0 text=string: Und ich habe auch schon eine Idee, wie wir das anstellen. name=string:KDF_1409_Kelsava_youreBack_Info_03_13.WAV [] [] [] [% zCCSBlock 0 11485] blockName=string:KDF_1409_Kelsava_whatToGet_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11486] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11487] subType=enum:0 text=string: Was brauchst du? name=string:KDF_1409_Kelsava_whatToGet_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11488] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11489] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11490] subType=enum:0 text=string: (lacht) Klar, dass ich dir nichts vormachen kann. name=string:KDF_1409_Kelsava_whatToGet_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11491] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11492] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11493] subType=enum:0 text=string: Folgendes: Ich habe von magischen Experimenten auf dem Festland gehört. name=string:KDF_1409_Kelsava_whatToGet_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11494] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11495] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11496] subType=enum:0 text=string: Dabei wollten die Magier wohl eine Art Barriere erschaffen, die Menschen daran hindert, in einen Ort einzudringen. name=string:KDF_1409_Kelsava_whatToGet_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11497] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11498] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11499] subType=enum:0 text=string: Oder herauszukommen? Ich weiß es ehrlich gesagt nicht mehr genau. Was ich allerdings noch weiß: name=string:KDF_1409_Kelsava_whatToGet_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11500] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11501] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11502] subType=enum:0 text=string: Um die Barriere aufzubauen, müssen sie die Magie ebenfalls bündeln. Dafür wollten sie sogenannte Fokussteine verwenden. name=string:KDF_1409_Kelsava_whatToGet_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11503] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11504] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11505] subType=enum:0 text=string: Vielleicht können wir welche herstellen. Du müsstest mir nur die Materialien besorgen. name=string:KDF_1409_Kelsava_whatToGet_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11506] blockName=string:KDF_1409_Kelsava_whatToGet_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11507] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11508] subType=enum:0 text=string: Nochmal: Was brauchst du? name=string:KDF_1409_Kelsava_whatToGet_Info_15_08.WAV [] [] [] [% zCCSBlock 0 11509] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11510] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11511] subType=enum:0 text=string: Wir sind fünf Leute, also fünf Fokussteine. Für jeden von ihnen brauche ich vier Aquamarine und zwei Brocken Silbererz. name=string:KDF_1409_Kelsava_whatToGet_Info_03_09.WAV [] [] [] [% zCCSBlock 0 11512] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11513] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11514] subType=enum:0 text=string: Beides muss nicht veredelt werden, von mir aus kannst du es auch direkt aus dem Berg holen. name=string:KDF_1409_Kelsava_whatToGet_Info_03_10.WAV [] [] [] [% zCCSBlock 0 11515] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11516] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11517] subType=enum:0 text=string: Oder du siehst bei den Händlern nach, ob sie etwas auf Lager haben. name=string:KDF_1409_Kelsava_whatToGet_Info_03_11.WAV [] [] [] [% zCCSBlock 0 11518] blockName=string:KDF_1409_Kelsava_whatToGet_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11519] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11520] subType=enum:0 text=string: Du findest mich in der Bibliothek des Klosters. name=string:KDF_1409_Kelsava_whatToGet_Info_03_12.WAV [] [] [] [% zCCSBlock 0 11521] blockName=string:KDF_1409_Kelsava_gotItems_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11522] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11523] subType=enum:0 text=string: Ich habe die Sachen, die du brauchst! name=string:KDF_1409_Kelsava_gotItems_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11524] blockName=string:KDF_1409_Kelsava_gotItems_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11525] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11526] subType=enum:0 text=string: Das ist sehr gut! name=string:KDF_1409_Kelsava_gotItems_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11527] blockName=string:KDF_1409_Kelsava_gotItems_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11528] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11529] subType=enum:0 text=string: Wunderbar. Dann kann ich gleich anfangen. name=string:KDF_1409_Kelsava_gotItems_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11530] blockName=string:KDF_1409_Kelsava_gotItems_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11531] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11532] subType=enum:0 text=string: Ich werde einen Tag brauchen. Dann können wir weitermachen. name=string:KDF_1409_Kelsava_gotItems_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11533] blockName=string:KDF_1409_Kelsava_focusReady_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11534] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11535] subType=enum:0 text=string: Sind die Fokussteine fertig? name=string:KDF_1409_Kelsava_focusReady_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11536] blockName=string:KDF_1409_Kelsava_focusReady_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11537] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11538] subType=enum:0 text=string: Sind sie. Hier, nimm du sie und bring den anderen jeweils einen. name=string:KDF_1409_Kelsava_focusReady_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11539] blockName=string:KDF_1409_Kelsava_focusReady_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11540] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11541] subType=enum:0 text=string: Wir treffen uns wieder in unserem Turm. name=string:KDF_1409_Kelsava_focusReady_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11542] blockName=string:KDW_14001_Arpad_whoAreYou_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11543] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11544] subType=enum:0 text=string: Wo kommst du denn her? name=string:KDW_14001_Arpad_whoAreYou_Info_05_01.WAV [] [] [] [% zCCSBlock 0 11545] blockName=string:KDW_14001_Arpad_whoAreYou_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11546] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11547] subType=enum:0 text=string: Wie hast du es geschafft, durch die Barriere zu gelangen? name=string:KDW_14001_Arpad_whoAreYou_Info_05_02.WAV [] [] [] [% zCCSBlock 0 11548] blockName=string:KDW_14001_Arpad_whoAreYou_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11549] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11550] subType=enum:0 text=string: Barriere? Welche Barriere? name=string:KDW_14001_Arpad_whoAreYou_Info_15_03.WAV [] [] [] [% zCCSBlock 0 11551] blockName=string:KDW_14001_Arpad_whoAreYou_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11552] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11553] subType=enum:0 text=string: Hast du es nicht bemerkt? name=string:KDW_14001_Arpad_whoAreYou_Info_05_04.WAV [] [] [] [% zCCSBlock 0 11554] blockName=string:KDW_14001_Arpad_whoAreYou_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11555] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11556] subType=enum:0 text=string: Was denn? name=string:KDW_14001_Arpad_whoAreYou_Info_15_05.WAV [] [] [] [% zCCSBlock 0 11557] blockName=string:KDW_14001_Arpad_whoAreYou_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11558] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11559] subType=enum:0 text=string: Das gesamte nähere Umland ist von einer magischen Barriere umgeben. name=string:KDW_14001_Arpad_whoAreYou_Info_05_06.WAV [] [] [] [% zCCSBlock 0 11560] blockName=string:KDW_14001_Arpad_whoAreYou_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11561] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11562] subType=enum:0 text=string: Sie wirkt sich auf die Psyche desjenigen aus, der versucht sie zu durchbrechen. name=string:KDW_14001_Arpad_whoAreYou_Info_05_07.WAV [] [] [] [% zCCSBlock 0 11563] blockName=string:KDW_14001_Arpad_whoAreYou_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11564] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11565] subType=enum:0 text=string: (neugierig) Also erzähl: Wie hast du es durchgeschafft? name=string:KDW_14001_Arpad_whoAreYou_Info_05_08.WAV [] [] [] [% zCCSBlock 0 11566] blockName=string:KDW_14001_Arpad_whoAreYou_justWalked_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11567] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11568] subType=enum:0 text=string: Ich bin einfach durchgelaufen! name=string:KDW_14001_Arpad_whoAreYou_justWalked_15_01.WAV [] [] [] [% zCCSBlock 0 11569] blockName=string:KDW_14001_Arpad_whoAreYou_justWalked_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11570] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11571] subType=enum:0 text=string: Echt? Dann musst du eine stark ausgeprägte Affinität zur Magie haben. name=string:KDW_14001_Arpad_whoAreYou_justWalked_05_02.WAV [] [] [] [% zCCSBlock 0 11572] blockName=string:KDW_14001_Arpad_whoAreYou_justWalked_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11573] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11574] subType=enum:0 text=string: Denn nur Magier und solche, die eine magische Veranlagung in sich tragen können die Barriere unbeschadet passieren. name=string:KDW_14001_Arpad_whoAreYou_justWalked_05_03.WAV [] [] [] [% zCCSBlock 0 11575] blockName=string:KDW_14001_Arpad_whoAreYou_justWalked_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11576] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11577] subType=enum:0 text=string: Du solltest schnellstens in den Turm gehen und mit unserem Meister sprechen. name=string:KDW_14001_Arpad_whoAreYou_justWalked_05_04.WAV [] [] [] [% zCCSBlock 0 11578] blockName=string:KDW_14001_Arpad_whoAreYou_justWalked_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11579] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11580] subType=enum:0 text=string: Er wird sich bestimmt brennend für dich interessieren. name=string:KDW_14001_Arpad_whoAreYou_justWalked_05_05.WAV [] [] [] [% zCCSBlock 0 11581] blockName=string:KDW_14001_Arpad_whoAreYou_noClue_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11582] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11583] subType=enum:0 text=string: Ich habe keine Ahnung, was ich getan habe! name=string:KDW_14001_Arpad_whoAreYou_noClue_15_01.WAV [] [] [] [% zCCSBlock 0 11584] blockName=string:KDW_14001_Arpad_whoAreYou_noClue_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11585] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11586] subType=enum:0 text=string: Wahnsinn. Normalerweise brauchen selbst wir eine ganze Menge Konzentration um hierher zu gelangen. name=string:KDW_14001_Arpad_whoAreYou_noClue_05_02.WAV [] [] [] [% zCCSBlock 0 11587] blockName=string:KDW_14001_Arpad_whoAreYou_noClue_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11588] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11589] subType=enum:0 text=string: Du solltest schnellstens in den Turm gehen und mit unserem Meister sprechen. name=string:KDW_14001_Arpad_whoAreYou_noClue_05_03.WAV [] [] [] [% zCCSBlock 0 11590] blockName=string:KDW_14001_Arpad_whoAreYou_noClue_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11591] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11592] subType=enum:0 text=string: Er wird sich bestimmt brennend für dich interessieren. name=string:KDW_14001_Arpad_whoAreYou_noClue_05_04.WAV [] [] [] [% zCCSBlock 0 11593] blockName=string:KDW_14001_Arpad_whatBarrier_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11594] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11595] subType=enum:0 text=string: Was macht die Barriere genau? name=string:KDW_14001_Arpad_whatBarrier_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11596] blockName=string:KDW_14001_Arpad_whatBarrier_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11597] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11598] subType=enum:0 text=string: Ich hörte einmal Gerüchte über eine magische Barriere, die Menschen hinein, aber nicht mehr herauslässt. name=string:KDW_14001_Arpad_whatBarrier_Info_15_02.WAV [] [] [] [% zCCSBlock 0 11599] blockName=string:KDW_14001_Arpad_whatBarrier_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11600] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11601] subType=enum:0 text=string: Das wäre ja ziemlich dämlich in unserer Situation. name=string:KDW_14001_Arpad_whatBarrier_Info_05_03.WAV [] [] [] [% zCCSBlock 0 11602] blockName=string:KDW_14001_Arpad_whatBarrier_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11603] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11604] subType=enum:0 text=string: Nein, unsere Barriere wirkt wie gesagt psychisch. Wenn du dich ihr näherst, merkst du zuerst leichte Kopfschmerzen. name=string:KDW_14001_Arpad_whatBarrier_Info_05_04.WAV [] [] [] [% zCCSBlock 0 11605] blockName=string:KDW_14001_Arpad_whatBarrier_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11606] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11607] subType=enum:0 text=string: Wer magisch begabt ist, merkt wenig bis gar nichts davon. Und nach einer Zeit hast du dich sowieso daran gewöhnt. name=string:KDW_14001_Arpad_whatBarrier_Info_05_05.WAV [] [] [] [% zCCSBlock 0 11608] blockName=string:KDW_14001_Arpad_whatBarrier_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11609] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11610] subType=enum:0 text=string: Und hier im inneren Bereich sind keine Auswirkungen mehr spürbar. Sonst wäre die Hälfte von uns wahrscheinlich verrückt. name=string:KDW_14001_Arpad_whatBarrier_Info_05_06.WAV [] [] [] [% zCCSBlock 0 11611] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11612] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11613] subType=enum:0 text=string: Nanu, Besuch aus der Stadt? name=string:KDW_14001_Arpad_meetingCity_Info_05_01.WAV [] [] [] [% zCCSBlock 0 11614] blockName=string:KDW_14001_Arpad_meetingCity_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11615] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11616] subType=enum:0 text=string: (seufzt) Willst du mir jetzt auch einen Vortrag halten, darüber, dass wir eigentlich Feinde sind? name=string:KDW_14001_Arpad_meetingCity_Info_15_02.WAV [] [] [] [% zCCSBlock 0 11617] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11618] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11619] subType=enum:0 text=string: Was? Wie...? Oh, nein. Nein, eigentlich wollen wir keinen Streit mit irgendwem. Aber die Situation... name=string:KDW_14001_Arpad_meetingCity_Info_05_03.WAV [] [] [] [% zCCSBlock 0 11620] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11621] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11622] subType=enum:0 text=string: Und außerdem, hast du die Barriere vergessen? Wenn du zur Magie greifst, könnte ich wahrscheinlich nichts gegen dich ausrichten. name=string:KDW_14001_Arpad_meetingCity_Info_05_04.WAV [] [] [] [% zCCSBlock 0 11623] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11624] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11625] subType=enum:0 text=string: Wir haben seit unserer Ankunft eine magische Barriere um unser kleines Tal errichtet. name=string:KDW_14001_Arpad_meetingCity_Info_05_05.WAV [] [] [] [% zCCSBlock 0 11626] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11627] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11628] subType=enum:0 text=string: Und du besitzt magisches Potential, ansonsten wärest du nicht hindurchgelangt. name=string:KDW_14001_Arpad_meetingCity_Info_05_06.WAV [] [] [] [% zCCSBlock 0 11629] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11630] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11631] subType=enum:0 text=string: Daher... Irgendwie sind wir Verbündete. Und wenn es im Geiste ist. name=string:KDW_14001_Arpad_meetingCity_Info_05_07.WAV [] [] [] [% zCCSBlock 0 11632] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11633] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11634] subType=enum:0 text=string: Wie dem auch sei. Was führt dich zu uns? name=string:KDW_14001_Arpad_meetingCity_Info_05_08.WAV [] [] [] [% zCCSBlock 0 11635] blockName=string:KDW_14001_Arpad_meetingCity_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11636] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11637] subType=enum:0 text=string: Wir hatten im Umland der Stadt einige Probleme mit Untoten und scheinbar sieht es auf der restlichen Insel nicht anders aus. name=string:KDW_14001_Arpad_meetingCity_Info_15_09.WAV [] [] [] [% zCCSBlock 0 11638] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11639] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11640] subType=enum:0 text=string: Mhm, ja, die Bekanntschaft haben wir hier auch gemacht. Es waren zum Glück nicht viele, damit kamen wir relativ gut zurecht. name=string:KDW_14001_Arpad_meetingCity_Info_05_10.WAV [] [] [] [% zCCSBlock 0 11641] blockName=string:KDW_14001_Arpad_meetingCity_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11642] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11643] subType=enum:0 text=string: Es steht allerdings zu befürchten, dass sie wiederkommen werden. Und dann werden es wahrscheinlich mehr. name=string:KDW_14001_Arpad_meetingCity_Info_15_11.WAV [] [] [] [% zCCSBlock 0 11644] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11645] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11646] subType=enum:0 text=string: Ja, in die Richtung gehen unsere Gedanken auch. name=string:KDW_14001_Arpad_meetingCity_Info_05_12.WAV [] [] [] [% zCCSBlock 0 11647] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11648] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11649] subType=enum:0 text=string: Und jetzt frage ich nochmal: Was führt dich zu uns? name=string:KDW_14001_Arpad_meetingCity_Info_05_13.WAV [] [] [] [% zCCSBlock 0 11650] blockName=string:KDW_14001_Arpad_meetingCity_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11651] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11652] subType=enum:0 text=string: Die Paladine und Eismagier haben angeregt, einen Kriegsrat zu gründen. name=string:KDW_14001_Arpad_meetingCity_Info_15_14.WAV [] [] [] [% zCCSBlock 0 11653] blockName=string:KDW_14001_Arpad_meetingCity_Info_15_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11654] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11655] subType=enum:0 text=string: Alle Gruppierungen sollen zusammenkommen und beratschlagen, damit wir diese Krise zu einem guten Ende für alle bringen können. name=string:KDW_14001_Arpad_meetingCity_Info_15_15.WAV [] [] [] [% zCCSBlock 0 11656] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11657] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11658] subType=enum:0 text=string: (nachdenklich) Die Eismagier... name=string:KDW_14001_Arpad_meetingCity_Info_05_16.WAV [] [] [] [% zCCSBlock 0 11659] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11660] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11661] subType=enum:0 text=string: In Ordnung. Geh in den Turm zu Tenho. Aber sei vorsichtig, wenn du die Eismagier erwähnst. Wir haben gerade ... name=string:KDW_14001_Arpad_meetingCity_Info_05_17.WAV [] [] [] [% zCCSBlock 0 11662] blockName=string:KDW_14001_Arpad_meetingCity_Info_05_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11663] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11664] subType=enum:0 text=string: sagen wir, unschöne Erfahrungen gemacht. name=string:KDW_14001_Arpad_meetingCity_Info_05_18.WAV [] [] [] [% zCCSBlock 0 11665] blockName=string:KDW_14001_Arpad_meetingCity_Info_15_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11666] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11667] subType=enum:0 text=string: Danke für die Warnung. name=string:KDW_14001_Arpad_meetingCity_Info_15_19.WAV [] [] [] [% zCCSBlock 0 11668] blockName=string:KDW_14002_Tenho_youNew_Info_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11669] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11670] subType=enum:0 text=string: Soso, du bist also der Neuank�mmling. name=string:KDW_14002_Tenho_youNew_Info_03_01.WAV [] [] [] [% zCCSBlock 0 11671] blockName=string:KDW_14002_Tenho_youNew_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11672] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11673] subType=enum:0 text=string: Man berichtete mir schon, dass jemand mit starken magischen F�higkeiten unser Reich betreten hat. name=string:KDW_14002_Tenho_youNew_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11674] blockName=string:KDW_14002_Tenho_youNew_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11675] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11676] subType=enum:0 text=string: Sprich, warum bist du hier? name=string:KDW_14002_Tenho_youNew_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11677] blockName=string:KDW_14002_Tenho_wannaJoin_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11678] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11679] subType=enum:0 text=string: Ich will mich euch anschlie�en! name=string:KDW_14002_Tenho_wannaJoin_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11680] blockName=string:KDW_14002_Tenho_wannaJoin_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11681] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11682] subType=enum:0 text=string: Anschlie�en? Das habe ich schon lange nicht mehr geh�rt. name=string:KDW_14002_Tenho_wannaJoin_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11683] blockName=string:KDW_14002_Tenho_wannaJoin_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11684] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11685] subType=enum:0 text=string: Aber gut, wenn es dir ernst ist, werde ich dich pr�fen. name=string:KDW_14002_Tenho_wannaJoin_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11686] blockName=string:KDW_14002_Tenho_whyHere_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11687] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11688] subType=enum:0 text=string: Warum seid ihr hier? name=string:KDW_14002_Tenho_whyHere_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11689] blockName=string:KDW_14002_Tenho_whyHere_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11690] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11691] subType=enum:0 text=string: Der Krieg, Junge. Was sonst sollte einen magischen Zirkel wie unseren aus seiner Heimat vertreiben? name=string:KDW_14002_Tenho_whyHere_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11692] blockName=string:KDW_14002_Tenho_whyHere_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11693] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11694] subType=enum:0 text=string: Die Orks waren auf dem Vormarsch. name=string:KDW_14002_Tenho_whyHere_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11695] blockName=string:KDW_14002_Tenho_whyHere_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11696] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11697] subType=enum:0 text=string: Zwar war unser Heim auch auf dem Festland von einer �hnlichen Barriere gesch�tzt gewesen, doch wirkt sie bei Orks anders als bei Menschen. name=string:KDW_14002_Tenho_whyHere_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11698] blockName=string:KDW_14002_Tenho_whyHere_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11699] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11700] subType=enum:0 text=string: Die magisch begabten Schamanen der Orks wurden aufgehalten, ihre Krieger jedoch nur noch rasender. name=string:KDW_14002_Tenho_whyHere_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11701] blockName=string:KDW_14002_Tenho_whyHere_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11702] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11703] subType=enum:0 text=string: Du siehst, unsere Schutzzauber waren im Endeffekt wirkungslos. name=string:KDW_14002_Tenho_whyHere_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11704] blockName=string:KDW_14002_Tenho_whyHere_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11705] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11706] subType=enum:0 text=string: Als wir die Barriere aufgehoben hatten, wurde der Ansturm der Orks immer st�rker. Sie waren uns zahlenm��ig einfach �berlegen. name=string:KDW_14002_Tenho_whyHere_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11707] blockName=string:KDW_14002_Tenho_whyHere_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11708] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11709] subType=enum:0 text=string: In einem gro�en Zauber b�ndelten wir unsere Energie und vertrieben sie vorl�ufig. Doch sie erholten sich schnell und r�ckten wieder vor. name=string:KDW_14002_Tenho_whyHere_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11710] blockName=string:KDW_14002_Tenho_whyHere_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11711] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11712] subType=enum:0 text=string: Schlie�lich zogen wir den letzten Ausweg in Betracht, packten unsere Sachen und flohen. name=string:KDW_14002_Tenho_whyHere_Info_03_09.WAV [] [] [] [% zCCSBlock 0 11713] blockName=string:KDW_14002_Tenho_whyHere_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11714] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11715] subType=enum:0 text=string: Ohne geeignete Karten irtten wir mehrere Tage auf See umher, bis wir diese Insel fanden. Wir hatten schon h�ufiger von ihr geh�rt. name=string:KDW_14002_Tenho_whyHere_Info_03_10.WAV [] [] [] [% zCCSBlock 0 11716] blockName=string:KDW_14002_Tenho_whyHere_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11717] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11718] subType=enum:0 text=string: Angeblich sollte ein gro�er Teil des magischen Erzes, das zum Schmieden der Waffen verwendet wird, hier abgebaut werden. name=string:KDW_14002_Tenho_whyHere_Info_03_11.WAV [] [] [] [% zCCSBlock 0 11719] blockName=string:KDW_14002_Tenho_whyHere_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11720] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11721] subType=enum:0 text=string: Als wir das gro�e Schiff der Paladine sahen, wussten wir, dass wir nicht einfach in die Stadt gehen k�nnen. name=string:KDW_14002_Tenho_whyHere_Info_03_12.WAV [] [] [] [% zCCSBlock 0 11722] blockName=string:KDW_14002_Tenho_whyHere_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11723] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11724] subType=enum:0 text=string: Denn dummerweise stehen wir auf unterschiedlichen Seiten der G�tter. Innos und Beliar vertragen sich nicht unbedingt gut. name=string:KDW_14002_Tenho_whyHere_Info_03_13.WAV [] [] [] [% zCCSBlock 0 11725] blockName=string:KDW_14002_Tenho_whyHere_Info_03_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11726] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11727] subType=enum:0 text=string: Wir nutzten einen unbeobachteten Moment, brachten unsere Ladung an Land, zerst�rten das Schiff und liefen an der Stadt vorbei. name=string:KDW_14002_Tenho_whyHere_Info_03_14.WAV [] [] [] [% zCCSBlock 0 11728] blockName=string:KDW_14002_Tenho_whyHere_Info_03_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11729] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11730] subType=enum:0 text=string: Vor einigen Wochen kamen wir dann hier an und bauten diesen Turm. name=string:KDW_14002_Tenho_whyHere_Info_03_15.WAV [] [] [] [% zCCSBlock 0 11731] blockName=string:KDW_14002_Tenho_whyHere_Info_03_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11732] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11733] subType=enum:0 text=string: Leider brauchen auch wir eine grundlegende Versorgung, denn der Boden hier eignet sich nicht gut zum Anbauen von Getreide. name=string:KDW_14002_Tenho_whyHere_Info_03_16.WAV [] [] [] [% zCCSBlock 0 11734] blockName=string:KDW_14002_Tenho_whyHere_Info_03_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11735] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11736] subType=enum:0 text=string: Anfangs versuchten wir noch mit den Bauern zu handeln. name=string:KDW_14002_Tenho_whyHere_Info_03_17.WAV [] [] [] [% zCCSBlock 0 11737] blockName=string:KDW_14002_Tenho_whyHere_Info_03_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11738] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11739] subType=enum:0 text=string: Bis wir eines Tages einer Patrouille der Stadtwache in die Arme liefen, funktionierte das auch. name=string:KDW_14002_Tenho_whyHere_Info_03_18.WAV [] [] [] [% zCCSBlock 0 11740] blockName=string:KDW_14002_Tenho_whyHere_Info_03_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11741] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11742] subType=enum:0 text=string: Die Milizen gingen sofort davon aus, wir w�rden Nahrungsmittel stehlen. Wir flohen zur�ck zum Turm und sie verfolgten uns. name=string:KDW_14002_Tenho_whyHere_Info_03_19.WAV [] [] [] [% zCCSBlock 0 11743] blockName=string:KDW_14002_Tenho_whyHere_Info_03_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11744] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11745] subType=enum:0 text=string: Nur dank unserer Barriere haben sie es bisher nicht geschafft uns anzugreifen. name=string:KDW_14002_Tenho_whyHere_Info_03_20.WAV [] [] [] [% zCCSBlock 0 11746] blockName=string:KDW_14002_Tenho_whyHere_Info_03_21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11747] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11748] subType=enum:0 text=string: Sie r�cken immer wieder vor, doch selbst die st�rksten Paladine haben Probleme. name=string:KDW_14002_Tenho_whyHere_Info_03_21.WAV [] [] [] [% zCCSBlock 0 11749] blockName=string:KDW_14002_Tenho_whyHere_Info_03_22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11750] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11751] subType=enum:0 text=string: Du bist seit langer Zeit der erste, der es geschafft hat, unsere Barriere unbeschadet zu durchbrechen! name=string:KDW_14002_Tenho_whyHere_Info_03_22.WAV [] [] [] [% zCCSBlock 0 11752] blockName=string:KDW_14002_Tenho_whyIce_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11753] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11754] subType=enum:0 text=string: Warum bek�mpft ihr die Eismagier? name=string:KDW_14002_Tenho_whyIce_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11755] blockName=string:KDW_14002_Tenho_whyIce_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11756] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11757] subType=enum:0 text=string: Wie bitte? Ich glaube, dabei handelt es sich um eine Verwechslung. name=string:KDW_14002_Tenho_whyIce_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11758] blockName=string:KDW_14002_Tenho_whyIce_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11759] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11760] subType=enum:0 text=string: Wobei... Nein, du hast Recht! Wir bek�mpfen die Eismagier. name=string:KDW_14002_Tenho_whyIce_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11761] blockName=string:KDW_14002_Tenho_whyIce_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11762] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11763] subType=enum:0 text=string: Wie du vielleicht wei�t, arbeiten Stadt und Kloster eng zusammen. name=string:KDW_14002_Tenho_whyIce_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11764] blockName=string:KDW_14002_Tenho_whyIce_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11765] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11766] subType=enum:0 text=string: Nach dem Vorfall mit den Stadtwachen suchten die Paladine Hilfe bei den Eismagiern. name=string:KDW_14002_Tenho_whyIce_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11767] blockName=string:KDW_14002_Tenho_whyIce_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11768] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11769] subType=enum:0 text=string: Seitdem greifen sie uns immer wieder an, denn auch sie sind in der Lage, die Barriere zu umgehen. name=string:KDW_14002_Tenho_whyIce_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11770] blockName=string:KDW_14002_Tenho_whyIce_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11771] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11772] subType=enum:0 text=string: Meistens beschr�nken sie sich allerdings auf kleinere Sticheleien. name=string:KDW_14002_Tenho_whyIce_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11773] blockName=string:KDW_14002_Tenho_whyIce_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11774] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11775] subType=enum:0 text=string: Und wir tun im Gegenzug dasselbe. Wir haben nicht die Absicht, die Eismagier auszul�schen. Wir wollen eigentlich nur unsere Ruhe haben. name=string:KDW_14002_Tenho_whyIce_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11776] blockName=string:KDW_14002_Tenho_whyIce_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11777] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11778] subType=enum:0 text=string: Aber ich bef�rchte, die letzte gro�e Auseinandersetzung ist unvermeidbar. name=string:KDW_14002_Tenho_whyIce_Info_03_09.WAV [] [] [] [% zCCSBlock 0 11779] blockName=string:KDW_14002_Tenho_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11780] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11781] subType=enum:0 text=string: Pr�fe mich, Meister! name=string:KDW_14002_Tenho_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11782] blockName=string:KDW_14002_Tenho_whatToDo_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11783] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11784] subType=enum:0 text=string: Meister, pah! Den hochgestochenen Quatsch kannst du im Kloster loswerden. Ich bin Tenho, nichts weiter. name=string:KDW_14002_Tenho_whatToDo_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11785] blockName=string:KDW_14002_Tenho_whatToDo_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11786] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11787] subType=enum:0 text=string: Ich bin genauso ein Magier wie alle anderen hier. name=string:KDW_14002_Tenho_whatToDo_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11788] blockName=string:KDW_14002_Tenho_whatToDo_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11789] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11790] subType=enum:0 text=string: Zwar bin ich etwas �lter und habe etwas mehr Erfahrung, aber das macht mich noch lange nicht zu etwas Besserem. name=string:KDW_14002_Tenho_whatToDo_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11791] blockName=string:KDW_14002_Tenho_whatToDo_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11792] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11793] subType=enum:0 text=string: Aber gut, ich will dich pr�fen. Aber bitte, h�r auf mit dem Meister! name=string:KDW_14002_Tenho_whatToDo_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11794] blockName=string:KDW_14002_Tenho_whatToDo_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11795] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11796] subType=enum:0 text=string: Also gut, deine Pr�fung sieht wie folgt aus: Berge ein Artefakt! name=string:KDW_14002_Tenho_whatToDo_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11797] blockName=string:KDW_14002_Tenho_whatToDo_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11798] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11799] subType=enum:0 text=string: Ein Artefakt? name=string:KDW_14002_Tenho_whatToDo_Info_15_07.WAV [] [] [] [% zCCSBlock 0 11800] blockName=string:KDW_14002_Tenho_whatToDo_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11801] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11802] subType=enum:0 text=string: Sehr richtig. name=string:KDW_14002_Tenho_whatToDo_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11803] blockName=string:KDW_14002_Tenho_whatToDo_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11804] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11805] subType=enum:0 text=string: Wo finde ich das Artefakt? name=string:KDW_14002_Tenho_whatToDo_Info_15_09.WAV [] [] [] [% zCCSBlock 0 11806] blockName=string:KDW_14002_Tenho_whatToDo_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11807] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11808] subType=enum:0 text=string: Na, wo w�re denn der Witz an der Sache, wenn ich dir alles verrate? (lacht) name=string:KDW_14002_Tenho_whatToDo_Info_03_10.WAV [] [] [] [% zCCSBlock 0 11809] blockName=string:KDW_14002_Tenho_whatToDo_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11810] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11811] subType=enum:0 text=string: Ich gebe dir eine Richtung vor: Lauf den Weg zur Stadt zur�ck und achte auf den Wasserfall. In seiner N�he befindet sich eine H�hle. name=string:KDW_14002_Tenho_whatToDo_Info_03_11.WAV [] [] [] [% zCCSBlock 0 11812] blockName=string:KDW_14002_Tenho_whatToDo_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11813] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11814] subType=enum:0 text=string: Durchquere sie und du wirst hoffentlich suchen, was wir haben wollen! name=string:KDW_14002_Tenho_whatToDo_Info_03_12.WAV [] [] [] [% zCCSBlock 0 11815] blockName=string:KDW_14002_Tenho_shallIGo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11816] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11817] subType=enum:0 text=string: Soll ich so gehen? name=string:KDW_14002_Tenho_shallIGo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11818] blockName=string:KDW_14002_Tenho_shallIGo_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11819] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11820] subType=enum:0 text=string: Wie denn sonst? name=string:KDW_14002_Tenho_shallIGo_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11821] blockName=string:KDW_14002_Tenho_shallIGo_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11822] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11823] subType=enum:0 text=string: Naja, ich dachte, ich bekomme vielleicht etwas Ausr�stung oder so... name=string:KDW_14002_Tenho_shallIGo_Info_15_03.WAV [] [] [] [% zCCSBlock 0 11824] blockName=string:KDW_14002_Tenho_shallIGo_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11825] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11826] subType=enum:0 text=string: Deine Robe musst du dir erst verdienen! Aber ich gebe dir ein paar Spruchrollen mit. name=string:KDW_14002_Tenho_shallIGo_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11827] blockName=string:KDW_14002_Tenho_shallIGo_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11828] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11829] subType=enum:0 text=string: Wenn du mehr brauchst, musst du sie dir kaufen. name=string:KDW_14002_Tenho_shallIGo_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11830] blockName=string:KDW_14002_Tenho_shallIGo_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11831] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11832] subType=enum:0 text=string: Sprich mit den anderen Magiern. Einer wird schon mit dir handeln. name=string:KDW_14002_Tenho_shallIGo_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11833] blockName=string:KDW_14002_Tenho_shallIGo_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11834] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11835] subType=enum:0 text=string: Und hier: Damit du sie auch benutzen kannst. name=string:KDW_14002_Tenho_shallIGo_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11836] blockName=string:KDW_14002_Tenho_shallIGo_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11837] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11838] subType=enum:0 text=string: Und jetzt geh! Finde das Artefakt und beweise, dass du es wert bist das Schwarz anzulegen! name=string:KDW_14002_Tenho_shallIGo_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11839] blockName=string:KDW_14002_Tenho_gotThem_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11840] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11841] subType=enum:0 text=string: Ich habe dein 'Artefakt'! name=string:KDW_14002_Tenho_gotThem_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11842] blockName=string:KDW_14002_Tenho_gotThem_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11843] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11844] subType=enum:0 text=string: Sehr gut. Bist du auf Schwierigkeiten gesto�en? name=string:KDW_14002_Tenho_gotThem_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11845] blockName=string:KDW_14002_Tenho_gotThem_youBastard_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11846] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11847] subType=enum:0 text=string: Du Arsch hast mich in eine H�hle mit Goblin-Skeletten geschickt! name=string:KDW_14002_Tenho_gotThem_youBastard_15_01.WAV [] [] [] [% zCCSBlock 0 11848] blockName=string:KDW_14002_Tenho_gotThem_youBastard_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11849] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11850] subType=enum:0 text=string: (aufbrausend) Was? Wie wagst du es mit mir zu sprechen? name=string:KDW_14002_Tenho_gotThem_youBastard_03_02.WAV [] [] [] [% zCCSBlock 0 11851] blockName=string:KDW_14002_Tenho_gotThem_youBastard_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11852] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11853] subType=enum:0 text=string: Moment, du sagtest, ich solle dieses hochtrabende Geschwafel sein lassen. name=string:KDW_14002_Tenho_gotThem_youBastard_15_03.WAV [] [] [] [% zCCSBlock 0 11854] blockName=string:KDW_14002_Tenho_gotThem_youBastard_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11855] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11856] subType=enum:0 text=string: Also, jetzt rede ich mit dir, wie mit jedem anderen auch. name=string:KDW_14002_Tenho_gotThem_youBastard_15_04.WAV [] [] [] [% zCCSBlock 0 11857] blockName=string:KDW_14002_Tenho_gotThem_youBastard_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11858] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11859] subType=enum:0 text=string: (grummelt) Na gut... name=string:KDW_14002_Tenho_gotThem_youBastard_03_05.WAV [] [] [] [% zCCSBlock 0 11860] blockName=string:KDW_14002_Tenho_gotThem_youBastard_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11861] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11862] subType=enum:0 text=string: Hast du das Artefekt? name=string:KDW_14002_Tenho_gotThem_youBastard_03_06.WAV [] [] [] [% zCCSBlock 0 11863] blockName=string:KDW_14002_Tenho_gotThem_youBastard_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11864] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11865] subType=enum:0 text=string: Du meinst dieses Buch hier? name=string:KDW_14002_Tenho_gotThem_youBastard_15_07.WAV [] [] [] [% zCCSBlock 0 11866] blockName=string:KDW_14002_Tenho_gotThem_youBastard_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11867] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11868] subType=enum:0 text=string: Genau das. Gib es mir! Es hat eine starke magische Aura, die ich bis hier oben gesp�rt habe. name=string:KDW_14002_Tenho_gotThem_youBastard_03_08.WAV [] [] [] [% zCCSBlock 0 11869] blockName=string:KDW_14002_Tenho_gotThem_youBastard_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11870] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11871] subType=enum:0 text=string: In Ordnung. Du sollst Teil unseres Zirkels werden, wenn du immer noch entschlossen bist. name=string:KDW_14002_Tenho_gotThem_youBastard_03_09.WAV [] [] [] [% zCCSBlock 0 11872] blockName=string:KDW_14002_Tenho_gotThem_youBastard_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11873] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11874] subType=enum:0 text=string: Sprich mit mir, wenn du das Schwarz tragen willst! name=string:KDW_14002_Tenho_gotThem_youBastard_03_10.WAV [] [] [] [% zCCSBlock 0 11875] blockName=string:KDW_14002_Tenho_gotThem_aLittle_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11876] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11877] subType=enum:0 text=string: Ein wenig Probleme, ja. name=string:KDW_14002_Tenho_gotThem_aLittle_15_01.WAV [] [] [] [% zCCSBlock 0 11878] blockName=string:KDW_14002_Tenho_gotThem_aLittle_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11879] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11880] subType=enum:0 text=string: Wirklich? Das hatte ich nicht erwartet. name=string:KDW_14002_Tenho_gotThem_aLittle_03_02.WAV [] [] [] [% zCCSBlock 0 11881] blockName=string:KDW_14002_Tenho_gotThem_aLittle_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11882] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11883] subType=enum:0 text=string: Naja, einige Goblin-Skelette wollten mir das Leben schwer machen. name=string:KDW_14002_Tenho_gotThem_aLittle_15_03.WAV [] [] [] [% zCCSBlock 0 11884] blockName=string:KDW_14002_Tenho_gotThem_aLittle_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11885] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11886] subType=enum:0 text=string: Aber du bist ja in einem St�ck zur�ckgekehrt. name=string:KDW_14002_Tenho_gotThem_aLittle_03_04.WAV [] [] [] [% zCCSBlock 0 11887] blockName=string:KDW_14002_Tenho_gotThem_aLittle_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11888] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11889] subType=enum:0 text=string: Das ist ein gutes Zeichen. name=string:KDW_14002_Tenho_gotThem_aLittle_03_05.WAV [] [] [] [% zCCSBlock 0 11890] blockName=string:KDW_14002_Tenho_gotThem_aLittle_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11891] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11892] subType=enum:0 text=string: Wie steht es mit dem Artefakt? name=string:KDW_14002_Tenho_gotThem_aLittle_03_06.WAV [] [] [] [% zCCSBlock 0 11893] blockName=string:KDW_14002_Tenho_gotThem_aLittle_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11894] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11895] subType=enum:0 text=string: Meinst du dieses Buch? name=string:KDW_14002_Tenho_gotThem_aLittle_15_07.WAV [] [] [] [% zCCSBlock 0 11896] blockName=string:KDW_14002_Tenho_gotThem_aLittle_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11897] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11898] subType=enum:0 text=string: Genau das. Gib es mir! Es hat eine starke magische Aura, die ich bis hier oben gesp�rt habe. name=string:KDW_14002_Tenho_gotThem_aLittle_03_08.WAV [] [] [] [% zCCSBlock 0 11899] blockName=string:KDW_14002_Tenho_gotThem_aLittle_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11900] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11901] subType=enum:0 text=string: In Ordnung. Du sollst Teil unseres Zirkels werden, wenn du immer noch entschlossen bist. name=string:KDW_14002_Tenho_gotThem_aLittle_03_09.WAV [] [] [] [% zCCSBlock 0 11902] blockName=string:KDW_14002_Tenho_gotThem_aLittle_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11903] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11904] subType=enum:0 text=string: Sprich mit mir, wenn du das Schwarz tragen willst! name=string:KDW_14002_Tenho_gotThem_aLittle_03_10.WAV [] [] [] [% zCCSBlock 0 11905] blockName=string:KDW_14002_Tenho_gotThem_noProblems_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11906] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11907] subType=enum:0 text=string: Keine nennenswerten! name=string:KDW_14002_Tenho_gotThem_noProblems_15_01.WAV [] [] [] [% zCCSBlock 0 11908] blockName=string:KDW_14002_Tenho_gotThem_noProblems_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11909] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11910] subType=enum:0 text=string: (lacht) Haha, damit habe ich gerechnet, du Draufg�nger! name=string:KDW_14002_Tenho_gotThem_noProblems_03_02.WAV [] [] [] [% zCCSBlock 0 11911] blockName=string:KDW_14002_Tenho_gotThem_noProblems_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11912] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11913] subType=enum:0 text=string: In Ordnung. Wie sieht es aus? Hast du das Artefakt gefunden? name=string:KDW_14002_Tenho_gotThem_noProblems_03_03.WAV [] [] [] [% zCCSBlock 0 11914] blockName=string:KDW_14002_Tenho_gotThem_noProblems_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11915] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11916] subType=enum:0 text=string: Naja, ich habe hier ein Buch. name=string:KDW_14002_Tenho_gotThem_noProblems_15_04.WAV [] [] [] [% zCCSBlock 0 11917] blockName=string:KDW_14002_Tenho_gotThem_noProblems_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11918] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11919] subType=enum:0 text=string: Meinst du das? name=string:KDW_14002_Tenho_gotThem_noProblems_15_05.WAV [] [] [] [% zCCSBlock 0 11920] blockName=string:KDW_14002_Tenho_gotThem_noProblems_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11921] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11922] subType=enum:0 text=string: Genau das. Gib es mir! Es hat eine starke magische Aura, die ich bis hier oben gesp�rt habe. name=string:KDW_14002_Tenho_gotThem_noProblems_03_06.WAV [] [] [] [% zCCSBlock 0 11923] blockName=string:KDW_14002_Tenho_gotThem_noProblems_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11924] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11925] subType=enum:0 text=string: In Ordnung. Du sollst Teil unseres Zirkels werden, wenn du immer noch entschlossen bist. name=string:KDW_14002_Tenho_gotThem_noProblems_03_07.WAV [] [] [] [% zCCSBlock 0 11926] blockName=string:KDW_14002_Tenho_gotThem_noProblems_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11927] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11928] subType=enum:0 text=string: Sprich mit mir, wenn du das Schwarz tragen willst! name=string:KDW_14002_Tenho_gotThem_noProblems_03_08.WAV [] [] [] [% zCCSBlock 0 11929] blockName=string:KDW_14002_Tenho_nowJoin_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11930] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11931] subType=enum:0 text=string: Ich will dem Zirkel beitreten! name=string:KDW_14002_Tenho_nowJoin_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11932] blockName=string:KDW_14002_Tenho_nowJoin_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11933] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11934] subType=enum:0 text=string: Ist das deine endg�ltige Entscheidung? Bedenke, du kannst sie nicht mehr �ndern! name=string:KDW_14002_Tenho_nowJoin_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11935] blockName=string:KDW_14002_Tenho_nowJoin_no_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11936] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11937] subType=enum:0 text=string: Ich brauche noch Bedenkzeit. name=string:KDW_14002_Tenho_nowJoin_no_15_01.WAV [] [] [] [% zCCSBlock 0 11938] blockName=string:KDW_14002_Tenho_nowJoin_no_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11939] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11940] subType=enum:0 text=string: In Ordnung. Ich bin hier, falls du eine Entscheidung getroffen hast. name=string:KDW_14002_Tenho_nowJoin_no_03_02.WAV [] [] [] [% zCCSBlock 0 11941] blockName=string:KDW_14002_Tenho_nowJoin_yes_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11942] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11943] subType=enum:0 text=string: Ich bin bereit! name=string:KDW_14002_Tenho_nowJoin_yes_15_01.WAV [] [] [] [% zCCSBlock 0 11944] blockName=string:KDW_14002_Tenho_nowJoin_yes_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11945] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11946] subType=enum:0 text=string: Gut, dann darfst du dich ab heute als Mitglied des schwarzen Zirkels bezeichnen. name=string:KDW_14002_Tenho_nowJoin_yes_03_02.WAV [] [] [] [% zCCSBlock 0 11947] blockName=string:KDW_14002_Tenho_nowJoin_yes_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11948] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11949] subType=enum:0 text=string: Trage die schwarze Novizenrobe mit Stolz und W�rde. name=string:KDW_14002_Tenho_nowJoin_yes_03_03.WAV [] [] [] [% zCCSBlock 0 11950] blockName=string:KDW_14002_Tenho_nowJoin_yes_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11951] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11952] subType=enum:0 text=string: Und mach' dem Kreis ja keinen �rger! name=string:KDW_14002_Tenho_nowJoin_yes_03_04.WAV [] [] [] [% zCCSBlock 0 11953] blockName=string:KDW_14002_Tenho_whatMyQuests_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11954] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11955] subType=enum:0 text=string: Was sind meine Aufgaben als Novize? name=string:KDW_14002_Tenho_whatMyQuests_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11956] blockName=string:KDW_14002_Tenho_whatMyQuests_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11957] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11958] subType=enum:0 text=string: Du wirst vor allem deine magischen F�higkeiten trainieren. name=string:KDW_14002_Tenho_whatMyQuests_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11959] blockName=string:KDW_14002_Tenho_whatMyQuests_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11960] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11961] subType=enum:0 text=string: Au�erdem wirst du Aufgaben f�r den Zirkel �bernehmen. name=string:KDW_14002_Tenho_whatMyQuests_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11962] blockName=string:KDW_14002_Tenho_whatMyQuests_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11963] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11964] subType=enum:0 text=string: Meistens werden es Boteng�nge oder Besorgungen werden. Du bist daf�r perfekt geeignet, da du neu bist. name=string:KDW_14002_Tenho_whatMyQuests_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11965] blockName=string:KDW_14002_Tenho_whatMyQuests_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11966] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11967] subType=enum:0 text=string: Au�erdem tr�gst du nur unsere Novizenrobe. Mit der Magierrobe k�nntest du nicht einen Fu� in die Stadt setzen. name=string:KDW_14002_Tenho_whatMyQuests_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11968] blockName=string:KDW_14002_Tenho_whatMyQuests_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11969] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11970] subType=enum:0 text=string: Lass dich nicht beirren. Gerade in der Stadt wird man versuchen, dich zu �berzeugen, den Zirkel zu verlassen. name=string:KDW_14002_Tenho_whatMyQuests_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11971] blockName=string:KDW_14002_Tenho_whatMyQuests_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11972] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11973] subType=enum:0 text=string: Angeblich sei es nicht gut f�r junge Menschen auf einen derart falschen Weg gef�hrt zu werden. name=string:KDW_14002_Tenho_whatMyQuests_Info_03_07.WAV [] [] [] [% zCCSBlock 0 11974] blockName=string:KDW_14002_Tenho_whatMyQuests_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11975] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11976] subType=enum:0 text=string: Aber vergiss nicht: Unser Weg ist der Richtige! Er ist genauso richtig, wie die Wege der anderen Magier. name=string:KDW_14002_Tenho_whatMyQuests_Info_03_08.WAV [] [] [] [% zCCSBlock 0 11977] blockName=string:KDW_14002_Tenho_whatMyQuests_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11978] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11979] subType=enum:0 text=string: Nur beziehen wir unsere Macht von einem anderen Gott. name=string:KDW_14002_Tenho_whatMyQuests_Info_03_09.WAV [] [] [] [% zCCSBlock 0 11980] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11981] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11982] subType=enum:0 text=string: Wie kann ich meine magischen Kr�fte steigern? name=string:KDW_14002_Tenho_whatAboutTraining_Info_15_01.WAV [] [] [] [% zCCSBlock 0 11983] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11984] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11985] subType=enum:0 text=string: Magie an sich kann jeder wirken. Du hast es ja an den Spruchrollen gesehen. Selbst ein Bauer k�nnte mit Spruchrollen erheblichen Schaden anrichten. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_02.WAV [] [] [] [% zCCSBlock 0 11986] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11987] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11988] subType=enum:0 text=string: Die wahre Magie aber liegt in den Runensteinen. Sie verbrauchen sich nicht und funktionieren anders als Spruchrollen. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_03.WAV [] [] [] [% zCCSBlock 0 11989] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11990] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11991] subType=enum:0 text=string: In einer Spruchrolle steckt die Magie des Zaubers. Eine Rune jedoch wirkt nur als Fokus f�r deine magischen Kr�fte. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_04.WAV [] [] [] [% zCCSBlock 0 11992] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11993] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11994] subType=enum:0 text=string: Daher vrabraucht sie sich auch nicht. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_05.WAV [] [] [] [% zCCSBlock 0 11995] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11996] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 11997] subType=enum:0 text=string: Um einen Runenzauber zu wirken musst du deine magischen Kr�fte durch den Runenstein kanalisieren. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_06.WAV [] [] [] [% zCCSBlock 0 11998] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 11999] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12000] subType=enum:0 text=string: Und vor allem musst du fest �berzeugt sein, dass du diesen Zauber wirken m�chtest. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12001] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12002] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12003] subType=enum:0 text=string: Du darfst keine Sekunde z�gern und musst dir bewusst sein, was der Zauber ausl�st. Nur dann wird er gelingen. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12004] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12005] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12006] subType=enum:0 text=string: Bist du unkonzentriert, wird er fehlschlagen und dich im schlimmsten Fall verletzen oder sogar t�ten. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12007] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12008] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12009] subType=enum:0 text=string: Deshalb sind die Runen in verschiedene Magiekreise aufgeteilt. Im ersten Kreis findest du einfache Zauber, die eigentlich nicht schiefgehen k�nnen. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12010] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12011] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12012] subType=enum:0 text=string: Je h�her du in den Kreisen gelangst, desto anspruchsvoller und zerst�rerischer werden die Zauber. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12013] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12014] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12015] subType=enum:0 text=string: F�r den letzten Kreis ben�tigst du aber die Zustimmung unseres Gottes! name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12016] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12017] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12018] subType=enum:0 text=string: Den ersten Kreis der Magie kannst du schnell und einfach erlernen. Lies das Buch, dass du mir gebracht hast. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_13.WAV [] [] [] [% zCCSBlock 0 12019] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12020] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12021] subType=enum:0 text=string: Diesmal aber sp�re die Kraft der Magie. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_14.WAV [] [] [] [% zCCSBlock 0 12022] blockName=string:KDW_14002_Tenho_whatAboutTraining_Info_03_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12023] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12024] subType=enum:0 text=string: Lass dich von ihr durchstr�men. Sie wird dir den Weg weisen und dir erm�glichen, einfache Runen zu fokussieren. name=string:KDW_14002_Tenho_whatAboutTraining_Info_03_15.WAV [] [] [] [% zCCSBlock 0 12025] blockName=string:KDW_14002_Tenho_moreCircles_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12026] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12027] subType=enum:0 text=string: Wann kann ich den n�chsten Kreis lernen? name=string:KDW_14002_Tenho_moreCircles_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12028] blockName=string:KDW_14002_Tenho_moreCircles_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12029] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12030] subType=enum:0 text=string: Wenn du erfahrener bist, kann ich dich in den n�chsten Kreis einf�hren. name=string:KDW_14002_Tenho_moreCircles_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12031] blockName=string:KDW_14002_Tenho_moreCircles_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12032] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12033] subType=enum:0 text=string: Aber mache dich erst einmal mit dem ersten Kreis vertraut. Ich stelle eine Aufgabe an dich: name=string:KDW_14002_Tenho_moreCircles_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12034] blockName=string:KDW_14002_Tenho_moreCircles_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12035] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12036] subType=enum:0 text=string: Sengor ist unser Runenmeister. Er wird dir beibringen, wie du Runen herstellst. name=string:KDW_14002_Tenho_moreCircles_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12037] blockName=string:KDW_14002_Tenho_moreCircles_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12038] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12039] subType=enum:0 text=string: Lerne wenigstens drei Runen des ersten Kreises, dann sehen wir weiter! name=string:KDW_14002_Tenho_moreCircles_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12040] blockName=string:KDW_14002_Tenho_whatAboutAtts_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12041] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12042] subType=enum:0 text=string: Kann ich meine magische Kraftreserve steigern? name=string:KDW_14002_Tenho_whatAboutAtts_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12043] blockName=string:KDW_14002_Tenho_whatAboutAtts_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12044] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12045] subType=enum:0 text=string: Du kannst deine Kraftreserven steigern. Wir nennen diese Reserven Mana. name=string:KDW_14002_Tenho_whatAboutAtts_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12046] blockName=string:KDW_14002_Tenho_whatAboutAtts_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12047] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12048] subType=enum:0 text=string: Es ist alles nur eine Frage der Konzentration und der Belastbarkeit deines K�rpers. name=string:KDW_14002_Tenho_whatAboutAtts_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12049] blockName=string:KDW_14002_Tenho_whatAboutAtts_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12050] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12051] subType=enum:0 text=string: Sprich mit den anderen Magiern. Einer von ihnen wird dir beibringen k�nnen, dein Mana zu erweitern. name=string:KDW_14002_Tenho_whatAboutAtts_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12052] blockName=string:KDW_14002_Tenho_nextCircle_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12053] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12054] subType=enum:0 text=string: Ich will den n�chsten Kreis der Magie lernen! name=string:KDW_14002_Tenho_nextCircle_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12055] blockName=string:KDW_14002_Tenho_nextCircle_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12056] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12057] subType=enum:0 text=string: Hast du denn meine Aufgabe erf�llt? name=string:KDW_14002_Tenho_nextCircle_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12058] blockName=string:KDW_14002_Tenho_nextCircle_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12059] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12060] subType=enum:0 text=string: Ja, ich habe gelernt, drei verschiedene Runen zu bauen. name=string:KDW_14002_Tenho_nextCircle_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12061] blockName=string:KDW_14002_Tenho_nextCircle_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12062] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12063] subType=enum:0 text=string: Naja, eigentlich war die Aufgabe, sie auch wirklich zu bauen, aber sei's drum... name=string:KDW_14002_Tenho_nextCircle_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12064] blockName=string:KDW_14002_Tenho_nextCircle_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12065] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12066] subType=enum:0 text=string: Gut, wenn du bereit bist, werde ich dich in den zweiten Kreis aufnehmen. name=string:KDW_14002_Tenho_nextCircle_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12067] blockName=string:KDW_14002_Tenho_teachNextCircle_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12068] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12069] subType=enum:0 text=string: Nimm mich in den zweiten Kreis auf! name=string:KDW_14002_Tenho_teachNextCircle_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12070] blockName=string:KDW_14002_Tenho_teachNextCircle_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12071] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12072] subType=enum:0 text=string: Gut. Du hast ja bereits einige der Runen kennengelernt. name=string:KDW_14002_Tenho_teachNextCircle_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12073] blockName=string:KDW_14002_Tenho_teachNextCircle_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12074] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12075] subType=enum:0 text=string: Im zweiten Kreis stehen dir noch mehr zur Verf�gung. Da sie ungleich m�chtiger sind, geben wir sie nicht an jeden weiter. name=string:KDW_14002_Tenho_teachNextCircle_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12076] blockName=string:KDW_14002_Tenho_teachNextCircle_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12077] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12078] subType=enum:0 text=string: Du scheinst wissbegierig zu sein. Ich setze Vartrauen in dich. Entt�usche mich nicht! name=string:KDW_14002_Tenho_teachNextCircle_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12079] blockName=string:KDW_14002_Tenho_teachNextCircle_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12080] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12081] subType=enum:0 text=string: Du scheinst mir noch nicht erfahren genug. name=string:KDW_14002_Tenho_teachNextCircle_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12082] blockName=string:KDW_14002_Tenho_teachNextCircle_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12083] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12084] subType=enum:0 text=string: Komm wieder, wenn du erfahrener bist! name=string:KDW_14002_Tenho_teachNextCircle_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12085] blockName=string:KDW_14002_Tenho_toDoForMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12086] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12087] subType=enum:0 text=string: Hast du etwas zu tun f�r mich? name=string:KDW_14002_Tenho_toDoForMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12088] blockName=string:KDW_14002_Tenho_toDoForMe_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12089] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12090] subType=enum:0 text=string: Gut, dass du fragst. Ich h�tte tats�chliche eine Aufgabe f�r dich. name=string:KDW_14002_Tenho_toDoForMe_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12091] blockName=string:KDW_14002_Tenho_toDoForMe_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12092] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12093] subType=enum:0 text=string: Bramor, der Kartenzeichner in der Stadt handelt auch mit anderen Schriftst�cken. name=string:KDW_14002_Tenho_toDoForMe_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12094] blockName=string:KDW_14002_Tenho_toDoForMe_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12095] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12096] subType=enum:0 text=string: Ich habe vor einiger Zeit ein Buch bei ihm bestellt. Geh zu ihm und sieh nach, ob er es mittlerweile auftreiben konnte. name=string:KDW_14002_Tenho_toDoForMe_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12097] blockName=string:KDW_14002_Tenho_toDoForMe_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12098] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12099] subType=enum:0 text=string: Hier sind 100 Goldst�cke. Schlie�lich will er das Buch bezahlt haben. name=string:KDW_14002_Tenho_toDoForMe_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12100] blockName=string:KDW_14002_Tenho_gotBook_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12101] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12102] subType=enum:0 text=string: Ich hab das Buch! name=string:KDW_14002_Tenho_gotBook_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12103] blockName=string:KDW_14002_Tenho_gotBook_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12104] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12105] subType=enum:0 text=string: Sehr gut. Hast du das Paket ge�ffnet? name=string:KDW_14002_Tenho_gotBook_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12106] blockName=string:KDW_14002_Tenho_gotBook_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12107] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12108] subType=enum:0 text=string: Nein. Das Paket l�sst sich nicht �ffnen. name=string:KDW_14002_Tenho_gotBook_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12109] blockName=string:KDW_14002_Tenho_gotBook_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12110] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12111] subType=enum:0 text=string: (lacht) Gut. Dann scheint der Zauber zu wirken. name=string:KDW_14002_Tenho_gotBook_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12112] blockName=string:KDW_14002_Tenho_gotBook_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12113] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12114] subType=enum:0 text=string: Wird das Buch eingepackt, kann es nur noch von einem m�chtigen Zauberer ausgepackt werden. name=string:KDW_14002_Tenho_gotBook_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12115] blockName=string:KDW_14002_Tenho_gotBook_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12116] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12117] subType=enum:0 text=string: Hier, f�r deinen Botengang! name=string:KDW_14002_Tenho_gotBook_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12118] blockName=string:KDW_14002_Tenho_whatNext_Info_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12119] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12120] subType=enum:0 text=string: Du, komm mal her! name=string:KDW_14002_Tenho_whatNext_Info_03_01.WAV [] [] [] [% zCCSBlock 0 12121] blockName=string:KDW_14002_Tenho_whatNext_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12122] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12123] subType=enum:0 text=string: Wir haben ein Problem! name=string:KDW_14002_Tenho_whatNext_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12124] blockName=string:KDW_14002_Tenho_whatNext_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12125] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12126] subType=enum:0 text=string: Was gibt es? name=string:KDW_14002_Tenho_whatNext_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12127] blockName=string:KDW_14002_Tenho_whatNext_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12128] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12129] subType=enum:0 text=string: Die anderen Magier in ihrem Kloster, werden langsam l�stig. name=string:KDW_14002_Tenho_whatNext_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12130] blockName=string:KDW_14002_Tenho_whatNext_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12131] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12132] subType=enum:0 text=string: Erst gestern waren sie wieder hier in der N�he und haben uns Probleme bereitet. name=string:KDW_14002_Tenho_whatNext_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12133] blockName=string:KDW_14002_Tenho_whatNext_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12134] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12135] subType=enum:0 text=string: Es war nichts Wildes, aber trotzdem. Langsam reicht es mir. name=string:KDW_14002_Tenho_whatNext_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12136] blockName=string:KDW_14002_Tenho_whatNext_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12137] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12138] subType=enum:0 text=string: Und was willst du dagegen tun? name=string:KDW_14002_Tenho_whatNext_Info_15_07.WAV [] [] [] [% zCCSBlock 0 12139] blockName=string:KDW_14002_Tenho_whatNext_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12140] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12141] subType=enum:0 text=string: Wir haben nicht viele M�glichkeiten. Entweder wir harren hier aus, oder wir werden endlich aktiv. name=string:KDW_14002_Tenho_whatNext_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12142] blockName=string:KDW_14002_Tenho_whatNext_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12143] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12144] subType=enum:0 text=string: Und f�r dich habe ich eine Spezialaufgabe! name=string:KDW_14002_Tenho_whatNext_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12145] blockName=string:KDW_14002_Tenho_whatNext2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12146] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12147] subType=enum:0 text=string: Was habe ich zu tun? name=string:KDW_14002_Tenho_whatNext2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12148] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12149] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12150] subType=enum:0 text=string: Du wirst f�r uns ins Kloster gehen und Informationen beschaffen. name=string:KDW_14002_Tenho_whatNext2_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12151] blockName=string:KDW_14002_Tenho_whatNext2_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12152] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12153] subType=enum:0 text=string: Wie bitte? Bist du wahnsinnig? Die machen mich doch sofort kalt! name=string:KDW_14002_Tenho_whatNext2_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12154] blockName=string:KDW_14002_Tenho_whatNext2_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12155] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12156] subType=enum:0 text=string: Und wie soll ich �berhaupt ins Kloster kommen? Dir ist schon bewusst, dass wir... name=string:KDW_14002_Tenho_whatNext2_Info_15_04.WAV [] [] [] [% zCCSBlock 0 12157] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12158] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12159] subType=enum:0 text=string: ... uns nicht sonderlich gut verstehen, ja. Glaub mir, das vergesse ich nicht. name=string:KDW_14002_Tenho_whatNext2_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12160] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12161] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12162] subType=enum:0 text=string: Sonst w�rde ich dich ja gar nicht losschicken! name=string:KDW_14002_Tenho_whatNext2_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12163] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12164] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12165] subType=enum:0 text=string: Deswegen sollst du f�r uns einen neuen Zauber testen. name=string:KDW_14002_Tenho_whatNext2_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12166] blockName=string:KDW_14002_Tenho_whatNext2_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12167] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12168] subType=enum:0 text=string: Neuer Zauber? Was habt ihr denn jetzt gemacht? name=string:KDW_14002_Tenho_whatNext2_Info_15_08.WAV [] [] [] [% zCCSBlock 0 12169] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12170] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12171] subType=enum:0 text=string: Wir haben einen vollkommen neuen Zauber entwickelt. name=string:KDW_14002_Tenho_whatNext2_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12172] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12173] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12174] subType=enum:0 text=string: Wirnennen ihn 'Blinzeln'! Das mag vielleicht unspektakul�r klingen, aber er ist m�chtig. name=string:KDW_14002_Tenho_whatNext2_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12175] blockName=string:KDW_14002_Tenho_whatNext2_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12176] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12177] subType=enum:0 text=string: Inwiefern? name=string:KDW_14002_Tenho_whatNext2_Info_15_11.WAV [] [] [] [% zCCSBlock 0 12178] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12179] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12180] subType=enum:0 text=string: Innerhalb eines Wimpernschlags bringt er dich an einen anderen Ort. name=string:KDW_14002_Tenho_whatNext2_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12181] blockName=string:KDW_14002_Tenho_whatNext2_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12182] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12183] subType=enum:0 text=string: Also wie eine Teleportrune? name=string:KDW_14002_Tenho_whatNext2_Info_15_13.WAV [] [] [] [% zCCSBlock 0 12184] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12185] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12186] subType=enum:0 text=string: Fast. Du wirst zwar teleportiert, aber nur an einen Ort, den du selbst sehen kannst. name=string:KDW_14002_Tenho_whatNext2_Info_03_14.WAV [] [] [] [% zCCSBlock 0 12187] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12188] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12189] subType=enum:0 text=string: Das hei�t, eine Teleportation �ber die halbe Insel ist nicht m�glich. name=string:KDW_14002_Tenho_whatNext2_Info_03_15.WAV [] [] [] [% zCCSBlock 0 12190] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12191] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12192] subType=enum:0 text=string: Daf�r kannst du, wenn alles gut geht, zum Beispiel auf ein Dach gelangen, das vorher au�er Reichweite war. name=string:KDW_14002_Tenho_whatNext2_Info_03_16.WAV [] [] [] [% zCCSBlock 0 12193] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12194] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12195] subType=enum:0 text=string: Ich gebe dir einige Spruchrollen mit. Wir haben die Essenz des Zaubers darin verarbeitet. name=string:KDW_14002_Tenho_whatNext2_Info_03_17.WAV [] [] [] [% zCCSBlock 0 12196] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12197] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12198] subType=enum:0 text=string: Haushalte mit ihnen, mehr gibt es noch nicht. name=string:KDW_14002_Tenho_whatNext2_Info_03_18.WAV [] [] [] [% zCCSBlock 0 12199] blockName=string:KDW_14002_Tenho_whatNext2_Info_03_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12200] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12201] subType=enum:0 text=string: Und jetzt geh! Bring uns diese Informationen. Wir brauchen sie! name=string:KDW_14002_Tenho_whatNext2_Info_03_19.WAV [] [] [] [% zCCSBlock 0 12202] blockName=string:KDW_14002_Tenho_writeMore_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12203] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12204] subType=enum:0 text=string: K�nnt ihr nicht mehr Spruchrollen schreiben? name=string:KDW_14002_Tenho_writeMore_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12205] blockName=string:KDW_14002_Tenho_writeMore_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12206] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12207] subType=enum:0 text=string: Das tun wir gerade. Aber bei einem neu entwickelten Zauber ist das nicht so einfach. name=string:KDW_14002_Tenho_writeMore_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12208] blockName=string:KDW_14002_Tenho_writeMore_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12209] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12210] subType=enum:0 text=string: Der Kern eines jeden Zaubers, egal ob Spruchrolle oder Rune, ist seine Essenz. name=string:KDW_14002_Tenho_writeMore_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12211] blockName=string:KDW_14002_Tenho_writeMore_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12212] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12213] subType=enum:0 text=string: Erinnerst du dich noch, was du f�r deine erste Rune verwendet hast, au�er einem Runenstein? name=string:KDW_14002_Tenho_writeMore_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12214] blockName=string:KDW_14002_Tenho_writeMore_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12215] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12216] subType=enum:0 text=string: Schwefel! name=string:KDW_14002_Tenho_writeMore_Info_15_05.WAV [] [] [] [% zCCSBlock 0 12217] blockName=string:KDW_14002_Tenho_writeMore_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12218] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12219] subType=enum:0 text=string: Genau. Der Schwefel beinhaltet die Essenz des Zaubers. Zumindest kann unser Runentisch diese Essenz extrahieren. name=string:KDW_14002_Tenho_writeMore_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12220] blockName=string:KDW_14002_Tenho_writeMore_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12221] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12222] subType=enum:0 text=string: Beim Schreiben von Rollen ist es �hnlich. Durch eine Essenz wird das Material aufgel�st und damit die Essenz des Zaubers in eine Tinte gebannt. name=string:KDW_14002_Tenho_writeMore_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12223] blockName=string:KDW_14002_Tenho_writeMore_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12224] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12225] subType=enum:0 text=string: Das ist auch der Grund, warum Spruchrollen genauso wirken wie eine Rune. name=string:KDW_14002_Tenho_writeMore_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12226] blockName=string:KDW_14002_Tenho_writeMore_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12227] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12228] subType=enum:0 text=string: Nur ist die Essenz nach der Benutzung verbraucht und zersetzt das Papier der Rolle. name=string:KDW_14002_Tenho_writeMore_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12229] blockName=string:KDW_14002_Tenho_writeMore_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12230] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12231] subType=enum:0 text=string: Beim Blinzelzauber ist es allerdings etwas komplizierter. name=string:KDW_14002_Tenho_writeMore_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12232] blockName=string:KDW_14002_Tenho_writeMore_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12233] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12234] subType=enum:0 text=string: Die Essenz besteht nicht aus einem einfachen Gegenstand, sondern muss in einem komplizierten Verfahren von einem Alchemisten hergestellt werden. name=string:KDW_14002_Tenho_writeMore_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12235] blockName=string:KDW_14002_Tenho_writeMore_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12236] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12237] subType=enum:0 text=string: Im Moment ist Sengor der Einzige, der diese Essenz herstellen kann. Du siehst, es ist schwierig, diese Spr�che zu produzieren. name=string:KDW_14002_Tenho_writeMore_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12238] blockName=string:KDW_14002_Tenho_canLearnScrolls_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12239] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12240] subType=enum:0 text=string: Kann ich auch Lernen Spruchrollen zu schreiben? name=string:KDW_14002_Tenho_canLearnScrolls_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12241] blockName=string:KDW_14002_Tenho_canLearnScrolls_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12242] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12243] subType=enum:0 text=string: Wenn du das unbedingt m�chtest. name=string:KDW_14002_Tenho_canLearnScrolls_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12244] blockName=string:KDW_14002_Tenho_canLearnScrolls_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12245] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12246] subType=enum:0 text=string: Geh zu Goran. Er wird dich unterweisen. name=string:KDW_14002_Tenho_canLearnScrolls_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12247] blockName=string:KDW_14002_Tenho_spiedMon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12248] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12249] subType=enum:0 text=string: Ich war beim Kloster! name=string:KDW_14002_Tenho_spiedMon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12250] blockName=string:KDW_14002_Tenho_spiedMon_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12251] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12252] subType=enum:0 text=string: Und? Sag schon, was hast du herausgefunden? name=string:KDW_14002_Tenho_spiedMon_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12253] blockName=string:KDW_14002_Tenho_spiedMon_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12254] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12255] subType=enum:0 text=string: Ehrlich...? Viele Magier rennen da nicht rum. Direkt gesehen habe ich drei. name=string:KDW_14002_Tenho_spiedMon_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12256] blockName=string:KDW_14002_Tenho_spiedMon_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12257] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12258] subType=enum:0 text=string: Dazu noch ein paar Novizen. Von dort scheint keine gro�e Gefahr zu kommen. name=string:KDW_14002_Tenho_spiedMon_Info_15_04.WAV [] [] [] [% zCCSBlock 0 12259] blockName=string:KDW_14002_Tenho_spiedMon_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12260] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12261] subType=enum:0 text=string: Und wie sieht es in den Geb�uden aus? name=string:KDW_14002_Tenho_spiedMon_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12262] blockName=string:KDW_14002_Tenho_spiedMon_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12263] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12264] subType=enum:0 text=string: Wie h�tte ich da denn reinkommen sollen? name=string:KDW_14002_Tenho_spiedMon_Info_15_06.WAV [] [] [] [% zCCSBlock 0 12265] blockName=string:KDW_14002_Tenho_spiedMon_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12266] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12267] subType=enum:0 text=string: Du hast mir eine Teleportrolle gegeben, nichts was mich unsichtbar macht. name=string:KDW_14002_Tenho_spiedMon_Info_15_07.WAV [] [] [] [% zCCSBlock 0 12268] blockName=string:KDW_14002_Tenho_spiedMon_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12269] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12270] subType=enum:0 text=string: Stimmt. Konntest du denn irgendetwas sehen? name=string:KDW_14002_Tenho_spiedMon_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12271] blockName=string:KDW_14002_Tenho_spiedMon_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12272] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12273] subType=enum:0 text=string: Nicht wirklich. name=string:KDW_14002_Tenho_spiedMon_Info_15_09.WAV [] [] [] [% zCCSBlock 0 12274] blockName=string:KDW_14002_Tenho_spiedMon_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12275] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12276] subType=enum:0 text=string: Das ist sehr schade. Aber wir d�rfen jetzt nicht zur�ckschrecken. name=string:KDW_14002_Tenho_spiedMon_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12277] blockName=string:KDW_14002_Tenho_whatDoYouMean_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12278] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12279] subType=enum:0 text=string: Was meinst du? name=string:KDW_14002_Tenho_whatDoYouMean_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12280] blockName=string:KDW_14002_Tenho_whatDoYouMean_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12281] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12282] subType=enum:0 text=string: Wir gehen jetzt in die Offensive! name=string:KDW_14002_Tenho_whatDoYouMean_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12283] blockName=string:KDW_14002_Tenho_whatDoYouMean_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12284] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12285] subType=enum:0 text=string: (erschrocken) In die Offensive? Du willst angreifen? name=string:KDW_14002_Tenho_whatDoYouMean_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12286] blockName=string:KDW_14002_Tenho_whatDoYouMean_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12287] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12288] subType=enum:0 text=string: Ja. Bisher haben wir uns gegenseitig immer nur kleine Stiche versetzt. Das muss ein Ende haben! name=string:KDW_14002_Tenho_whatDoYouMean_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12289] blockName=string:KDW_14002_Tenho_whatDoYouMean_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12290] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12291] subType=enum:0 text=string: Wir werden uns unseren Platz auf dieser Insel erk�mpfen. name=string:KDW_14002_Tenho_whatDoYouMean_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12292] blockName=string:KDW_14002_Tenho_whatDoYouMean_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12293] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12294] subType=enum:0 text=string: Wenn es sein muss, bis zum Tod! name=string:KDW_14002_Tenho_whatDoYouMean_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12295] blockName=string:KDW_14002_Tenho_whatDoYouMean_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12296] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12297] subType=enum:0 text=string: Wie siehts mit dir aus? Bist du dabei? name=string:KDW_14002_Tenho_whatDoYouMean_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12298] blockName=string:KDW_14002_Tenho_whatDoYouMean_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12299] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12300] subType=enum:0 text=string: Muss ich ja wohl... name=string:KDW_14002_Tenho_whatDoYouMean_Info_15_08.WAV [] [] [] [% zCCSBlock 0 12301] blockName=string:KDW_14002_Tenho_whatDoYouMean_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12302] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12303] subType=enum:0 text=string: Sehr gut. Ich m�chte aber, dass ihr alle noch trainiert. In drei Tagen schlagen wir los! name=string:KDW_14002_Tenho_whatDoYouMean_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12304] blockName=string:KDW_14002_Tenho_weGoNow_Info_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12305] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12306] subType=enum:0 text=string: Hey, Novize! name=string:KDW_14002_Tenho_weGoNow_Info_03_01.WAV [] [] [] [% zCCSBlock 0 12307] blockName=string:KDW_14002_Tenho_weGoNow_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12308] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12309] subType=enum:0 text=string: Ich hoffe ihr habt trainiert. Es geht los. name=string:KDW_14002_Tenho_weGoNow_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12310] blockName=string:KDW_14002_Tenho_weGoNow_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12311] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12312] subType=enum:0 text=string: Hier, ich gebe dir auch eine Teleportrune. Sie wird dich direkt zum Kloster bringen. name=string:KDW_14002_Tenho_weGoNow_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12313] blockName=string:KDW_14002_Tenho_weGoNow_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12314] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12315] subType=enum:0 text=string: Wie sehen uns dann dort! name=string:KDW_14002_Tenho_weGoNow_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12316] blockName=string:KDW_14002_Tenho_weGonnaFight_Info_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12317] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12318] subType=enum:0 text=string: Okay, hier stehen wir also. name=string:KDW_14002_Tenho_weGonnaFight_Info_03_01.WAV [] [] [] [% zCCSBlock 0 12319] blockName=string:KDW_14002_Tenho_weGonnaFight_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12320] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12321] subType=enum:0 text=string: Ob wir bereit sind oder nicht, jetzt gibt es keinen Weg zur�ck. name=string:KDW_14002_Tenho_weGonnaFight_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12322] blockName=string:KDW_14002_Tenho_weGonnaFight_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12323] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12324] subType=enum:0 text=string: Einer anderer Novize hat sich schon vorgeschlichen und die T�r zerst�rt. name=string:KDW_14002_Tenho_weGonnaFight_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12325] blockName=string:KDW_14002_Tenho_weGonnaFight_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12326] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12327] subType=enum:0 text=string: Nat�rlich hat das die Eismagier aufgeschreckt. Wir haben keine andere Wahl. Also los... name=string:KDW_14002_Tenho_weGonnaFight_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12328] blockName=string:KDW_14002_Tenho_weGonnaFight_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12329] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12330] subType=enum:0 text=string: ... ZUM ANGRIFF! name=string:KDW_14002_Tenho_weGonnaFight_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12331] blockName=string:KDW_14002_Tenho_fightOver_Info_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12332] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12333] subType=enum:0 text=string: Warte! Der Kampf ist vorbei. name=string:KDW_14002_Tenho_fightOver_Info_03_01.WAV [] [] [] [% zCCSBlock 0 12334] blockName=string:KDW_14002_Tenho_fightOver_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12335] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12336] subType=enum:0 text=string: Was? Wieso das denn? name=string:KDW_14002_Tenho_fightOver_Info_15_02.WAV [] [] [] [% zCCSBlock 0 12337] blockName=string:KDW_14002_Tenho_fightOver_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12338] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12339] subType=enum:0 text=string: Hast du dieses Erdbeben nicht bemerkt? Die ganze Insel hat gewackelt! name=string:KDW_14002_Tenho_fightOver_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12340] blockName=string:KDW_14002_Tenho_fightOver_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12341] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12342] subType=enum:0 text=string: Wie auch immer, wir ziehen uns zur�ck. Hier, diese Teleportrune wird dich zum Turm zur�ckbringen. name=string:KDW_14002_Tenho_fightOver_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12343] blockName=string:KDW_14002_Tenho_fightOver_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12344] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12345] subType=enum:0 text=string: Dort erkl�re ich dir alles weitere! name=string:KDW_14002_Tenho_fightOver_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12346] blockName=string:KDW_14002_Tenho_newConditions_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12347] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12348] subType=enum:0 text=string: Okay, was ist da gerade passiert? name=string:KDW_14002_Tenho_newConditions_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12349] blockName=string:KDW_14002_Tenho_newConditions_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12350] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12351] subType=enum:0 text=string: Was passiert... Wo bist du gewesen? name=string:KDW_14002_Tenho_newConditions_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12352] blockName=string:KDW_14002_Tenho_newConditions_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12353] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12354] subType=enum:0 text=string: Was meinst du? Ich habe den Teleportzauber benutzt und bin kurz vor unserem Tal ausgekommen. name=string:KDW_14002_Tenho_newConditions_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12355] blockName=string:KDW_14002_Tenho_newConditions_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12356] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12357] subType=enum:0 text=string: Vor dem... name=string:KDW_14002_Tenho_newConditions_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12358] blockName=string:KDW_14002_Tenho_newConditions_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12359] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12360] subType=enum:0 text=string: Der Zauber sollte dich direkt VOR DEN TURM bringen. Das ist schlecht, ganz schlecht... name=string:KDW_14002_Tenho_newConditions_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12361] blockName=string:KDW_14002_Tenho_newConditions_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12362] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12363] subType=enum:0 text=string: Und zu allem �berfluss warst du viel zu lange unterwegs. Der Teleport geht in Nullzeit vonstatten. name=string:KDW_14002_Tenho_newConditions_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12364] blockName=string:KDW_14002_Tenho_newConditions_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12365] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12366] subType=enum:0 text=string: Und dann noch die Untoten. name=string:KDW_14002_Tenho_newConditions_Info_15_07.WAV [] [] [] [% zCCSBlock 0 12367] blockName=string:KDW_14002_Tenho_newConditions_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12368] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12369] subType=enum:0 text=string: UNTOTE?! name=string:KDW_14002_Tenho_newConditions_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12370] blockName=string:KDW_14002_Tenho_newConditions_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12371] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12372] subType=enum:0 text=string: Wovon sprichst du? name=string:KDW_14002_Tenho_newConditions_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12373] blockName=string:KDW_14002_Tenho_newConditions_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12374] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12375] subType=enum:0 text=string: Auf dem Weg hierhin sind mir zwei Zombies �ber den Weg gelaufen. Habt ihr die nicht bemerkt? name=string:KDW_14002_Tenho_newConditions_Info_15_10.WAV [] [] [] [% zCCSBlock 0 12376] blockName=string:KDW_14002_Tenho_newConditions_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12377] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12378] subType=enum:0 text=string: Nein, schlie�lich sind wir direkt hier ausgekommen. Vielleicht h�lt die Barriere sie ab. name=string:KDW_14002_Tenho_newConditions_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12379] blockName=string:KDW_14002_Tenho_newConditions_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12380] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12381] subType=enum:0 text=string: Das ist interessant. name=string:KDW_14002_Tenho_newConditions_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12382] blockName=string:KDW_14002_Tenho_askInteresting_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12383] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12384] subType=enum:0 text=string: Inwiefern ist das interessant? name=string:KDW_14002_Tenho_askInteresting_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12385] blockName=string:KDW_14002_Tenho_askInteresting_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12386] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12387] subType=enum:0 text=string: Wir haben es mit drei Ph�nomenen zu tun, die offenbar zur selben Zeit aufgetreten sind. name=string:KDW_14002_Tenho_askInteresting_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12388] blockName=string:KDW_14002_Tenho_askInteresting_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12389] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12390] subType=enum:0 text=string: Etwas scheint die Magie zu st�ren und sorgt auch f�r Untote. name=string:KDW_14002_Tenho_askInteresting_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12391] blockName=string:KDW_14002_Tenho_askInteresting_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12392] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12393] subType=enum:0 text=string: Und das Erdbeben l�ste dies entweder aus, oder umgekehrt. Und das finde ich gar nicht gut... name=string:KDW_14002_Tenho_askInteresting_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12394] blockName=string:KDW_14002_Tenho_askInteresting_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12395] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12396] subType=enum:0 text=string: Wir m�ssen herausfinden, womit wir es zu tun haben. name=string:KDW_14002_Tenho_askInteresting_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12397] blockName=string:KDW_14002_Tenho_askInteresting_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12398] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12399] subType=enum:0 text=string: Wenn die Magie gest�rt ist, wird das fr�her oder sp�ter s�mtliche unserer Zauber betreffen. name=string:KDW_14002_Tenho_askInteresting_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12400] blockName=string:KDW_14002_Tenho_askInteresting_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12401] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12402] subType=enum:0 text=string: Und das... name=string:KDW_14002_Tenho_askInteresting_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12403] blockName=string:KDW_14002_Tenho_askInteresting_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12404] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12405] subType=enum:0 text=string: Geh bitte zu Sengor. Er misst den magischen Fluss in der Umgebung und kann vielleicht mehr dazu sagen. name=string:KDW_14002_Tenho_askInteresting_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12406] blockName=string:KDW_14002_Tenho_askInteresting_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12407] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12408] subType=enum:0 text=string: Berichte mir dann! name=string:KDW_14002_Tenho_askInteresting_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12409] blockName=string:KDW_14002_Tenho_gotInfos_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12410] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12411] subType=enum:0 text=string: Ich war bei Sengor. name=string:KDW_14002_Tenho_gotInfos_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12412] blockName=string:KDW_14002_Tenho_gotInfos_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12413] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12414] subType=enum:0 text=string: Und? Was sagt er? name=string:KDW_14002_Tenho_gotInfos_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12415] blockName=string:KDW_14002_Tenho_gotInfos_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12416] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12417] subType=enum:0 text=string: Er meinte, er h�tte Schwankungen im magischen Feld gemessen. Sie sind offenbar sehr viel st�rker als normal. name=string:KDW_14002_Tenho_gotInfos_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12418] blockName=string:KDW_14002_Tenho_gotInfos_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12419] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12420] subType=enum:0 text=string: Sch�n. Er wird sich weiter darum k�mmern. name=string:KDW_14002_Tenho_gotInfos_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12421] blockName=string:KDW_14002_Tenho_gotInfos_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12422] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12423] subType=enum:0 text=string: F�r dich habe ich eine andere Aufgabe. name=string:KDW_14002_Tenho_gotInfos_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12424] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12425] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12426] subType=enum:0 text=string: Was hast du f�r mich zu tun? name=string:KDW_14002_Tenho_meetingCityBM_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12427] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12428] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12429] subType=enum:0 text=string: Als du bei Sengor warst, kam ein Bote aus der Stadt. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12430] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12431] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12432] subType=enum:0 text=string: Keine Ahnung, wie er es bis hierher geschafft hat, aber das tut nichts zur Sache. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12433] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12434] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12435] subType=enum:0 text=string: Im Nachhinein bin ich froh, dass ich ihn nicht verjagt habe. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12436] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12437] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12438] subType=enum:0 text=string: Wie auch immer... Die Paladine wollen einen Kriegsrat einberufen. Mit ALLEN Fraktionen auf dieser Insel. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12439] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12440] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12441] subType=enum:0 text=string: Ich habe zugestimmt, unter der Bedingung, dass das keine Falle der Eismagier ist. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12442] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12443] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12444] subType=enum:0 text=string: Schlie�lich sind das Kloster und die Stadt verb�ndet, das wissen wir alle. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12445] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12446] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12447] subType=enum:0 text=string: Thirala, eine unserer Novizinnen ist schon zum Rathaus aufgebrochen. Ich m�chte, dass du ebenfalls teilnimmst. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12448] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12449] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12450] subType=enum:0 text=string: Du bist noch nicht lange hier, du bist... quasi neutral. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12451] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12452] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12453] subType=enum:0 text=string: Frag mich nicht warum, aber ich sp�re, dass die Bedrohung gr��er ist, als wir bisher denken. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12454] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12455] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12456] subType=enum:0 text=string: Und dann ist da immer noch die Gefahr, dass die Eismagier diesmal uns angreifen. name=string:KDW_14002_Tenho_meetingCityBM_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12457] blockName=string:KDW_14002_Tenho_meetingCityBM_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12458] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12459] subType=enum:0 text=string: Das k�nnen wir uns nicht erlauben. Die Konferenz findet morgen Abend statt. Sei p�nktlich! name=string:KDW_14002_Tenho_meetingCityBM_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12460] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12461] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12462] subType=enum:0 text=string: Ich muss mit dir �ber eine wichtige Sache sprechen. name=string:KDW_14002_Tenho_meetingCityMIL_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12463] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12464] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12465] subType=enum:0 text=string: Dann komm zum Punkt. Wir haben hier einige Probleme und w�rden uns gerne darum k�mmern. name=string:KDW_14002_Tenho_meetingCityMIL_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12466] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12467] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12468] subType=enum:0 text=string: Wahrscheinlich decken sich die Probleme. Lass mich raten, Untote? name=string:KDW_14002_Tenho_meetingCityMIL_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12469] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12470] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12471] subType=enum:0 text=string: Ihr wisst davon? name=string:KDW_14002_Tenho_meetingCityMIL_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12472] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12473] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12474] subType=enum:0 text=string: Die ganze Insel wei� es. Denn offenbar sind sie �berall aufgetaucht. name=string:KDW_14002_Tenho_meetingCityMIL_Info_15_05.WAV [] [] [] [% zCCSBlock 0 12475] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12476] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12477] subType=enum:0 text=string: Und da kommen wir auch schon zum besagten Punkt. name=string:KDW_14002_Tenho_meetingCityMIL_Info_15_06.WAV [] [] [] [% zCCSBlock 0 12478] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12479] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12480] subType=enum:0 text=string: Die Paladine haben angeregt, einen Kriegsrat zu gr�nden, um das Problem gemeinsam zu l�sen. name=string:KDW_14002_Tenho_meetingCityMIL_Info_15_07.WAV [] [] [] [% zCCSBlock 0 12481] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12482] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12483] subType=enum:0 text=string: Die ... Eismagier werden auch teilnehmen. name=string:KDW_14002_Tenho_meetingCityMIL_Info_15_08.WAV [] [] [] [% zCCSBlock 0 12484] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12485] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12486] subType=enum:0 text=string: Soso, die Eismagier... name=string:KDW_14002_Tenho_meetingCityMIL_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12487] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12488] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12489] subType=enum:0 text=string: (seufzt) Gut. Wenn sie die F��e stillhalten, werden wir das auch tun. name=string:KDW_14002_Tenho_meetingCityMIL_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12490] blockName=string:KDW_14002_Tenho_meetingCityMIL_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12491] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12492] subType=enum:0 text=string: F�r das h�here Wohl. name=string:KDW_14002_Tenho_meetingCityMIL_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12493] blockName=string:KDW_14002_Tenho_youreBack_Info_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12494] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12495] subType=enum:0 text=string: Du bist zurück?! name=string:KDW_14002_Tenho_youreBack_Info_03_01.WAV [] [] [] [% zCCSBlock 0 12496] blockName=string:KDW_14002_Tenho_youreBack_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12497] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12498] subType=enum:0 text=string: Wir dachten schon, die Untoten hätten dich geholt. name=string:KDW_14002_Tenho_youreBack_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12499] blockName=string:KDW_14002_Tenho_youreBack_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12500] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12501] subType=enum:0 text=string: Naja, nicht direkt die Untoten... Aber die Alternative ist auch nicht viel besser. name=string:KDW_14002_Tenho_youreBack_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12502] blockName=string:KDW_14002_Tenho_youreBack_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12503] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12504] subType=enum:0 text=string: Will ich das wirklich wissen? name=string:KDW_14002_Tenho_youreBack_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12505] blockName=string:KDW_14002_Tenho_youreBack_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12506] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12507] subType=enum:0 text=string: Um das abzukürzen: Die Legende der Zwischenwelt, in welche die Toten übergehen, ist wahr. name=string:KDW_14002_Tenho_youreBack_Info_15_05.WAV [] [] [] [% zCCSBlock 0 12508] blockName=string:KDW_14002_Tenho_youreBack_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12509] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12510] subType=enum:0 text=string: Nur gibt es dort jemanden, der sich in das Gefüge einmischt. name=string:KDW_14002_Tenho_youreBack_Info_15_06.WAV [] [] [] [% zCCSBlock 0 12511] blockName=string:KDW_14002_Tenho_youreBack_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12512] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12513] subType=enum:0 text=string: Klingt ja schon fast schwarzmagisch. name=string:KDW_14002_Tenho_youreBack_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12514] blockName=string:KDW_14002_Tenho_youreBack_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12515] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12516] subType=enum:0 text=string: Sag mir nur eines: Bist du da dran? name=string:KDW_14002_Tenho_youreBack_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12517] blockName=string:KDW_14002_Tenho_youreBack_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12518] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12519] subType=enum:0 text=string: Ich bin dran! name=string:KDW_14002_Tenho_youreBack_Info_15_09.WAV [] [] [] [% zCCSBlock 0 12520] blockName=string:KDW_14002_Tenho_youreBack_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12521] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12522] subType=enum:0 text=string: Sehr gut. Wir haben uns schon vorher lange Gedanken gemacht, wie wir euch unterstützen können. name=string:KDW_14002_Tenho_youreBack_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12523] blockName=string:KDW_14002_Tenho_youreBack_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12524] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12525] subType=enum:0 text=string: Uns ist leider nicht viel eingefallen. name=string:KDW_14002_Tenho_youreBack_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12526] blockName=string:KDW_14002_Tenho_youreBack_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12527] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12528] subType=enum:0 text=string: Aber eine Möglichkeit ist übrig geblieben. name=string:KDW_14002_Tenho_youreBack_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12529] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12530] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12531] subType=enum:0 text=string: Wie könnt ihr helfen? name=string:KDW_14002_Tenho_howCanYouHelp_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12532] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12533] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12534] subType=enum:0 text=string: Es ist ganz einfach: Wir werden dich in den Rang eines Magiers erheben. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12535] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12536] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12537] subType=enum:0 text=string: Andere Zirkel würden hier wahrscheinlich wieder eine Prüfung oder so etwas ansetzen, aber den Quatsch sparen wir uns. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12538] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12539] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12540] subType=enum:0 text=string: Uns geht es um eines: Du besitzt gewaltiges magisches Potenzial. Und das sollte ausgenutzt werden. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12541] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12542] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12543] subType=enum:0 text=string: Doch um die stärksten Runen zu nutzen, musst du noch weiter in den magischen Kreisen aufsteigen. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12544] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12545] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12546] subType=enum:0 text=string: Und die wüssten wir lieber in den Händen eines vollkommenen Magiers. Natürlich ersetzt die Robe kein Training, aber trotzdem... name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12547] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12548] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12549] subType=enum:0 text=string: Nimm es als Zeichen unserer Hoffnung. Die Hoffnung darauf, endlich ein ruhiges Leben führen zu können. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12550] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12551] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12552] subType=enum:0 text=string: Trage diese Robe mit Haltung. Sie zeichnet dich als einen der Fähigsten aus. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12553] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12554] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12555] subType=enum:0 text=string: Und auch diesen hier will ich dir überreichen. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12556] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12557] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12558] subType=enum:0 text=string: Eigentlich ist es nicht unsere Art mit irdischen Waffen zu kämpfen. Aber sind wir ehrlich: name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12559] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12560] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12561] subType=enum:0 text=string: Es ist besser, sich auch im Nahkampf verteidigen zu können, sollte es einmal notwendig sein. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12562] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12563] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12564] subType=enum:0 text=string: Geh am Besten gleich zu Goran. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12565] blockName=string:KDW_14002_Tenho_howCanYouHelp_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12566] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12567] subType=enum:0 text=string: Er kann dir so manchen Trick mit dem Stab zeigen. name=string:KDW_14002_Tenho_howCanYouHelp_Info_03_13.WAV [] [] [] [% zCCSBlock 0 12568] blockName=string:KDW_14003_Goran_whoAreYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12569] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12570] subType=enum:0 text=string: Wer bist du? name=string:KDW_14003_Goran_whoAreYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12571] blockName=string:KDW_14003_Goran_whoAreYou_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12572] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12573] subType=enum:0 text=string: Ich bin Goran. Schwarzer Magier und Meister der Beschwörung. name=string:KDW_14003_Goran_whoAreYou_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12574] blockName=string:KDW_14003_Goran_whoAreYou_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12575] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12576] subType=enum:0 text=string: Was kann ich für dich tun? name=string:KDW_14003_Goran_whoAreYou_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12577] blockName=string:KDW_14003_Goran_canTeachMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12578] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12579] subType=enum:0 text=string: Kannst du mir etwas beibringen? name=string:KDW_14003_Goran_canTeachMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12580] blockName=string:KDW_14003_Goran_canTeachMe_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12581] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12582] subType=enum:0 text=string: Ich könnte dir zeigen, wie du dein Mana erweitern kannst. name=string:KDW_14003_Goran_canTeachMe_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12583] blockName=string:KDW_14003_Goran_canTeachMe_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12584] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12585] subType=enum:0 text=string: Allerdings erst, wenn du im Zirkel aufgenommen wurdest! name=string:KDW_14003_Goran_canTeachMe_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12586] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12587] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12588] subType=enum:0 text=string: Ich will Lernen, Spruchrollen zu schreiben! name=string:KDW_14003_Goran_teachMeScrolls_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12589] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12590] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12591] subType=enum:0 text=string: Dir ist hoffentlich bewusst, dass das Schreiben von Spruchrollen sehr anspruchsvolle Arbeit ist. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12592] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12593] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12594] subType=enum:0 text=string: Ich würde es dir ja zutrauen. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12595] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12596] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12597] subType=enum:0 text=string: Aber leider beherrschst du ja nicht einmal die Grundlagen der Alchemie. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12598] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12599] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12600] subType=enum:0 text=string: Das ist aber zwingend notwendig! name=string:KDW_14003_Goran_teachMeScrolls_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12601] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12602] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12603] subType=enum:0 text=string: Lerne erst einmal Tränke brauen, dann sehen wir weiter! name=string:KDW_14003_Goran_teachMeScrolls_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12604] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12605] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12606] subType=enum:0 text=string: Aber... Dir traue ich das zu! name=string:KDW_14003_Goran_teachMeScrolls_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12607] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12608] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12609] subType=enum:0 text=string: Gut, hör zu. Zuerst musst du die Essenz herstellen. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12610] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12611] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12612] subType=enum:0 text=string: Gib dazu die Zutat, wie du sie auch für eine Rune verwenden würdest, zusammen mit etwas Wasser und gehacktem Feldknöterich in eine Laborflasche. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12613] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12614] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12615] subType=enum:0 text=string: Lass sie aufkochen und so lange ziehen, bis sich ein leichtes Gas bildet. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12616] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12617] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12618] subType=enum:0 text=string: Zu diesem Zeitpunkt sollte sich die magische Zutat bereits verflüchtigt haben. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12619] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12620] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12621] subType=enum:0 text=string: Die Essenz hat sich nun in der Flüssigkeit ausgebreitet. Gib nun noch etwas Silberpulver hinzu und du erhälst eine Tinte. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12622] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12623] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12624] subType=enum:0 text=string: Lass sie abkühlen und du kannst die Spruchrolle schreiben. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_13.WAV [] [] [] [% zCCSBlock 0 12625] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12626] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12627] subType=enum:0 text=string: Genau genommen ist es völlig egal, was du auf das Pergament schreibst. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_14.WAV [] [] [] [% zCCSBlock 0 12628] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12629] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12630] subType=enum:0 text=string: Meistens wird das Symbol der Rune verwendet, um die Rollen auseinanderhalten zu können. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_15.WAV [] [] [] [% zCCSBlock 0 12631] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12632] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12633] subType=enum:0 text=string: So, wenn du das verinnerlicht hast: Versuch es! name=string:KDW_14003_Goran_teachMeScrolls_Info_03_16.WAV [] [] [] [% zCCSBlock 0 12634] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12635] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12636] subType=enum:0 text=string: Keine Sorge, wenn du etwas nicht richtig gemacht hast, passiert entweder gar nichts, oder die Rolle zersetzt sich einfach. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_17.WAV [] [] [] [% zCCSBlock 0 12637] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12638] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12639] subType=enum:0 text=string: Dir kann also nichts geschehen. Aber: Solltest du auf die Idee kommen, die Rollen zu verkaufen. Achte darauf, dass alles korrekt ist. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_18.WAV [] [] [] [% zCCSBlock 0 12640] blockName=string:KDW_14003_Goran_teachMeScrolls_Info_03_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12641] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12642] subType=enum:0 text=string: Oder hab selber genug Rollen dabei, falls dir jemand an den Kragen will. name=string:KDW_14003_Goran_teachMeScrolls_Info_03_19.WAV [] [] [] [% zCCSBlock 0 12643] blockName=string:KDW_14003_Goran_myStaff_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12644] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12645] subType=enum:0 text=string: Tenho sagte, du könntest mir Tricks mit dem Stab zeigen? name=string:KDW_14003_Goran_myStaff_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12646] blockName=string:KDW_14003_Goran_myStaff_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12647] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12648] subType=enum:0 text=string: So, sagt er das? name=string:KDW_14003_Goran_myStaff_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12649] blockName=string:KDW_14003_Goran_myStaff_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12650] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12651] subType=enum:0 text=string: Erstmal, herzlichen Glückwunsch zur Aufnahme als Magier! name=string:KDW_14003_Goran_myStaff_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12652] blockName=string:KDW_14003_Goran_myStaff_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12653] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12654] subType=enum:0 text=string: Was den Stab betrifft... Ich kann dich grundlegend in der Kampfkunst unterrichten. name=string:KDW_14003_Goran_myStaff_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12655] blockName=string:KDW_14003_Goran_myStaff_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12656] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12657] subType=enum:0 text=string: Ich bin zwar selber kein Meister, aber die ein oder andere Technik kann ich dir beibringen. name=string:KDW_14003_Goran_myStaff_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12658] blockName=string:KDW_14003_Goran_myStaff_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12659] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12660] subType=enum:0 text=string: Aber, ich könnte dir wahrscheinlich mit anderen Dingen eher helfen. name=string:KDW_14003_Goran_myStaff_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12661] blockName=string:KDW_14003_Goran_myStaff_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12662] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12663] subType=enum:0 text=string: Hör zu: Vor einigen Tagen berichtete mir ein Spähtrupp, die momentan auf der ganzen Insel unterwegs sind, von einem Golem, bestehend aus reinstem Stahl. name=string:KDW_14003_Goran_myStaff_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12664] blockName=string:KDW_14003_Goran_myStaff_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12665] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12666] subType=enum:0 text=string: Solltest du es schaffen, mir ein Stück von ihm zu bringen, könnte ich deinen Stab noch tödlicher machen, als er ohnehin schon ist. name=string:KDW_14003_Goran_myStaff_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12667] blockName=string:KDW_14003_Goran_myStaff_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12668] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12669] subType=enum:0 text=string: Ein Stahlgolem? Nicht noch einer von der Sorte... name=string:KDW_14003_Goran_myStaff_Info_15_09.WAV [] [] [] [% zCCSBlock 0 12670] blockName=string:KDW_14003_Goran_myStaff_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12671] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12672] subType=enum:0 text=string: Ach, du hattest schon das Vergnügen? Wenn du das einmal überlebt hast, sollte ein zweites Mal ja kein Problem sein, nicht wahr? (zwinkert) name=string:KDW_14003_Goran_myStaff_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12673] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12674] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12675] subType=enum:0 text=string: Ich habe hier ein Golem-Herz! name=string:KDW_14003_Goran_gotGolemHeart_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12676] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12677] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12678] subType=enum:0 text=string: Wirklich? Ich bin beeindruckt! name=string:KDW_14003_Goran_gotGolemHeart_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12679] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12680] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12681] subType=enum:0 text=string: Siehst du, wie rein das Material ist? Stabil und scheinbar nahezu unzerbrechlich? name=string:KDW_14003_Goran_gotGolemHeart_Info_03_03.WAV [] [] [] [% zCCSBlock 0 12682] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12683] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12684] subType=enum:0 text=string: Ich denke... Ja, das könnte funktionieren. name=string:KDW_14003_Goran_gotGolemHeart_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12685] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12686] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12687] subType=enum:0 text=string: Gib mir bitte deinen Stab! name=string:KDW_14003_Goran_gotGolemHeart_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12688] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12689] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12690] subType=enum:0 text=string: Sicher. name=string:KDW_14003_Goran_gotGolemHeart_Info_15_06.WAV [] [] [] [% zCCSBlock 0 12691] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12692] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12693] subType=enum:0 text=string: Sehr gut. Ein wenig Zeit brauche ich dennoch. name=string:KDW_14003_Goran_gotGolemHeart_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12694] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12695] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12696] subType=enum:0 text=string: Hier, bitte schön. Ein hartes Stück Arbeit, aber es hat sich gelohnt. name=string:KDW_14003_Goran_gotGolemHeart_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12697] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12698] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12699] subType=enum:0 text=string: Dein Stab ist jetzt schon besser als alle anderen. Wer sich dir in den Weg stellt... name=string:KDW_14003_Goran_gotGolemHeart_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12700] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12701] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12702] subType=enum:0 text=string: Sagen wir es so: Hoffen wir, dass es niemand von uns ist. name=string:KDW_14003_Goran_gotGolemHeart_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12703] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12704] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12705] subType=enum:0 text=string: Vielen Dank! name=string:KDW_14003_Goran_gotGolemHeart_Info_15_11.WAV [] [] [] [% zCCSBlock 0 12706] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12707] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12708] subType=enum:0 text=string: Irgendwie beschleicht mich das Gefühl, dieser Golem war nicht das letzte übermächtige Wesen, das hier auftaucht. name=string:KDW_14003_Goran_gotGolemHeart_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12709] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12710] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12711] subType=enum:0 text=string: Solltest du nochmal einem solchen Gegner entgegentreten, nimm alles mit, was du finden kannst und bring es zu mir. name=string:KDW_14003_Goran_gotGolemHeart_Info_03_13.WAV [] [] [] [% zCCSBlock 0 12712] blockName=string:KDW_14003_Goran_gotGolemHeart_Info_03_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12713] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12714] subType=enum:0 text=string: Bestimmt kann ich daraus auch etwas für dich basteln. name=string:KDW_14003_Goran_gotGolemHeart_Info_03_14.WAV [] [] [] [% zCCSBlock 0 12715] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12716] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12717] subType=enum:0 text=string: Ich habe noch etwas gefunden! name=string:KDW_14003_Goran_gotAnotherDragon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12718] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12719] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12720] subType=enum:0 text=string: Was ist es diesmal? name=string:KDW_14003_Goran_gotAnotherDragon_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12721] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12722] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12723] subType=enum:0 text=string: Sieh selbst! name=string:KDW_14003_Goran_gotAnotherDragon_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12724] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12725] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12726] subType=enum:0 text=string: EIN DRACHENHERZ!? name=string:KDW_14003_Goran_gotAnotherDragon_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12727] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12728] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12729] subType=enum:0 text=string: Verdammt, woher hast du... name=string:KDW_14003_Goran_gotAnotherDragon_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12730] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12731] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12732] subType=enum:0 text=string: Nein, ich will das gar nicht wissen. name=string:KDW_14003_Goran_gotAnotherDragon_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12733] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12734] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12735] subType=enum:0 text=string: Gut, gib mir etwas Zeit. Mal sehen, was ich damit anfangen kann. name=string:KDW_14003_Goran_gotAnotherDragon_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12736] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12737] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12738] subType=enum:0 text=string: Das wäre vollbracht. name=string:KDW_14003_Goran_gotAnotherDragon_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12739] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12740] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12741] subType=enum:0 text=string: Ich habe es geschafft, die magische Essenz des Drachen zu extrahieren und in das Material des Stabs einzuarbeiten. name=string:KDW_14003_Goran_gotAnotherDragon_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12742] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12743] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12744] subType=enum:0 text=string: Dadurch kann jedes Mal, wenn du den Gegner triffst, die Magie schlagartig entweichen. name=string:KDW_14003_Goran_gotAnotherDragon_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12745] blockName=string:KDW_14003_Goran_gotAnotherDragon_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12746] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12747] subType=enum:0 text=string: Noch ein Grund mehr, sich nicht mit dir anzulegen! name=string:KDW_14003_Goran_gotAnotherDragon_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12748] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12749] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12750] subType=enum:0 text=string: Ich habe noch etwas gefunden! name=string:KDW_14003_Goran_gotAnotherDemon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12751] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12752] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12753] subType=enum:0 text=string: Hmh... Und was haben wir diesmal? name=string:KDW_14003_Goran_gotAnotherDemon_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12754] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12755] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12756] subType=enum:0 text=string: Was hälst du von einer Dämonenschuppe? name=string:KDW_14003_Goran_gotAnotherDemon_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12757] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12758] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12759] subType=enum:0 text=string: Dä... Dämonenschuppe? Wie bist du... name=string:KDW_14003_Goran_gotAnotherDemon_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12760] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12761] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12762] subType=enum:0 text=string: Lange Geschichte. Kannst du damit etwas anfangen? name=string:KDW_14003_Goran_gotAnotherDemon_Info_15_05.WAV [] [] [] [% zCCSBlock 0 12763] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12764] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12765] subType=enum:0 text=string: Puh, das wird ein schwieriges Unterfangen. Aber... name=string:KDW_14003_Goran_gotAnotherDemon_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12766] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12767] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12768] subType=enum:0 text=string: Gib mir mal deinen Stab! Irgendwie werde ich da schon etwas draus basteln. name=string:KDW_14003_Goran_gotAnotherDemon_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12769] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12770] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12771] subType=enum:0 text=string: Das war Wahnsinn! Diese Macht, die von der Schuppe ausging... name=string:KDW_14003_Goran_gotAnotherDemon_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12772] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12773] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12774] subType=enum:0 text=string: Ich habe sie weiter zerteilt und die Oberfläche des Stabs damit besetzt. name=string:KDW_14003_Goran_gotAnotherDemon_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12775] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12776] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12777] subType=enum:0 text=string: Es sollte jetzt möglich sein, dass die zerstörerische Kraft des Dämonen auf deinen Gegner übergeht, wenn du ihn triffst. name=string:KDW_14003_Goran_gotAnotherDemon_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12778] blockName=string:KDW_14003_Goran_gotAnotherDemon_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12779] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12780] subType=enum:0 text=string: Für einen Schwarzmagier scheint mir das genau angemessen... name=string:KDW_14003_Goran_gotAnotherDemon_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12781] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12782] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12783] subType=enum:0 text=string: Hier, ich habe noch etwas gefunden. name=string:KDW_14003_Goran_gotAnotherScavenger_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12784] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12785] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12786] subType=enum:0 text=string: Was ist es diesmal? name=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12787] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12788] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12789] subType=enum:0 text=string: Da war so ein riesiger Scavenger. name=string:KDW_14003_Goran_gotAnotherScavenger_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12790] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12791] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12792] subType=enum:0 text=string: Ich dachte mir, ich nehm seine Haut mal mit. name=string:KDW_14003_Goran_gotAnotherScavenger_Info_15_04.WAV [] [] [] [% zCCSBlock 0 12793] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12794] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12795] subType=enum:0 text=string: Scavengerhaut? Das ist aber mehr was für einen Gerber, oder? name=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12796] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12797] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12798] subType=enum:0 text=string: Zeig mal her. name=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12799] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12800] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12801] subType=enum:0 text=string: Klar. name=string:KDW_14003_Goran_gotAnotherScavenger_Info_15_07.WAV [] [] [] [% zCCSBlock 0 12802] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12803] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12804] subType=enum:0 text=string: Du meine Güte, ist die riesig... name=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12805] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12806] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12807] subType=enum:0 text=string: Doch, ich glaube, ich hätte da eine Idee. Vielleicht kann ich die in deine Rüstung einarbeiten... name=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12808] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12809] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12810] subType=enum:0 text=string: Gib mir ein wenig Zeit, okay? Achja, und deine Rüstung! name=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12811] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12812] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12813] subType=enum:0 text=string: Hui, das hat wirklich funktioniert. name=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_11.WAV [] [] [] [% zCCSBlock 0 12814] blockName=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12815] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12816] subType=enum:0 text=string: Hier, sieh selbst. Die macht dich zwar nicht unverwundbar, aber ein wenig beweglicher sollte sie schon sein. name=string:KDW_14003_Goran_gotAnotherScavenger_Info_03_12.WAV [] [] [] [% zCCSBlock 0 12817] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12818] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12819] subType=enum:0 text=string: Ich habe noch ein interessantes Stück! name=string:KDW_14003_Goran_gotAnotherWaran_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12820] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12821] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12822] subType=enum:0 text=string: Was hast du denn da? name=string:KDW_14003_Goran_gotAnotherWaran_Info_03_02.WAV [] [] [] [% zCCSBlock 0 12823] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12824] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12825] subType=enum:0 text=string: Hier. name=string:KDW_14003_Goran_gotAnotherWaran_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12826] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12827] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12828] subType=enum:0 text=string: Eine Waranzunge? Aber was für eine... name=string:KDW_14003_Goran_gotAnotherWaran_Info_03_04.WAV [] [] [] [% zCCSBlock 0 12829] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12830] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12831] subType=enum:0 text=string: Was könnte man damit wohl... name=string:KDW_14003_Goran_gotAnotherWaran_Info_03_05.WAV [] [] [] [% zCCSBlock 0 12832] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12833] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12834] subType=enum:0 text=string: Ah, ja... Das könnte gehen. Ich brauche nur noch deine Robe. name=string:KDW_14003_Goran_gotAnotherWaran_Info_03_06.WAV [] [] [] [% zCCSBlock 0 12835] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12836] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12837] subType=enum:0 text=string: Gib mir etwas Zeit. name=string:KDW_14003_Goran_gotAnotherWaran_Info_03_07.WAV [] [] [] [% zCCSBlock 0 12838] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12839] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12840] subType=enum:0 text=string: So, das wäre erledigt. In feine Streifen geschnitten, konnte ich die Zunge in die Robe einnähen. name=string:KDW_14003_Goran_gotAnotherWaran_Info_03_08.WAV [] [] [] [% zCCSBlock 0 12841] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12842] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12843] subType=enum:0 text=string: Das sollte für etwas zusätzlichen Feuerschutz sorgen. name=string:KDW_14003_Goran_gotAnotherWaran_Info_03_09.WAV [] [] [] [% zCCSBlock 0 12844] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12845] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12846] subType=enum:0 text=string: Hoffe ich wenigstens. So etwas habe ich noch nie gemacht. name=string:KDW_14003_Goran_gotAnotherWaran_Info_03_10.WAV [] [] [] [% zCCSBlock 0 12847] blockName=string:KDW_14003_Goran_gotAnotherWaran_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12848] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12849] subType=enum:0 text=string: Vielen Dank! Mal sehen, ob es funktioniert! name=string:KDW_14003_Goran_gotAnotherWaran_Info_15_11.WAV [] [] [] [% zCCSBlock 0 12850] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12851] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12852] subType=enum:0 text=string: Du kannst mir beibringen, Runen zu bauen? name=string:KDW_14004_Sengor_teachRunesDia_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12853] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12854] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12855] subType=enum:0 text=string: Du bist doch der Neue, oder? Hat Tenho dich geschickt? name=string:KDW_14004_Sengor_teachRunesDia_Info_12_02.WAV [] [] [] [% zCCSBlock 0 12856] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12857] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12858] subType=enum:0 text=string: Hat er. name=string:KDW_14004_Sengor_teachRunesDia_Info_15_03.WAV [] [] [] [% zCCSBlock 0 12859] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12860] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12861] subType=enum:0 text=string: Gut, dann wollen wir direkt anfangen. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_04.WAV [] [] [] [% zCCSBlock 0 12862] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12863] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12864] subType=enum:0 text=string: Weißt du schon, wie du Runen verwendest? name=string:KDW_14004_Sengor_teachRunesDia_Info_12_05.WAV [] [] [] [% zCCSBlock 0 12865] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12866] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12867] subType=enum:0 text=string: Tenho sagte, ich müsse meine Kraft durch die Rune fokussieren. name=string:KDW_14004_Sengor_teachRunesDia_Info_15_06.WAV [] [] [] [% zCCSBlock 0 12868] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12869] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12870] subType=enum:0 text=string: Richtig. Im Grunde ist das ganz einfach. Aber das ist noch nicht das Geheimnis der Runen. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_07.WAV [] [] [] [% zCCSBlock 0 12871] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12872] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12873] subType=enum:0 text=string: Sondern? name=string:KDW_14004_Sengor_teachRunesDia_Info_15_08.WAV [] [] [] [% zCCSBlock 0 12874] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12875] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12876] subType=enum:0 text=string: Jede Rune ist durch ihr Element einzigartig. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_09.WAV [] [] [] [% zCCSBlock 0 12877] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12878] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12879] subType=enum:0 text=string: Der Runentisch verarbeitet den Stein und die Zutat zur fertigen Rune. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_10.WAV [] [] [] [% zCCSBlock 0 12880] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12881] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12882] subType=enum:0 text=string: Im Klartext heißt das, du bestimmst, welche Rune du erschaffst, indem du die richtige Zutat wählst. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_11.WAV [] [] [] [% zCCSBlock 0 12883] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12884] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12885] subType=enum:0 text=string: Bei einigen Runen ist es aber auch wichtig, dass du dich konzentrierst. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_12.WAV [] [] [] [% zCCSBlock 0 12886] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12887] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12888] subType=enum:0 text=string: Denn bei wirklich mächtigen Zaubern nimmt der Runentisch mentalen Kontakt zu dir auf und zieht die nötige Kraft aus deinem Geist. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_13.WAV [] [] [] [% zCCSBlock 0 12889] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12890] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12891] subType=enum:0 text=string: Daher kann es sein, dass du dich sehr erschöpft fühlst. Aber bis du an diesem Punkt angekommen bist, dauert es noch eine ganze Weile. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_14.WAV [] [] [] [% zCCSBlock 0 12892] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12893] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12894] subType=enum:0 text=string: Fangen wir mit einer leichten Rune an. Du wirst eine leichte Rune erschaffen, die trotzdem deine Gegner zur Strecke bringen kann. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_15.WAV [] [] [] [% zCCSBlock 0 12895] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12896] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12897] subType=enum:0 text=string: Und zwar wird es die Rune 'Feuerpfeil' werden. Dafür brauchst du ein Stück Schwefel und logischerweise einen Runenstein. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_16.WAV [] [] [] [% zCCSBlock 0 12898] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12899] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12900] subType=enum:0 text=string: Den Stein bekommst du von mir, Schwefel habe ich jetzt keinen bei mir. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_17.WAV [] [] [] [% zCCSBlock 0 12901] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12902] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12903] subType=enum:0 text=string: Frag mal bei den anderen rum, oder kauf dir welchen in der Stadt. Du wirst bestimmt fündig. name=string:KDW_14004_Sengor_teachRunesDia_Info_12_18.WAV [] [] [] [% zCCSBlock 0 12904] blockName=string:KDW_14004_Sengor_teachRunesDia_Info_12_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12905] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12906] subType=enum:0 text=string: Wenn du die Rune fertig hast, zeig sie mir! name=string:KDW_14004_Sengor_teachRunesDia_Info_12_19.WAV [] [] [] [% zCCSBlock 0 12907] blockName=string:KDW_14004_Sengor_runeFinished_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12908] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12909] subType=enum:0 text=string: Ich habe die Rune! name=string:KDW_14004_Sengor_runeFinished_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12910] blockName=string:KDW_14004_Sengor_runeFinished_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12911] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12912] subType=enum:0 text=string: Sehr gut. Dann werde ich dir jetzt die anderen Runen deines Kreises beibringen. name=string:KDW_14004_Sengor_runeFinished_Info_12_02.WAV [] [] [] [% zCCSBlock 0 12913] blockName=string:KDW_14004_Sengor_runeFinished_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12914] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12915] subType=enum:0 text=string: Ich schätze, Tenho hat dir aufgetragen mehrere Runen zu bauen, bevor er dich tiefer in die Magie einführt? name=string:KDW_14004_Sengor_runeFinished_Info_12_03.WAV [] [] [] [% zCCSBlock 0 12916] blockName=string:KDW_14004_Sengor_runeFinished_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12917] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12918] subType=enum:0 text=string: Ja, ich soll wenigstens drei Runen bauen. name=string:KDW_14004_Sengor_runeFinished_Info_15_04.WAV [] [] [] [% zCCSBlock 0 12919] blockName=string:KDW_14004_Sengor_runeFinished_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12920] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12921] subType=enum:0 text=string: Gut, dann fang besser direkt an zu lernen! (lacht) name=string:KDW_14004_Sengor_runeFinished_Info_12_05.WAV [] [] [] [% zCCSBlock 0 12922] blockName=string:KDW_14004_Sengor_measureMagic_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12923] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12924] subType=enum:0 text=string: Tenho sagt, du misst die Magie? name=string:KDW_14004_Sengor_measureMagic_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12925] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12926] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12927] subType=enum:0 text=string: Hm? Ja, richtig. Oder zumindest glaube ich das. Siehst du den Kristall, über dem Eingang des Turms? name=string:KDW_14004_Sengor_measureMagic_Info_12_02.WAV [] [] [] [% zCCSBlock 0 12928] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12929] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12930] subType=enum:0 text=string: Mit seiner Hilfe kann ich die Stärke der magischen Felder in der Umgebung bestimmen. Wenigstens gehe ich davon aus, dass es Felder sind. name=string:KDW_14004_Sengor_measureMagic_Info_12_03.WAV [] [] [] [% zCCSBlock 0 12931] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12932] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12933] subType=enum:0 text=string: Und versteh mich nicht falsch: Ich kann es nicht genau beziffern. Das ist nicht, als würde ich sagen, du schuldest mir fünfzig Gold. name=string:KDW_14004_Sengor_measureMagic_Info_12_04.WAV [] [] [] [% zCCSBlock 0 12934] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12935] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12936] subType=enum:0 text=string: Nein, es ist eher diffus. Und genau deshalb kann ich auch nur sagen: Irgendetwas läuft gerade schief. name=string:KDW_14004_Sengor_measureMagic_Info_12_05.WAV [] [] [] [% zCCSBlock 0 12937] blockName=string:KDW_14004_Sengor_measureMagic_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12938] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12939] subType=enum:0 text=string: Habe ich gemerkt... name=string:KDW_14004_Sengor_measureMagic_Info_15_06.WAV [] [] [] [% zCCSBlock 0 12940] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12941] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12942] subType=enum:0 text=string: Wovon sprichst du? name=string:KDW_14004_Sengor_measureMagic_Info_12_07.WAV [] [] [] [% zCCSBlock 0 12943] blockName=string:KDW_14004_Sengor_measureMagic_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12944] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12945] subType=enum:0 text=string: Meine Teleportation hat mich ein ganzes Stück neben meinem Ziel abgesetzt. Und ein paar Untote sind mir über den Weg gelaufen. name=string:KDW_14004_Sengor_measureMagic_Info_15_08.WAV [] [] [] [% zCCSBlock 0 12946] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12947] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12948] subType=enum:0 text=string: Das deckt sich mit dem, was ich messe. Zumindest die Sache mit der Teleportation. name=string:KDW_14004_Sengor_measureMagic_Info_12_09.WAV [] [] [] [% zCCSBlock 0 12949] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12950] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12951] subType=enum:0 text=string: Die Felder fluktuieren. Das tun sie immer, doch im Regelfall sind die Schwankungen minimal. name=string:KDW_14004_Sengor_measureMagic_Info_12_10.WAV [] [] [] [% zCCSBlock 0 12952] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12953] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12954] subType=enum:0 text=string: Jetzt jedoch messe ich sehr starke Spitzen. Das könnte die Fehlteleportation erklären. name=string:KDW_14004_Sengor_measureMagic_Info_12_11.WAV [] [] [] [% zCCSBlock 0 12955] blockName=string:KDW_14004_Sengor_measureMagic_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12956] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12957] subType=enum:0 text=string: Kannst du mehr über dieses Phänomen sagen? name=string:KDW_14004_Sengor_measureMagic_Info_15_12.WAV [] [] [] [% zCCSBlock 0 12958] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12959] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12960] subType=enum:0 text=string: Leider nein. Ich habe nur diesen einen Messpunkt. Und mir fehlen die Materialien um weitere aufzustellen. name=string:KDW_14004_Sengor_measureMagic_Info_12_13.WAV [] [] [] [% zCCSBlock 0 12961] blockName=string:KDW_14004_Sengor_measureMagic_Info_12_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12962] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12963] subType=enum:0 text=string: Vielleicht beruhigt sich die Lage auf der Insel, dann können wir es noch einmal versuchen. name=string:KDW_14004_Sengor_measureMagic_Info_12_14.WAV [] [] [] [% zCCSBlock 0 12964] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12965] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12966] subType=enum:0 text=string: Ich habe einen Ort für uns gefunden! name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_01.WAV [] [] [] [% zCCSBlock 0 12967] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12968] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12969] subType=enum:0 text=string: Wirklich? Das ist sehr gut! name=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_02.WAV [] [] [] [% zCCSBlock 0 12970] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12971] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12972] subType=enum:0 text=string: Wo ist denn dieser Ort? name=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_03.WAV [] [] [] [% zCCSBlock 0 12973] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12974] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12975] subType=enum:0 text=string: Ein Stückchen hinter der Taverne, ganz in der Nähe vom großen Bauernhof gibt es eine alte... name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_04.WAV [] [] [] [% zCCSBlock 0 12976] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12977] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12978] subType=enum:0 text=string: Ja, was ist das eigentlich? Eine Burg? Naja, nicht ganz. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_05.WAV [] [] [] [% zCCSBlock 0 12979] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12980] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12981] subType=enum:0 text=string: Da gibt es einen Minenschacht, mit ein paar Gebäuden. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_06.WAV [] [] [] [% zCCSBlock 0 12982] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12983] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12984] subType=enum:0 text=string: Der Komplex liegt auf einer Klippe, nur ein schmaler Weg führt da hinauf. Ist also im Notfall gut zu verteidigen. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_07.WAV [] [] [] [% zCCSBlock 0 12985] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12986] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12987] subType=enum:0 text=string: Viel Platz gibt es auch, insgesamt sind da zwei Türme und noch eine Hütte. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_08.WAV [] [] [] [% zCCSBlock 0 12988] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12989] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12990] subType=enum:0 text=string: Das klingt hervorragend. Bestens geeignet. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_09.WAV [] [] [] [% zCCSBlock 0 12991] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12992] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12993] subType=enum:0 text=string: Ich gebe den anderen Bescheid. Sagen wir, wir treffen uns in zwei Tagen! name=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_10.WAV [] [] [] [% zCCSBlock 0 12994] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12995] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12996] subType=enum:0 text=string: Da wäre noch etwas anderes... name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_11.WAV [] [] [] [% zCCSBlock 0 12997] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 12998] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 12999] subType=enum:0 text=string: Ja? Was denn? name=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_12.WAV [] [] [] [% zCCSBlock 0 13000] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13001] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13002] subType=enum:0 text=string: Bei den Söldnern gibt es eine Alchemistin. Ihr Name ist Fyneia. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_13.WAV [] [] [] [% zCCSBlock 0 13003] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13004] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13005] subType=enum:0 text=string: In der Stadt gibt es eine Alchemistin. Ihr Name ist Fyneia. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_14.WAV [] [] [] [% zCCSBlock 0 13006] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13007] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13008] subType=enum:0 text=string: Und? name=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_15.WAV [] [] [] [% zCCSBlock 0 13009] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13010] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13011] subType=enum:0 text=string: Sie hat ein altes Rezept gefunden und ein Öl hergestellt, welches die Kampfkraft gegen Untote stärkt. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_16.WAV [] [] [] [% zCCSBlock 0 13012] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13013] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13014] subType=enum:0 text=string: Das hört sich... interessant an. Funktioniert es? name=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_17.WAV [] [] [] [% zCCSBlock 0 13015] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13016] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13017] subType=enum:0 text=string: Ich bin mir nicht sicher. Aber ich würde sie gerne einladen. Ich denke, ihre Fähigkeiten könnten sich als nützlich erweisen. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_15_18.WAV [] [] [] [% zCCSBlock 0 13018] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13019] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13020] subType=enum:0 text=string: Das denke ich auch. name=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_19.WAV [] [] [] [% zCCSBlock 0 13021] blockName=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13022] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13023] subType=enum:0 text=string: Wenn du ihr vertraust, sag ihr Bescheid! name=string:KDW_14009_Thirala_foundNeutralPlace_Info_16_20.WAV [] [] [] [% zCCSBlock 0 13024] blockName=string:KDW_14009_Thirala_whatWeDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13025] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13026] subType=enum:0 text=string: Wie gehen wir vor? name=string:KDW_14009_Thirala_whatWeDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13027] blockName=string:KDW_14009_Thirala_whatWeDo_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13028] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13029] subType=enum:0 text=string: Naja, die Bibliothek ist nicht sonderlich groß, aber es sind trotzdem einige Bücher. name=string:KDW_14009_Thirala_whatWeDo_Info_16_02.WAV [] [] [] [% zCCSBlock 0 13030] blockName=string:KDW_14009_Thirala_whatWeDo_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13031] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13032] subType=enum:0 text=string: Ich habe mir aus dem Privatbesitz der Magier noch ein paar Bücher geben lassen und werde diese durchschauen. name=string:KDW_14009_Thirala_whatWeDo_Info_16_03.WAV [] [] [] [% zCCSBlock 0 13033] blockName=string:KDW_14009_Thirala_whatWeDo_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13034] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13035] subType=enum:0 text=string: Es wäre gut, wenn du die Regale durchsehen könntest. name=string:KDW_14009_Thirala_whatWeDo_Info_16_04.WAV [] [] [] [% zCCSBlock 0 13036] blockName=string:KDW_14009_Thirala_foundTheBook_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13037] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13038] subType=enum:0 text=string: Ich habe das Buch gefunden! name=string:KDW_14009_Thirala_foundTheBook_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13039] blockName=string:KDW_14009_Thirala_foundTheBook_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13040] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13041] subType=enum:0 text=string: Sehr gut. Und du bist dir sicher, dass es das richtige ist? name=string:KDW_14009_Thirala_foundTheBook_Info_16_02.WAV [] [] [] [% zCCSBlock 0 13042] blockName=string:KDW_14009_Thirala_foundTheBook_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13043] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13044] subType=enum:0 text=string: Altes Buch, kaum lesbar, viele Legenden. name=string:KDW_14009_Thirala_foundTheBook_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13045] blockName=string:KDW_14009_Thirala_foundTheBook_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13046] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13047] subType=enum:0 text=string: (lacht) Klingt gut. Ich werde den passenden Text raussuchen. name=string:KDW_14009_Thirala_foundTheBook_Info_16_04.WAV [] [] [] [% zCCSBlock 0 13048] blockName=string:KDW_14009_Thirala_foundTheBook_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13049] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13050] subType=enum:0 text=string: Wir sehen uns dann beim Treffen! name=string:KDW_14009_Thirala_foundTheBook_Info_16_05.WAV [] [] [] [% zCCSBlock 0 13051] blockName=string:KDW_14009_Thirala_smallTalkTemple_Info_16_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13052] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13053] subType=enum:0 text=string: Ich verstehe nur Bruchstücke. name=string:KDW_14009_Thirala_smallTalkTemple_Info_16_01.WAV [] [] [] [% zCCSBlock 0 13054] blockName=string:KDW_14009_Thirala_smallTalkTemple_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13055] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13056] subType=enum:0 text=string: Nicht, dass ich etwas wichtiges übersehe. name=string:KDW_14009_Thirala_smallTalkTemple_Info_16_02.WAV [] [] [] [% zCCSBlock 0 13057] blockName=string:KDW_14009_Thirala_gotFocus_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13058] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13059] subType=enum:0 text=string: Ich habe einen Fokus für dich! name=string:KDW_14009_Thirala_gotFocus_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13060] blockName=string:KDW_14009_Thirala_gotFocus_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13061] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13062] subType=enum:0 text=string: Das ist sehr schön. name=string:KDW_14009_Thirala_gotFocus_Info_16_02.WAV [] [] [] [% zCCSBlock 0 13063] blockName=string:KDW_14009_Thirala_gotFocus_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13064] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13065] subType=enum:0 text=string: Und was soll ich damit? name=string:KDW_14009_Thirala_gotFocus_Info_16_03.WAV [] [] [] [% zCCSBlock 0 13066] blockName=string:KDW_14009_Thirala_gotFocus_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13067] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13068] subType=enum:0 text=string: Wir werden alle in die Zwischenwelt überwechseln. Dafür müssen wir die Magier stärker bündeln. name=string:KDW_14009_Thirala_gotFocus_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13069] blockName=string:KDW_14009_Thirala_gotFocus_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13070] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13071] subType=enum:0 text=string: Das schaffen wir mit dem Fokus. name=string:KDW_14009_Thirala_gotFocus_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13072] blockName=string:KDW_14009_Thirala_gotFocus_Info_16_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13073] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13074] subType=enum:0 text=string: Ah, das erklärt einiges. Gut, dann breche ich wohl besser gleich auf. name=string:KDW_14009_Thirala_gotFocus_Info_16_06.WAV [] [] [] [% zCCSBlock 0 13075] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13076] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13077] subType=enum:0 text=string: Hier sind wir also. name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_01.WAV [] [] [] [% zCCSBlock 0 13078] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13079] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13080] subType=enum:0 text=string: Kelsava hat uns schon auf den neuesten Stand gebracht. Und ich habe mir Gedanken gemacht. name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_02.WAV [] [] [] [% zCCSBlock 0 13081] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13082] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13083] subType=enum:0 text=string: Und was ist dabei herausgekommen? name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13084] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13085] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13086] subType=enum:0 text=string: Ich denke, es ist am einfachsten, den Eindringling magisch festzuhalten. Ich habe einige Kristalle mitgebracht, die bilden ein Äthergefängnis. name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_04.WAV [] [] [] [% zCCSBlock 0 13087] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13088] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13089] subType=enum:0 text=string: Du müsstest ihn nur hineinlocken. name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_05.WAV [] [] [] [% zCCSBlock 0 13090] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13091] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13092] subType=enum:0 text=string: Ich als Lockvogel... Hatte schon bessere Jobs. name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_15_06.WAV [] [] [] [% zCCSBlock 0 13093] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13094] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13095] subType=enum:0 text=string: Tut mir leid, ich würde es ja machen, aber... Ich muss das Gefängnis aufbauen. Kelsava hilft mir dabei. name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_07.WAV [] [] [] [% zCCSBlock 0 13096] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13097] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13098] subType=enum:0 text=string: Und Fyneia und Zaphina? Ich würde mich nicht gut dabei fühlen, sie vorzuschicken. name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_08.WAV [] [] [] [% zCCSBlock 0 13099] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13100] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13101] subType=enum:0 text=string: Soviel zum Thema Gleichberechtigung... (lacht) name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_15_09.WAV [] [] [] [% zCCSBlock 0 13102] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13103] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13104] subType=enum:0 text=string: Hey, ich bin ein großer Verfechter der Gleichberechtigung, aber trotzdem... name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_10.WAV [] [] [] [% zCCSBlock 0 13105] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13106] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13107] subType=enum:0 text=string: Von uns hast du am meisten Kampferfahrung. Deswegen... name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_16_11.WAV [] [] [] [% zCCSBlock 0 13108] blockName=string:KDW_14009_Thirala_ZW_hereWeAre_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13109] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13110] subType=enum:0 text=string: Schon klar. Anlocken, einsperren. Wird erledigt! name=string:KDW_14009_Thirala_ZW_hereWeAre_Info_15_12.WAV [] [] [] [% zCCSBlock 0 13111] blockName=string:MIL_2101_Hafenwache_youPirate_Info_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13112] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13113] subType=enum:0 text=string: Hey, du! name=string:MIL_2101_Hafenwache_youPirate_Info_04_01.WAV [] [] [] [% zCCSBlock 0 13114] blockName=string:MIL_2101_Hafenwache_youPirate_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13115] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13116] subType=enum:0 text=string: Wo kommst du denn her? name=string:MIL_2101_Hafenwache_youPirate_Info_04_02.WAV [] [] [] [% zCCSBlock 0 13117] blockName=string:MIL_2101_Hafenwache_youPirate_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13118] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13119] subType=enum:0 text=string: Ich... name=string:MIL_2101_Hafenwache_youPirate_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13120] blockName=string:MIL_2101_Hafenwache_youPirate_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13121] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13122] subType=enum:0 text=string: Du bist doch bestimmt einer dieser dreckigen Piraten! name=string:MIL_2101_Hafenwache_youPirate_Info_04_04.WAV [] [] [] [% zCCSBlock 0 13123] blockName=string:MIL_2101_Hafenwache_youPirate_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13124] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13125] subType=enum:0 text=string: Aber... name=string:MIL_2101_Hafenwache_youPirate_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13126] blockName=string:MIL_2101_Hafenwache_youPirate_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13127] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13128] subType=enum:0 text=string: Keine Widerrede! Ich bringe dich erstmal zum Kommandanten! name=string:MIL_2101_Hafenwache_youPirate_Info_04_06.WAV [] [] [] [% zCCSBlock 0 13129] blockName=string:MIL_2101_Hafenwache_youPirate_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13130] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13131] subType=enum:0 text=string: Los, beweg dich! name=string:MIL_2101_Hafenwache_youPirate_Info_04_07.WAV [] [] [] [% zCCSBlock 0 13132] blockName=string:MIL_2101_Hafenwache_youPirate_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13133] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13134] subType=enum:0 text=string: Kommandant! name=string:MIL_2101_Hafenwache_youPirate_Info_04_08.WAV [] [] [] [% zCCSBlock 0 13135] blockName=string:MIL_2101_Hafenwache_youPirate_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13136] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13137] subType=enum:0 text=string: Einer aus dieser Piratenbande wurde an Land gespült! name=string:MIL_2101_Hafenwache_youPirate_Info_04_09.WAV [] [] [] [% zCCSBlock 0 13138] blockName=string:MIL_2102_Volmar_Ende_Info_07_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13139] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13140] subType=enum:0 text=string: Pass auf dich auf! name=string:MIL_2102_Volmar_Ende_Info_07_01.WAV [] [] [] [% zCCSBlock 0 13141] blockName=string:MIL_2102_Volmar_whoAreYou_Info_07_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13142] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13143] subType=enum:0 text=string: Soso, ein Pirat. name=string:MIL_2102_Volmar_whoAreYou_Info_07_01.WAV [] [] [] [% zCCSBlock 0 13144] blockName=string:MIL_2102_Volmar_whoAreYou_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13145] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13146] subType=enum:0 text=string: Normalerweise machen wir ja kurzen Prozess mit euch... name=string:MIL_2102_Volmar_whoAreYou_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13147] blockName=string:MIL_2102_Volmar_whoAreYou_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13148] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13149] subType=enum:0 text=string: Kommandant, bitte haltet ein! name=string:MIL_2102_Volmar_whoAreYou_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13150] blockName=string:MIL_2102_Volmar_whoAreYou_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13151] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13152] subType=enum:0 text=string: Ich bin kein Pirat! name=string:MIL_2102_Volmar_whoAreYou_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13153] blockName=string:MIL_2102_Volmar_whoAreYou_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13154] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13155] subType=enum:0 text=string: Du glaubst gar nicht, wie oft ich das schon geh�rt habe. name=string:MIL_2102_Volmar_whoAreYou_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13156] blockName=string:MIL_2102_Volmar_whoAreYou_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13157] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13158] subType=enum:0 text=string: Aber ich sage die Wahrheit, Kommandant. Ich bin... oder vielmehr war Soldat auf einem k�niglichen Kriegsschiff. name=string:MIL_2102_Volmar_whoAreYou_Info_15_06.WAV [] [] [] [% zCCSBlock 0 13159] blockName=string:MIL_2102_Volmar_whoAreYou_Info_07_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13160] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13161] subType=enum:0 text=string: Und das soll ich dir glauben? name=string:MIL_2102_Volmar_whoAreYou_Info_07_07.WAV [] [] [] [% zCCSBlock 0 13162] blockName=string:MIL_2102_Volmar_whoAreYou_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13163] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13164] subType=enum:0 text=string: �berzeugt euch dieser Ring? name=string:MIL_2102_Volmar_whoAreYou_Info_15_08.WAV [] [] [] [% zCCSBlock 0 13165] blockName=string:MIL_2102_Volmar_whoAreYou_Info_07_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13166] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13167] subType=enum:0 text=string: Ein Siegelring der Marine. Den kannst du nirgendwo gefunden haben name=string:MIL_2102_Volmar_whoAreYou_Info_07_09.WAV [] [] [] [% zCCSBlock 0 13168] blockName=string:MIL_2102_Volmar_whoAreYou_Info_07_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13169] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13170] subType=enum:0 text=string: Gut, ich will dir glauben. Aber sag mir: name=string:MIL_2102_Volmar_whoAreYou_Info_07_10.WAV [] [] [] [% zCCSBlock 0 13171] blockName=string:MIL_2102_Volmar_whoAreYou_Info_07_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13172] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13173] subType=enum:0 text=string: Warum bist du hier und nicht auf deinem Schiff? name=string:MIL_2102_Volmar_whoAreYou_Info_07_11.WAV [] [] [] [% zCCSBlock 0 13174] blockName=string:MIL_2102_Volmar_orcAttack_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13175] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13176] subType=enum:0 text=string: Wir wurden auf hoher See von Orks angegriffen. name=string:MIL_2102_Volmar_orcAttack_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13177] blockName=string:MIL_2102_Volmar_orcAttack_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13178] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13179] subType=enum:0 text=string: Von Orks? name=string:MIL_2102_Volmar_orcAttack_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13180] blockName=string:MIL_2102_Volmar_orcAttack_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13181] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13182] subType=enum:0 text=string: Ja, von Orks. Ich wei� nicht, wann sie gelernt haben, Schiffe zu bauen, oder zur See zu fahren, aber mit Kanonen k�nnen sie umgehen. name=string:MIL_2102_Volmar_orcAttack_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13183] blockName=string:MIL_2102_Volmar_orcAttack_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13184] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13185] subType=enum:0 text=string: Sie nutzten eine Nebelbank. Wir gerieten hinein und pl�tzlich er�ffneten sie das Feuer. name=string:MIL_2102_Volmar_orcAttack_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13186] blockName=string:MIL_2102_Volmar_orcAttack_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13187] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13188] subType=enum:0 text=string: Es dauerte keine zwei Minuten, dann brannte unser Schiff lichterloh. name=string:MIL_2102_Volmar_orcAttack_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13189] blockName=string:MIL_2102_Volmar_orcAttack_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13190] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13191] subType=enum:0 text=string: Wir versuchten uns in die Nussschalen zu retten, doch auch diese wurden versenkt. name=string:MIL_2102_Volmar_orcAttack_Info_15_06.WAV [] [] [] [% zCCSBlock 0 13192] blockName=string:MIL_2102_Volmar_orcAttack_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13193] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13194] subType=enum:0 text=string: Ich habe mein Gl�ck au�erhalb der Boote gesucht. Mit einer Planke als Hilfsmittel versuchte ich wegzuschwimen, so schnell ich konnte. name=string:MIL_2102_Volmar_orcAttack_Info_15_07.WAV [] [] [] [% zCCSBlock 0 13195] blockName=string:MIL_2102_Volmar_orcAttack_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13196] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13197] subType=enum:0 text=string: Scheinbar habe ich Gl�ck gehabt, auch wenn ich vor Ersch�pfung irgendwann eingeschlafen bin. name=string:MIL_2102_Volmar_orcAttack_Info_15_08.WAV [] [] [] [% zCCSBlock 0 13198] blockName=string:MIL_2102_Volmar_orcAttack_Info_07_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13199] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13200] subType=enum:0 text=string: Da hast du wirklich Gl�ck gehabt. Jetzt bist du hier. name=string:MIL_2102_Volmar_orcAttack_Info_07_09.WAV [] [] [] [% zCCSBlock 0 13201] blockName=string:MIL_2102_Volmar_andNow_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13202] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13203] subType=enum:0 text=string: Was mache ich jetzt? name=string:MIL_2102_Volmar_andNow_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13204] blockName=string:MIL_2102_Volmar_andNow_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13205] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13206] subType=enum:0 text=string: Das ist eine gute Frage. name=string:MIL_2102_Volmar_andNow_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13207] blockName=string:MIL_2102_Volmar_andNow_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13208] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13209] subType=enum:0 text=string: Ohne Zweifel bist du gut ausgebildet, aber ich kann dich hier nicht einfach in die Stadtwache aufnehmen. name=string:MIL_2102_Volmar_andNow_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13210] blockName=string:MIL_2102_Volmar_andNow_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13211] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13212] subType=enum:0 text=string: Und es wird noch einige Zeit dauern, bis wieder ein Schiff zum Festland ablegt. name=string:MIL_2102_Volmar_andNow_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13213] blockName=string:MIL_2102_Volmar_andNow_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13214] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13215] subType=enum:0 text=string: Du wirst wohl erst einmal hier bleiben m�ssen. name=string:MIL_2102_Volmar_andNow_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13216] blockName=string:MIL_2102_Volmar_andNow_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13217] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13218] subType=enum:0 text=string: Am Besten ist es, du baust dir ein neues Leben auf. name=string:MIL_2102_Volmar_andNow_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13219] blockName=string:MIL_2102_Volmar_myOptions_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13220] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13221] subType=enum:0 text=string: Welche M�glichkeiten habe ich denn? name=string:MIL_2102_Volmar_myOptions_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13222] blockName=string:MIL_2102_Volmar_myOptions_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13223] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13224] subType=enum:0 text=string: Ich empfehle dir, dich einer der Gruppierungen auf der Insel anzuschlie�en. name=string:MIL_2102_Volmar_myOptions_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13225] blockName=string:MIL_2102_Volmar_myOptions_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13226] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13227] subType=enum:0 text=string: Leider kommst du zu einer sehr ungem�tlichen Zeit. name=string:MIL_2102_Volmar_myOptions_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13228] blockName=string:MIL_2102_Volmar_myOptions_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13229] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13230] subType=enum:0 text=string: Was ist denn los? name=string:MIL_2102_Volmar_myOptions_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13231] blockName=string:MIL_2102_Volmar_myOptions_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13232] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13233] subType=enum:0 text=string: Wir haben hier allerhand Probleme. Seit wir auf die Insel gekommen sind, geht es immer weiter bergab. name=string:MIL_2102_Volmar_myOptions_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13234] blockName=string:MIL_2102_Volmar_myOptions_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13235] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13236] subType=enum:0 text=string: Im Minental probten die Gefangenen den Aufstand. Wir mussten den Pass verriegeln, um unsere eigene Haut zu retten. name=string:MIL_2102_Volmar_myOptions_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13237] blockName=string:MIL_2102_Volmar_myOptions_Info_07_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13238] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13239] subType=enum:0 text=string: Leider ist nun der Zugang zu den gro�en Erzvorkommen abgeschnitten. name=string:MIL_2102_Volmar_myOptions_Info_07_07.WAV [] [] [] [% zCCSBlock 0 13240] blockName=string:MIL_2102_Volmar_myOptions_Info_07_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13241] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13242] subType=enum:0 text=string: Seitdem versuchen wir auf der Insel die letzten Adern auszusch�pfen. name=string:MIL_2102_Volmar_myOptions_Info_07_08.WAV [] [] [] [% zCCSBlock 0 13243] blockName=string:MIL_2102_Volmar_myOptions_Info_07_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13244] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13245] subType=enum:0 text=string: Allerdings gibt es Menschen, die uns mit aller Macht daran hindern wollen. name=string:MIL_2102_Volmar_myOptions_Info_07_09.WAV [] [] [] [% zCCSBlock 0 13246] blockName=string:MIL_2102_Volmar_whichGroups_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13247] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13248] subType=enum:0 text=string: Welche Menschen sind das? name=string:MIL_2102_Volmar_whichGroups_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13249] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13250] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13251] subType=enum:0 text=string: Zuerst einmal unser derzeit gr��tes Problem. name=string:MIL_2102_Volmar_whichGroups_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13252] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13253] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13254] subType=enum:0 text=string: Wenn du die Stadt verl�sst und dich n�rdlich h�lst, kommst du irgendwann zu einem Leuchtturm. name=string:MIL_2102_Volmar_whichGroups_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13255] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13256] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13257] subType=enum:0 text=string: Dort und in der Bucht darunter haben sich Piraten eingenistet. name=string:MIL_2102_Volmar_whichGroups_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13258] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13259] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13260] subType=enum:0 text=string: Sie machen uns das Leben schwer, versenken Fischerboote und tauchen in der Stadt auf und beklauen jeden, der irgendetwas dabei hat. name=string:MIL_2102_Volmar_whichGroups_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13261] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13262] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13263] subType=enum:0 text=string: Aber ihre Bucht ist gut gesch�tzt und ich habe zu wenig M�nner um sie frontal anzugreifen. name=string:MIL_2102_Volmar_whichGroups_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13264] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13265] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13266] subType=enum:0 text=string: Dazu kommt noch das Problem mit den Bauern. name=string:MIL_2102_Volmar_whichGroups_Info_07_07.WAV [] [] [] [% zCCSBlock 0 13267] blockName=string:MIL_2102_Volmar_whichGroups_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13268] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13269] subType=enum:0 text=string: Mit den Bauern? Was k�nnen Bauern denn f�r Probleme bereiten? name=string:MIL_2102_Volmar_whichGroups_Info_15_08.WAV [] [] [] [% zCCSBlock 0 13270] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13271] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13272] subType=enum:0 text=string: Die Bauern weniger, mehr ihre Aufpasser. name=string:MIL_2102_Volmar_whichGroups_Info_07_09.WAV [] [] [] [% zCCSBlock 0 13273] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13274] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13275] subType=enum:0 text=string: Nat�rlich muss die Stadt versorgt werden und in einer Kriegszeit muss sie st�rker versorgt werden als sonst. name=string:MIL_2102_Volmar_whichGroups_Info_07_10.WAV [] [] [] [% zCCSBlock 0 13276] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13277] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13278] subType=enum:0 text=string: Der Gro�bauer, dem zwei kleinere H�fe angeschlossen sind, will das aber nicht hinnehmen und hat einige S�ldner um sich geschart. name=string:MIL_2102_Volmar_whichGroups_Info_07_11.WAV [] [] [] [% zCCSBlock 0 13279] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13280] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13281] subType=enum:0 text=string: Seitdem zahlt er keine Abgaben mehr. Und schon einige meienr M�nner haben bei dem Versuch die Abgaben zu erzwingen ihr Leben verloren. name=string:MIL_2102_Volmar_whichGroups_Info_07_12.WAV [] [] [] [% zCCSBlock 0 13282] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13283] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13284] subType=enum:0 text=string: Im S�den der Insel ist es fast noch gef�hrlicher. Dort haben sich einige Schwarzmagier h�uslich eingerichtet. name=string:MIL_2102_Volmar_whichGroups_Info_07_13.WAV [] [] [] [% zCCSBlock 0 13285] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13286] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13287] subType=enum:0 text=string: Sie �berfallen die Bauernh�fe in der N�he der Stadt und ihr Turm ist f�r meine Stadtwache nicht einzunehmen. name=string:MIL_2102_Volmar_whichGroups_Info_07_14.WAV [] [] [] [% zCCSBlock 0 13288] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13289] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13290] subType=enum:0 text=string: Als Einzige sind noch die Eismagier in ihrem Kloster im Norden auf unserer Seite. name=string:MIL_2102_Volmar_whichGroups_Info_07_15.WAV [] [] [] [% zCCSBlock 0 13291] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13292] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13293] subType=enum:0 text=string: Aber auch sie haben viel zu tun. Denn sie sehen sich immer wieder Angriffen der Schwarzmagier ausgesetzt. name=string:MIL_2102_Volmar_whichGroups_Info_07_16.WAV [] [] [] [% zCCSBlock 0 13294] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13295] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13296] subType=enum:0 text=string: Wie du siehst, ist es hier nicht ruhig und schon gar nicht friedlich. name=string:MIL_2102_Volmar_whichGroups_Info_07_17.WAV [] [] [] [% zCCSBlock 0 13297] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13298] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13299] subType=enum:0 text=string: Wie gesagt, ich empfehle dir Folgendes: name=string:MIL_2102_Volmar_whichGroups_Info_07_18.WAV [] [] [] [% zCCSBlock 0 13300] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13301] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13302] subType=enum:0 text=string: Schlie�e dich einer der Fraktionen an. Aber achte darauf, dass du nicht auf die schiefe Bahn ger�tst. name=string:MIL_2102_Volmar_whichGroups_Info_07_19.WAV [] [] [] [% zCCSBlock 0 13303] blockName=string:MIL_2102_Volmar_whichGroups_Info_07_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13304] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13305] subType=enum:0 text=string: Ich gebe dir eine Karte mit, dann findest du dich besser zurecht. name=string:MIL_2102_Volmar_whichGroups_Info_07_20.WAV [] [] [] [% zCCSBlock 0 13306] blockName=string:MIL_2102_Volmar_canGetWeapon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13307] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13308] subType=enum:0 text=string: Bekomme ich irgendwoher eine Waffe? name=string:MIL_2102_Volmar_canGetWeapon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13309] blockName=string:MIL_2102_Volmar_canGetWeapon_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13310] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13311] subType=enum:0 text=string: Ich kann dir keine geben. Wenn du etwas Gold hast, kannst du bestimmt am Marktplatz etwas finden. name=string:MIL_2102_Volmar_canGetWeapon_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13312] blockName=string:MIL_2102_Volmar_canGetWeapon_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13313] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13314] subType=enum:0 text=string: Ansonsten... Schau mal in der N�he der Waffenkammer, vielleicht liegt da noch ein altes Schwert. name=string:MIL_2102_Volmar_canGetWeapon_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13315] blockName=string:MIL_2102_Volmar_canGetWeapon_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13316] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13317] subType=enum:0 text=string: F�r den Anfang sollte das ja reichen. name=string:MIL_2102_Volmar_canGetWeapon_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13318] blockName=string:MIL_2102_Volmar_howMiliz_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13319] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13320] subType=enum:0 text=string: Kann ich Mitglied der Stadtwache werden? name=string:MIL_2102_Volmar_howMiliz_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13321] blockName=string:MIL_2102_Volmar_howMiliz_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13322] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13323] subType=enum:0 text=string: Nat�rlich, gute Soldaten k�nnen wir immer brauchen! Aber es ist nicht ganz so einfach. name=string:MIL_2102_Volmar_howMiliz_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13324] blockName=string:MIL_2102_Volmar_howMiliz_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13325] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13326] subType=enum:0 text=string: Wieso nicht? Ich war... name=string:MIL_2102_Volmar_howMiliz_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13327] blockName=string:MIL_2102_Volmar_howMiliz_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13328] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13329] subType=enum:0 text=string: ... Soldat in der k�niglichen Flotte, ich wei�. Aber hier gelten andere Regeln, an die auch ich mich zu halten habe. name=string:MIL_2102_Volmar_howMiliz_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13330] blockName=string:MIL_2102_Volmar_howMiliz_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13331] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13332] subType=enum:0 text=string: Ich kann nur B�rger der Stadt Mahlendur in der Stadtwache aufnehmen. name=string:MIL_2102_Volmar_howMiliz_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13333] blockName=string:MIL_2102_Volmar_howCitizen_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13334] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13335] subType=enum:0 text=string: Und wie werde ich B�rger der Stadt? name=string:MIL_2102_Volmar_howCitizen_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13336] blockName=string:MIL_2102_Volmar_howCitizen_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13337] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13338] subType=enum:0 text=string: Mach dich n�tzlich! name=string:MIL_2102_Volmar_howCitizen_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13339] blockName=string:MIL_2102_Volmar_howCitizen_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13340] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13341] subType=enum:0 text=string: Lerne ein Handwerk. name=string:MIL_2102_Volmar_howCitizen_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13342] blockName=string:MIL_2102_Volmar_howCitizen_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13343] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13344] subType=enum:0 text=string: Am Besten schaust du dich im H�ndler und Handwerksviertel einmal um und sprichst mit den Meistern. name=string:MIL_2102_Volmar_howCitizen_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13345] blockName=string:MIL_2102_Volmar_howCitizen_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13346] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13347] subType=enum:0 text=string: Sie werden dir mehr dazu erz�hlen k�nnen. name=string:MIL_2102_Volmar_howCitizen_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13348] blockName=string:MIL_2102_Volmar_whatAboutMage_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13349] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13350] subType=enum:0 text=string: Was ist, wenn ich den Weg der Magie beschreiten m�chte? name=string:MIL_2102_Volmar_whatAboutMage_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13351] blockName=string:MIL_2102_Volmar_whatAboutMage_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13352] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13353] subType=enum:0 text=string: Dann bist du wohl am Besten im Kloster aufgehoben. name=string:MIL_2102_Volmar_whatAboutMage_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13354] blockName=string:MIL_2102_Volmar_whatAboutMage_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13355] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13356] subType=enum:0 text=string: Die Magier werden dich beraten. name=string:MIL_2102_Volmar_whatAboutMage_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13357] blockName=string:MIL_2102_Volmar_whatAboutMage_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13358] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13359] subType=enum:0 text=string: Sieh dich auf dem Marktplatz um, meistens ist dort ein Magier aus dem Kloster auf der Suche nach neuen Novizen. name=string:MIL_2102_Volmar_whatAboutMage_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13360] blockName=string:MIL_2102_Volmar_whatAboutMage_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13361] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13362] subType=enum:0 text=string: Allerdings habe ich zuletzt geh�rt, dass sie einen Tribut verlangen. name=string:MIL_2102_Volmar_whatAboutMage_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13363] blockName=string:MIL_2102_Volmar_whatAboutOthers_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13364] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13365] subType=enum:0 text=string: Kann ich mich den Piraten oder S�ldnern anschlie�en? name=string:MIL_2102_Volmar_whatAboutOthers_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13366] blockName=string:MIL_2102_Volmar_whatAboutOthers_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13367] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13368] subType=enum:0 text=string: Ich als Kommandant kann dir davon nur abraten. name=string:MIL_2102_Volmar_whatAboutOthers_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13369] blockName=string:MIL_2102_Volmar_whatAboutOthers_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13370] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13371] subType=enum:0 text=string: Die Piraten locken mit gro�em Geld und die S�ldner mit einem starken Kampftraining und Eigenverantwortung. name=string:MIL_2102_Volmar_whatAboutOthers_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13372] blockName=string:MIL_2102_Volmar_whatAboutOthers_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13373] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13374] subType=enum:0 text=string: Das alles kannst du auch in der Stadt bekommen. name=string:MIL_2102_Volmar_whatAboutOthers_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13375] blockName=string:MIL_2102_Volmar_whatAboutOthers_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13376] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13377] subType=enum:0 text=string: Wie dem auch sei, ich kann dich nicht davon abhalten. Du stehst nicht unter meinem Kommando und bist ein freier Mann. name=string:MIL_2102_Volmar_whatAboutOthers_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13378] blockName=string:MIL_2102_Volmar_whatAboutOthers_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13379] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13380] subType=enum:0 text=string: Es ist deine Entscheidung! name=string:MIL_2102_Volmar_whatAboutOthers_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13381] blockName=string:MIL_2102_Volmar_enterMiliz_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13382] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13383] subType=enum:0 text=string: Ich will der Miliz beitreten! name=string:MIL_2102_Volmar_enterMiliz_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13384] blockName=string:MIL_2102_Volmar_enterMiliz_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13385] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13386] subType=enum:0 text=string: Ich kann dich nicht aufnehmen! name=string:MIL_2102_Volmar_enterMiliz_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13387] blockName=string:MIL_2102_Volmar_enterMiliz_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13388] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13389] subType=enum:0 text=string: Lerne ein Handwerk und werde B�rger, dann sehen wir weiter! name=string:MIL_2102_Volmar_enterMiliz_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13390] blockName=string:MIL_2102_Volmar_enterMiliz_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13391] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13392] subType=enum:0 text=string: Bist du dir sicher? Das ist keine einfache Entscheidung! name=string:MIL_2102_Volmar_enterMiliz_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13393] blockName=string:MIL_2102_Volmar_enterMiliz_notSecure_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13394] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13395] subType=enum:0 text=string: Nein, lass mich noch �berlegen! name=string:MIL_2102_Volmar_enterMiliz_notSecure_15_01.WAV [] [] [] [% zCCSBlock 0 13396] blockName=string:MIL_2102_Volmar_enterMiliz_notSecure_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13397] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13398] subType=enum:0 text=string: In Orndung, ich bin hier, wenn du es dir �berlegt hast. name=string:MIL_2102_Volmar_enterMiliz_notSecure_07_02.WAV [] [] [] [% zCCSBlock 0 13399] blockName=string:MIL_2102_Volmar_enterMiliz_yesSecure_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13400] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13401] subType=enum:0 text=string: Ja, ich will f�r die Stadt k�mpfen! name=string:MIL_2102_Volmar_enterMiliz_yesSecure_15_01.WAV [] [] [] [% zCCSBlock 0 13402] blockName=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13403] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13404] subType=enum:0 text=string: Gut. Wenn dies dein Wunsch ist. name=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_02.WAV [] [] [] [% zCCSBlock 0 13405] blockName=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13406] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13407] subType=enum:0 text=string: Dann sei herzlich willkommen in der Stadtwache! name=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_03.WAV [] [] [] [% zCCSBlock 0 13408] blockName=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13409] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13410] subType=enum:0 text=string: Geh zu Marco und hol dir deine Waffe und deine R�stung ab! name=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_04.WAV [] [] [] [% zCCSBlock 0 13411] blockName=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13412] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13413] subType=enum:0 text=string: Wenn du trainieren willst, Thalar ist unser Ausbilder an der Waffe. name=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_05.WAV [] [] [] [% zCCSBlock 0 13414] blockName=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13415] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13416] subType=enum:0 text=string: Und Yonar kann dir bestimtm dabei helfen, stärker zu werden. name=string:MIL_2102_Volmar_enterMiliz_yesSecure_07_06.WAV [] [] [] [% zCCSBlock 0 13417] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13418] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13419] subType=enum:0 text=string: Ich will einen Dieb melden! name=string:MIL_2102_Volmar_wannaTellThief_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13420] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13421] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13422] subType=enum:0 text=string: In Ordnung. Um wen handelt es sich und was hat er gestohlen? name=string:MIL_2102_Volmar_wannaTellThief_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13423] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13424] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13425] subType=enum:0 text=string: Der Waffenh�ndler Albrar vom Marktplatz ist es, der seit Wochen die Stadtwache bestiehlt. name=string:MIL_2102_Volmar_wannaTellThief_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13426] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13427] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13428] subType=enum:0 text=string: Und hast du daf�r Beweise? name=string:MIL_2102_Volmar_wannaTellThief_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13429] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13430] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13431] subType=enum:0 text=string: Ich habe den Dieb selbst gestellt. name=string:MIL_2102_Volmar_wannaTellThief_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13432] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13433] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13434] subType=enum:0 text=string: In Ordnung, das reicht mir. name=string:MIL_2102_Volmar_wannaTellThief_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13435] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13436] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13437] subType=enum:0 text=string: Hier hast du das Gold, dass auf die Ergreifung des Diebes ausgesetzt war. name=string:MIL_2102_Volmar_wannaTellThief_Info_07_07.WAV [] [] [] [% zCCSBlock 0 13438] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13439] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13440] subType=enum:0 text=string: Gute Arbeit! Weiter so! name=string:MIL_2102_Volmar_wannaTellThief_Info_07_08.WAV [] [] [] [% zCCSBlock 0 13441] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13442] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13443] subType=enum:0 text=string: Nur leider hat er sich vor Kurzem aus dem Staub gemacht. name=string:MIL_2102_Volmar_wannaTellThief_Info_07_09.WAV [] [] [] [% zCCSBlock 0 13444] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13445] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13446] subType=enum:0 text=string: Leider k�nnen wir ihn nun nicht mehr seiner gerechten Strafe zuf�hren. name=string:MIL_2102_Volmar_wannaTellThief_Info_07_10.WAV [] [] [] [% zCCSBlock 0 13447] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13448] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13449] subType=enum:0 text=string: Trotzdem sollst du etwas von dem ausgesetzten Gold erhalten. name=string:MIL_2102_Volmar_wannaTellThief_Info_07_11.WAV [] [] [] [% zCCSBlock 0 13450] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13451] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13452] subType=enum:0 text=string: Immerhin hast du ihn �berf�hrt. name=string:MIL_2102_Volmar_wannaTellThief_Info_07_12.WAV [] [] [] [% zCCSBlock 0 13453] blockName=string:MIL_2102_Volmar_wannaTellThief_Info_07_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13454] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13455] subType=enum:0 text=string: Ich bin froh, dass du bei uns an Land gesp�lt wurdest. M�nner wie dich k�nnen wir hier gut brauchen! name=string:MIL_2102_Volmar_wannaTellThief_Info_07_13.WAV [] [] [] [% zCCSBlock 0 13456] blockName=string:MIL_2102_Volmar_tellRose_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13457] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13458] subType=enum:0 text=string: Eine Rose f�r Epona! name=string:MIL_2102_Volmar_tellRose_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13459] blockName=string:MIL_2102_Volmar_tellRose_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13460] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13461] subType=enum:0 text=string: Alles in Ordnung mit dir? name=string:MIL_2102_Volmar_tellRose_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13462] blockName=string:MIL_2102_Volmar_tellRose_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13463] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13464] subType=enum:0 text=string: Alles Bestens! name=string:MIL_2102_Volmar_tellRose_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13465] blockName=string:MIL_2102_Volmar_newGuards_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13466] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13467] subType=enum:0 text=string: Du sollst eine Wachabl�sung an den Pass schicken! name=string:MIL_2102_Volmar_newGuards_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13468] blockName=string:MIL_2102_Volmar_newGuards_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13469] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13470] subType=enum:0 text=string: Ach, wer sagt das denn? name=string:MIL_2102_Volmar_newGuards_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13471] blockName=string:MIL_2102_Volmar_newGuards_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13472] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13473] subType=enum:0 text=string: Rhaegar sagt das. Er meint, der m�de Haufen sei zu kaum etwas mehr zu gebrauchen. name=string:MIL_2102_Volmar_newGuards_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13474] blockName=string:MIL_2102_Volmar_newGuards_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13475] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13476] subType=enum:0 text=string: Ist das so? Wovon sind die denn m�de? Die bewachen einen zugesch�tteten Pass. name=string:MIL_2102_Volmar_newGuards_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13477] blockName=string:MIL_2102_Volmar_newGuards_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13478] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13479] subType=enum:0 text=string: Frag mich nicht. Ich wurde nur von Rhaegar geschickt. Mehr hat er mir nicht gesagt. name=string:MIL_2102_Volmar_newGuards_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13480] blockName=string:MIL_2102_Volmar_newGuards_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13481] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13482] subType=enum:0 text=string: Hm, na gut. Sag ihm, ich werde ihm in den n�chsten Tagen neue M�nner schicken. name=string:MIL_2102_Volmar_newGuards_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13483] blockName=string:MIL_2102_Volmar_whatNow_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13484] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13485] subType=enum:0 text=string: Was ist jetzt zu tun? name=string:MIL_2102_Volmar_whatNow_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13486] blockName=string:MIL_2102_Volmar_whatNow_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13487] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13488] subType=enum:0 text=string: Du wirst wie, jeder Andere auch, deinen Dienst tun. Wenn du eine Aufgabe erledigt hast, kommst du zu mir und ich zahle dir deinen Sold aus. name=string:MIL_2102_Volmar_whatNow_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13489] blockName=string:MIL_2102_Volmar_whatNow_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13490] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13491] subType=enum:0 text=string: Ansonsten wird Thalar dich ab sofort trainieren. Bei Marco kannst du dir bessere Waffen und R�stungen kaufen. name=string:MIL_2102_Volmar_whatNow_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13492] blockName=string:MIL_2102_Volmar_whatNow_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13493] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13494] subType=enum:0 text=string: Ich h�tte auch schon einen ersten Auftrag f�r dich. name=string:MIL_2102_Volmar_whatNow_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13495] blockName=string:MIL_2102_Volmar_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13496] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13497] subType=enum:0 text=string: Was soll ich tun? name=string:MIL_2102_Volmar_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13498] blockName=string:MIL_2102_Volmar_whatToDo_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13499] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13500] subType=enum:0 text=string: Die Bauern auf Stans Hof vor der Stadt haben Probleme mit Bauern. name=string:MIL_2102_Volmar_whatToDo_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13501] blockName=string:MIL_2102_Volmar_whatToDo_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13502] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13503] subType=enum:0 text=string: Nimm dir einen der Soldaten mit und sieh nach, was da los ist. name=string:MIL_2102_Volmar_whatToDo_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13504] blockName=string:MIL_2102_Volmar_whatToDo_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13505] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13506] subType=enum:0 text=string: Nimm dir Marril mit. Er hatte schon lange nichts mehr zu tun. name=string:MIL_2102_Volmar_whatToDo_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13507] blockName=string:MIL_2102_Volmar_banditsDead_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13508] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13509] subType=enum:0 text=string: Die Banditen sind tot! name=string:MIL_2102_Volmar_banditsDead_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13510] blockName=string:MIL_2102_Volmar_banditsDead_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13511] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13512] subType=enum:0 text=string: Hervorragend. Das hast du gut gemacht. name=string:MIL_2102_Volmar_banditsDead_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13513] blockName=string:MIL_2102_Volmar_banditsDead_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13514] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13515] subType=enum:0 text=string: Gab es Schwierigkeiten? name=string:MIL_2102_Volmar_banditsDead_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13516] blockName=string:MIL_2102_Volmar_banditsDead_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13517] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13518] subType=enum:0 text=string: Keine nennenswerten. name=string:MIL_2102_Volmar_banditsDead_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13519] blockName=string:MIL_2102_Volmar_banditsDead_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13520] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13521] subType=enum:0 text=string: Gut. Dann wird Stan hoffentlich bald seine Abgaben wieder liefern. name=string:MIL_2102_Volmar_banditsDead_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13522] blockName=string:MIL_2102_Volmar_banditsDead_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13523] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13524] subType=enum:0 text=string: Hier hast du deinen Sold! name=string:MIL_2102_Volmar_banditsDead_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13525] blockName=string:MIL_2102_Volmar_whatNext_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13526] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13527] subType=enum:0 text=string: Was gibt es noch zu tun? name=string:MIL_2102_Volmar_whatNext_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13528] blockName=string:MIL_2102_Volmar_whatNext_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13529] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13530] subType=enum:0 text=string: Im Moment nichts. Sieh dich am Besten auf der Insel um, dass alles glattl�uft! name=string:MIL_2102_Volmar_whatNext_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13531] blockName=string:MIL_2102_Volmar_whatNext_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13532] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13533] subType=enum:0 text=string: Aber keine Alleing�nge gegen Piraten oder S�ldner! name=string:MIL_2102_Volmar_whatNext_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13534] blockName=string:MIL_2102_Volmar_whatNext_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13535] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13536] subType=enum:0 text=string: Ich h�tte da tats�chlich eine Aufgabe f�r dich. name=string:MIL_2102_Volmar_whatNext_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13537] blockName=string:MIL_2102_Volmar_whatNext_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13538] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13539] subType=enum:0 text=string: Aber pass auf, sie ist nicht ganz einfach. name=string:MIL_2102_Volmar_whatNext_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13540] blockName=string:MIL_2102_Volmar_nextStep_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13541] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13542] subType=enum:0 text=string: Du hast einen neuen Auftrag f�r mich? name=string:MIL_2102_Volmar_nextStep_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13543] blockName=string:MIL_2102_Volmar_nextStep_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13544] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13545] subType=enum:0 text=string: Richtig. Allerdings ist das etwas heikel. name=string:MIL_2102_Volmar_nextStep_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13546] blockName=string:MIL_2102_Volmar_nextStep_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13547] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13548] subType=enum:0 text=string: Wir m�ssen wissen, was die S�ldner und die Piraten planen. Du wirst das f�r uns herausfinden. name=string:MIL_2102_Volmar_nextStep_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13549] blockName=string:MIL_2102_Volmar_nextStep_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13550] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13551] subType=enum:0 text=string: Und wie soll ich das machen? name=string:MIL_2102_Volmar_nextStep_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13552] blockName=string:MIL_2102_Volmar_nextStep_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13553] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13554] subType=enum:0 text=string: Schleich dich an und beobachte. Aber pass auf, dass dich niemand sieht. Von denen ist keiner gut auf uns zu sprechen. name=string:MIL_2102_Volmar_nextStep_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13555] blockName=string:MIL_2102_Volmar_nextStep_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13556] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13557] subType=enum:0 text=string: Komm in einem St�ck wieder! name=string:MIL_2102_Volmar_nextStep_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13558] blockName=string:MIL_2102_Volmar_shallWeGo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13559] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13560] subType=enum:0 text=string: Sollten wir den Piraten oder S�ldnern nicht zuvorkommen? name=string:MIL_2102_Volmar_shallWeGo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13561] blockName=string:MIL_2102_Volmar_shallWeGo_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13562] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13563] subType=enum:0 text=string: Du meinst, wir sollten sie angreifen? Und damit die Stadt ungesch�tzt? name=string:MIL_2102_Volmar_shallWeGo_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13564] blockName=string:MIL_2102_Volmar_shallWeGo_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13565] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13566] subType=enum:0 text=string: Nein, wir bleiben hier. Wenn wir angegriffen werden, dann werden wir uns mit allen Mitteln verteidigen! name=string:MIL_2102_Volmar_shallWeGo_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13567] blockName=string:MIL_2102_Volmar_shallWeGo_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13568] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13569] subType=enum:0 text=string: Was soll ich tun? name=string:MIL_2102_Volmar_shallWeGo_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13570] blockName=string:MIL_2102_Volmar_shallWeGo_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13571] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13572] subType=enum:0 text=string: Werde st�rker! Trainiere flei�ig und bereite dich vor. name=string:MIL_2102_Volmar_shallWeGo_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13573] blockName=string:MIL_2102_Volmar_shallWeGo_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13574] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13575] subType=enum:0 text=string: Ansonsten k�nnen wir nur abwarten. Mehr bleibt uns nicht �brig. name=string:MIL_2102_Volmar_shallWeGo_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13576] blockName=string:MIL_2102_Volmar_howToTrain_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13577] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13578] subType=enum:0 text=string: Wo kann ich noch trainieren? name=string:MIL_2102_Volmar_howToTrain_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13579] blockName=string:MIL_2102_Volmar_howToTrain_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13580] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13581] subType=enum:0 text=string: Viele hier k�nnen dir etwas beibringen. name=string:MIL_2102_Volmar_howToTrain_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13582] blockName=string:MIL_2102_Volmar_howToTrain_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13583] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13584] subType=enum:0 text=string: Halte dich am Besten an Thalar. Er wird dich im Schertkampf unterrichten. name=string:MIL_2102_Volmar_howToTrain_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13585] blockName=string:MIL_2102_Volmar_howToTrain_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13586] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13587] subType=enum:0 text=string: Gibt es hier eine Arena? name=string:MIL_2102_Volmar_howToTrain_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13588] blockName=string:MIL_2102_Volmar_howToTrain_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13589] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13590] subType=enum:0 text=string: Auf dem Festland sind sie wie Unkraut aus dem Boden geschossen. name=string:MIL_2102_Volmar_howToTrain_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13591] blockName=string:MIL_2102_Volmar_howToTrain_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13592] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13593] subType=enum:0 text=string: Einige der Soldaten haben tats�chlich eine Arena eingerichtet. name=string:MIL_2102_Volmar_howToTrain_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13594] blockName=string:MIL_2102_Volmar_howToTrain_Info_07_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13595] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13596] subType=enum:0 text=string: Du findest sie an der gro�en Anlegestelle. Kannst sie eigentlich gar nicht verfehlen. name=string:MIL_2102_Volmar_howToTrain_Info_07_07.WAV [] [] [] [% zCCSBlock 0 13597] blockName=string:MIL_2102_Volmar_veryImportant_Info_07_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13598] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13599] subType=enum:0 text=string: Hey, dich habe ich gesucht! name=string:MIL_2102_Volmar_veryImportant_Info_07_01.WAV [] [] [] [% zCCSBlock 0 13600] blockName=string:MIL_2102_Volmar_cityAttack_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13601] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13602] subType=enum:0 text=string: Was ist los? name=string:MIL_2102_Volmar_cityAttack_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13603] blockName=string:MIL_2102_Volmar_cityAttack_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13604] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13605] subType=enum:0 text=string: Die Torwachen berichten, dass die S�ldner sich vor der Stadt postiert haben. name=string:MIL_2102_Volmar_cityAttack_Info_07_02.WAV [] [] [] [% zCCSBlock 0 13606] blockName=string:MIL_2102_Volmar_cityAttack_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13607] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13608] subType=enum:0 text=string: Ich f�rchte... name=string:MIL_2102_Volmar_cityAttack_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13609] blockName=string:MIL_2102_Volmar_cityAttack_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13610] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13611] subType=enum:0 text=string: (lauter L�rm erklingt aus Richtung der Stadttore) name=string:MIL_2102_Volmar_cityAttack_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13612] blockName=string:MIL_2102_Volmar_cityAttack_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13613] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13614] subType=enum:0 text=string: Verdammt, sie greifen an. Wir m�ssen los! name=string:MIL_2102_Volmar_cityAttack_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13615] blockName=string:MIL_2102_Volmar_fightOver_Info_07_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13616] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13617] subType=enum:0 text=string: Warte! Der Kampf ist vorbei! name=string:MIL_2102_Volmar_fightOver_Info_07_01.WAV [] [] [] [% zCCSBlock 0 13618] blockName=string:MIL_2102_Volmar_fightOver_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13619] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13620] subType=enum:0 text=string: Wie bitte? Wieso das denn? name=string:MIL_2102_Volmar_fightOver_Info_15_02.WAV [] [] [] [% zCCSBlock 0 13621] blockName=string:MIL_2102_Volmar_fightOver_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13622] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13623] subType=enum:0 text=string: Hast du das Erdbeben gerade nicht bemerkt? name=string:MIL_2102_Volmar_fightOver_Info_07_03.WAV [] [] [] [% zCCSBlock 0 13624] blockName=string:MIL_2102_Volmar_fightOver_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13625] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13626] subType=enum:0 text=string: Die ganze Insel hat gewackelt. name=string:MIL_2102_Volmar_fightOver_Info_07_04.WAV [] [] [] [% zCCSBlock 0 13627] blockName=string:MIL_2102_Volmar_fightOver_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13628] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13629] subType=enum:0 text=string: Sowohl die Piraten, als auch die S�ldner haben sich zur�ckgezogen. Triff mich im Rathaus, oben in der Oberstadt. name=string:MIL_2102_Volmar_fightOver_Info_07_05.WAV [] [] [] [% zCCSBlock 0 13630] blockName=string:MIL_2102_Volmar_fightOver_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13631] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13632] subType=enum:0 text=string: Die Wachen werden dich reinlassen. Dort besprechen wir die n�chsten Schritte. name=string:MIL_2102_Volmar_fightOver_Info_07_06.WAV [] [] [] [% zCCSBlock 0 13633] blockName=string:MIL_2104_Marco_youSellWeapons_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13634] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13635] subType=enum:0 text=string: Du verkaufst Waffen? name=string:MIL_2104_Marco_youSellWeapons_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13636] blockName=string:MIL_2104_Marco_youSellWeapons_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13637] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13638] subType=enum:0 text=string: Auf ausdrücklichen Befehl der Paladine darf ich diese Waffen nur an Mitglieder der Stadtwache verteilen. name=string:MIL_2104_Marco_youSellWeapons_Info_08_02.WAV [] [] [] [% zCCSBlock 0 13639] blockName=string:MIL_2104_Marco_youSellWeapons_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13640] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13641] subType=enum:0 text=string: Natürlich kostenfrei, versteht sich. name=string:MIL_2104_Marco_youSellWeapons_Info_08_03.WAV [] [] [] [% zCCSBlock 0 13642] blockName=string:MIL_2104_Marco_youSellWeapons_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13643] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13644] subType=enum:0 text=string: Also verkaufst du welche? name=string:MIL_2104_Marco_youSellWeapons_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13645] blockName=string:MIL_2104_Marco_youSellWeapons_Info_08_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13646] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13647] subType=enum:0 text=string: Hast du mir nicht zugehört? name=string:MIL_2104_Marco_youSellWeapons_Info_08_05.WAV [] [] [] [% zCCSBlock 0 13648] blockName=string:MIL_2104_Marco_youSellWeapons_Info_08_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13649] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13650] subType=enum:0 text=string: Als Miliz bekommst du eine Waffe, ansonsten nicht. name=string:MIL_2104_Marco_youSellWeapons_Info_08_06.WAV [] [] [] [% zCCSBlock 0 13651] blockName=string:MIL_2104_Marco_youSellWeapons_Info_08_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13652] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13653] subType=enum:0 text=string: Und versuch gar nicht erst, mich zu bestechen. name=string:MIL_2104_Marco_youSellWeapons_Info_08_07.WAV [] [] [] [% zCCSBlock 0 13654] blockName=string:MIL_2104_Marco_newInfos_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13655] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13656] subType=enum:0 text=string: Du kannst doch bestimmt gut mit Waffen umgehen... name=string:MIL_2104_Marco_newInfos_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13657] blockName=string:MIL_2104_Marco_newInfos_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13658] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13659] subType=enum:0 text=string: Sollte man meinen, nicht? name=string:MIL_2104_Marco_newInfos_Info_08_02.WAV [] [] [] [% zCCSBlock 0 13660] blockName=string:MIL_2104_Marco_newInfos_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13661] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13662] subType=enum:0 text=string: Aber mein Job ist nicht wirklich spannend. name=string:MIL_2104_Marco_newInfos_Info_08_03.WAV [] [] [] [% zCCSBlock 0 13663] blockName=string:MIL_2104_Marco_newInfos_Info_08_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13664] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13665] subType=enum:0 text=string: Ich fasse zwar täglich mehrere Dutzend Schwerter an, aber mein eigenes schwinge ich nur sehr selten. name=string:MIL_2104_Marco_newInfos_Info_08_04.WAV [] [] [] [% zCCSBlock 0 13666] blockName=string:MIL_2104_Marco_newInfos_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13667] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13668] subType=enum:0 text=string: Schade, ich dachte... name=string:MIL_2104_Marco_newInfos_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13669] blockName=string:MIL_2104_Marco_newInfos_Info_08_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13670] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13671] subType=enum:0 text=string: ... ich könnte dir etwas beibringen? name=string:MIL_2104_Marco_newInfos_Info_08_06.WAV [] [] [] [% zCCSBlock 0 13672] blockName=string:MIL_2104_Marco_newInfos_Info_08_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13673] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13674] subType=enum:0 text=string: Leider nicht. Aber frag mal im Innenhof der Kaserne nach, da kann dir bestimmt jemand helfen. name=string:MIL_2104_Marco_newInfos_Info_08_07.WAV [] [] [] [% zCCSBlock 0 13675] blockName=string:MIL_2104_Marco_newInfos2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13676] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13677] subType=enum:0 text=string: Eine Rose für Epona! name=string:MIL_2104_Marco_newInfos2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13678] blockName=string:MIL_2104_Marco_newInfos2_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13679] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13680] subType=enum:0 text=string: Psst! Spinnst du, das hier so laut rumzutröten? name=string:MIL_2104_Marco_newInfos2_Info_08_02.WAV [] [] [] [% zCCSBlock 0 13681] blockName=string:MIL_2104_Marco_newInfos2_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13682] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13683] subType=enum:0 text=string: Komm heute Abend gegen 19 Uhr zum Baum vor der Kaserne. name=string:MIL_2104_Marco_newInfos2_Info_08_03.WAV [] [] [] [% zCCSBlock 0 13684] blockName=string:MIL_2104_Marco_newInfos2_Info_08_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13685] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13686] subType=enum:0 text=string: Dann sprechen wir! name=string:MIL_2104_Marco_newInfos2_Info_08_04.WAV [] [] [] [% zCCSBlock 0 13687] blockName=string:MIL_2104_Marco_getInfos_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13688] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13689] subType=enum:0 text=string: Eine Rose für Epona! name=string:MIL_2104_Marco_getInfos_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13690] blockName=string:MIL_2104_Marco_getInfos_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13691] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13692] subType=enum:0 text=string: Jaja, hör auf mit dem Quatsch. name=string:MIL_2104_Marco_getInfos_Info_08_02.WAV [] [] [] [% zCCSBlock 0 13693] blockName=string:MIL_2104_Marco_getInfos_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13694] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13695] subType=enum:0 text=string: Wer bist du, was willst du und woher hast du diesen Spruch? name=string:MIL_2104_Marco_getInfos_Info_08_03.WAV [] [] [] [% zCCSBlock 0 13696] blockName=string:MIL_2104_Marco_getInfos_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13697] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13698] subType=enum:0 text=string: Ich komme im Auftrag von Jareck. Da du es scheinbar nicht schaffst, soll ich deinen neuesten Bericht abholen. name=string:MIL_2104_Marco_getInfos_Info_15_04.WAV [] [] [] [% zCCSBlock 0 13699] blockName=string:MIL_2104_Marco_getInfos_Info_08_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13700] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13701] subType=enum:0 text=string: Nicht schaffen? Hast du gesehen, wieviel Waffen in der Kaserne produziert und verteilt werden? name=string:MIL_2104_Marco_getInfos_Info_08_05.WAV [] [] [] [% zCCSBlock 0 13702] blockName=string:MIL_2104_Marco_getInfos_Info_08_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13703] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13704] subType=enum:0 text=string: Ich KANN nicht einfach weg. Und genau DAS ist mein Bericht. name=string:MIL_2104_Marco_getInfos_Info_08_06.WAV [] [] [] [% zCCSBlock 0 13705] blockName=string:MIL_2104_Marco_getInfos_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13706] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13707] subType=enum:0 text=string: Wie bitte? Was meinst du damit? name=string:MIL_2104_Marco_getInfos_Info_15_07.WAV [] [] [] [% zCCSBlock 0 13708] blockName=string:MIL_2104_Marco_getInfos_Info_08_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13709] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13710] subType=enum:0 text=string: Sag Jareck folgendes: Die Stadtwache bereitet sich auf etwas vor. An allen Ecken und Enden wird aufgerüstet. name=string:MIL_2104_Marco_getInfos_Info_08_08.WAV [] [] [] [% zCCSBlock 0 13711] blockName=string:MIL_2104_Marco_getInfos_Info_08_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13712] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13713] subType=enum:0 text=string: Ich kann nicht sagen, wofür, aber die Söldner sollten sich besser vorbereiten. name=string:MIL_2104_Marco_getInfos_Info_08_09.WAV [] [] [] [% zCCSBlock 0 13714] blockName=string:MIL_2104_Marco_getInfos_Info_08_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13715] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13716] subType=enum:0 text=string: Bevor es zu spät ist! name=string:MIL_2104_Marco_getInfos_Info_08_10.WAV [] [] [] [% zCCSBlock 0 13717] blockName=string:MIL_2104_Marco_getInfos_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13718] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13719] subType=enum:0 text=string: Na also, geht doch. name=string:MIL_2104_Marco_getInfos_Info_15_11.WAV [] [] [] [% zCCSBlock 0 13720] blockName=string:MIL_2104_Marco_getInfos_Info_08_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13721] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13722] subType=enum:0 text=string: Und noch etwas: Wenn du das nächste Mal unser Erkennungszeichen so in die Welt herausschreist, dann NUTZE ich meine Klinge! name=string:MIL_2104_Marco_getInfos_Info_08_12.WAV [] [] [] [% zCCSBlock 0 13723] blockName=string:MIL_2104_Marco_getWeapon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13724] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13725] subType=enum:0 text=string: Ich soll mir meine Rüstung und eine Waffe abholen. name=string:MIL_2104_Marco_getWeapon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13726] blockName=string:MIL_2104_Marco_getWeapon_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13727] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13728] subType=enum:0 text=string: So, sollst du das? name=string:MIL_2104_Marco_getWeapon_Info_08_02.WAV [] [] [] [% zCCSBlock 0 13729] blockName=string:MIL_2104_Marco_getWeapon_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13730] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13731] subType=enum:0 text=string: Gut, dass ich noch was hier habe. name=string:MIL_2104_Marco_getWeapon_Info_08_03.WAV [] [] [] [% zCCSBlock 0 13732] blockName=string:MIL_2104_Marco_getWeapon_Info_08_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13733] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13734] subType=enum:0 text=string: Hier hast du die Rüstung. name=string:MIL_2104_Marco_getWeapon_Info_08_04.WAV [] [] [] [% zCCSBlock 0 13735] blockName=string:MIL_2104_Marco_getWeapon_Info_08_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13736] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13737] subType=enum:0 text=string: Wenn du eine bessere willst, musst du dafür bezahlen. name=string:MIL_2104_Marco_getWeapon_Info_08_05.WAV [] [] [] [% zCCSBlock 0 13738] blockName=string:MIL_2104_Marco_getWeapon_Info_08_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13739] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13740] subType=enum:0 text=string: Und eine Waffe... name=string:MIL_2104_Marco_getWeapon_Info_08_06.WAV [] [] [] [% zCCSBlock 0 13741] blockName=string:MIL_2104_Marco_getWeapon_Info_08_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13742] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13743] subType=enum:0 text=string: Ah, ja. Die hier sollte für den Anfang gut sein. name=string:MIL_2104_Marco_getWeapon_Info_08_07.WAV [] [] [] [% zCCSBlock 0 13744] blockName=string:MIL_2104_Marco_getWeapon_Info_08_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13745] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13746] subType=enum:0 text=string: Wenn du eine andere haben möchtest, kann ich dir welche verkaufen. name=string:MIL_2104_Marco_getWeapon_Info_08_08.WAV [] [] [] [% zCCSBlock 0 13747] blockName=string:MIL_2104_Marco_trade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13748] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13749] subType=enum:0 text=string: Zeig mir deine Waffen! name=string:MIL_2104_Marco_trade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13750] blockName=string:MIL_2105_Yonar_youSmith_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13751] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13752] subType=enum:0 text=string: Du bist Schmied? name=string:MIL_2105_Yonar_youSmith_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13753] blockName=string:MIL_2105_Yonar_youSmith_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13754] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13755] subType=enum:0 text=string: Sehr gut erkannt, Fuchs. name=string:MIL_2105_Yonar_youSmith_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13756] blockName=string:MIL_2105_Yonar_youSmith_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13757] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13758] subType=enum:0 text=string: Warum hat die Miliz einen eigenen Schmied, wenn es schon welche in der Stadt gibt? name=string:MIL_2105_Yonar_youSmith_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13759] blockName=string:MIL_2105_Yonar_youSmith_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13760] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13761] subType=enum:0 text=string: Weil wir Waffen brauchen. Viele Waffen. Wenn wir die bei den st�dtischen Schmieden kaufen, m�ssen wir bezahlen. name=string:MIL_2105_Yonar_youSmith_Info_03_04.WAV [] [] [] [% zCCSBlock 0 13762] blockName=string:MIL_2105_Yonar_youSmith_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13763] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13764] subType=enum:0 text=string: Und das wird teuer. Also produzieren wir selber, das ist f�r alle einfacher. name=string:MIL_2105_Yonar_youSmith_Info_03_05.WAV [] [] [] [% zCCSBlock 0 13765] blockName=string:MIL_2105_Yonar_youTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13766] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13767] subType=enum:0 text=string: Verkaufst du auch Waffen? name=string:MIL_2105_Yonar_youTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13768] blockName=string:MIL_2105_Yonar_youTrade_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13769] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13770] subType=enum:0 text=string: Kommt darauf an... Was bietest du mir im Gegenzug an? name=string:MIL_2105_Yonar_youTrade_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13771] blockName=string:MIL_2105_Yonar_youTrade_shouldIKill_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13772] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13773] subType=enum:0 text=string: Wen soll ich t�ten? name=string:MIL_2105_Yonar_youTrade_shouldIKill_15_01.WAV [] [] [] [% zCCSBlock 0 13774] blockName=string:MIL_2105_Yonar_youTrade_shouldIKill_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13775] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13776] subType=enum:0 text=string: Um Himmels Willen! Bist du wahnsinnig? name=string:MIL_2105_Yonar_youTrade_shouldIKill_03_02.WAV [] [] [] [% zCCSBlock 0 13777] blockName=string:MIL_2105_Yonar_youTrade_shouldIKill_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13778] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13779] subType=enum:0 text=string: Tut mir leid, aber ich habe kein gutes Gewissen dabei, dir Waffen zu verkaufen. name=string:MIL_2105_Yonar_youTrade_shouldIKill_03_03.WAV [] [] [] [% zCCSBlock 0 13780] blockName=string:MIL_2105_Yonar_youTrade_shouldIKill_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13781] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13782] subType=enum:0 text=string: Nat�rlich werden sie zum T�ten benutzt, aber ich gehe immer von Verteidigung aus. Nie von mutwilligem Angriff. name=string:MIL_2105_Yonar_youTrade_shouldIKill_03_04.WAV [] [] [] [% zCCSBlock 0 13783] blockName=string:MIL_2105_Yonar_youTrade_whatYouWant_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13784] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13785] subType=enum:0 text=string: Was w�re denn in deinem Interesse? name=string:MIL_2105_Yonar_youTrade_whatYouWant_15_01.WAV [] [] [] [% zCCSBlock 0 13786] blockName=string:MIL_2105_Yonar_youTrade_whatYouWant_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13787] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13788] subType=enum:0 text=string: Oh, das ist die richtige Frage... name=string:MIL_2105_Yonar_youTrade_whatYouWant_03_02.WAV [] [] [] [% zCCSBlock 0 13789] blockName=string:MIL_2105_Yonar_youTrade_whatYouWant_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13790] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13791] subType=enum:0 text=string: Du k�nntest tats�chlich etwas f�r mich tun. name=string:MIL_2105_Yonar_youTrade_whatYouWant_03_03.WAV [] [] [] [% zCCSBlock 0 13792] blockName=string:MIL_2105_Yonar_youTrade_howManyGold_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13793] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13794] subType=enum:0 text=string: W�re Gold f�r dich von Interesse? name=string:MIL_2105_Yonar_youTrade_howManyGold_15_01.WAV [] [] [] [% zCCSBlock 0 13795] blockName=string:MIL_2105_Yonar_youTrade_howManyGold_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13796] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13797] subType=enum:0 text=string: Gold klingt immer gut, mein Freund. name=string:MIL_2105_Yonar_youTrade_howManyGold_03_02.WAV [] [] [] [% zCCSBlock 0 13798] blockName=string:MIL_2105_Yonar_youTrade_howManyGold_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13799] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13800] subType=enum:0 text=string: Sagen wir, f�r... (�berlegt) ... 500 Gold kommen wir ins Gesch�ft! name=string:MIL_2105_Yonar_youTrade_howManyGold_03_03.WAV [] [] [] [% zCCSBlock 0 13801] blockName=string:MIL_2105_Yonar_tradeGold_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13802] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13803] subType=enum:0 text=string: Hier sind deine 500 Gold! name=string:MIL_2105_Yonar_tradeGold_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13804] blockName=string:MIL_2105_Yonar_tradeGold_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13805] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13806] subType=enum:0 text=string: Sehr gut. Sieh dich in Ruhe um, du findest bestimmt etwas von Interesse. name=string:MIL_2105_Yonar_tradeGold_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13807] blockName=string:MIL_2105_Yonar_tradeWork_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13808] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13809] subType=enum:0 text=string: Was kann ich f�r dich tun? name=string:MIL_2105_Yonar_tradeWork_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13810] blockName=string:MIL_2105_Yonar_tradeWork_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13811] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13812] subType=enum:0 text=string: Die Aufgabe ist etwas heikel. name=string:MIL_2105_Yonar_tradeWork_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13813] blockName=string:MIL_2105_Yonar_tradeWork_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13814] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13815] subType=enum:0 text=string: Heikel ist mein Spezialgebiet. name=string:MIL_2105_Yonar_tradeWork_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13816] blockName=string:MIL_2105_Yonar_tradeWork_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13817] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13818] subType=enum:0 text=string: Sehr gut. H�r zu: Wir haben hier ein Problem mit Dieben. name=string:MIL_2105_Yonar_tradeWork_Info_03_04.WAV [] [] [] [% zCCSBlock 0 13819] blockName=string:MIL_2105_Yonar_tradeWork_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13820] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13821] subType=enum:0 text=string: Diebe? In der Kaserne? name=string:MIL_2105_Yonar_tradeWork_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13822] blockName=string:MIL_2105_Yonar_tradeWork_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13823] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13824] subType=enum:0 text=string: Verspotte uns nicht. Der Dieb ist sehr geschickt, wahrscheinlich hat er Kontakte zur Stadtwache. name=string:MIL_2105_Yonar_tradeWork_Info_03_06.WAV [] [] [] [% zCCSBlock 0 13825] blockName=string:MIL_2105_Yonar_tradeWork_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13826] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13827] subType=enum:0 text=string: Egal, wie wir unsere Wachschichten anpassen, in einem unbemerkten Moment verschafft sich der Dieb Zutritt zur Schmiede und klaut unsere Waffen. name=string:MIL_2105_Yonar_tradeWork_Info_03_07.WAV [] [] [] [% zCCSBlock 0 13828] blockName=string:MIL_2105_Yonar_tradeWork_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13829] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13830] subType=enum:0 text=string: Es ist nicht viel, aber zu viel, um auch noch Waffenhandel unter der Hand zu verschleiern. name=string:MIL_2105_Yonar_tradeWork_Info_03_08.WAV [] [] [] [% zCCSBlock 0 13831] blockName=string:MIL_2105_Yonar_tradeWork_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13832] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13833] subType=enum:0 text=string: Der Dieb muss gefasst werden! Du bist neu, unbekannt. Du bist genau der richtige Mann! name=string:MIL_2105_Yonar_tradeWork_Info_03_09.WAV [] [] [] [% zCCSBlock 0 13834] blockName=string:MIL_2105_Yonar_tradeWork_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13835] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13836] subType=enum:0 text=string: Finde den Dieb und ich werde dir mit Vergn�gen meine Waffen verkaufen. name=string:MIL_2105_Yonar_tradeWork_Info_03_10.WAV [] [] [] [% zCCSBlock 0 13837] blockName=string:MIL_2105_Yonar_eponaRose_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13838] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13839] subType=enum:0 text=string: Eine Rose f�r Epona! name=string:MIL_2105_Yonar_eponaRose_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13840] blockName=string:MIL_2105_Yonar_eponaRose_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13841] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13842] subType=enum:0 text=string: Was? name=string:MIL_2105_Yonar_eponaRose_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13843] blockName=string:MIL_2105_Yonar_eponaRose_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13844] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13845] subType=enum:0 text=string: Willst du Rosen kaufen? Dann bist du in der Schmiede an der falschen Adresse mein Freund. name=string:MIL_2105_Yonar_eponaRose_Info_03_03.WAV [] [] [] [% zCCSBlock 0 13846] blockName=string:MIL_2105_Yonar_foundThief1_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13847] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13848] subType=enum:0 text=string: Ich habe den Dieb gestellt! name=string:MIL_2105_Yonar_foundThief1_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13849] blockName=string:MIL_2105_Yonar_foundThief1_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13850] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13851] subType=enum:0 text=string: Ach? Und? Welcher Schweinehund bestiehlt mich st�ndig? name=string:MIL_2105_Yonar_foundThief1_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13852] blockName=string:MIL_2105_Yonar_foundThief1_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13853] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13854] subType=enum:0 text=string: Es ist der Waffenh�ndler Albrar. Er schlich hier durch die Kaserne und machte sich an den Waffenkisten zu schaffen. name=string:MIL_2105_Yonar_foundThief1_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13855] blockName=string:MIL_2105_Yonar_foundThief1_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13856] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13857] subType=enum:0 text=string: Hat er den Diebstahl gestanden? name=string:MIL_2105_Yonar_foundThief1_Info_03_04.WAV [] [] [] [% zCCSBlock 0 13858] blockName=string:MIL_2105_Yonar_foundThief1_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13859] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13860] subType=enum:0 text=string: Hat er. name=string:MIL_2105_Yonar_foundThief1_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13861] blockName=string:MIL_2105_Yonar_foundThief1_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13862] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13863] subType=enum:0 text=string: Gut, ich werde ihn mir vorkn�pfen. name=string:MIL_2105_Yonar_foundThief1_Info_03_06.WAV [] [] [] [% zCCSBlock 0 13864] blockName=string:MIL_2105_Yonar_foundThief1_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13865] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13866] subType=enum:0 text=string: Vielen Dank f�r deine Hilfe! name=string:MIL_2105_Yonar_foundThief1_Info_03_07.WAV [] [] [] [% zCCSBlock 0 13867] blockName=string:MIL_2105_Yonar_foundThief1_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13868] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13869] subType=enum:0 text=string: Hier hast du etwas f�r deine M�hen. name=string:MIL_2105_Yonar_foundThief1_Info_03_08.WAV [] [] [] [% zCCSBlock 0 13870] blockName=string:MIL_2105_Yonar_foundThief1_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13871] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13872] subType=enum:0 text=string: Und nat�rlich steht dir jetzt mein Warenangebot zur Verf�gung! name=string:MIL_2105_Yonar_foundThief1_Info_03_09.WAV [] [] [] [% zCCSBlock 0 13873] blockName=string:MIL_2105_Yonar_foundThief2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13874] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13875] subType=enum:0 text=string: Ich habe den Dieb gestellt! name=string:MIL_2105_Yonar_foundThief2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13876] blockName=string:MIL_2105_Yonar_foundThief2_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13877] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13878] subType=enum:0 text=string: Ach? Und? Welcher Schweinehund bestiehlt mich st�ndig? name=string:MIL_2105_Yonar_foundThief2_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13879] blockName=string:MIL_2105_Yonar_foundThief2_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13880] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13881] subType=enum:0 text=string: Es ist der Waffenh�ndler Albrar. Er schlich hier durch die Kaserne und machte sich an den Waffenkisten zu schaffen. name=string:MIL_2105_Yonar_foundThief2_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13882] blockName=string:MIL_2105_Yonar_foundThief2_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13883] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13884] subType=enum:0 text=string: Hat er den Diebstahl gestanden? name=string:MIL_2105_Yonar_foundThief2_Info_03_04.WAV [] [] [] [% zCCSBlock 0 13885] blockName=string:MIL_2105_Yonar_foundThief2_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13886] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13887] subType=enum:0 text=string: Hat er. name=string:MIL_2105_Yonar_foundThief2_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13888] blockName=string:MIL_2105_Yonar_foundThief2_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13889] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13890] subType=enum:0 text=string: Gut, ich werde ihn mir vorkn�pfen. name=string:MIL_2105_Yonar_foundThief2_Info_03_06.WAV [] [] [] [% zCCSBlock 0 13891] blockName=string:MIL_2105_Yonar_foundThief2_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13892] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13893] subType=enum:0 text=string: Das wird wahrscheinlich nicht m�glich sein. name=string:MIL_2105_Yonar_foundThief2_Info_15_07.WAV [] [] [] [% zCCSBlock 0 13894] blockName=string:MIL_2105_Yonar_foundThief2_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13895] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13896] subType=enum:0 text=string: Was? Wieso das denn? name=string:MIL_2105_Yonar_foundThief2_Info_03_08.WAV [] [] [] [% zCCSBlock 0 13897] blockName=string:MIL_2105_Yonar_foundThief2_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13898] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13899] subType=enum:0 text=string: Ich habe ihn laufen gelassen und ihm empfohlen aus der Stadt zu verschwinden. name=string:MIL_2105_Yonar_foundThief2_Info_15_09.WAV [] [] [] [% zCCSBlock 0 13900] blockName=string:MIL_2105_Yonar_foundThief2_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13901] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13902] subType=enum:0 text=string: Er wird dir keinen �rger mehr machen. name=string:MIL_2105_Yonar_foundThief2_Info_15_10.WAV [] [] [] [% zCCSBlock 0 13903] blockName=string:MIL_2105_Yonar_foundThief2_Info_03_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13904] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13905] subType=enum:0 text=string: Das hoffe ich f�r dich. name=string:MIL_2105_Yonar_foundThief2_Info_03_11.WAV [] [] [] [% zCCSBlock 0 13906] blockName=string:MIL_2105_Yonar_foundThief2_Info_03_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13907] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13908] subType=enum:0 text=string: Gut, wie auch immer. Du hast den Dieb �berf�hrt, du sollst belohnt werden. name=string:MIL_2105_Yonar_foundThief2_Info_03_12.WAV [] [] [] [% zCCSBlock 0 13909] blockName=string:MIL_2105_Yonar_foundThief2_Info_03_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13910] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13911] subType=enum:0 text=string: Auch wenn es nicht so ausgegangen ist, wie ich es mir erhofft habe, werde ich trotzdem mit dir handeln. name=string:MIL_2105_Yonar_foundThief2_Info_03_13.WAV [] [] [] [% zCCSBlock 0 13912] blockName=string:MIL_2105_Yonar_foundThief3_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13913] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13914] subType=enum:0 text=string: Ich habe den Dieb gestellt! name=string:MIL_2105_Yonar_foundThief3_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13915] blockName=string:MIL_2105_Yonar_foundThief3_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13916] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13917] subType=enum:0 text=string: Ach? Und? Welcher Schweinehund bestiehlt mich st�ndig? name=string:MIL_2105_Yonar_foundThief3_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13918] blockName=string:MIL_2105_Yonar_foundThief3_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13919] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13920] subType=enum:0 text=string: Es ist der Waffenh�ndler Albrar. Er schlich hier durch die Kaserne und machte sich an den Waffenkisten zu schaffen. name=string:MIL_2105_Yonar_foundThief3_Info_15_03.WAV [] [] [] [% zCCSBlock 0 13921] blockName=string:MIL_2105_Yonar_foundThief3_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13922] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13923] subType=enum:0 text=string: Hat er den Diebstahl gestanden? name=string:MIL_2105_Yonar_foundThief3_Info_03_04.WAV [] [] [] [% zCCSBlock 0 13924] blockName=string:MIL_2105_Yonar_foundThief3_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13925] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13926] subType=enum:0 text=string: Hat er. name=string:MIL_2105_Yonar_foundThief3_Info_15_05.WAV [] [] [] [% zCCSBlock 0 13927] blockName=string:MIL_2105_Yonar_foundThief3_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13928] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13929] subType=enum:0 text=string: Gut, ich werde ihn mir vorkn�pfen. name=string:MIL_2105_Yonar_foundThief3_Info_03_06.WAV [] [] [] [% zCCSBlock 0 13930] blockName=string:MIL_2105_Yonar_foundThief3_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13931] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13932] subType=enum:0 text=string: Brauchst du nicht. Ich habe den Vorfall bereits an Kommandant Volmar gemeldet. name=string:MIL_2105_Yonar_foundThief3_Info_15_07.WAV [] [] [] [% zCCSBlock 0 13933] blockName=string:MIL_2105_Yonar_foundThief3_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13934] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13935] subType=enum:0 text=string: Wirklich? Sehr gut. Dann brauche ich mir keine Sorgen zu machen. name=string:MIL_2105_Yonar_foundThief3_Info_03_08.WAV [] [] [] [% zCCSBlock 0 13936] blockName=string:MIL_2105_Yonar_foundThief3_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13937] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13938] subType=enum:0 text=string: Hier, eine kleine Entsch�digung f�r deine M�hen. name=string:MIL_2105_Yonar_foundThief3_Info_03_09.WAV [] [] [] [% zCCSBlock 0 13939] blockName=string:MIL_2105_Yonar_foundThief3_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13940] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13941] subType=enum:0 text=string: Und nat�rlich steht dir jetzt mein Warenangebot zur Verf�gung! name=string:MIL_2105_Yonar_foundThief3_Info_03_10.WAV [] [] [] [% zCCSBlock 0 13942] blockName=string:MIL_2105_Yonar_teachMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13943] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13944] subType=enum:0 text=string: Kannst du mir etwas beibringen? name=string:MIL_2105_Yonar_teachMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13945] blockName=string:MIL_2105_Yonar_teachMe_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13946] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13947] subType=enum:0 text=string: Klar. Ich könnte dir einige Techniken zeigen, mit denen du stärker werden kannst. name=string:MIL_2105_Yonar_teachMe_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13948] blockName=string:MIL_2105_Yonar_teachMe_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13949] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13950] subType=enum:0 text=string: Aber erst, wenn du Mitglied der Stadtwache bist. Wer weiß, wofür du dein Wissen sonst einsetzt... name=string:MIL_2105_Yonar_teachMe_Info_03_03.WAV [] [] [] [% zCCSBlock 0 13951] blockName=string:MIL_2105_Yonar_letsTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13952] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13953] subType=enum:0 text=string: Zeig mir deine Waffen! name=string:MIL_2105_Yonar_letsTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13954] blockName=string:MIL_2106_Thalar_youTrain_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13955] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13956] subType=enum:0 text=string: Trainierst du die Stadtwache? name=string:MIL_2106_Thalar_youTrain_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13957] blockName=string:MIL_2106_Thalar_youTrain_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13958] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13959] subType=enum:0 text=string: Sieht so aus, nicht? name=string:MIL_2106_Thalar_youTrain_Info_01_02.WAV [] [] [] [% zCCSBlock 0 13960] blockName=string:MIL_2106_Thalar_youTrain_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13961] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13962] subType=enum:0 text=string: Was kann ich für dich tun? name=string:MIL_2106_Thalar_youTrain_Info_01_03.WAV [] [] [] [% zCCSBlock 0 13963] blockName=string:MIL_2106_Thalar_trainMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13964] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13965] subType=enum:0 text=string: Kannst du mir etwas beibringen? name=string:MIL_2106_Thalar_trainMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13966] blockName=string:MIL_2106_Thalar_trainMe_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13967] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13968] subType=enum:0 text=string: Wie du schon selbst erkannt hast, trainiere ich die Stadtwache. name=string:MIL_2106_Thalar_trainMe_Info_01_02.WAV [] [] [] [% zCCSBlock 0 13969] blockName=string:MIL_2106_Thalar_trainMe_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13970] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13971] subType=enum:0 text=string: Solange du kein Mitglied bist, werde ich dir nichts beibringen. name=string:MIL_2106_Thalar_trainMe_Info_01_03.WAV [] [] [] [% zCCSBlock 0 13972] blockName=string:MIL_2106_Thalar_trainMe_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13973] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13974] subType=enum:0 text=string: Danach kannst du bei mir deine Fähigkeiten im Einhand und Zweihandkampf verbessern. name=string:MIL_2106_Thalar_trainMe_Info_01_04.WAV [] [] [] [% zCCSBlock 0 13975] blockName=string:MIL_2106_Thalar_tellRosie_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13976] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13977] subType=enum:0 text=string: Eine Rose für Epona! name=string:MIL_2106_Thalar_tellRosie_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13978] blockName=string:MIL_2106_Thalar_tellRosie_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13979] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13980] subType=enum:0 text=string: Oho, gibt es ein neues Mädchen in der 'Roten Laterne'? name=string:MIL_2106_Thalar_tellRosie_Info_01_02.WAV [] [] [] [% zCCSBlock 0 13981] blockName=string:MIL_2106_Thalar_tellRosie_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13982] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13983] subType=enum:0 text=string: Ich glaub, ich muss dem Laden mal wieder einen Besuch abstatten (lacht) name=string:MIL_2106_Thalar_tellRosie_Info_01_03.WAV [] [] [] [% zCCSBlock 0 13984] blockName=string:MIL_2106_Thalar_tellRosie_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13985] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13986] subType=enum:0 text=string: Danke für die Info! name=string:MIL_2106_Thalar_tellRosie_Info_01_04.WAV [] [] [] [% zCCSBlock 0 13987] blockName=string:MIL_337_Rhaegar_whoAreYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13988] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13989] subType=enum:0 text=string: Was macht ihr denn hier? name=string:MIL_337_Rhaegar_whoAreYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13990] blockName=string:MIL_337_Rhaegar_whoAreYou_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13991] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13992] subType=enum:0 text=string: Wonach sieht es denn aus? name=string:MIL_337_Rhaegar_whoAreYou_Info_03_02.WAV [] [] [] [% zCCSBlock 0 13993] blockName=string:MIL_337_Rhaegar_whoAreYou_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13994] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13995] subType=enum:0 text=string: Natürlich bewachen wir den Pass! name=string:MIL_337_Rhaegar_whoAreYou_Info_03_03.WAV [] [] [] [% zCCSBlock 0 13996] blockName=string:MIL_337_Rhaegar_guardForWhat_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 13997] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 13998] subType=enum:0 text=string: Wovor bewacht ihr denn den Pass? name=string:MIL_337_Rhaegar_guardForWhat_Info_15_01.WAV [] [] [] [% zCCSBlock 0 13999] blockName=string:MIL_337_Rhaegar_guardForWhat_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14000] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14001] subType=enum:0 text=string: Natürlich vor den Orks. name=string:MIL_337_Rhaegar_guardForWhat_Info_03_02.WAV [] [] [] [% zCCSBlock 0 14002] blockName=string:MIL_337_Rhaegar_guardForWhat_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14003] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14004] subType=enum:0 text=string: Aber ich denke, der Pass... name=string:MIL_337_Rhaegar_guardForWhat_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14005] blockName=string:MIL_337_Rhaegar_guardForWhat_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14006] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14007] subType=enum:0 text=string: ... wurde verschüttet. Jaja, schon klar! name=string:MIL_337_Rhaegar_guardForWhat_Info_03_04.WAV [] [] [] [% zCCSBlock 0 14008] blockName=string:MIL_337_Rhaegar_guardForWhat_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14009] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14010] subType=enum:0 text=string: Das bedeutet aber nicht, dass wir jetzt alle in Sicherheit sind. Ganz im Gegenteil. name=string:MIL_337_Rhaegar_guardForWhat_Info_03_05.WAV [] [] [] [% zCCSBlock 0 14011] blockName=string:MIL_337_Rhaegar_guardForWhat_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14012] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14013] subType=enum:0 text=string: Dadurch, dass der Pass gesprengt wurde, sind die Orks nur noch wütender geworden. name=string:MIL_337_Rhaegar_guardForWhat_Info_03_06.WAV [] [] [] [% zCCSBlock 0 14014] blockName=string:MIL_337_Rhaegar_guardForWhat_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14015] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14016] subType=enum:0 text=string: Hast du schonmal einen richtig wütenden Ork gesehen? name=string:MIL_337_Rhaegar_guardForWhat_Info_03_07.WAV [] [] [] [% zCCSBlock 0 14017] blockName=string:MIL_337_Rhaegar_guardForWhat_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14018] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14019] subType=enum:0 text=string: Naja... name=string:MIL_337_Rhaegar_guardForWhat_Info_15_08.WAV [] [] [] [% zCCSBlock 0 14020] blockName=string:MIL_337_Rhaegar_guardForWhat_Info_03_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14021] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14022] subType=enum:0 text=string: Siehst du, das dachte ich mir! Wenn die Felle irgendwann doch noch auf die Idee kommen, den Pass wieder frei zu räumen, sind wir hier. name=string:MIL_337_Rhaegar_guardForWhat_Info_03_09.WAV [] [] [] [% zCCSBlock 0 14023] blockName=string:MIL_337_Rhaegar_smthToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14024] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14025] subType=enum:0 text=string: Kann ich etwas für euch tun? name=string:MIL_337_Rhaegar_smthToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14026] blockName=string:MIL_337_Rhaegar_smthToDo_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14027] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14028] subType=enum:0 text=string: Ja, da würde mir tatsächlich etwas einfallen. name=string:MIL_337_Rhaegar_smthToDo_Info_03_02.WAV [] [] [] [% zCCSBlock 0 14029] blockName=string:MIL_337_Rhaegar_smthToDo_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14030] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14031] subType=enum:0 text=string: Zum einen brauchen wir was zum Essen. name=string:MIL_337_Rhaegar_smthToDo_Info_03_03.WAV [] [] [] [% zCCSBlock 0 14032] blockName=string:MIL_337_Rhaegar_smthToDo_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14033] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14034] subType=enum:0 text=string: Es wäre gut, wenn du uns ein paar gebratene Keulen Fleisch und ein paar Bier bringen könntest. name=string:MIL_337_Rhaegar_smthToDo_Info_03_04.WAV [] [] [] [% zCCSBlock 0 14035] blockName=string:MIL_337_Rhaegar_smthToDo_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14036] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14037] subType=enum:0 text=string: Zwei Keulen und ein Bier pro Mann sollten reichen. name=string:MIL_337_Rhaegar_smthToDo_Info_03_05.WAV [] [] [] [% zCCSBlock 0 14038] blockName=string:MIL_337_Rhaegar_smthToDo_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14039] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14040] subType=enum:0 text=string: Alkohol im Dienst? name=string:MIL_337_Rhaegar_smthToDo_Info_15_06.WAV [] [] [] [% zCCSBlock 0 14041] blockName=string:MIL_337_Rhaegar_smthToDo_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14042] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14043] subType=enum:0 text=string: Ich bitte dich. Wir sind hier soweit ab vom Schuss, das bekommt sowieso niemand mit. name=string:MIL_337_Rhaegar_smthToDo_Info_03_07.WAV [] [] [] [% zCCSBlock 0 14044] blockName=string:MIL_337_Rhaegar_smthToDo_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14045] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14046] subType=enum:0 text=string: Außerdem brauchen ich hier frische Männer! Geh zu Volmar und sag ihm, er soll eine neue Truppe schicken. name=string:MIL_337_Rhaegar_smthToDo_Info_03_08.WAV [] [] [] [% zCCSBlock 0 14047] blockName=string:MIL_337_Rhaegar_smthToDo_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14048] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14049] subType=enum:0 text=string: Sonst noch was? name=string:MIL_337_Rhaegar_smthToDo_Info_15_09.WAV [] [] [] [% zCCSBlock 0 14050] blockName=string:MIL_337_Rhaegar_smthToDo_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14051] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14052] subType=enum:0 text=string: Nein, das wäre erstmal alles! name=string:MIL_337_Rhaegar_smthToDo_Info_03_10.WAV [] [] [] [% zCCSBlock 0 14053] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14054] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14055] subType=enum:0 text=string: Hier ist euer Essen! name=string:MIL_337_Rhaegar_gotYourMeal_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14056] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14057] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14058] subType=enum:0 text=string: Sehr gut. Aber... name=string:MIL_337_Rhaegar_gotYourMeal_Info_03_02.WAV [] [] [] [% zCCSBlock 0 14059] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14060] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14061] subType=enum:0 text=string: Das Fleisch ist ja fast kalt! name=string:MIL_337_Rhaegar_gotYourMeal_Info_03_03.WAV [] [] [] [% zCCSBlock 0 14062] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14063] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14064] subType=enum:0 text=string: Wenn ihr soweit weg seid.... name=string:MIL_337_Rhaegar_gotYourMeal_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14065] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14066] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14067] subType=enum:0 text=string: Hmpf, hast ja Recht. Wie auch immer, danke! name=string:MIL_337_Rhaegar_gotYourMeal_Info_03_05.WAV [] [] [] [% zCCSBlock 0 14068] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14069] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14070] subType=enum:0 text=string: Gib her, ich werde die Sachen an die Männer verteilen. name=string:MIL_337_Rhaegar_gotYourMeal_Info_03_06.WAV [] [] [] [% zCCSBlock 0 14071] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14072] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14073] subType=enum:0 text=string: Hier, etwas für deine Mühen! name=string:MIL_337_Rhaegar_gotYourMeal_Info_03_07.WAV [] [] [] [% zCCSBlock 0 14074] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14075] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14076] subType=enum:0 text=string: Wie siehts aus mit der Wachablösung? name=string:MIL_337_Rhaegar_gotYourMeal_Info_03_08.WAV [] [] [] [% zCCSBlock 0 14077] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14078] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14079] subType=enum:0 text=string: Ich arbeite dran! name=string:MIL_337_Rhaegar_gotYourMeal_Info_15_09.WAV [] [] [] [% zCCSBlock 0 14080] blockName=string:MIL_337_Rhaegar_gotYourMeal_Info_03_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14081] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14082] subType=enum:0 text=string: Das hoffe ich! Der müde Haufen ist zu nichts mehr zu bewegen! name=string:MIL_337_Rhaegar_gotYourMeal_Info_03_10.WAV [] [] [] [% zCCSBlock 0 14083] blockName=string:MIL_337_Rhaegar_gotGuards_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14084] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14085] subType=enum:0 text=string: Volmar wird dir eine Wachablösung schicken! name=string:MIL_337_Rhaegar_gotGuards_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14086] blockName=string:MIL_337_Rhaegar_gotGuards_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14087] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14088] subType=enum:0 text=string: Und wann wird die eintreffen? Warum hast du die Männer nicht gleich mitgebracht? name=string:MIL_337_Rhaegar_gotGuards_Info_03_02.WAV [] [] [] [% zCCSBlock 0 14089] blockName=string:MIL_337_Rhaegar_gotGuards_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14090] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14091] subType=enum:0 text=string: Entspann dich! Rhaegar wird die Männer in den nächsten Tagen losschicken. name=string:MIL_337_Rhaegar_gotGuards_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14092] blockName=string:MIL_337_Rhaegar_gotGuards_Info_03_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14093] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14094] subType=enum:0 text=string: In den nächsten Tagen?! Der Spinner weiß doch gar nicht... name=string:MIL_337_Rhaegar_gotGuards_Info_03_04.WAV [] [] [] [% zCCSBlock 0 14095] blockName=string:MIL_337_Rhaegar_gotGuards_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14096] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14097] subType=enum:0 text=string: Hm, schön. Danke auf jeden Fall für deine Mühen. name=string:MIL_337_Rhaegar_gotGuards_Info_03_05.WAV [] [] [] [% zCCSBlock 0 14098] blockName=string:MIL_337_Rhaegar_gotGuards_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14099] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14100] subType=enum:0 text=string: Hier, hast du etwas Gold! Ich werde dann mal sehen, was ich noch mit den Jungs hinbekomme. name=string:MIL_337_Rhaegar_gotGuards_Info_03_06.WAV [] [] [] [% zCCSBlock 0 14101] blockName=string:MIL_337_Rhaegar_passCrawler_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14102] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14103] subType=enum:0 text=string: Gibt es hier Minecrawler? name=string:MIL_337_Rhaegar_passCrawler_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14104] blockName=string:MIL_337_Rhaegar_passCrawler_Info_03_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14105] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14106] subType=enum:0 text=string: Crawler? Wie kommst du denn auf die Idee? (lacht) name=string:MIL_337_Rhaegar_passCrawler_Info_03_02.WAV [] [] [] [% zCCSBlock 0 14107] blockName=string:MIL_337_Rhaegar_passCrawler_Info_03_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14108] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14109] subType=enum:0 text=string: Hinter diesem Tor gibt es wahrscheinlich alles mögliche an Viechern. Wieso? name=string:MIL_337_Rhaegar_passCrawler_Info_03_03.WAV [] [] [] [% zCCSBlock 0 14110] blockName=string:MIL_337_Rhaegar_passCrawler_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14111] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14112] subType=enum:0 text=string: Lucz, der Bauer, hat immer wieder Probleme mit Crawlern auf seinem Feld. name=string:MIL_337_Rhaegar_passCrawler_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14113] blockName=string:MIL_337_Rhaegar_passCrawler_Info_03_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14114] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14115] subType=enum:0 text=string: Und was haben wir damit zu tun? Lucz hat sich doch dem Großbauern angeschlossen. name=string:MIL_337_Rhaegar_passCrawler_Info_03_05.WAV [] [] [] [% zCCSBlock 0 14116] blockName=string:MIL_337_Rhaegar_passCrawler_Info_03_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14117] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14118] subType=enum:0 text=string: Soll der seine Söldner herschicken. Wir machen ihnen auch den Weg frei. (lacht) name=string:MIL_337_Rhaegar_passCrawler_Info_03_06.WAV [] [] [] [% zCCSBlock 0 14119] blockName=string:MIL_337_Rhaegar_passCrawler_Info_03_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14120] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14121] subType=enum:0 text=string: Ich werde da garantiert nicht reingehen. Lucz soll froh sein, dass ihn nur Crawler besuchen. name=string:MIL_337_Rhaegar_passCrawler_Info_03_07.WAV [] [] [] [% zCCSBlock 0 14122] blockName=string:MIL_337_Rhaegar_passCrawler_Info_03_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14123] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14124] subType=enum:0 text=string: Hier hast du den Schlüssel, falls du es selber versuchen willst. name=string:MIL_337_Rhaegar_passCrawler_Info_03_08.WAV [] [] [] [% zCCSBlock 0 14125] blockName=string:MIL_338_Marril_youMarril_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14126] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14127] subType=enum:0 text=string: Wer bist du? name=string:MIL_338_Marril_youMarril_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14128] blockName=string:MIL_338_Marril_youMarril_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14129] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14130] subType=enum:0 text=string: Ich bin Marril. Soldat des Königs und... name=string:MIL_338_Marril_youMarril_Info_12_02.WAV [] [] [] [% zCCSBlock 0 14131] blockName=string:MIL_338_Marril_youMarril_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14132] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14133] subType=enum:0 text=string: Ach, lassen wir den Scheiß! name=string:MIL_338_Marril_youMarril_Info_12_03.WAV [] [] [] [% zCCSBlock 0 14134] blockName=string:MIL_338_Marril_whatsGoingOn_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14135] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14136] subType=enum:0 text=string: Was ist los? name=string:MIL_338_Marril_whatsGoingOn_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14137] blockName=string:MIL_338_Marril_whatsGoingOn_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14138] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14139] subType=enum:0 text=string: Es gibt einfach nichts zu tun. name=string:MIL_338_Marril_whatsGoingOn_Info_12_02.WAV [] [] [] [% zCCSBlock 0 14140] blockName=string:MIL_338_Marril_whatsGoingOn_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14141] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14142] subType=enum:0 text=string: Seit einer Woche bin ich nicht mehr für den Wachdienst in der Stadt eingeteilt und auch sonst ist alles ruhig. name=string:MIL_338_Marril_whatsGoingOn_Info_12_03.WAV [] [] [] [% zCCSBlock 0 14143] blockName=string:MIL_338_Marril_whatsGoingOn_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14144] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14145] subType=enum:0 text=string: Nicht einmal die Söldner trauen sich mehr in unsere Nähe. name=string:MIL_338_Marril_whatsGoingOn_Info_12_04.WAV [] [] [] [% zCCSBlock 0 14146] blockName=string:MIL_338_Marril_getUp_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14147] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14148] subType=enum:0 text=string: Steh auf, es gibt Arbeit! name=string:MIL_338_Marril_getUp_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14149] blockName=string:MIL_338_Marril_getUp_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14150] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14151] subType=enum:0 text=string: Ach, wirklich? Was ist es diesmal? Ratten? name=string:MIL_338_Marril_getUp_Info_12_02.WAV [] [] [] [% zCCSBlock 0 14152] blockName=string:MIL_338_Marril_getUp_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14153] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14154] subType=enum:0 text=string: Banditen. Also, komm mit! name=string:MIL_338_Marril_getUp_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14155] blockName=string:MIL_338_Marril_getUp_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14156] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14157] subType=enum:0 text=string: Und warum sollte ich auf deinen Befehl hören? Ich bin dir im Rang höhergestellt! name=string:MIL_338_Marril_getUp_Info_12_04.WAV [] [] [] [% zCCSBlock 0 14158] blockName=string:MIL_338_Marril_getUp_volmarToldSo_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14159] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14160] subType=enum:0 text=string: Weil der Befehl von Volmar stammt! name=string:MIL_338_Marril_getUp_volmarToldSo_15_01.WAV [] [] [] [% zCCSBlock 0 14161] blockName=string:MIL_338_Marril_getUp_volmarToldSo_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14162] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14163] subType=enum:0 text=string: So? Na, dann habe ich wohl keine Wahl. name=string:MIL_338_Marril_getUp_volmarToldSo_12_02.WAV [] [] [] [% zCCSBlock 0 14164] blockName=string:MIL_338_Marril_getUp_volmarToldSo_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14165] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14166] subType=enum:0 text=string: Du gehst vor! name=string:MIL_338_Marril_getUp_volmarToldSo_12_03.WAV [] [] [] [% zCCSBlock 0 14167] blockName=string:MIL_338_Marril_getUp_iTellYou_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14168] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14169] subType=enum:0 text=string: Steh auf, sonst mach ich dir Beine! name=string:MIL_338_Marril_getUp_iTellYou_15_01.WAV [] [] [] [% zCCSBlock 0 14170] blockName=string:MIL_338_Marril_getUp_iTellYou_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14171] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14172] subType=enum:0 text=string: Na, das wollen wir ja mal sehen. name=string:MIL_338_Marril_getUp_iTellYou_12_02.WAV [] [] [] [% zCCSBlock 0 14173] blockName=string:MIL_338_Marril_getUp_iGoAlone_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14174] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14175] subType=enum:0 text=string: Dann geh ich halt alleine. name=string:MIL_338_Marril_getUp_iGoAlone_15_01.WAV [] [] [] [% zCCSBlock 0 14176] blockName=string:MIL_338_Marril_getUp_iGoAlone_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14177] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14178] subType=enum:0 text=string: Ich dachte, du würdest dich langweilen? name=string:MIL_338_Marril_getUp_iGoAlone_15_02.WAV [] [] [] [% zCCSBlock 0 14179] blockName=string:MIL_338_Marril_getUp_iGoAlone_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14180] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14181] subType=enum:0 text=string: So sehr auch wieder nicht, dass ich von jedem dahergelaufenen Befehle entgegennehme. name=string:MIL_338_Marril_getUp_iGoAlone_12_03.WAV [] [] [] [% zCCSBlock 0 14182] blockName=string:MIL_338_Marril_goBack_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14183] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14184] subType=enum:0 text=string: Lauf zurück! name=string:MIL_338_Marril_goBack_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14185] blockName=string:MIL_338_Marril_goBack_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14186] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14187] subType=enum:0 text=string: Schön. Aber glaub nicht, dass ich nochmal mit dir losgehe! name=string:MIL_338_Marril_goBack_Info_12_02.WAV [] [] [] [% zCCSBlock 0 14188] blockName=string:MIL_339_Fred_isThatArena_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14189] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14190] subType=enum:0 text=string: Wer bist du? name=string:MIL_339_Fred_isThatArena_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14191] blockName=string:MIL_339_Fred_isThatArena_Info_11_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14192] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14193] subType=enum:0 text=string: Ich bin Fred, Arenaleiter der Stadt Mahlendur. name=string:MIL_339_Fred_isThatArena_Info_11_02.WAV [] [] [] [% zCCSBlock 0 14194] blockName=string:MIL_339_Fred_isThatArena_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14195] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14196] subType=enum:0 text=string: Arena? Also auch noch hier. name=string:MIL_339_Fred_isThatArena_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14197] blockName=string:MIL_339_Fred_isThatArena_Info_11_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14198] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14199] subType=enum:0 text=string: Was soll das denn heißen? name=string:MIL_339_Fred_isThatArena_Info_11_04.WAV [] [] [] [% zCCSBlock 0 14200] blockName=string:MIL_339_Fred_isThatArena_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14201] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14202] subType=enum:0 text=string: Auf dem Festland sprießen die Arenen aus dem Boden wie Unkraut. name=string:MIL_339_Fred_isThatArena_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14203] blockName=string:MIL_339_Fred_isThatArena_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14204] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14205] subType=enum:0 text=string: Jedes noch so kleine Dorf hat jetzt eine 'Arena'. name=string:MIL_339_Fred_isThatArena_Info_15_06.WAV [] [] [] [% zCCSBlock 0 14206] blockName=string:MIL_339_Fred_isThatArena_Info_11_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14207] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14208] subType=enum:0 text=string: Naja... Unsere Arena ist auch nicht sehr groß, aber es hilft dabei, fit zu bleiben. name=string:MIL_339_Fred_isThatArena_Info_11_07.WAV [] [] [] [% zCCSBlock 0 14209] blockName=string:MIL_339_Fred_isThatArena_Info_11_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14210] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14211] subType=enum:0 text=string: Manchmal ist es besser mit einem anderen Menschen zu trainieren, als immer nur Tiere zu jagen. name=string:MIL_339_Fred_isThatArena_Info_11_08.WAV [] [] [] [% zCCSBlock 0 14212] blockName=string:MIL_339_Fred_isThatArena_Info_11_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14213] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14214] subType=enum:0 text=string: Wie siehts aus? Lust auf ein Kämpfchen? name=string:MIL_339_Fred_isThatArena_Info_11_09.WAV [] [] [] [% zCCSBlock 0 14215] blockName=string:MIL_339_Fred_costFight_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14216] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14217] subType=enum:0 text=string: Was kostet ein Kampf? name=string:MIL_339_Fred_costFight_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14218] blockName=string:MIL_339_Fred_costFight_Info_11_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14219] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14220] subType=enum:0 text=string: Der erste Kampf kostet dich 50 Goldstücke. Gewinnst du, bekommst du das Doppelte zurück. name=string:MIL_339_Fred_costFight_Info_11_02.WAV [] [] [] [% zCCSBlock 0 14221] blockName=string:MIL_339_Fred_costFight_Info_11_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14222] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14223] subType=enum:0 text=string: Verlierst du, gibt's gar nichts! Also kämpfe gut! name=string:MIL_339_Fred_costFight_Info_11_03.WAV [] [] [] [% zCCSBlock 0 14224] blockName=string:MIL_339_Fred_costFight_Info_11_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14225] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14226] subType=enum:0 text=string: Du kannst natürlich auch mehrmals antreten, wenn du einen Gegner nicht sofort besiegen kannst. name=string:MIL_339_Fred_costFight_Info_11_04.WAV [] [] [] [% zCCSBlock 0 14227] blockName=string:MIL_339_Fred_whoFights_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14228] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14229] subType=enum:0 text=string: Wer kämpft hier in der Arena? name=string:MIL_339_Fred_whoFights_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14230] blockName=string:MIL_339_Fred_whoFights_Info_11_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14231] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14232] subType=enum:0 text=string: Hier kämpfen die Besten aus allen Teilen der Insel, und von noch viel weiter weg. name=string:MIL_339_Fred_whoFights_Info_11_02.WAV [] [] [] [% zCCSBlock 0 14233] blockName=string:MIL_339_Fred_whoFights_Info_11_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14234] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14235] subType=enum:0 text=string: Wir hätten da Randolph, er hat sich unter allen Bauern durchgesetzt. name=string:MIL_339_Fred_whoFights_Info_11_03.WAV [] [] [] [% zCCSBlock 0 14236] blockName=string:MIL_339_Fred_whoFights_Info_11_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14237] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14238] subType=enum:0 text=string: Scheinbar kann auch Feldarbeit zu Muskeln verhelfen. name=string:MIL_339_Fred_whoFights_Info_11_04.WAV [] [] [] [% zCCSBlock 0 14239] blockName=string:MIL_339_Fred_whoFights_Info_11_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14240] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14241] subType=enum:0 text=string: Cray und Don treten auch an. Cray gehört zur Miliz, Don ist Paladin. Pass auf, sie können dir ganz schön die Fresse polieren. name=string:MIL_339_Fred_whoFights_Info_11_05.WAV [] [] [] [% zCCSBlock 0 14242] blockName=string:MIL_339_Fred_whoFights_Info_11_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14243] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14244] subType=enum:0 text=string: Und Fayd kämpft auch noch. Er streift seit Jahren von Insel zu Insel und neulich hat es ihn nach Mahlendur verschlagen. name=string:MIL_339_Fred_whoFights_Info_11_06.WAV [] [] [] [% zCCSBlock 0 14245] blockName=string:MIL_339_Fred_whoFights_Info_11_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14246] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14247] subType=enum:0 text=string: Alles in allem keine leichten Gegner. Sag nicht, ich hätte dich nicht gewarnt! (lacht) name=string:MIL_339_Fred_whoFights_Info_11_07.WAV [] [] [] [% zCCSBlock 0 14248] blockName=string:MIL_339_Fred_whoFirst_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14249] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14250] subType=enum:0 text=string: Wer ist mein erster Gegner? name=string:MIL_339_Fred_whoFirst_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14251] blockName=string:MIL_339_Fred_whoFirst_Info_11_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14252] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14253] subType=enum:0 text=string: Du trittst an gegen Randolph, den Bauern. name=string:MIL_339_Fred_whoFirst_Info_11_02.WAV [] [] [] [% zCCSBlock 0 14254] blockName=string:MIL_339_Fred_whoFirst_Info_11_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14255] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14256] subType=enum:0 text=string: Aber unterschätz ihn nicht! name=string:MIL_339_Fred_whoFirst_Info_11_03.WAV [] [] [] [% zCCSBlock 0 14257] blockName=string:MIL_339_Fred_whoFirst_Info_11_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14258] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14259] subType=enum:0 text=string: Hast du denn das Gold dabei? name=string:MIL_339_Fred_whoFirst_Info_11_04.WAV [] [] [] [% zCCSBlock 0 14260] blockName=string:MIL_339_Fred_whoFirst_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14261] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14262] subType=enum:0 text=string: Hier! name=string:MIL_339_Fred_whoFirst_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14263] blockName=string:MIL_339_Fred_whoFirst_Info_11_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14264] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14265] subType=enum:0 text=string: Sehr gut. name=string:MIL_339_Fred_whoFirst_Info_11_06.WAV [] [] [] [% zCCSBlock 0 14266] blockName=string:MIL_339_Fred_whoFirst_Info_11_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14267] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14268] subType=enum:0 text=string: Wenn du bereit bist, geh in die Arena. Randolph wartet schon auf dich. name=string:MIL_339_Fred_whoFirst_Info_11_07.WAV [] [] [] [% zCCSBlock 0 14269] blockName=string:MIL_339_Fred_whoFirst_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14270] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14271] subType=enum:0 text=string: Gerade nicht. name=string:MIL_339_Fred_whoFirst_Info_15_08.WAV [] [] [] [% zCCSBlock 0 14272] blockName=string:MIL_339_Fred_whoFirst_Info_11_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14273] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14274] subType=enum:0 text=string: Dann komm später wieder! name=string:MIL_339_Fred_whoFirst_Info_11_09.WAV [] [] [] [% zCCSBlock 0 14275] blockName=string:MIL_339_Fred_anyTips_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14276] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14277] subType=enum:0 text=string: Hast du noch einen Tipp für mich? name=string:MIL_339_Fred_anyTips_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14278] blockName=string:MIL_339_Fred_anyTips_Info_11_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14279] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14280] subType=enum:0 text=string: Ja, pass auf, dass er dir nicht die Waffe durchs Gesicht zieht. (lacht) name=string:MIL_339_Fred_anyTips_Info_11_02.WAV [] [] [] [% zCCSBlock 0 14281] blockName=string:MIL_339_Fred_fightDone_Info_11_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14282] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14283] subType=enum:0 text=string: Mensch, dem hast du ja ganz schön aufs Maul gehauen! (lacht) name=string:MIL_339_Fred_fightDone_Info_11_01.WAV [] [] [] [% zCCSBlock 0 14284] blockName=string:MIL_339_Fred_fightDone_Info_11_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14285] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14286] subType=enum:0 text=string: War ein guter Kampf. Hier hast du deinen Gewinn. 100 Goldstücke, wie ausgemacht! name=string:MIL_339_Fred_fightDone_Info_11_02.WAV [] [] [] [% zCCSBlock 0 14287] blockName=string:MIL_339_Fred_fightDone_Info_11_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14288] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14289] subType=enum:0 text=string: Komm zu mir, wenn du den nächsten Gegner sehen willst! name=string:MIL_339_Fred_fightDone_Info_11_03.WAV [] [] [] [% zCCSBlock 0 14290] blockName=string:MIL_339_Fred_fightDone_Info_11_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14291] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14292] subType=enum:0 text=string: Mensch, der hat dir ja ganz schön aufs Maul gehauen. name=string:MIL_339_Fred_fightDone_Info_11_04.WAV [] [] [] [% zCCSBlock 0 14293] blockName=string:MIL_339_Fred_fightDone_Info_11_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14294] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14295] subType=enum:0 text=string: Willst du nochmal gegen ihn antreten? (lacht) name=string:MIL_339_Fred_fightDone_Info_11_05.WAV [] [] [] [% zCCSBlock 0 14296] blockName=string:MIL_339_Fred_fightDone_Info_11_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14297] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14298] subType=enum:0 text=string: Dann komm wieder zu mir! name=string:MIL_339_Fred_fightDone_Info_11_06.WAV [] [] [] [% zCCSBlock 0 14299] blockName=string:MIL_339_Fred_whosNext_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14300] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14301] subType=enum:0 text=string: Wer ist der nächste Gegner? name=string:MIL_339_Fred_whosNext_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14302] blockName=string:MIL_339_Fred_whosNext_Info_11_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14303] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14304] subType=enum:0 text=string: Als nächstes tritt Cray gegen dich an. Er ist einer der Besten Kämpfer unserer Miliz. name=string:MIL_339_Fred_whosNext_Info_11_02.WAV [] [] [] [% zCCSBlock 0 14305] blockName=string:MIL_339_Fred_whosNext_Info_11_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14306] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14307] subType=enum:0 text=string: Er wird es dir nicht leicht machen. Sag nicht, ich hätte dich nicht gewarnt! (lacht) name=string:MIL_339_Fred_whosNext_Info_11_03.WAV [] [] [] [% zCCSBlock 0 14308] blockName=string:MIL_339_Fred_whosNext_Info_11_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14309] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14310] subType=enum:0 text=string: Der Kampf kostet 75 Goldstücke. Wenn du gewinnst, bekommst du 150 Gold von mir zurück! name=string:MIL_339_Fred_whosNext_Info_11_04.WAV [] [] [] [% zCCSBlock 0 14311] blockName=string:MIL_339_Fred_whosNext_Info_11_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14312] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14313] subType=enum:0 text=string: Wie siehts aus, hast du das Gold? name=string:MIL_339_Fred_whosNext_Info_11_05.WAV [] [] [] [% zCCSBlock 0 14314] blockName=string:MIL_339_Fred_whosNext_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14315] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14316] subType=enum:0 text=string: Hier! name=string:MIL_339_Fred_whosNext_Info_15_06.WAV [] [] [] [% zCCSBlock 0 14317] blockName=string:MIL_339_Fred_whosNext_Info_11_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14318] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14319] subType=enum:0 text=string: Sehr schön. name=string:MIL_339_Fred_whosNext_Info_11_07.WAV [] [] [] [% zCCSBlock 0 14320] blockName=string:MIL_339_Fred_whosNext_Info_11_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14321] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14322] subType=enum:0 text=string: Also los, geh in die Arena. Cray müsste schon da sein. name=string:MIL_339_Fred_whosNext_Info_11_08.WAV [] [] [] [% zCCSBlock 0 14323] blockName=string:MIL_339_Fred_whosNext_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14324] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14325] subType=enum:0 text=string: Gerade nicht. name=string:MIL_339_Fred_whosNext_Info_15_09.WAV [] [] [] [% zCCSBlock 0 14326] blockName=string:MIL_339_Fred_whosNext_Info_11_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14327] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14328] subType=enum:0 text=string: Dann komm später wieder! name=string:MIL_339_Fred_whosNext_Info_11_10.WAV [] [] [] [% zCCSBlock 0 14329] blockName=string:MIL_339_Fred_teachMeSth_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14330] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14331] subType=enum:0 text=string: Cray sieht stark aus! name=string:MIL_339_Fred_teachMeSth_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14332] blockName=string:MIL_339_Fred_teachMeSth_Info_11_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14333] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14334] subType=enum:0 text=string: Da sagst du was! (lacht) name=string:MIL_339_Fred_teachMeSth_Info_11_02.WAV [] [] [] [% zCCSBlock 0 14335] blockName=string:MIL_339_Fred_teachMeSth_Info_11_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14336] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14337] subType=enum:0 text=string: Aber pass auf! Ich kann dir vielleicht was beibringen. name=string:MIL_339_Fred_teachMeSth_Info_11_03.WAV [] [] [] [% zCCSBlock 0 14338] blockName=string:MIL_339_Fred_teachMeSth_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14339] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14340] subType=enum:0 text=string: Und wie kannst du mir helfen? name=string:MIL_339_Fred_teachMeSth_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14341] blockName=string:MIL_339_Fred_teachMeSth_Info_11_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14342] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14343] subType=enum:0 text=string: Ich kann dir beibringen, wie du besser mit dem Einhänder umgehst. name=string:MIL_339_Fred_teachMeSth_Info_11_05.WAV [] [] [] [% zCCSBlock 0 14344] blockName=string:MIL_339_Fred_teachMeSth_Info_11_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14345] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14346] subType=enum:0 text=string: Ich bin zwar selber kein Profi, aber die eine oder andere Technik kann ich dir zeigen. name=string:MIL_339_Fred_teachMeSth_Info_11_06.WAV [] [] [] [% zCCSBlock 0 14347] blockName=string:MIL_339_Fred_fight2Done_Info_11_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14348] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14349] subType=enum:0 text=string: Puh, was für ein Kampf! Erst dachte ich, du würdest den Kürzeren ziehen. name=string:MIL_339_Fred_fight2Done_Info_11_01.WAV [] [] [] [% zCCSBlock 0 14350] blockName=string:MIL_339_Fred_fight2Done_Info_11_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14351] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14352] subType=enum:0 text=string: Aber dann hast du es ja doch noch gedreht. Hier sind deine 150 Goldstücke! name=string:MIL_339_Fred_fight2Done_Info_11_02.WAV [] [] [] [% zCCSBlock 0 14353] blockName=string:MIL_339_Fred_fight2Done_Info_11_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14354] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14355] subType=enum:0 text=string: Komm bald wieder, der nächste Gegner wartet schon! name=string:MIL_339_Fred_fight2Done_Info_11_03.WAV [] [] [] [% zCCSBlock 0 14356] blockName=string:MIL_339_Fred_fight2Done_Info_11_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14357] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14358] subType=enum:0 text=string: Mensch, der hat dir ja ganz schön aufs Maul gehauen. name=string:MIL_339_Fred_fight2Done_Info_11_04.WAV [] [] [] [% zCCSBlock 0 14359] blockName=string:MIL_339_Fred_fight2Done_Info_11_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14360] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14361] subType=enum:0 text=string: Willst du nochmal gegen ihn antreten? (lacht) name=string:MIL_339_Fred_fight2Done_Info_11_05.WAV [] [] [] [% zCCSBlock 0 14362] blockName=string:MIL_339_Fred_fight2Done_Info_11_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14363] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14364] subType=enum:0 text=string: Dann komm wieder zu mir! name=string:MIL_339_Fred_fight2Done_Info_11_06.WAV [] [] [] [% zCCSBlock 0 14365] blockName=string:MIL_340_Cray_noTalk_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14366] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14367] subType=enum:0 text=string: Nicht jetzt. Hab' keine Zeit für Smalltalk. name=string:MIL_340_Cray_noTalk_Info_05_01.WAV [] [] [] [% zCCSBlock 0 14368] blockName=string:MIL_340_Cray_youFight_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14369] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14370] subType=enum:0 text=string: So, wir beide sollen also kämpfen? name=string:MIL_340_Cray_youFight_Info_05_01.WAV [] [] [] [% zCCSBlock 0 14371] blockName=string:MIL_340_Cray_youFight_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14372] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14373] subType=enum:0 text=string: Dann zeig mal, was du kannst! name=string:MIL_340_Cray_youFight_Info_05_02.WAV [] [] [] [% zCCSBlock 0 14374] blockName=string:NONE_10000_Hueter_youAreHere_Info_13_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14375] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14376] subType=enum:0 text=string: Da bist du ja endlich! name=string:NONE_10000_Hueter_youAreHere_Info_13_01.WAV [] [] [] [% zCCSBlock 0 14377] blockName=string:NONE_10000_Hueter_youAreHere_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14378] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14379] subType=enum:0 text=string: Lange habe ich auf dich gewartet. Vielleicht wendet sich jetzt alles zum Guten. name=string:NONE_10000_Hueter_youAreHere_Info_13_02.WAV [] [] [] [% zCCSBlock 0 14380] blockName=string:NONE_10000_Hueter_youAreHere_Info_13_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14381] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14382] subType=enum:0 text=string: Wenn ich mich kurz setzen dürfte, dann können wir alles weitere besprechen. name=string:NONE_10000_Hueter_youAreHere_Info_13_03.WAV [] [] [] [% zCCSBlock 0 14383] blockName=string:NONE_10000_Hueter_whoAreYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14384] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14385] subType=enum:0 text=string: Wer bist du? name=string:NONE_10000_Hueter_whoAreYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14386] blockName=string:NONE_10000_Hueter_whoAreYou_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14387] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14388] subType=enum:0 text=string: Ich werde Hüter genannt. Ich bin der Beschützer der verlorenen Seelen. name=string:NONE_10000_Hueter_whoAreYou_Info_13_02.WAV [] [] [] [% zCCSBlock 0 14389] blockName=string:NONE_10000_Hueter_whoAreYou_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14390] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14391] subType=enum:0 text=string: Also ist die Legende wahr? name=string:NONE_10000_Hueter_whoAreYou_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14392] blockName=string:NONE_10000_Hueter_whoAreYou_Info_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14393] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14394] subType=enum:0 text=string: Legende? name=string:NONE_10000_Hueter_whoAreYou_Info_13_04.WAV [] [] [] [% zCCSBlock 0 14395] blockName=string:NONE_10000_Hueter_whoAreYou_Info_13_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14396] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14397] subType=enum:0 text=string: (schmunzelnd) Das nehme ich mal als Kompliment. Aber ja, es ist alles wahr. name=string:NONE_10000_Hueter_whoAreYou_Info_13_05.WAV [] [] [] [% zCCSBlock 0 14398] blockName=string:NONE_10000_Hueter_whoAreYou_Info_13_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14399] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14400] subType=enum:0 text=string: Und jetzt bist du endlich hier. Das heißt, wir können anfangen. name=string:NONE_10000_Hueter_whoAreYou_Info_13_06.WAV [] [] [] [% zCCSBlock 0 14401] blockName=string:NONE_10000_Hueter_withWhat_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14402] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14403] subType=enum:0 text=string: Womit anfangen? name=string:NONE_10000_Hueter_withWhat_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14404] blockName=string:NONE_10000_Hueter_withWhat_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14405] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14406] subType=enum:0 text=string: Du bist nicht ohne Grund hier. Erzähl mir, warum. name=string:NONE_10000_Hueter_withWhat_Info_13_02.WAV [] [] [] [% zCCSBlock 0 14407] blockName=string:NONE_10000_Hueter_withWhat_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14408] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14409] subType=enum:0 text=string: Na schön... Auf unserer Insel tauchen seit einiger Zeit Untote auf. Als wir nach dem Grund suchten, sind wir auf eine alte Legende gestoßen. name=string:NONE_10000_Hueter_withWhat_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14410] blockName=string:NONE_10000_Hueter_withWhat_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14411] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14412] subType=enum:0 text=string: Laut dieser sollen Menschen, die durch Gewalt aus dem Leben gerissen werden, in eine Zwischenwelt gelangen, bevor sie auf die andere Seite übertreten. name=string:NONE_10000_Hueter_withWhat_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14413] blockName=string:NONE_10000_Hueter_withWhat_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14414] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14415] subType=enum:0 text=string: Als wir weiter gesucht haben, fanden wir eine alte Zivilisation, die mit einem Ritual schon einmal hierhin gewechselt war. name=string:NONE_10000_Hueter_withWhat_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14416] blockName=string:NONE_10000_Hueter_withWhat_Info_13_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14417] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14418] subType=enum:0 text=string: Ah. Ja, ich erinnere mich. Und ihr habt es mit demselben Ritual geschafft? name=string:NONE_10000_Hueter_withWhat_Info_13_06.WAV [] [] [] [% zCCSBlock 0 14419] blockName=string:NONE_10000_Hueter_withWhat_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14420] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14421] subType=enum:0 text=string: Fast. Wir haben unser eigenes entwickelt. name=string:NONE_10000_Hueter_withWhat_Info_15_07.WAV [] [] [] [% zCCSBlock 0 14422] blockName=string:NONE_10000_Hueter_withWhat_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14423] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14424] subType=enum:0 text=string: Aber zurück zu unseren und deinem Problem: Hat beides miteinander zu tun? name=string:NONE_10000_Hueter_withWhat_Info_15_08.WAV [] [] [] [% zCCSBlock 0 14425] blockName=string:NONE_10000_Hueter_withWhat_Info_13_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14426] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14427] subType=enum:0 text=string: Ich denke schon. name=string:NONE_10000_Hueter_withWhat_Info_13_09.WAV [] [] [] [% zCCSBlock 0 14428] blockName=string:NONE_10000_Hueter_withWhat_Info_13_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14429] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14430] subType=enum:0 text=string: (seufzt) Folgendes: Dir sind sicherlich die Kerzen aufgefallen, die hier überall in den Regalen stehen, oder? name=string:NONE_10000_Hueter_withWhat_Info_13_10.WAV [] [] [] [% zCCSBlock 0 14431] blockName=string:NONE_10000_Hueter_withWhat_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14432] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14433] subType=enum:0 text=string: Sind ja nicht zu übersehen. name=string:NONE_10000_Hueter_withWhat_Info_15_11.WAV [] [] [] [% zCCSBlock 0 14434] blockName=string:NONE_10000_Hueter_withWhat_Info_13_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14435] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14436] subType=enum:0 text=string: Jede dieser Kerzen steht stellvertretend für eine Seele, die sich auf den Übergang vorbereitet. name=string:NONE_10000_Hueter_withWhat_Info_13_12.WAV [] [] [] [% zCCSBlock 0 14437] blockName=string:NONE_10000_Hueter_withWhat_Info_13_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14438] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14439] subType=enum:0 text=string: Wenn sie es geschafft hat, erlischt die Flamme und ich trage die Kerze in das Gewölbe unter uns. name=string:NONE_10000_Hueter_withWhat_Info_13_13.WAV [] [] [] [% zCCSBlock 0 14440] blockName=string:NONE_10000_Hueter_withWhat_Info_13_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14441] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14442] subType=enum:0 text=string: Jetzt allerdings ist hier jemand eingedrungen. Er löscht die Kerzen und dadurch wird ihr Übertritt gestört. name=string:NONE_10000_Hueter_withWhat_Info_13_14.WAV [] [] [] [% zCCSBlock 0 14443] blockName=string:NONE_10000_Hueter_withWhat_Info_13_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14444] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14445] subType=enum:0 text=string: Die Seelen kehren dann in ihre Welt zurück. Nicht tot und nicht lebendig. name=string:NONE_10000_Hueter_withWhat_Info_13_15.WAV [] [] [] [% zCCSBlock 0 14446] blockName=string:NONE_10000_Hueter_withWhat_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14447] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14448] subType=enum:0 text=string: Das haben wir gemerkt. name=string:NONE_10000_Hueter_withWhat_Info_15_16.WAV [] [] [] [% zCCSBlock 0 14449] blockName=string:NONE_10000_Hueter_withWhat_Info_13_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14450] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14451] subType=enum:0 text=string: Und genau dabei brauche ich deine Hilfe: Du musst ihn finden und ihn davon abhalten, noch mehr Kerzen zu löschen. name=string:NONE_10000_Hueter_withWhat_Info_13_17.WAV [] [] [] [% zCCSBlock 0 14452] blockName=string:NONE_10000_Hueter_whyNotYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14453] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14454] subType=enum:0 text=string: Warum ich? Als Hüter über diese Zwischenwelt musst du über große Macht verfügen. name=string:NONE_10000_Hueter_whyNotYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14455] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14456] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14457] subType=enum:0 text=string: (lacht) Das sollte man meinen, oder? name=string:NONE_10000_Hueter_whyNotYou_Info_13_02.WAV [] [] [] [% zCCSBlock 0 14458] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14459] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14460] subType=enum:0 text=string: Fakt ist aber: Nichts von dem, was du hier siehst, ist real. Wenigstens nicht so wie du. name=string:NONE_10000_Hueter_whyNotYou_Info_13_03.WAV [] [] [] [% zCCSBlock 0 14461] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14462] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14463] subType=enum:0 text=string: Deine Welt ist mit unzähligen anderen Welten in eine höhere Dimension eingebettet. Das Raum-Zeit-Kontinuum ist... name=string:NONE_10000_Hueter_whyNotYou_Info_13_04.WAV [] [] [] [% zCCSBlock 0 14464] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14465] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14466] subType=enum:0 text=string: Okay, davon verstehst du wahrscheinlich nichts. Ich versuche es einmal anders: name=string:NONE_10000_Hueter_whyNotYou_Info_13_05.WAV [] [] [] [% zCCSBlock 0 14467] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14468] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14469] subType=enum:0 text=string: Die Welt, aus der du kommst, schwimmt zusammen mit unzähligen anderen als Insel auf einem gigantischen Meer. name=string:NONE_10000_Hueter_whyNotYou_Info_13_06.WAV [] [] [] [% zCCSBlock 0 14470] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14471] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14472] subType=enum:0 text=string: Dieses Meer ist die Zwischenwelt, in der wir uns gerade befinden. Das Problem ist nur: Es gibt keine Entsprechung in der realen Welt. name=string:NONE_10000_Hueter_whyNotYou_Info_13_07.WAV [] [] [] [% zCCSBlock 0 14473] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14474] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14475] subType=enum:0 text=string: Würdest du diese Dimension so wahrnehmen, wie sie wirklich ist, würde dein Gehirn einfach verbrennen. Daher... name=string:NONE_10000_Hueter_whyNotYou_Info_13_08.WAV [] [] [] [% zCCSBlock 0 14476] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14477] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14478] subType=enum:0 text=string: Naja, im Grunde genommen entspringt diese Welt deiner Phantasie. name=string:NONE_10000_Hueter_whyNotYou_Info_13_09.WAV [] [] [] [% zCCSBlock 0 14479] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14480] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14481] subType=enum:0 text=string: Genau wie ich. Ebenso die Kerzen. Es sind keine echten Kerzen, dein Verstand kommt mit dieser Entsprechung am besten zurecht. name=string:NONE_10000_Hueter_whyNotYou_Info_13_10.WAV [] [] [] [% zCCSBlock 0 14482] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14483] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14484] subType=enum:0 text=string: Und aus diesem Grund ist meine Macht... Sie ist quasi nicht vorhanden. Doch der Eindringling stammt von außen. name=string:NONE_10000_Hueter_whyNotYou_Info_13_11.WAV [] [] [] [% zCCSBlock 0 14485] blockName=string:NONE_10000_Hueter_whyNotYou_Info_13_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14486] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14487] subType=enum:0 text=string: Genau wie du. Deshalb kannst nur du uns retten. name=string:NONE_10000_Hueter_whyNotYou_Info_13_12.WAV [] [] [] [% zCCSBlock 0 14488] blockName=string:NONE_10000_Hueter_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14489] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14490] subType=enum:0 text=string: Was soll ich tun? name=string:NONE_10000_Hueter_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14491] blockName=string:NONE_10000_Hueter_whatToDo_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14492] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14493] subType=enum:0 text=string: Finde den Eindringling! Und sorge dafür, dass er nie wieder die Seelen stört. name=string:NONE_10000_Hueter_whatToDo_Info_13_02.WAV [] [] [] [% zCCSBlock 0 14494] blockName=string:NONE_10000_Hueter_whatToDo_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14495] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14496] subType=enum:0 text=string: Soll ich ihn etwa töten? name=string:NONE_10000_Hueter_whatToDo_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14497] blockName=string:NONE_10000_Hueter_whatToDo_Info_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14498] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14499] subType=enum:0 text=string: Das bleibt dir überlassen. Wenn du ihn anderweitig überzeugen kannst, soll es mir auch recht sein. name=string:NONE_10000_Hueter_whatToDo_Info_13_04.WAV [] [] [] [% zCCSBlock 0 14500] blockName=string:NONE_10000_Hueter_whatToDo_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14501] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14502] subType=enum:0 text=string: Warum tut er das überhaupt? name=string:NONE_10000_Hueter_whatToDo_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14503] blockName=string:NONE_10000_Hueter_whatToDo_Info_13_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14504] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14505] subType=enum:0 text=string: Wenn ich das wüsste... Wenn du willst, kannst du auch versuchen, das herauszufinden. name=string:NONE_10000_Hueter_whatToDo_Info_13_06.WAV [] [] [] [% zCCSBlock 0 14506] blockName=string:NONE_10000_Hueter_whatToDo_Info_13_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14507] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14508] subType=enum:0 text=string: Trotzdem: Sorge dafür, dass es nicht weitermacht. Das Gefüge des Raumes und der Zeit leidet mit jeder Seele, die nicht den Übergang schafft. name=string:NONE_10000_Hueter_whatToDo_Info_13_07.WAV [] [] [] [% zCCSBlock 0 14509] blockName=string:NONE_10000_Hueter_whatToDo_Info_13_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14510] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14511] subType=enum:0 text=string: Und dadurch sind alle Welten in Gefahr. Du musst ihn aufhalten! name=string:NONE_10000_Hueter_whatToDo_Info_13_08.WAV [] [] [] [% zCCSBlock 0 14512] blockName=string:NONE_10000_Hueter_hesGone_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14513] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14514] subType=enum:0 text=string: Der Eindringling ist verschwunden! name=string:NONE_10000_Hueter_hesGone_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14515] blockName=string:NONE_10000_Hueter_hesGone_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14516] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14517] subType=enum:0 text=string: Wie bitte? Einfach so? Das ging aber flott... name=string:NONE_10000_Hueter_hesGone_Info_13_02.WAV [] [] [] [% zCCSBlock 0 14518] blockName=string:NONE_10000_Hueter_hesGone_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14519] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14520] subType=enum:0 text=string: Naja, ich habe ihn entdeckt, er hat mich bemerkt, dann geflucht und sich dann wegteleportiert. name=string:NONE_10000_Hueter_hesGone_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14521] blockName=string:NONE_10000_Hueter_hesGone_Info_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14522] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14523] subType=enum:0 text=string: Dann ist er geflohen. Er wird wiederkommen. Du musst ihn festsetzen! name=string:NONE_10000_Hueter_hesGone_Info_13_04.WAV [] [] [] [% zCCSBlock 0 14524] blockName=string:NONE_10000_Hueter_hesGone_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14525] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14526] subType=enum:0 text=string: Und wie soll ich das machen? name=string:NONE_10000_Hueter_hesGone_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14527] blockName=string:NONE_10000_Hueter_hesGone_Info_13_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14528] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14529] subType=enum:0 text=string: Du wirst Hilfe brauchen. Hol deine Freunde her, gemeinsam werdet ihr es schaffen! name=string:NONE_10000_Hueter_hesGone_Info_13_06.WAV [] [] [] [% zCCSBlock 0 14530] blockName=string:NONE_10000_Hueter_hesGone_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14531] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14532] subType=enum:0 text=string: Dazu müsste ich erst einmal hier wegkommen... name=string:NONE_10000_Hueter_hesGone_Info_15_07.WAV [] [] [] [% zCCSBlock 0 14533] blockName=string:NONE_10000_Hueter_hesGone_Info_13_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14534] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14535] subType=enum:0 text=string: Achso? Das Gefüge ist an manchen Stellen etwas dünner. name=string:NONE_10000_Hueter_hesGone_Info_13_08.WAV [] [] [] [% zCCSBlock 0 14536] blockName=string:NONE_10000_Hueter_hesGone_Info_13_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14537] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14538] subType=enum:0 text=string: Du müsstest in der Nähe der Stelle, an der du hier aufgetaucht bist, auch wieder zurückgelangen. name=string:NONE_10000_Hueter_hesGone_Info_13_09.WAV [] [] [] [% zCCSBlock 0 14539] blockName=string:NONE_10000_Hueter_hesGone_Info_13_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14540] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14541] subType=enum:0 text=string: Die natürliche Beschaffenheit des Äthers, wie du es nennst, wird dich zurück in deine Welt ziehen. name=string:NONE_10000_Hueter_hesGone_Info_13_10.WAV [] [] [] [% zCCSBlock 0 14542] blockName=string:NONE_10001_Eindringling_whoAreYou_Info_07_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14543] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14544] subType=enum:0 text=string: Verdammt! Wer bist du denn? name=string:NONE_10001_Eindringling_whoAreYou_Info_07_01.WAV [] [] [] [% zCCSBlock 0 14545] blockName=string:NONE_10001_Eindringling_whoAreYou_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14546] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14547] subType=enum:0 text=string: Und was machst du hier? name=string:NONE_10001_Eindringling_whoAreYou_Info_07_02.WAV [] [] [] [% zCCSBlock 0 14548] blockName=string:NONE_10001_Eindringling_whoAreYou_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14549] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14550] subType=enum:0 text=string: Verdammt! name=string:NONE_10001_Eindringling_whoAreYou_Info_07_03.WAV [] [] [] [% zCCSBlock 0 14551] blockName=string:NONE_10001_Eindringling_youAgain_Info_07_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14552] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14553] subType=enum:0 text=string: Du schon wieder! name=string:NONE_10001_Eindringling_youAgain_Info_07_01.WAV [] [] [] [% zCCSBlock 0 14554] blockName=string:NONE_10001_Eindringling_youAgain_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14555] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14556] subType=enum:0 text=string: Warum musst du ausgerechnet jetzt aufkreuzen? name=string:NONE_10001_Eindringling_youAgain_Info_07_02.WAV [] [] [] [% zCCSBlock 0 14557] blockName=string:NONE_10001_Eindringling_youAgain_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14558] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14559] subType=enum:0 text=string: Ich will nur... name=string:NONE_10001_Eindringling_youAgain_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14560] blockName=string:NONE_10001_Eindringling_youAgain_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14561] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14562] subType=enum:0 text=string: Nein! Schweig! name=string:NONE_10001_Eindringling_youAgain_Info_07_04.WAV [] [] [] [% zCCSBlock 0 14563] blockName=string:NONE_10001_Eindringling_youAgain_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14564] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14565] subType=enum:0 text=string: Ich lasse mir meine Bemühungen nicht von dir kaputtmachen! name=string:NONE_10001_Eindringling_youAgain_Info_07_05.WAV [] [] [] [% zCCSBlock 0 14566] blockName=string:NONE_10001_Eindringling_youAgain_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14567] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14568] subType=enum:0 text=string: Das werde ich verhindern! name=string:NONE_10001_Eindringling_youAgain_Info_07_06.WAV [] [] [] [% zCCSBlock 0 14569] blockName=string:NONE_9901_Barde_playGood_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14570] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14571] subType=enum:0 text=string: Du spielst gut! name=string:NONE_9901_Barde_playGood_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14572] blockName=string:NONE_9901_Barde_playGood_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14573] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14574] subType=enum:0 text=string: Wirklich, findest du? Die meisten belächeln mich eher. name=string:NONE_9901_Barde_playGood_Info_08_02.WAV [] [] [] [% zCCSBlock 0 14575] blockName=string:NONE_9901_Barde_playGood_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14576] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14577] subType=enum:0 text=string: Wenn ich doch nur... name=string:NONE_9901_Barde_playGood_Info_08_03.WAV [] [] [] [% zCCSBlock 0 14578] blockName=string:NONE_9901_Barde_playGood_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14579] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14580] subType=enum:0 text=string: Wenn du nur... was? name=string:NONE_9901_Barde_playGood_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14581] blockName=string:NONE_9901_Barde_playGood_Info_08_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14582] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14583] subType=enum:0 text=string: Naja, ich bin halt noch nicht so geübt. name=string:NONE_9901_Barde_playGood_Info_08_05.WAV [] [] [] [% zCCSBlock 0 14584] blockName=string:NONE_9901_Barde_playGood_Info_08_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14585] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14586] subType=enum:0 text=string: Fast alles, was ich spiele, habe ich mir irgendwo abgeschaut. name=string:NONE_9901_Barde_playGood_Info_08_06.WAV [] [] [] [% zCCSBlock 0 14587] blockName=string:NONE_9901_Barde_playGood_Info_08_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14588] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14589] subType=enum:0 text=string: Wenn ich doch nur etwas eigenes spielen könnte... name=string:NONE_9901_Barde_playGood_Info_08_07.WAV [] [] [] [% zCCSBlock 0 14590] blockName=string:NONE_9901_Barde_whatHindersYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14591] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14592] subType=enum:0 text=string: Was hindert dich denn daran? name=string:NONE_9901_Barde_whatHindersYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14593] blockName=string:NONE_9901_Barde_whatHindersYou_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14594] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14595] subType=enum:0 text=string: Als Barde lebt man von einer Sache: Geschichten. name=string:NONE_9901_Barde_whatHindersYou_Info_08_02.WAV [] [] [] [% zCCSBlock 0 14596] blockName=string:NONE_9901_Barde_whatHindersYou_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14597] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14598] subType=enum:0 text=string: Ich brauche interessante Geschichten, die ich in meinen Liedern erzählen kann. name=string:NONE_9901_Barde_whatHindersYou_Info_08_03.WAV [] [] [] [% zCCSBlock 0 14599] blockName=string:NONE_9901_Barde_whatHindersYou_Info_08_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14600] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14601] subType=enum:0 text=string: Dann kann ich die Leute vielleicht beeindrucken! name=string:NONE_9901_Barde_whatHindersYou_Info_08_04.WAV [] [] [] [% zCCSBlock 0 14602] blockName=string:NONE_9901_Barde_imAdventurer_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14603] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14604] subType=enum:0 text=string: Ich könnte dir ein paar Geschichten erzählen. name=string:NONE_9901_Barde_imAdventurer_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14605] blockName=string:NONE_9901_Barde_imAdventurer_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14606] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14607] subType=enum:0 text=string: Ja? Was sind denn das für Geschichten? name=string:NONE_9901_Barde_imAdventurer_Info_08_02.WAV [] [] [] [% zCCSBlock 0 14608] blockName=string:NONE_9901_Barde_imAdventurer_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14609] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14610] subType=enum:0 text=string: Ich habe schon einiges erlebt. Alleine die Geschichte, wie ich hierher gekommen bin, ist viel Stoff. name=string:NONE_9901_Barde_imAdventurer_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14611] blockName=string:NONE_9901_Barde_imAdventurer_Info_08_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14612] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14613] subType=enum:0 text=string: Viel Stoff sagst du? Okay, ich bin interessiert. Erzähl mir was! name=string:NONE_9901_Barde_imAdventurer_Info_08_04.WAV [] [] [] [% zCCSBlock 0 14614] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14615] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14616] subType=enum:0 text=string: Woher holst du dir sonst deine Geschichten? name=string:NONE_9901_Barde_whereYouGetStories_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14617] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14618] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14619] subType=enum:0 text=string: (lacht) Weißt du, in den Gasthäusern hört man einiges. Hier und da schnappe ich Dinge auf, die zu guten Geschichten verstricken kann. name=string:NONE_9901_Barde_whereYouGetStories_Info_08_02.WAV [] [] [] [% zCCSBlock 0 14620] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14621] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14622] subType=enum:0 text=string: Erst letztens habe ich wieder etwas gehört, aber irgendwie fehlt mir da noch etwas... name=string:NONE_9901_Barde_whereYouGetStories_Info_08_03.WAV [] [] [] [% zCCSBlock 0 14623] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14624] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14625] subType=enum:0 text=string: Worum geht es denn? name=string:NONE_9901_Barde_whereYouGetStories_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14626] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_08_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14627] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14628] subType=enum:0 text=string: Vor einigen Tagen war ein Wanderer hier. Er erzählte von einer großen Jagd, die stattgefunden hatte und er versuchte auch sein Glück. name=string:NONE_9901_Barde_whereYouGetStories_Info_08_05.WAV [] [] [] [% zCCSBlock 0 14629] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_08_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14630] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14631] subType=enum:0 text=string: Der große Hirsch war dabei zu entkommen, da rannte er los, holte es ein und rang es nur mit den Fäusten nieder. Zumindest erzählte er es so. name=string:NONE_9901_Barde_whereYouGetStories_Info_08_06.WAV [] [] [] [% zCCSBlock 0 14632] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_08_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14633] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14634] subType=enum:0 text=string: Zum Beweis zog er ein Geweih aus seinem Rucksack. Ob das alles stimmt... Keine Ahnung (lacht) name=string:NONE_9901_Barde_whereYouGetStories_Info_08_07.WAV [] [] [] [% zCCSBlock 0 14635] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_08_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14636] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14637] subType=enum:0 text=string: Aber eine gute Geschichte ist es allemal! name=string:NONE_9901_Barde_whereYouGetStories_Info_08_08.WAV [] [] [] [% zCCSBlock 0 14638] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_08_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14639] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14640] subType=enum:0 text=string: Ich hatte gehofft, er würde noch mehr erzählen, aber am nächsten Tag war er schon weitergezogen. name=string:NONE_9901_Barde_whereYouGetStories_Info_08_09.WAV [] [] [] [% zCCSBlock 0 14641] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_08_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14642] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14643] subType=enum:0 text=string: Wenn du auf deinen weiten Reisen auf ihn triffst, hör ihm gut zu. name=string:NONE_9901_Barde_whereYouGetStories_Info_08_10.WAV [] [] [] [% zCCSBlock 0 14644] blockName=string:NONE_9901_Barde_whereYouGetStories_Info_08_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14645] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14646] subType=enum:0 text=string: (zwinkert) Und dann erzähl mir davon! name=string:NONE_9901_Barde_whereYouGetStories_Info_08_11.WAV [] [] [] [% zCCSBlock 0 14647] blockName=string:NONE_9901_Barde_whereToFind_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14648] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14649] subType=enum:0 text=string: Wo könnte ich ihn finden? name=string:NONE_9901_Barde_whereToFind_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14650] blockName=string:NONE_9901_Barde_whereToFind_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14651] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14652] subType=enum:0 text=string: An deiner Stelle würde ich es in den anderen Tavernen hier versuchen. name=string:NONE_9901_Barde_whereToFind_Info_08_02.WAV [] [] [] [% zCCSBlock 0 14653] blockName=string:NONE_9901_Barde_whereToFind_Info_08_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14654] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14655] subType=enum:0 text=string: Ein Wanderer braucht häufig etwas zu trinken. name=string:NONE_9901_Barde_whereToFind_Info_08_03.WAV [] [] [] [% zCCSBlock 0 14656] blockName=string:NONE_9901_Barde_gotStory1_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14657] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14658] subType=enum:0 text=string: Ich habe einen neuen Teil der Geschichte! name=string:NONE_9901_Barde_gotStory1_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14659] blockName=string:NONE_9901_Barde_gotStory1_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14660] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14661] subType=enum:0 text=string: Wirklich? Erzähl! name=string:NONE_9901_Barde_gotStory1_Info_08_02.WAV [] [] [] [% zCCSBlock 0 14662] blockName=string:NONE_9901_Barde_gotStory1_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14663] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14664] subType=enum:0 text=string: Nele, eine Bardin erzählte mir vom Wandersmann. name=string:NONE_9901_Barde_gotStory1_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14665] blockName=string:NONE_9901_Barde_gotStory1_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14666] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14667] subType=enum:0 text=string: Er trug die Geschichte vor, wie er mit einem Schiff auf See unterwegs war. name=string:NONE_9901_Barde_gotStory1_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14668] blockName=string:NONE_9901_Barde_gotStory1_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14669] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14670] subType=enum:0 text=string: Das Schiff wurde von einem Sturm heimgesucht und war fast am Sinken. name=string:NONE_9901_Barde_gotStory1_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14671] blockName=string:NONE_9901_Barde_gotStory1_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14672] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14673] subType=enum:0 text=string: Er erzählte, wie er tief Luft holte und den Sturm einfach fort blies. name=string:NONE_9901_Barde_gotStory1_Info_15_06.WAV [] [] [] [% zCCSBlock 0 14674] blockName=string:NONE_9901_Barde_gotStory1_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14675] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14676] subType=enum:0 text=string: Zum Beweis hatte er ein Stück Leinen dabei. name=string:NONE_9901_Barde_gotStory1_Info_15_07.WAV [] [] [] [% zCCSBlock 0 14677] blockName=string:NONE_9901_Barde_gotStory1_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14678] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14679] subType=enum:0 text=string: Mehr wusste sie leider auch nicht. name=string:NONE_9901_Barde_gotStory1_Info_15_08.WAV [] [] [] [% zCCSBlock 0 14680] blockName=string:NONE_9901_Barde_gotStory1_Info_08_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14681] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14682] subType=enum:0 text=string: Hmm, schade. Aber wenigstens ein weiterer Teil. Vielleicht findest du ja noch mehr. name=string:NONE_9901_Barde_gotStory1_Info_08_09.WAV [] [] [] [% zCCSBlock 0 14683] blockName=string:NONE_9901_Barde_gotStory2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14684] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14685] subType=enum:0 text=string: Ich habe einen Teil der Geschichte aufgetrieben! name=string:NONE_9901_Barde_gotStory2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14686] blockName=string:NONE_9901_Barde_gotStory2_Info_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14687] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14688] subType=enum:0 text=string: Noch einer? Na, dann bin ich mal gespannt. name=string:NONE_9901_Barde_gotStory2_Info_08_02.WAV [] [] [] [% zCCSBlock 0 14689] blockName=string:NONE_9901_Barde_gotStory2_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14690] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14691] subType=enum:0 text=string: Ein Barde auf dem großen Hof erzählte mir von einem Wanderer, der einst in einer Stadt war, die von einer Armee belagert wurde. name=string:NONE_9901_Barde_gotStory2_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14692] blockName=string:NONE_9901_Barde_gotStory2_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14693] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14694] subType=enum:0 text=string: Es stand wohl schlecht, denn das Tor war bereits zerstört. Der Wanderer schlich sich von hinten an die Feinde heran. name=string:NONE_9901_Barde_gotStory2_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14695] blockName=string:NONE_9901_Barde_gotStory2_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14696] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14697] subType=enum:0 text=string: Als er seinen Kampfschrei von sich gab, klang er wie der von vielen Männern. Die Feinde rannten fort wie scheue Tiere. name=string:NONE_9901_Barde_gotStory2_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14698] blockName=string:NONE_9901_Barde_gotStory2_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14699] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14700] subType=enum:0 text=string: Er hatte wieder einen Beweis dabei, diesmal war es ein alter Helm. name=string:NONE_9901_Barde_gotStory2_Info_15_06.WAV [] [] [] [% zCCSBlock 0 14701] blockName=string:NONE_9901_Barde_gotStory2_Info_08_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14702] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14703] subType=enum:0 text=string: Das lässt sich gut verarbeiten. Das hilft mir schonmal weiter. name=string:NONE_9901_Barde_gotStory2_Info_08_07.WAV [] [] [] [% zCCSBlock 0 14704] blockName=string:NONE_9902_Nele_youBard_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14705] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14706] subType=enum:0 text=string: Du bist Bardin? name=string:NONE_9902_Nele_youBard_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14707] blockName=string:NONE_9902_Nele_youBard_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14708] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14709] subType=enum:0 text=string: Stimmt, gut erkannt. Hast du mich schon einmal spielen gehört? name=string:NONE_9902_Nele_youBard_Info_16_02.WAV [] [] [] [% zCCSBlock 0 14710] blockName=string:NONE_9902_Nele_youBard_no_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14711] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14712] subType=enum:0 text=string: Nein, noch nicht. name=string:NONE_9902_Nele_youBard_no_15_01.WAV [] [] [] [% zCCSBlock 0 14713] blockName=string:NONE_9902_Nele_youBard_no_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14714] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14715] subType=enum:0 text=string: Dann solltest du abends hierhin kommen. name=string:NONE_9902_Nele_youBard_no_16_02.WAV [] [] [] [% zCCSBlock 0 14716] blockName=string:NONE_9902_Nele_youBard_no_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14717] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14718] subType=enum:0 text=string: Ich spiele immer bis tief in die Nacht. name=string:NONE_9902_Nele_youBard_no_16_03.WAV [] [] [] [% zCCSBlock 0 14719] blockName=string:NONE_9902_Nele_youBard_yes_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14720] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14721] subType=enum:0 text=string: Habe ich. name=string:NONE_9902_Nele_youBard_yes_15_01.WAV [] [] [] [% zCCSBlock 0 14722] blockName=string:NONE_9902_Nele_youBard_yes_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14723] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14724] subType=enum:0 text=string: Und? Was denkst du? name=string:NONE_9902_Nele_youBard_yes_16_02.WAV [] [] [] [% zCCSBlock 0 14725] blockName=string:NONE_9902_Nele_youBard_yes_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14726] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14727] subType=enum:0 text=string: Entschuldige meine Neugier, aber ich bin noch nicht lange Bardin. name=string:NONE_9902_Nele_youBard_yes_16_03.WAV [] [] [] [% zCCSBlock 0 14728] blockName=string:NONE_9902_Nele_youBard_yes_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14729] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14730] subType=enum:0 text=string: Die Laute habe ich erst vor ein paar Monaten bekommen, bisher habe ich immer nur gesungen. name=string:NONE_9902_Nele_youBard_yes_16_04.WAV [] [] [] [% zCCSBlock 0 14731] blockName=string:NONE_9902_Nele_youBard_yes_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14732] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14733] subType=enum:0 text=string: Aber es macht mir Mut, dass du mich schon einmal spielen gehört hast. name=string:NONE_9902_Nele_youBard_yes_16_05.WAV [] [] [] [% zCCSBlock 0 14734] blockName=string:NONE_9902_Nele_seenWanderer_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14735] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14736] subType=enum:0 text=string: Ist hier in der letzten Zeit ein Wanderer vorbei gekommen? name=string:NONE_9902_Nele_seenWanderer_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14737] blockName=string:NONE_9902_Nele_seenWanderer_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14738] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14739] subType=enum:0 text=string: Du bist ja lustig. Das hier ist die Taverne in der Mitte der Insel. name=string:NONE_9902_Nele_seenWanderer_Info_16_02.WAV [] [] [] [% zCCSBlock 0 14740] blockName=string:NONE_9902_Nele_seenWanderer_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14741] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14742] subType=enum:0 text=string: Hier kommen ständig Wanderer vorbei. name=string:NONE_9902_Nele_seenWanderer_Info_16_03.WAV [] [] [] [% zCCSBlock 0 14743] blockName=string:NONE_9902_Nele_seenWanderer_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14744] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14745] subType=enum:0 text=string: Ich meinte einen speziellen Wanderer, der gerne... name=string:NONE_9902_Nele_seenWanderer_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14746] blockName=string:NONE_9902_Nele_seenWanderer_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14747] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14748] subType=enum:0 text=string: ... ungewöhnliche Geschichten erzählt. name=string:NONE_9902_Nele_seenWanderer_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14749] blockName=string:NONE_9902_Nele_seenWanderer_Info_16_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14750] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14751] subType=enum:0 text=string: Achso, den meinst du... Ja, der war hier. name=string:NONE_9902_Nele_seenWanderer_Info_16_06.WAV [] [] [] [% zCCSBlock 0 14752] blockName=string:NONE_9902_Nele_gotStory_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14753] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14754] subType=enum:0 text=string: Hast du eine Geschichte von ihm gehört? name=string:NONE_9902_Nele_gotStory_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14755] blockName=string:NONE_9902_Nele_gotStory_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14756] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14757] subType=enum:0 text=string: Oh ja. Eine hat er erzählt. name=string:NONE_9902_Nele_gotStory_Info_16_02.WAV [] [] [] [% zCCSBlock 0 14758] blockName=string:NONE_9902_Nele_gotStory_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14759] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14760] subType=enum:0 text=string: Kannst du sie mir erzählen? name=string:NONE_9902_Nele_gotStory_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14761] blockName=string:NONE_9902_Nele_gotStory_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14762] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14763] subType=enum:0 text=string: Also, das war so. Er tauchte eines abends hier auf, setzte sich an den Tisch, bestellte ein Fass Wein und fign an zu erzählen. name=string:NONE_9902_Nele_gotStory_Info_16_04.WAV [] [] [] [% zCCSBlock 0 14764] blockName=string:NONE_9902_Nele_gotStory_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14765] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14766] subType=enum:0 text=string: Er erzählte von einem Sturm auf See, den er wohl selber miterlebt hat. name=string:NONE_9902_Nele_gotStory_Info_16_05.WAV [] [] [] [% zCCSBlock 0 14767] blockName=string:NONE_9902_Nele_gotStory_Info_16_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14768] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14769] subType=enum:0 text=string: Der Sturm muss schlimm gewesen sein, denn das ganze Schiff drohte zu sinken. name=string:NONE_9902_Nele_gotStory_Info_16_06.WAV [] [] [] [% zCCSBlock 0 14770] blockName=string:NONE_9902_Nele_gotStory_Info_16_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14771] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14772] subType=enum:0 text=string: Was er dann erzählte, war merkwürdig. Er holte tief Luft und blies den Sturm einfach fort. name=string:NONE_9902_Nele_gotStory_Info_16_07.WAV [] [] [] [% zCCSBlock 0 14773] blockName=string:NONE_9902_Nele_gotStory_Info_16_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14774] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14775] subType=enum:0 text=string: Zum Beweis, so sagte er, zog er ein Stück Leinen aus der Tasche. name=string:NONE_9902_Nele_gotStory_Info_16_08.WAV [] [] [] [% zCCSBlock 0 14776] blockName=string:NONE_9902_Nele_gotStory_Info_16_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14777] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14778] subType=enum:0 text=string: Anfangs habe ich die Geschichte ja noch geglaubt, aber das war dann etwas zu viel. name=string:NONE_9902_Nele_gotStory_Info_16_09.WAV [] [] [] [% zCCSBlock 0 14779] blockName=string:NONE_9902_Nele_gotStory_Info_16_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14780] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14781] subType=enum:0 text=string: Wie auch immer, die Geschichte war gut. name=string:NONE_9902_Nele_gotStory_Info_16_10.WAV [] [] [] [% zCCSBlock 0 14782] blockName=string:NONE_9902_Nele_gotMore_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14783] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14784] subType=enum:0 text=string: Kennst du noch eine Geschichte? name=string:NONE_9902_Nele_gotMore_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14785] blockName=string:NONE_9902_Nele_gotMore_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14786] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14787] subType=enum:0 text=string: Ich kenne viele Geschichten, aber du fragst bestimmt nach einer vom Wandersmann? name=string:NONE_9902_Nele_gotMore_Info_16_02.WAV [] [] [] [% zCCSBlock 0 14788] blockName=string:NONE_9902_Nele_gotMore_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14789] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14790] subType=enum:0 text=string: Richtig. Kennst du noch eine? name=string:NONE_9902_Nele_gotMore_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14791] blockName=string:NONE_9902_Nele_gotMore_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14792] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14793] subType=enum:0 text=string: Leider nicht. Am nächsten Tag war er so schnell verschwunden, wie er aufgetaucht war. name=string:NONE_9902_Nele_gotMore_Info_16_04.WAV [] [] [] [% zCCSBlock 0 14794] blockName=string:NONE_9903_Thomas_helloBard_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14795] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14796] subType=enum:0 text=string: Hallo Barde! name=string:NONE_9903_Thomas_helloBard_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14797] blockName=string:NONE_9903_Thomas_helloBard_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14798] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14799] subType=enum:0 text=string: Hallo Zuschauer! Na, gefällt dir meine Darbietung? name=string:NONE_9903_Thomas_helloBard_Info_06_02.WAV [] [] [] [% zCCSBlock 0 14800] blockName=string:NONE_9903_Thomas_helloBard_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14801] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14802] subType=enum:0 text=string: Auf jeden Fall! name=string:NONE_9903_Thomas_helloBard_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14803] blockName=string:NONE_9903_Thomas_helloBard_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14804] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14805] subType=enum:0 text=string: Danke, das freut mich zu Hören. name=string:NONE_9903_Thomas_helloBard_Info_06_04.WAV [] [] [] [% zCCSBlock 0 14806] blockName=string:NONE_9903_Thomas_theWanderer_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14807] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14808] subType=enum:0 text=string: Ist hier in der letzten Zeit ein Wanderer vorbei gekommen? name=string:NONE_9903_Thomas_theWanderer_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14809] blockName=string:NONE_9903_Thomas_theWanderer_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14810] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14811] subType=enum:0 text=string: Wieso fragst du? Hast du noch eine Rechnung mit ihm offen? (lacht) name=string:NONE_9903_Thomas_theWanderer_Info_06_02.WAV [] [] [] [% zCCSBlock 0 14812] blockName=string:NONE_9903_Thomas_theWanderer_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14813] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14814] subType=enum:0 text=string: Nein, das nicht. Ich habe nur eine interessante Geschichte von ihm gehört und wüsste gerne noch mehr. name=string:NONE_9903_Thomas_theWanderer_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14815] blockName=string:NONE_9903_Thomas_theWanderer_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14816] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14817] subType=enum:0 text=string: Ach, ich glaube, ich weiß, welchen Wanderer du meinst. name=string:NONE_9903_Thomas_theWanderer_Info_06_04.WAV [] [] [] [% zCCSBlock 0 14818] blockName=string:NONE_9903_Thomas_theWanderer_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14819] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14820] subType=enum:0 text=string: Ja, der war einen Abend hier. Hat ein Fass guten Wein ausgegeben und eine Geschichte erzählt. name=string:NONE_9903_Thomas_theWanderer_Info_06_05.WAV [] [] [] [% zCCSBlock 0 14821] blockName=string:NONE_9903_Thomas_theWanderer_Info_06_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14822] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14823] subType=enum:0 text=string: Möchtest du sie hören? name=string:NONE_9903_Thomas_theWanderer_Info_06_06.WAV [] [] [] [% zCCSBlock 0 14824] blockName=string:NONE_9903_Thomas_tellMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14825] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14826] subType=enum:0 text=string: Erzähl sie mir! name=string:NONE_9903_Thomas_tellMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14827] blockName=string:NONE_9903_Thomas_tellMe_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14828] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14829] subType=enum:0 text=string: Gut, hör zu. Die Geschichte klingt etwas abenteuerlich und wenn sie wirklich so passiert ist, dann nicht hier. name=string:NONE_9903_Thomas_tellMe_Info_06_02.WAV [] [] [] [% zCCSBlock 0 14830] blockName=string:NONE_9903_Thomas_tellMe_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14831] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14832] subType=enum:0 text=string: Der alte, bärtige Wandersmann fing mit der Geschichte an. Die Stadt, in der er sich zu der Zeit aufhielt, wurde von einem mächtigen Feind belagert. name=string:NONE_9903_Thomas_tellMe_Info_06_03.WAV [] [] [] [% zCCSBlock 0 14833] blockName=string:NONE_9903_Thomas_tellMe_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14834] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14835] subType=enum:0 text=string: Sie hatten bereits das Tor zerstört und sie drohten, die Stadt endgültig zu überrennen. name=string:NONE_9903_Thomas_tellMe_Info_06_04.WAV [] [] [] [% zCCSBlock 0 14836] blockName=string:NONE_9903_Thomas_tellMe_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14837] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14838] subType=enum:0 text=string: Der Wanderer erzählte, wie er sich hinter die Reihen des Feindes schlich und laut losbrüllte. name=string:NONE_9903_Thomas_tellMe_Info_06_05.WAV [] [] [] [% zCCSBlock 0 14839] blockName=string:NONE_9903_Thomas_tellMe_Info_06_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14840] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14841] subType=enum:0 text=string: Angeblich klang sein Kampfschrei wie der von tausend Männern. Daraufhin seien sie fortgerannt, wie scheue Tiere. name=string:NONE_9903_Thomas_tellMe_Info_06_06.WAV [] [] [] [% zCCSBlock 0 14842] blockName=string:NONE_9903_Thomas_tellMe_Info_06_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14843] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14844] subType=enum:0 text=string: Er hatte sogar einen Beweis dabei. Einen alten, zerbeulten Helm. name=string:NONE_9903_Thomas_tellMe_Info_06_07.WAV [] [] [] [% zCCSBlock 0 14845] blockName=string:NONE_9903_Thomas_tellMe_Info_06_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14846] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14847] subType=enum:0 text=string: Was du jetzt mit dieser Geschichte machst, ist deine Sache. Ich gebe dir nur einen Rat: Nimm sie nicht für allzu wahr. name=string:NONE_9903_Thomas_tellMe_Info_06_08.WAV [] [] [] [% zCCSBlock 0 14848] blockName=string:NONE_9903_Thomas_tellMe_Info_06_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14849] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14850] subType=enum:0 text=string: Das Weinfass hat nämlich sehr gut geschmeckt! (lacht) name=string:NONE_9903_Thomas_tellMe_Info_06_09.WAV [] [] [] [% zCCSBlock 0 14851] blockName=string:NONE_9990_Elvellia_whoAreYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14852] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14853] subType=enum:0 text=string: Wer bist du denn? name=string:NONE_9990_Elvellia_whoAreYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14854] blockName=string:NONE_9990_Elvellia_whoAreYou_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14855] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14856] subType=enum:0 text=string: Ich? Ich bin Elvellia! name=string:NONE_9990_Elvellia_whoAreYou_Info_16_02.WAV [] [] [] [% zCCSBlock 0 14857] blockName=string:NONE_9990_Elvellia_whoAreYou_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14858] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14859] subType=enum:0 text=string: Und du? name=string:NONE_9990_Elvellia_whoAreYou_Info_16_03.WAV [] [] [] [% zCCSBlock 0 14860] blockName=string:NONE_9990_Elvellia_whoAreYou_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14861] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14862] subType=enum:0 text=string: Ich bin... name=string:NONE_9990_Elvellia_whoAreYou_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14863] blockName=string:NONE_9990_Elvellia_whoAreYou_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14864] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14865] subType=enum:0 text=string: Ach, ist eigentlich auch egal. Namen sind doch nur Schall und Rauch. name=string:NONE_9990_Elvellia_whoAreYou_Info_16_05.WAV [] [] [] [% zCCSBlock 0 14866] blockName=string:NONE_9990_Elvellia_whatHappened_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14867] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14868] subType=enum:0 text=string: Was ist dir passiert? name=string:NONE_9990_Elvellia_whatHappened_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14869] blockName=string:NONE_9990_Elvellia_whatHappened_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14870] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14871] subType=enum:0 text=string: Was meinst du? name=string:NONE_9990_Elvellia_whatHappened_Info_16_02.WAV [] [] [] [% zCCSBlock 0 14872] blockName=string:NONE_9990_Elvellia_whatHappened_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14873] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14874] subType=enum:0 text=string: Du bist... name=string:NONE_9990_Elvellia_whatHappened_Info_15_03.WAV [] [] [] [% zCCSBlock 0 14875] blockName=string:NONE_9990_Elvellia_whatHappened_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14876] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14877] subType=enum:0 text=string: Naja... name=string:NONE_9990_Elvellia_whatHappened_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14878] blockName=string:NONE_9990_Elvellia_whatHappened_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14879] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14880] subType=enum:0 text=string: Ein Geist. name=string:NONE_9990_Elvellia_whatHappened_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14881] blockName=string:NONE_9990_Elvellia_whatHappened_Info_16_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14882] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14883] subType=enum:0 text=string: Wie bitte? name=string:NONE_9990_Elvellia_whatHappened_Info_16_06.WAV [] [] [] [% zCCSBlock 0 14884] blockName=string:NONE_9990_Elvellia_whatHappened_Info_16_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14885] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14886] subType=enum:0 text=string: Wie kommst du denn auf die Idee? name=string:NONE_9990_Elvellia_whatHappened_Info_16_07.WAV [] [] [] [% zCCSBlock 0 14887] blockName=string:NONE_9990_Elvellia_whatHappened_Info_16_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14888] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14889] subType=enum:0 text=string: Blödsinn, mir ging es noch nie besser. name=string:NONE_9990_Elvellia_whatHappened_Info_16_08.WAV [] [] [] [% zCCSBlock 0 14890] blockName=string:NONE_9990_Elvellia_whatDoing_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14891] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14892] subType=enum:0 text=string: Was tust du hier? name=string:NONE_9990_Elvellia_whatDoing_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14893] blockName=string:NONE_9990_Elvellia_whatDoing_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14894] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14895] subType=enum:0 text=string: Ich warte auf meinen Liebsten. name=string:NONE_9990_Elvellia_whatDoing_Info_16_02.WAV [] [] [] [% zCCSBlock 0 14896] blockName=string:NONE_9990_Elvellia_whatDoing_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14897] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14898] subType=enum:0 text=string: Er wird bald zu mir kommen. Dann verreisen wir zusammen. name=string:NONE_9990_Elvellia_whatDoing_Info_16_03.WAV [] [] [] [% zCCSBlock 0 14899] blockName=string:NONE_9990_Elvellia_whatDoing_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14900] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14901] subType=enum:0 text=string: Und wo soll's hingehen? name=string:NONE_9990_Elvellia_whatDoing_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14902] blockName=string:NONE_9990_Elvellia_whatDoing_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14903] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14904] subType=enum:0 text=string: Nach Aeon. Dort ist immer schönes Wetter und es herrscht unendlicher Frieden. name=string:NONE_9990_Elvellia_whatDoing_Info_16_05.WAV [] [] [] [% zCCSBlock 0 14905] blockName=string:NONE_9990_Elvellia_whatDoing_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14906] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14907] subType=enum:0 text=string: Ach.. Klingt ja wie das Paradies. name=string:NONE_9990_Elvellia_whatDoing_Info_15_06.WAV [] [] [] [% zCCSBlock 0 14908] blockName=string:NONE_9990_Elvellia_whatDoing_Info_16_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14909] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14910] subType=enum:0 text=string: Ja, nicht wahr? name=string:NONE_9990_Elvellia_whatDoing_Info_16_07.WAV [] [] [] [% zCCSBlock 0 14911] blockName=string:NONE_9990_Elvellia_whatDoing_Info_16_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14912] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14913] subType=enum:0 text=string: Hoffentlich kommt mein Liebster bald. name=string:NONE_9990_Elvellia_whatDoing_Info_16_08.WAV [] [] [] [% zCCSBlock 0 14914] blockName=string:NONE_9990_Elvellia_whereIsHe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14915] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14916] subType=enum:0 text=string: Wo ist er denn gerade? name=string:NONE_9990_Elvellia_whereIsHe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14917] blockName=string:NONE_9990_Elvellia_whereIsHe_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14918] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14919] subType=enum:0 text=string: Irgendwo auf See. Er ist mit einem der letzten Schiffe in See gestochen, welche die Insel verlassen haben. name=string:NONE_9990_Elvellia_whereIsHe_Info_16_02.WAV [] [] [] [% zCCSBlock 0 14920] blockName=string:NONE_9990_Elvellia_whereIsHe_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14921] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14922] subType=enum:0 text=string: Er ist Soldat, weißt du? Ein tapferer Mann in der königlichen Marine. name=string:NONE_9990_Elvellia_whereIsHe_Info_16_03.WAV [] [] [] [% zCCSBlock 0 14923] blockName=string:NONE_9990_Elvellia_whereIsHe_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14924] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14925] subType=enum:0 text=string: Ja, das sind tapfere Männer. name=string:NONE_9990_Elvellia_whereIsHe_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14926] blockName=string:NONE_9990_Elvellia_whereIsHe_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14927] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14928] subType=enum:0 text=string: (zu sich) Die Marine wurde fast vollständig aufgerieben. Die letzten Schiffe von Mahlendur sollen alle zerstört worden sein. name=string:NONE_9990_Elvellia_whereIsHe_Info_15_05.WAV [] [] [] [% zCCSBlock 0 14929] blockName=string:NONE_9990_Elvellia_whereIsHe_Info_16_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14930] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14931] subType=enum:0 text=string: Das ist wahr. Hoffentlich kommt er bald... name=string:NONE_9990_Elvellia_whereIsHe_Info_16_06.WAV [] [] [] [% zCCSBlock 0 14932] blockName=string:NONE_9991_Nallon_whoAreYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14933] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14934] subType=enum:0 text=string: Schöne Taverne, nicht? name=string:NONE_9991_Nallon_whoAreYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14935] blockName=string:NONE_9991_Nallon_whoAreYou_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14936] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14937] subType=enum:0 text=string: Hm? Jaja, mag schon sein. name=string:NONE_9991_Nallon_whoAreYou_Info_14_02.WAV [] [] [] [% zCCSBlock 0 14938] blockName=string:NONE_9991_Nallon_whatsGoingOn_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14939] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14940] subType=enum:0 text=string: Was ist denn mit dir los? name=string:NONE_9991_Nallon_whatsGoingOn_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14941] blockName=string:NONE_9991_Nallon_whatsGoingOn_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14942] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14943] subType=enum:0 text=string: Hm? Achso, entschuldige meine ruppige Art. name=string:NONE_9991_Nallon_whatsGoingOn_Info_14_02.WAV [] [] [] [% zCCSBlock 0 14944] blockName=string:NONE_9991_Nallon_whatsGoingOn_Info_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14945] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14946] subType=enum:0 text=string: Ich bin einfach ein alter Mann, der viel zu lange zur See gefahren ist. name=string:NONE_9991_Nallon_whatsGoingOn_Info_14_03.WAV [] [] [] [% zCCSBlock 0 14947] blockName=string:NONE_9991_Nallon_whatsGoingOn_Info_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14948] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14949] subType=enum:0 text=string: Und jetzt? Mein letztes Schiff wurde beschlagnahmt und ich verbringe meine Zeit, indem ich hier sitze und alte Geschichten und Legenden erzähle. name=string:NONE_9991_Nallon_whatsGoingOn_Info_14_04.WAV [] [] [] [% zCCSBlock 0 14950] blockName=string:NONE_9991_Nallon_whatsGoingOn_Info_14_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14951] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14952] subType=enum:0 text=string: Manchmal wird man da etwas melancholisch. Und je näher es auf das eigene Ende zu geht, desto häufiger passiert das. name=string:NONE_9991_Nallon_whatsGoingOn_Info_14_05.WAV [] [] [] [% zCCSBlock 0 14953] blockName=string:NONE_9991_Nallon_yourEnd_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14954] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14955] subType=enum:0 text=string: Das eigenes Ende? name=string:NONE_9991_Nallon_yourEnd_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14956] blockName=string:NONE_9991_Nallon_yourEnd_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14957] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14958] subType=enum:0 text=string: Ach Junge, ich mache mir nichts vor. Sieh mich doch an. Ich bin ein alter Mann. name=string:NONE_9991_Nallon_yourEnd_Info_14_02.WAV [] [] [] [% zCCSBlock 0 14959] blockName=string:NONE_9991_Nallon_yourEnd_Info_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14960] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14961] subType=enum:0 text=string: Meine Lebensuhr läuft ab. Ich kann spüren, dass meine Zeit bald abgelaufen ist. name=string:NONE_9991_Nallon_yourEnd_Info_14_03.WAV [] [] [] [% zCCSBlock 0 14962] blockName=string:NONE_9991_Nallon_youKnowLegends_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14963] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14964] subType=enum:0 text=string: Du kennst dich mit alten Legenden aus? name=string:NONE_9991_Nallon_youKnowLegends_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14965] blockName=string:NONE_9991_Nallon_youKnowLegends_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14966] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14967] subType=enum:0 text=string: Vielleicht nicht so gut wie irgendein Schriftgelehrter, aber für schaurig-schöne Tavernenabende reicht es allemale. name=string:NONE_9991_Nallon_youKnowLegends_Info_14_02.WAV [] [] [] [% zCCSBlock 0 14968] blockName=string:NONE_9991_Nallon_youKnowLegends_Info_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14969] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14970] subType=enum:0 text=string: Wieso, möchtest du eine hören? name=string:NONE_9991_Nallon_youKnowLegends_Info_14_03.WAV [] [] [] [% zCCSBlock 0 14971] blockName=string:NONE_9991_Nallon_knowAeon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14972] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14973] subType=enum:0 text=string: Kennst du die Legende von Aeon? name=string:NONE_9991_Nallon_knowAeon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 14974] blockName=string:NONE_9991_Nallon_knowAeon_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14975] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14976] subType=enum:0 text=string: Aeon... Den Namen habe ich schon Ewigkeiten nicht mehr gehört. name=string:NONE_9991_Nallon_knowAeon_Info_14_02.WAV [] [] [] [% zCCSBlock 0 14977] blockName=string:NONE_9991_Nallon_knowAeon_Info_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14978] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14979] subType=enum:0 text=string: Ja, die Legende ist mir durchaus bekannt. name=string:NONE_9991_Nallon_knowAeon_Info_14_03.WAV [] [] [] [% zCCSBlock 0 14980] blockName=string:NONE_9991_Nallon_knowAeon_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14981] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14982] subType=enum:0 text=string: Worum geht es? name=string:NONE_9991_Nallon_knowAeon_Info_15_04.WAV [] [] [] [% zCCSBlock 0 14983] blockName=string:NONE_9991_Nallon_knowAeon_Info_14_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14984] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14985] subType=enum:0 text=string: Es ist die Legende des Paradieses. Sie wird hauptsächlich in Seefahrerkreisen erzählt, denn sie besagt, dass du Aeon nur über das Meer erreichst. name=string:NONE_9991_Nallon_knowAeon_Info_14_05.WAV [] [] [] [% zCCSBlock 0 14986] blockName=string:NONE_9991_Nallon_knowAeon_Info_14_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14987] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14988] subType=enum:0 text=string: Schlägst du die richtige Richtung ein und segelst lange genug, dann erreichst du irgendwann die Küste von Aeon. name=string:NONE_9991_Nallon_knowAeon_Info_14_06.WAV [] [] [] [% zCCSBlock 0 14989] blockName=string:NONE_9991_Nallon_knowAeon_Info_14_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14990] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14991] subType=enum:0 text=string: Allerdings hat die Sache einen Haken. Aeon liegt nicht in unserer Sphäre. Aeon ist der Ort der Toten, der friedvollen Seelen. name=string:NONE_9991_Nallon_knowAeon_Info_14_07.WAV [] [] [] [% zCCSBlock 0 14992] blockName=string:NONE_9991_Nallon_knowAeon_Info_14_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14993] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14994] subType=enum:0 text=string: Das ist aber eine spezielle Legende... Wieso fragst du? name=string:NONE_9991_Nallon_knowAeon_Info_14_08.WAV [] [] [] [% zCCSBlock 0 14995] blockName=string:NONE_9991_Nallon_knowAeon_justSo_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14996] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 14997] subType=enum:0 text=string: Nur so. name=string:NONE_9991_Nallon_knowAeon_justSo_15_01.WAV [] [] [] [% zCCSBlock 0 14998] blockName=string:NONE_9991_Nallon_knowAeon_justSo_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 14999] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15000] subType=enum:0 text=string: Ich habe den Namen letztens irgendwo aufgeschnappt und fand ihn einfach interessant. name=string:NONE_9991_Nallon_knowAeon_justSo_15_02.WAV [] [] [] [% zCCSBlock 0 15001] blockName=string:NONE_9991_Nallon_knowAeon_justSo_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15002] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15003] subType=enum:0 text=string: Ach so. Dann hoffe ich, dass ich dir helfen konnte. name=string:NONE_9991_Nallon_knowAeon_justSo_14_03.WAV [] [] [] [% zCCSBlock 0 15004] blockName=string:NONE_9991_Nallon_knowAeon_ghostWoman_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15005] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15006] subType=enum:0 text=string: Ich habe eine Frau getroffen, die an diese Legende glaubt. name=string:NONE_9991_Nallon_knowAeon_ghostWoman_15_01.WAV [] [] [] [% zCCSBlock 0 15007] blockName=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15008] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15009] subType=enum:0 text=string: Wirklich? Immerhin macht das kaum noch jemand. Was sagt sie denn? name=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_02.WAV [] [] [] [% zCCSBlock 0 15010] blockName=string:NONE_9991_Nallon_knowAeon_ghostWoman_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15011] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15012] subType=enum:0 text=string: Sie wartet auf ihren Liebsten, damit sie zusammen nach Aeon reisen können. name=string:NONE_9991_Nallon_knowAeon_ghostWoman_15_03.WAV [] [] [] [% zCCSBlock 0 15013] blockName=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15014] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15015] subType=enum:0 text=string: Achje. Das ist nicht gut. Ist etwas... ungewöhnlich an dieser Frau? name=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_04.WAV [] [] [] [% zCCSBlock 0 15016] blockName=string:NONE_9991_Nallon_knowAeon_ghostWoman_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15017] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15018] subType=enum:0 text=string: Naja, sie ist... Sie ist ein Geist. name=string:NONE_9991_Nallon_knowAeon_ghostWoman_15_05.WAV [] [] [] [% zCCSBlock 0 15019] blockName=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15020] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15021] subType=enum:0 text=string: Ein Geist!? Dann ist sie wirklich bemitleidenswert. name=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_06.WAV [] [] [] [% zCCSBlock 0 15022] blockName=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15023] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15024] subType=enum:0 text=string: Und ihr Liebster? name=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_07.WAV [] [] [] [% zCCSBlock 0 15025] blockName=string:NONE_9991_Nallon_knowAeon_ghostWoman_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15026] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15027] subType=enum:0 text=string: Ist mit der königlichen Marine von Mahlendur aus aufgebrochen. Allerdings glaube ich, dass sein Schiff zerstört wurde. name=string:NONE_9991_Nallon_knowAeon_ghostWoman_15_08.WAV [] [] [] [% zCCSBlock 0 15028] blockName=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15029] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15030] subType=enum:0 text=string: Das ist nicht gut. Das würde bedeuten, dass sie diese Welt nicht verlassen kann. name=string:NONE_9991_Nallon_knowAeon_ghostWoman_14_09.WAV [] [] [] [% zCCSBlock 0 15031] blockName=string:NONE_9991_Nallon_canHelp_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15032] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15033] subType=enum:0 text=string: Gibt es nicht einen Weg ihr zu helfen? name=string:NONE_9991_Nallon_canHelp_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15034] blockName=string:NONE_9991_Nallon_canHelp_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15035] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15036] subType=enum:0 text=string: Jemand müsste sie dorthin geleiten. name=string:NONE_9991_Nallon_canHelp_Info_14_02.WAV [] [] [] [% zCCSBlock 0 15037] blockName=string:NONE_9991_Nallon_canHelp_Info_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15038] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15039] subType=enum:0 text=string: Es müsste jemand sein, der sein Leben gelebt hat und sich freiwillig auf die möglicherweise endlose Reise macht. name=string:NONE_9991_Nallon_canHelp_Info_14_03.WAV [] [] [] [% zCCSBlock 0 15040] blockName=string:NONE_9991_Nallon_canHelp_Info_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15041] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15042] subType=enum:0 text=string: Wenn du also jemanden kennst, dann Ja. name=string:NONE_9991_Nallon_canHelp_Info_14_04.WAV [] [] [] [% zCCSBlock 0 15043] blockName=string:NONE_9991_Nallon_canHelp_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15044] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15045] subType=enum:0 text=string: Naja... name=string:NONE_9991_Nallon_canHelp_Info_15_05.WAV [] [] [] [% zCCSBlock 0 15046] blockName=string:NONE_9991_Nallon_canHelp_Info_14_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15047] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15048] subType=enum:0 text=string: Kennst du so jemanden? name=string:NONE_9991_Nallon_canHelp_Info_14_06.WAV [] [] [] [% zCCSBlock 0 15049] blockName=string:NONE_9991_Nallon_canHelp_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15050] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15051] subType=enum:0 text=string: Ich kenne zumindest einen alten Seebären mit einem großen Herzen, der seine eigene Lebensuhr ablaufen fühlt. name=string:NONE_9991_Nallon_canHelp_Info_15_07.WAV [] [] [] [% zCCSBlock 0 15052] blockName=string:NONE_9991_Nallon_canHelp_Info_14_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15053] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15054] subType=enum:0 text=string: Und wer... Oh! Das habe ich verstanden. name=string:NONE_9991_Nallon_canHelp_Info_14_08.WAV [] [] [] [% zCCSBlock 0 15055] blockName=string:NONE_9991_Nallon_canHelp_Info_14_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15056] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15057] subType=enum:0 text=string: Vielleicht hast du Recht. Ich habe mein Leben gelebt. Vielleicht ist das die erstrebenswerteste Art, diese Welt zu verlassen. name=string:NONE_9991_Nallon_canHelp_Info_14_09.WAV [] [] [] [% zCCSBlock 0 15058] blockName=string:NONE_9991_Nallon_canHelp_Info_14_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15059] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15060] subType=enum:0 text=string: Wenn ich dadurch meine eigene und die Seele eines anderen Menschen retten kann, wer weiß? name=string:NONE_9991_Nallon_canHelp_Info_14_10.WAV [] [] [] [% zCCSBlock 0 15061] blockName=string:NONE_9991_Nallon_canHelp_Info_14_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15062] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15063] subType=enum:0 text=string: Also gut, wo finde ich die Frau? name=string:NONE_9991_Nallon_canHelp_Info_14_11.WAV [] [] [] [% zCCSBlock 0 15064] blockName=string:NONE_9991_Nallon_canHelp_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15065] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15066] subType=enum:0 text=string: An der Küste, hinter dem Piratenlager. Wenn du ein kleines Boot vom Hafen aus nimmst, fahre am Piratennest vorbei. name=string:NONE_9991_Nallon_canHelp_Info_15_12.WAV [] [] [] [% zCCSBlock 0 15067] blockName=string:NONE_9991_Nallon_canHelp_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15068] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15069] subType=enum:0 text=string: In der nächsten Bucht wartet sie. name=string:NONE_9991_Nallon_canHelp_Info_15_13.WAV [] [] [] [% zCCSBlock 0 15070] blockName=string:NONE_9991_Nallon_canHelp_Info_14_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15071] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15072] subType=enum:0 text=string: In Ordnung. Ich danke dir. So kann ich dem Rest meines Lebens wenigstens noch einen Sinn verleihen. name=string:NONE_9991_Nallon_canHelp_Info_14_14.WAV [] [] [] [% zCCSBlock 0 15073] blockName=string:NONE_9991_Nallon_canHelp_Info_15_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15074] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15075] subType=enum:0 text=string: Die Frau heißt übrigens Elvellia. name=string:NONE_9991_Nallon_canHelp_Info_15_15.WAV [] [] [] [% zCCSBlock 0 15076] blockName=string:NONE_9991_Nallon_canHelp_Info_14_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15077] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15078] subType=enum:0 text=string: Elvellia und Nallon. Passt irgendwie zusammen, findest du nicht? name=string:NONE_9991_Nallon_canHelp_Info_14_16.WAV [] [] [] [% zCCSBlock 0 15079] blockName=string:NONE_9991_Nallon_canHelp_Info_14_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15080] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15081] subType=enum:0 text=string: Gut, ich werde zu ihr gehen. Wir werden diese Reise gemeinsam antreten. name=string:NONE_9991_Nallon_canHelp_Info_14_17.WAV [] [] [] [% zCCSBlock 0 15082] blockName=string:MIL_2102_Volmar_regardingJob_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15083] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15084] subType=enum:0 text=string: Wegen des Auftrags... name=string:MIL_2102_Volmar_regardingJob_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15085] blockName=string:MIL_2102_Volmar_regardingJob_sldInfo_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15086] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15087] subType=enum:0 text=string: Ich war bei den Söldnern! name=string:MIL_2102_Volmar_regardingJob_sldInfo_15_01.WAV [] [] [] [% zCCSBlock 0 15088] blockName=string:MIL_2102_Volmar_regardingJob_sldInfo_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15089] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15090] subType=enum:0 text=string: Und? Wie siehts aus? name=string:MIL_2102_Volmar_regardingJob_sldInfo_07_02.WAV [] [] [] [% zCCSBlock 0 15091] blockName=string:MIL_2102_Volmar_regardingJob_sldInfo_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15092] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15093] subType=enum:0 text=string: Die Söldner bereiten sich auf irgendetwas vor. Sie trainieren alle gemeinsam und das konzentriert. name=string:MIL_2102_Volmar_regardingJob_sldInfo_15_03.WAV [] [] [] [% zCCSBlock 0 15094] blockName=string:MIL_2102_Volmar_regardingJob_sldInfo_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15095] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15096] subType=enum:0 text=string: Sie wirken nicht mehr wie ein zusammengewürfelter Haufen, irgendwie... organisiert! name=string:MIL_2102_Volmar_regardingJob_sldInfo_15_04.WAV [] [] [] [% zCCSBlock 0 15097] blockName=string:MIL_2102_Volmar_regardingJob_sldInfo_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15098] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15099] subType=enum:0 text=string: Organisierte Söldner? Entweder erlaubt sich da jemand einen Spaß, oder es wird wirklich ernst für uns. name=string:MIL_2102_Volmar_regardingJob_sldInfo_07_05.WAV [] [] [] [% zCCSBlock 0 15100] blockName=string:MIL_2102_Volmar_regardingJob_sldInfo_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15101] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15102] subType=enum:0 text=string: Hier, dein Sold! Den hast du dir verdient. name=string:MIL_2102_Volmar_regardingJob_sldInfo_07_06.WAV [] [] [] [% zCCSBlock 0 15103] blockName=string:MIL_2102_Volmar_nextThing_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15104] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15105] subType=enum:0 text=string: Das sind keine guten Neuigkeiten. Ich hoffe, du bist dir dessen bewusst. name=string:MIL_2102_Volmar_nextThing_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15106] blockName=string:MIL_2102_Volmar_nextThing_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15107] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15108] subType=enum:0 text=string: Tut mir leid, ich wünschte ich könnte angenehmeres melden. name=string:MIL_2102_Volmar_nextThing_Info_07_02.WAV [] [] [] [% zCCSBlock 0 15109] blockName=string:MIL_2102_Volmar_nextThing_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15110] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15111] subType=enum:0 text=string: Kein Problem. Ich hätte dich nicht losgeschickt, würde ich nicht die Wahrheit wissen wollen. name=string:MIL_2102_Volmar_nextThing_Info_15_03.WAV [] [] [] [% zCCSBlock 0 15112] blockName=string:MIL_2102_Volmar_nextThing_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15113] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15114] subType=enum:0 text=string: Beide Gruppen bereiten sich vor. Ich hoffe nur, die Stadt ist nicht teil ihrer Pläne. name=string:MIL_2102_Volmar_nextThing_Info_15_04.WAV [] [] [] [% zCCSBlock 0 15115] blockName=string:MIL_2102_Volmar_nextThing_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15116] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15117] subType=enum:0 text=string: Und vor allem hoffe ich, dass sich die beiden Gruppen nicht zusammengeschlossen haben. name=string:MIL_2102_Volmar_nextThing_Info_15_05.WAV [] [] [] [% zCCSBlock 0 15118] blockName=string:MIL_2102_Volmar_nextThing_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15119] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15120] subType=enum:0 text=string: Das wäre ein Angriff... Ich bin mir nicht sicher, ob die Stadt das überstehen würde. name=string:MIL_2102_Volmar_nextThing_Info_15_06.WAV [] [] [] [% zCCSBlock 0 15121] blockName=string:MIL_2102_Volmar_regardingJob_pirInfo_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15122] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15123] subType=enum:0 text=string: Die Piraten sind stärker geworden! name=string:MIL_2102_Volmar_regardingJob_pirInfo_15_01.WAV [] [] [] [% zCCSBlock 0 15124] blockName=string:MIL_2102_Volmar_regardingJob_pirInfo_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15125] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15126] subType=enum:0 text=string: Inwiefern stärker? name=string:MIL_2102_Volmar_regardingJob_pirInfo_07_02.WAV [] [] [] [% zCCSBlock 0 15127] blockName=string:MIL_2102_Volmar_regardingJob_pirInfo_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15128] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15129] subType=enum:0 text=string: Scheinbar ist ein großer Teil der Mannschaft zurückgekehrt. name=string:MIL_2102_Volmar_regardingJob_pirInfo_15_03.WAV [] [] [] [% zCCSBlock 0 15130] blockName=string:MIL_2102_Volmar_regardingJob_pirInfo_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15131] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15132] subType=enum:0 text=string: Die Bucht quillt über vor Männern, die sich vorbereiten. name=string:MIL_2102_Volmar_regardingJob_pirInfo_15_04.WAV [] [] [] [% zCCSBlock 0 15133] blockName=string:MIL_2102_Volmar_regardingJob_pirInfo_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15134] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15135] subType=enum:0 text=string: Das ist gar nicht gut. Sie sind zu nahe an der Stadt, als dass wir sie ignorieren könnten. name=string:MIL_2102_Volmar_regardingJob_pirInfo_07_05.WAV [] [] [] [% zCCSBlock 0 15136] blockName=string:MIL_2102_Volmar_regardingJob_pirInfo_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15137] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15138] subType=enum:0 text=string: Gut. Hier, dein Sold. Den hast du dir verdient! name=string:MIL_2102_Volmar_regardingJob_pirInfo_07_06.WAV [] [] [] [% zCCSBlock 0 15139] blockName=string:MIL_2102_Volmar_regardingJob_thatWasAll_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15140] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15141] subType=enum:0 text=string: Das war erstmal alles. name=string:MIL_2102_Volmar_regardingJob_thatWasAll_15_01.WAV [] [] [] [% zCCSBlock 0 15142] blockName=string:MIL_2102_Volmar_regardingJob_thatWasAll_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15143] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15144] subType=enum:0 text=string: Gut. Sieh zu, dass du den Rest herausfindest! name=string:MIL_2102_Volmar_regardingJob_thatWasAll_07_02.WAV [] [] [] [% zCCSBlock 0 15145] blockName=string:MIL_2102_Volmar_regardingJob_thatWasAll_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15146] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15147] subType=enum:0 text=string: Dieser Auftrag ist von äußerster Wichtigkeit! name=string:MIL_2102_Volmar_regardingJob_thatWasAll_07_03.WAV [] [] [] [% zCCSBlock 0 15148] blockName=string:PIR_1301_Henry_aboutSupplies_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15149] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15150] subType=enum:0 text=string: Wegen der Vorräte... name=string:PIR_1301_Henry_aboutSupplies_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15151] blockName=string:PIR_1301_Henry_aboutSupplies_water_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15152] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15153] subType=enum:0 text=string: Ich konnte Wasser und Wein auftreiben! name=string:PIR_1301_Henry_aboutSupplies_water_15_01.WAV [] [] [] [% zCCSBlock 0 15154] blockName=string:PIR_1301_Henry_aboutSupplies_water_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15155] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15156] subType=enum:0 text=string: Wein? Naja, besser als nichts. Wer liefert denn? name=string:PIR_1301_Henry_aboutSupplies_water_09_02.WAV [] [] [] [% zCCSBlock 0 15157] blockName=string:PIR_1301_Henry_aboutSupplies_water_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15158] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15159] subType=enum:0 text=string: Alec, der Wirt vom alten Scavenger. Er lässt alles jede Woche zur Höhle bringen. name=string:PIR_1301_Henry_aboutSupplies_water_15_03.WAV [] [] [] [% zCCSBlock 0 15160] blockName=string:PIR_1301_Henry_aboutSupplies_water_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15161] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15162] subType=enum:0 text=string: Und was verlangt er dafür? name=string:PIR_1301_Henry_aboutSupplies_water_09_04.WAV [] [] [] [% zCCSBlock 0 15163] blockName=string:PIR_1301_Henry_aboutSupplies_water_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15164] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15165] subType=enum:0 text=string: 150 Goldstücke. Ich hoffe das ist nicht zuviel. name=string:PIR_1301_Henry_aboutSupplies_water_15_05.WAV [] [] [] [% zCCSBlock 0 15166] blockName=string:PIR_1301_Henry_aboutSupplies_water_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15167] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15168] subType=enum:0 text=string: Hm.. Das ist ein ganzer Batzen Gold. Aber was solls. Wir brauchen das Zeug nunmal. name=string:PIR_1301_Henry_aboutSupplies_water_09_06.WAV [] [] [] [% zCCSBlock 0 15169] blockName=string:PIR_1301_Henry_aboutSupplies_water_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15170] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15171] subType=enum:0 text=string: Gut gemacht. Hier, ein Anteil der letzten Beute für dich. name=string:PIR_1301_Henry_aboutSupplies_water_09_07.WAV [] [] [] [% zCCSBlock 0 15172] blockName=string:PIR_1301_Henry_aboutSupplies_beer_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15173] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15174] subType=enum:0 text=string: Wir bekommen Bier! name=string:PIR_1301_Henry_aboutSupplies_beer_15_01.WAV [] [] [] [% zCCSBlock 0 15175] blockName=string:PIR_1301_Henry_aboutSupplies_beer_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15176] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15177] subType=enum:0 text=string: Bier? Das ist ja super. Wer bringt uns das? name=string:PIR_1301_Henry_aboutSupplies_beer_09_02.WAV [] [] [] [% zCCSBlock 0 15178] blockName=string:PIR_1301_Henry_aboutSupplies_beer_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15179] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15180] subType=enum:0 text=string: Der Schankwirt aus der Stadt liefert... name=string:PIR_1301_Henry_aboutSupplies_beer_15_03.WAV [] [] [] [% zCCSBlock 0 15181] blockName=string:PIR_1301_Henry_aboutSupplies_beer_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15182] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15183] subType=enum:0 text=string: Aus der Stadt? Bist du verrückt? name=string:PIR_1301_Henry_aboutSupplies_beer_09_04.WAV [] [] [] [% zCCSBlock 0 15184] blockName=string:PIR_1301_Henry_aboutSupplies_beer_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15185] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15186] subType=enum:0 text=string: Keine Sorge, ihm ist das vollkommen egal. Wenn wir 125 Goldstücke liegen lassen, dann hält er dicht. name=string:PIR_1301_Henry_aboutSupplies_beer_15_05.WAV [] [] [] [% zCCSBlock 0 15187] blockName=string:PIR_1301_Henry_aboutSupplies_beer_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15188] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15189] subType=enum:0 text=string: Er liefert jede Woche. name=string:PIR_1301_Henry_aboutSupplies_beer_15_06.WAV [] [] [] [% zCCSBlock 0 15190] blockName=string:PIR_1301_Henry_aboutSupplies_beer_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15191] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15192] subType=enum:0 text=string: (kopfschüttelnd) Du bist doch nicht mehr ganz bei Trost. Aber gut. Weißt du, wir können mehr Männer wie dich gebrauchen. name=string:PIR_1301_Henry_aboutSupplies_beer_09_07.WAV [] [] [] [% zCCSBlock 0 15193] blockName=string:PIR_1301_Henry_aboutSupplies_beer_09_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15194] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15195] subType=enum:0 text=string: Gut, hier bekommst du einen Anteil an der letzten Beute. name=string:PIR_1301_Henry_aboutSupplies_beer_09_08.WAV [] [] [] [% zCCSBlock 0 15196] blockName=string:PIR_1301_Henry_aboutSupplies_meat_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15197] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15198] subType=enum:0 text=string: Ich hab Fleisch besorgt! name=string:PIR_1301_Henry_aboutSupplies_meat_15_01.WAV [] [] [] [% zCCSBlock 0 15199] blockName=string:PIR_1301_Henry_aboutSupplies_meat_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15200] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15201] subType=enum:0 text=string: Wirklich? Sehr gut. Wo kommt das denn her? name=string:PIR_1301_Henry_aboutSupplies_meat_09_02.WAV [] [] [] [% zCCSBlock 0 15202] blockName=string:PIR_1301_Henry_aboutSupplies_meat_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15203] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15204] subType=enum:0 text=string: Eine Jägergruppe beliefert uns. Wir sollen 300 Goldstücke hinterlegen. name=string:PIR_1301_Henry_aboutSupplies_meat_15_03.WAV [] [] [] [% zCCSBlock 0 15205] blockName=string:PIR_1301_Henry_aboutSupplies_meat_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15206] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15207] subType=enum:0 text=string: Wunderbar. Endlich mal keinen Fisch. name=string:PIR_1301_Henry_aboutSupplies_meat_09_04.WAV [] [] [] [% zCCSBlock 0 15208] blockName=string:PIR_1301_Henry_aboutSupplies_meat_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15209] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15210] subType=enum:0 text=string: Sehr gut gemacht. Hier hast du deinen Anteil der letzten Beute. name=string:PIR_1301_Henry_aboutSupplies_meat_09_05.WAV [] [] [] [% zCCSBlock 0 15211] blockName=string:PIR_1301_Henry_aboutSupplies_meat_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15212] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15213] subType=enum:0 text=string: Versaufs nicht direkt! (lacht) name=string:PIR_1301_Henry_aboutSupplies_meat_09_06.WAV [] [] [] [% zCCSBlock 0 15214] blockName=string:PIR_1301_Henry_aboutSupplies_nothingNew_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15215] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15216] subType=enum:0 text=string: ... ansonsten nichts Neues. name=string:PIR_1301_Henry_aboutSupplies_nothingNew_15_01.WAV [] [] [] [% zCCSBlock 0 15217] blockName=string:PIR_1301_Henry_aboutSupplies_nothingNew_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15218] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15219] subType=enum:0 text=string: Dann halt dich ran! Wir brauchen diese Vorräte! name=string:PIR_1301_Henry_aboutSupplies_nothingNew_09_02.WAV [] [] [] [% zCCSBlock 0 15220] blockName=string:NONE_9901_Barde_gotStory_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15221] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15222] subType=enum:0 text=string: Ich habe eine Geschichte für dich! name=string:NONE_9901_Barde_gotStory_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15223] blockName=string:NONE_9901_Barde_gotStory_myJourney_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15224] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15225] subType=enum:0 text=string: Ich könnte dir erzählen, wie ich hierher gekommen bin. name=string:NONE_9901_Barde_gotStory_myJourney_15_01.WAV [] [] [] [% zCCSBlock 0 15226] blockName=string:NONE_9901_Barde_gotStory_myJourney_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15227] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15228] subType=enum:0 text=string: Ich bin ganz Ohr. name=string:NONE_9901_Barde_gotStory_myJourney_08_02.WAV [] [] [] [% zCCSBlock 0 15229] blockName=string:NONE_9901_Barde_gotStory_myJourney_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15230] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15231] subType=enum:0 text=string: Ursprünglich war ich Soldat auf einem königlichen Kriegsschiff. Eines nachts kamen wir in einen dichten Nebel. name=string:NONE_9901_Barde_gotStory_myJourney_15_03.WAV [] [] [] [% zCCSBlock 0 15232] blockName=string:NONE_9901_Barde_gotStory_myJourney_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15233] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15234] subType=enum:0 text=string: Plötzlich griffen Orks uns an und schossen unser Schiff zu Kleinholz. Ich sah noch, wie sich die Mannschaft in die Nussschalen rettete. name=string:NONE_9901_Barde_gotStory_myJourney_15_04.WAV [] [] [] [% zCCSBlock 0 15235] blockName=string:NONE_9901_Barde_gotStory_myJourney_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15236] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15237] subType=enum:0 text=string: Ich versuchte noch soviele Orks wie möglich mitzunehmen und sprang dann selber ins Wasser. name=string:NONE_9901_Barde_gotStory_myJourney_15_05.WAV [] [] [] [% zCCSBlock 0 15238] blockName=string:NONE_9901_Barde_gotStory_myJourney_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15239] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15240] subType=enum:0 text=string: Tagelang trieb ich auf einer Holzplanke über das Meer, bis ich schließlich hier angespült wurde. name=string:NONE_9901_Barde_gotStory_myJourney_15_06.WAV [] [] [] [% zCCSBlock 0 15241] blockName=string:NONE_9901_Barde_gotStory_myJourney_08_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15242] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15243] subType=enum:0 text=string: Das ist wirklich interessant. Noch ein bisschen ausschmücken und dann... name=string:NONE_9901_Barde_gotStory_myJourney_08_07.WAV [] [] [] [% zCCSBlock 0 15244] blockName=string:NONE_9901_Barde_gotStory_myJourney_08_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15245] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15246] subType=enum:0 text=string: Joar, da könnte man etwas draus machen. Ich danke dir! name=string:NONE_9901_Barde_gotStory_myJourney_08_08.WAV [] [] [] [% zCCSBlock 0 15247] blockName=string:NONE_9901_Barde_gotStory_myJourney_08_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15248] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15249] subType=enum:0 text=string: Wenn du noch mehr Geschichten für mich hast, komm wieder zu mir! name=string:NONE_9901_Barde_gotStory_myJourney_08_09.WAV [] [] [] [% zCCSBlock 0 15250] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15251] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15252] subType=enum:0 text=string: Wie wäre es mit einer Geschichte der Liebe über den Tod hinaus? name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_01.WAV [] [] [] [% zCCSBlock 0 15253] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15254] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15255] subType=enum:0 text=string: Über den Tod hinaus? Erzähl mir mehr! name=string:NONE_9901_Barde_gotStory_ShoreToAeon_08_02.WAV [] [] [] [% zCCSBlock 0 15256] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15257] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15258] subType=enum:0 text=string: Ich traf hier in einer einsamen Bucht einen Geist. name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_03.WAV [] [] [] [% zCCSBlock 0 15259] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_08_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15260] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15261] subType=enum:0 text=string: (erschrocken) Einen Geist sagst du? name=string:NONE_9901_Barde_gotStory_ShoreToAeon_08_04.WAV [] [] [] [% zCCSBlock 0 15262] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15263] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15264] subType=enum:0 text=string: Mhm, einen Geist. Es war der Geist einer Frau, Elvellia, die aus dem Leben gerissen wurde, als sie auf die Rückkehr ihres Mannes wartete. name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_05.WAV [] [] [] [% zCCSBlock 0 15265] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15266] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15267] subType=enum:0 text=string: Er war auch Marinesoldat, hatte aber wohl nicht soviel Glück wie ich. name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_06.WAV [] [] [] [% zCCSBlock 0 15268] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15269] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15270] subType=enum:0 text=string: Als ich sie traf, wartete sie immer noch auf ihn, denn beide wollten auf eine Reise gehen. name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_07.WAV [] [] [] [% zCCSBlock 0 15271] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15272] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15273] subType=enum:0 text=string: Sie sprach von einem Land namens Aeon, wo ewiger Frieden herrschen sollte. Vermutlich hat ihr Unterbewusstsein ihr dieses Bild vermittelt. name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_08.WAV [] [] [] [% zCCSBlock 0 15274] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15275] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15276] subType=enum:0 text=string: Ich wollte ihr helfen und fand einen alten Seebären namens Nallon. name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_09.WAV [] [] [] [% zCCSBlock 0 15277] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15278] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15279] subType=enum:0 text=string: Er hatte auch von der alten Legende um Aeon gehört und war bereit sie dorthin zu bringen. name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_10.WAV [] [] [] [% zCCSBlock 0 15280] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15281] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15282] subType=enum:0 text=string: Was mit beiden geschehen ist, weiß ich leider nicht. Sie sind in See gestochen und seither habe ich nichts mehr von ihnen gesehen oder gehört. name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_11.WAV [] [] [] [% zCCSBlock 0 15283] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15284] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15285] subType=enum:0 text=string: Wer weiß, vielleicht haben sie Aeon erreicht. name=string:NONE_9901_Barde_gotStory_ShoreToAeon_15_12.WAV [] [] [] [% zCCSBlock 0 15286] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_08_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15287] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15288] subType=enum:0 text=string: Aeon sagst du... Da habe ich auch schon die richtige Melodie im Kopf. Vielleicht ein Duett mit einer Frau? name=string:NONE_9901_Barde_gotStory_ShoreToAeon_08_13.WAV [] [] [] [% zCCSBlock 0 15289] blockName=string:NONE_9901_Barde_gotStory_ShoreToAeon_08_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15290] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15291] subType=enum:0 text=string: Ich danke dir! Wenn du noch mehr Geschichten für mich hast, komm wieder zu mir! name=string:NONE_9901_Barde_gotStory_ShoreToAeon_08_14.WAV [] [] [] [% zCCSBlock 0 15292] blockName=string:NONE_9901_Barde_gotStory_storyBack_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15293] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15294] subType=enum:0 text=string: Gerade habe ich nichts neues... name=string:NONE_9901_Barde_gotStory_storyBack_15_01.WAV [] [] [] [% zCCSBlock 0 15295] blockName=string:NONE_9901_Barde_gotStory_storyBack_08_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15296] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15297] subType=enum:0 text=string: Schon okay! Die besten Geschichten können nicht erzwungen werden! name=string:NONE_9901_Barde_gotStory_storyBack_08_02.WAV [] [] [] [% zCCSBlock 0 15298] blockName=string:PAL_5000_Marten_youAreHere_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15299] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15300] subType=enum:0 text=string: Du hast es also auch geschafft. Der neue Stern am Himmel der Stadtwache. (lacht) name=string:PAL_5000_Marten_youAreHere_Info_05_01.WAV [] [] [] [% zCCSBlock 0 15301] blockName=string:PAL_5000_Marten_youAreHere_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15302] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15303] subType=enum:0 text=string: Ich bin Marten, Oberster der Paladine. Und wir haben jetzt ein Problem. name=string:PAL_5000_Marten_youAreHere_Info_05_02.WAV [] [] [] [% zCCSBlock 0 15304] blockName=string:PAL_5000_Marten_meetingCanStart_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15305] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15306] subType=enum:0 text=string: Die anderen werden kommen! name=string:PAL_5000_Marten_meetingCanStart_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15307] blockName=string:PAL_5000_Marten_meetingCanStart_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15308] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15309] subType=enum:0 text=string: Das sind großartige Neuigkeiten. Ich hoffe, bis morgen Abend sind alle eingetroffen, dann können wir starten. name=string:PAL_5000_Marten_meetingCanStart_Info_05_02.WAV [] [] [] [% zCCSBlock 0 15310] blockName=string:PAL_5000_Marten_meetingCanStart_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15311] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15312] subType=enum:0 text=string: Komm wieder her. Du bist unser Ehrengast, schließlich... name=string:PAL_5000_Marten_meetingCanStart_Info_05_03.WAV [] [] [] [% zCCSBlock 0 15313] blockName=string:PAL_5000_Marten_meetingCanStart_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15314] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15315] subType=enum:0 text=string: Nun, wenn ich deine Karriere bedenke. Eigentlich solltest du längst Paladin sein. name=string:PAL_5000_Marten_meetingCanStart_Info_05_04.WAV [] [] [] [% zCCSBlock 0 15316] blockName=string:PAL_5000_Marten_meetingCanStart_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15317] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15318] subType=enum:0 text=string: Ich kann dir nicht einfach eine solche Rüstung geben, der Orden würde mich lynchen. name=string:PAL_5000_Marten_meetingCanStart_Info_05_05.WAV [] [] [] [% zCCSBlock 0 15319] blockName=string:PAL_5000_Marten_meetingCanStart_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15320] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15321] subType=enum:0 text=string: Aber ich kann dich in dieser Krise einbinden. Deine Erfahrung können wir gut gebrauchen. name=string:PAL_5000_Marten_meetingCanStart_Info_05_06.WAV [] [] [] [% zCCSBlock 0 15322] blockName=string:PAL_5000_Marten_meetingCanStart_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15323] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15324] subType=enum:0 text=string: Also, wir sehen uns morgen! name=string:PAL_5000_Marten_meetingCanStart_Info_05_07.WAV [] [] [] [% zCCSBlock 0 15325] blockName=string:PAL_5000_Marten_youreBack_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15326] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15327] subType=enum:0 text=string: Du? name=string:PAL_5000_Marten_youreBack_Info_05_01.WAV [] [] [] [% zCCSBlock 0 15328] blockName=string:PAL_5000_Marten_youreBack_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15329] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15330] subType=enum:0 text=string: Du bist wieder hier? name=string:PAL_5000_Marten_youreBack_Info_05_02.WAV [] [] [] [% zCCSBlock 0 15331] blockName=string:PAL_5000_Marten_youreBack_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15332] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15333] subType=enum:0 text=string: Wir dachten schon, du wärst gestorben. name=string:PAL_5000_Marten_youreBack_Info_05_03.WAV [] [] [] [% zCCSBlock 0 15334] blockName=string:PAL_5000_Marten_youreBack_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15335] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15336] subType=enum:0 text=string: Nicht so ganz... name=string:PAL_5000_Marten_youreBack_Info_15_04.WAV [] [] [] [% zCCSBlock 0 15337] blockName=string:PAL_5000_Marten_youreBack_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15338] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15339] subType=enum:0 text=string: Nachdem wir seit über zwei Wochen nichts mehr von dir und deiner Gruppe hörten, haben wir euch offiziell auf die Vermisstenliste gesetzt. name=string:PAL_5000_Marten_youreBack_Info_05_05.WAV [] [] [] [% zCCSBlock 0 15340] blockName=string:PAL_5000_Marten_youreBack_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15341] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15342] subType=enum:0 text=string: Zwei Wochen? name=string:PAL_5000_Marten_youreBack_Info_15_06.WAV [] [] [] [% zCCSBlock 0 15343] blockName=string:PAL_5000_Marten_youreBack_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15344] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15345] subType=enum:0 text=string: (nickt) Zwei Wochen. Was habt ihr denn so lange gemacht? name=string:PAL_5000_Marten_youreBack_Info_05_07.WAV [] [] [] [% zCCSBlock 0 15346] blockName=string:PAL_5000_Marten_youreBack_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15347] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15348] subType=enum:0 text=string: Das ist eine... sagen wir, lange Geschichte. name=string:PAL_5000_Marten_youreBack_Info_15_08.WAV [] [] [] [% zCCSBlock 0 15349] blockName=string:PAL_5000_Marten_youreBack_Info_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15350] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15351] subType=enum:0 text=string: Machen wir es folgendermaßen: Du erzählst mir, was passiert ist und ich bringe dich auf den neuesten Stand. name=string:PAL_5000_Marten_youreBack_Info_05_09.WAV [] [] [] [% zCCSBlock 0 15352] blockName=string:PAL_5000_Marten_youreBack_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15353] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15354] subType=enum:0 text=string: In Ordnung. Ich hoffe, die Kurzfassung reicht dir? name=string:PAL_5000_Marten_youreBack_Info_15_10.WAV [] [] [] [% zCCSBlock 0 15355] blockName=string:PAL_5000_Marten_youreBack_Info_05_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15356] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15357] subType=enum:0 text=string: Ich bitte darum. name=string:PAL_5000_Marten_youreBack_Info_05_11.WAV [] [] [] [% zCCSBlock 0 15358] blockName=string:PAL_5000_Marten_youreBack_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15359] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15360] subType=enum:0 text=string: Schön. Wir haben tatsächlich die Quelle des Übels ausfindig gemacht. name=string:PAL_5000_Marten_youreBack_Info_15_12.WAV [] [] [] [% zCCSBlock 0 15361] blockName=string:PAL_5000_Marten_youreBack_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15362] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15363] subType=enum:0 text=string: Es existiert eine Art Zwischenwelt, in welcher sich die Seelen der Menschen aufhalten, die durch ein Verbrechen aus dem Leben geschieden sind. name=string:PAL_5000_Marten_youreBack_Info_15_13.WAV [] [] [] [% zCCSBlock 0 15364] blockName=string:PAL_5000_Marten_youreBack_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15365] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15366] subType=enum:0 text=string: Frag mich bitte nicht, wie genau das funktioniert. Das müssten dir die Magier erklären. name=string:PAL_5000_Marten_youreBack_Info_15_14.WAV [] [] [] [% zCCSBlock 0 15367] blockName=string:PAL_5000_Marten_youreBack_Info_15_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15368] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15369] subType=enum:0 text=string: Wie dem auch sei, wir sind zusammen dorthin gereist und sind auf einen anderen Besucher gestoßen. name=string:PAL_5000_Marten_youreBack_Info_15_15.WAV [] [] [] [% zCCSBlock 0 15370] blockName=string:PAL_5000_Marten_youreBack_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15371] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15372] subType=enum:0 text=string: Er hat in seiner eigenen Welt einen geliebten Menschen verloren und versucht jetzt, sie zurückzuholen. name=string:PAL_5000_Marten_youreBack_Info_15_16.WAV [] [] [] [% zCCSBlock 0 15373] blockName=string:PAL_5000_Marten_youreBack_Info_15_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15374] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15375] subType=enum:0 text=string: Dabei nimmt er allerdings keinerlei Rücksicht auf Verluste. Durch seine Experimente kehren die Seelen als Untote in unsere Welt zurück. name=string:PAL_5000_Marten_youreBack_Info_15_17.WAV [] [] [] [% zCCSBlock 0 15376] blockName=string:PAL_5000_Marten_youreBack_Info_05_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15377] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15378] subType=enum:0 text=string: Konntet ihr ihn aufhalten? name=string:PAL_5000_Marten_youreBack_Info_05_18.WAV [] [] [] [% zCCSBlock 0 15379] blockName=string:PAL_5000_Marten_youreBack_Info_15_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15380] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15381] subType=enum:0 text=string: Noch nicht. Er ist viel zu mächtig. Seinen ersten magischen Angriff konnten wir nur durch einen starken magischen Block mehrerer Magier aufhalten. name=string:PAL_5000_Marten_youreBack_Info_15_19.WAV [] [] [] [% zCCSBlock 0 15382] blockName=string:PAL_5000_Marten_youreBack_Info_15_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15383] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15384] subType=enum:0 text=string: Der zweite wurde durch diesen Block abgeschwächt, sodass wir nur hierher zurück geschleudert wurden. name=string:PAL_5000_Marten_youreBack_Info_15_20.WAV [] [] [] [% zCCSBlock 0 15385] blockName=string:PAL_5000_Marten_youreBack_Info_15_21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15386] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15387] subType=enum:0 text=string: Noch einmal brauchen wir es nicht versuchen. Wenigstens nicht, ohne eine sehr mächtige Waffe. name=string:PAL_5000_Marten_youreBack_Info_15_21.WAV [] [] [] [% zCCSBlock 0 15388] blockName=string:PAL_5000_Marten_youreBack_Info_05_22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15389] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15390] subType=enum:0 text=string: Das klingt alles sehr abenteuerlich. Aber ich glaube dir. Denn tatsächlich erscheint es am plausibelsten. name=string:PAL_5000_Marten_youreBack_Info_05_22.WAV [] [] [] [% zCCSBlock 0 15391] blockName=string:PAL_5000_Marten_youreBack_Info_05_23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15392] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15393] subType=enum:0 text=string: Gut, die Kurzzusammenfassung der letzten Zeit. name=string:PAL_5000_Marten_youreBack_Info_05_23.WAV [] [] [] [% zCCSBlock 0 15394] blockName=string:PAL_5000_Marten_youreBack_Info_05_24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15395] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15396] subType=enum:0 text=string: Die Angriffe der Untoten haben zugenommen. Mittlerweile rotten sie sich immer wieder zusammen und greifen als Gruppe an. name=string:PAL_5000_Marten_youreBack_Info_05_24.WAV [] [] [] [% zCCSBlock 0 15397] blockName=string:PAL_5000_Marten_youreBack_Info_05_25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15398] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15399] subType=enum:0 text=string: Das macht es nicht einfacher. Aber, einen Vorteil hat die ganze Geschichte. name=string:PAL_5000_Marten_youreBack_Info_05_25.WAV [] [] [] [% zCCSBlock 0 15400] blockName=string:PAL_5000_Marten_youreBack_Info_05_26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15401] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15402] subType=enum:0 text=string: Die alten Streitigkeiten sind so gut wie vergessen. Seit einigen Tagen ziehen Kämpfergruppen aus allen Lagern gemeinsam über die Insel. name=string:PAL_5000_Marten_youreBack_Info_05_26.WAV [] [] [] [% zCCSBlock 0 15403] blockName=string:PAL_5000_Marten_youreBack_Info_05_27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15404] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15405] subType=enum:0 text=string: Allerdings habe ich noch schlechte Neuigkeiten. name=string:PAL_5000_Marten_youreBack_Info_05_27.WAV [] [] [] [% zCCSBlock 0 15406] blockName=string:PAL_5000_Marten_youreBack_Info_15_28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15407] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15408] subType=enum:0 text=string: Das waren die guten? name=string:PAL_5000_Marten_youreBack_Info_15_28.WAV [] [] [] [% zCCSBlock 0 15409] blockName=string:PAL_5000_Marten_youreBack_Info_05_29 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15410] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15411] subType=enum:0 text=string: (lacht) Wie man es nimmt. name=string:PAL_5000_Marten_youreBack_Info_05_29.WAV [] [] [] [% zCCSBlock 0 15412] blockName=string:PAL_5000_Marten_youreBack_Info_05_30 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15413] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15414] subType=enum:0 text=string: Seit einigen Tagen kann man vom Leuchtturm aus beobachten, dass immer mehr Orkschiffe unterwegs sind. name=string:PAL_5000_Marten_youreBack_Info_05_30.WAV [] [] [] [% zCCSBlock 0 15415] blockName=string:PAL_5000_Marten_youreBack_Info_05_31 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15416] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15417] subType=enum:0 text=string: Wenigstens sie halten sich noch zurück. Das wäre unser endgültiger Untergang. name=string:PAL_5000_Marten_youreBack_Info_05_31.WAV [] [] [] [% zCCSBlock 0 15418] blockName=string:PAL_5000_Marten_gotAPlan_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15419] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15420] subType=enum:0 text=string: Habt ihr einen Plan? name=string:PAL_5000_Marten_gotAPlan_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15421] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15422] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15423] subType=enum:0 text=string: Wir? Klar. Tötet alle Untoten, die euch vor die Waffe laufen. name=string:PAL_5000_Marten_gotAPlan_Info_05_02.WAV [] [] [] [% zCCSBlock 0 15424] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15425] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15426] subType=enum:0 text=string: Ihr seid die mit dem Plan. Wir halten euch nur den Rücken frei. name=string:PAL_5000_Marten_gotAPlan_Info_05_03.WAV [] [] [] [% zCCSBlock 0 15427] blockName=string:PAL_5000_Marten_gotAPlan_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15428] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15429] subType=enum:0 text=string: Schöne Aussichten... name=string:PAL_5000_Marten_gotAPlan_Info_15_04.WAV [] [] [] [% zCCSBlock 0 15430] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15431] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15432] subType=enum:0 text=string: Du solltest zu deinen Anführern gehen. name=string:PAL_5000_Marten_gotAPlan_Info_05_05.WAV [] [] [] [% zCCSBlock 0 15433] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15434] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15435] subType=enum:0 text=string: Vielleicht können sie euch besser helfen. name=string:PAL_5000_Marten_gotAPlan_Info_05_06.WAV [] [] [] [% zCCSBlock 0 15436] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15437] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15438] subType=enum:0 text=string: Hey, das heißt nicht, dass ich dir nicht helfen kann. name=string:PAL_5000_Marten_gotAPlan_Info_05_07.WAV [] [] [] [% zCCSBlock 0 15439] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15440] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15441] subType=enum:0 text=string: (zögerlich) Normalerweise nehmen wir nur Menschen in die Reihen der Paladine auf, wenn sie entweder etwas großes für die Gemeinschaft getan haben, oder der Sache lange gedient haben. name=string:PAL_5000_Marten_gotAPlan_Info_05_08.WAV [] [] [] [% zCCSBlock 0 15442] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15443] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15444] subType=enum:0 text=string: Beides trifft auf dich nicht unbedingt zu. name=string:PAL_5000_Marten_gotAPlan_Info_05_09.WAV [] [] [] [% zCCSBlock 0 15445] blockName=string:PAL_5000_Marten_gotAPlan_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15446] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15447] subType=enum:0 text=string: Ich... name=string:PAL_5000_Marten_gotAPlan_Info_15_10.WAV [] [] [] [% zCCSBlock 0 15448] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15449] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15450] subType=enum:0 text=string: Warte! Trotzdem denke ich, dass der Kampf, der dir bevorsteht, göttlichen Beistand benötigt. name=string:PAL_5000_Marten_gotAPlan_Info_05_11.WAV [] [] [] [% zCCSBlock 0 15451] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15452] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15453] subType=enum:0 text=string: Daher möchte ich dich in die Reihen der Paladine aufnehmen. name=string:PAL_5000_Marten_gotAPlan_Info_05_12.WAV [] [] [] [% zCCSBlock 0 15454] blockName=string:PAL_5000_Marten_gotAPlan_Info_05_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15455] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15456] subType=enum:0 text=string: Die Weihe wird im Kloster vollzogen. Begib dich dorthin. Ein Magier wird die Weihe vornehmen. name=string:PAL_5000_Marten_gotAPlan_Info_05_13.WAV [] [] [] [% zCCSBlock 0 15457] blockName=string:PAL_5000_Marten_gotAPlan_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15458] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15459] subType=enum:0 text=string: Danke. Das sind WIRKLICH gute Neuigkeiten. name=string:PAL_5000_Marten_gotAPlan_Info_15_14.WAV [] [] [] [% zCCSBlock 0 15460] blockName=string:PAL_5000_Marten_becamePAL_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15461] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15462] subType=enum:0 text=string: Ich sehe, du hast den göttlichen Segen erhalten. name=string:PAL_5000_Marten_becamePAL_Info_05_01.WAV [] [] [] [% zCCSBlock 0 15463] blockName=string:PAL_5000_Marten_becamePAL_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15464] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15465] subType=enum:0 text=string: Das ist ein gutes Zeichen. Würden die Götter dich nicht akzeptieren, wärest du... Naja. name=string:PAL_5000_Marten_becamePAL_Info_05_02.WAV [] [] [] [% zCCSBlock 0 15466] blockName=string:PAL_5000_Marten_becamePAL_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15467] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15468] subType=enum:0 text=string: Im Normalfall würde es jetzt ein rauschendes Fest geben, aber dies ist nicht die richtige Zeit dafür. name=string:PAL_5000_Marten_becamePAL_Info_05_03.WAV [] [] [] [% zCCSBlock 0 15469] blockName=string:PAL_5000_Marten_becamePAL_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15470] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15471] subType=enum:0 text=string: Genauso würdest du jetzt neue Pflichten übernehmen. name=string:PAL_5000_Marten_becamePAL_Info_05_04.WAV [] [] [] [% zCCSBlock 0 15472] blockName=string:PAL_5000_Marten_becamePAL_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15473] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15474] subType=enum:0 text=string: Doch deine Aufgabe ist wichtiger. Sammel deine Freunde und beseitigt diese Bedrohung! name=string:PAL_5000_Marten_becamePAL_Info_05_05.WAV [] [] [] [% zCCSBlock 0 15475] blockName=string:PAL_5000_Marten_becamePAL_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15476] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15477] subType=enum:0 text=string: Achso, und bevor ich es vergesse: Hatof wollte dich sprechen. Ich glaube, er hat einen Weg gefunden, deine Waffen zu verstärken. name=string:PAL_5000_Marten_becamePAL_Info_05_06.WAV [] [] [] [% zCCSBlock 0 15478] blockName=string:PAL_5000_Marten_becamePAL_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15479] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15480] subType=enum:0 text=string: Geh am besten erst zu ihm. Das könnte dir bei deiner Mission helfen. name=string:PAL_5000_Marten_becamePAL_Info_05_07.WAV [] [] [] [% zCCSBlock 0 15481] blockName=string:PAL_5050_Wache_whereDoYouGo_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15482] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15483] subType=enum:0 text=string: Hey, wo willst du denn hin? name=string:PAL_5050_Wache_whereDoYouGo_Info_09_01.WAV [] [] [] [% zCCSBlock 0 15484] blockName=string:PAL_5050_Wache_whereDoYouGo_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15485] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15486] subType=enum:0 text=string: Mach, dass du hier wegkommst! name=string:PAL_5050_Wache_whereDoYouGo_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15487] blockName=string:PAL_5050_Wache_whereDoYouGo_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15488] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15489] subType=enum:0 text=string: Das Rathaus ist nur für Paladine zugänglich! name=string:PAL_5050_Wache_whereDoYouGo_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15490] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15491] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15492] subType=enum:0 text=string: Hey, wo willst du denn hin? name=string:PAL_5050_Wache_whereDoYouGo2_Info_09_01.WAV [] [] [] [% zCCSBlock 0 15493] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15494] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15495] subType=enum:0 text=string: Na, da rein! name=string:PAL_5050_Wache_whereDoYouGo2_Info_15_02.WAV [] [] [] [% zCCSBlock 0 15496] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15497] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15498] subType=enum:0 text=string: Ha, das kannst du dir mal schön von der Backe putzen. name=string:PAL_5050_Wache_whereDoYouGo2_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15499] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15500] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15501] subType=enum:0 text=string: Das Rathaus ist nur für die Paladine zugänglich. Alle anderen dürfen nur mit einer Ausnahmegenehmigung rein. name=string:PAL_5050_Wache_whereDoYouGo2_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15502] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15503] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15504] subType=enum:0 text=string: Reicht mein Einsatz im Kampf da unten nicht? name=string:PAL_5050_Wache_whereDoYouGo2_Info_15_05.WAV [] [] [] [% zCCSBlock 0 15505] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15506] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15507] subType=enum:0 text=string: Ich habe meinen Arsch riskiert, damit du hier rumstehen und andere zusammenfalten kannst. name=string:PAL_5050_Wache_whereDoYouGo2_Info_15_06.WAV [] [] [] [% zCCSBlock 0 15508] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15509] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15510] subType=enum:0 text=string: Aber... name=string:PAL_5050_Wache_whereDoYouGo2_Info_09_07.WAV [] [] [] [% zCCSBlock 0 15511] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15512] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15513] subType=enum:0 text=string: Außerdem soll ich mich mit Volmar treffen. Die Paladine wollen einen Kriegsrat abhalten, um der Gefahr durch die Untoten zu begegnen. name=string:PAL_5050_Wache_whereDoYouGo2_Info_15_08.WAV [] [] [] [% zCCSBlock 0 15514] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15515] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15516] subType=enum:0 text=string: Ein Kriegsrat? Untote? Aber... Ich... name=string:PAL_5050_Wache_whereDoYouGo2_Info_09_09.WAV [] [] [] [% zCCSBlock 0 15517] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15518] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15519] subType=enum:0 text=string: (süffisant) Wie, davon wusstest du nichts? name=string:PAL_5050_Wache_whereDoYouGo2_Info_15_10.WAV [] [] [] [% zCCSBlock 0 15520] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15521] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15522] subType=enum:0 text=string: Dann lass mich besser schnell vorbei, bevor dir noch ein Zombie in den Arsch tritt. name=string:PAL_5050_Wache_whereDoYouGo2_Info_15_11.WAV [] [] [] [% zCCSBlock 0 15523] blockName=string:PAL_5050_Wache_whereDoYouGo2_Info_09_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15524] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15525] subType=enum:0 text=string: (überrumpelt) Ja... Okay... Geh rein... name=string:PAL_5050_Wache_whereDoYouGo2_Info_09_12.WAV [] [] [] [% zCCSBlock 0 15526] blockName=string:PIR_1301_Henry_Exit_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15527] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15528] subType=enum:0 text=string: Achso, eines noch! name=string:PIR_1301_Henry_Exit_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15529] blockName=string:PIR_1301_Henry_Exit_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15530] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15531] subType=enum:0 text=string: Hier, nimm diese Teleportrune mit. name=string:PIR_1301_Henry_Exit_Info_15_02.WAV [] [] [] [% zCCSBlock 0 15532] blockName=string:PIR_1301_Henry_Exit_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15533] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15534] subType=enum:0 text=string: Dann musst du nicht jedes Mal über die halbe Insel rennen, wenn du zurück ins Lager willst. name=string:PIR_1301_Henry_Exit_Info_15_03.WAV [] [] [] [% zCCSBlock 0 15535] blockName=string:PIR_1301_Henry_whoAreYou_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15536] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15537] subType=enum:0 text=string: Wer bist du denn? Hat Gilbert dich etwa reingelassen? name=string:PIR_1301_Henry_whoAreYou_Info_09_01.WAV [] [] [] [% zCCSBlock 0 15538] blockName=string:PIR_1301_Henry_whoAreYou_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15539] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15540] subType=enum:0 text=string: Hat er. Er sagte, ich solle mich bei dir melden. name=string:PIR_1301_Henry_whoAreYou_Info_15_02.WAV [] [] [] [% zCCSBlock 0 15541] blockName=string:PIR_1301_Henry_whoAreYou_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15542] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15543] subType=enum:0 text=string: Jeden Arsch schickt der einfach durch. Ich glaube, ich brauche eine neue Torwache. name=string:PIR_1301_Henry_whoAreYou_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15544] blockName=string:PIR_1301_Henry_whoAreYou_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15545] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15546] subType=enum:0 text=string: Was willst du? name=string:PIR_1301_Henry_whoAreYou_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15547] blockName=string:PIR_1301_Henry_wannaJoin_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15548] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15549] subType=enum:0 text=string: Ich will euch beitreten! name=string:PIR_1301_Henry_wannaJoin_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15550] blockName=string:PIR_1301_Henry_wannaJoin_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15551] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15552] subType=enum:0 text=string: Du? Als Pirat? name=string:PIR_1301_Henry_wannaJoin_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15553] blockName=string:PIR_1301_Henry_wannaJoin_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15554] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15555] subType=enum:0 text=string: Was meinst du, befähigt dich dazu? name=string:PIR_1301_Henry_wannaJoin_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15556] blockName=string:PIR_1301_Henry_wannaJoin_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15557] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15558] subType=enum:0 text=string: Ich bin schon früher zur See gefahren. Als Soldat auf einem königlichen Kriegsschiff bleibt das nicht aus. name=string:PIR_1301_Henry_wannaJoin_Info_15_04.WAV [] [] [] [% zCCSBlock 0 15559] blockName=string:PIR_1301_Henry_wannaJoin_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15560] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15561] subType=enum:0 text=string: (erstaunt) Auf einem königlichen Kriegsschiff? Na, dann haben wir ja hohen Besuch. name=string:PIR_1301_Henry_wannaJoin_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15562] blockName=string:PIR_1301_Henry_wannaJoin_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15563] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15564] subType=enum:0 text=string: Kommst du im Auftrag der Paladine? name=string:PIR_1301_Henry_wannaJoin_Info_09_06.WAV [] [] [] [% zCCSBlock 0 15565] blockName=string:PIR_1301_Henry_wannaJoin_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15566] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15567] subType=enum:0 text=string: Nein, ich bin aus eigenem Antrieb hier. Wie gesagt, ich will mich euch anschließen. name=string:PIR_1301_Henry_wannaJoin_Info_15_07.WAV [] [] [] [% zCCSBlock 0 15568] blockName=string:PIR_1301_Henry_wannaJoin_Info_09_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15569] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15570] subType=enum:0 text=string: Und warum sollten wir dich bei uns aufnehmen? name=string:PIR_1301_Henry_wannaJoin_Info_09_08.WAV [] [] [] [% zCCSBlock 0 15571] blockName=string:PIR_1301_Henry_wannaJoin_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15572] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15573] subType=enum:0 text=string: Ich kann nützlich sein für euch. name=string:PIR_1301_Henry_wannaJoin_Info_15_09.WAV [] [] [] [% zCCSBlock 0 15574] blockName=string:PIR_1301_Henry_wannaJoin_Info_09_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15575] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15576] subType=enum:0 text=string: Da bin ich ja mal gespannt... name=string:PIR_1301_Henry_wannaJoin_Info_09_10.WAV [] [] [] [% zCCSBlock 0 15577] blockName=string:PIR_1301_Henry_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15578] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15579] subType=enum:0 text=string: Wie kann ich dir beweisen, dass ich etwas tauge? name=string:PIR_1301_Henry_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15580] blockName=string:PIR_1301_Henry_whatToDo_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15581] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15582] subType=enum:0 text=string: Ich habe Männer, die kämpfen können und sogar ein paar der Sorte Dumm und Stark. Die können anpacken. name=string:PIR_1301_Henry_whatToDo_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15583] blockName=string:PIR_1301_Henry_whatToDo_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15584] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15585] subType=enum:0 text=string: Und wenn der Käpt'n mit dem Rest von der Kaperfahrt wiederkommt werden es noch mehr. name=string:PIR_1301_Henry_whatToDo_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15586] blockName=string:PIR_1301_Henry_whatToDo_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15587] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15588] subType=enum:0 text=string: Aber wir alle haben einen Nachteil: Wir werden gesucht. name=string:PIR_1301_Henry_whatToDo_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15589] blockName=string:PIR_1301_Henry_whatToDo_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15590] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15591] subType=enum:0 text=string: Keiner von uns kann auch nur einen Fuß in die Nähe der Stadt setzen, ohne von Pfeilen durchbohrt zu werden. name=string:PIR_1301_Henry_whatToDo_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15592] blockName=string:PIR_1301_Henry_whatToDo_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15593] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15594] subType=enum:0 text=string: Was wir brauchen ist jemand wie du. Ein unbekanntes Gesicht. name=string:PIR_1301_Henry_whatToDo_Info_09_06.WAV [] [] [] [% zCCSBlock 0 15595] blockName=string:PIR_1301_Henry_whatToDo_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15596] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15597] subType=enum:0 text=string: Soll ich etwa den Anführer der Paladine töten? Dann wäre ich nicht mehr unbekannt. name=string:PIR_1301_Henry_whatToDo_Info_15_07.WAV [] [] [] [% zCCSBlock 0 15598] blockName=string:PIR_1301_Henry_whatToDo_Info_09_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15599] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15600] subType=enum:0 text=string: (lacht) Nein, das wäre zu viel des Guten, aber ich mag die Art, wie du denkst. name=string:PIR_1301_Henry_whatToDo_Info_09_08.WAV [] [] [] [% zCCSBlock 0 15601] blockName=string:PIR_1301_Henry_whatToDo_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15602] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15603] subType=enum:0 text=string: Ich habe eine viel einfachere Aufgabe für dich. name=string:PIR_1301_Henry_whatToDo_Info_09_09.WAV [] [] [] [% zCCSBlock 0 15604] blockName=string:PIR_1301_Henry_whatToDo_Info_09_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15605] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15606] subType=enum:0 text=string: Wir können die Stadt nicht frontal angreifen, zu gefährlich. Also müssen wir es heimlich und unauffällig tun. name=string:PIR_1301_Henry_whatToDo_Info_09_10.WAV [] [] [] [% zCCSBlock 0 15607] blockName=string:PIR_1301_Henry_whatToDo_Info_09_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15608] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15609] subType=enum:0 text=string: Finde einen Weg in die Stadt! Einen Weg, der uns am Besten mitten in die Stadt führt, aber nicht oder nur sehr wenig bewacht wird. name=string:PIR_1301_Henry_whatToDo_Info_09_11.WAV [] [] [] [% zCCSBlock 0 15610] blockName=string:PIR_1301_Henry_whatToDo_Info_09_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15611] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15612] subType=enum:0 text=string: Finde ihn und du bist dabei! name=string:PIR_1301_Henry_whatToDo_Info_09_12.WAV [] [] [] [% zCCSBlock 0 15613] blockName=string:PIR_1301_Henry_whereToTake_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15614] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15615] subType=enum:0 text=string: Wo soll es denn einen solchen Weg geben? name=string:PIR_1301_Henry_whereToTake_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15616] blockName=string:PIR_1301_Henry_whereToTake_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15617] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15618] subType=enum:0 text=string: Wenn ich dir die Frage beantworten könnte, müsste ich dich nicht losschicken. name=string:PIR_1301_Henry_whereToTake_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15619] blockName=string:PIR_1301_Henry_whereToTake_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15620] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15621] subType=enum:0 text=string: Ich weiß es nicht. Sei kreativ. name=string:PIR_1301_Henry_whereToTake_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15622] blockName=string:PIR_1301_Henry_whereToTake_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15623] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15624] subType=enum:0 text=string: Wie wärs mit Fliegen? name=string:PIR_1301_Henry_whereToTake_Info_15_04.WAV [] [] [] [% zCCSBlock 0 15625] blockName=string:PIR_1301_Henry_whereToTake_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15626] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15627] subType=enum:0 text=string: Noch so eine blöde Idee und du lernst das Fliegen! name=string:PIR_1301_Henry_whereToTake_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15628] blockName=string:PIR_1301_Henry_whereToTake_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15629] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15630] subType=enum:0 text=string: Schon gut... Ich geh mal auf die Suche! name=string:PIR_1301_Henry_whereToTake_Info_15_06.WAV [] [] [] [% zCCSBlock 0 15631] blockName=string:PIR_1301_Henry_foundWay_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15632] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15633] subType=enum:0 text=string: Ich habe einen Weg gefunden! name=string:PIR_1301_Henry_foundWay_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15634] blockName=string:PIR_1301_Henry_foundWay_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15635] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15636] subType=enum:0 text=string: Echt? Ehrlicherweise muss ich sagen, dass ich damit nicht gerechnet hätte. name=string:PIR_1301_Henry_foundWay_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15637] blockName=string:PIR_1301_Henry_foundWay_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15638] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15639] subType=enum:0 text=string: Hier, nimm erstmal ein Bier und dann erzähl! name=string:PIR_1301_Henry_foundWay_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15640] blockName=string:PIR_1301_Henry_foundWay_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15641] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15642] subType=enum:0 text=string: Danke! name=string:PIR_1301_Henry_foundWay_Info_15_04.WAV [] [] [] [% zCCSBlock 0 15643] blockName=string:PIR_1301_Henry_foundWay_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15644] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15645] subType=enum:0 text=string: Also, der Weg ist eigentlich ganz einfach. name=string:PIR_1301_Henry_foundWay_Info_15_05.WAV [] [] [] [% zCCSBlock 0 15646] blockName=string:PIR_1301_Henry_foundWay_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15647] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15648] subType=enum:0 text=string: Wenn ihr die Klippe umschifft, die euer Lager vom Hafen trennt und euch nah an den Felsen haltet, kommt ihr zum Eingang der Kanalisation. name=string:PIR_1301_Henry_foundWay_Info_15_06.WAV [] [] [] [% zCCSBlock 0 15649] blockName=string:PIR_1301_Henry_foundWay_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15650] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15651] subType=enum:0 text=string: Kanalistation? Glaubst du allen Ernstes ich latsche durch die Scheiße? name=string:PIR_1301_Henry_foundWay_Info_09_07.WAV [] [] [] [% zCCSBlock 0 15652] blockName=string:PIR_1301_Henry_foundWay_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15653] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15654] subType=enum:0 text=string: Entspann dich! Die Kanalisation ist quasi trocken. Solange du nicht in der Mitte läufst, ist alles in Ordnung. name=string:PIR_1301_Henry_foundWay_Info_15_08.WAV [] [] [] [% zCCSBlock 0 15655] blockName=string:PIR_1301_Henry_foundWay_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15656] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15657] subType=enum:0 text=string: Das will ich für dich hoffen. Gut, weiter! name=string:PIR_1301_Henry_foundWay_Info_09_09.WAV [] [] [] [% zCCSBlock 0 15658] blockName=string:PIR_1301_Henry_foundWay_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15659] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15660] subType=enum:0 text=string: Folgt ihr dem Weg und verlauft euch nicht, kommt ihr zu einer Treppe. Diese führt zum Hotel hinauf. name=string:PIR_1301_Henry_foundWay_Info_15_10.WAV [] [] [] [% zCCSBlock 0 15661] blockName=string:PIR_1301_Henry_foundWay_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15662] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15663] subType=enum:0 text=string: Ihr kommt also unbemerkt für alle direkt an der Kaserne aus. Dort sind vergleichsweise wenig Wachen also ideal für euch. name=string:PIR_1301_Henry_foundWay_Info_15_11.WAV [] [] [] [% zCCSBlock 0 15664] blockName=string:PIR_1301_Henry_foundWay_Info_09_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15665] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15666] subType=enum:0 text=string: Das ist... name=string:PIR_1301_Henry_foundWay_Info_09_12.WAV [] [] [] [% zCCSBlock 0 15667] blockName=string:PIR_1301_Henry_foundWay_Info_09_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15668] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15669] subType=enum:0 text=string: Mensch. Ich bin beeindruckt! Gute Arbeit. Jetzt kann der Spaß anfangen. name=string:PIR_1301_Henry_foundWay_Info_09_13.WAV [] [] [] [% zCCSBlock 0 15670] blockName=string:PIR_1301_Henry_foundWay_Info_09_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15671] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15672] subType=enum:0 text=string: Gut, sobald die Jungs, die gerade auf der Jagd sind, wieder zurück kommen, werde ich sie runterschicken, um die Stellung zu halten. name=string:PIR_1301_Henry_foundWay_Info_09_14.WAV [] [] [] [% zCCSBlock 0 15673] blockName=string:PIR_1301_Henry_foundWay_Info_15_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15674] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15675] subType=enum:0 text=string: Der Raum unter dem Hotel ist sogar eingerichtet. Betten, ein Sessel, alles da. name=string:PIR_1301_Henry_foundWay_Info_15_15.WAV [] [] [] [% zCCSBlock 0 15676] blockName=string:PIR_1301_Henry_foundWay_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15677] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15678] subType=enum:0 text=string: Keine Ahnung, was da mal los war. name=string:PIR_1301_Henry_foundWay_Info_15_16.WAV [] [] [] [% zCCSBlock 0 15679] blockName=string:PIR_1301_Henry_foundWay_Info_09_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15680] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15681] subType=enum:0 text=string: Mhm... name=string:PIR_1301_Henry_foundWay_Info_09_17.WAV [] [] [] [% zCCSBlock 0 15682] blockName=string:PIR_1301_Henry_foundWay_Info_09_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15683] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15684] subType=enum:0 text=string: Schön, wenn du willst, kannst du uns beitreten. Du bist fähiger als die Hälfte der Männer, die gerade mit dem Käpt'n unterwegs sind. name=string:PIR_1301_Henry_foundWay_Info_09_18.WAV [] [] [] [% zCCSBlock 0 15685] blockName=string:PIR_1301_Henry_foundWay_Info_09_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15686] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15687] subType=enum:0 text=string: Wie siehts aus? name=string:PIR_1301_Henry_foundWay_Info_09_19.WAV [] [] [] [% zCCSBlock 0 15688] blockName=string:PIR_1301_Henry_wannaJoinPir_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15689] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15690] subType=enum:0 text=string: Ich will euch beitreten! name=string:PIR_1301_Henry_wannaJoinPir_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15691] blockName=string:PIR_1301_Henry_wannaJoinPir_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15692] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15693] subType=enum:0 text=string: Lass mich kurz überlegen. name=string:PIR_1301_Henry_wannaJoinPir_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15694] blockName=string:PIR_1301_Henry_wannaJoinPir_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15695] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15696] subType=enum:0 text=string: Du hast für uns einen Weg in die Stadt gefunden. name=string:PIR_1301_Henry_wannaJoinPir_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15697] blockName=string:PIR_1301_Henry_wannaJoinPir_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15698] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15699] subType=enum:0 text=string: Das macht dich nützlicher als die Holzköpfe, die hier sonst rumhängen. name=string:PIR_1301_Henry_wannaJoinPir_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15700] blockName=string:PIR_1301_Henry_wannaJoinPir_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15701] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15702] subType=enum:0 text=string: Gut, ich will dich aufnehmen. name=string:PIR_1301_Henry_wannaJoinPir_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15703] blockName=string:PIR_1301_Henry_wannaJoinPir_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15704] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15705] subType=enum:0 text=string: Bist du dir sicher? name=string:PIR_1301_Henry_wannaJoinPir_Info_09_06.WAV [] [] [] [% zCCSBlock 0 15706] blockName=string:PIR_1301_Henry_wannaJoinPir_noPirate_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15707] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15708] subType=enum:0 text=string: Ich brauche noch Zeit. name=string:PIR_1301_Henry_wannaJoinPir_noPirate_15_01.WAV [] [] [] [% zCCSBlock 0 15709] blockName=string:PIR_1301_Henry_wannaJoinPir_noPirate_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15710] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15711] subType=enum:0 text=string: In Ordnung. Du kannst froh sein, dass ich dich brauchen kann. name=string:PIR_1301_Henry_wannaJoinPir_noPirate_09_02.WAV [] [] [] [% zCCSBlock 0 15712] blockName=string:PIR_1301_Henry_wannaJoinPir_noPirate_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15713] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15714] subType=enum:0 text=string: Sonst wäre mein Angebot jetzt beendet. Aber ich bleibe dabei. name=string:PIR_1301_Henry_wannaJoinPir_noPirate_09_03.WAV [] [] [] [% zCCSBlock 0 15715] blockName=string:PIR_1301_Henry_wannaJoinPir_noPirate_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15716] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15717] subType=enum:0 text=string: Nimm dir die Zeit, die du brauchst. Du weißt, wo du mich findest. name=string:PIR_1301_Henry_wannaJoinPir_noPirate_09_04.WAV [] [] [] [% zCCSBlock 0 15718] blockName=string:PIR_1301_Henry_wannaJoinPir_yesPirate_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15719] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15720] subType=enum:0 text=string: Ja, ich will mitmachen! name=string:PIR_1301_Henry_wannaJoinPir_yesPirate_15_01.WAV [] [] [] [% zCCSBlock 0 15721] blockName=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15722] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15723] subType=enum:0 text=string: Gut, dann lege die Piratenkleidung an und trage sie mit Stolz! name=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_02.WAV [] [] [] [% zCCSBlock 0 15724] blockName=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15725] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15726] subType=enum:0 text=string: Und dass du mir ja keinen Mist baust! Wenn du uns irgendwie verrätst, machen wir kurzen Prozess. name=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_03.WAV [] [] [] [% zCCSBlock 0 15727] blockName=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15728] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15729] subType=enum:0 text=string: Also: Willkommen in der Meute! name=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_04.WAV [] [] [] [% zCCSBlock 0 15730] blockName=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15731] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15732] subType=enum:0 text=string: Aber pass auf. Da du jetzt die Rüstung trägst, wirst du dich nicht mehr einfach so in der Stadt bewegen können. name=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_05.WAV [] [] [] [% zCCSBlock 0 15733] blockName=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15734] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15735] subType=enum:0 text=string: Leg' am besten eine andere Rüstung an, bevor du in deinen Tod rennst. name=string:PIR_1301_Henry_wannaJoinPir_yesPirate_09_06.WAV [] [] [] [% zCCSBlock 0 15736] blockName=string:PIR_1301_Henry_whatNow_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15737] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15738] subType=enum:0 text=string: Was machen wir jetzt? name=string:PIR_1301_Henry_whatNow_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15739] blockName=string:PIR_1301_Henry_whatNow_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15740] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15741] subType=enum:0 text=string: Wir? Naja, wir müssen stärker werden. Wir brauchen Vorräte, neue Leute, alles! name=string:PIR_1301_Henry_whatNow_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15742] blockName=string:PIR_1301_Henry_whatNow_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15743] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15744] subType=enum:0 text=string: Gut, was soll ich tun? name=string:PIR_1301_Henry_whatNow_Info_15_03.WAV [] [] [] [% zCCSBlock 0 15745] blockName=string:PIR_1301_Henry_whatNow_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15746] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15747] subType=enum:0 text=string: Hast du mir nicht zugehört? Wir brauchen Vorräte, neue Leute und alles andere! name=string:PIR_1301_Henry_whatNow_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15748] blockName=string:PIR_1301_Henry_whatNow_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15749] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15750] subType=enum:0 text=string: Such dir Arbeit und dann fang an! name=string:PIR_1301_Henry_whatNow_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15751] blockName=string:PIR_1301_Henry_getTraining_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15752] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15753] subType=enum:0 text=string: Kann ich hier trainieren? name=string:PIR_1301_Henry_getTraining_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15754] blockName=string:PIR_1301_Henry_getTraining_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15755] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15756] subType=enum:0 text=string: Klar! Was dachtest du denn? name=string:PIR_1301_Henry_getTraining_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15757] blockName=string:PIR_1301_Henry_getTraining_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15758] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15759] subType=enum:0 text=string: Raba kann dir etwas über Schwerttechniken erzählen. name=string:PIR_1301_Henry_getTraining_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15760] blockName=string:PIR_1301_Henry_getTraining_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15761] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15762] subType=enum:0 text=string: Steve könnte dich bestimmt etwas stärker machen. name=string:PIR_1301_Henry_getTraining_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15763] blockName=string:PIR_1301_Henry_getTraining_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15764] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15765] subType=enum:0 text=string: Und Gilbert ist unser bester Jäger. name=string:PIR_1301_Henry_getTraining_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15766] blockName=string:PIR_1301_Henry_getTraining_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15767] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15768] subType=enum:0 text=string: Er kann dir garantiert etwas über das Schießen beibringen. name=string:PIR_1301_Henry_getTraining_Info_09_06.WAV [] [] [] [% zCCSBlock 0 15769] blockName=string:PIR_1301_Henry_whatAboutPicklocking_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15770] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15771] subType=enum:0 text=string: Wie sieht es mit den etwas... anderen Talenten aus? name=string:PIR_1301_Henry_whatAboutPicklocking_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15772] blockName=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15773] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15774] subType=enum:0 text=string: Was meinst du? name=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15775] blockName=string:PIR_1301_Henry_whatAboutPicklocking_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15776] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15777] subType=enum:0 text=string: Naja, ich dachte da an Taschendiebstahl oder Schlösserknacken... name=string:PIR_1301_Henry_whatAboutPicklocking_Info_15_03.WAV [] [] [] [% zCCSBlock 0 15778] blockName=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15779] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15780] subType=enum:0 text=string: Achso, das meinst du. name=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15781] blockName=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15782] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15783] subType=enum:0 text=string: Öhm... Jo. name=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15784] blockName=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15785] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15786] subType=enum:0 text=string: Ein paar Schlösser zu knacken, kann ich dir noch beibringen. name=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_06.WAV [] [] [] [% zCCSBlock 0 15787] blockName=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15788] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15789] subType=enum:0 text=string: Aber Taschendiebstahl? Ich glaube, das beherrscht hier niemand. name=string:PIR_1301_Henry_whatAboutPicklocking_Info_09_07.WAV [] [] [] [% zCCSBlock 0 15790] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15791] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15792] subType=enum:0 text=string: Bring mir das Schlösserknacken bei! name=string:PIR_1301_Henry_teachMePicklocking_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15793] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15794] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15795] subType=enum:0 text=string: Okay, hör zu! name=string:PIR_1301_Henry_teachMePicklocking_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15796] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15797] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15798] subType=enum:0 text=string: Du brauchst logischerweise einen Dietrich. name=string:PIR_1301_Henry_teachMePicklocking_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15799] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15800] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15801] subType=enum:0 text=string: Steck ihn in das Schloss und dreh vorsichtig. name=string:PIR_1301_Henry_teachMePicklocking_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15802] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15803] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15804] subType=enum:0 text=string: Wenn es klickt, hast du den ersten Bolzen gelöst. name=string:PIR_1301_Henry_teachMePicklocking_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15805] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15806] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15807] subType=enum:0 text=string: Mach vorsichtig weiter, bis das Schloss offen ist. name=string:PIR_1301_Henry_teachMePicklocking_Info_09_06.WAV [] [] [] [% zCCSBlock 0 15808] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15809] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15810] subType=enum:0 text=string: Je geschickter du bist, desto einfacher wird es. name=string:PIR_1301_Henry_teachMePicklocking_Info_09_07.WAV [] [] [] [% zCCSBlock 0 15811] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_09_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15812] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15813] subType=enum:0 text=string: Hm, würde ich ja. name=string:PIR_1301_Henry_teachMePicklocking_Info_09_08.WAV [] [] [] [% zCCSBlock 0 15814] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15815] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15816] subType=enum:0 text=string: Aber du scheinst mir noch sehr grün hinter den Ohren. name=string:PIR_1301_Henry_teachMePicklocking_Info_09_09.WAV [] [] [] [% zCCSBlock 0 15817] blockName=string:PIR_1301_Henry_teachMePicklocking_Info_09_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15818] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15819] subType=enum:0 text=string: Komm wieder, wenn du mehr Erfahrung hast! name=string:PIR_1301_Henry_teachMePicklocking_Info_09_10.WAV [] [] [] [% zCCSBlock 0 15820] blockName=string:PIR_1301_Henry_newPirates_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15821] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15822] subType=enum:0 text=string: Woher könnten denn neue Kameraden kommen? name=string:PIR_1301_Henry_newPirates_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15823] blockName=string:PIR_1301_Henry_newPirates_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15824] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15825] subType=enum:0 text=string: Was weiß ich? Wenn wir jemand neues aufgenommen haben, ist er zu uns gekommen. name=string:PIR_1301_Henry_newPirates_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15826] blockName=string:PIR_1301_Henry_newPirates_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15827] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15828] subType=enum:0 text=string: Normalerweise gehen wir niemanden anwerben. name=string:PIR_1301_Henry_newPirates_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15829] blockName=string:PIR_1301_Henry_newPirates_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15830] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15831] subType=enum:0 text=string: Aber die Zeiten sind hart. Die Stadtwache rückt uns immer mehr auf die Pelle. name=string:PIR_1301_Henry_newPirates_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15832] blockName=string:PIR_1301_Henry_newPirates_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15833] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15834] subType=enum:0 text=string: Wenn sie auf die Idee kommen uns anzugreifen, sind wir geliefert. name=string:PIR_1301_Henry_newPirates_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15835] blockName=string:PIR_1301_Henry_newPirates_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15836] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15837] subType=enum:0 text=string: Frag mal vorsichtig auf den Bauernhöfen rum. Vielleicht ist da jemand, der neu anfangen will. name=string:PIR_1301_Henry_newPirates_Info_09_06.WAV [] [] [] [% zCCSBlock 0 15838] blockName=string:PIR_1301_Henry_newPirates_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15839] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15840] subType=enum:0 text=string: Wenn du mutig genug bist, kansnt du dich auch in der Stadt umsehen. Oder... vielleicht bist du auch einfach nur dumm genug. name=string:PIR_1301_Henry_newPirates_Info_09_07.WAV [] [] [] [% zCCSBlock 0 15841] blockName=string:PIR_1301_Henry_getGoods_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15842] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15843] subType=enum:0 text=string: Vorräte? Wer soll uns denn beliefern? name=string:PIR_1301_Henry_getGoods_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15844] blockName=string:PIR_1301_Henry_getGoods_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15845] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15846] subType=enum:0 text=string: Genau das ist ja die Frage. Bisher haben wir uns mit kleineren Streifzügen über Wasser gehalten. name=string:PIR_1301_Henry_getGoods_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15847] blockName=string:PIR_1301_Henry_getGoods_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15848] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15849] subType=enum:0 text=string: Aber seit die Stadtwache aktiver wird, ist es schwer für uns geworden. name=string:PIR_1301_Henry_getGoods_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15850] blockName=string:PIR_1301_Henry_getGoods_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15851] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15852] subType=enum:0 text=string: Wir müssen einen neuen Lieferanten finden. Aber nichts einmaliges, sondern etwas regelmäßiges. name=string:PIR_1301_Henry_getGoods_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15853] blockName=string:PIR_1301_Henry_getGoods_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15854] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15855] subType=enum:0 text=string: Die Insel ist groß. Sieh und hör dich um. Du findest bestimmt jemanden! name=string:PIR_1301_Henry_getGoods_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15856] blockName=string:PIR_1301_Henry_whichSupplies_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15857] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15858] subType=enum:0 text=string: Was für Vorräte brauchen wir? name=string:PIR_1301_Henry_whichSupplies_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15859] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15860] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15861] subType=enum:0 text=string: Kannst du dir das nicht denken? name=string:PIR_1301_Henry_whichSupplies_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15862] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15863] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15864] subType=enum:0 text=string: Wasser und Bier, wenns sein muss auch Wein. name=string:PIR_1301_Henry_whichSupplies_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15865] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15866] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15867] subType=enum:0 text=string: Und Fleisch! Von dem ganzen Fisch wird einem ja übel. name=string:PIR_1301_Henry_whichSupplies_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15868] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15869] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15870] subType=enum:0 text=string: Ich weiß, wir sind Seemänner, aber auf dem Meer gibt es die ganze Zeit nur Fisch. name=string:PIR_1301_Henry_whichSupplies_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15871] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15872] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15873] subType=enum:0 text=string: Hier im Lager braucht man auch mal was handfestes zwischen den Zähnen. name=string:PIR_1301_Henry_whichSupplies_Info_09_06.WAV [] [] [] [% zCCSBlock 0 15874] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15875] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15876] subType=enum:0 text=string: Das alles muss für etwa zwanzig Leute reichen. name=string:PIR_1301_Henry_whichSupplies_Info_09_07.WAV [] [] [] [% zCCSBlock 0 15877] blockName=string:PIR_1301_Henry_whichSupplies_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15878] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15879] subType=enum:0 text=string: Zwanzig Leute? Wo hast du die denn versteckt? name=string:PIR_1301_Henry_whichSupplies_Info_15_08.WAV [] [] [] [% zCCSBlock 0 15880] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15881] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15882] subType=enum:0 text=string: Sehr witzig. Erstens hoffe ich ja, dass wir zahlenmäßig wachsen, zweitens können wir so einen Vorrat aufbauen. name=string:PIR_1301_Henry_whichSupplies_Info_09_09.WAV [] [] [] [% zCCSBlock 0 15883] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15884] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15885] subType=enum:0 text=string: Im Moment ist es ruhig. Aber wie ich die Sache kenne, dauert das nicht lange. Also müssen wir vorsorgen. name=string:PIR_1301_Henry_whichSupplies_Info_09_10.WAV [] [] [] [% zCCSBlock 0 15886] blockName=string:PIR_1301_Henry_whichSupplies_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15887] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15888] subType=enum:0 text=string: Klingt einleuchtend... name=string:PIR_1301_Henry_whichSupplies_Info_15_11.WAV [] [] [] [% zCCSBlock 0 15889] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15890] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15891] subType=enum:0 text=string: Na also! Los jetzt! name=string:PIR_1301_Henry_whichSupplies_Info_09_12.WAV [] [] [] [% zCCSBlock 0 15892] blockName=string:PIR_1301_Henry_whichSupplies_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15893] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15894] subType=enum:0 text=string: Eins noch: Wo soll denn alles hingeliefert werden? name=string:PIR_1301_Henry_whichSupplies_Info_15_13.WAV [] [] [] [% zCCSBlock 0 15895] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15896] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15897] subType=enum:0 text=string: Das ist die etwas heiklere Sache. Aber auch dafür haben wir eine Lösung. name=string:PIR_1301_Henry_whichSupplies_Info_09_14.WAV [] [] [] [% zCCSBlock 0 15898] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15899] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15900] subType=enum:0 text=string: Unten im Tal, zwischen der Stadt und unserem Leuchtturm gibt es eine Höhle. name=string:PIR_1301_Henry_whichSupplies_Info_09_15.WAV [] [] [] [% zCCSBlock 0 15901] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15902] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15903] subType=enum:0 text=string: Dorthin kann alles geliefert werden. Wo wir gerade dabei sind... Könnte sein, dass da noch ein paar Viecher rumlaufen. name=string:PIR_1301_Henry_whichSupplies_Info_09_16.WAV [] [] [] [% zCCSBlock 0 15904] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15905] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15906] subType=enum:0 text=string: Sieh dich da mal kurz um und mach sauber. Dann steht den Lieferungen nichts mehr im Wege. name=string:PIR_1301_Henry_whichSupplies_Info_09_17.WAV [] [] [] [% zCCSBlock 0 15907] blockName=string:PIR_1301_Henry_whichSupplies_Info_15_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15908] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15909] subType=enum:0 text=string: Außer, dass wir keinen Lieferanten haben. name=string:PIR_1301_Henry_whichSupplies_Info_15_18.WAV [] [] [] [% zCCSBlock 0 15910] blockName=string:PIR_1301_Henry_whichSupplies_Info_09_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15911] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15912] subType=enum:0 text=string: Jaja, aber das bekommst du schon in den Griff. name=string:PIR_1301_Henry_whichSupplies_Info_09_19.WAV [] [] [] [% zCCSBlock 0 15913] blockName=string:PIR_1301_Henry_caveFree_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15914] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15915] subType=enum:0 text=string: Die Höhle ist frei. name=string:PIR_1301_Henry_caveFree_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15916] blockName=string:PIR_1301_Henry_caveFree_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15917] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15918] subType=enum:0 text=string: Das sind gute Neuigkeiten. Dann fehlen nur noch die Vorräte. name=string:PIR_1301_Henry_caveFree_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15919] blockName=string:PIR_1301_Henry_caveFree_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15920] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15921] subType=enum:0 text=string: Hier, das ist für dich. Gab es Probleme? name=string:PIR_1301_Henry_caveFree_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15922] blockName=string:PIR_1301_Henry_caveFree_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15923] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15924] subType=enum:0 text=string: Ein junger Schattenläufer. Hab schon schlimmeres erlebt. name=string:PIR_1301_Henry_caveFree_Info_15_04.WAV [] [] [] [% zCCSBlock 0 15925] blockName=string:PIR_1301_Henry_caveFree_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15926] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15927] subType=enum:0 text=string: Sowas höre ich gern. name=string:PIR_1301_Henry_caveFree_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15928] blockName=string:PIR_1301_Henry_gotEverything_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15929] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15930] subType=enum:0 text=string: Das müsste alles sein. name=string:PIR_1301_Henry_gotEverything_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15931] blockName=string:PIR_1301_Henry_gotEverything_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15932] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15933] subType=enum:0 text=string: Gut, wir haben Wasser, Bier, Fleisch und sogar Wein. Wobei der Wein... egal! name=string:PIR_1301_Henry_gotEverything_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15934] blockName=string:PIR_1301_Henry_gotEverything_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15935] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15936] subType=enum:0 text=string: Damit sollten wir erstmal über die Runden kommen. name=string:PIR_1301_Henry_gotEverything_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15937] blockName=string:PIR_1301_Henry_gotEverything_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15938] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15939] subType=enum:0 text=string: Okay, das wäre dann erstmal alles. name=string:PIR_1301_Henry_gotEverything_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15940] blockName=string:PIR_1301_Henry_gotEverything_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15941] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15942] subType=enum:0 text=string: Frag mal rum, vielleicht haben die anderen noch was für dich zu tun. name=string:PIR_1301_Henry_gotEverything_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15943] blockName=string:PIR_1301_Henry_whatNext_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15944] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15945] subType=enum:0 text=string: Was steht sonst noch an? name=string:PIR_1301_Henry_whatNext_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15946] blockName=string:PIR_1301_Henry_whatNext_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15947] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15948] subType=enum:0 text=string: Mit dir kann ich ja reden... name=string:PIR_1301_Henry_whatNext_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15949] blockName=string:PIR_1301_Henry_whatNext_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15950] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15951] subType=enum:0 text=string: Mir bereitet die Stadtwache Kopfschmerzen. Wir kommen hier kaum noch weg, unser Kapitän ist irgendwo auf See und... name=string:PIR_1301_Henry_whatNext_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15952] blockName=string:PIR_1301_Henry_whatNext_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15953] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15954] subType=enum:0 text=string: Naja, du kannst dir ja denken, was alles los ist. name=string:PIR_1301_Henry_whatNext_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15955] blockName=string:PIR_1301_Henry_whatNext_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15956] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15957] subType=enum:0 text=string: Folgendes: Ich befürchte, wir werden nicht mehr all zu lange unsere Ruhe haben. name=string:PIR_1301_Henry_whatNext_Info_09_05.WAV [] [] [] [% zCCSBlock 0 15958] blockName=string:PIR_1301_Henry_whatNext_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15959] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15960] subType=enum:0 text=string: Alleine können wir aber nicht gegen die Miliz bestehen. name=string:PIR_1301_Henry_whatNext_Info_09_06.WAV [] [] [] [% zCCSBlock 0 15961] blockName=string:PIR_1301_Henry_whatNext_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15962] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15963] subType=enum:0 text=string: Ich habe also noch einen Auftrag für dich: Wir brauchen neue Freunde! name=string:PIR_1301_Henry_whatNext_Info_09_07.WAV [] [] [] [% zCCSBlock 0 15964] blockName=string:PIR_1301_Henry_whatNext_Info_09_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15965] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15966] subType=enum:0 text=string: Oder zumindest jemanden, der mit uns zusammen kämpft. name=string:PIR_1301_Henry_whatNext_Info_09_08.WAV [] [] [] [% zCCSBlock 0 15967] blockName=string:PIR_1301_Henry_whatNext_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15968] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15969] subType=enum:0 text=string: Such uns neue Schwertbrüder, damit wir nicht alleine gegen die Typen antreten müssen. name=string:PIR_1301_Henry_whatNext_Info_09_09.WAV [] [] [] [% zCCSBlock 0 15970] blockName=string:PIR_1301_Henry_whereFriends_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15971] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15972] subType=enum:0 text=string: Wo soll ich denn Kämpfer finden? name=string:PIR_1301_Henry_whereFriends_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15973] blockName=string:PIR_1301_Henry_whereFriends_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15974] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15975] subType=enum:0 text=string: Was weiß denn ich? Sieh dich um, frag vielleicht mal auf dem Bauernhof bei den Söldnern nach oder geh ins Kloster, wenn du dich traust. name=string:PIR_1301_Henry_whereFriends_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15976] blockName=string:PIR_1301_Henry_whereFriends_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15977] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15978] subType=enum:0 text=string: Vielleicht können ja auch die Schwarzmagier jemanden abstellen. name=string:PIR_1301_Henry_whereFriends_Info_09_03.WAV [] [] [] [% zCCSBlock 0 15979] blockName=string:PIR_1301_Henry_whereFriends_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15980] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15981] subType=enum:0 text=string: Hör dich mal um. Ich bin mir sicher, du wirst jemanden finden. name=string:PIR_1301_Henry_whereFriends_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15982] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15983] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15984] subType=enum:0 text=string: Jareck will mit dir reden! name=string:PIR_1301_Henry_meetingWithJareck_Info_15_01.WAV [] [] [] [% zCCSBlock 0 15985] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15986] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15987] subType=enum:0 text=string: Was? Wieso das? Was will er denn? name=string:PIR_1301_Henry_meetingWithJareck_Info_09_02.WAV [] [] [] [% zCCSBlock 0 15988] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15989] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15990] subType=enum:0 text=string: Er wird uns unterstützen. Aber dafür musste ich einen Deal mit ihm eingehen. name=string:PIR_1301_Henry_meetingWithJareck_Info_15_03.WAV [] [] [] [% zCCSBlock 0 15991] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15992] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15993] subType=enum:0 text=string: (lauernd) Was für einen Deal? name=string:PIR_1301_Henry_meetingWithJareck_Info_09_04.WAV [] [] [] [% zCCSBlock 0 15994] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15995] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15996] subType=enum:0 text=string: Wir müssen die Stadt angreifen! name=string:PIR_1301_Henry_meetingWithJareck_Info_15_05.WAV [] [] [] [% zCCSBlock 0 15997] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 15998] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 15999] subType=enum:0 text=string: (bestürzt) Bist du wahnsinnig? Das werden wir niemals schaffen! name=string:PIR_1301_Henry_meetingWithJareck_Info_09_06.WAV [] [] [] [% zCCSBlock 0 16000] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16001] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16002] subType=enum:0 text=string: Deswegen unterstützt er uns. name=string:PIR_1301_Henry_meetingWithJareck_Info_15_07.WAV [] [] [] [% zCCSBlock 0 16003] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16004] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16005] subType=enum:0 text=string: Überleg mal: Wir haben einen gemeinsamen Gegner. name=string:PIR_1301_Henry_meetingWithJareck_Info_15_08.WAV [] [] [] [% zCCSBlock 0 16006] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16007] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16008] subType=enum:0 text=string: Sowohl wir Piraten, als auch die Söldner können nicht mehr unbehelligt in die Stadt. name=string:PIR_1301_Henry_meetingWithJareck_Info_15_09.WAV [] [] [] [% zCCSBlock 0 16009] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16010] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16011] subType=enum:0 text=string: Wir treten auf der Stelle. Seine Männer sind gut trainiert. Zusammen haben wir eine echte Chance! name=string:PIR_1301_Henry_meetingWithJareck_Info_15_10.WAV [] [] [] [% zCCSBlock 0 16012] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_09_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16013] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16014] subType=enum:0 text=string: Und worüber will er noch mit mir sprechen? Du hast doch schon alles geklärt. name=string:PIR_1301_Henry_meetingWithJareck_Info_09_11.WAV [] [] [] [% zCCSBlock 0 16015] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16016] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16017] subType=enum:0 text=string: Er will deine Zustimmung haben. Ich bin nur Handlanger, du bist der Boss. name=string:PIR_1301_Henry_meetingWithJareck_Info_15_12.WAV [] [] [] [% zCCSBlock 0 16018] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16019] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16020] subType=enum:0 text=string: Außerdem wollte er schon immer ein Bier mit dir trinken. name=string:PIR_1301_Henry_meetingWithJareck_Info_15_13.WAV [] [] [] [% zCCSBlock 0 16021] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_09_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16022] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16023] subType=enum:0 text=string: (lacht) Gut, dann will ich mal nicht so sein. name=string:PIR_1301_Henry_meetingWithJareck_Info_09_14.WAV [] [] [] [% zCCSBlock 0 16024] blockName=string:PIR_1301_Henry_meetingWithJareck_Info_09_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16025] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16026] subType=enum:0 text=string: Geh schon mal vor. Wir treffen uns dann dort und besprechen alles Weitere! name=string:PIR_1301_Henry_meetingWithJareck_Info_09_15.WAV [] [] [] [% zCCSBlock 0 16027] blockName=string:PIR_1301_Henry_fightOver_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16028] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16029] subType=enum:0 text=string: Warte! Der Kampf ist vorbei! name=string:PIR_1301_Henry_fightOver_Info_09_01.WAV [] [] [] [% zCCSBlock 0 16030] blockName=string:PIR_1301_Henry_fightOver_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16031] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16032] subType=enum:0 text=string: Wieso, was ist los? name=string:PIR_1301_Henry_fightOver_Info_15_02.WAV [] [] [] [% zCCSBlock 0 16033] blockName=string:PIR_1301_Henry_fightOver_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16034] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16035] subType=enum:0 text=string: Hast du das Erdbeben nicht bemerkt? name=string:PIR_1301_Henry_fightOver_Info_09_03.WAV [] [] [] [% zCCSBlock 0 16036] blockName=string:PIR_1301_Henry_fightOver_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16037] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16038] subType=enum:0 text=string: Erdbeben? name=string:PIR_1301_Henry_fightOver_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16039] blockName=string:PIR_1301_Henry_fightOver_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16040] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16041] subType=enum:0 text=string: Hör mal, die ganze Insel hat gewackelt! Außerdem haben wir noch ganz andere Probleme bekommen. name=string:PIR_1301_Henry_fightOver_Info_09_05.WAV [] [] [] [% zCCSBlock 0 16042] blockName=string:PIR_1301_Henry_fightOver_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16043] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16044] subType=enum:0 text=string: Während du dich hier geprügelt hast, habe ich mit den Anführern hier in der Stadt einen Waffenstillstand ausgehandelt. name=string:PIR_1301_Henry_fightOver_Info_09_06.WAV [] [] [] [% zCCSBlock 0 16045] blockName=string:PIR_1301_Henry_fightOver_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16046] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16047] subType=enum:0 text=string: Folge mir ins Lager, dann erzähle ich dir alles! name=string:PIR_1301_Henry_fightOver_Info_09_07.WAV [] [] [] [% zCCSBlock 0 16048] blockName=string:PIR_1301_Henry_seeThose_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16049] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16050] subType=enum:0 text=string: Verdammt, siehst du das? name=string:PIR_1301_Henry_seeThose_Info_09_01.WAV [] [] [] [% zCCSBlock 0 16051] blockName=string:PIR_1301_Henry_seeThose_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16052] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16053] subType=enum:0 text=string: Was denn? name=string:PIR_1301_Henry_seeThose_Info_15_02.WAV [] [] [] [% zCCSBlock 0 16054] blockName=string:PIR_1301_Henry_seeThose_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16055] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16056] subType=enum:0 text=string: Die Zombies da hinten! Verdammte Scheiße, was soll das denn? name=string:PIR_1301_Henry_seeThose_Info_09_03.WAV [] [] [] [% zCCSBlock 0 16057] blockName=string:PIR_1301_Henry_seeThose_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16058] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16059] subType=enum:0 text=string: Die werden wir dahin zurückschicken, wo sie hergekrochen sind! name=string:PIR_1301_Henry_seeThose_Info_09_04.WAV [] [] [] [% zCCSBlock 0 16060] blockName=string:PIR_1301_Henry_wereDone_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16061] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16062] subType=enum:0 text=string: So, das wäre erledigt. name=string:PIR_1301_Henry_wereDone_Info_09_01.WAV [] [] [] [% zCCSBlock 0 16063] blockName=string:PIR_1301_Henry_wereDone_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16064] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16065] subType=enum:0 text=string: Und was machen wir jetzt? name=string:PIR_1301_Henry_wereDone_Info_15_02.WAV [] [] [] [% zCCSBlock 0 16066] blockName=string:PIR_1301_Henry_wereDone_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16067] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16068] subType=enum:0 text=string: Wir müssen das Lager ausbauen. Ein Zombie... Okay, das kann mal passieren. Aber direkt mehrere. name=string:PIR_1301_Henry_wereDone_Info_09_03.WAV [] [] [] [% zCCSBlock 0 16069] blockName=string:PIR_1301_Henry_wereDone_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16070] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16071] subType=enum:0 text=string: Mich beschleicht das Gefühl, das waren nicht die Letzten. name=string:PIR_1301_Henry_wereDone_Info_09_04.WAV [] [] [] [% zCCSBlock 0 16072] blockName=string:PIR_1301_Henry_wereDone_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16073] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16074] subType=enum:0 text=string: Aber das ist keine Aufgabe für dich. Ich habe für dich etwas wichtigeres. name=string:PIR_1301_Henry_wereDone_Info_09_05.WAV [] [] [] [% zCCSBlock 0 16075] blockName=string:PIR_1301_Henry_wereDone_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16076] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16077] subType=enum:0 text=string: Der Wald vor dem Leuchtturm ist sehr unübersichtlich. Ich möchte, dass du dort einmal nach dem Rechten siehst. name=string:PIR_1301_Henry_wereDone_Info_09_06.WAV [] [] [] [% zCCSBlock 0 16078] blockName=string:PIR_1301_Henry_wereDone_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16079] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16080] subType=enum:0 text=string: Nicht, dass von dort noch mehr Überraschungen kommen. name=string:PIR_1301_Henry_wereDone_Info_09_07.WAV [] [] [] [% zCCSBlock 0 16081] blockName=string:PIR_1301_Henry_killedThem_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16082] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16083] subType=enum:0 text=string: Der Wald ist sicher! name=string:PIR_1301_Henry_killedThem_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16084] blockName=string:PIR_1301_Henry_killedThem_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16085] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16086] subType=enum:0 text=string: Wirklich? Das sind die besten Neuigkeiten der letzten Stunden. name=string:PIR_1301_Henry_killedThem_Info_09_02.WAV [] [] [] [% zCCSBlock 0 16087] blockName=string:PIR_1301_Henry_killedThem_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16088] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16089] subType=enum:0 text=string: Sehr gut gemacht. Trotzdem, jetzt keine Müdigkeit vortäuschen. name=string:PIR_1301_Henry_killedThem_Info_09_03.WAV [] [] [] [% zCCSBlock 0 16090] blockName=string:PIR_1301_Henry_killedThem_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16091] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16092] subType=enum:0 text=string: Ich habe direkt die nächste Aufgabe für dich? name=string:PIR_1301_Henry_killedThem_Info_09_04.WAV [] [] [] [% zCCSBlock 0 16093] blockName=string:PIR_1301_Henry_killedThem_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16094] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16095] subType=enum:0 text=string: Lass mich raten: Den Strand von Monstern befreien? name=string:PIR_1301_Henry_killedThem_Info_15_05.WAV [] [] [] [% zCCSBlock 0 16096] blockName=string:PIR_1301_Henry_killedThem_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16097] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16098] subType=enum:0 text=string: (lacht) Nein, das schaffen wir schon selber. name=string:PIR_1301_Henry_killedThem_Info_09_06.WAV [] [] [] [% zCCSBlock 0 16099] blockName=string:PIR_1301_Henry_killedThem_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16100] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16101] subType=enum:0 text=string: Während du im Wald warst, kam ein Bote aus der Stadt zu uns. Fast hätte ich ihn den Fischen zum Fraß vorgeworfen. name=string:PIR_1301_Henry_killedThem_Info_09_07.WAV [] [] [] [% zCCSBlock 0 16102] blockName=string:PIR_1301_Henry_killedThem_Info_09_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16103] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16104] subType=enum:0 text=string: Aber er hatte überzeugende Argumente. Fakt ist: Die Paladine wollen einen Kriegsrat einberufen, um den Problemen mit den Untoten zu begegnen. name=string:PIR_1301_Henry_killedThem_Info_09_08.WAV [] [] [] [% zCCSBlock 0 16105] blockName=string:PIR_1301_Henry_killedThem_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16106] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16107] subType=enum:0 text=string: Wir sind zahlenmäßig die kleinste Fraktion auf dieser Insel. Ich denke, wir sollten Präsenz zeigen. Ich selber werde gehen und die Neue mitnehmen. name=string:PIR_1301_Henry_killedThem_Info_09_09.WAV [] [] [] [% zCCSBlock 0 16108] blockName=string:PIR_1301_Henry_killedThem_Info_09_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16109] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16110] subType=enum:0 text=string: Und du nimmst auch daran teil! Das ist übrigens keine Bitte! Das Treffen ist morgen Abend im Rathaus der Stadt. name=string:PIR_1301_Henry_killedThem_Info_09_10.WAV [] [] [] [% zCCSBlock 0 16111] blockName=string:PIR_1301_Henry_killedThem_Info_09_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16112] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16113] subType=enum:0 text=string: Wir treffen uns dort! name=string:PIR_1301_Henry_killedThem_Info_09_11.WAV [] [] [] [% zCCSBlock 0 16114] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16115] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16116] subType=enum:0 text=string: Noch so ein Typ mit Stadtrüstung. name=string:PIR_1301_Henry_meetingCityMIL_Info_09_01.WAV [] [] [] [% zCCSBlock 0 16117] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16118] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16119] subType=enum:0 text=string: Habt ihr nicht schon genug... name=string:PIR_1301_Henry_meetingCityMIL_Info_09_02.WAV [] [] [] [% zCCSBlock 0 16120] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16121] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16122] subType=enum:0 text=string: Himmel, gebt ihr denn nie Ruhe? name=string:PIR_1301_Henry_meetingCityMIL_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16123] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16124] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16125] subType=enum:0 text=string: Glaubst du wirklich, ich wäre hier, wenn ich keinen guten Grund hätte? name=string:PIR_1301_Henry_meetingCityMIL_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16126] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16127] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16128] subType=enum:0 text=string: Ganz abgesehen davon, dass dein Wachhund da oben mich schon durchgelassen hat. Also, hörst du mir zu? name=string:PIR_1301_Henry_meetingCityMIL_Info_15_05.WAV [] [] [] [% zCCSBlock 0 16129] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16130] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16131] subType=enum:0 text=string: (grummelt) Schön. Was willst du hier? name=string:PIR_1301_Henry_meetingCityMIL_Info_09_06.WAV [] [] [] [% zCCSBlock 0 16132] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16133] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16134] subType=enum:0 text=string: Ich mache es kurz: Insel, Untote, miese Situation. name=string:PIR_1301_Henry_meetingCityMIL_Info_15_07.WAV [] [] [] [% zCCSBlock 0 16135] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16136] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16137] subType=enum:0 text=string: Deswegen haben die Eismagier den Paladinen vorgeschlagen, eine Konferenz einzuberufen, um zusammen der Sache Herr zu werden. name=string:PIR_1301_Henry_meetingCityMIL_Info_15_08.WAV [] [] [] [% zCCSBlock 0 16138] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16139] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16140] subType=enum:0 text=string: Denn eines dürfte dir ja wohl klar sein: Wenn die Untoten die Zahnstocherwand da oben angreifen, werdet ihr nicht lange überleben. name=string:PIR_1301_Henry_meetingCityMIL_Info_15_09.WAV [] [] [] [% zCCSBlock 0 16141] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_09_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16142] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16143] subType=enum:0 text=string: Du weißt doch gar nicht, was wir schon alles überlebt haben. Wir sind... name=string:PIR_1301_Henry_meetingCityMIL_Info_09_10.WAV [] [] [] [% zCCSBlock 0 16144] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16145] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16146] subType=enum:0 text=string: Erspar mir das. Mein Schiff wurde auf hoher See von Orks versenkt und ich bin drei Tage auf einer Planke getrieben, bis ich hier angekommen bin. name=string:PIR_1301_Henry_meetingCityMIL_Info_15_11.WAV [] [] [] [% zCCSBlock 0 16147] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_09_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16148] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16149] subType=enum:0 text=string: Was? Du bist das? Ich hatte Gerüchte gehört, aber ich hätte nicht gedacht, dass du wirklich... name=string:PIR_1301_Henry_meetingCityMIL_Info_09_12.WAV [] [] [] [% zCCSBlock 0 16150] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_09_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16151] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16152] subType=enum:0 text=string: Okay. Misstrauisch bin ich immer noch. Aber, wir werden da sein. name=string:PIR_1301_Henry_meetingCityMIL_Info_09_13.WAV [] [] [] [% zCCSBlock 0 16153] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_09_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16154] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16155] subType=enum:0 text=string: Doch ich warne dich: Wenn das eine Falle ist, dann mache ich dich persönlich dafür verantwortlich. name=string:PIR_1301_Henry_meetingCityMIL_Info_09_14.WAV [] [] [] [% zCCSBlock 0 16156] blockName=string:PIR_1301_Henry_meetingCityMIL_Info_09_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16157] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16158] subType=enum:0 text=string: Und dann werden dir die drei Tage auf deiner Planke wie das Paradies vorkommen. name=string:PIR_1301_Henry_meetingCityMIL_Info_09_15.WAV [] [] [] [% zCCSBlock 0 16159] blockName=string:PIR_1301_Henry_youreBack_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16160] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16161] subType=enum:0 text=string: Du bist zurück! name=string:PIR_1301_Henry_youreBack_Info_09_01.WAV [] [] [] [% zCCSBlock 0 16162] blockName=string:PIR_1301_Henry_youreBack_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16163] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16164] subType=enum:0 text=string: Hatte schon gedacht, du wärst über Bord gegangen... name=string:PIR_1301_Henry_youreBack_Info_09_02.WAV [] [] [] [% zCCSBlock 0 16165] blockName=string:PIR_1301_Henry_youreBack_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16166] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16167] subType=enum:0 text=string: Was ist dir denn passiert? name=string:PIR_1301_Henry_youreBack_Info_09_03.WAV [] [] [] [% zCCSBlock 0 16168] blockName=string:PIR_1301_Henry_youreBack_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16169] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16170] subType=enum:0 text=string: Willst du das wirklich wissen? name=string:PIR_1301_Henry_youreBack_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16171] blockName=string:PIR_1301_Henry_youreBack_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16172] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16173] subType=enum:0 text=string: Das ist eine lange Geschichte und um ehrlich zu sein auch eine ziemlich verrückte. name=string:PIR_1301_Henry_youreBack_Info_15_05.WAV [] [] [] [% zCCSBlock 0 16174] blockName=string:PIR_1301_Henry_youreBack_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16175] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16176] subType=enum:0 text=string: Hast recht, eigentlich will ich es gar nicht wissen. name=string:PIR_1301_Henry_youreBack_Info_09_06.WAV [] [] [] [% zCCSBlock 0 16177] blockName=string:PIR_1301_Henry_youreBack_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16178] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16179] subType=enum:0 text=string: Sag mir nur eins: Hast du zwei Wochen Urlaub gemacht, oder kümmerst du dich um das Problem? name=string:PIR_1301_Henry_youreBack_Info_09_07.WAV [] [] [] [% zCCSBlock 0 16180] blockName=string:PIR_1301_Henry_youreBack_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16181] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16182] subType=enum:0 text=string: Ich bin am Problem dran. Haltet ihr uns nur den Rücken frei. name=string:PIR_1301_Henry_youreBack_Info_15_08.WAV [] [] [] [% zCCSBlock 0 16183] blockName=string:PIR_1301_Henry_youreBack_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16184] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16185] subType=enum:0 text=string: Machen wir, keine Sorge. name=string:PIR_1301_Henry_youreBack_Info_09_09.WAV [] [] [] [% zCCSBlock 0 16186] blockName=string:PIR_1301_Henry_youreBack_Info_09_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16187] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16188] subType=enum:0 text=string: Viel können wir nicht für dich tun. Wir haben einige Männer verloren und der Rest ist eigentlich dauerhaft auf Patrouille. name=string:PIR_1301_Henry_youreBack_Info_09_10.WAV [] [] [] [% zCCSBlock 0 16189] blockName=string:PIR_1301_Henry_youreBack_Info_09_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16190] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16191] subType=enum:0 text=string: Ich kann dir nur eine Rüstung anbieten. Das ist nicht viel, aber vielleicht hilft es dir dabei, nicht so schnell zu sterben. name=string:PIR_1301_Henry_youreBack_Info_09_11.WAV [] [] [] [% zCCSBlock 0 16192] blockName=string:PIR_1301_Henry_youreBack_Info_09_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16193] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16194] subType=enum:0 text=string: Hier, nimm sie. name=string:PIR_1301_Henry_youreBack_Info_09_12.WAV [] [] [] [% zCCSBlock 0 16195] blockName=string:PIR_1301_Henry_youreBack_Info_09_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16196] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16197] subType=enum:0 text=string: Und in meiner Truhe habe ich noch einen ganz besonderen Säbel gefunden. name=string:PIR_1301_Henry_youreBack_Info_09_13.WAV [] [] [] [% zCCSBlock 0 16198] blockName=string:PIR_1301_Henry_youreBack_Info_09_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16199] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16200] subType=enum:0 text=string: Eigentlich wollten wir ein kleines Turnier veranstalten, aber... name=string:PIR_1301_Henry_youreBack_Info_09_14.WAV [] [] [] [% zCCSBlock 0 16201] blockName=string:PIR_1301_Henry_youreBack_Info_09_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16202] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16203] subType=enum:0 text=string: Naja. Du kennst das Problem. name=string:PIR_1301_Henry_youreBack_Info_09_15.WAV [] [] [] [% zCCSBlock 0 16204] blockName=string:PIR_1301_Henry_youreBack_Info_09_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16205] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16206] subType=enum:0 text=string: Nimm du ihn. Du kannst ihn gerade am ehesten brauchen. name=string:PIR_1301_Henry_youreBack_Info_09_16.WAV [] [] [] [% zCCSBlock 0 16207] blockName=string:PIR_1301_Henry_youreBack_Info_09_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16208] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16209] subType=enum:0 text=string: Und solltest du dich zum Hof verirren, sprich mit Orf. name=string:PIR_1301_Henry_youreBack_Info_09_17.WAV [] [] [] [% zCCSBlock 0 16210] blockName=string:PIR_1301_Henry_youreBack_Info_09_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16211] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16212] subType=enum:0 text=string: Er hat in der letzten Zeit einiges für uns geschmiedet, vielleicht kann er dir den Säbel noch etwas besser machen. name=string:PIR_1301_Henry_youreBack_Info_09_18.WAV [] [] [] [% zCCSBlock 0 16213] blockName=string:PIR_1303_Gilbert_heyYou_Info_14_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16214] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16215] subType=enum:0 text=string: Hey, du! name=string:PIR_1303_Gilbert_heyYou_Info_14_01.WAV [] [] [] [% zCCSBlock 0 16216] blockName=string:PIR_1303_Gilbert_heyYou_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16217] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16218] subType=enum:0 text=string: Wo kommst du denn her? name=string:PIR_1303_Gilbert_heyYou_Info_14_02.WAV [] [] [] [% zCCSBlock 0 16219] blockName=string:PIR_1303_Gilbert_heyYou_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16220] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16221] subType=enum:0 text=string: Aus der Stadt! name=string:PIR_1303_Gilbert_heyYou_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16222] blockName=string:PIR_1303_Gilbert_heyYou_Info_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16223] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16224] subType=enum:0 text=string: Und was willst du hier? name=string:PIR_1303_Gilbert_heyYou_Info_14_04.WAV [] [] [] [% zCCSBlock 0 16225] blockName=string:PIR_1303_Gilbert_heyYou_justLooking_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16226] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16227] subType=enum:0 text=string: Ich seh' mich nur mal um. name=string:PIR_1303_Gilbert_heyYou_justLooking_15_01.WAV [] [] [] [% zCCSBlock 0 16228] blockName=string:PIR_1303_Gilbert_heyYou_justLooking_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16229] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16230] subType=enum:0 text=string: Umsehen ist nicht. Entweder du machst dich nützlich, oder du verschwindest gleich wieder! name=string:PIR_1303_Gilbert_heyYou_justLooking_14_02.WAV [] [] [] [% zCCSBlock 0 16231] blockName=string:PIR_1303_Gilbert_heyYou_justLooking_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16232] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16233] subType=enum:0 text=string: Am Besten meldest du dich direkt bei Henry. name=string:PIR_1303_Gilbert_heyYou_justLooking_14_03.WAV [] [] [] [% zCCSBlock 0 16234] blockName=string:PIR_1303_Gilbert_heyYou_justLooking_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16235] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16236] subType=enum:0 text=string: Marsch, sonst mache ich dir Beine! name=string:PIR_1303_Gilbert_heyYou_justLooking_14_04.WAV [] [] [] [% zCCSBlock 0 16237] blockName=string:PIR_1303_Gilbert_heyYou_wannaJoin_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16238] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16239] subType=enum:0 text=string: Ich will mich euch anschließen! name=string:PIR_1303_Gilbert_heyYou_wannaJoin_15_01.WAV [] [] [] [% zCCSBlock 0 16240] blockName=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16241] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16242] subType=enum:0 text=string: Du? Dich uns anschließen? (lacht) name=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_02.WAV [] [] [] [% zCCSBlock 0 16243] blockName=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16244] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16245] subType=enum:0 text=string: Na, das kann ja was werden. name=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_03.WAV [] [] [] [% zCCSBlock 0 16246] blockName=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16247] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16248] subType=enum:0 text=string: Ich wette, du wirst die erste Woche nicht überleben. name=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_04.WAV [] [] [] [% zCCSBlock 0 16249] blockName=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16250] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16251] subType=enum:0 text=string: Aber, wie du willst... Wir brauchen immer neue Männer. name=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_05.WAV [] [] [] [% zCCSBlock 0 16252] blockName=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16253] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16254] subType=enum:0 text=string: Geh und sprich mit Henry. Er wird sich um dich kümmern. name=string:PIR_1303_Gilbert_heyYou_wannaJoin_14_06.WAV [] [] [] [% zCCSBlock 0 16255] blockName=string:PIR_1303_Gilbert_heyYou_wannaKill_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16256] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16257] subType=enum:0 text=string: Ich wollte hier mal aufräumen. name=string:PIR_1303_Gilbert_heyYou_wannaKill_15_01.WAV [] [] [] [% zCCSBlock 0 16258] blockName=string:PIR_1303_Gilbert_heyYou_wannaKill_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16259] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16260] subType=enum:0 text=string: Volmar, dieser Stadtwachen-Spinner hat dich geschickt, nicht? name=string:PIR_1303_Gilbert_heyYou_wannaKill_14_02.WAV [] [] [] [% zCCSBlock 0 16261] blockName=string:PIR_1303_Gilbert_heyYou_wannaKill_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16262] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16263] subType=enum:0 text=string: Dumme Idee, dich mit mir anzulegen! name=string:PIR_1303_Gilbert_heyYou_wannaKill_14_03.WAV [] [] [] [% zCCSBlock 0 16264] blockName=string:PIR_1303_Gilbert_whereHenry_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16265] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16266] subType=enum:0 text=string: Wo finde ich Henry? name=string:PIR_1303_Gilbert_whereHenry_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16267] blockName=string:PIR_1303_Gilbert_whereHenry_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16268] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16269] subType=enum:0 text=string: Kletter einfach an der Klippe die Leiter hinab. name=string:PIR_1303_Gilbert_whereHenry_Info_14_02.WAV [] [] [] [% zCCSBlock 0 16270] blockName=string:PIR_1303_Gilbert_whereHenry_Info_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16271] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16272] subType=enum:0 text=string: Aber stürz nicht ab. Ich habe keine Lust dich von den Felsen abzukratzen! name=string:PIR_1303_Gilbert_whereHenry_Info_14_03.WAV [] [] [] [% zCCSBlock 0 16273] blockName=string:PIR_1303_Gilbert_whereHenry_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16274] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16275] subType=enum:0 text=string: Danke für die warmen Worte.. name=string:PIR_1303_Gilbert_whereHenry_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16276] blockName=string:PIR_1303_Gilbert_whereHenry_Info_14_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16277] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16278] subType=enum:0 text=string: Hey, das hier ist nicht das Stadtwachen-Kuschel-Lager. Hier wird angepackt und wers verbockt, der hat Pech gehabt. name=string:PIR_1303_Gilbert_whereHenry_Info_14_05.WAV [] [] [] [% zCCSBlock 0 16279] blockName=string:PIR_1303_Gilbert_whereHenry_Info_14_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16280] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16281] subType=enum:0 text=string: Also sieh zu, dass du es nicht verbockst! name=string:PIR_1303_Gilbert_whereHenry_Info_14_06.WAV [] [] [] [% zCCSBlock 0 16282] blockName=string:PIR_1303_Gilbert_whatsNew_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16283] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16284] subType=enum:0 text=string: Was gibt's neues? name=string:PIR_1303_Gilbert_whatsNew_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16285] blockName=string:PIR_1303_Gilbert_whatsNew_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16286] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16287] subType=enum:0 text=string: Nichts, was dich interessiert. Hier ist alles ruhig! name=string:PIR_1303_Gilbert_whatsNew_Info_14_02.WAV [] [] [] [% zCCSBlock 0 16288] blockName=string:PIR_1303_Gilbert_trainMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16289] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16290] subType=enum:0 text=string: Du kannst mir das Bogenschießen beibringen? name=string:PIR_1303_Gilbert_trainMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16291] blockName=string:PIR_1303_Gilbert_trainMe_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16292] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16293] subType=enum:0 text=string: Hat Henry dir das gesagt? name=string:PIR_1303_Gilbert_trainMe_Info_14_02.WAV [] [] [] [% zCCSBlock 0 16294] blockName=string:PIR_1303_Gilbert_trainMe_Info_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16295] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16296] subType=enum:0 text=string: Naja, ich schieße wohl ganz gut. Mal sehen... name=string:PIR_1303_Gilbert_trainMe_Info_14_03.WAV [] [] [] [% zCCSBlock 0 16297] blockName=string:PIR_1303_Gilbert_trainMe_Info_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16298] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16299] subType=enum:0 text=string: Irgendwas werde ich dir schon beibringen können. name=string:PIR_1303_Gilbert_trainMe_Info_14_04.WAV [] [] [] [% zCCSBlock 0 16300] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_14_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16301] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16302] subType=enum:0 text=string: Na super, noch so ein Streuner von der Stadtwache. name=string:PIR_1303_Gilbert_meetingInCity_Info_14_01.WAV [] [] [] [% zCCSBlock 0 16303] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16304] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16305] subType=enum:0 text=string: Bist du hier um uns den Rest zu geben? Reicht es nicht, dass ihr uns Untote auf den Hals hetzt? name=string:PIR_1303_Gilbert_meetingInCity_Info_14_02.WAV [] [] [] [% zCCSBlock 0 16306] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16307] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16308] subType=enum:0 text=string: Wie bitte? Dass wir euch... name=string:PIR_1303_Gilbert_meetingInCity_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16309] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16310] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16311] subType=enum:0 text=string: Moment, du glaubst, wir haben die Untoten beschworen? name=string:PIR_1303_Gilbert_meetingInCity_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16312] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16313] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16314] subType=enum:0 text=string: Das ist der größte Blödsinn, den ich in der letzten Zeit gehört habe. name=string:PIR_1303_Gilbert_meetingInCity_Info_15_05.WAV [] [] [] [% zCCSBlock 0 16315] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16316] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16317] subType=enum:0 text=string: Wir haben doch selber genug Probleme mit denen. Ganz zu schweigen von unseren bisherigen Verlusten. name=string:PIR_1303_Gilbert_meetingInCity_Info_15_06.WAV [] [] [] [% zCCSBlock 0 16318] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16319] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16320] subType=enum:0 text=string: Ich weiß ja nicht, wie es bei euch aussieht. Wir haben immerhin dicke Mauern, die uns schützen, aber euer Zaun... name=string:PIR_1303_Gilbert_meetingInCity_Info_15_07.WAV [] [] [] [% zCCSBlock 0 16321] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16322] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16323] subType=enum:0 text=string: Wie auch immer. Wie wäre es, wenn du mich durchlässt, damit ich mit deinem Boss sprechen kann? name=string:PIR_1303_Gilbert_meetingInCity_Info_15_08.WAV [] [] [] [% zCCSBlock 0 16324] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_14_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16325] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16326] subType=enum:0 text=string: Was willst du denn von Henry? name=string:PIR_1303_Gilbert_meetingInCity_Info_14_09.WAV [] [] [] [% zCCSBlock 0 16327] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16328] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16329] subType=enum:0 text=string: Ach, Henry ist sein Name? Schön, wenn du es unbedingt wissen willst. name=string:PIR_1303_Gilbert_meetingInCity_Info_15_10.WAV [] [] [] [% zCCSBlock 0 16330] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16331] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16332] subType=enum:0 text=string: Die Eismagier und die Paladine wollen eine Konferenz mit allen Gruppierungen auf dieser Insel einberufen. name=string:PIR_1303_Gilbert_meetingInCity_Info_15_11.WAV [] [] [] [% zCCSBlock 0 16333] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_14_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16334] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16335] subType=enum:0 text=string: Und wieso sollten wir daran teil... name=string:PIR_1303_Gilbert_meetingInCity_Info_14_12.WAV [] [] [] [% zCCSBlock 0 16336] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16337] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16338] subType=enum:0 text=string: Weil ihr genauso in dem Boot sitzt wie wir. name=string:PIR_1303_Gilbert_meetingInCity_Info_15_13.WAV [] [] [] [% zCCSBlock 0 16339] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16340] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16341] subType=enum:0 text=string: Diese Insel ist klein und wenn die Untoten noch länger hier herumwandern, können wir uns auch direkt die Gräber schaufeln. name=string:PIR_1303_Gilbert_meetingInCity_Info_15_14.WAV [] [] [] [% zCCSBlock 0 16342] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_15_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16343] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16344] subType=enum:0 text=string: Deswegen solltet ihr daran teilnehmen. name=string:PIR_1303_Gilbert_meetingInCity_Info_15_15.WAV [] [] [] [% zCCSBlock 0 16345] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_14_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16346] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16347] subType=enum:0 text=string: Na schön... Aber das klärst du selber mit ihm. name=string:PIR_1303_Gilbert_meetingInCity_Info_14_16.WAV [] [] [] [% zCCSBlock 0 16348] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_14_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16349] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16350] subType=enum:0 text=string: Du weißt ja hoffentlich noch, wo du ihn findest. name=string:PIR_1303_Gilbert_meetingInCity_Info_14_17.WAV [] [] [] [% zCCSBlock 0 16351] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_14_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16352] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16353] subType=enum:0 text=string: Kletter einfach die Leiter an der Klippe runter. name=string:PIR_1303_Gilbert_meetingInCity_Info_14_18.WAV [] [] [] [% zCCSBlock 0 16354] blockName=string:PIR_1303_Gilbert_meetingInCity_Info_14_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16355] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16356] subType=enum:0 text=string: Dann kannst du ihn nicht verfehlen. name=string:PIR_1303_Gilbert_meetingInCity_Info_14_19.WAV [] [] [] [% zCCSBlock 0 16357] blockName=string:PIR_1305_Steve_whatYouDoing_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16358] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16359] subType=enum:0 text=string: Was machst du gerade? name=string:PIR_1305_Steve_whatYouDoing_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16360] blockName=string:PIR_1305_Steve_whatYouDoing_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16361] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16362] subType=enum:0 text=string: Siehst du das nicht? name=string:PIR_1305_Steve_whatYouDoing_Info_01_02.WAV [] [] [] [% zCCSBlock 0 16363] blockName=string:PIR_1305_Steve_whatYouDoing_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16364] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16365] subType=enum:0 text=string: Verdammt nochmal, bist du blind? name=string:PIR_1305_Steve_whatYouDoing_Info_01_03.WAV [] [] [] [% zCCSBlock 0 16366] blockName=string:PIR_1305_Steve_whatYouDoing_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16367] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16368] subType=enum:0 text=string: Ich säge Holz! Den ganzen langen Tag säge ich gottverdammtes Holz! name=string:PIR_1305_Steve_whatYouDoing_Info_01_04.WAV [] [] [] [% zCCSBlock 0 16369] blockName=string:PIR_1305_Steve_whatYouDoing_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16370] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16371] subType=enum:0 text=string: Jetzt muss nur noch irgendjemand das alles zu Brennholz verarbeiten. name=string:PIR_1305_Steve_whatYouDoing_Info_01_05.WAV [] [] [] [% zCCSBlock 0 16372] blockName=string:PIR_1305_Steve_whatYouDoing_Info_01_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16373] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16374] subType=enum:0 text=string: DEN Scheiß mache ich garantiert nicht auch noch! name=string:PIR_1305_Steve_whatYouDoing_Info_01_06.WAV [] [] [] [% zCCSBlock 0 16375] blockName=string:PIR_1305_Steve_letMeHack_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16376] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16377] subType=enum:0 text=string: Kann ich dir irgendwie helfen? name=string:PIR_1305_Steve_letMeHack_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16378] blockName=string:PIR_1305_Steve_letMeHack_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16379] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16380] subType=enum:0 text=string: Was denkst du denn? Schonmal versucht zu zweit an einem Stamm zu sägen? name=string:PIR_1305_Steve_letMeHack_Info_01_02.WAV [] [] [] [% zCCSBlock 0 16381] blockName=string:PIR_1305_Steve_letMeHack_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16382] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16383] subType=enum:0 text=string: Aber du könntest das Holz kleinhacken. name=string:PIR_1305_Steve_letMeHack_Info_01_03.WAV [] [] [] [% zCCSBlock 0 16384] blockName=string:PIR_1305_Steve_letMeHack_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16385] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16386] subType=enum:0 text=string: Ich hab schon einiges da hinten gestapelt. Hier, bring mir 15 Holzscheite und dann sehen wir weiter! name=string:PIR_1305_Steve_letMeHack_Info_01_04.WAV [] [] [] [% zCCSBlock 0 16387] blockName=string:PIR_1305_Steve_letMeHack_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16388] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16389] subType=enum:0 text=string: So, und jetzt fang an! name=string:PIR_1305_Steve_letMeHack_Info_01_05.WAV [] [] [] [% zCCSBlock 0 16390] blockName=string:PIR_1305_Steve_gotWood_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16391] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16392] subType=enum:0 text=string: Ich hab dein Holz! name=string:PIR_1305_Steve_gotWood_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16393] blockName=string:PIR_1305_Steve_gotWood_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16394] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16395] subType=enum:0 text=string: Echt? Mann, gute Arbeit! Gib her! name=string:PIR_1305_Steve_gotWood_Info_01_02.WAV [] [] [] [% zCCSBlock 0 16396] blockName=string:PIR_1305_Steve_gotWood_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16397] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16398] subType=enum:0 text=string: Hier! name=string:PIR_1305_Steve_gotWood_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16399] blockName=string:PIR_1305_Steve_gotWood_Info_01_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16400] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16401] subType=enum:0 text=string: Sehr gut. Das wird die Feuer in der nächsten Zeit warmhalten. name=string:PIR_1305_Steve_gotWood_Info_01_04.WAV [] [] [] [% zCCSBlock 0 16402] blockName=string:PIR_1305_Steve_gotWood_Info_01_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16403] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16404] subType=enum:0 text=string: Hier, du hast dir ein bisschen Gold verdient. name=string:PIR_1305_Steve_gotWood_Info_01_05.WAV [] [] [] [% zCCSBlock 0 16405] blockName=string:PIR_1305_Steve_whereToGetAxe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16406] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16407] subType=enum:0 text=string: Woher bekomme ich eine Axt? name=string:PIR_1305_Steve_whereToGetAxe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16408] blockName=string:PIR_1305_Steve_whereToGetAxe_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16409] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16410] subType=enum:0 text=string: Sieh dich um! Irgendwo liegt bestimmt noch eine rum. name=string:PIR_1305_Steve_whereToGetAxe_Info_01_02.WAV [] [] [] [% zCCSBlock 0 16411] blockName=string:PIR_1305_Steve_whereToGetAxe_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16412] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16413] subType=enum:0 text=string: Aber nimm nichts zu Großes. Etwas handliches und dann ab dafür! name=string:PIR_1305_Steve_whereToGetAxe_Info_01_03.WAV [] [] [] [% zCCSBlock 0 16414] blockName=string:PIR_1305_Steve_teachMeStrength_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16415] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16416] subType=enum:0 text=string: Kannst du mich stärker machen? name=string:PIR_1305_Steve_teachMeStrength_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16417] blockName=string:PIR_1305_Steve_teachMeStrength_Info_01_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16418] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16419] subType=enum:0 text=string: Hör mal, glaubst du die ganze Sägerei hier wäre umsonst? name=string:PIR_1305_Steve_teachMeStrength_Info_01_02.WAV [] [] [] [% zCCSBlock 0 16420] blockName=string:PIR_1305_Steve_teachMeStrength_Info_01_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16421] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16422] subType=enum:0 text=string: Natürlich kann ich dir helfen! name=string:PIR_1305_Steve_teachMeStrength_Info_01_03.WAV [] [] [] [% zCCSBlock 0 16423] blockName=string:PIR_1306_Raba_whoAreYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16424] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16425] subType=enum:0 text=string: Und wer bist du? name=string:PIR_1306_Raba_whoAreYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16426] blockName=string:PIR_1306_Raba_whoAreYou_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16427] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16428] subType=enum:0 text=string: Hm... name=string:PIR_1306_Raba_whoAreYou_Info_07_02.WAV [] [] [] [% zCCSBlock 0 16429] blockName=string:PIR_1306_Raba_whoAreYou_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16430] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16431] subType=enum:0 text=string: Bist wohl nicht sehr gesprächig, was? name=string:PIR_1306_Raba_whoAreYou_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16432] blockName=string:PIR_1306_Raba_whoAreYou_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16433] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16434] subType=enum:0 text=string: Gut erkannt. name=string:PIR_1306_Raba_whoAreYou_Info_07_04.WAV [] [] [] [% zCCSBlock 0 16435] blockName=string:PIR_1306_Raba_whoAreYou_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16436] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16437] subType=enum:0 text=string: Aber... Bevor du mich noch mehr nervst. name=string:PIR_1306_Raba_whoAreYou_Info_07_05.WAV [] [] [] [% zCCSBlock 0 16438] blockName=string:PIR_1306_Raba_whoAreYou_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16439] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16440] subType=enum:0 text=string: Ich bin Raba. name=string:PIR_1306_Raba_whoAreYou_Info_07_06.WAV [] [] [] [% zCCSBlock 0 16441] blockName=string:PIR_1306_Raba_whereAreYouFrom_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16442] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16443] subType=enum:0 text=string: Wo kommst du her? name=string:PIR_1306_Raba_whereAreYouFrom_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16444] blockName=string:PIR_1306_Raba_whereAreYouFrom_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16445] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16446] subType=enum:0 text=string: Ich komme von den südlichen Inseln. name=string:PIR_1306_Raba_whereAreYouFrom_Info_07_02.WAV [] [] [] [% zCCSBlock 0 16447] blockName=string:PIR_1306_Raba_whereAreYouFrom_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16448] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16449] subType=enum:0 text=string: Sieht man das nicht? name=string:PIR_1306_Raba_whereAreYouFrom_Info_07_03.WAV [] [] [] [% zCCSBlock 0 16450] blockName=string:PIR_1306_Raba_whereAreYouFrom_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16451] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16452] subType=enum:0 text=string: Hast Recht, blöde Frage. name=string:PIR_1306_Raba_whereAreYouFrom_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16453] blockName=string:PIR_1306_Raba_whereAreYouFrom_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16454] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16455] subType=enum:0 text=string: Na also! name=string:PIR_1306_Raba_whereAreYouFrom_Info_07_05.WAV [] [] [] [% zCCSBlock 0 16456] blockName=string:PIR_1306_Raba_trainMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16457] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16458] subType=enum:0 text=string: Kannst du mich trainieren? name=string:PIR_1306_Raba_trainMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16459] blockName=string:PIR_1306_Raba_trainMe_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16460] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16461] subType=enum:0 text=string: Henry hat dich also aufgenommen. name=string:PIR_1306_Raba_trainMe_Info_07_02.WAV [] [] [] [% zCCSBlock 0 16462] blockName=string:PIR_1306_Raba_trainMe_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16463] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16464] subType=enum:0 text=string: Gut, ich könnte dir beibringen, besser mit Einhand und Zweihandwaffen umzugehen. name=string:PIR_1306_Raba_trainMe_Info_07_03.WAV [] [] [] [% zCCSBlock 0 16465] blockName=string:BAU_200_Rodar_aboutPets_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16466] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16467] subType=enum:0 text=string: Wegen der Tiere... name=string:BAU_200_Rodar_aboutPets_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16468] blockName=string:BAU_200_Rodar_aboutPets_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16469] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16470] subType=enum:0 text=string: Ja? Fühlst du dich etwa nicht in der Lage, ein paar Viecher zu töten? name=string:BAU_200_Rodar_aboutPets_Info_02_02.WAV [] [] [] [% zCCSBlock 0 16471] blockName=string:BAU_200_Rodar_aboutPets_dontWant_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16472] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16473] subType=enum:0 text=string: Weißt du was? Such' dir einen anderen Kammerjäger! name=string:BAU_200_Rodar_aboutPets_dontWant_15_01.WAV [] [] [] [% zCCSBlock 0 16474] blockName=string:BAU_200_Rodar_aboutPets_dontWant_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16475] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16476] subType=enum:0 text=string: Wie du willst. Aber glaub' nicht, dass ich dir einen Platz in meiner Söldnertruppe zugestehe. name=string:BAU_200_Rodar_aboutPets_dontWant_02_02.WAV [] [] [] [% zCCSBlock 0 16477] blockName=string:BAU_200_Rodar_aboutPets_onMyWay_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16478] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16479] subType=enum:0 text=string: Bin schon dabei! name=string:BAU_200_Rodar_aboutPets_onMyWay_15_01.WAV [] [] [] [% zCCSBlock 0 16480] blockName=string:BAU_200_Rodar_aboutPets_onMyWay_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16481] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16482] subType=enum:0 text=string: Warum stehst du dann noch hier rum? name=string:BAU_200_Rodar_aboutPets_onMyWay_02_02.WAV [] [] [] [% zCCSBlock 0 16483] blockName=string:BAU_200_Rodar_aboutPets_killedThem_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16484] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16485] subType=enum:0 text=string: Die Viecher sind Geschichte! name=string:BAU_200_Rodar_aboutPets_killedThem_15_01.WAV [] [] [] [% zCCSBlock 0 16486] blockName=string:BAU_200_Rodar_aboutPets_killedThem_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16487] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16488] subType=enum:0 text=string: Wirklich? Hätte ich dir ja nicht zugetraut. name=string:BAU_200_Rodar_aboutPets_killedThem_02_02.WAV [] [] [] [% zCCSBlock 0 16489] blockName=string:BAU_200_Rodar_aboutPets_killedThem_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16490] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16491] subType=enum:0 text=string: Aber gut. Meine Zustimmung hast du. name=string:BAU_200_Rodar_aboutPets_killedThem_02_03.WAV [] [] [] [% zCCSBlock 0 16492] blockName=string:BAU_200_Rodar_aboutPets_killedThem_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16493] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16494] subType=enum:0 text=string: Hier hast du noch etwas Gold. Für deine "Mühen". name=string:BAU_200_Rodar_aboutPets_killedThem_02_04.WAV [] [] [] [% zCCSBlock 0 16495] blockName=string:SLD_700_Jareck_youMerc_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16496] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16497] subType=enum:0 text=string: Bist du Jareck? name=string:SLD_700_Jareck_youMerc_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16498] blockName=string:SLD_700_Jareck_youMerc_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16499] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16500] subType=enum:0 text=string: Kommt darauf an... Wer will das wissen? name=string:SLD_700_Jareck_youMerc_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16501] blockName=string:SLD_700_Jareck_youMerc_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16502] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16503] subType=enum:0 text=string: Ich bin... name=string:SLD_700_Jareck_youMerc_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16504] blockName=string:SLD_700_Jareck_youMerc_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16505] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16506] subType=enum:0 text=string: Ach wei�t du, ist mir eigentlich auch egal. name=string:SLD_700_Jareck_youMerc_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16507] blockName=string:SLD_700_Jareck_youMerc_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16508] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16509] subType=enum:0 text=string: Ja, ich bin Jareck, Anf�hrer der S�ldner auf diesem g�tterverdammten Hof. name=string:SLD_700_Jareck_youMerc_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16510] blockName=string:SLD_700_Jareck_youMerc_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16511] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16512] subType=enum:0 text=string: Was willst du? name=string:SLD_700_Jareck_youMerc_Info_04_06.WAV [] [] [] [% zCCSBlock 0 16513] blockName=string:SLD_700_Jareck_wannaJoin_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16514] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16515] subType=enum:0 text=string: Ich will bei euch mitmachen! name=string:SLD_700_Jareck_wannaJoin_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16516] blockName=string:SLD_700_Jareck_wannaJoin_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16517] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16518] subType=enum:0 text=string: Mitmachen, soso (lacht) name=string:SLD_700_Jareck_wannaJoin_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16519] blockName=string:SLD_700_Jareck_wannaJoin_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16520] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16521] subType=enum:0 text=string: Bei uns wird nicht einfach "mitgemacht", Kleiner. name=string:SLD_700_Jareck_wannaJoin_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16522] blockName=string:SLD_700_Jareck_wannaJoin_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16523] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16524] subType=enum:0 text=string: Das Leben als S�ldner ist harte Arbeit, gef�hrlich und nicht selten k�rzer als du denkst. name=string:SLD_700_Jareck_wannaJoin_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16525] blockName=string:SLD_700_Jareck_wannaJoin_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16526] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16527] subType=enum:0 text=string: Wei�t du �berhaupt, worauf du dich einl�sst? name=string:SLD_700_Jareck_wannaJoin_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16528] blockName=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16529] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16530] subType=enum:0 text=string: Ich dachte, S�ldner sitzen den ganzen Tag am Lagerfeuer und singen Liedchen. name=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_15_01.WAV [] [] [] [% zCCSBlock 0 16531] blockName=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16532] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16533] subType=enum:0 text=string: Sag mal, willst du mich verarschen? name=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_04_02.WAV [] [] [] [% zCCSBlock 0 16534] blockName=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16535] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16536] subType=enum:0 text=string: So einen Kuschelkurs kannst du vielleicht bei der Stadtwache erwarten. name=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_04_03.WAV [] [] [] [% zCCSBlock 0 16537] blockName=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16538] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16539] subType=enum:0 text=string: Aber nicht hier bei uns! Vergiss es. name=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_04_04.WAV [] [] [] [% zCCSBlock 0 16540] blockName=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16541] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16542] subType=enum:0 text=string: So einer wie du wird niemals S�ldner! name=string:SLD_700_Jareck_wannaJoin_thoughtCampfire_04_05.WAV [] [] [] [% zCCSBlock 0 16543] blockName=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16544] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16545] subType=enum:0 text=string: Ich dachte, ihr schaukelt den ganzen Tag eure Eier. name=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_15_01.WAV [] [] [] [% zCCSBlock 0 16546] blockName=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16547] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16548] subType=enum:0 text=string: (lacht) Haha, das ist k�stlich. name=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_02.WAV [] [] [] [% zCCSBlock 0 16549] blockName=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16550] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16551] subType=enum:0 text=string: Normalerweise w�rde man so etwas beim B�rgermeister und seinen 'Mitarbeitern' erwarten. name=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_03.WAV [] [] [] [% zCCSBlock 0 16552] blockName=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16553] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16554] subType=enum:0 text=string: Aber... name=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_04.WAV [] [] [] [% zCCSBlock 0 16555] blockName=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16556] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16557] subType=enum:0 text=string: Naja, ein wenig sieht es schon so aus, da hast du recht. name=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_05.WAV [] [] [] [% zCCSBlock 0 16558] blockName=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16559] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16560] subType=enum:0 text=string: Gut, wenn es dir ernst ist, f�hre einen Auftrag f�r mich aus und du bist dabei. name=string:SLD_700_Jareck_wannaJoin_thougtDanglingEggs_04_06.WAV [] [] [] [% zCCSBlock 0 16561] blockName=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16562] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16563] subType=enum:0 text=string: Erst dachte ich an strahlende R�stungen, aber jetzt sehe ich, dass ihr doch ziemlich cool seid. name=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_15_01.WAV [] [] [] [% zCCSBlock 0 16564] blockName=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16565] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16566] subType=enum:0 text=string: Hey, meine R�stung ist doch... name=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_04_02.WAV [] [] [] [% zCCSBlock 0 16567] blockName=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16568] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16569] subType=enum:0 text=string: Ach, schon gut. (grinst) name=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_04_03.WAV [] [] [] [% zCCSBlock 0 16570] blockName=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16571] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16572] subType=enum:0 text=string: Du hast Recht. Die R�stung bleibt nicht lange sauber. Das hei�t aber nichts, denn nur eine schmutzige R�stung ist eine gebraucht R�stung. name=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_04_04.WAV [] [] [] [% zCCSBlock 0 16573] blockName=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16574] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16575] subType=enum:0 text=string: Dein Humor gef�llt mir. Arbeite ein wenig f�r mich, dann sehen wir weiter. name=string:SLD_700_Jareck_wannaJoin_thoughtShinyClothes_04_05.WAV [] [] [] [% zCCSBlock 0 16576] blockName=string:SLD_700_Jareck_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16577] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16578] subType=enum:0 text=string: Was soll ich f�r dich tun? name=string:SLD_700_Jareck_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16579] blockName=string:SLD_700_Jareck_whatToDo_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16580] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16581] subType=enum:0 text=string: Die Sache ist etwas heikel. name=string:SLD_700_Jareck_whatToDo_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16582] blockName=string:SLD_700_Jareck_whatToDo_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16583] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16584] subType=enum:0 text=string: Heikel klingt spannender als einfach. name=string:SLD_700_Jareck_whatToDo_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16585] blockName=string:SLD_700_Jareck_whatToDo_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16586] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16587] subType=enum:0 text=string: Das ist die richtige Einstellung! name=string:SLD_700_Jareck_whatToDo_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16588] blockName=string:SLD_700_Jareck_whatToDo_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16589] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16590] subType=enum:0 text=string: Gut, h�r mir zu! Auch wenn das jetzt vielleicht merkw�rdig klingt, als S�ldner brauchst du nicht nur Muskeln, sondern auch K�pfchen. name=string:SLD_700_Jareck_whatToDo_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16591] blockName=string:SLD_700_Jareck_whatToDo_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16592] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16593] subType=enum:0 text=string: Schau dich aber besser nicht zu sehr bei den Jungs um. Es gab eine Zeit, da war ich nicht sehr w�hlerisch. name=string:SLD_700_Jareck_whatToDo_Info_04_06.WAV [] [] [] [% zCCSBlock 0 16594] blockName=string:SLD_700_Jareck_whatToDo_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16595] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16596] subType=enum:0 text=string: Wie auch immer. Wir haben in der Stadt einen Informanten. name=string:SLD_700_Jareck_whatToDo_Info_04_07.WAV [] [] [] [% zCCSBlock 0 16597] blockName=string:SLD_700_Jareck_whatToDo_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16598] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16599] subType=enum:0 text=string: Er gibt uns Hinweise, wenn die Stadtwache �berf�lle, oder wie sie es nennen, "Befreiungsaktionen" plant. name=string:SLD_700_Jareck_whatToDo_Info_04_08.WAV [] [] [] [% zCCSBlock 0 16600] blockName=string:SLD_700_Jareck_whatToDo_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16601] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16602] subType=enum:0 text=string: Er ist etwas �berf�llig mit seinem Bericht. Das hat aber nichts zu bedeuten, schlie�lich kann er nicht einfach zu uns marschieren. name=string:SLD_700_Jareck_whatToDo_Info_04_09.WAV [] [] [] [% zCCSBlock 0 16603] blockName=string:SLD_700_Jareck_whatToDo_Info_04_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16604] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16605] subType=enum:0 text=string: Und da kommst du ins Spiel. Geh in die Stadt und finde ihn. Bring mir den Bericht und dann werde ich mir �berlegen, was ich mit dir anfange. name=string:SLD_700_Jareck_whatToDo_Info_04_10.WAV [] [] [] [% zCCSBlock 0 16606] blockName=string:SLD_700_Jareck_whyKopf_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16607] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16608] subType=enum:0 text=string: Wer ist euer Informant? name=string:SLD_700_Jareck_whyKopf_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16609] blockName=string:SLD_700_Jareck_whyKopf_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16610] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16611] subType=enum:0 text=string: Und genau da kommt die Sache mit dem K�pfchen. name=string:SLD_700_Jareck_whyKopf_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16612] blockName=string:SLD_700_Jareck_whyKopf_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16613] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16614] subType=enum:0 text=string: Ich kenne dich nicht. Zwar bist du mir sympathischer als der gr��te Teil der Menschen auf dieser Insel, aber trotzdem... name=string:SLD_700_Jareck_whyKopf_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16615] blockName=string:SLD_700_Jareck_whyKopf_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16616] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16617] subType=enum:0 text=string: Ich werde dir nicht sagen, wer der Informant ist. Aber ich und die anderen S�ldner werden dir Hinweise geben. name=string:SLD_700_Jareck_whyKopf_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16618] blockName=string:SLD_700_Jareck_whyKopf_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16619] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16620] subType=enum:0 text=string: Wenn es dir wichtig ist, bei uns aufgenommen zu werden, dann denk nach und kombiniere klug. name=string:SLD_700_Jareck_whyKopf_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16621] blockName=string:SLD_700_Jareck_whyKopf_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16622] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16623] subType=enum:0 text=string: Wenn du gut bist, wirst du herausfinden, wer der Spitzel ist. name=string:SLD_700_Jareck_whyKopf_Info_04_06.WAV [] [] [] [% zCCSBlock 0 16624] blockName=string:SLD_700_Jareck_yourHint_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16625] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16626] subType=enum:0 text=string: Welchen Hinweis kannst du mir geben? name=string:SLD_700_Jareck_yourHint_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16627] blockName=string:SLD_700_Jareck_yourHint_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16628] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16629] subType=enum:0 text=string: Unser Informant ist bei der Stadtwache t�tig, aber das war dir vermutlich klar. name=string:SLD_700_Jareck_yourHint_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16630] blockName=string:SLD_700_Jareck_yourHint_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16631] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16632] subType=enum:0 text=string: Er bekleidet keine sehr hohe Position, bekommt aber doch vieles mit, was geplant ist. name=string:SLD_700_Jareck_yourHint_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16633] blockName=string:SLD_700_Jareck_yourHint_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16634] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16635] subType=enum:0 text=string: Das ist ja irgendwie... nichtssagend. name=string:SLD_700_Jareck_yourHint_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16636] blockName=string:SLD_700_Jareck_yourHint_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16637] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16638] subType=enum:0 text=string: Erst in der F�lle erschlei�en sich die Informationen. name=string:SLD_700_Jareck_yourHint_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16639] blockName=string:SLD_700_Jareck_yourHint_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16640] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16641] subType=enum:0 text=string: Geh und sprich mit den anderen S�ldnern. Sie werden dir weitere Hinweise geben. name=string:SLD_700_Jareck_yourHint_Info_04_06.WAV [] [] [] [% zCCSBlock 0 16642] blockName=string:SLD_700_Jareck_canIJoin_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16643] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16644] subType=enum:0 text=string: Kann ich jetzt bei euch mitmachen? name=string:SLD_700_Jareck_canIJoin_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16645] blockName=string:SLD_700_Jareck_canIJoin_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16646] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16647] subType=enum:0 text=string: Hab ich mich unklar ausgedr�ckt? name=string:SLD_700_Jareck_canIJoin_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16648] blockName=string:SLD_700_Jareck_canIJoin_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16649] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16650] subType=enum:0 text=string: Vergiss es! name=string:SLD_700_Jareck_canIJoin_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16651] blockName=string:SLD_700_Jareck_canIJoin_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16652] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16653] subType=enum:0 text=string: Geh und setz dich zu den anderen Bauern ans Lagerfeuer, da kannst du deine Liedchen singen! name=string:SLD_700_Jareck_canIJoin_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16654] blockName=string:SLD_700_Jareck_youFailed_Info_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16655] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16656] subType=enum:0 text=string: Du Idiot! Musstest du in der ganzen Stadt jeden Mann mit einer Waffe fragen? name=string:SLD_700_Jareck_youFailed_Info_04_01.WAV [] [] [] [% zCCSBlock 0 16657] blockName=string:SLD_700_Jareck_youFailed_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16658] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16659] subType=enum:0 text=string: Ich... name=string:SLD_700_Jareck_youFailed_Info_15_02.WAV [] [] [] [% zCCSBlock 0 16660] blockName=string:SLD_700_Jareck_youFailed_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16661] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16662] subType=enum:0 text=string: Genau, Du! DU hast es vermasselt! Unser Informant musste aus der Stadt fliehen. name=string:SLD_700_Jareck_youFailed_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16663] blockName=string:SLD_700_Jareck_youFailed_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16664] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16665] subType=enum:0 text=string: Aber... name=string:SLD_700_Jareck_youFailed_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16666] blockName=string:SLD_700_Jareck_youFailed_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16667] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16668] subType=enum:0 text=string: Kein Aber! Du wirst garantiert kein Mitglied der S�ldner! name=string:SLD_700_Jareck_youFailed_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16669] blockName=string:SLD_700_Jareck_youFailed_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16670] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16671] subType=enum:0 text=string: Nur �ber meine Leiche! name=string:SLD_700_Jareck_youFailed_Info_04_06.WAV [] [] [] [% zCCSBlock 0 16672] blockName=string:SLD_700_Jareck_youFailed_gotIt_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16673] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16674] subType=enum:0 text=string: Das l�sst sich einrichten... name=string:SLD_700_Jareck_youFailed_gotIt_15_01.WAV [] [] [] [% zCCSBlock 0 16675] blockName=string:SLD_700_Jareck_youFailed_gotIt_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16676] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16677] subType=enum:0 text=string: Ach, auch noch frech werden? name=string:SLD_700_Jareck_youFailed_gotIt_04_02.WAV [] [] [] [% zCCSBlock 0 16678] blockName=string:SLD_700_Jareck_youFailed_gotIt_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16679] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16680] subType=enum:0 text=string: Na, warte Freundchen... name=string:SLD_700_Jareck_youFailed_gotIt_04_03.WAV [] [] [] [% zCCSBlock 0 16681] blockName=string:SLD_700_Jareck_gotInfos_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16682] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16683] subType=enum:0 text=string: Ich bringe Infos von Marco! name=string:SLD_700_Jareck_gotInfos_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16684] blockName=string:SLD_700_Jareck_gotInfos_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16685] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16686] subType=enum:0 text=string: Sehr gut. Du hast unseren Informanten also gefunden. name=string:SLD_700_Jareck_gotInfos_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16687] blockName=string:SLD_700_Jareck_gotInfos_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16688] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16689] subType=enum:0 text=string: Du scheinst was zu taugen... Was sagt er? name=string:SLD_700_Jareck_gotInfos_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16690] blockName=string:SLD_700_Jareck_gotInfos_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16691] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16692] subType=enum:0 text=string: Ihr sollt euch vorbereiten! Die Stadtwache r�stet auf und zwar gewaltig. Deswegen konnte er auch nicht aus der Stadt weg. name=string:SLD_700_Jareck_gotInfos_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16693] blockName=string:SLD_700_Jareck_gotInfos_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16694] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16695] subType=enum:0 text=string: Und wof�r r�sten sie auf? name=string:SLD_700_Jareck_gotInfos_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16696] blockName=string:SLD_700_Jareck_gotInfos_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16697] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16698] subType=enum:0 text=string: Das konnte er mir nicht sagen. Scheinbar ist er nicht in alles eingeweiht. name=string:SLD_700_Jareck_gotInfos_Info_15_06.WAV [] [] [] [% zCCSBlock 0 16699] blockName=string:SLD_700_Jareck_gotInfos_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16700] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16701] subType=enum:0 text=string: Nat�rlich nicht... W�re ja auch zu sch�n, einen der hochrangigen Speichellecker als Spitzel zu haben. name=string:SLD_700_Jareck_gotInfos_Info_04_07.WAV [] [] [] [% zCCSBlock 0 16702] blockName=string:SLD_700_Jareck_gotInfos_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16703] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16704] subType=enum:0 text=string: Aber gut. Was immer die Stadtwache plant. Wir werden vorbereitet sein. name=string:SLD_700_Jareck_gotInfos_Info_04_08.WAV [] [] [] [% zCCSBlock 0 16705] blockName=string:SLD_700_Jareck_gotInfos_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16706] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16707] subType=enum:0 text=string: Ich danke dir! Jetzt kann ich wenigstens etwas ruhiger schlafen. name=string:SLD_700_Jareck_gotInfos_Info_04_09.WAV [] [] [] [% zCCSBlock 0 16708] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16709] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16710] subType=enum:0 text=string: Kann ich euch jetzt beitreten? name=string:SLD_700_Jareck_wannaBecomeSld_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16711] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16712] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16713] subType=enum:0 text=string: Lass mich �berlegen. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16714] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16715] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16716] subType=enum:0 text=string: Du hast f�r uns die Infos besorgt. Das bringt uns schonmal ein St�ck weiter. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16717] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16718] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16719] subType=enum:0 text=string: Und bei Rodar warst du auch schon. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16720] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16721] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16722] subType=enum:0 text=string: Seine Aufgabe war vielleicht einfach, aber du hast daf�r gesorgt, dass du in seinen Augen wichtig bist. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16723] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16724] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16725] subType=enum:0 text=string: Zumindest wichtiger als ein paar der Jungs. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_06.WAV [] [] [] [% zCCSBlock 0 16726] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16727] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16728] subType=enum:0 text=string: Und immerhin hast du alle Viecher get�tet. Das ist sehr gut. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_07.WAV [] [] [] [% zCCSBlock 0 16729] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16730] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16731] subType=enum:0 text=string: Ja, wenn du willst, nehme ich dich bei uns auf! name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_08.WAV [] [] [] [% zCCSBlock 0 16732] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16733] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16734] subType=enum:0 text=string: Und bei Rodar warst du auch schon. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_09.WAV [] [] [] [% zCCSBlock 0 16735] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16736] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16737] subType=enum:0 text=string: Aber ich habe noch nichts von ihm geh�rt. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_10.WAV [] [] [] [% zCCSBlock 0 16738] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16739] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16740] subType=enum:0 text=string: Hast du seine Aufgabe schon erledigt? name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_11.WAV [] [] [] [% zCCSBlock 0 16741] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16742] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16743] subType=enum:0 text=string: Naja... name=string:SLD_700_Jareck_wannaBecomeSld_Info_15_12.WAV [] [] [] [% zCCSBlock 0 16744] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16745] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16746] subType=enum:0 text=string: Dachte ich mir. Tu, was immer er von dir verlangt, dann werde ich dich aufnehmen! name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_13.WAV [] [] [] [% zCCSBlock 0 16747] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16748] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16749] subType=enum:0 text=string: Aber Rodar kennt dich noch gar nicht. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_14.WAV [] [] [] [% zCCSBlock 0 16750] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16751] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16752] subType=enum:0 text=string: Geh am Besten gleich zu ihm und tu, was immer er von dir verlangt! name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_15.WAV [] [] [] [% zCCSBlock 0 16753] blockName=string:SLD_700_Jareck_wannaBecomeSld_Info_04_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16754] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16755] subType=enum:0 text=string: Dann sehen wir weiter. name=string:SLD_700_Jareck_wannaBecomeSld_Info_04_16.WAV [] [] [] [% zCCSBlock 0 16756] blockName=string:SLD_700_Jareck_becomeSld_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16757] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16758] subType=enum:0 text=string: Ich will bei euch mitmachen! name=string:SLD_700_Jareck_becomeSld_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16759] blockName=string:SLD_700_Jareck_becomeSld_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16760] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16761] subType=enum:0 text=string: Bist du dir sicher? name=string:SLD_700_Jareck_becomeSld_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16762] blockName=string:SLD_700_Jareck_becomeSld_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16763] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16764] subType=enum:0 text=string: Hast du einmal die R�stung eines S�ldners angelegt, wirst du sie nicht mehr so einfach los. name=string:SLD_700_Jareck_becomeSld_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16765] blockName=string:SLD_700_Jareck_becomeSld_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16766] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16767] subType=enum:0 text=string: Diese Entscheidung will gut �berlegt sein! name=string:SLD_700_Jareck_becomeSld_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16768] blockName=string:SLD_700_Jareck_becomeSld_notReady_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16769] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16770] subType=enum:0 text=string: Nein, ich brauche noch Bedenkzeit! name=string:SLD_700_Jareck_becomeSld_notReady_15_01.WAV [] [] [] [% zCCSBlock 0 16771] blockName=string:SLD_700_Jareck_becomeSld_notReady_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16772] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16773] subType=enum:0 text=string: Gut. Wenn du es dir �berlegt hast: Du wei�t, wo du mich findest! name=string:SLD_700_Jareck_becomeSld_notReady_04_02.WAV [] [] [] [% zCCSBlock 0 16774] blockName=string:SLD_700_Jareck_becomeSld_yesSure_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16775] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16776] subType=enum:0 text=string: Ja, ich bin mir sicher! name=string:SLD_700_Jareck_becomeSld_yesSure_15_01.WAV [] [] [] [% zCCSBlock 0 16777] blockName=string:SLD_700_Jareck_becomeSld_yesSure_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16778] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16779] subType=enum:0 text=string: Dann trage diese R�stung mit Stolz! name=string:SLD_700_Jareck_becomeSld_yesSure_04_02.WAV [] [] [] [% zCCSBlock 0 16780] blockName=string:SLD_700_Jareck_becomeSld_yesSure_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16781] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16782] subType=enum:0 text=string: Lege sie an und vor allem: Mach uns keine Schande! name=string:SLD_700_Jareck_becomeSld_yesSure_04_03.WAV [] [] [] [% zCCSBlock 0 16783] blockName=string:SLD_700_Jareck_becomeSld_yesSure_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16784] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16785] subType=enum:0 text=string: Aber sei vorsichtig: Auch wenn dich niemand offen angreifen w�rde, wenn du die R�stung tr�gst, wird die Stadtwache dir immer misstrauen. name=string:SLD_700_Jareck_becomeSld_yesSure_04_04.WAV [] [] [] [% zCCSBlock 0 16786] blockName=string:SLD_700_Jareck_becomeSld_yesSure_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16787] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16788] subType=enum:0 text=string: Genauso die Magier aus dem Kloster. Sag hinterher nicht, ich h�tte dich nicht gewarnt! (lacht) name=string:SLD_700_Jareck_becomeSld_yesSure_04_05.WAV [] [] [] [% zCCSBlock 0 16789] blockName=string:SLD_700_Jareck_becomeSld_yesSure_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16790] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16791] subType=enum:0 text=string: Wie auch immer. Willkommen, S�ldner! name=string:SLD_700_Jareck_becomeSld_yesSure_04_06.WAV [] [] [] [% zCCSBlock 0 16792] blockName=string:SLD_700_Jareck_findFriends_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16793] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16794] subType=enum:0 text=string: Du als Anf�hrer der S�ldner... name=string:SLD_700_Jareck_findFriends_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16795] blockName=string:SLD_700_Jareck_findFriends_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16796] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16797] subType=enum:0 text=string: (grummelt) Was willst du? Willst du doch lieber f�r mich arbeiten als f�r die Fischer bei euch? (lacht) name=string:SLD_700_Jareck_findFriends_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16798] blockName=string:SLD_700_Jareck_findFriends_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16799] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16800] subType=enum:0 text=string: Nein, eher ganz im Gegenteil. name=string:SLD_700_Jareck_findFriends_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16801] blockName=string:SLD_700_Jareck_findFriends_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16802] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16803] subType=enum:0 text=string: (erstaunt) Im Gegenteil? name=string:SLD_700_Jareck_findFriends_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16804] blockName=string:SLD_700_Jareck_findFriends_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16805] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16806] subType=enum:0 text=string: Jetzt bin ich mal gespannt... name=string:SLD_700_Jareck_findFriends_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16807] blockName=string:SLD_700_Jareck_findFriends2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16808] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16809] subType=enum:0 text=string: Wir brauchen M�nner! name=string:SLD_700_Jareck_findFriends2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16810] blockName=string:SLD_700_Jareck_findFriends2_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16811] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16812] subType=enum:0 text=string: Pah, die brauche ich auch! Die verdammten Stadtwachen r�cken immer n�her. name=string:SLD_700_Jareck_findFriends2_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16813] blockName=string:SLD_700_Jareck_findFriends2_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16814] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16815] subType=enum:0 text=string: Und wof�r brauchst du M�nner? name=string:SLD_700_Jareck_findFriends2_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16816] blockName=string:SLD_700_Jareck_findFriends2_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16817] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16818] subType=enum:0 text=string: Wir haben das gleiche Problem. Auch uns kommt die Stadtwache langsam zu nahe. name=string:SLD_700_Jareck_findFriends2_Info_15_04.WAV [] [] [] [% zCCSBlock 0 16819] blockName=string:SLD_700_Jareck_findFriends2_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16820] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16821] subType=enum:0 text=string: Wir sind allerdings zu wenige, um uns wirksam zu verteidigen. name=string:SLD_700_Jareck_findFriends2_Info_15_05.WAV [] [] [] [% zCCSBlock 0 16822] blockName=string:SLD_700_Jareck_findFriends2_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16823] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16824] subType=enum:0 text=string: Scheint als st�nden wir vor demselben Berg. name=string:SLD_700_Jareck_findFriends2_Info_04_06.WAV [] [] [] [% zCCSBlock 0 16825] blockName=string:SLD_700_Jareck_findFriends2_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16826] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16827] subType=enum:0 text=string: Ich kann wirklich niemanden einfach so er�brigen. name=string:SLD_700_Jareck_findFriends2_Info_04_07.WAV [] [] [] [% zCCSBlock 0 16828] blockName=string:SLD_700_Jareck_findFriends2_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16829] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16830] subType=enum:0 text=string: Mach mir einen guten Vorschlag, wie das funktionieren soll und wir sehen weiter! name=string:SLD_700_Jareck_findFriends2_Info_04_08.WAV [] [] [] [% zCCSBlock 0 16831] blockName=string:SLD_700_Jareck_newFriends_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16832] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16833] subType=enum:0 text=string: Wir k�nnten gemeinsame Sache machen. name=string:SLD_700_Jareck_newFriends_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16834] blockName=string:SLD_700_Jareck_newFriends_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16835] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16836] subType=enum:0 text=string: Was meinst du? name=string:SLD_700_Jareck_newFriends_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16837] blockName=string:SLD_700_Jareck_newFriends_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16838] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16839] subType=enum:0 text=string: Es reicht langsam. Wir m�ssen in die Offensive gehen! name=string:SLD_700_Jareck_newFriends_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16840] blockName=string:SLD_700_Jareck_newFriends_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16841] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16842] subType=enum:0 text=string: (erschrocken) In die Offensive? Was meinst du? name=string:SLD_700_Jareck_newFriends_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16843] blockName=string:SLD_700_Jareck_newFriends_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16844] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16845] subType=enum:0 text=string: Wir werden immer offener bedroht. Von uns Piraten kann keiner mehr einen Fu� in die Stadt setzen, ohne ein Schwert am Hals zu haben. name=string:SLD_700_Jareck_newFriends_Info_15_05.WAV [] [] [] [% zCCSBlock 0 16846] blockName=string:SLD_700_Jareck_newFriends_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16847] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16848] subType=enum:0 text=string: Ich sch�tze mal, bei euch sieht das nicht anders aus. name=string:SLD_700_Jareck_newFriends_Info_15_06.WAV [] [] [] [% zCCSBlock 0 16849] blockName=string:SLD_700_Jareck_newFriends_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16850] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16851] subType=enum:0 text=string: Das stimmt wohl. Unsere R�stung erkennen die auf hunderte Meter. name=string:SLD_700_Jareck_newFriends_Info_04_07.WAV [] [] [] [% zCCSBlock 0 16852] blockName=string:SLD_700_Jareck_newFriends_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16853] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16854] subType=enum:0 text=string: W�re nicht das erste Mal, dass ein Bolzen uns nur knapp verfehlt, obwohl wir noch weit von der Stadt weg sind. name=string:SLD_700_Jareck_newFriends_Info_04_08.WAV [] [] [] [% zCCSBlock 0 16855] blockName=string:SLD_700_Jareck_newFriends_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16856] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16857] subType=enum:0 text=string: Was schl�gst du also vor? name=string:SLD_700_Jareck_newFriends_Info_04_09.WAV [] [] [] [% zCCSBlock 0 16858] blockName=string:SLD_700_Jareck_newFriends_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16859] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16860] subType=enum:0 text=string: Du verst�rkst unsere Mannschaft mit einigen von deinen Jungs. Und dann machen wir N�gel mit K�pfen! name=string:SLD_700_Jareck_newFriends_Info_15_10.WAV [] [] [] [% zCCSBlock 0 16861] blockName=string:SLD_700_Jareck_newFriends_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16862] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16863] subType=enum:0 text=string: Wir greifen die Stadtwache an. name=string:SLD_700_Jareck_newFriends_Info_15_11.WAV [] [] [] [% zCCSBlock 0 16864] blockName=string:SLD_700_Jareck_newFriends_Info_04_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16865] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16866] subType=enum:0 text=string: Ha, du bist ein Saukerl! name=string:SLD_700_Jareck_newFriends_Info_04_12.WAV [] [] [] [% zCCSBlock 0 16867] blockName=string:SLD_700_Jareck_newFriends_Info_04_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16868] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16869] subType=enum:0 text=string: Okay, ich werde meine besten M�nner vorbereiten. name=string:SLD_700_Jareck_newFriends_Info_04_13.WAV [] [] [] [% zCCSBlock 0 16870] blockName=string:SLD_700_Jareck_newFriends_Info_04_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16871] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16872] subType=enum:0 text=string: Trotzdem m�chte ich mir sicher sein. name=string:SLD_700_Jareck_newFriends_Info_04_14.WAV [] [] [] [% zCCSBlock 0 16873] blockName=string:SLD_700_Jareck_newFriends_Info_04_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16874] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16875] subType=enum:0 text=string: Schick mir deinen Kommandanten vorbei. Irgendwie muss ich mir sicher sein, dass ihr mir nicht in den R�cken fallt. name=string:SLD_700_Jareck_newFriends_Info_04_15.WAV [] [] [] [% zCCSBlock 0 16876] blockName=string:SLD_700_Jareck_newFriends_Info_04_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16877] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16878] subType=enum:0 text=string: Au�erdem wollte ich mit ihm schon immer mal ein Bier trinken. name=string:SLD_700_Jareck_newFriends_Info_04_16.WAV [] [] [] [% zCCSBlock 0 16879] blockName=string:SLD_700_Jareck_whatNow_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16880] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16881] subType=enum:0 text=string: Was machen wir jetzt? name=string:SLD_700_Jareck_whatNow_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16882] blockName=string:SLD_700_Jareck_whatNow_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16883] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16884] subType=enum:0 text=string: Wir? Ich bleibe hier. DU machst dich n�tzlich. name=string:SLD_700_Jareck_whatNow_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16885] blockName=string:SLD_700_Jareck_whatNow_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16886] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16887] subType=enum:0 text=string: Sieh dich mal auf den anderen Bauernh�fen um. name=string:SLD_700_Jareck_whatNow_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16888] blockName=string:SLD_700_Jareck_whatNow_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16889] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16890] subType=enum:0 text=string: Vielleicht gibt es da ja was f�r dich zu tun. name=string:SLD_700_Jareck_whatNow_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16891] blockName=string:SLD_700_Jareck_whatNow_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16892] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16893] subType=enum:0 text=string: Hier ist ja alles ruhig. name=string:SLD_700_Jareck_whatNow_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16894] blockName=string:SLD_700_Jareck_whichFarms_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16895] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16896] subType=enum:0 text=string: Welche H�fe geh�ren zum Gro�bauern? name=string:SLD_700_Jareck_whichFarms_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16897] blockName=string:SLD_700_Jareck_whichFarms_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16898] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16899] subType=enum:0 text=string: Larias Hof kennst du ja schon. name=string:SLD_700_Jareck_whichFarms_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16900] blockName=string:SLD_700_Jareck_whichFarms_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16901] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16902] subType=enum:0 text=string: Der Hof in der N�he des Passes zur alten Minenkolonie hat sich auch angeschlossen. name=string:SLD_700_Jareck_whichFarms_Info_04_03.WAV [] [] [] [% zCCSBlock 0 16903] blockName=string:SLD_700_Jareck_whichFarms_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16904] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16905] subType=enum:0 text=string: Er wird von Lucz betrieben. name=string:SLD_700_Jareck_whichFarms_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16906] blockName=string:SLD_700_Jareck_whichFarms_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16907] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16908] subType=enum:0 text=string: Entweder l�ufst du bis zur Taverne zur�ck und nimmst den Weg, oder du nimmst die Treppe in den Bergen hier vor dem Hof. name=string:SLD_700_Jareck_whichFarms_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16909] blockName=string:SLD_700_Jareck_whichFarms_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16910] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16911] subType=enum:0 text=string: Der dritte Hof liegt kurz vor der Stadt. Er geh�rt Simon. name=string:SLD_700_Jareck_whichFarms_Info_04_06.WAV [] [] [] [% zCCSBlock 0 16912] blockName=string:SLD_700_Jareck_whichFarms_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16913] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16914] subType=enum:0 text=string: Simon hat sich uns zwar noch nicht offiziell uns angeschlossen, aber vielleicht erleichtert es ihm die Entscheidung, wenn du ihm unter die Arme greifst. name=string:SLD_700_Jareck_whichFarms_Info_04_07.WAV [] [] [] [% zCCSBlock 0 16915] blockName=string:SLD_700_Jareck_whichFarms_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16916] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16917] subType=enum:0 text=string: Sprich mit ihnen. Sie haben bestimmt etwas f�r dich zu tun. name=string:SLD_700_Jareck_whichFarms_Info_04_08.WAV [] [] [] [% zCCSBlock 0 16918] blockName=string:SLD_700_Jareck_passCrawler_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16919] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16920] subType=enum:0 text=string: Lucz hat ein Problem mit Crawlern. name=string:SLD_700_Jareck_passCrawler_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16921] blockName=string:SLD_700_Jareck_passCrawler_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16922] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16923] subType=enum:0 text=string: Und? name=string:SLD_700_Jareck_passCrawler_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16924] blockName=string:SLD_700_Jareck_passCrawler_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16925] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16926] subType=enum:0 text=string: K�nntest du nicht ein paar S�ldner vorbeischicken? name=string:SLD_700_Jareck_passCrawler_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16927] blockName=string:SLD_700_Jareck_passCrawler_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16928] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16929] subType=enum:0 text=string: Um Crawler zu t�ten? Wei�t du... name=string:SLD_700_Jareck_passCrawler_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16930] blockName=string:SLD_700_Jareck_passCrawler_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16931] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16932] subType=enum:0 text=string: Eigentlich w�re das genau die richtige Aufgabe, um dich zu beweisen. name=string:SLD_700_Jareck_passCrawler_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16933] blockName=string:SLD_700_Jareck_passCrawler_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16934] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16935] subType=enum:0 text=string: K�mmer du dich doch darum. name=string:SLD_700_Jareck_passCrawler_Info_04_06.WAV [] [] [] [% zCCSBlock 0 16936] blockName=string:SLD_700_Jareck_passCrawler_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16937] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16938] subType=enum:0 text=string: Aber... name=string:SLD_700_Jareck_passCrawler_Info_15_07.WAV [] [] [] [% zCCSBlock 0 16939] blockName=string:SLD_700_Jareck_passCrawler_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16940] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16941] subType=enum:0 text=string: Kein Aber! Habe ich mich in dir etwa get�uscht? name=string:SLD_700_Jareck_passCrawler_Info_04_08.WAV [] [] [] [% zCCSBlock 0 16942] blockName=string:SLD_700_Jareck_passCrawler_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16943] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16944] subType=enum:0 text=string: ... name=string:SLD_700_Jareck_passCrawler_Info_15_09.WAV [] [] [] [% zCCSBlock 0 16945] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16946] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16947] subType=enum:0 text=string: Ich komme von Laria. name=string:SLD_700_Jareck_gottaWarnYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16948] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16949] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16950] subType=enum:0 text=string: Lange nichts mehr von ihr geh�rt. Was gibt es? name=string:SLD_700_Jareck_gottaWarnYou_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16951] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16952] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16953] subType=enum:0 text=string: Kennst du ihre Kr�uterhexe? name=string:SLD_700_Jareck_gottaWarnYou_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16954] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16955] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16956] subType=enum:0 text=string: Camilla? Ja, sie hat uns schon h�ufiger mit wertvollen Tr�nken versorgt. name=string:SLD_700_Jareck_gottaWarnYou_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16957] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16958] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16959] subType=enum:0 text=string: Was ist mit ihr? name=string:SLD_700_Jareck_gottaWarnYou_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16960] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16961] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16962] subType=enum:0 text=string: Sie wurde in einen Zombie verwandelt. Ich habe bei ihr einen Trank gefunden und vermute, er ist daf�r verantwortlich. name=string:SLD_700_Jareck_gottaWarnYou_Info_15_06.WAV [] [] [] [% zCCSBlock 0 16963] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16964] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16965] subType=enum:0 text=string: Und was ist jetzt mit dem Camilla-Zombie? name=string:SLD_700_Jareck_gottaWarnYou_Info_04_07.WAV [] [] [] [% zCCSBlock 0 16966] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16967] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16968] subType=enum:0 text=string: Ich musste sie leider t�ten. name=string:SLD_700_Jareck_gottaWarnYou_Info_15_08.WAV [] [] [] [% zCCSBlock 0 16969] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16970] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16971] subType=enum:0 text=string: Das ist traurig. Aber du stehst noch hier. Wenigstens ein kleiner Trost. name=string:SLD_700_Jareck_gottaWarnYou_Info_04_09.WAV [] [] [] [% zCCSBlock 0 16972] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16973] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16974] subType=enum:0 text=string: Laria bittet darum, dass du die anderen warnst. name=string:SLD_700_Jareck_gottaWarnYou_Info_15_10.WAV [] [] [] [% zCCSBlock 0 16975] blockName=string:SLD_700_Jareck_gottaWarnYou_Info_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16976] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16977] subType=enum:0 text=string: Nat�rlich. Ich werde es weitergeben. name=string:SLD_700_Jareck_gottaWarnYou_Info_04_11.WAV [] [] [] [% zCCSBlock 0 16978] blockName=string:SLD_700_Jareck_newPots_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16979] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16980] subType=enum:0 text=string: Brauchen wir jetzt einen neuen Lieferanten f�r Tr�nke? name=string:SLD_700_Jareck_newPots_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16981] blockName=string:SLD_700_Jareck_newPots_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16982] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16983] subType=enum:0 text=string: Wieso? Kennst du einen? name=string:SLD_700_Jareck_newPots_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16984] blockName=string:SLD_700_Jareck_newPots_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16985] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16986] subType=enum:0 text=string: Naja... name=string:SLD_700_Jareck_newPots_Info_15_03.WAV [] [] [] [% zCCSBlock 0 16987] blockName=string:SLD_700_Jareck_newPots_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16988] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16989] subType=enum:0 text=string: Wenn du jemanden findest, der f�r uns arbeiten will, gerne! name=string:SLD_700_Jareck_newPots_Info_04_04.WAV [] [] [] [% zCCSBlock 0 16990] blockName=string:SLD_700_Jareck_newPots_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16991] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16992] subType=enum:0 text=string: Tr�nke k�nnen nie schaden. name=string:SLD_700_Jareck_newPots_Info_04_05.WAV [] [] [] [% zCCSBlock 0 16993] blockName=string:SLD_700_Jareck_foundAlchemist_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16994] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16995] subType=enum:0 text=string: Ich habe einen neuen Alchemisten. name=string:SLD_700_Jareck_foundAlchemist_Info_15_01.WAV [] [] [] [% zCCSBlock 0 16996] blockName=string:SLD_700_Jareck_foundAlchemist_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 16997] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 16998] subType=enum:0 text=string: Sehr gut! Wer ist er? name=string:SLD_700_Jareck_foundAlchemist_Info_04_02.WAV [] [] [] [% zCCSBlock 0 16999] blockName=string:SLD_700_Jareck_foundAlchemist_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17000] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17001] subType=enum:0 text=string: Sie! Ihr Name ist Fyneia und urspr�nglich kommt sie aus der Stadt. name=string:SLD_700_Jareck_foundAlchemist_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17002] blockName=string:SLD_700_Jareck_foundAlchemist_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17003] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17004] subType=enum:0 text=string: Allerdings l�uft ihr Laden wohl nicht so gut, also konnte ich sie �berreden, auf den Hof zu kommen. name=string:SLD_700_Jareck_foundAlchemist_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17005] blockName=string:SLD_700_Jareck_foundAlchemist_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17006] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17007] subType=enum:0 text=string: Das sind gute Neuigkeiten. Dann wird es demn�chst etwas einfacher. name=string:SLD_700_Jareck_foundAlchemist_Info_04_05.WAV [] [] [] [% zCCSBlock 0 17008] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17009] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17010] subType=enum:0 text=string: Ich war auf den anderen H�fen. name=string:SLD_700_Jareck_otherFarmsDone_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17011] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17012] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17013] subType=enum:0 text=string: Richtig, wegen Laria warst du ja schon hier. Gute Arbeit! name=string:SLD_700_Jareck_otherFarmsDone_Info_04_02.WAV [] [] [] [% zCCSBlock 0 17014] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17015] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17016] subType=enum:0 text=string: Was ist mit den Minecrawlern auf Lucz Feld? name=string:SLD_700_Jareck_otherFarmsDone_Info_04_03.WAV [] [] [] [% zCCSBlock 0 17017] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17018] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17019] subType=enum:0 text=string: Ich war am Pass und habe einige erledigt. Hoffentlich h�lt das die restlichen davon ab, nochmal �rger zu machen. name=string:SLD_700_Jareck_otherFarmsDone_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17020] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17021] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17022] subType=enum:0 text=string: Was sagt denn Lucz? name=string:SLD_700_Jareck_otherFarmsDone_Info_04_05.WAV [] [] [] [% zCCSBlock 0 17023] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17024] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17025] subType=enum:0 text=string: Er hatte Probleme mit Minecrawlern auf seinen Feldern. name=string:SLD_700_Jareck_otherFarmsDone_Info_15_06.WAV [] [] [] [% zCCSBlock 0 17026] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17027] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17028] subType=enum:0 text=string: Hatte? name=string:SLD_700_Jareck_otherFarmsDone_Info_04_07.WAV [] [] [] [% zCCSBlock 0 17029] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17030] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17031] subType=enum:0 text=string: Ja, ich war am Pass und habe einige erledigt. name=string:SLD_700_Jareck_otherFarmsDone_Info_15_08.WAV [] [] [] [% zCCSBlock 0 17032] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17033] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17034] subType=enum:0 text=string: Hoffentlich h�lt das den Rest davon ab, nochmal �rger zu machen. name=string:SLD_700_Jareck_otherFarmsDone_Info_15_09.WAV [] [] [] [% zCCSBlock 0 17035] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17036] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17037] subType=enum:0 text=string: Sehr gut! Und wie sieht es bei Simon aus? name=string:SLD_700_Jareck_otherFarmsDone_Info_04_10.WAV [] [] [] [% zCCSBlock 0 17038] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17039] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17040] subType=enum:0 text=string: Ich konnte ihn �berzeugen, sich uns anzuschlie�en. name=string:SLD_700_Jareck_otherFarmsDone_Info_15_11.WAV [] [] [] [% zCCSBlock 0 17041] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17042] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17043] subType=enum:0 text=string: Wirklich? Das ist ja gro�artig! Moment... name=string:SLD_700_Jareck_otherFarmsDone_Info_04_12.WAV [] [] [] [% zCCSBlock 0 17044] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17045] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17046] subType=enum:0 text=string: (misstrauisch) Was musstest du daf�r tun? name=string:SLD_700_Jareck_otherFarmsDone_Info_04_13.WAV [] [] [] [% zCCSBlock 0 17047] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17048] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17049] subType=enum:0 text=string: Ich sollte einige Milizsoldaten t�ten. name=string:SLD_700_Jareck_otherFarmsDone_Info_15_14.WAV [] [] [] [% zCCSBlock 0 17050] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17051] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17052] subType=enum:0 text=string: Soso... Hoffentlich wird das kein Nachspiel haben. name=string:SLD_700_Jareck_otherFarmsDone_Info_04_15.WAV [] [] [] [% zCCSBlock 0 17053] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17054] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17055] subType=enum:0 text=string: Wie auch immer. Jetzt unterstehen uns wenigstens die meisten H�fe hier auf der Insel. name=string:SLD_700_Jareck_otherFarmsDone_Info_04_16.WAV [] [] [] [% zCCSBlock 0 17056] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17057] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17058] subType=enum:0 text=string: Ich werde gleich einige S�ldner zu ihm schicken. Bevor die Stadtwache Rache �bt. (lacht) name=string:SLD_700_Jareck_otherFarmsDone_Info_04_17.WAV [] [] [] [% zCCSBlock 0 17059] blockName=string:SLD_700_Jareck_otherFarmsDone_Info_04_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17060] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17061] subType=enum:0 text=string: Gute Arbeit! Du machst dich wirklich bezahlt. Wie w�rde man bei der Stadtwache sagen? Hier ist dein Sold! name=string:SLD_700_Jareck_otherFarmsDone_Info_04_18.WAV [] [] [] [% zCCSBlock 0 17062] blockName=string:SLD_700_Jareck_milVeng_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17063] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17064] subType=enum:0 text=string: Wo du gerade die Rache der Stadtwache erw�hntest... name=string:SLD_700_Jareck_milVeng_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17065] blockName=string:SLD_700_Jareck_milVeng_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17066] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17067] subType=enum:0 text=string: Ja? Was ist mit denen? name=string:SLD_700_Jareck_milVeng_Info_04_02.WAV [] [] [] [% zCCSBlock 0 17068] blockName=string:SLD_700_Jareck_milVeng_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17069] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17070] subType=enum:0 text=string: Sollten wir nicht etwas dagegen unternehmen? name=string:SLD_700_Jareck_milVeng_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17071] blockName=string:SLD_700_Jareck_milVeng_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17072] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17073] subType=enum:0 text=string: Und was denkst du, sollten wir tun? Etwa selbst angreifen? name=string:SLD_700_Jareck_milVeng_Info_04_04.WAV [] [] [] [% zCCSBlock 0 17074] blockName=string:SLD_700_Jareck_milVeng_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17075] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17076] subType=enum:0 text=string: Das w�re doch mal eine Idee... name=string:SLD_700_Jareck_milVeng_Info_15_05.WAV [] [] [] [% zCCSBlock 0 17077] blockName=string:SLD_700_Jareck_milVeng_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17078] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17079] subType=enum:0 text=string: Und wie sollen wir das anstellen? Hast du etwa die Mauern vergessen? name=string:SLD_700_Jareck_milVeng_Info_04_06.WAV [] [] [] [% zCCSBlock 0 17080] blockName=string:SLD_700_Jareck_milVeng_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17081] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17082] subType=enum:0 text=string: Ich... name=string:SLD_700_Jareck_milVeng_Info_15_07.WAV [] [] [] [% zCCSBlock 0 17083] blockName=string:SLD_700_Jareck_milVeng_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17084] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17085] subType=enum:0 text=string: Machen wir es folgenderma�en: Du �berlegst dir eine SINNVOLLE M�glichkeit, die Stadt anzugreifen und wir sehen weiter. name=string:SLD_700_Jareck_milVeng_Info_04_08.WAV [] [] [] [% zCCSBlock 0 17086] blockName=string:SLD_700_Jareck_someIdeas_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17087] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17088] subType=enum:0 text=string: Ich habe mir Gedanken gemacht... name=string:SLD_700_Jareck_someIdeas_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17089] blockName=string:SLD_700_Jareck_someIdeas_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17090] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17091] subType=enum:0 text=string: Und? name=string:SLD_700_Jareck_someIdeas_Info_04_02.WAV [] [] [] [% zCCSBlock 0 17092] blockName=string:SLD_700_Jareck_someIdeas_fromNorth_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17093] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17094] subType=enum:0 text=string: Wir sollten �ber das Nordtor angreifen. name=string:SLD_700_Jareck_someIdeas_fromNorth_15_01.WAV [] [] [] [% zCCSBlock 0 17095] blockName=string:SLD_700_Jareck_someIdeas_fromNorth_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17096] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17097] subType=enum:0 text=string: Tja, das w�re der direkte Weg zur Kaserne. Aber dann k�men die Paladine aus der Oberstadt uns direkt hinterher. name=string:SLD_700_Jareck_someIdeas_fromNorth_04_02.WAV [] [] [] [% zCCSBlock 0 17098] blockName=string:SLD_700_Jareck_someIdeas_fromNorth_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17099] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17100] subType=enum:0 text=string: Klingt nicht unbedingt nach einem guten Plan, oder? name=string:SLD_700_Jareck_someIdeas_fromNorth_04_03.WAV [] [] [] [% zCCSBlock 0 17101] blockName=string:SLD_700_Jareck_someIdeas_fromEast_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17102] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17103] subType=enum:0 text=string: Wie w�re es mit dem Osttor? name=string:SLD_700_Jareck_someIdeas_fromEast_15_01.WAV [] [] [] [% zCCSBlock 0 17104] blockName=string:SLD_700_Jareck_someIdeas_fromEast_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17105] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17106] subType=enum:0 text=string: Wir k�nnten so relativ schnell die Paladine ausschalten. name=string:SLD_700_Jareck_someIdeas_fromEast_04_02.WAV [] [] [] [% zCCSBlock 0 17107] blockName=string:SLD_700_Jareck_someIdeas_fromEast_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17108] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17109] subType=enum:0 text=string: Aber bis dahin w�re die ganze Stadtwache auf den Beinen. Der �berraschungseffekt w�re dahin und ihr Anf�hrer k�nnte sich absetzen. name=string:SLD_700_Jareck_someIdeas_fromEast_04_03.WAV [] [] [] [% zCCSBlock 0 17110] blockName=string:SLD_700_Jareck_someIdeas_fromEast_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17111] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17112] subType=enum:0 text=string: Ich denke, so werden wir es eher nicht machen. name=string:SLD_700_Jareck_someIdeas_fromEast_04_04.WAV [] [] [] [% zCCSBlock 0 17113] blockName=string:SLD_700_Jareck_someIdeas_fromSea_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17114] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17115] subType=enum:0 text=string: Was ist mit dem Seeweg? name=string:SLD_700_Jareck_someIdeas_fromSea_15_01.WAV [] [] [] [% zCCSBlock 0 17116] blockName=string:SLD_700_Jareck_someIdeas_fromSea_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17117] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17118] subType=enum:0 text=string: Du meinst, wir sollten mit Booten im Hafen einfallen? name=string:SLD_700_Jareck_someIdeas_fromSea_04_02.WAV [] [] [] [% zCCSBlock 0 17119] blockName=string:SLD_700_Jareck_someIdeas_fromSea_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17120] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17121] subType=enum:0 text=string: Die Idee w�re prinzipiell nicht schlecht. Aber hast du die Kanonen gesehen? name=string:SLD_700_Jareck_someIdeas_fromSea_04_03.WAV [] [] [] [% zCCSBlock 0 17122] blockName=string:SLD_700_Jareck_someIdeas_fromSea_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17123] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17124] subType=enum:0 text=string: Wenn unsere Boote auch nur in die N�he des Hafens kommen, w�rden die uns abschie�en wie �bergro�e Wale. name=string:SLD_700_Jareck_someIdeas_fromSea_04_04.WAV [] [] [] [% zCCSBlock 0 17125] blockName=string:SLD_700_Jareck_someIdeas_fromSea_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17126] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17127] subType=enum:0 text=string: Au�erdem m�ssten wir so erst einmal durch das Hafenviertel. Warst du mal dort? name=string:SLD_700_Jareck_someIdeas_fromSea_04_05.WAV [] [] [] [% zCCSBlock 0 17128] blockName=string:SLD_700_Jareck_someIdeas_fromSea_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17129] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17130] subType=enum:0 text=string: Ich k�nnte mir vorstellen, die Typen da unten machen uns mehr Probleme als die halbe Stadtwache. name=string:SLD_700_Jareck_someIdeas_fromSea_04_06.WAV [] [] [] [% zCCSBlock 0 17131] blockName=string:SLD_700_Jareck_someIdeas_fromSea_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17132] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17133] subType=enum:0 text=string: Klingt f�r mich nicht sonderlich �berzeugend. name=string:SLD_700_Jareck_someIdeas_fromSea_04_07.WAV [] [] [] [% zCCSBlock 0 17134] blockName=string:SLD_700_Jareck_someIdeas_bothSides_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17135] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17136] subType=enum:0 text=string: Was w�rde passieren, wenn wir �ber beide Tore gleichzeitig angreifen? name=string:SLD_700_Jareck_someIdeas_bothSides_15_01.WAV [] [] [] [% zCCSBlock 0 17137] blockName=string:SLD_700_Jareck_someIdeas_bothSides_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17138] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17139] subType=enum:0 text=string: Wir k�nnten sowohl die Paladine besch�ftigen, als auch die Stadtwache. name=string:SLD_700_Jareck_someIdeas_bothSides_04_02.WAV [] [] [] [% zCCSBlock 0 17140] blockName=string:SLD_700_Jareck_someIdeas_bothSides_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17141] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17142] subType=enum:0 text=string: Das klingt fast nach einem vern�nftigen Plan. name=string:SLD_700_Jareck_someIdeas_bothSides_04_03.WAV [] [] [] [% zCCSBlock 0 17143] blockName=string:SLD_700_Jareck_someIdeas_bothSides_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17144] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17145] subType=enum:0 text=string: In Ordnung. Und wei�t du, was die Kr�nung des Planes ist? name=string:SLD_700_Jareck_someIdeas_bothSides_04_04.WAV [] [] [] [% zCCSBlock 0 17146] blockName=string:SLD_700_Jareck_someIdeas_bothSides_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17147] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17148] subType=enum:0 text=string: Jetzt kommts... name=string:SLD_700_Jareck_someIdeas_bothSides_15_05.WAV [] [] [] [% zCCSBlock 0 17149] blockName=string:SLD_700_Jareck_someIdeas_bothSides_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17150] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17151] subType=enum:0 text=string: Du wirst den Angriff anf�hren! name=string:SLD_700_Jareck_someIdeas_bothSides_04_06.WAV [] [] [] [% zCCSBlock 0 17152] blockName=string:SLD_700_Jareck_someIdeas_bothSides_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17153] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17154] subType=enum:0 text=string: Ich? Aber... name=string:SLD_700_Jareck_someIdeas_bothSides_15_07.WAV [] [] [] [% zCCSBlock 0 17155] blockName=string:SLD_700_Jareck_someIdeas_bothSides_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17156] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17157] subType=enum:0 text=string: Kein aber! Du warst in der Stadt. Du kennst die Stadtwache. name=string:SLD_700_Jareck_someIdeas_bothSides_04_08.WAV [] [] [] [% zCCSBlock 0 17158] blockName=string:SLD_700_Jareck_someIdeas_bothSides_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17159] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17160] subType=enum:0 text=string: Au�erdem glaube ich, dass du F�hrungspotential hast. name=string:SLD_700_Jareck_someIdeas_bothSides_04_09.WAV [] [] [] [% zCCSBlock 0 17161] blockName=string:SLD_700_Jareck_someIdeas_noIdea_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17162] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17163] subType=enum:0 text=string: Ich habe noch keine Idee... name=string:SLD_700_Jareck_someIdeas_noIdea_15_01.WAV [] [] [] [% zCCSBlock 0 17164] blockName=string:SLD_700_Jareck_someIdeas_noIdea_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17165] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17166] subType=enum:0 text=string: Dann �berleg weiter! name=string:SLD_700_Jareck_someIdeas_noIdea_04_02.WAV [] [] [] [% zCCSBlock 0 17167] blockName=string:SLD_700_Jareck_prepBattle_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17168] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17169] subType=enum:0 text=string: Wie gehen wir vor? name=string:SLD_700_Jareck_prepBattle_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17170] blockName=string:SLD_700_Jareck_prepBattle_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17171] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17172] subType=enum:0 text=string: Du suchst dir die n�tigen M�nner selbst zusammen. name=string:SLD_700_Jareck_prepBattle_Info_04_02.WAV [] [] [] [% zCCSBlock 0 17173] blockName=string:SLD_700_Jareck_prepBattle_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17174] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17175] subType=enum:0 text=string: Keine Sorge, der letzte gro�e Kampf liegt schon Wochen zur�ck. Die M�nner sind durstig nach Blut und werden dir bereitwillig folgen. name=string:SLD_700_Jareck_prepBattle_Info_04_03.WAV [] [] [] [% zCCSBlock 0 17176] blockName=string:SLD_700_Jareck_prepBattle_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17177] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17178] subType=enum:0 text=string: Ich werde ihnen Bescheid geben, dass sie sich an den Stadttoren verteilen sollen. Ich gebe dir ein Horn mit. name=string:SLD_700_Jareck_prepBattle_Info_04_04.WAV [] [] [] [% zCCSBlock 0 17179] blockName=string:SLD_700_Jareck_prepBattle_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17180] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17181] subType=enum:0 text=string: Um den Angriff zu starten, blas einfach kr�ftig rein. Die M�nner wissen dann, was zu tun ist. name=string:SLD_700_Jareck_prepBattle_Info_04_05.WAV [] [] [] [% zCCSBlock 0 17182] blockName=string:SLD_700_Jareck_prepBattle_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17183] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17184] subType=enum:0 text=string: Warte aber nicht zu lange. Sonst kommt die Stadtwache noch auf eine �hnliche Idee. name=string:SLD_700_Jareck_prepBattle_Info_04_06.WAV [] [] [] [% zCCSBlock 0 17185] blockName=string:SLD_700_Jareck_fightOver_Info_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17186] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17187] subType=enum:0 text=string: Stop! H�r auf! name=string:SLD_700_Jareck_fightOver_Info_04_01.WAV [] [] [] [% zCCSBlock 0 17188] blockName=string:SLD_700_Jareck_fightOver_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17189] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17190] subType=enum:0 text=string: Was? Es fing gerade an, Spa� zu machen! name=string:SLD_700_Jareck_fightOver_Info_15_02.WAV [] [] [] [% zCCSBlock 0 17191] blockName=string:SLD_700_Jareck_fightOver_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17192] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17193] subType=enum:0 text=string: Sch�n f�r dich. Aber wir haben Verletzte und... name=string:SLD_700_Jareck_fightOver_Info_04_03.WAV [] [] [] [% zCCSBlock 0 17194] blockName=string:SLD_700_Jareck_fightOver_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17195] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17196] subType=enum:0 text=string: Hast du das Erdbeben nicht gemerkt? name=string:SLD_700_Jareck_fightOver_Info_04_04.WAV [] [] [] [% zCCSBlock 0 17197] blockName=string:SLD_700_Jareck_fightOver_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17198] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17199] subType=enum:0 text=string: Und was noch viel schlimmer ist: Unsere Sp�her vor der Stadt berichten von Untoten. name=string:SLD_700_Jareck_fightOver_Info_04_05.WAV [] [] [] [% zCCSBlock 0 17200] blockName=string:SLD_700_Jareck_fightOver_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17201] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17202] subType=enum:0 text=string: Komm zur�ck zum Hof. Da besprechen wir alles weitere. name=string:SLD_700_Jareck_fightOver_Info_04_06.WAV [] [] [] [% zCCSBlock 0 17203] blockName=string:SLD_700_Jareck_whatWasThat_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17204] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17205] subType=enum:0 text=string: Okay, was war da los? name=string:SLD_700_Jareck_whatWasThat_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17206] blockName=string:SLD_700_Jareck_whatWasThat_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17207] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17208] subType=enum:0 text=string: Hast du die Untoten auf dem Weg hierher nicht bemerkt? name=string:SLD_700_Jareck_whatWasThat_Info_04_02.WAV [] [] [] [% zCCSBlock 0 17209] blockName=string:SLD_700_Jareck_whatWasThat_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17210] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17211] subType=enum:0 text=string: Waren ja nicht zu �bersehen... name=string:SLD_700_Jareck_whatWasThat_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17212] blockName=string:SLD_700_Jareck_whatWasThat_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17213] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17214] subType=enum:0 text=string: Das Problem ist gr��er als die Stadt. Der Hof ist nicht befestigt, falls eine Zombieherde angreift, k�nnen wir uns nicht lange halten. name=string:SLD_700_Jareck_whatWasThat_Info_04_04.WAV [] [] [] [% zCCSBlock 0 17215] blockName=string:SLD_700_Jareck_whatWasThat_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17216] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17217] subType=enum:0 text=string: Wir m�ssen die kleineren H�fe besch�tzen. Ich m�chte, dass du bei Laria und Lucz nach dem Rechten siehst. name=string:SLD_700_Jareck_whatWasThat_Info_04_05.WAV [] [] [] [% zCCSBlock 0 17218] blockName=string:SLD_700_Jareck_whatWasThat_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17219] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17220] subType=enum:0 text=string: Was ist mit Simons Hof? name=string:SLD_700_Jareck_whatWasThat_Info_15_06.WAV [] [] [] [% zCCSBlock 0 17221] blockName=string:SLD_700_Jareck_whatWasThat_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17222] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17223] subType=enum:0 text=string: Er ist dabei, sich uns anzuschlie�en. Offiziell ist da allerdings noch nichts gelaufen. name=string:SLD_700_Jareck_whatWasThat_Info_04_07.WAV [] [] [] [% zCCSBlock 0 17224] blockName=string:SLD_700_Jareck_whatWasThat_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17225] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17226] subType=enum:0 text=string: Wir sind nicht f�r ihn verantwortlich. Noch ist das ein Problem der Stadt. name=string:SLD_700_Jareck_whatWasThat_Info_04_08.WAV [] [] [] [% zCCSBlock 0 17227] blockName=string:SLD_700_Jareck_whatWasThat_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17228] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17229] subType=enum:0 text=string: Eins noch: Ich habe hier etwas für dich. name=string:SLD_700_Jareck_whatWasThat_Info_04_09.WAV [] [] [] [% zCCSBlock 0 17230] blockName=string:SLD_700_Jareck_whatWasThat_Info_04_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17231] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17232] subType=enum:0 text=string: Das ist eine Teleportrune. Die bringt dich schnell zum Hof zurück. Ein Magier, der eine Zeit bei uns war, hat sie für uns hergestellt. name=string:SLD_700_Jareck_whatWasThat_Info_04_10.WAV [] [] [] [% zCCSBlock 0 17233] blockName=string:SLD_700_Jareck_whatWasThat_Info_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17234] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17235] subType=enum:0 text=string: Ich denke, du kannst sie am Besten brauchen. name=string:SLD_700_Jareck_whatWasThat_Info_04_11.WAV [] [] [] [% zCCSBlock 0 17236] blockName=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17237] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17238] subType=enum:0 text=string: Da bist du ja wieder. Ich hoffe, du bringst gute Neuigkeiten. name=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_01.WAV [] [] [] [% zCCSBlock 0 17239] blockName=string:SLD_700_Jareck_wereAtOtherFarms_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17240] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17241] subType=enum:0 text=string: Wie man's nimmt. Auf Larias Hof ist alles in Ordnung. name=string:SLD_700_Jareck_wereAtOtherFarms_Info_15_02.WAV [] [] [] [% zCCSBlock 0 17242] blockName=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17243] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17244] subType=enum:0 text=string: Und bei Lucz? Ich wei�, er ist schwierig, aber... name=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_03.WAV [] [] [] [% zCCSBlock 0 17245] blockName=string:SLD_700_Jareck_wereAtOtherFarms_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17246] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17247] subType=enum:0 text=string: Diesmal war es berechtigt. Einige Zombies hatten es sich auf seinen Feldern gem�tlich gemacht. name=string:SLD_700_Jareck_wereAtOtherFarms_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17248] blockName=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17249] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17250] subType=enum:0 text=string: Ich hoffe, du hast dich darum gek�mmert? name=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_05.WAV [] [] [] [% zCCSBlock 0 17251] blockName=string:SLD_700_Jareck_wereAtOtherFarms_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17252] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17253] subType=enum:0 text=string: Nat�rlich. name=string:SLD_700_Jareck_wereAtOtherFarms_Info_15_06.WAV [] [] [] [% zCCSBlock 0 17254] blockName=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17255] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17256] subType=enum:0 text=string: Sehr gut. name=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_07.WAV [] [] [] [% zCCSBlock 0 17257] blockName=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17258] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17259] subType=enum:0 text=string: Und ich habe direkt die n�chste Aufgabe f�r dich. name=string:SLD_700_Jareck_wereAtOtherFarms_Info_04_08.WAV [] [] [] [% zCCSBlock 0 17260] blockName=string:SLD_700_Jareck_whatsNext_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17261] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17262] subType=enum:0 text=string: Was liegt an? name=string:SLD_700_Jareck_whatsNext_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17263] blockName=string:SLD_700_Jareck_whatsNext_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17264] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17265] subType=enum:0 text=string: W�hrend du unterwegs warst, kam ein Bote aus der Stadt. name=string:SLD_700_Jareck_whatsNext_Info_04_02.WAV [] [] [] [% zCCSBlock 0 17266] blockName=string:SLD_700_Jareck_whatsNext_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17267] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17268] subType=enum:0 text=string: Eigentlich wollte ich ihn verjagen, aber zum Gl�ck habe ich mich dagegen entschieden. name=string:SLD_700_Jareck_whatsNext_Info_04_03.WAV [] [] [] [% zCCSBlock 0 17269] blockName=string:SLD_700_Jareck_whatsNext_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17270] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17271] subType=enum:0 text=string: Und was wollte er? name=string:SLD_700_Jareck_whatsNext_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17272] blockName=string:SLD_700_Jareck_whatsNext_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17273] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17274] subType=enum:0 text=string: Die Paladine wollen einen Kriegsrat einberufen. Ich wei� nicht, was sie damit erreichen wollen, aber ich kann es mir ja einmal anh�ren. name=string:SLD_700_Jareck_whatsNext_Info_04_05.WAV [] [] [] [% zCCSBlock 0 17275] blockName=string:SLD_700_Jareck_whatsNext_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17276] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17277] subType=enum:0 text=string: Ich selber werde gehen und m�chte, dass du mich begleitest. name=string:SLD_700_Jareck_whatsNext_Info_04_06.WAV [] [] [] [% zCCSBlock 0 17278] blockName=string:SLD_700_Jareck_whatsNext_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17279] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17280] subType=enum:0 text=string: Wozu denn das? name=string:SLD_700_Jareck_whatsNext_Info_15_07.WAV [] [] [] [% zCCSBlock 0 17281] blockName=string:SLD_700_Jareck_whatsNext_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17282] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17283] subType=enum:0 text=string: Du bist neu hier, unverbraucht. Au�erdem bist du zu mehr in der Lage, als Patrouille �ber die H�fe zu laufen. name=string:SLD_700_Jareck_whatsNext_Info_04_08.WAV [] [] [] [% zCCSBlock 0 17284] blockName=string:SLD_700_Jareck_whatsNext_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17285] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17286] subType=enum:0 text=string: Deswegen. Muss ich dir erst einen Befehl erteilen? (lacht) name=string:SLD_700_Jareck_whatsNext_Info_04_09.WAV [] [] [] [% zCCSBlock 0 17287] blockName=string:SLD_700_Jareck_whatsNext_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17288] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17289] subType=enum:0 text=string: Nein, keine Sorge. name=string:SLD_700_Jareck_whatsNext_Info_15_10.WAV [] [] [] [% zCCSBlock 0 17290] blockName=string:SLD_700_Jareck_whatsNext_Info_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17291] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17292] subType=enum:0 text=string: Sehr gut. Ich mache mich schon einmal auf den Weg in die Stadt. name=string:SLD_700_Jareck_whatsNext_Info_04_11.WAV [] [] [] [% zCCSBlock 0 17293] blockName=string:SLD_700_Jareck_whatsNext_Info_04_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17294] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17295] subType=enum:0 text=string: Das Treffen findet morgen Abend im Rathaus statt. Die Wachen werden dich reinlassen. name=string:SLD_700_Jareck_whatsNext_Info_04_12.WAV [] [] [] [% zCCSBlock 0 17296] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17297] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17298] subType=enum:0 text=string: Die Paladine wollen dich sprechen! name=string:SLD_700_Jareck_meetingCityMIL_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17299] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17300] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17301] subType=enum:0 text=string: Wie bitte? Was machst du �berhaupt hier drin? name=string:SLD_700_Jareck_meetingCityMIL_Info_04_02.WAV [] [] [] [% zCCSBlock 0 17302] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17303] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17304] subType=enum:0 text=string: Ich glaube, ich sollte meine Wache versch�rfen. name=string:SLD_700_Jareck_meetingCityMIL_Info_04_03.WAV [] [] [] [% zCCSBlock 0 17305] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17306] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17307] subType=enum:0 text=string: Mit Silvan habe ich schon gesprochen. Darf ich dir erkl�ren, worum es geht? name=string:SLD_700_Jareck_meetingCityMIL_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17308] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17309] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17310] subType=enum:0 text=string: Versuchs mal... name=string:SLD_700_Jareck_meetingCityMIL_Info_04_05.WAV [] [] [] [% zCCSBlock 0 17311] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17312] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17313] subType=enum:0 text=string: Folgendes: Ihr habt ebenfalls die Untoten bemerkt, die �berall auf der Insel auftauchen. name=string:SLD_700_Jareck_meetingCityMIL_Info_15_06.WAV [] [] [] [% zCCSBlock 0 17314] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17315] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17316] subType=enum:0 text=string: Genauso wie wir und wahrscheinlich alle anderen hier. name=string:SLD_700_Jareck_meetingCityMIL_Info_15_07.WAV [] [] [] [% zCCSBlock 0 17317] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17318] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17319] subType=enum:0 text=string: Deswegen wollen die Paladine auf Anraten der Eismagier einen Kriegsrat einberufen, damit wir gemeinsam der Bedrohung Herr werden k�nnen. name=string:SLD_700_Jareck_meetingCityMIL_Info_15_08.WAV [] [] [] [% zCCSBlock 0 17320] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17321] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17322] subType=enum:0 text=string: Und das soll ich dir glauben? Die Paladine haben noch NIE etwas getan, wobei sie nicht nur an sich gedacht haben. name=string:SLD_700_Jareck_meetingCityMIL_Info_04_09.WAV [] [] [] [% zCCSBlock 0 17323] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17324] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17325] subType=enum:0 text=string: Zeiten �ndern sich. Au�erdem kann es f�r euch nur positiv sein. Unsere Mauern sind dick. Und der Hof... name=string:SLD_700_Jareck_meetingCityMIL_Info_15_10.WAV [] [] [] [% zCCSBlock 0 17326] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17327] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17328] subType=enum:0 text=string: Naja... name=string:SLD_700_Jareck_meetingCityMIL_Info_15_11.WAV [] [] [] [% zCCSBlock 0 17329] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_04_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17330] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17331] subType=enum:0 text=string: Schon gut, ich habs kapiert. Wir werden kommen. Aber ich warne dich! name=string:SLD_700_Jareck_meetingCityMIL_Info_04_12.WAV [] [] [] [% zCCSBlock 0 17332] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17333] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17334] subType=enum:0 text=string: Jaja, schon klar. Wenn das eine Falle ist, werdet ihr... name=string:SLD_700_Jareck_meetingCityMIL_Info_15_13.WAV [] [] [] [% zCCSBlock 0 17335] blockName=string:SLD_700_Jareck_meetingCityMIL_Info_04_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17336] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17337] subType=enum:0 text=string: Ich sehe, wir verstehen uns. name=string:SLD_700_Jareck_meetingCityMIL_Info_04_14.WAV [] [] [] [% zCCSBlock 0 17338] blockName=string:SLD_700_Jareck_youreBack_Info_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17339] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17340] subType=enum:0 text=string: (lacht) Du bist mir ja einer... name=string:SLD_700_Jareck_youreBack_Info_04_01.WAV [] [] [] [% zCCSBlock 0 17341] blockName=string:SLD_700_Jareck_youreBack_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17342] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17343] subType=enum:0 text=string: Wir hatten dich schon abgeschrieben. Dachten, die Zombies hätten dich umgehauen. name=string:SLD_700_Jareck_youreBack_Info_04_02.WAV [] [] [] [% zCCSBlock 0 17344] blockName=string:SLD_700_Jareck_youreBack_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17345] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17346] subType=enum:0 text=string: Erzähl mal, was ist in den letzten Wochen passiert? name=string:SLD_700_Jareck_youreBack_Info_04_03.WAV [] [] [] [% zCCSBlock 0 17347] blockName=string:SLD_700_Jareck_youreBack_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17348] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17349] subType=enum:0 text=string: Willst du das wirklich wissen? name=string:SLD_700_Jareck_youreBack_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17350] blockName=string:SLD_700_Jareck_youreBack_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17351] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17352] subType=enum:0 text=string: Das ist eine lange Geschichte und um ehrlich zu sein auch eine ziemlich verrückte. name=string:SLD_700_Jareck_youreBack_Info_15_05.WAV [] [] [] [% zCCSBlock 0 17353] blockName=string:SLD_700_Jareck_youreBack_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17354] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17355] subType=enum:0 text=string: Hast recht, eigentlich will ich es gar nicht wissen. name=string:SLD_700_Jareck_youreBack_Info_04_06.WAV [] [] [] [% zCCSBlock 0 17356] blockName=string:SLD_700_Jareck_youreBack_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17357] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17358] subType=enum:0 text=string: Sag mir nur eins: Hast du zwei Wochen Urlaub gemacht, oder kümmerst du dich um das Problem? name=string:SLD_700_Jareck_youreBack_Info_04_07.WAV [] [] [] [% zCCSBlock 0 17359] blockName=string:SLD_700_Jareck_youreBack_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17360] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17361] subType=enum:0 text=string: Ich bin am Problem dran. Haltet ihr uns nur den Rücken frei. name=string:SLD_700_Jareck_youreBack_Info_15_08.WAV [] [] [] [% zCCSBlock 0 17362] blockName=string:SLD_700_Jareck_youreBack_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17363] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17364] subType=enum:0 text=string: Machen wir, keine Sorge. name=string:SLD_700_Jareck_youreBack_Info_04_09.WAV [] [] [] [% zCCSBlock 0 17365] blockName=string:SLD_700_Jareck_youreBack_Info_04_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17366] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17367] subType=enum:0 text=string: Dabei fällt mir noch was ein: Orf, unser Schmied hat eine neue Rüstung entworfen. name=string:SLD_700_Jareck_youreBack_Info_04_10.WAV [] [] [] [% zCCSBlock 0 17368] blockName=string:SLD_700_Jareck_youreBack_Info_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17369] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17370] subType=enum:0 text=string: Sie ist vergleichsweise leicht, aber dennoch stabil. name=string:SLD_700_Jareck_youreBack_Info_04_11.WAV [] [] [] [% zCCSBlock 0 17371] blockName=string:SLD_700_Jareck_youreBack_Info_04_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17372] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17373] subType=enum:0 text=string: Eigentlich wollte ich einen unserer Trupps damit ausstatten, aber ich denke, du kannst sie eher gebrauchen. name=string:SLD_700_Jareck_youreBack_Info_04_12.WAV [] [] [] [% zCCSBlock 0 17374] blockName=string:SLD_700_Jareck_youreBack_Info_04_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17375] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17376] subType=enum:0 text=string: Nimm sie. Wenn sie dich auch nur eine Sekunde länger am Leben hält, ist das eine Menge Wert. name=string:SLD_700_Jareck_youreBack_Info_04_13.WAV [] [] [] [% zCCSBlock 0 17377] blockName=string:SLD_700_Jareck_youreBack_Info_04_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17378] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17379] subType=enum:0 text=string: Außerdem rüsten wir unsere Truppen nach und nach mit neuen Waffen aus. Davon soll auch eine dir gehören. name=string:SLD_700_Jareck_youreBack_Info_04_14.WAV [] [] [] [% zCCSBlock 0 17380] blockName=string:SLD_700_Jareck_youreBack_Info_04_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17381] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17382] subType=enum:0 text=string: Was ist dir lieber? Schwert oder Axt? name=string:SLD_700_Jareck_youreBack_Info_04_15.WAV [] [] [] [% zCCSBlock 0 17383] blockName=string:SLD_700_Jareck_youreBack_Axe_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17384] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17385] subType=enum:0 text=string: Axt! name=string:SLD_700_Jareck_youreBack_Axe_15_01.WAV [] [] [] [% zCCSBlock 0 17386] blockName=string:SLD_700_Jareck_youreBack_Axe_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17387] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17388] subType=enum:0 text=string: Gut. Hier, für dich! name=string:SLD_700_Jareck_youreBack_Axe_04_02.WAV [] [] [] [% zCCSBlock 0 17389] blockName=string:SLD_700_Jareck_youreBack_Axe_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17390] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17391] subType=enum:0 text=string: Auf dass sie dir gute Dienste leiste. name=string:SLD_700_Jareck_youreBack_Axe_04_03.WAV [] [] [] [% zCCSBlock 0 17392] blockName=string:SLD_700_Jareck_youreBack_Axe_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17393] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17394] subType=enum:0 text=string: Da wäre allerdings noch etwas. Orf wollte noch mit dir sprechen. name=string:SLD_700_Jareck_youreBack_Axe_04_04.WAV [] [] [] [% zCCSBlock 0 17395] blockName=string:SLD_700_Jareck_youreBack_Axe_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17396] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17397] subType=enum:0 text=string: Geh am besten direkt zu ihm! name=string:SLD_700_Jareck_youreBack_Axe_04_05.WAV [] [] [] [% zCCSBlock 0 17398] blockName=string:SLD_700_Jareck_youreBack_Sword_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17399] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17400] subType=enum:0 text=string: Schwert! name=string:SLD_700_Jareck_youreBack_Sword_15_01.WAV [] [] [] [% zCCSBlock 0 17401] blockName=string:SLD_700_Jareck_youreBack_Sword_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17402] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17403] subType=enum:0 text=string: Gut. Hier, für dich! name=string:SLD_700_Jareck_youreBack_Sword_04_02.WAV [] [] [] [% zCCSBlock 0 17404] blockName=string:SLD_700_Jareck_youreBack_Sword_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17405] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17406] subType=enum:0 text=string: Auf dass es dir gute Dienste leiste. name=string:SLD_700_Jareck_youreBack_Sword_04_03.WAV [] [] [] [% zCCSBlock 0 17407] blockName=string:SLD_700_Jareck_youreBack_Sword_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17408] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17409] subType=enum:0 text=string: Da wäre allerdings noch etwas. Orf wollte noch mit dir sprechen. name=string:SLD_700_Jareck_youreBack_Sword_04_04.WAV [] [] [] [% zCCSBlock 0 17410] blockName=string:SLD_700_Jareck_youreBack_Sword_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17411] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17412] subType=enum:0 text=string: Geh am besten direkt zu ihm! name=string:SLD_700_Jareck_youreBack_Sword_04_05.WAV [] [] [] [% zCCSBlock 0 17413] blockName=string:SLD_701_Silvan_heyYou_Info_02_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17414] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17415] subType=enum:0 text=string: Hey, wo willst du denn hin? name=string:SLD_701_Silvan_heyYou_Info_02_01.WAV [] [] [] [% zCCSBlock 0 17416] blockName=string:SLD_701_Silvan_heyYou_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17417] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17418] subType=enum:0 text=string: Da rein! Oder was dachtest du? name=string:SLD_701_Silvan_heyYou_Info_15_02.WAV [] [] [] [% zCCSBlock 0 17419] blockName=string:SLD_701_Silvan_heyYou_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17420] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17421] subType=enum:0 text=string: Werd' jetzt nicht frech! name=string:SLD_701_Silvan_heyYou_Info_02_03.WAV [] [] [] [% zCCSBlock 0 17422] blockName=string:SLD_701_Silvan_heyYou_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17423] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17424] subType=enum:0 text=string: Was willst du? name=string:SLD_701_Silvan_heyYou_Info_02_04.WAV [] [] [] [% zCCSBlock 0 17425] blockName=string:SLD_701_Silvan_whoAreYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17426] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17427] subType=enum:0 text=string: Wer bist du? name=string:SLD_701_Silvan_whoAreYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17428] blockName=string:SLD_701_Silvan_whoAreYou_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17429] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17430] subType=enum:0 text=string: Ich bin Silvan, rechte Hand von Jareck und Söldner auf Rodars Hof. name=string:SLD_701_Silvan_whoAreYou_Info_02_02.WAV [] [] [] [% zCCSBlock 0 17431] blockName=string:SLD_701_Silvan_whoAreYou_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17432] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17433] subType=enum:0 text=string: Also, machst du hier Ärger, bekommst du es mit mir zu tun. name=string:SLD_701_Silvan_whoAreYou_Info_02_03.WAV [] [] [] [% zCCSBlock 0 17434] blockName=string:SLD_701_Silvan_wannaJoin_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17435] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17436] subType=enum:0 text=string: Ich will mich euch anschließen! name=string:SLD_701_Silvan_wannaJoin_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17437] blockName=string:SLD_701_Silvan_wannaJoin_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17438] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17439] subType=enum:0 text=string: Du halbe Portion? (lacht) Haha, da bin bin ich ja mal gespannt. name=string:SLD_701_Silvan_wannaJoin_Info_02_02.WAV [] [] [] [% zCCSBlock 0 17440] blockName=string:SLD_701_Silvan_wannaJoin_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17441] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17442] subType=enum:0 text=string: Wie du willst. name=string:SLD_701_Silvan_wannaJoin_Info_02_03.WAV [] [] [] [% zCCSBlock 0 17443] blockName=string:SLD_701_Silvan_wannaJoin_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17444] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17445] subType=enum:0 text=string: Geh ruhig rein und sprich mit Rodar und Jareck. Die beiden entscheiden, ob du dabei bist. name=string:SLD_701_Silvan_wannaJoin_Info_02_04.WAV [] [] [] [% zCCSBlock 0 17446] blockName=string:SLD_701_Silvan_whereRodar_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17447] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17448] subType=enum:0 text=string: Wo finde ich Rodar? name=string:SLD_701_Silvan_whereRodar_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17449] blockName=string:SLD_701_Silvan_whereRodar_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17450] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17451] subType=enum:0 text=string: Wenn du hier durch die Türe gehst, wende dich nach links. name=string:SLD_701_Silvan_whereRodar_Info_02_02.WAV [] [] [] [% zCCSBlock 0 17452] blockName=string:SLD_701_Silvan_whereRodar_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17453] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17454] subType=enum:0 text=string: Der Bauer thront in seinem Wohnzimmer auf dem Sessel. name=string:SLD_701_Silvan_whereRodar_Info_02_03.WAV [] [] [] [% zCCSBlock 0 17455] blockName=string:SLD_701_Silvan_whereRodar_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17456] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17457] subType=enum:0 text=string: Du kannst ihn eigentlich nicht verfehlen. name=string:SLD_701_Silvan_whereRodar_Info_02_04.WAV [] [] [] [% zCCSBlock 0 17458] blockName=string:SLD_701_Silvan_whereJareck_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17459] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17460] subType=enum:0 text=string: Wo ist Jareck? name=string:SLD_701_Silvan_whereJareck_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17461] blockName=string:SLD_701_Silvan_whereJareck_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17462] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17463] subType=enum:0 text=string: Geh hoch und dann rechts. Dort findest du unser Hauptquartier. name=string:SLD_701_Silvan_whereJareck_Info_02_02.WAV [] [] [] [% zCCSBlock 0 17464] blockName=string:SLD_701_Silvan_whereJareck_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17465] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17466] subType=enum:0 text=string: Jareck hält sich die meiste Zeit des Tages dort auf. name=string:SLD_701_Silvan_whereJareck_Info_02_03.WAV [] [] [] [% zCCSBlock 0 17467] blockName=string:SLD_701_Silvan_whereJareck_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17468] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17469] subType=enum:0 text=string: Wenn nicht, sieh dich auf dem Hof um. Er wird dann irgendwo bei den Jungs sein. name=string:SLD_701_Silvan_whereJareck_Info_02_04.WAV [] [] [] [% zCCSBlock 0 17470] blockName=string:SLD_701_Silvan_yourHint_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17471] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17472] subType=enum:0 text=string: Kannst du mir sagen, wer euer Informant in der Stadt ist? name=string:SLD_701_Silvan_yourHint_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17473] blockName=string:SLD_701_Silvan_yourHint_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17474] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17475] subType=enum:0 text=string: Wie bitte? Wieso sollte ich das tun? name=string:SLD_701_Silvan_yourHint_Info_02_02.WAV [] [] [] [% zCCSBlock 0 17476] blockName=string:SLD_701_Silvan_yourHint_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17477] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17478] subType=enum:0 text=string: Jareck hat mir den Auftrag gegeben, neue Informationen zu holen. Dazu muss ich aber wissen, wer euer Informant ist. name=string:SLD_701_Silvan_yourHint_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17479] blockName=string:SLD_701_Silvan_yourHint_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17480] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17481] subType=enum:0 text=string: Und du glaubst, ich sage dir, wer es ist? Dann kann ich ihm auch selber das Schwert in die Brust stecken. name=string:SLD_701_Silvan_yourHint_Info_02_04.WAV [] [] [] [% zCCSBlock 0 17482] blockName=string:SLD_701_Silvan_yourHint_Info_02_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17483] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17484] subType=enum:0 text=string: Der neue Kommandant der Stadtwache fackelt nicht lange, wenn es um Verräter geht. name=string:SLD_701_Silvan_yourHint_Info_02_05.WAV [] [] [] [% zCCSBlock 0 17485] blockName=string:SLD_701_Silvan_yourHint_Info_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17486] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17487] subType=enum:0 text=string: Jareck hat sicher NICHT gesagt, dass ich dir den Namen einfach sagen soll! name=string:SLD_701_Silvan_yourHint_Info_02_06.WAV [] [] [] [% zCCSBlock 0 17488] blockName=string:SLD_701_Silvan_yourHint_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17489] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17490] subType=enum:0 text=string: Naja, er... name=string:SLD_701_Silvan_yourHint_Info_15_07.WAV [] [] [] [% zCCSBlock 0 17491] blockName=string:SLD_701_Silvan_yourHint_Info_02_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17492] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17493] subType=enum:0 text=string: Aha. Hör zu, ich gebe dir einen Tipp, dann findest du ihn bestimmt selber. name=string:SLD_701_Silvan_yourHint_Info_02_08.WAV [] [] [] [% zCCSBlock 0 17494] blockName=string:SLD_701_Silvan_yourHint_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17495] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17496] subType=enum:0 text=string: Genau das wollte Jareck. name=string:SLD_701_Silvan_yourHint_Info_15_09.WAV [] [] [] [% zCCSBlock 0 17497] blockName=string:SLD_701_Silvan_yourHint_Info_02_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17498] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17499] subType=enum:0 text=string: Und warum sagst du das nicht gleich? name=string:SLD_701_Silvan_yourHint_Info_02_10.WAV [] [] [] [% zCCSBlock 0 17500] blockName=string:SLD_701_Silvan_yourHint_Info_02_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17501] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17502] subType=enum:0 text=string: Gut, hör zu: Unser Informant hat sehr viel mit Waffen zu tun. name=string:SLD_701_Silvan_yourHint_Info_02_11.WAV [] [] [] [% zCCSBlock 0 17503] blockName=string:SLD_701_Silvan_yourHint_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17504] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17505] subType=enum:0 text=string: Also wie so ziemlich jedes Mitglied der Stadtwache? name=string:SLD_701_Silvan_yourHint_Info_15_12.WAV [] [] [] [% zCCSBlock 0 17506] blockName=string:SLD_701_Silvan_yourHint_Info_02_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17507] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17508] subType=enum:0 text=string: Mehr als andere, glaub es mir. name=string:SLD_701_Silvan_yourHint_Info_02_13.WAV [] [] [] [% zCCSBlock 0 17509] blockName=string:SLD_701_Silvan_yourHint_Info_02_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17510] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17511] subType=enum:0 text=string: Und jetzt: Such! name=string:SLD_701_Silvan_yourHint_Info_02_14.WAV [] [] [] [% zCCSBlock 0 17512] blockName=string:SLD_701_Silvan_goCity_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17513] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17514] subType=enum:0 text=string: Hast du vom Angriff auf die Stadt gehört? name=string:SLD_701_Silvan_goCity_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17515] blockName=string:SLD_701_Silvan_goCity_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17516] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17517] subType=enum:0 text=string: Jo, Jareck hat uns schon informiert. name=string:SLD_701_Silvan_goCity_Info_02_02.WAV [] [] [] [% zCCSBlock 0 17518] blockName=string:SLD_701_Silvan_goCity_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17519] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17520] subType=enum:0 text=string: Gut, du bist dabei! name=string:SLD_701_Silvan_goCity_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17521] blockName=string:SLD_701_Silvan_goCity_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17522] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17523] subType=enum:0 text=string: Alles klar. Wo soll ich hin? name=string:SLD_701_Silvan_goCity_Info_02_04.WAV [] [] [] [% zCCSBlock 0 17524] blockName=string:SLD_701_Silvan_goCity_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17525] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17526] subType=enum:0 text=string: Geh zum Nordtor. Warte dort bis zum Angriffssignal. name=string:SLD_701_Silvan_goCity_Info_15_05.WAV [] [] [] [% zCCSBlock 0 17527] blockName=string:SLD_701_Silvan_goCity_Info_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17528] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17529] subType=enum:0 text=string: Aye! name=string:SLD_701_Silvan_goCity_Info_02_06.WAV [] [] [] [% zCCSBlock 0 17530] blockName=string:SLD_701_Silvan_meetingCity_Info_02_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17531] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17532] subType=enum:0 text=string: Hey, was willst du denn hier? name=string:SLD_701_Silvan_meetingCity_Info_02_01.WAV [] [] [] [% zCCSBlock 0 17533] blockName=string:SLD_701_Silvan_meetingCity_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17534] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17535] subType=enum:0 text=string: Männer! Wir haben hier eine Ratte aus der Stadt! name=string:SLD_701_Silvan_meetingCity_Info_02_02.WAV [] [] [] [% zCCSBlock 0 17536] blockName=string:SLD_701_Silvan_meetingCity_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17537] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17538] subType=enum:0 text=string: Entspann dich, ganz ruhig! Ich bin in offizieller Mission hier. name=string:SLD_701_Silvan_meetingCity_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17539] blockName=string:SLD_701_Silvan_meetingCity_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17540] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17541] subType=enum:0 text=string: (erstaunt) Wie? Was? Offizielle Mission? name=string:SLD_701_Silvan_meetingCity_Info_02_04.WAV [] [] [] [% zCCSBlock 0 17542] blockName=string:SLD_701_Silvan_meetingCity_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17543] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17544] subType=enum:0 text=string: Jetzt sag nicht, ihr habt die Untoten auf der Insel nicht bemerkt? name=string:SLD_701_Silvan_meetingCity_Info_15_05.WAV [] [] [] [% zCCSBlock 0 17545] blockName=string:SLD_701_Silvan_meetingCity_Info_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17546] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17547] subType=enum:0 text=string: Doch, natürlich. Wir mussten uns den Weg erstmal freiräumen. name=string:SLD_701_Silvan_meetingCity_Info_02_06.WAV [] [] [] [% zCCSBlock 0 17548] blockName=string:SLD_701_Silvan_meetingCity_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17549] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17550] subType=enum:0 text=string: Siehst du. Genau deswegen bin ich hier. name=string:SLD_701_Silvan_meetingCity_Info_15_07.WAV [] [] [] [% zCCSBlock 0 17551] blockName=string:SLD_701_Silvan_meetingCity_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17552] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17553] subType=enum:0 text=string: Die Paladine wollen auf Anraten der Eismagier einen Kriegsrat einberufen. name=string:SLD_701_Silvan_meetingCity_Info_15_08.WAV [] [] [] [% zCCSBlock 0 17554] blockName=string:SLD_701_Silvan_meetingCity_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17555] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17556] subType=enum:0 text=string: Wir sind gemeinsam auf dieser Insel und haben ein gemeinsames Problem. name=string:SLD_701_Silvan_meetingCity_Info_15_09.WAV [] [] [] [% zCCSBlock 0 17557] blockName=string:SLD_701_Silvan_meetingCity_Info_02_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17558] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17559] subType=enum:0 text=string: Schön, aber das kann ich nicht allein entscheiden. name=string:SLD_701_Silvan_meetingCity_Info_02_10.WAV [] [] [] [% zCCSBlock 0 17560] blockName=string:SLD_701_Silvan_meetingCity_Info_02_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17561] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17562] subType=enum:0 text=string: Geh ins Haus zu Jareck. Er ist der Boss. name=string:SLD_701_Silvan_meetingCity_Info_02_11.WAV [] [] [] [% zCCSBlock 0 17563] blockName=string:SLD_702_Kilian_attention_Info_09_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17564] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17565] subType=enum:0 text=string: Hey du, pass doch auf! name=string:SLD_702_Kilian_attention_Info_09_01.WAV [] [] [] [% zCCSBlock 0 17566] blockName=string:SLD_702_Kilian_attention_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17567] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17568] subType=enum:0 text=string: Siehst du nicht, dass ich hier trainiere? name=string:SLD_702_Kilian_attention_Info_09_02.WAV [] [] [] [% zCCSBlock 0 17569] blockName=string:SLD_702_Kilian_attention_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17570] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17571] subType=enum:0 text=string: Fast hätte ich dich verletzt. Was machst du überhautp hier? name=string:SLD_702_Kilian_attention_Info_09_03.WAV [] [] [] [% zCCSBlock 0 17572] blockName=string:SLD_702_Kilian_wannaJoin_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17573] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17574] subType=enum:0 text=string: Ich will bei euch mitmachen! name=string:SLD_702_Kilian_wannaJoin_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17575] blockName=string:SLD_702_Kilian_wannaJoin_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17576] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17577] subType=enum:0 text=string: Dann sieh zu und lerne. Wer nicht mit dem Schwert umgehen kann, der hat bei uns nichts verloren. name=string:SLD_702_Kilian_wannaJoin_Info_09_02.WAV [] [] [] [% zCCSBlock 0 17578] blockName=string:SLD_702_Kilian_wannaJoin_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17579] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17580] subType=enum:0 text=string: Ich bin Kilian, ich kann dir beibringen, wie du besser mit dem Schwert wirst. name=string:SLD_702_Kilian_wannaJoin_Info_09_03.WAV [] [] [] [% zCCSBlock 0 17581] blockName=string:SLD_702_Kilian_canTeach_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17582] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17583] subType=enum:0 text=string: Hilf mir, meinen Kampfstil zu verbessern! name=string:SLD_702_Kilian_canTeach_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17584] blockName=string:SLD_702_Kilian_canTeach_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17585] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17586] subType=enum:0 text=string: Sprich erst mit Rodar und Jareck. Wenn die beiden dich bei uns Söldnern aufnehmen, werde ich dir alles beibringen, was ich weiß. name=string:SLD_702_Kilian_canTeach_Info_09_02.WAV [] [] [] [% zCCSBlock 0 17587] blockName=string:SLD_702_Kilian_yourHint_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17588] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17589] subType=enum:0 text=string: Hast du einen Hinweis für mich, wer euer Informant bei der Stadtwache ist? name=string:SLD_702_Kilian_yourHint_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17590] blockName=string:SLD_702_Kilian_yourHint_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17591] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17592] subType=enum:0 text=string: Warum sollte ich dir was sagen? name=string:SLD_702_Kilian_yourHint_Info_09_02.WAV [] [] [] [% zCCSBlock 0 17593] blockName=string:SLD_702_Kilian_yourHint_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17594] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17595] subType=enum:0 text=string: Jareck schickt mich, seinen Bericht zu holen. Aber er vertraut mir noch nicht genug, um mir den Namen zu nennen. name=string:SLD_702_Kilian_yourHint_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17596] blockName=string:SLD_702_Kilian_yourHint_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17597] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17598] subType=enum:0 text=string: Ich soll Hinweise holen und selber nachdenken, wer der Informant ist. name=string:SLD_702_Kilian_yourHint_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17599] blockName=string:SLD_702_Kilian_yourHint_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17600] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17601] subType=enum:0 text=string: Kluge Entscheidung. Hör zu: Unser Informant wird sich zu erkennen geben, wenn du ihm folgendes sagst: name=string:SLD_702_Kilian_yourHint_Info_09_05.WAV [] [] [] [% zCCSBlock 0 17602] blockName=string:SLD_702_Kilian_yourHint_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17603] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17604] subType=enum:0 text=string: "Eine Rose für Epona" name=string:SLD_702_Kilian_yourHint_Info_09_06.WAV [] [] [] [% zCCSBlock 0 17605] blockName=string:SLD_702_Kilian_yourHint_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17606] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17607] subType=enum:0 text=string: Dann wird er dir seine Informationen geben. name=string:SLD_702_Kilian_yourHint_Info_09_07.WAV [] [] [] [% zCCSBlock 0 17608] blockName=string:SLD_702_Kilian_yourHint_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17609] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17610] subType=enum:0 text=string: Ist das nicht etwas klischeebehaftet? name=string:SLD_702_Kilian_yourHint_Info_15_08.WAV [] [] [] [% zCCSBlock 0 17611] blockName=string:SLD_702_Kilian_yourHint_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17612] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17613] subType=enum:0 text=string: Mag sein, aber es funktioniert. name=string:SLD_702_Kilian_yourHint_Info_09_09.WAV [] [] [] [% zCCSBlock 0 17614] blockName=string:SLD_702_Kilian_yourHint_Info_09_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17615] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17616] subType=enum:0 text=string: Bisher ist er nicht aufgeflogen. name=string:SLD_702_Kilian_yourHint_Info_09_10.WAV [] [] [] [% zCCSBlock 0 17617] blockName=string:SLD_702_Kilian_yourHint_Info_09_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17618] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17619] subType=enum:0 text=string: Also hüte dich, dem Falschen diesen Satz zu sagen. name=string:SLD_702_Kilian_yourHint_Info_09_11.WAV [] [] [] [% zCCSBlock 0 17620] blockName=string:SLD_702_Kilian_goCity_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17621] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17622] subType=enum:0 text=string: Du bist beim Angriff auf die Stadt dabei! name=string:SLD_702_Kilian_goCity_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17623] blockName=string:SLD_702_Kilian_goCity_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17624] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17625] subType=enum:0 text=string: Sehr gut. Endlich mal wieder was zu tun. (lacht) name=string:SLD_702_Kilian_goCity_Info_09_02.WAV [] [] [] [% zCCSBlock 0 17626] blockName=string:SLD_702_Kilian_goCity_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17627] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17628] subType=enum:0 text=string: Wo soll ich hin? name=string:SLD_702_Kilian_goCity_Info_09_03.WAV [] [] [] [% zCCSBlock 0 17629] blockName=string:SLD_702_Kilian_goCity_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17630] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17631] subType=enum:0 text=string: Warte am Nordtor. Ich werde dann das Signal geben. name=string:SLD_702_Kilian_goCity_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17632] blockName=string:SLD_702_Kilian_goCity_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17633] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17634] subType=enum:0 text=string: Gut. Wir sehen uns in der Stadt. name=string:SLD_702_Kilian_goCity_Info_09_05.WAV [] [] [] [% zCCSBlock 0 17635] blockName=string:SLD_702_Kilian_teachMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17636] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17637] subType=enum:0 text=string: Du kannst mich trainieren? name=string:SLD_702_Kilian_teachMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17638] blockName=string:SLD_702_Kilian_teachMe_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17639] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17640] subType=enum:0 text=string: Ha, Jareck hat dich also aufgenommen? name=string:SLD_702_Kilian_teachMe_Info_09_02.WAV [] [] [] [% zCCSBlock 0 17641] blockName=string:SLD_702_Kilian_teachMe_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17642] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17643] subType=enum:0 text=string: Sehr schön. Wir können gute Männer immer gebrauchen. name=string:SLD_702_Kilian_teachMe_Info_09_03.WAV [] [] [] [% zCCSBlock 0 17644] blockName=string:SLD_702_Kilian_teachMe_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17645] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17646] subType=enum:0 text=string: Ja, ich kann dich trainieren. Mit etwas Arbeit machen wir aus dir einen gescheiten Kämpfer! name=string:SLD_702_Kilian_teachMe_Info_09_04.WAV [] [] [] [% zCCSBlock 0 17647] blockName=string:SLD_703_Orf_youSmith_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17648] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17649] subType=enum:0 text=string: Bist du der Schmied? name=string:SLD_703_Orf_youSmith_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17650] blockName=string:SLD_703_Orf_youSmith_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17651] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17652] subType=enum:0 text=string: Sieht so aus. Oder meinst du nicht? name=string:SLD_703_Orf_youSmith_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17653] blockName=string:SLD_703_Orf_youSmith_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17654] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17655] subType=enum:0 text=string: Doch, irgendwie schon. name=string:SLD_703_Orf_youSmith_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17656] blockName=string:SLD_703_Orf_youSmith_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17657] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17658] subType=enum:0 text=string: Na also. Was soll dann die bl�de Frage? name=string:SLD_703_Orf_youSmith_Info_05_04.WAV [] [] [] [% zCCSBlock 0 17659] blockName=string:SLD_703_Orf_youTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17660] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17661] subType=enum:0 text=string: Verkaufst du auch Waffen? name=string:SLD_703_Orf_youTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17662] blockName=string:SLD_703_Orf_youTrade_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17663] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17664] subType=enum:0 text=string: Die Frage ist schon intelligenter. name=string:SLD_703_Orf_youTrade_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17665] blockName=string:SLD_703_Orf_youTrade_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17666] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17667] subType=enum:0 text=string: Ja, tue ich. Aber nur an S�ldner. name=string:SLD_703_Orf_youTrade_Info_05_03.WAV [] [] [] [% zCCSBlock 0 17668] blockName=string:SLD_703_Orf_youTrade_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17669] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17670] subType=enum:0 text=string: Also, werde Mitglied bei uns und dann kommen wir ins Gesch�ft! name=string:SLD_703_Orf_youTrade_Info_05_04.WAV [] [] [] [% zCCSBlock 0 17671] blockName=string:SLD_703_Orf_yourHint_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17672] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17673] subType=enum:0 text=string: Hast du einen Hinweis auf euren Informanten? name=string:SLD_703_Orf_yourHint_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17674] blockName=string:SLD_703_Orf_yourHint_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17675] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17676] subType=enum:0 text=string: Jareck schickt dich, hm? name=string:SLD_703_Orf_yourHint_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17677] blockName=string:SLD_703_Orf_yourHint_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17678] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17679] subType=enum:0 text=string: Genau. Kannst du mir etwas sagen? name=string:SLD_703_Orf_yourHint_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17680] blockName=string:SLD_703_Orf_yourHint_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17681] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17682] subType=enum:0 text=string: Hmm, wie dr�cke ich das aus? name=string:SLD_703_Orf_yourHint_Info_05_04.WAV [] [] [] [% zCCSBlock 0 17683] blockName=string:SLD_703_Orf_yourHint_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17684] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17685] subType=enum:0 text=string: Ahja, h�r zu: Der Informant hat viele Waffen in der Hand, benutzt seine aber nur sehr selten. name=string:SLD_703_Orf_yourHint_Info_05_05.WAV [] [] [] [% zCCSBlock 0 17686] blockName=string:SLD_703_Orf_yourHint_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17687] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17688] subType=enum:0 text=string: Was zum... name=string:SLD_703_Orf_yourHint_Info_15_06.WAV [] [] [] [% zCCSBlock 0 17689] blockName=string:SLD_703_Orf_yourHint_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17690] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17691] subType=enum:0 text=string: Tja, niemand hat gesagt, dass deine Pr�fung einfach wird. name=string:SLD_703_Orf_yourHint_Info_05_07.WAV [] [] [] [% zCCSBlock 0 17692] blockName=string:SLD_703_Orf_yourHint_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17693] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17694] subType=enum:0 text=string: Jareck sagte schon, er wolle mal wieder jemanden mit Grips haben. name=string:SLD_703_Orf_yourHint_Info_05_08.WAV [] [] [] [% zCCSBlock 0 17695] blockName=string:SLD_703_Orf_yourHint_Info_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17696] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17697] subType=enum:0 text=string: Mal schauen, ob du ins Profil passt. name=string:SLD_703_Orf_yourHint_Info_05_09.WAV [] [] [] [% zCCSBlock 0 17698] blockName=string:SLD_703_Orf_yourHint_Info_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17699] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17700] subType=enum:0 text=string: Also, mach dich auf den Weg und hol uns die Infos! name=string:SLD_703_Orf_yourHint_Info_05_10.WAV [] [] [] [% zCCSBlock 0 17701] blockName=string:SLD_703_Orf_goCity_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17702] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17703] subType=enum:0 text=string: Hey, ich h�rte, du f�hrst den Angriff auf die Stadt an. name=string:SLD_703_Orf_goCity_Info_05_01.WAV [] [] [] [% zCCSBlock 0 17704] blockName=string:SLD_703_Orf_goCity_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17705] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17706] subType=enum:0 text=string: Richtig. Du bist auch dabei! name=string:SLD_703_Orf_goCity_Info_15_02.WAV [] [] [] [% zCCSBlock 0 17707] blockName=string:SLD_703_Orf_goCity_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17708] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17709] subType=enum:0 text=string: Sehr gut. Ich gehe zum...? name=string:SLD_703_Orf_goCity_Info_05_03.WAV [] [] [] [% zCCSBlock 0 17710] blockName=string:SLD_703_Orf_goCity_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17711] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17712] subType=enum:0 text=string: Nordtor! Warte da auf das Signal. name=string:SLD_703_Orf_goCity_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17713] blockName=string:SLD_703_Orf_wannaTalk_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17714] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17715] subType=enum:0 text=string: Du wolltest mit mir sprechen? name=string:SLD_703_Orf_wannaTalk_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17716] blockName=string:SLD_703_Orf_wannaTalk_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17717] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17718] subType=enum:0 text=string: Hey, du bist ja wieder zurück! name=string:SLD_703_Orf_wannaTalk_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17719] blockName=string:SLD_703_Orf_wannaTalk_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17720] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17721] subType=enum:0 text=string: Ich komm einfach direkt zur Sache: Gerüchteweise bist du an einem ganz großen und vor allem gefährlichen Ding dran. name=string:SLD_703_Orf_wannaTalk_Info_05_03.WAV [] [] [] [% zCCSBlock 0 17722] blockName=string:SLD_703_Orf_wannaTalk_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17723] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17724] subType=enum:0 text=string: Ich schätze, dafür kannst du jede Hilfe gebrauchen, die du bekommen kannst, richtig? name=string:SLD_703_Orf_wannaTalk_Info_05_04.WAV [] [] [] [% zCCSBlock 0 17725] blockName=string:SLD_703_Orf_wannaTalk_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17726] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17727] subType=enum:0 text=string: Richtig. name=string:SLD_703_Orf_wannaTalk_Info_15_05.WAV [] [] [] [% zCCSBlock 0 17728] blockName=string:SLD_703_Orf_wannaTalk_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17729] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17730] subType=enum:0 text=string: Sehr gut. Pass auf, einer unserer Trupps hat von einem riesigen Golem aus Stahl berichtet. name=string:SLD_703_Orf_wannaTalk_Info_05_06.WAV [] [] [] [% zCCSBlock 0 17731] blockName=string:SLD_703_Orf_wannaTalk_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17732] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17733] subType=enum:0 text=string: Noch einer von der Sorte? name=string:SLD_703_Orf_wannaTalk_Info_15_07.WAV [] [] [] [% zCCSBlock 0 17734] blockName=string:SLD_703_Orf_wannaTalk_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17735] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17736] subType=enum:0 text=string: Du hattest schon das Vergnügen? name=string:SLD_703_Orf_wannaTalk_Info_05_08.WAV [] [] [] [% zCCSBlock 0 17737] blockName=string:SLD_703_Orf_wannaTalk_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17738] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17739] subType=enum:0 text=string: Ob man das Vergnügen nennen kann... name=string:SLD_703_Orf_wannaTalk_Info_15_09.WAV [] [] [] [% zCCSBlock 0 17740] blockName=string:SLD_703_Orf_wannaTalk_Info_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17741] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17742] subType=enum:0 text=string: (lacht) Ja, das denke ich mir. Ich würde dir trotzdem empfehlen: Leg das Ding um. name=string:SLD_703_Orf_wannaTalk_Info_05_10.WAV [] [] [] [% zCCSBlock 0 17743] blockName=string:SLD_703_Orf_wannaTalk_Info_05_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17744] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17745] subType=enum:0 text=string: Erstens macht uns das die Arbeit etwas leichter. name=string:SLD_703_Orf_wannaTalk_Info_05_11.WAV [] [] [] [% zCCSBlock 0 17746] blockName=string:SLD_703_Orf_wannaTalk_Info_05_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17747] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17748] subType=enum:0 text=string: Zweitens scheint das Material hochrein zu sein. Wenn du mir ein Stück bringst, könnte ich damit bestimmt deine Waffe verstärken. name=string:SLD_703_Orf_wannaTalk_Info_05_12.WAV [] [] [] [% zCCSBlock 0 17749] blockName=string:SLD_703_Orf_wannaTalk_Info_05_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17750] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17751] subType=enum:0 text=string: Was hälst du davon? name=string:SLD_703_Orf_wannaTalk_Info_05_13.WAV [] [] [] [% zCCSBlock 0 17752] blockName=string:SLD_703_Orf_wannaTalk_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17753] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17754] subType=enum:0 text=string: Klingt nach einem Plan. name=string:SLD_703_Orf_wannaTalk_Info_15_14.WAV [] [] [] [% zCCSBlock 0 17755] blockName=string:SLD_703_Orf_wannaTalk_Info_05_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17756] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17757] subType=enum:0 text=string: Sehr gut. Der Golem soll sich in der Nähe des Mondkreises aufhalten. name=string:SLD_703_Orf_wannaTalk_Info_05_15.WAV [] [] [] [% zCCSBlock 0 17758] blockName=string:SLD_703_Orf_wannaTalk_Info_05_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17759] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17760] subType=enum:0 text=string: Weißt du, wo das ist? name=string:SLD_703_Orf_wannaTalk_Info_05_16.WAV [] [] [] [% zCCSBlock 0 17761] blockName=string:SLD_703_Orf_wannaTalk_Info_15_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17762] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17763] subType=enum:0 text=string: Weiß ich. Da in der Nähe bin ich wieder wach geworden. name=string:SLD_703_Orf_wannaTalk_Info_15_17.WAV [] [] [] [% zCCSBlock 0 17764] blockName=string:SLD_703_Orf_wannaTalk_Info_05_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17765] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17766] subType=enum:0 text=string: Wie kommst du denn dahin? name=string:SLD_703_Orf_wannaTalk_Info_05_18.WAV [] [] [] [% zCCSBlock 0 17767] blockName=string:SLD_703_Orf_wannaTalk_Info_05_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17768] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17769] subType=enum:0 text=string: Ist ja auch egal. Wie gesagt, bring mir ein Stück des Golems und ich poliere deine Waffe auf! name=string:SLD_703_Orf_wannaTalk_Info_05_19.WAV [] [] [] [% zCCSBlock 0 17770] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17771] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17772] subType=enum:0 text=string: Hey, da bist du ja wieder! name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_01.WAV [] [] [] [% zCCSBlock 0 17773] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17774] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17775] subType=enum:0 text=string: Die anderen haben sich schon Sorgen gemacht. Und ich dachte noch, hätte ich doch nur... name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17776] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17777] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17778] subType=enum:0 text=string: Egal. Jetzt bist du wieder zurück. Dass hier nicht alles glatt gelaufen ist, hast du ja bestimmt schon mitbekommen. name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_03.WAV [] [] [] [% zCCSBlock 0 17779] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17780] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17781] subType=enum:0 text=string: Dafür würde ich gerne deine Waffe verbessern. Und ich habe da auch schon eine Idee... name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_04.WAV [] [] [] [% zCCSBlock 0 17782] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17783] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17784] subType=enum:0 text=string: Pass auf, einer unserer Trupps hat von einem riesigen Golem aus Stahl berichtet. name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_05.WAV [] [] [] [% zCCSBlock 0 17785] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17786] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17787] subType=enum:0 text=string: Noch einer von der Sorte? name=string:SLD_703_Orf_wannaTalk_PIR_Info_15_06.WAV [] [] [] [% zCCSBlock 0 17788] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17789] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17790] subType=enum:0 text=string: Du hattest schon das Vergnügen? name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_07.WAV [] [] [] [% zCCSBlock 0 17791] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17792] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17793] subType=enum:0 text=string: Ob man das Vergnügen nennen kann... name=string:SLD_703_Orf_wannaTalk_PIR_Info_15_08.WAV [] [] [] [% zCCSBlock 0 17794] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17795] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17796] subType=enum:0 text=string: (lacht) Ja, das denke ich mir. Ich würde dir trotzdem empfehlen: Leg das Ding um. name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_09.WAV [] [] [] [% zCCSBlock 0 17797] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17798] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17799] subType=enum:0 text=string: Erstens macht uns das die Arbeit etwas leichter. name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_10.WAV [] [] [] [% zCCSBlock 0 17800] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17801] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17802] subType=enum:0 text=string: Zweitens scheint das Material hochrein zu sein. Wenn du mir ein Stück bringst, könnte ich damit bestimmt deine Waffe verstärken. name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_11.WAV [] [] [] [% zCCSBlock 0 17803] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17804] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17805] subType=enum:0 text=string: Was hälst du davon? name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_12.WAV [] [] [] [% zCCSBlock 0 17806] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17807] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17808] subType=enum:0 text=string: Klingt nach einem Plan. name=string:SLD_703_Orf_wannaTalk_PIR_Info_15_13.WAV [] [] [] [% zCCSBlock 0 17809] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17810] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17811] subType=enum:0 text=string: Sehr gut. Der Golem soll sich in der Nähe des Mondkreises aufhalten. name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_14.WAV [] [] [] [% zCCSBlock 0 17812] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17813] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17814] subType=enum:0 text=string: Weißt du, wo das ist? name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_15.WAV [] [] [] [% zCCSBlock 0 17815] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17816] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17817] subType=enum:0 text=string: Weiß ich. Da in der Nähe bin ich wieder wach geworden. name=string:SLD_703_Orf_wannaTalk_PIR_Info_15_16.WAV [] [] [] [% zCCSBlock 0 17818] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17819] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17820] subType=enum:0 text=string: Wie kommst du denn dahin? name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_17.WAV [] [] [] [% zCCSBlock 0 17821] blockName=string:SLD_703_Orf_wannaTalk_PIR_Info_05_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17822] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17823] subType=enum:0 text=string: Ist ja auch egal. Wie gesagt, bring mir ein Stück des Golems und ich poliere deine Waffe auf! name=string:SLD_703_Orf_wannaTalk_PIR_Info_05_18.WAV [] [] [] [% zCCSBlock 0 17824] blockName=string:SLD_703_Orf_gotTheGolem_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17825] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17826] subType=enum:0 text=string: Ich habe hier das Herz des Stahlgolems! name=string:SLD_703_Orf_gotTheGolem_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17827] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17828] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17829] subType=enum:0 text=string: Wirklich? Ich bin beeindruckt! name=string:SLD_703_Orf_gotTheGolem_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17830] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17831] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17832] subType=enum:0 text=string: Wenn du es mir gibst, kann ich versuchen, deine Waffe ein wenig zu verbessern. name=string:SLD_703_Orf_gotTheGolem_Info_05_03.WAV [] [] [] [% zCCSBlock 0 17833] blockName=string:SLD_703_Orf_gotTheGolem_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17834] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17835] subType=enum:0 text=string: Hier. name=string:SLD_703_Orf_gotTheGolem_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17836] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17837] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17838] subType=enum:0 text=string: Und deine Waffe bitte. name=string:SLD_703_Orf_gotTheGolem_Info_05_05.WAV [] [] [] [% zCCSBlock 0 17839] blockName=string:SLD_703_Orf_gotTheGolem_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17840] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17841] subType=enum:0 text=string: Klar... name=string:SLD_703_Orf_gotTheGolem_Info_15_06.WAV [] [] [] [% zCCSBlock 0 17842] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17843] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17844] subType=enum:0 text=string: Dann wollen wir mal... name=string:SLD_703_Orf_gotTheGolem_Info_05_07.WAV [] [] [] [% zCCSBlock 0 17845] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17846] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17847] subType=enum:0 text=string: So. Das wäre erledigt. name=string:SLD_703_Orf_gotTheGolem_Info_05_08.WAV [] [] [] [% zCCSBlock 0 17848] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17849] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17850] subType=enum:0 text=string: Das wird wahrscheinlich mein Meisterstück. name=string:SLD_703_Orf_gotTheGolem_Info_05_09.WAV [] [] [] [% zCCSBlock 0 17851] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17852] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17853] subType=enum:0 text=string: Dann wollen wir mal... name=string:SLD_703_Orf_gotTheGolem_Info_05_10.WAV [] [] [] [% zCCSBlock 0 17854] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17855] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17856] subType=enum:0 text=string: So. Das wäre erledigt. name=string:SLD_703_Orf_gotTheGolem_Info_05_11.WAV [] [] [] [% zCCSBlock 0 17857] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17858] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17859] subType=enum:0 text=string: Das wird wahrscheinlich mein Meisterstück. name=string:SLD_703_Orf_gotTheGolem_Info_05_12.WAV [] [] [] [% zCCSBlock 0 17860] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17861] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17862] subType=enum:0 text=string: Dann wollen wir mal... name=string:SLD_703_Orf_gotTheGolem_Info_05_13.WAV [] [] [] [% zCCSBlock 0 17863] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17864] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17865] subType=enum:0 text=string: So. Das wäre erledigt. name=string:SLD_703_Orf_gotTheGolem_Info_05_14.WAV [] [] [] [% zCCSBlock 0 17866] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17867] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17868] subType=enum:0 text=string: Das wird wahrscheinlich mein Meisterstück. name=string:SLD_703_Orf_gotTheGolem_Info_05_15.WAV [] [] [] [% zCCSBlock 0 17869] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17870] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17871] subType=enum:0 text=string: Solltest du auf noch mehr dieser einzigartigen Monster treffen, kannst du mir immer etwas von ihnen bringen. name=string:SLD_703_Orf_gotTheGolem_Info_05_16.WAV [] [] [] [% zCCSBlock 0 17872] blockName=string:SLD_703_Orf_gotTheGolem_Info_05_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17873] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17874] subType=enum:0 text=string: Damit kann ich deine Waffe oder deine Rüstung bestimmt noch weiter aufpolieren. name=string:SLD_703_Orf_gotTheGolem_Info_05_17.WAV [] [] [] [% zCCSBlock 0 17875] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17876] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17877] subType=enum:0 text=string: Ich habe noch ein interessantes Stück! name=string:SLD_703_Orf_gotAnotherWaran_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17878] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17879] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17880] subType=enum:0 text=string: Was hast du denn da? name=string:SLD_703_Orf_gotAnotherWaran_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17881] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17882] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17883] subType=enum:0 text=string: Hier. name=string:SLD_703_Orf_gotAnotherWaran_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17884] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17885] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17886] subType=enum:0 text=string: Eine Waranzunge? Aber was für eine... name=string:SLD_703_Orf_gotAnotherWaran_Info_05_04.WAV [] [] [] [% zCCSBlock 0 17887] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17888] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17889] subType=enum:0 text=string: Was könnte man damit wohl... name=string:SLD_703_Orf_gotAnotherWaran_Info_05_05.WAV [] [] [] [% zCCSBlock 0 17890] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17891] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17892] subType=enum:0 text=string: Ah, ja... Das könnte gehen. Ich brauche nur noch dein Schwert. name=string:SLD_703_Orf_gotAnotherWaran_Info_05_06.WAV [] [] [] [% zCCSBlock 0 17893] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17894] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17895] subType=enum:0 text=string: Gib mir etwas Zeit. name=string:SLD_703_Orf_gotAnotherWaran_Info_05_07.WAV [] [] [] [% zCCSBlock 0 17896] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17897] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17898] subType=enum:0 text=string: So, das wäre erledigt. Ich habe es tatsächlich geschafft, die Zunge in das Material einzuarbeiten. name=string:SLD_703_Orf_gotAnotherWaran_Info_05_08.WAV [] [] [] [% zCCSBlock 0 17899] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17900] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17901] subType=enum:0 text=string: Das sollte für etwas zusätzlichen Feuerschaden sorgen. name=string:SLD_703_Orf_gotAnotherWaran_Info_05_09.WAV [] [] [] [% zCCSBlock 0 17902] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17903] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17904] subType=enum:0 text=string: Hoffe ich wenigstens. So etwas habe ich noch nie gemacht. name=string:SLD_703_Orf_gotAnotherWaran_Info_05_10.WAV [] [] [] [% zCCSBlock 0 17905] blockName=string:SLD_703_Orf_gotAnotherWaran_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17906] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17907] subType=enum:0 text=string: Vielen Dank! Mal sehen, ob es funktioniert! name=string:SLD_703_Orf_gotAnotherWaran_Info_15_11.WAV [] [] [] [% zCCSBlock 0 17908] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17909] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17910] subType=enum:0 text=string: Ich habe noch etwas gefunden! name=string:SLD_703_Orf_gotAnotherDragon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17911] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17912] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17913] subType=enum:0 text=string: Was ist es diesmal? name=string:SLD_703_Orf_gotAnotherDragon_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17914] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17915] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17916] subType=enum:0 text=string: Sieh selbst! name=string:SLD_703_Orf_gotAnotherDragon_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17917] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17918] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17919] subType=enum:0 text=string: EIN DRACHENHERZ!? name=string:SLD_703_Orf_gotAnotherDragon_Info_05_04.WAV [] [] [] [% zCCSBlock 0 17920] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17921] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17922] subType=enum:0 text=string: Verdammt, woher hast du... name=string:SLD_703_Orf_gotAnotherDragon_Info_05_05.WAV [] [] [] [% zCCSBlock 0 17923] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17924] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17925] subType=enum:0 text=string: Nein, ich will das gar nicht wissen. name=string:SLD_703_Orf_gotAnotherDragon_Info_05_06.WAV [] [] [] [% zCCSBlock 0 17926] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17927] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17928] subType=enum:0 text=string: Gut, gib mir etwas Zeit. Mal sehen, was ich damit anfangen kann. name=string:SLD_703_Orf_gotAnotherDragon_Info_05_07.WAV [] [] [] [% zCCSBlock 0 17929] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17930] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17931] subType=enum:0 text=string: Das wäre vollbracht. name=string:SLD_703_Orf_gotAnotherDragon_Info_05_08.WAV [] [] [] [% zCCSBlock 0 17932] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17933] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17934] subType=enum:0 text=string: Durch das Drachenherz konnte ich meinen Schmelzofen stärker erhitzen als je zuvor. name=string:SLD_703_Orf_gotAnotherDragon_Info_05_09.WAV [] [] [] [% zCCSBlock 0 17935] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17936] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17937] subType=enum:0 text=string: Dadurch wird das Material sehr viel widerstandsfähiger. name=string:SLD_703_Orf_gotAnotherDragon_Info_05_10.WAV [] [] [] [% zCCSBlock 0 17938] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_05_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17939] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17940] subType=enum:0 text=string: Du wirst erstaunt sein, was die Waffe alles zerschneidet. name=string:SLD_703_Orf_gotAnotherDragon_Info_05_11.WAV [] [] [] [% zCCSBlock 0 17941] blockName=string:SLD_703_Orf_gotAnotherDragon_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17942] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17943] subType=enum:0 text=string: Danke! Das wird mir bestimmt weiterhelfen! name=string:SLD_703_Orf_gotAnotherDragon_Info_15_12.WAV [] [] [] [% zCCSBlock 0 17944] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17945] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17946] subType=enum:0 text=string: Hier, ich habe noch etwas gefunden. name=string:SLD_703_Orf_gotAnotherScavenger_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17947] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17948] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17949] subType=enum:0 text=string: Was ist es diesmal? name=string:SLD_703_Orf_gotAnotherScavenger_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17950] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17951] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17952] subType=enum:0 text=string: Da war so ein riesiger Scavenger. name=string:SLD_703_Orf_gotAnotherScavenger_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17953] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17954] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17955] subType=enum:0 text=string: Ich dachte mir, ich nehm seine Haut mal mit. name=string:SLD_703_Orf_gotAnotherScavenger_Info_15_04.WAV [] [] [] [% zCCSBlock 0 17956] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_05_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17957] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17958] subType=enum:0 text=string: Scavengerhaut? Das ist aber mehr was für Rupert, oder? name=string:SLD_703_Orf_gotAnotherScavenger_Info_05_05.WAV [] [] [] [% zCCSBlock 0 17959] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17960] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17961] subType=enum:0 text=string: Zeig mal her. name=string:SLD_703_Orf_gotAnotherScavenger_Info_05_06.WAV [] [] [] [% zCCSBlock 0 17962] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17963] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17964] subType=enum:0 text=string: Klar. name=string:SLD_703_Orf_gotAnotherScavenger_Info_15_07.WAV [] [] [] [% zCCSBlock 0 17965] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17966] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17967] subType=enum:0 text=string: Du meine Güte, ist die riesig... name=string:SLD_703_Orf_gotAnotherScavenger_Info_05_08.WAV [] [] [] [% zCCSBlock 0 17968] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17969] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17970] subType=enum:0 text=string: Doch, ich glaube, ich hätte da eine Idee. Vielleicht kann ich die in deine Rüstung einarbeiten... name=string:SLD_703_Orf_gotAnotherScavenger_Info_05_09.WAV [] [] [] [% zCCSBlock 0 17971] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17972] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17973] subType=enum:0 text=string: Gib mir ein wenig Zeit, okay? Achja, und deine Rüstung! name=string:SLD_703_Orf_gotAnotherScavenger_Info_05_10.WAV [] [] [] [% zCCSBlock 0 17974] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_05_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17975] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17976] subType=enum:0 text=string: Hui, das hat wirklich funktioniert. name=string:SLD_703_Orf_gotAnotherScavenger_Info_05_11.WAV [] [] [] [% zCCSBlock 0 17977] blockName=string:SLD_703_Orf_gotAnotherScavenger_Info_05_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17978] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17979] subType=enum:0 text=string: Hier, sieh selbst. Die macht dich zwar nicht unverwundbar, aber ein wenig beweglicher sollte sie schon sein. name=string:SLD_703_Orf_gotAnotherScavenger_Info_05_12.WAV [] [] [] [% zCCSBlock 0 17980] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17981] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17982] subType=enum:0 text=string: Ich habe noch etwas gefunden! name=string:SLD_703_Orf_gotAnotherDemon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 17983] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_05_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17984] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17985] subType=enum:0 text=string: Hmh... Und was haben wir diesmal? name=string:SLD_703_Orf_gotAnotherDemon_Info_05_02.WAV [] [] [] [% zCCSBlock 0 17986] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17987] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17988] subType=enum:0 text=string: Was hälst du von einer Dämonenschuppe? name=string:SLD_703_Orf_gotAnotherDemon_Info_15_03.WAV [] [] [] [% zCCSBlock 0 17989] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_05_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17990] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17991] subType=enum:0 text=string: Dä... Dämonenschuppe? Wie bist du... name=string:SLD_703_Orf_gotAnotherDemon_Info_05_04.WAV [] [] [] [% zCCSBlock 0 17992] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17993] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17994] subType=enum:0 text=string: Lange Geschichte. Kannst du damit etwas anfangen? name=string:SLD_703_Orf_gotAnotherDemon_Info_15_05.WAV [] [] [] [% zCCSBlock 0 17995] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_05_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17996] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 17997] subType=enum:0 text=string: Puh, das wird ein schwieriges Unterfangen. Aber... name=string:SLD_703_Orf_gotAnotherDemon_Info_05_06.WAV [] [] [] [% zCCSBlock 0 17998] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_05_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 17999] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18000] subType=enum:0 text=string: Gib mir mal deine Rüstung! Irgendwie werde ich da schon etwas draus basteln. name=string:SLD_703_Orf_gotAnotherDemon_Info_05_07.WAV [] [] [] [% zCCSBlock 0 18001] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_05_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18002] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18003] subType=enum:0 text=string: Das war Wahnsinn! Diese Macht, die von der Schuppe ausging... name=string:SLD_703_Orf_gotAnotherDemon_Info_05_08.WAV [] [] [] [% zCCSBlock 0 18004] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_05_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18005] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18006] subType=enum:0 text=string: Ich habe es geschafft, sie in regelmäßigen Abständen in das Material der Rüstung einzu... name=string:SLD_703_Orf_gotAnotherDemon_Info_05_09.WAV [] [] [] [% zCCSBlock 0 18007] blockName=string:SLD_703_Orf_gotAnotherDemon_Info_05_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18008] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18009] subType=enum:0 text=string: Ach, das interessiert dich wahrscheinlich gar nicht. Wie auch immer. Es ist nicht viel, aber es sollte dich ein wenig besser vor Magie schützen. name=string:SLD_703_Orf_gotAnotherDemon_Info_05_10.WAV [] [] [] [% zCCSBlock 0 18010] blockName=string:SLD_704_Steph_whoAreYou_Info_07_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18011] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18012] subType=enum:0 text=string: Hey, pass doch auf, wo du hintrittst! name=string:SLD_704_Steph_whoAreYou_Info_07_01.WAV [] [] [] [% zCCSBlock 0 18013] blockName=string:SLD_704_Steph_whoAreYou_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18014] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18015] subType=enum:0 text=string: Du zertrampelst noch meine ganzen Pflanzen! name=string:SLD_704_Steph_whoAreYou_Info_07_02.WAV [] [] [] [% zCCSBlock 0 18016] blockName=string:SLD_704_Steph_whatAreYouDoing_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18017] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18018] subType=enum:0 text=string: Was machst du hier? name=string:SLD_704_Steph_whatAreYouDoing_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18019] blockName=string:SLD_704_Steph_whatAreYouDoing_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18020] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18021] subType=enum:0 text=string: Ich baue Sumpfkraut an, riechst du das nicht? name=string:SLD_704_Steph_whatAreYouDoing_Info_07_02.WAV [] [] [] [% zCCSBlock 0 18022] blockName=string:SLD_704_Steph_whatAreYouDoing_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18023] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18024] subType=enum:0 text=string: Das Zeug wächst hier? name=string:SLD_704_Steph_whatAreYouDoing_Info_15_03.WAV [] [] [] [% zCCSBlock 0 18025] blockName=string:SLD_704_Steph_whatAreYouDoing_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18026] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18027] subType=enum:0 text=string: Wie Teufel! Hätte ich nicht gedacht. Aber nur hier. Scheint die Nähe zur Kapelle zu machen name=string:SLD_704_Steph_whatAreYouDoing_Info_07_04.WAV [] [] [] [% zCCSBlock 0 18028] blockName=string:SLD_704_Steph_whatAreYouDoing_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18029] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18030] subType=enum:0 text=string: Scheinbar stehen die Götter auf den Stoff (lacht) name=string:SLD_704_Steph_whatAreYouDoing_Info_07_05.WAV [] [] [] [% zCCSBlock 0 18031] blockName=string:SLD_704_Steph_canBuySth_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18032] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18033] subType=enum:0 text=string: Kann ich dir etwas Sumpfkraut abkaufen? name=string:SLD_704_Steph_canBuySth_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18034] blockName=string:SLD_704_Steph_canBuySth_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18035] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18036] subType=enum:0 text=string: Klar, Mann! Ich hab' den besten Stoff der ganzen Insel. Wieviel brauchst du? name=string:SLD_704_Steph_canBuySth_Info_07_02.WAV [] [] [] [% zCCSBlock 0 18037] blockName=string:SLD_704_Steph_canBuySth_tenPcs_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18038] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18039] subType=enum:0 text=string: Gib mir zehn Stängel! name=string:SLD_704_Steph_canBuySth_tenPcs_15_01.WAV [] [] [] [% zCCSBlock 0 18040] blockName=string:SLD_704_Steph_canBuySth_tenPcs_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18041] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18042] subType=enum:0 text=string: Zehn Stängel? Mensch, du haust ja richtig rein. name=string:SLD_704_Steph_canBuySth_tenPcs_07_02.WAV [] [] [] [% zCCSBlock 0 18043] blockName=string:SLD_704_Steph_canBuySth_tenPcs_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18044] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18045] subType=enum:0 text=string: Ich mach dir einen Freundschaftspreis. Nur 100 Goldstücke! name=string:SLD_704_Steph_canBuySth_tenPcs_07_03.WAV [] [] [] [% zCCSBlock 0 18046] blockName=string:SLD_704_Steph_canBuySth_tenPcs_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18047] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18048] subType=enum:0 text=string: Hier! name=string:SLD_704_Steph_canBuySth_tenPcs_15_04.WAV [] [] [] [% zCCSBlock 0 18049] blockName=string:SLD_704_Steph_canBuySth_tenPcs_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18050] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18051] subType=enum:0 text=string: Danke, Mann! Hier ist dein Zeug! name=string:SLD_704_Steph_canBuySth_tenPcs_07_05.WAV [] [] [] [% zCCSBlock 0 18052] blockName=string:SLD_704_Steph_canBuySth_tenPcs_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18053] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18054] subType=enum:0 text=string: Soviel hab ich nicht dabei. name=string:SLD_704_Steph_canBuySth_tenPcs_15_06.WAV [] [] [] [% zCCSBlock 0 18055] blockName=string:SLD_704_Steph_canBuySth_tenPcs_07_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18056] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18057] subType=enum:0 text=string: Kein Problem, Mann! Ich lauf hier nicht weg! name=string:SLD_704_Steph_canBuySth_tenPcs_07_07.WAV [] [] [] [% zCCSBlock 0 18058] blockName=string:SLD_704_Steph_canBuySth_fivePcs_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18059] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18060] subType=enum:0 text=string: Fünf reichen erstmal. name=string:SLD_704_Steph_canBuySth_fivePcs_15_01.WAV [] [] [] [% zCCSBlock 0 18061] blockName=string:SLD_704_Steph_canBuySth_fivePcs_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18062] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18063] subType=enum:0 text=string: Gut. Ich mach dir einen Freundschaftspreis. Nur 50 Goldstücke! name=string:SLD_704_Steph_canBuySth_fivePcs_07_02.WAV [] [] [] [% zCCSBlock 0 18064] blockName=string:SLD_704_Steph_canBuySth_fivePcs_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18065] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18066] subType=enum:0 text=string: Hier! name=string:SLD_704_Steph_canBuySth_fivePcs_15_03.WAV [] [] [] [% zCCSBlock 0 18067] blockName=string:SLD_704_Steph_canBuySth_fivePcs_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18068] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18069] subType=enum:0 text=string: Danke, Mann! Hier ist dein Zeug! name=string:SLD_704_Steph_canBuySth_fivePcs_07_04.WAV [] [] [] [% zCCSBlock 0 18070] blockName=string:SLD_704_Steph_canBuySth_fivePcs_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18071] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18072] subType=enum:0 text=string: Soviel hab ich nicht dabei. name=string:SLD_704_Steph_canBuySth_fivePcs_15_05.WAV [] [] [] [% zCCSBlock 0 18073] blockName=string:SLD_704_Steph_canBuySth_fivePcs_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18074] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18075] subType=enum:0 text=string: Kein Problem, Mann! Ich lauf hier nicht weg! name=string:SLD_704_Steph_canBuySth_fivePcs_07_06.WAV [] [] [] [% zCCSBlock 0 18076] blockName=string:SLD_704_Steph_canBuySth_onePcs_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18077] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18078] subType=enum:0 text=string: Gib mir einen! name=string:SLD_704_Steph_canBuySth_onePcs_15_01.WAV [] [] [] [% zCCSBlock 0 18079] blockName=string:SLD_704_Steph_canBuySth_onePcs_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18080] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18081] subType=enum:0 text=string: Ah, ein Genießer! name=string:SLD_704_Steph_canBuySth_onePcs_07_02.WAV [] [] [] [% zCCSBlock 0 18082] blockName=string:SLD_704_Steph_canBuySth_onePcs_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18083] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18084] subType=enum:0 text=string: Ich mach dir einen Freundschaftspreis. Nur 10 Goldstücke! name=string:SLD_704_Steph_canBuySth_onePcs_07_03.WAV [] [] [] [% zCCSBlock 0 18085] blockName=string:SLD_704_Steph_canBuySth_onePcs_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18086] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18087] subType=enum:0 text=string: Hier! name=string:SLD_704_Steph_canBuySth_onePcs_15_04.WAV [] [] [] [% zCCSBlock 0 18088] blockName=string:SLD_704_Steph_canBuySth_onePcs_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18089] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18090] subType=enum:0 text=string: Danke, Mann! Hier ist dein Zeug! name=string:SLD_704_Steph_canBuySth_onePcs_07_05.WAV [] [] [] [% zCCSBlock 0 18091] blockName=string:SLD_704_Steph_canBuySth_onePcs_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18092] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18093] subType=enum:0 text=string: Soviel hab ich nicht dabei. name=string:SLD_704_Steph_canBuySth_onePcs_15_06.WAV [] [] [] [% zCCSBlock 0 18094] blockName=string:SLD_704_Steph_canBuySth_onePcs_07_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18095] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18096] subType=enum:0 text=string: Kein Problem, Mann! Ich lauf hier nicht weg! name=string:SLD_704_Steph_canBuySth_onePcs_07_07.WAV [] [] [] [% zCCSBlock 0 18097] blockName=string:SLD_704_Steph_canBuyMore_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18098] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18099] subType=enum:0 text=string: Kannst du mir noch mehr verkaufen? name=string:SLD_704_Steph_canBuyMore_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18100] blockName=string:SLD_704_Steph_canBuyMore_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18101] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18102] subType=enum:0 text=string: Weißt du, meine Vorräte sind langsam aufgebraucht. name=string:SLD_704_Steph_canBuyMore_Info_07_02.WAV [] [] [] [% zCCSBlock 0 18103] blockName=string:SLD_704_Steph_canBuyMore_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18104] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18105] subType=enum:0 text=string: Aber ich biete dir etwas besseres: Ich bringe dir bei, wie du selber herrliche Stängel herstellst! name=string:SLD_704_Steph_canBuyMore_Info_07_03.WAV [] [] [] [% zCCSBlock 0 18106] blockName=string:SLD_704_Steph_canBuyMore_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18107] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18108] subType=enum:0 text=string: Du müsstest mir nur einen kleinen Gefallen tun. name=string:SLD_704_Steph_canBuyMore_Info_07_04.WAV [] [] [] [% zCCSBlock 0 18109] blockName=string:SLD_704_Steph_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18110] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18111] subType=enum:0 text=string: Was soll ich für dich tun? name=string:SLD_704_Steph_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18112] blockName=string:SLD_704_Steph_whatToDo_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18113] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18114] subType=enum:0 text=string: Hör zu: Ich komme hier in der letzten Zeit kaum noch weg. Außerdem lassen uns die Wachen nicht mehr in die Stadt. name=string:SLD_704_Steph_whatToDo_Info_07_02.WAV [] [] [] [% zCCSBlock 0 18115] blockName=string:SLD_704_Steph_whatToDo_Info_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18116] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18117] subType=enum:0 text=string: Ich habe hier ein großes Paket, 15 Stängel. Die müssen an den Mann gebracht werden. name=string:SLD_704_Steph_whatToDo_Info_07_03.WAV [] [] [] [% zCCSBlock 0 18118] blockName=string:SLD_704_Steph_whatToDo_Info_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18119] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18120] subType=enum:0 text=string: Ich mache dir einen Vorschlag: Du bringst das Zeug in die Stadt und an den Mann. name=string:SLD_704_Steph_whatToDo_Info_07_04.WAV [] [] [] [% zCCSBlock 0 18121] blockName=string:SLD_704_Steph_whatToDo_Info_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18122] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18123] subType=enum:0 text=string: Dann bringst du mir das Gold und ich bringe dir die hohe Kunst des Stängeldrehens bei. name=string:SLD_704_Steph_whatToDo_Info_07_05.WAV [] [] [] [% zCCSBlock 0 18124] blockName=string:SLD_704_Steph_whatToDo_Info_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18125] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18126] subType=enum:0 text=string: Was sagst du? name=string:SLD_704_Steph_whatToDo_Info_07_06.WAV [] [] [] [% zCCSBlock 0 18127] blockName=string:SLD_704_Steph_whatToDo_noThanks_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18128] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18129] subType=enum:0 text=string: Danke, verzichte. name=string:SLD_704_Steph_whatToDo_noThanks_15_01.WAV [] [] [] [% zCCSBlock 0 18130] blockName=string:SLD_704_Steph_whatToDo_noThanks_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18131] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18132] subType=enum:0 text=string: Wie du willst. Man kanns halt nicht jedem Recht machen. name=string:SLD_704_Steph_whatToDo_noThanks_07_02.WAV [] [] [] [% zCCSBlock 0 18133] blockName=string:SLD_704_Steph_whatToDo_yeahSure_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18134] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18135] subType=enum:0 text=string: Klar, gib her! name=string:SLD_704_Steph_whatToDo_yeahSure_15_01.WAV [] [] [] [% zCCSBlock 0 18136] blockName=string:SLD_704_Steph_whatToDo_yeahSure_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18137] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18138] subType=enum:0 text=string: Gut, hier sind die Stängel. name=string:SLD_704_Steph_whatToDo_yeahSure_07_02.WAV [] [] [] [% zCCSBlock 0 18139] blockName=string:SLD_704_Steph_whatToDo_yeahSure_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18140] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18141] subType=enum:0 text=string: Du kannst jeden für 30 Gold verkaufen. Wenn du mir also... name=string:SLD_704_Steph_whatToDo_yeahSure_07_03.WAV [] [] [] [% zCCSBlock 0 18142] blockName=string:SLD_704_Steph_whatToDo_yeahSure_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18143] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18144] subType=enum:0 text=string: ... also... name=string:SLD_704_Steph_whatToDo_yeahSure_07_04.WAV [] [] [] [% zCCSBlock 0 18145] blockName=string:SLD_704_Steph_whatToDo_yeahSure_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18146] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18147] subType=enum:0 text=string: 450? name=string:SLD_704_Steph_whatToDo_yeahSure_15_05.WAV [] [] [] [% zCCSBlock 0 18148] blockName=string:SLD_704_Steph_whatToDo_yeahSure_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18149] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18150] subType=enum:0 text=string: Genau, 450 Goldstücke bringst, dann sind wir im Geschäft! name=string:SLD_704_Steph_whatToDo_yeahSure_07_06.WAV [] [] [] [% zCCSBlock 0 18151] blockName=string:SLD_704_Steph_whatToDo_yeahSure_07_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18152] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18153] subType=enum:0 text=string: Ich verlass mich auf dich! name=string:SLD_704_Steph_whatToDo_yeahSure_07_07.WAV [] [] [] [% zCCSBlock 0 18154] blockName=string:SLD_704_Steph_gotTheGold_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18155] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18156] subType=enum:0 text=string: Ich habe die 450 Gold! name=string:SLD_704_Steph_gotTheGold_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18157] blockName=string:SLD_704_Steph_gotTheGold_Info_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18158] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18159] subType=enum:0 text=string: Hast du die Stängel auch wirklich verkauft? Oder selber geraucht? (lacht) name=string:SLD_704_Steph_gotTheGold_Info_07_02.WAV [] [] [] [% zCCSBlock 0 18160] blockName=string:SLD_704_Steph_gotTheGold_well_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18161] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18162] subType=enum:0 text=string: Öhm... Nun ja... name=string:SLD_704_Steph_gotTheGold_well_15_01.WAV [] [] [] [% zCCSBlock 0 18163] blockName=string:SLD_704_Steph_gotTheGold_well_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18164] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18165] subType=enum:0 text=string: Verstehe. (lacht) name=string:SLD_704_Steph_gotTheGold_well_07_02.WAV [] [] [] [% zCCSBlock 0 18166] blockName=string:SLD_704_Steph_gotTheGold_well_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18167] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18168] subType=enum:0 text=string: Wie auch immer. Ich habe versprochen, dir das Kraut drehen beizubringen und ich halte mich daran. name=string:SLD_704_Steph_gotTheGold_well_07_03.WAV [] [] [] [% zCCSBlock 0 18169] blockName=string:SLD_704_Steph_gotTheGold_well_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18170] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18171] subType=enum:0 text=string: Aber wehe, du machst mir das Geschäft kaputt! name=string:SLD_704_Steph_gotTheGold_well_07_04.WAV [] [] [] [% zCCSBlock 0 18172] blockName=string:SLD_704_Steph_gotTheGold_well_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18173] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18174] subType=enum:0 text=string: Also. Du brauchst für einen vernünftigen Krautstengel nur ordentliches Sumpfkraut. Ein ganzes Blatt sollte gut durchgetrocknet sein. name=string:SLD_704_Steph_gotTheGold_well_07_05.WAV [] [] [] [% zCCSBlock 0 18175] blockName=string:SLD_704_Steph_gotTheGold_well_07_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18176] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18177] subType=enum:0 text=string: Das andere hackst du klein und befeuchtest es gut. Das Gehackte kannst du dann in das trockene Blatt eindrehen. name=string:SLD_704_Steph_gotTheGold_well_07_06.WAV [] [] [] [% zCCSBlock 0 18178] blockName=string:SLD_704_Steph_gotTheGold_well_07_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18179] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18180] subType=enum:0 text=string: Am Besten machst du das alles an einem Alchemietisch, da hast du alles an einem Fleck. name=string:SLD_704_Steph_gotTheGold_well_07_07.WAV [] [] [] [% zCCSBlock 0 18181] blockName=string:SLD_704_Steph_gotTheGold_ofCourse_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18182] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18183] subType=enum:0 text=string: Klar! Du wirst viele neue Kunden bekommen. name=string:SLD_704_Steph_gotTheGold_ofCourse_15_01.WAV [] [] [] [% zCCSBlock 0 18184] blockName=string:SLD_704_Steph_gotTheGold_ofCourse_07_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18185] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18186] subType=enum:0 text=string: Sehr gut. Dann will ich mich mal an meinen Teil der Abmachung halten und dir was beibringen. name=string:SLD_704_Steph_gotTheGold_ofCourse_07_02.WAV [] [] [] [% zCCSBlock 0 18187] blockName=string:SLD_704_Steph_gotTheGold_ofCourse_07_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18188] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18189] subType=enum:0 text=string: Also. Du brauchst für einen vernünftigen Krautstengel nur ordentliches Sumpfkraut. Ein ganzes Blatt sollte gut durchgetrocknet sein. name=string:SLD_704_Steph_gotTheGold_ofCourse_07_03.WAV [] [] [] [% zCCSBlock 0 18190] blockName=string:SLD_704_Steph_gotTheGold_ofCourse_07_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18191] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18192] subType=enum:0 text=string: Das andere hackst du klein und befeuchtest es gut. Das Gehackte kannst du dann in das trockene Blatt eindrehen. name=string:SLD_704_Steph_gotTheGold_ofCourse_07_04.WAV [] [] [] [% zCCSBlock 0 18193] blockName=string:SLD_704_Steph_gotTheGold_ofCourse_07_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18194] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18195] subType=enum:0 text=string: Am Besten machst du das alles an einem Alchemietisch, da hast du alles an einem Fleck. name=string:SLD_704_Steph_gotTheGold_ofCourse_07_05.WAV [] [] [] [% zCCSBlock 0 18196] blockName=string:SLD_802_Knut_goCity_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18197] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18198] subType=enum:0 text=string: Du bist beim Angriff dabei! name=string:SLD_802_Knut_goCity_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18199] blockName=string:SLD_802_Knut_goCity_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18200] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18201] subType=enum:0 text=string: Moment, Angriff? Etwa der Angriff auf die Stadt? name=string:SLD_802_Knut_goCity_Info_13_02.WAV [] [] [] [% zCCSBlock 0 18202] blockName=string:SLD_802_Knut_goCity_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18203] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18204] subType=enum:0 text=string: Genau der! Geh zum Nordtor und warte dort auf das Signal. name=string:SLD_802_Knut_goCity_Info_15_03.WAV [] [] [] [% zCCSBlock 0 18205] blockName=string:SLD_802_Knut_goCity_Info_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18206] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18207] subType=enum:0 text=string: Bin schon auf dem Weg! name=string:SLD_802_Knut_goCity_Info_13_04.WAV [] [] [] [% zCCSBlock 0 18208] blockName=string:SLD_806_Thorbrand_goCity_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18209] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18210] subType=enum:0 text=string: Mach dich auf den Weg zur Stadt. name=string:SLD_806_Thorbrand_goCity_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18211] blockName=string:SLD_806_Thorbrand_goCity_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18212] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18213] subType=enum:0 text=string: Und wieso sollte ich das tun? name=string:SLD_806_Thorbrand_goCity_Info_09_02.WAV [] [] [] [% zCCSBlock 0 18214] blockName=string:SLD_806_Thorbrand_goCity_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18215] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18216] subType=enum:0 text=string: Du bist beim Angriff dabei. Ich werde... name=string:SLD_806_Thorbrand_goCity_Info_15_03.WAV [] [] [] [% zCCSBlock 0 18217] blockName=string:SLD_806_Thorbrand_goCity_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18218] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18219] subType=enum:0 text=string: Was wirst du? Den Angriff anführen? Etwa du halbe Portion? (lacht) name=string:SLD_806_Thorbrand_goCity_Info_09_04.WAV [] [] [] [% zCCSBlock 0 18220] blockName=string:SLD_806_Thorbrand_goCity_screwIt_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18221] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18222] subType=enum:0 text=string: Schon gut, vergiss es! name=string:SLD_806_Thorbrand_goCity_screwIt_15_01.WAV [] [] [] [% zCCSBlock 0 18223] blockName=string:SLD_806_Thorbrand_goCity_screwIt_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18224] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18225] subType=enum:0 text=string: Kluge Entscheidung... name=string:SLD_806_Thorbrand_goCity_screwIt_09_02.WAV [] [] [] [% zCCSBlock 0 18226] blockName=string:SLD_806_Thorbrand_goCity_comeAndFight_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18227] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18228] subType=enum:0 text=string: Soll ich dir Beine machen? name=string:SLD_806_Thorbrand_goCity_comeAndFight_15_01.WAV [] [] [] [% zCCSBlock 0 18229] blockName=string:SLD_806_Thorbrand_goCity_comeAndFight_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18230] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18231] subType=enum:0 text=string: (beschwichtigend) Okay, okay.. Schon gut! name=string:SLD_806_Thorbrand_goCity_comeAndFight_09_02.WAV [] [] [] [% zCCSBlock 0 18232] blockName=string:SLD_806_Thorbrand_goCity_comeAndFight_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18233] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18234] subType=enum:0 text=string: Kein Grund, hier 'nen Aufstand zu machen. name=string:SLD_806_Thorbrand_goCity_comeAndFight_09_03.WAV [] [] [] [% zCCSBlock 0 18235] blockName=string:SLD_806_Thorbrand_goCity_comeAndFight_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18236] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18237] subType=enum:0 text=string: ... name=string:SLD_806_Thorbrand_goCity_comeAndFight_09_04.WAV [] [] [] [% zCCSBlock 0 18238] blockName=string:SLD_806_Thorbrand_goCity_comeAndFight_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18239] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18240] subType=enum:0 text=string: Gut, du bist der Boss. Wo soll ich hin? name=string:SLD_806_Thorbrand_goCity_comeAndFight_09_05.WAV [] [] [] [% zCCSBlock 0 18241] blockName=string:SLD_806_Thorbrand_goCity_comeAndFight_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18242] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18243] subType=enum:0 text=string: Geh zum Nordtor und warte dort. ICH werde den Angriffsbefehl geben! name=string:SLD_806_Thorbrand_goCity_comeAndFight_15_06.WAV [] [] [] [% zCCSBlock 0 18244] blockName=string:SLD_814_Atty_goCity_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18245] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18246] subType=enum:0 text=string: Du wirst mitkämpfen! name=string:SLD_814_Atty_goCity_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18247] blockName=string:SLD_814_Atty_goCity_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18248] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18249] subType=enum:0 text=string: Beim Angriff auf die Stadt? Klasse, endlich wieder was zu tun. name=string:SLD_814_Atty_goCity_Info_09_02.WAV [] [] [] [% zCCSBlock 0 18250] blockName=string:SLD_814_Atty_goCity_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18251] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18252] subType=enum:0 text=string: Wie viele Männer brauchst du eigentlich? name=string:SLD_814_Atty_goCity_Info_09_03.WAV [] [] [] [% zCCSBlock 0 18253] blockName=string:SLD_814_Atty_goCity_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18254] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18255] subType=enum:0 text=string: So viele wie möglich. name=string:SLD_814_Atty_goCity_Info_15_04.WAV [] [] [] [% zCCSBlock 0 18256] blockName=string:SLD_814_Atty_goCity_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18257] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18258] subType=enum:0 text=string: Gut, ich sag noch eben meinen Jungs Bescheid. name=string:SLD_814_Atty_goCity_Info_09_05.WAV [] [] [] [% zCCSBlock 0 18259] blockName=string:SLD_814_Atty_goCity_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18260] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18261] subType=enum:0 text=string: Wo sollen wir hin? name=string:SLD_814_Atty_goCity_Info_09_06.WAV [] [] [] [% zCCSBlock 0 18262] blockName=string:SLD_814_Atty_goCity_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18263] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18264] subType=enum:0 text=string: Wartet am Nordtor. Ich werde dann das Signal geben. name=string:SLD_814_Atty_goCity_Info_15_07.WAV [] [] [] [% zCCSBlock 0 18265] blockName=string:DIA_Fred_Teach_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18266] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18267] subType=enum:0 text=string:Lass uns mit dem Training beginnen! name=string:DIA_Fred_Teach_15_00.WAV [] [] [] [% zCCSBlock 0 18268] blockName=string:DIA_Raba_Teach_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18269] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18270] subType=enum:0 text=string:Lass uns mit dem Training beginnen! name=string:DIA_Raba_Teach_15_00.WAV [] [] [] [% zCCSBlock 0 18271] blockName=string:DIA_Kilian_Teach_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18272] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18273] subType=enum:0 text=string:Lass uns mit dem Training beginnen! name=string:DIA_Kilian_Teach_15_00.WAV [] [] [] [% zCCSBlock 0 18274] blockName=string:DIA_Thalar_Teach_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18275] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18276] subType=enum:0 text=string:Lass uns mit dem Training beginnen! name=string:DIA_Thalar_Teach_15_00.WAV [] [] [] [% zCCSBlock 0 18277] blockName=string:DIA_Rupert_Teach_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18278] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18279] subType=enum:0 text=string:Zeig mir den Umgang mit dem Bogen. name=string:DIA_Rupert_Teach_15_00.WAV [] [] [] [% zCCSBlock 0 18280] blockName=string:DIA_Rupert_Teach_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18281] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18282] subType=enum:0 text=string:Ich hab dir alles beigebracht, was ich kann. Du musst dir einen anderen Lehrer suchen. name=string:DIA_Rupert_Teach_03_01.WAV [] [] [] [% zCCSBlock 0 18283] blockName=string:DIA_Rupert_Teach_03_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18284] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18285] subType=enum:0 text=string:Mehr Tricks kann ich dir nicht beibringen. name=string:DIA_Rupert_Teach_03_00.WAV [] [] [] [% zCCSBlock 0 18286] blockName=string:DIA_Gilbert_Teach_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18287] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18288] subType=enum:0 text=string:Bring mir das Bogenschießen bei! name=string:DIA_Gilbert_Teach_15_00.WAV [] [] [] [% zCCSBlock 0 18289] blockName=string:DIA_Gilbert_Teach_03_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18290] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18291] subType=enum:0 text=string:Ich hab dir alles beigebracht, was ich kann. Du musst dir einen anderen Lehrer suchen. name=string:DIA_Gilbert_Teach_03_01.WAV [] [] [] [% zCCSBlock 0 18292] blockName=string:DIA_Gilbert_Teach_03_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18293] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18294] subType=enum:0 text=string:Mehr Tricks kann ich dir nicht beibringen. name=string:DIA_Gilbert_Teach_03_00.WAV [] [] [] [% zCCSBlock 0 18295] blockName=string:DIA_Gilbert_TEACHDEX_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18296] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18297] subType=enum:0 text=string:Ich will geschickter werden. name=string:DIA_Gilbert_TEACHDEX_15_00.WAV [] [] [] [% zCCSBlock 0 18298] blockName=string:DIA_Gilbert_TEACHDEX_11_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18299] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18300] subType=enum:0 text=string:Mehr kann ich dir nicht beibringen. Wenn du geschickter werden willst, dann such dir einen anderen Lehrer. name=string:DIA_Gilbert_TEACHDEX_11_00.WAV [] [] [] [% zCCSBlock 0 18301] blockName=string:DIA_Rupert_TEACHDEX_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18302] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18303] subType=enum:0 text=string:Ich will geschickter werden. name=string:DIA_Rupert_TEACHDEX_15_00.WAV [] [] [] [% zCCSBlock 0 18304] blockName=string:DIA_Rupert_TEACHDEX_11_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18305] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18306] subType=enum:0 text=string:Mehr kann ich dir nicht beibringen. Wenn du geschickter werden willst, dann such dir einen anderen Lehrer. name=string:DIA_Rupert_TEACHDEX_11_00.WAV [] [] [] [% zCCSBlock 0 18307] blockName=string:VLK_412_Hatof_teachSwords2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18308] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18309] subType=enum:0 text=string: Bring mir bei, neue Waffen zu schmieden! name=string:VLK_412_Hatof_teachSwords2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18310] blockName=string:VLK_412_Hatof_teachSwords2_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18311] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18312] subType=enum:0 text=string: Gut, ich will schauen, was ich tun kann. name=string:VLK_412_Hatof_teachSwords2_Info_12_02.WAV [] [] [] [% zCCSBlock 0 18313] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18314] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18315] subType=enum:0 text=string: Ich will Kurzschwerter schmieden! name=string:VLK_412_Hatof_teachSwords2_teachShortSword_15_01.WAV [] [] [] [% zCCSBlock 0 18316] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18317] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18318] subType=enum:0 text=string: Gut, hör zu: Auch wenn es ein Kurzschwert ist, brauchst du viel Metall dafür. name=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_02.WAV [] [] [] [% zCCSBlock 0 18319] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18320] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18321] subType=enum:0 text=string: Nimm dir zwei Stücke Rohstahl aus Eisen und erhitze sie. name=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_03.WAV [] [] [] [% zCCSBlock 0 18322] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18323] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18324] subType=enum:0 text=string: Gehe dann zum Amboss und forme aus dem einen Stahl die Klinge und aus dem anderen Stahl die Parierstange und den Griff. name=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_04.WAV [] [] [] [% zCCSBlock 0 18325] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18326] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18327] subType=enum:0 text=string: Über Schlitze verbindest du sie. Nimm dir am Besten ein Schwert als Vorlage. Bei den meisten kann man erkennen, wie sie aufgebaut sind. name=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_05.WAV [] [] [] [% zCCSBlock 0 18328] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18329] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18330] subType=enum:0 text=string: Komm wieder, wenn du mehr Erfahrung hast! name=string:VLK_412_Hatof_teachSwords2_teachShortSword_12_06.WAV [] [] [] [% zCCSBlock 0 18331] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword2_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18332] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18333] subType=enum:0 text=string: Ich will edle Kurzchwerter herstellen! name=string:VLK_412_Hatof_teachSwords2_teachShortSword2_15_01.WAV [] [] [] [% zCCSBlock 0 18334] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18335] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18336] subType=enum:0 text=string: Dafür brauchst du fast dieselben Materialien, wie für ein normales Kurzschwert. name=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_02.WAV [] [] [] [% zCCSBlock 0 18337] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18338] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18339] subType=enum:0 text=string: Nimm dir zwei Stücke Rohstahl aus Eisen und erhitze sie. name=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_03.WAV [] [] [] [% zCCSBlock 0 18340] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18341] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18342] subType=enum:0 text=string: Gehe dann zum Amboss und forme aus dem einen Stahl die Klinge und aus dem anderen Stahl die Parierstange und den Griff. name=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_04.WAV [] [] [] [% zCCSBlock 0 18343] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18344] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18345] subType=enum:0 text=string: An dieser Stelle solltest du sie verzieren. name=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_05.WAV [] [] [] [% zCCSBlock 0 18346] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18347] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18348] subType=enum:0 text=string: Klassischerweise werden Rubine eingesetzt, du könntest aber auch Saphire, Smaragde oder andere Edelsteine versuchen. name=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_06.WAV [] [] [] [% zCCSBlock 0 18349] blockName=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18350] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18351] subType=enum:0 text=string: Eine Verzierung mit Gold kann auch gut aussehen. Lass dir was einfallen, sei kreativ! name=string:VLK_412_Hatof_teachSwords2_teachShortSword2_12_07.WAV [] [] [] [% zCCSBlock 0 18352] blockName=string:DIA_Ulian_TEACH_MANA_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18353] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18354] subType=enum:0 text=string:Ich will meine magische Kraft steigern. name=string:DIA_Ulian_TEACH_MANA_15_00.WAV [] [] [] [% zCCSBlock 0 18355] blockName=string:DIA_Ulian_TEACH_MANA_05_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18356] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18357] subType=enum:0 text=string:Deine magische Kraft ist gewachsen. Ich kann dir nun nicht mehr helfen, sie zu erhöhen. name=string:DIA_Ulian_TEACH_MANA_05_00.WAV [] [] [] [% zCCSBlock 0 18358] blockName=string:DIA_Goran_TEACH_MANA_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18359] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18360] subType=enum:0 text=string:Ich will meine magische Kraft steigern. name=string:DIA_Goran_TEACH_MANA_15_00.WAV [] [] [] [% zCCSBlock 0 18361] blockName=string:DIA_Goran_TEACH_MANA_05_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18362] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18363] subType=enum:0 text=string:Deine magische Kraft ist gewachsen. Ich kann dir nun nicht mehr helfen, sie zu erhöhen. name=string:DIA_Goran_TEACH_MANA_05_00.WAV [] [] [] [% zCCSBlock 0 18364] blockName=string:Uysal_notEnoughLP numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18365] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18366] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast! name=string:Uysal_notEnoughLP.WAV [] [] [] [% zCCSBlock 0 18367] blockName=string:Sengor_notEnoughLP numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18368] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18369] subType=enum:0 text=string:Komm wieder, wenn du mehr Erfahrung hast! name=string:Sengor_notEnoughLP.WAV [] [] [] [% zCCSBlock 0 18370] blockName=string:DIA_Steve_TeachSTR_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18371] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18372] subType=enum:0 text=string:Ich will stärker werden! name=string:DIA_Steve_TeachSTR_15_00.WAV [] [] [] [% zCCSBlock 0 18373] blockName=string:DIA_Steve_TeachSTR_BACK_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18374] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18375] subType=enum:0 text=string:Du hast schon ein bisschen was zugelegt. name=string:DIA_Steve_TeachSTR_BACK_12_01.WAV [] [] [] [% zCCSBlock 0 18376] blockName=string:DIA_Steve_TeachSTR_BACK_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18377] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18378] subType=enum:0 text=string:Komm wieder, wenn du mehr lernen willst, name=string:DIA_Steve_TeachSTR_BACK_12_02.WAV [] [] [] [% zCCSBlock 0 18379] blockName=string:DIA_Yonar_TeachSTR_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18380] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18381] subType=enum:0 text=string:Ich will stärker werden! name=string:DIA_Yonar_TeachSTR_15_00.WAV [] [] [] [% zCCSBlock 0 18382] blockName=string:DIA_Yonar_TeachSTR_BACK_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18383] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18384] subType=enum:0 text=string:Du hast schon ein bisschen was zugelegt. name=string:DIA_Yonar_TeachSTR_BACK_12_01.WAV [] [] [] [% zCCSBlock 0 18385] blockName=string:DIA_Yonar_TeachSTR_BACK_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18386] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18387] subType=enum:0 text=string:Komm wieder, wenn du mehr lernen willst, name=string:DIA_Yonar_TeachSTR_BACK_12_02.WAV [] [] [] [% zCCSBlock 0 18388] blockName=string:DIA_Hatof_TeachSTR_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18389] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18390] subType=enum:0 text=string:Ich will stärker werden! name=string:DIA_Hatof_TeachSTR_15_00.WAV [] [] [] [% zCCSBlock 0 18391] blockName=string:DIA_Hatof_TeachSTR_BACK_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18392] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18393] subType=enum:0 text=string:Du hast schon ein bisschen was zugelegt. name=string:DIA_Hatof_TeachSTR_BACK_12_01.WAV [] [] [] [% zCCSBlock 0 18394] blockName=string:DIA_Hatof_TeachSTR_BACK_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18395] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18396] subType=enum:0 text=string:Komm wieder, wenn du mehr lernen willst, name=string:DIA_Hatof_TeachSTR_BACK_12_02.WAV [] [] [] [% zCCSBlock 0 18397] blockName=string:TRIA_JareckHenry_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18398] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18399] subType=enum:0 text=string: Also, wie gehen wir vor? name=string:TRIA_JareckHenry_01.WAV [] [] [] [% zCCSBlock 0 18400] blockName=string:TRIA_JareckHenry_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18401] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18402] subType=enum:0 text=string: Wir machen es so, wie ihr beide das geplant habt. name=string:TRIA_JareckHenry_02.WAV [] [] [] [% zCCSBlock 0 18403] blockName=string:TRIA_JareckHenry_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18404] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18405] subType=enum:0 text=string: Jareck stellt uns einige seiner besten Männer zur Verfügung und wir werden gemeinsam die Stadt angreifen. name=string:TRIA_JareckHenry_03.WAV [] [] [] [% zCCSBlock 0 18406] blockName=string:TRIA_JareckHenry_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18407] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18408] subType=enum:0 text=string: Genau! Ich werde die Männer gleich instruieren. Sie werden in der Nähe des Leuchtturms auf weitere Anweisungen warten. name=string:TRIA_JareckHenry_04.WAV [] [] [] [% zCCSBlock 0 18409] blockName=string:TRIA_JareckHenry_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18410] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18411] subType=enum:0 text=string: Und wer wird den Angriff anführen? name=string:TRIA_JareckHenry_05.WAV [] [] [] [% zCCSBlock 0 18412] blockName=string:TRIA_JareckHenry_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18413] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18414] subType=enum:0 text=string: Das wirst du machen! name=string:TRIA_JareckHenry_06.WAV [] [] [] [% zCCSBlock 0 18415] blockName=string:TRIA_JareckHenry_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18416] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18417] subType=enum:0 text=string: Ich habe das meiste Vertrauen in dich. name=string:TRIA_JareckHenry_07.WAV [] [] [] [% zCCSBlock 0 18418] blockName=string:TRIA_JareckHenry_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18419] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18420] subType=enum:0 text=string: Ich persönlich würde vorschlagen, dass die Söldner durch das Osttor eindringen und wir Piraten nehmen das Südtor. name=string:TRIA_JareckHenry_12.WAV [] [] [] [% zCCSBlock 0 18421] blockName=string:TRIA_JareckHenry_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18422] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18423] subType=enum:0 text=string: So sind wir gleichmäßig verteilt und nehmen sie in die Zange. name=string:TRIA_JareckHenry_13.WAV [] [] [] [% zCCSBlock 0 18424] blockName=string:TRIA_JareckHenry_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18425] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18426] subType=enum:0 text=string: Was ist mit unseren Männern in der Kanalisation? name=string:TRIA_JareckHenry_14.WAV [] [] [] [% zCCSBlock 0 18427] blockName=string:TRIA_JareckHenry_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18428] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18429] subType=enum:0 text=string: Die greifen natürlich auch an! Drei Seiten sind besser als zwei! (lacht) name=string:TRIA_JareckHenry_15.WAV [] [] [] [% zCCSBlock 0 18430] blockName=string:TRIA_JareckHenry_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18431] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18432] subType=enum:0 text=string: Lass dich nur nicht von meinem Männern hochnehmen! name=string:TRIA_JareckHenry_08.WAV [] [] [] [% zCCSBlock 0 18433] blockName=string:TRIA_JareckHenry_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18434] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18435] subType=enum:0 text=string: Sie sind vielleicht kampferfahrener als du, aber laut Henry hast du mehr taktisches Geschick. name=string:TRIA_JareckHenry_09.WAV [] [] [] [% zCCSBlock 0 18436] blockName=string:TRIA_JareckHenry_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18437] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18438] subType=enum:0 text=string: Also los! Entweder, wir werden heute sterben, oder wir trinken zusammen einen in der Stadt! name=string:TRIA_JareckHenry_10.WAV [] [] [] [% zCCSBlock 0 18439] blockName=string:TRIA_JareckHenry_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18440] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18441] subType=enum:0 text=string: Wenn du bereit bist, gib das Angriffssignal! name=string:TRIA_JareckHenry_11.WAV [] [] [] [% zCCSBlock 0 18442] blockName=string:VLK_3005_Mika_youSchuerfer_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18443] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18444] subType=enum:0 text=string: Du bist Schürfer? name=string:VLK_3005_Mika_youSchuerfer_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18445] blockName=string:VLK_3005_Mika_youSchuerfer_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18446] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18447] subType=enum:0 text=string: Ach was, wie kommst du denn darauf? name=string:VLK_3005_Mika_youSchuerfer_Info_09_02.WAV [] [] [] [% zCCSBlock 0 18448] blockName=string:VLK_3005_Mika_youSchuerfer_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18449] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18450] subType=enum:0 text=string: Was hat mich verraten? name=string:VLK_3005_Mika_youSchuerfer_Info_09_03.WAV [] [] [] [% zCCSBlock 0 18451] blockName=string:VLK_3005_Mika_youSchuerfer_spitzhacke_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18452] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18453] subType=enum:0 text=string: Ich dachte da an deine Spitzhacke... name=string:VLK_3005_Mika_youSchuerfer_spitzhacke_15_01.WAV [] [] [] [% zCCSBlock 0 18454] blockName=string:VLK_3005_Mika_youSchuerfer_spitzhacke_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18455] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18456] subType=enum:0 text=string: Ts... Du bist mir ja ein Spaßvogel. name=string:VLK_3005_Mika_youSchuerfer_spitzhacke_09_02.WAV [] [] [] [% zCCSBlock 0 18457] blockName=string:VLK_3005_Mika_youSchuerfer_spitzhacke_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18458] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18459] subType=enum:0 text=string: Was kann ich für dich tun? name=string:VLK_3005_Mika_youSchuerfer_spitzhacke_09_03.WAV [] [] [] [% zCCSBlock 0 18460] blockName=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18461] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18462] subType=enum:0 text=string: Eigentlich nur die komische Hose. name=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_15_01.WAV [] [] [] [% zCCSBlock 0 18463] blockName=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18464] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18465] subType=enum:0 text=string: Ach was, das unbequeme Ding. name=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_09_02.WAV [] [] [] [% zCCSBlock 0 18466] blockName=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18467] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18468] subType=enum:0 text=string: Ich wünschte, ich hätte meine alte Lederrüstung noch. name=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_09_03.WAV [] [] [] [% zCCSBlock 0 18469] blockName=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18470] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18471] subType=enum:0 text=string: Da drunter war es zwar warm, aber immerhin bekam ich so nicht immer die Splitter ab. name=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_09_04.WAV [] [] [] [% zCCSBlock 0 18472] blockName=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18473] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18474] subType=enum:0 text=string: Gut, was kann ich für dich tun? name=string:VLK_3005_Mika_youSchuerfer_thoughtOfIt_09_05.WAV [] [] [] [% zCCSBlock 0 18475] blockName=string:VLK_3005_Mika_justTalk_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18476] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18477] subType=enum:0 text=string: Ich wollte nur ein bisschen quatschen. name=string:VLK_3005_Mika_justTalk_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18478] blockName=string:VLK_3005_Mika_justTalk_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18479] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18480] subType=enum:0 text=string: Sorry, dafür hab ich keine Zeit! name=string:VLK_3005_Mika_justTalk_Info_09_02.WAV [] [] [] [% zCCSBlock 0 18481] blockName=string:VLK_3005_Mika_justTalk_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18482] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18483] subType=enum:0 text=string: Du siehst ja, wieviel Erz wir noch aus dem Stein holen müssen. name=string:VLK_3005_Mika_justTalk_Info_09_03.WAV [] [] [] [% zCCSBlock 0 18484] blockName=string:VLK_3005_Mika_fromHatof_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18485] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18486] subType=enum:0 text=string: Hatof schickt mich, ich soll eine Erzkiste abholen! name=string:VLK_3005_Mika_fromHatof_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18487] blockName=string:VLK_3005_Mika_fromHatof_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18488] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18489] subType=enum:0 text=string: Kann ich dir denn vertrauen? name=string:VLK_3005_Mika_fromHatof_Info_09_02.WAV [] [] [] [% zCCSBlock 0 18490] blockName=string:VLK_3005_Mika_fromHatof_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18491] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18492] subType=enum:0 text=string: Na gut, ich will mal nicht so sein. Wenigstens muss ich das Ding nicht selber schleppen. name=string:VLK_3005_Mika_fromHatof_Info_09_03.WAV [] [] [] [% zCCSBlock 0 18493] blockName=string:VLK_3005_Mika_fromHatof_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18494] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18495] subType=enum:0 text=string: Richte ihm schöne Grüße aus und sag ihm, er soll langsamer schmieden! (lacht) name=string:VLK_3005_Mika_fromHatof_Info_09_04.WAV [] [] [] [% zCCSBlock 0 18496] blockName=string:VLK_3005_Mika_fromHatof_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18497] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18498] subType=enum:0 text=string: Wir kommen gar nicht hinterher mit dem Schürfen. name=string:VLK_3005_Mika_fromHatof_Info_09_05.WAV [] [] [] [% zCCSBlock 0 18499] blockName=string:VLK_3005_Mika_youLookForHose_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18500] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18501] subType=enum:0 text=string: Du suchst deine alte Lederrüstung? name=string:VLK_3005_Mika_youLookForHose_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18502] blockName=string:VLK_3005_Mika_youLookForHose_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18503] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18504] subType=enum:0 text=string: Ja, Mann! Das Ding ist kaputt. Komplett zerissen. name=string:VLK_3005_Mika_youLookForHose_Info_09_02.WAV [] [] [] [% zCCSBlock 0 18505] blockName=string:VLK_3005_Mika_youLookForHose_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18506] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18507] subType=enum:0 text=string: Seit meinem letzten Kampf mit ein paar Wölfen ist sie in Reparatur. name=string:VLK_3005_Mika_youLookForHose_Info_09_03.WAV [] [] [] [% zCCSBlock 0 18508] blockName=string:VLK_3005_Mika_youLookForHose_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18509] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18510] subType=enum:0 text=string: Und ich komm hier verdammt nochmal nicht weg. name=string:VLK_3005_Mika_youLookForHose_Info_09_04.WAV [] [] [] [% zCCSBlock 0 18511] blockName=string:VLK_3005_Mika_shallIGo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18512] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18513] subType=enum:0 text=string: Soll ich sie für dich holen? name=string:VLK_3005_Mika_shallIGo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18514] blockName=string:VLK_3005_Mika_shallIGo_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18515] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18516] subType=enum:0 text=string: Das würdest du tun? name=string:VLK_3005_Mika_shallIGo_Info_09_02.WAV [] [] [] [% zCCSBlock 0 18517] blockName=string:VLK_3005_Mika_shallIGo_Info_09_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18518] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18519] subType=enum:0 text=string: Mensch, das wär klasse! name=string:VLK_3005_Mika_shallIGo_Info_09_03.WAV [] [] [] [% zCCSBlock 0 18520] blockName=string:VLK_3005_Mika_shallIGo_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18521] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18522] subType=enum:0 text=string: Wo hast du sie denn abgegeben? name=string:VLK_3005_Mika_shallIGo_Info_15_04.WAV [] [] [] [% zCCSBlock 0 18523] blockName=string:VLK_3005_Mika_shallIGo_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18524] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18525] subType=enum:0 text=string: Bei Ruperts 'gespannter Sehne'. Rupert ist der Lederverarbeiter in Mahlendur. name=string:VLK_3005_Mika_shallIGo_Info_09_05.WAV [] [] [] [% zCCSBlock 0 18526] blockName=string:VLK_3005_Mika_shallIGo_Info_09_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18527] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18528] subType=enum:0 text=string: Hier hast du etwas Gold. Schließlich arbeitet auch er nicht umsonst. name=string:VLK_3005_Mika_shallIGo_Info_09_06.WAV [] [] [] [% zCCSBlock 0 18529] blockName=string:VLK_3005_Mika_shallIGo_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18530] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18531] subType=enum:0 text=string: Aber versauf das Gold nicht! name=string:VLK_3005_Mika_shallIGo_Info_09_07.WAV [] [] [] [% zCCSBlock 0 18532] blockName=string:VLK_3005_Mika_shallIGo_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18533] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18534] subType=enum:0 text=string: Bin gleich wieder zurück! name=string:VLK_3005_Mika_shallIGo_Info_15_08.WAV [] [] [] [% zCCSBlock 0 18535] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18536] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18537] subType=enum:0 text=string: Ich hab deine Rüstung! name=string:VLK_3005_Mika_gotYourRuestung_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18538] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18539] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18540] subType=enum:0 text=string: Das hat aber auch lange gedauert! Musstest du die Rüstung erst noch nähen? name=string:VLK_3005_Mika_gotYourRuestung_Info_09_02.WAV [] [] [] [% zCCSBlock 0 18541] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18542] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18543] subType=enum:0 text=string: Ich nicht, aber Rupert! name=string:VLK_3005_Mika_gotYourRuestung_Info_15_03.WAV [] [] [] [% zCCSBlock 0 18544] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18545] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18546] subType=enum:0 text=string: Hah, das glaubst du doch wohl selber nicht. name=string:VLK_3005_Mika_gotYourRuestung_Info_09_04.WAV [] [] [] [% zCCSBlock 0 18547] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18548] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18549] subType=enum:0 text=string: Hast wahrscheinlich das Gold doch versoffen und musstest erst neues auftreiben. name=string:VLK_3005_Mika_gotYourRuestung_Info_09_05.WAV [] [] [] [% zCCSBlock 0 18550] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18551] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18552] subType=enum:0 text=string: Ich.. name=string:VLK_3005_Mika_gotYourRuestung_Info_15_06.WAV [] [] [] [% zCCSBlock 0 18553] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18554] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18555] subType=enum:0 text=string: Ist ja auch egal, jetzt hab ich meine Rüstung ja wieder. Danke dafür. name=string:VLK_3005_Mika_gotYourRuestung_Info_09_07.WAV [] [] [] [% zCCSBlock 0 18556] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18557] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18558] subType=enum:0 text=string: Hier hast du ein wenig Gold. Diesmal kannst du es versaufen! name=string:VLK_3005_Mika_gotYourRuestung_Info_09_08.WAV [] [] [] [% zCCSBlock 0 18559] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18560] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18561] subType=enum:0 text=string: Ich dachte schon, du hättest dir nen Knopf an die Back genäht. name=string:VLK_3005_Mika_gotYourRuestung_Info_09_09.WAV [] [] [] [% zCCSBlock 0 18562] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18563] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18564] subType=enum:0 text=string: So ähnlich... name=string:VLK_3005_Mika_gotYourRuestung_Info_15_10.WAV [] [] [] [% zCCSBlock 0 18565] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18566] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18567] subType=enum:0 text=string: (lacht) Gut, dass du dann noch sprechen kannst. name=string:VLK_3005_Mika_gotYourRuestung_Info_09_11.WAV [] [] [] [% zCCSBlock 0 18568] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18569] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18570] subType=enum:0 text=string: Vielen Dank für die Rüstung. Ein Weg gespart. name=string:VLK_3005_Mika_gotYourRuestung_Info_09_12.WAV [] [] [] [% zCCSBlock 0 18571] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18572] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18573] subType=enum:0 text=string: Warte, ich geb dir etwas Gold als Belohnung. Hast du dir verdient. name=string:VLK_3005_Mika_gotYourRuestung_Info_09_13.WAV [] [] [] [% zCCSBlock 0 18574] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18575] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18576] subType=enum:0 text=string: Mensch, das ging flott! name=string:VLK_3005_Mika_gotYourRuestung_Info_09_14.WAV [] [] [] [% zCCSBlock 0 18577] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18578] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18579] subType=enum:0 text=string: Danke fürs Laufen. Hier ist deine Belohnung. Versauf nicht alles auf einmal! name=string:VLK_3005_Mika_gotYourRuestung_Info_09_15.WAV [] [] [] [% zCCSBlock 0 18580] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18581] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18582] subType=enum:0 text=string: Bist du geflogen? name=string:VLK_3005_Mika_gotYourRuestung_Info_09_16.WAV [] [] [] [% zCCSBlock 0 18583] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18584] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18585] subType=enum:0 text=string: Wie auch immer. Ich danke dir für den Weg. name=string:VLK_3005_Mika_gotYourRuestung_Info_09_17.WAV [] [] [] [% zCCSBlock 0 18586] blockName=string:VLK_3005_Mika_gotYourRuestung_Info_09_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18587] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18588] subType=enum:0 text=string: Hier, das sollte dir helfen. Viel Erfolg für die Zukunft! name=string:VLK_3005_Mika_gotYourRuestung_Info_09_18.WAV [] [] [] [% zCCSBlock 0 18589] blockName=string:VLK_3006_Tom_youHunter_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18590] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18591] subType=enum:0 text=string: Ihr seid Jäger? name=string:VLK_3006_Tom_youHunter_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18592] blockName=string:VLK_3006_Tom_youHunter_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18593] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18594] subType=enum:0 text=string: (sarkastisch) Sehr gut erkannt! Ich glaube, wir sollten etwas an unserem Auftreten ändern... name=string:VLK_3006_Tom_youHunter_Info_04_02.WAV [] [] [] [% zCCSBlock 0 18595] blockName=string:VLK_3006_Tom_gotPackage_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18596] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18597] subType=enum:0 text=string: Rupert schickt mich! name=string:VLK_3006_Tom_gotPackage_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18598] blockName=string:VLK_3006_Tom_gotPackage_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18599] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18600] subType=enum:0 text=string: Ich habe hier ein Paket für euch. name=string:VLK_3006_Tom_gotPackage_Info_15_02.WAV [] [] [] [% zCCSBlock 0 18601] blockName=string:VLK_3006_Tom_gotPackage_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18602] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18603] subType=enum:0 text=string: Sehr gut. Das klingt nach Nachschub. name=string:VLK_3006_Tom_gotPackage_Info_04_03.WAV [] [] [] [% zCCSBlock 0 18604] blockName=string:VLK_3006_Tom_gotPackage_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18605] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18606] subType=enum:0 text=string: Rupert fragt, wie es aussieht? name=string:VLK_3006_Tom_gotPackage_Info_15_04.WAV [] [] [] [% zCCSBlock 0 18607] blockName=string:VLK_3006_Tom_gotPackage_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18608] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18609] subType=enum:0 text=string: Sag ihm, wir hatten bisher wenig Glück. name=string:VLK_3006_Tom_gotPackage_Info_04_05.WAV [] [] [] [% zCCSBlock 0 18610] blockName=string:VLK_3006_Tom_gotPackage_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18611] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18612] subType=enum:0 text=string: Uns sind erst ein paar Scavenger und ein Wolf vor den Bogen gelaufen. name=string:VLK_3006_Tom_gotPackage_Info_04_06.WAV [] [] [] [% zCCSBlock 0 18613] blockName=string:VLK_3006_Tom_gotPackage_Info_04_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18614] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18615] subType=enum:0 text=string: Die Piraten schießen uns fast jegliche Beute weg. name=string:VLK_3006_Tom_gotPackage_Info_04_07.WAV [] [] [] [% zCCSBlock 0 18616] blockName=string:VLK_3006_Tom_gotPackage_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18617] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18618] subType=enum:0 text=string: Wir werden morgen ein wenig tiefer in die Wälder gehen und im Zweifelsfall unser Lager verlegen. name=string:VLK_3006_Tom_gotPackage_Info_04_08.WAV [] [] [] [% zCCSBlock 0 18619] blockName=string:VLK_3006_Tom_gotPackage_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18620] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18621] subType=enum:0 text=string: Sollte es soweit kommen, werden wir ihm aber rechtzeitig Bescheid geben. name=string:VLK_3006_Tom_gotPackage_Info_04_09.WAV [] [] [] [% zCCSBlock 0 18622] blockName=string:VLK_3006_Tom_gotPackage_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18623] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18624] subType=enum:0 text=string: In Ordnung. Sonst noch etwas? name=string:VLK_3006_Tom_gotPackage_Info_15_10.WAV [] [] [] [% zCCSBlock 0 18625] blockName=string:VLK_3006_Tom_gotPackage_Info_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18626] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18627] subType=enum:0 text=string: Ja. Sag ihm, wenn er uns noch einmal in ein Gebiet mit Geistern schickt, dann kann er seinen Scheiß allein machen! name=string:VLK_3006_Tom_gotPackage_Info_04_11.WAV [] [] [] [% zCCSBlock 0 18628] blockName=string:VLK_3006_Tom_canYouTeach_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18629] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18630] subType=enum:0 text=string: Kannst du mir etwas beibringen? name=string:VLK_3006_Tom_canYouTeach_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18631] blockName=string:VLK_3006_Tom_canYouTeach_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18632] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18633] subType=enum:0 text=string: Du meinst, mit dem Bogen zu schießen, oder Felle zu nehmen? name=string:VLK_3006_Tom_canYouTeach_Info_04_02.WAV [] [] [] [% zCCSBlock 0 18634] blockName=string:VLK_3006_Tom_canYouTeach_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18635] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18636] subType=enum:0 text=string: An so etwas hatte ich gedacht, ja. name=string:VLK_3006_Tom_canYouTeach_Info_15_03.WAV [] [] [] [% zCCSBlock 0 18637] blockName=string:VLK_3006_Tom_canYouTeach_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18638] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18639] subType=enum:0 text=string: Ich nicht, dafür habe ich keine Zeit und vor allem kein Talent. name=string:VLK_3006_Tom_canYouTeach_Info_04_04.WAV [] [] [] [% zCCSBlock 0 18640] blockName=string:VLK_3006_Tom_canYouTeach_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18641] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18642] subType=enum:0 text=string: Aber frag mal Matt, der kann dir bestimmt ein paar Tipps für den Bogen geben. name=string:VLK_3006_Tom_canYouTeach_Info_04_05.WAV [] [] [] [% zCCSBlock 0 18643] blockName=string:VLK_3006_Tom_needMeat_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18644] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18645] subType=enum:0 text=string: Könnt ihr auch Vorräte liefern? name=string:VLK_3006_Tom_needMeat_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18646] blockName=string:VLK_3006_Tom_needMeat_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18647] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18648] subType=enum:0 text=string: Kommt ganz drauf an. Lass mich raten, du brauchst Fleisch? name=string:VLK_3006_Tom_needMeat_Info_04_02.WAV [] [] [] [% zCCSBlock 0 18649] blockName=string:VLK_3006_Tom_needMeat_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18650] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18651] subType=enum:0 text=string: Korrekt. Und zwar für zwanzig Personen. name=string:VLK_3006_Tom_needMeat_Info_15_03.WAV [] [] [] [% zCCSBlock 0 18652] blockName=string:VLK_3006_Tom_needMeat_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18653] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18654] subType=enum:0 text=string: Zwanzig? Bist du wahnsinnig? name=string:VLK_3006_Tom_needMeat_Info_04_04.WAV [] [] [] [% zCCSBlock 0 18655] blockName=string:VLK_3006_Tom_needMeat_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18656] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18657] subType=enum:0 text=string: Noch nicht ganz. Aber wenn wir nicht bald Fleisch bekommen... name=string:VLK_3006_Tom_needMeat_Info_15_05.WAV [] [] [] [% zCCSBlock 0 18658] blockName=string:VLK_3006_Tom_needMeat_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18659] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18660] subType=enum:0 text=string: Schon klar. Dir ist bewusst, dass wir eigentlich schon für jemanden arbeiten? name=string:VLK_3006_Tom_needMeat_Info_04_06.WAV [] [] [] [% zCCSBlock 0 18661] blockName=string:VLK_3006_Tom_needMeat_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18662] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18663] subType=enum:0 text=string: Natürlich. Wir zahlen mehr. name=string:VLK_3006_Tom_needMeat_Info_15_07.WAV [] [] [] [% zCCSBlock 0 18664] blockName=string:VLK_3006_Tom_needMeat_Info_04_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18665] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18666] subType=enum:0 text=string: Hmm... Und wer sind 'wir'? name=string:VLK_3006_Tom_needMeat_Info_04_08.WAV [] [] [] [% zCCSBlock 0 18667] blockName=string:VLK_3006_Tom_needMeat_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18668] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18669] subType=enum:0 text=string: Wir sind... eine unabhängige Gruppe Abenteurer. name=string:VLK_3006_Tom_needMeat_Info_15_09.WAV [] [] [] [% zCCSBlock 0 18670] blockName=string:VLK_3006_Tom_needMeat_Info_04_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18671] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18672] subType=enum:0 text=string: Verstehe. Keine weiteren Infos. Okay, lass mich mal kurz rechnen. name=string:VLK_3006_Tom_needMeat_Info_04_10.WAV [] [] [] [% zCCSBlock 0 18673] blockName=string:VLK_3006_Tom_needMeat_Info_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18674] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18675] subType=enum:0 text=string: Wenn ich einen gewissen Gefahrenzuschlag bedenke... name=string:VLK_3006_Tom_needMeat_Info_04_11.WAV [] [] [] [% zCCSBlock 0 18676] blockName=string:VLK_3006_Tom_needMeat_Info_04_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18677] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18678] subType=enum:0 text=string: Sagen wir, 'ihr' gebt uns 300 Goldstücke und wir liefern euch genug Fleisch. name=string:VLK_3006_Tom_needMeat_Info_04_12.WAV [] [] [] [% zCCSBlock 0 18679] blockName=string:VLK_3006_Tom_needMeat_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18680] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18681] subType=enum:0 text=string: Abgemacht! Bringt die Kisten einfach in die Höhle unter dem Leuchtturm. name=string:VLK_3006_Tom_needMeat_Info_15_13.WAV [] [] [] [% zCCSBlock 0 18682] blockName=string:VLK_3006_Tom_needMeat_Info_04_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18683] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18684] subType=enum:0 text=string: Soso. Bloß keine Aufmerksamkeit erregen, oder? name=string:VLK_3006_Tom_needMeat_Info_04_14.WAV [] [] [] [% zCCSBlock 0 18685] blockName=string:VLK_3006_Tom_needMeat_Info_15_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18686] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18687] subType=enum:0 text=string: Ich sehe, wir verstehen uns. name=string:VLK_3006_Tom_needMeat_Info_15_15.WAV [] [] [] [% zCCSBlock 0 18688] blockName=string:VLK_3007_Albrar_youTrader_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18689] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18690] subType=enum:0 text=string: Du bist Händler? name=string:VLK_3007_Albrar_youTrader_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18691] blockName=string:VLK_3007_Albrar_youTrader_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18692] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18693] subType=enum:0 text=string: Sehr gut erkannt. Ich bin Albrar. Bei mir bekommst du die besten Waffen in der ganzen Stadt. (gähnt) name=string:VLK_3007_Albrar_youTrader_Info_13_02.WAV [] [] [] [% zCCSBlock 0 18694] blockName=string:VLK_3007_Albrar_canTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18695] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18696] subType=enum:0 text=string: Verkaufst du auch Waffen? name=string:VLK_3007_Albrar_canTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18697] blockName=string:VLK_3007_Albrar_canTrade_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18698] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18699] subType=enum:0 text=string: Aber sicher doch! name=string:VLK_3007_Albrar_canTrade_Info_13_02.WAV [] [] [] [% zCCSBlock 0 18700] blockName=string:VLK_3007_Albrar_canTrade_Info_13_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18701] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18702] subType=enum:0 text=string: Ich habe... (gähnt) ... gerade erst eine neue Lieferung bekommen! name=string:VLK_3007_Albrar_canTrade_Info_13_03.WAV [] [] [] [% zCCSBlock 0 18703] blockName=string:VLK_3007_Albrar_canTrade_Info_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18704] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18705] subType=enum:0 text=string: Sieh dich in Ruhe um! name=string:VLK_3007_Albrar_canTrade_Info_13_04.WAV [] [] [] [% zCCSBlock 0 18706] blockName=string:VLK_3007_Albrar_letsTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18707] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18708] subType=enum:0 text=string: Zeig mir deine Waffen! name=string:VLK_3007_Albrar_letsTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18709] blockName=string:VLK_3007_Albrar_youTired_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18710] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18711] subType=enum:0 text=string: Müde? name=string:VLK_3007_Albrar_youTired_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18712] blockName=string:VLK_3007_Albrar_youTired_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18713] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18714] subType=enum:0 text=string: Ach, weißt du... name=string:VLK_3007_Albrar_youTired_Info_13_02.WAV [] [] [] [% zCCSBlock 0 18715] blockName=string:VLK_3007_Albrar_youTired_Info_13_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18716] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18717] subType=enum:0 text=string: Mein Lieferant arbeitet außerhalb der Stadt und kann deshalb nur nachts liefern. name=string:VLK_3007_Albrar_youTired_Info_13_03.WAV [] [] [] [% zCCSBlock 0 18718] blockName=string:VLK_3007_Albrar_youTired_Info_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18719] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18720] subType=enum:0 text=string: Das ist anstrengend, jedes Mal bis weit nach Mitternacht warten zu müssen, nur um dann am Vormittag schon wieder hier zu stehen. name=string:VLK_3007_Albrar_youTired_Info_13_04.WAV [] [] [] [% zCCSBlock 0 18721] blockName=string:VLK_3007_Albrar_youTired_Info_13_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18722] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18723] subType=enum:0 text=string: Aber was solls... Was tut man nicht alles fürs Geschäft (lacht) name=string:VLK_3007_Albrar_youTired_Info_13_05.WAV [] [] [] [% zCCSBlock 0 18724] blockName=string:VLK_3007_Albrar_youThief_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18725] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18726] subType=enum:0 text=string: Du bist also der Dieb! name=string:VLK_3007_Albrar_youThief_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18727] blockName=string:VLK_3007_Albrar_youThief_Info_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18728] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18729] subType=enum:0 text=string: Was? Wie? Nein, das ist eine Verwechslung! name=string:VLK_3007_Albrar_youThief_Info_13_02.WAV [] [] [] [% zCCSBlock 0 18730] blockName=string:VLK_3007_Albrar_youThief_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18731] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18732] subType=enum:0 text=string: Schon klar. Es ist mitten in der Nacht, seit mehreren Tagen verschwinden hier Waffen und dich erwische ich, wie du an den Kisten rumfummelst. name=string:VLK_3007_Albrar_youThief_Info_15_03.WAV [] [] [] [% zCCSBlock 0 18733] blockName=string:VLK_3007_Albrar_youThief_Info_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18734] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18735] subType=enum:0 text=string: Aber... name=string:VLK_3007_Albrar_youThief_Info_13_04.WAV [] [] [] [% zCCSBlock 0 18736] blockName=string:VLK_3007_Albrar_youThief_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18737] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18738] subType=enum:0 text=string: Kein aber! Ich... name=string:VLK_3007_Albrar_youThief_Info_15_05.WAV [] [] [] [% zCCSBlock 0 18739] blockName=string:VLK_3007_Albrar_youThief_letGo_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18740] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18741] subType=enum:0 text=string: ... lasse dich nochmal laufen. name=string:VLK_3007_Albrar_youThief_letGo_15_01.WAV [] [] [] [% zCCSBlock 0 18742] blockName=string:VLK_3007_Albrar_youThief_letGo_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18743] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18744] subType=enum:0 text=string: Aber ich schwöre dir: Wenn du dich noch einmal an den Waffen zu schaffen machst, dann war es das letzte, das du tust. name=string:VLK_3007_Albrar_youThief_letGo_15_02.WAV [] [] [] [% zCCSBlock 0 18745] blockName=string:VLK_3007_Albrar_youThief_letGo_13_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18746] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18747] subType=enum:0 text=string: Wirklich? Danke! Vielen Dank! Das werde ich dir nie vergessen! name=string:VLK_3007_Albrar_youThief_letGo_13_03.WAV [] [] [] [% zCCSBlock 0 18748] blockName=string:VLK_3007_Albrar_youThief_letGo_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18749] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18750] subType=enum:0 text=string: Natürlich werde ich keine Waffen mehr stehlen! name=string:VLK_3007_Albrar_youThief_letGo_13_04.WAV [] [] [] [% zCCSBlock 0 18751] blockName=string:VLK_3007_Albrar_youThief_letGo_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18752] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18753] subType=enum:0 text=string: Das will ich auch hoffen. name=string:VLK_3007_Albrar_youThief_letGo_15_05.WAV [] [] [] [% zCCSBlock 0 18754] blockName=string:VLK_3007_Albrar_youThief_letGo_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18755] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18756] subType=enum:0 text=string: Am besten verschwindest du aus der Stadt! name=string:VLK_3007_Albrar_youThief_letGo_15_06.WAV [] [] [] [% zCCSBlock 0 18757] blockName=string:VLK_3007_Albrar_youThief_tellYonar_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18758] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18759] subType=enum:0 text=string: ... werde Yonar davon berichten! name=string:VLK_3007_Albrar_youThief_tellYonar_15_01.WAV [] [] [] [% zCCSBlock 0 18760] blockName=string:VLK_3007_Albrar_youThief_tellYonar_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18761] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18762] subType=enum:0 text=string: Nein, bitte nicht das! Er wird mich umbringen. name=string:VLK_3007_Albrar_youThief_tellYonar_13_02.WAV [] [] [] [% zCCSBlock 0 18763] blockName=string:VLK_3007_Albrar_youThief_tellYonar_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18764] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18765] subType=enum:0 text=string: Das ist nicht meine Entscheidung. Am Besten verschwindest du von hier. name=string:VLK_3007_Albrar_youThief_tellYonar_15_03.WAV [] [] [] [% zCCSBlock 0 18766] blockName=string:VLK_3007_Albrar_youThief_tellYonar_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18767] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18768] subType=enum:0 text=string: Das... das... Ach verdammt! name=string:VLK_3007_Albrar_youThief_tellYonar_13_04.WAV [] [] [] [% zCCSBlock 0 18769] blockName=string:VLK_3007_Albrar_youThief_tellVolmar_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18770] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18771] subType=enum:0 text=string: ... werde dem Kommandanten davon berichten! name=string:VLK_3007_Albrar_youThief_tellVolmar_15_01.WAV [] [] [] [% zCCSBlock 0 18772] blockName=string:VLK_3007_Albrar_youThief_tellVolmar_13_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18773] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18774] subType=enum:0 text=string: Ach du scheiße! Der wird mich ins Gefängnis stecken! name=string:VLK_3007_Albrar_youThief_tellVolmar_13_02.WAV [] [] [] [% zCCSBlock 0 18775] blockName=string:VLK_3007_Albrar_youThief_tellVolmar_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18776] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18777] subType=enum:0 text=string: Du stiehlst Waffen der Stadtwache. Ich glaube, das Gefängnis ist dein kleinstes Übel... name=string:VLK_3007_Albrar_youThief_tellVolmar_15_03.WAV [] [] [] [% zCCSBlock 0 18778] blockName=string:VLK_3007_Albrar_youThief_tellVolmar_13_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18779] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18780] subType=enum:0 text=string: Ich... Ich glaube, ich sollte gehen. name=string:VLK_3007_Albrar_youThief_tellVolmar_13_04.WAV [] [] [] [% zCCSBlock 0 18781] blockName=string:VLK_3007_Albrar_youThief_tellVolmar_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18782] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18783] subType=enum:0 text=string: Das ist besser, ja! name=string:VLK_3007_Albrar_youThief_tellVolmar_15_05.WAV [] [] [] [% zCCSBlock 0 18784] blockName=string:VLK_3008_Brandon_whoAreYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18785] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18786] subType=enum:0 text=string: Wer bist du? name=string:VLK_3008_Brandon_whoAreYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18787] blockName=string:VLK_3008_Brandon_whoAreYou_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18788] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18789] subType=enum:0 text=string: Ich bin Brandon. Meines Zeichens Jäger. name=string:VLK_3008_Brandon_whoAreYou_Info_06_02.WAV [] [] [] [% zCCSBlock 0 18790] blockName=string:VLK_3008_Brandon_whoAreYou_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18791] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18792] subType=enum:0 text=string: Kann ich irgendwas für dich tun? name=string:VLK_3008_Brandon_whoAreYou_Info_06_03.WAV [] [] [] [% zCCSBlock 0 18793] blockName=string:VLK_3008_Brandon_canTeachMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18794] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18795] subType=enum:0 text=string: Kannst du mir etwas beibringen? name=string:VLK_3008_Brandon_canTeachMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18796] blockName=string:VLK_3008_Brandon_canTeachMe_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18797] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18798] subType=enum:0 text=string: Sicher kann ich das. Aber... Bist du es denn auch wert? name=string:VLK_3008_Brandon_canTeachMe_Info_06_02.WAV [] [] [] [% zCCSBlock 0 18799] blockName=string:VLK_3008_Brandon_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18800] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18801] subType=enum:0 text=string: (seufzt) Was muss ich tun, dass du mich trainierst? name=string:VLK_3008_Brandon_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18802] blockName=string:VLK_3008_Brandon_whatToDo_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18803] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18804] subType=enum:0 text=string: Okay, hör zu. Die ganze Sache ist etwas heikel. name=string:VLK_3008_Brandon_whatToDo_Info_06_02.WAV [] [] [] [% zCCSBlock 0 18805] blockName=string:VLK_3008_Brandon_whatToDo_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18806] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18807] subType=enum:0 text=string: Spucks schon aus! name=string:VLK_3008_Brandon_whatToDo_Info_15_03.WAV [] [] [] [% zCCSBlock 0 18808] blockName=string:VLK_3008_Brandon_whatToDo_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18809] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18810] subType=enum:0 text=string: Gut. Wie du vielleicht weißt, sind wir schon lange hier draußen. name=string:VLK_3008_Brandon_whatToDo_Info_06_04.WAV [] [] [] [% zCCSBlock 0 18811] blockName=string:VLK_3008_Brandon_whatToDo_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18812] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18813] subType=enum:0 text=string: Und jetzt? Soll ich dir eine Frau besorgen? name=string:VLK_3008_Brandon_whatToDo_Info_15_05.WAV [] [] [] [% zCCSBlock 0 18814] blockName=string:VLK_3008_Brandon_whatToDo_Info_06_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18815] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18816] subType=enum:0 text=string: (lacht) Nein, das wäre mein kleinstes Problem. name=string:VLK_3008_Brandon_whatToDo_Info_06_06.WAV [] [] [] [% zCCSBlock 0 18817] blockName=string:VLK_3008_Brandon_whatToDo_Info_06_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18818] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18819] subType=enum:0 text=string: Ich brauch Sumpfkraut! Ich hab' schon seit Tagen nichts mehr geraucht und bekomme langsam Kopfschmerzen davon. name=string:VLK_3008_Brandon_whatToDo_Info_06_07.WAV [] [] [] [% zCCSBlock 0 18820] blockName=string:VLK_3008_Brandon_whatToDo_Info_06_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18821] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18822] subType=enum:0 text=string: Besorg mir was! Am besten mindestens fünf Stängel! name=string:VLK_3008_Brandon_whatToDo_Info_06_08.WAV [] [] [] [% zCCSBlock 0 18823] blockName=string:VLK_3008_Brandon_whatToDo_Info_06_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18824] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18825] subType=enum:0 text=string: Dann kann ich dir bestimmt was beibringen! name=string:VLK_3008_Brandon_whatToDo_Info_06_09.WAV [] [] [] [% zCCSBlock 0 18826] blockName=string:VLK_3008_Brandon_whereToFind_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18827] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18828] subType=enum:0 text=string: Woher bekomme ich Sumpfkraut? name=string:VLK_3008_Brandon_whereToFind_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18829] blockName=string:VLK_3008_Brandon_whereToFind_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18830] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18831] subType=enum:0 text=string: Keine Ahnung. Die Stadtwache hat in den letzten Wochen den Handel extrem stark eingeschränkt. name=string:VLK_3008_Brandon_whereToFind_Info_06_02.WAV [] [] [] [% zCCSBlock 0 18832] blockName=string:VLK_3008_Brandon_whereToFind_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18833] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18834] subType=enum:0 text=string: Das einzige, wo du in der Stadt noch rauchen kannst, ist vor der Kaserne. name=string:VLK_3008_Brandon_whereToFind_Info_06_03.WAV [] [] [] [% zCCSBlock 0 18835] blockName=string:VLK_3008_Brandon_whereToFind_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18836] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18837] subType=enum:0 text=string: Du könntest dich da mal umschauen, ansonsten vielleicht bei den Piraten oder den Söldnern? name=string:VLK_3008_Brandon_whereToFind_Info_06_04.WAV [] [] [] [% zCCSBlock 0 18838] blockName=string:VLK_3008_Brandon_whereToFind_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18839] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18840] subType=enum:0 text=string: Versuchs nur besser nicht im Kloster (lacht) name=string:VLK_3008_Brandon_whereToFind_Info_06_05.WAV [] [] [] [% zCCSBlock 0 18841] blockName=string:VLK_3008_Brandon_gotYourPot_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18842] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18843] subType=enum:0 text=string: Hier ist das Zeug! name=string:VLK_3008_Brandon_gotYourPot_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18844] blockName=string:VLK_3008_Brandon_gotYourPot_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18845] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18846] subType=enum:0 text=string: Wirklich? Mensch, das ist 'ne Überraschung! name=string:VLK_3008_Brandon_gotYourPot_Info_06_02.WAV [] [] [] [% zCCSBlock 0 18847] blockName=string:VLK_3008_Brandon_gotYourPot_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18848] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18849] subType=enum:0 text=string: Danke, Mann. Hier, das ist es mir wert. name=string:VLK_3008_Brandon_gotYourPot_Info_06_03.WAV [] [] [] [% zCCSBlock 0 18850] blockName=string:VLK_3008_Brandon_gotYourPot_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18851] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18852] subType=enum:0 text=string: So. Jetzt kann ich dir auch was beibringen. name=string:VLK_3008_Brandon_gotYourPot_Info_06_04.WAV [] [] [] [% zCCSBlock 0 18853] blockName=string:VLK_4007_Fyneia_youNew_Info_16_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18854] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18855] subType=enum:0 text=string: Ah, neue Kundschaft. Willkommen im 'Festen Korken'. name=string:VLK_4007_Fyneia_youNew_Info_16_01.WAV [] [] [] [% zCCSBlock 0 18856] blockName=string:VLK_4007_Fyneia_youNew_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18857] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18858] subType=enum:0 text=string: Wenn du Heiltränke, oder etwas für deinen Manavorrat brauchst, bist du hier genau richtig. name=string:VLK_4007_Fyneia_youNew_Info_16_02.WAV [] [] [] [% zCCSBlock 0 18859] blockName=string:VLK_4007_Fyneia_youWorkYourself_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18860] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18861] subType=enum:0 text=string: Stellst du deine Tränke selber her? name=string:VLK_4007_Fyneia_youWorkYourself_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18862] blockName=string:VLK_4007_Fyneia_youWorkYourself_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18863] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18864] subType=enum:0 text=string: Natürlich. Wenn ich sie nur kaufen würde, könnte ich nicht guten Gewissens von Qualität sprechen. name=string:VLK_4007_Fyneia_youWorkYourself_Info_16_02.WAV [] [] [] [% zCCSBlock 0 18865] blockName=string:VLK_4007_Fyneia_youWorkYourself_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18866] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18867] subType=enum:0 text=string: Also muss ich selber darauf achten, was hineinkommt und was nicht. name=string:VLK_4007_Fyneia_youWorkYourself_Info_16_03.WAV [] [] [] [% zCCSBlock 0 18868] blockName=string:VLK_4007_Fyneia_youWorkYourself_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18869] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18870] subType=enum:0 text=string: Wieso fragst du? name=string:VLK_4007_Fyneia_youWorkYourself_Info_16_04.WAV [] [] [] [% zCCSBlock 0 18871] blockName=string:VLK_4007_Fyneia_canTeachMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18872] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18873] subType=enum:0 text=string: Kannst du mir etwas beibringen? name=string:VLK_4007_Fyneia_canTeachMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18874] blockName=string:VLK_4007_Fyneia_canTeachMe_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18875] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18876] subType=enum:0 text=string: Ich fürchte nicht. name=string:VLK_4007_Fyneia_canTeachMe_Info_16_02.WAV [] [] [] [% zCCSBlock 0 18877] blockName=string:VLK_4007_Fyneia_canTeachMe_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18878] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18879] subType=enum:0 text=string: Klar, ich weiß, wie man Tränke und anderes alchemistisches Zeug herstellt, aber... name=string:VLK_4007_Fyneia_canTeachMe_Info_16_03.WAV [] [] [] [% zCCSBlock 0 18880] blockName=string:VLK_4007_Fyneia_canTeachMe_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18881] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18882] subType=enum:0 text=string: Ich fühle mich einfach nicht als Lehrerin. name=string:VLK_4007_Fyneia_canTeachMe_Info_16_04.WAV [] [] [] [% zCCSBlock 0 18883] blockName=string:VLK_4007_Fyneia_canTeachMe_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18884] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18885] subType=enum:0 text=string: Vielleicht irgendwann einmal. name=string:VLK_4007_Fyneia_canTeachMe_Info_16_05.WAV [] [] [] [% zCCSBlock 0 18886] blockName=string:VLK_4007_Fyneia_canTeachMe_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18887] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18888] subType=enum:0 text=string: Ich komm drauf zurück. name=string:VLK_4007_Fyneia_canTeachMe_Info_15_06.WAV [] [] [] [% zCCSBlock 0 18889] blockName=string:VLK_4007_Fyneia_canTeachMe_Info_16_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18890] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18891] subType=enum:0 text=string: Gerne! (zwinkert) name=string:VLK_4007_Fyneia_canTeachMe_Info_16_07.WAV [] [] [] [% zCCSBlock 0 18892] blockName=string:VLK_4007_Fyneia_newJob_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18893] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18894] subType=enum:0 text=string: Bist du mit deinem Leben hier zufrieden? name=string:VLK_4007_Fyneia_newJob_Info_15_01.WAV [] [] [] [% zCCSBlock 0 18895] blockName=string:VLK_4007_Fyneia_newJob_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18896] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18897] subType=enum:0 text=string: Das ist aber eine merkwürdige Frage... name=string:VLK_4007_Fyneia_newJob_Info_16_02.WAV [] [] [] [% zCCSBlock 0 18898] blockName=string:VLK_4007_Fyneia_newJob_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18899] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18900] subType=enum:0 text=string: Wie kommst du darauf, dass ich es nicht sein könnte? name=string:VLK_4007_Fyneia_newJob_Info_16_03.WAV [] [] [] [% zCCSBlock 0 18901] blockName=string:VLK_4007_Fyneia_newJob_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18902] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18903] subType=enum:0 text=string: Das wollte ich damit überhaupt nicht sagen. name=string:VLK_4007_Fyneia_newJob_Info_15_04.WAV [] [] [] [% zCCSBlock 0 18904] blockName=string:VLK_4007_Fyneia_newJob_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18905] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18906] subType=enum:0 text=string: Schon klar. Aber es hat doch einen Grund, dass du fragst. name=string:VLK_4007_Fyneia_newJob_Info_16_05.WAV [] [] [] [% zCCSBlock 0 18907] blockName=string:VLK_4007_Fyneia_newJob_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18908] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18909] subType=enum:0 text=string: Stimmt. Ich könnte dir ein Angebot machen. name=string:VLK_4007_Fyneia_newJob_Info_15_06.WAV [] [] [] [% zCCSBlock 0 18910] blockName=string:VLK_4007_Fyneia_newJob_Info_16_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18911] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18912] subType=enum:0 text=string: Eines, das ich nicht ausschlagen kann? name=string:VLK_4007_Fyneia_newJob_Info_16_07.WAV [] [] [] [% zCCSBlock 0 18913] blockName=string:VLK_4007_Fyneia_newJob_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18914] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18915] subType=enum:0 text=string: So ungefähr. name=string:VLK_4007_Fyneia_newJob_Info_15_08.WAV [] [] [] [% zCCSBlock 0 18916] blockName=string:VLK_4007_Fyneia_newJob_Info_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18917] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18918] subType=enum:0 text=string: Nein, Blödsinn. Es ist und bleibt natürlich deine Entscheidung. name=string:VLK_4007_Fyneia_newJob_Info_15_09.WAV [] [] [] [% zCCSBlock 0 18919] blockName=string:VLK_4007_Fyneia_newJob_Info_16_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18920] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18921] subType=enum:0 text=string: Worum geht es denn? name=string:VLK_4007_Fyneia_newJob_Info_16_10.WAV [] [] [] [% zCCSBlock 0 18922] blockName=string:VLK_4007_Fyneia_newJob_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18923] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18924] subType=enum:0 text=string: Die Söldner haben durch einen... Unfall ihre Kräuterhexe verloren und suchen jetzt nach einem neuen Alchemisten. name=string:VLK_4007_Fyneia_newJob_Info_15_11.WAV [] [] [] [% zCCSBlock 0 18925] blockName=string:VLK_4007_Fyneia_newJob_Info_16_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18926] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18927] subType=enum:0 text=string: (erschrocken) Camilla ist tot? name=string:VLK_4007_Fyneia_newJob_Info_16_12.WAV [] [] [] [% zCCSBlock 0 18928] blockName=string:VLK_4007_Fyneia_newJob_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18929] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18930] subType=enum:0 text=string: Du kanntest sie? name=string:VLK_4007_Fyneia_newJob_Info_15_13.WAV [] [] [] [% zCCSBlock 0 18931] blockName=string:VLK_4007_Fyneia_newJob_Info_16_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18932] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18933] subType=enum:0 text=string: Ja... Also, irgendwie... name=string:VLK_4007_Fyneia_newJob_Info_16_14.WAV [] [] [] [% zCCSBlock 0 18934] blockName=string:VLK_4007_Fyneia_newJob_Info_16_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18935] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18936] subType=enum:0 text=string: Wir haben uns ein paar Mal getroffen. name=string:VLK_4007_Fyneia_newJob_Info_16_15.WAV [] [] [] [% zCCSBlock 0 18937] blockName=string:VLK_4007_Fyneia_newJob_Info_16_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18938] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18939] subType=enum:0 text=string: Und die Söldner suchen also jemanden? name=string:VLK_4007_Fyneia_newJob_Info_16_16.WAV [] [] [] [% zCCSBlock 0 18940] blockName=string:VLK_4007_Fyneia_newJob_Info_15_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18941] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18942] subType=enum:0 text=string: Mhm. (nickt) name=string:VLK_4007_Fyneia_newJob_Info_15_17.WAV [] [] [] [% zCCSBlock 0 18943] blockName=string:VLK_4007_Fyneia_newJob_Info_16_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18944] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18945] subType=enum:0 text=string: Ich denke... Ja, ich denke, damit könnte ich leben. name=string:VLK_4007_Fyneia_newJob_Info_16_18.WAV [] [] [] [% zCCSBlock 0 18946] blockName=string:VLK_4007_Fyneia_newJob_Info_16_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18947] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18948] subType=enum:0 text=string: Ehrlich gesagt, läuft es hier sowieso nicht sonderlich gut. name=string:VLK_4007_Fyneia_newJob_Info_16_19.WAV [] [] [] [% zCCSBlock 0 18949] blockName=string:VLK_4007_Fyneia_newJob_Info_16_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18950] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18951] subType=enum:0 text=string: Du bist seit Tagen der erste Kunde. name=string:VLK_4007_Fyneia_newJob_Info_16_20.WAV [] [] [] [% zCCSBlock 0 18952] blockName=string:VLK_4007_Fyneia_newJob_Info_16_21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18953] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18954] subType=enum:0 text=string: Ich mache mich sofort auf den Weg! name=string:VLK_4007_Fyneia_newJob_Info_16_21.WAV [] [] [] [% zCCSBlock 0 18955] blockName=string:VLK_4007_Fyneia_newJob_Info_15_22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18956] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18957] subType=enum:0 text=string: Ich werde Jareck Bescheid sagen. name=string:VLK_4007_Fyneia_newJob_Info_15_22.WAV [] [] [] [% zCCSBlock 0 18958] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18959] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18960] subType=enum:0 text=string: Hey! Entschuldige, dass ich dich so überfalle... name=string:VLK_4007_Fyneia_foundSomething_Info_16_01.WAV [] [] [] [% zCCSBlock 0 18961] blockName=string:VLK_4007_Fyneia_foundSomething_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18962] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18963] subType=enum:0 text=string: Kein Problem, das bin ich mittlerweile gewöhnt. name=string:VLK_4007_Fyneia_foundSomething_Info_15_02.WAV [] [] [] [% zCCSBlock 0 18964] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18965] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18966] subType=enum:0 text=string: Wirklich? Wie auch immer... name=string:VLK_4007_Fyneia_foundSomething_Info_16_03.WAV [] [] [] [% zCCSBlock 0 18967] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18968] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18969] subType=enum:0 text=string: Ich habe einige... nennen wir es, gute Kontakte. name=string:VLK_4007_Fyneia_foundSomething_Info_16_04.WAV [] [] [] [% zCCSBlock 0 18970] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18971] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18972] subType=enum:0 text=string: Dadurch habe ich wenigstens teilweise mitbekommen, was da im Rathaus gerade passiert. name=string:VLK_4007_Fyneia_foundSomething_Info_16_05.WAV [] [] [] [% zCCSBlock 0 18973] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18974] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18975] subType=enum:0 text=string: Untote auf der Insel... Das sind beunruhigende Entwicklungen. name=string:VLK_4007_Fyneia_foundSomething_Info_16_06.WAV [] [] [] [% zCCSBlock 0 18976] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18977] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18978] subType=enum:0 text=string: Aber, das brauche ich dir ja nicht zu erzählen. name=string:VLK_4007_Fyneia_foundSomething_Info_16_07.WAV [] [] [] [% zCCSBlock 0 18979] blockName=string:VLK_4007_Fyneia_foundSomething_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18980] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18981] subType=enum:0 text=string: Nicht wirklich... name=string:VLK_4007_Fyneia_foundSomething_Info_15_08.WAV [] [] [] [% zCCSBlock 0 18982] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18983] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18984] subType=enum:0 text=string: Genau deswegen wollte ich dich sprechen. name=string:VLK_4007_Fyneia_foundSomething_Info_16_09.WAV [] [] [] [% zCCSBlock 0 18985] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18986] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18987] subType=enum:0 text=string: Ich habe in einem alten Buch ein Rezept für eine Art Öl gefunden, das effektiv gegen Untote verschiedenster Art ist. name=string:VLK_4007_Fyneia_foundSomething_Info_16_10.WAV [] [] [] [% zCCSBlock 0 18988] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18989] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18990] subType=enum:0 text=string: Leider kann ich nicht viel davon herstellen, wenigstens nicht auf einmal. name=string:VLK_4007_Fyneia_foundSomething_Info_16_11.WAV [] [] [] [% zCCSBlock 0 18991] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18992] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18993] subType=enum:0 text=string: Deswegen hätte ich ein schlechtes Gefühl dabei, es den Paladinen zur Verfügung zu stellen. name=string:VLK_4007_Fyneia_foundSomething_Info_16_12.WAV [] [] [] [% zCCSBlock 0 18994] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18995] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18996] subType=enum:0 text=string: Lieber gebe ich es dir. Du musst es nur trinken, dann verstärkt es deine Kraft gegen die Kreaturen der Dunkelheit, sowohl physisch als auch magisch. name=string:VLK_4007_Fyneia_foundSomething_Info_16_13.WAV [] [] [] [% zCCSBlock 0 18997] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 18998] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 18999] subType=enum:0 text=string: Es schmeckt leider nicht sonderlich gut, dafür kannst du sparsam damit umgehen. Eine Flasche reicht für eine gewisse Zeit. name=string:VLK_4007_Fyneia_foundSomething_Info_16_14.WAV [] [] [] [% zCCSBlock 0 19000] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19001] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19002] subType=enum:0 text=string: Hier, die habe ich schon fertig. name=string:VLK_4007_Fyneia_foundSomething_Info_16_15.WAV [] [] [] [% zCCSBlock 0 19003] blockName=string:VLK_4007_Fyneia_foundSomething_Info_16_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19004] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19005] subType=enum:0 text=string: Wenn du mehr brauchst, komm später zu mir. Ich werde so schnell wie möglich mehr herstellen. name=string:VLK_4007_Fyneia_foundSomething_Info_16_16.WAV [] [] [] [% zCCSBlock 0 19006] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19007] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19008] subType=enum:0 text=string: Hey! Entschuldige, dass ich dich so überfalle... name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_01.WAV [] [] [] [% zCCSBlock 0 19009] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19010] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19011] subType=enum:0 text=string: Kein Problem, das bin ich mittlerweile gewöhnt. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_15_02.WAV [] [] [] [% zCCSBlock 0 19012] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19013] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19014] subType=enum:0 text=string: Wirklich? Wie auch immer... name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_03.WAV [] [] [] [% zCCSBlock 0 19015] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19016] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19017] subType=enum:0 text=string: Die Konferenz hat sich mittlerweile ziemlich rumgesprochen. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_04.WAV [] [] [] [% zCCSBlock 0 19018] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19019] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19020] subType=enum:0 text=string: Untote auf der Insel... Das sind beunruhigende Entwicklungen. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_05.WAV [] [] [] [% zCCSBlock 0 19021] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19022] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19023] subType=enum:0 text=string: Aber, das brauche ich dir ja nicht zu erzählen. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_06.WAV [] [] [] [% zCCSBlock 0 19024] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19025] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19026] subType=enum:0 text=string: Nicht wirklich... name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_15_07.WAV [] [] [] [% zCCSBlock 0 19027] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19028] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19029] subType=enum:0 text=string: Genau deswegen wollte ich dich sprechen. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_08.WAV [] [] [] [% zCCSBlock 0 19030] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19031] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19032] subType=enum:0 text=string: Ich habe in einem alten Buch ein Rezept für eine Art Öl gefunden, das effektiv gegen Untote verschiedenster Art ist. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_09.WAV [] [] [] [% zCCSBlock 0 19033] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19034] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19035] subType=enum:0 text=string: Leider kann ich nicht viel davon herstellen, deshalb kann ich es nicht jedem Söldner geben. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_10.WAV [] [] [] [% zCCSBlock 0 19036] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19037] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19038] subType=enum:0 text=string: Ich bin mir ehrlich gesagt auch nicht sicher, dass sie sinnvoll damit umgehen würden. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_11.WAV [] [] [] [% zCCSBlock 0 19039] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19040] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19041] subType=enum:0 text=string: Lieber gebe ich es dir. Du musst es nur trinken, dann verstärkt es deine Kraft gegen die Kreaturen der Dunkelheit, sowohl physisch als auch magisch. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_12.WAV [] [] [] [% zCCSBlock 0 19042] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19043] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19044] subType=enum:0 text=string: Es schmeckt leider nicht sonderlich gut, dafür kannst du sehr sparsam damit umgehen. Ein kleiner Schluck reicht für mehrere Stunden. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_13.WAV [] [] [] [% zCCSBlock 0 19045] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19046] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19047] subType=enum:0 text=string: Hier, die habe ich schon fertig. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_14.WAV [] [] [] [% zCCSBlock 0 19048] blockName=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19049] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19050] subType=enum:0 text=string: Wenn du mehr brauchst, komm später zu mir. Ich werde so schnell wie möglich mehr herstellen. name=string:VLK_4007_Fyneia_foundSomethingSLD_Info_16_15.WAV [] [] [] [% zCCSBlock 0 19051] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19052] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19053] subType=enum:0 text=string: Erinnerst du dich an die Konferenz? name=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19054] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19055] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19056] subType=enum:0 text=string: Klar. Wieso fragst du? name=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_02.WAV [] [] [] [% zCCSBlock 0 19057] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19058] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19059] subType=enum:0 text=string: Nach der Konferenz haben mich drei der Teilnehmer angesprochen. Sie wollen eine neutrale Gruppe bilden und ich werde dabei sein. name=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19060] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19061] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19062] subType=enum:0 text=string: Und warum erzählst du mir das? name=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_04.WAV [] [] [] [% zCCSBlock 0 19063] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19064] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19065] subType=enum:0 text=string: Naja... Du hast dieses Öl hergestellt. Du sagst, du könntest nicht genug für alle herstellen. name=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_05.WAV [] [] [] [% zCCSBlock 0 19066] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19067] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19068] subType=enum:0 text=string: Und wenn wir ehrlich sind... Unsere kleine Gruppe hat weitaus mehr Chancen, dieser Bedrohung wirksam entgegenzustehen als der Rest der Insel. name=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_06.WAV [] [] [] [% zCCSBlock 0 19069] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19070] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19071] subType=enum:0 text=string: Da sagst du was... Abschottung kann nicht die Lösung sein. name=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_07.WAV [] [] [] [% zCCSBlock 0 19072] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19073] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19074] subType=enum:0 text=string: Sehr richtig. Und mit deinen Fähigkeitn würdest du uns hervorragend ergänzen. name=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_08.WAV [] [] [] [% zCCSBlock 0 19075] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19076] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19077] subType=enum:0 text=string: Meinst du wirklich? Ich mische doch nur ein paar Kräuter zusammen. name=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_09.WAV [] [] [] [% zCCSBlock 0 19078] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19079] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19080] subType=enum:0 text=string: Selbst wenn es nur das ist. Sollte es wirklich zu Kämpfen kommen, brauchen wir jede Menge Heiltränke. name=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_10.WAV [] [] [] [% zCCSBlock 0 19081] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19082] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19083] subType=enum:0 text=string: So ist das also... Schön, wo trefft ihr euch denn? name=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_11.WAV [] [] [] [% zCCSBlock 0 19084] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19085] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19086] subType=enum:0 text=string: Kennst du die alte Mine mit den zwei Türmen auf der Klippe beim Bauernhof? name=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_12.WAV [] [] [] [% zCCSBlock 0 19087] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19088] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19089] subType=enum:0 text=string: Ja, die habe ich schon einmal gesehen. name=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_13.WAV [] [] [] [% zCCSBlock 0 19090] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19091] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19092] subType=enum:0 text=string: Findest du den Weg dahin? name=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_14.WAV [] [] [] [% zCCSBlock 0 19093] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19094] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19095] subType=enum:0 text=string: Sicher. Ein wenig Orientierungssinn habe ich noch. name=string:VLK_4007_Fyneia_takeYouWithMe_Info_16_15.WAV [] [] [] [% zCCSBlock 0 19096] blockName=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19097] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19098] subType=enum:0 text=string: Wunderbar. Wir treffen uns in zwei Tagen! name=string:VLK_4007_Fyneia_takeYouWithMe_Info_15_16.WAV [] [] [] [% zCCSBlock 0 19099] blockName=string:VLK_4007_Fyneia_smallTalkTemple_Info_16_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19100] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19101] subType=enum:0 text=string: Ob wir hier jemals etwas finden werden? name=string:VLK_4007_Fyneia_smallTalkTemple_Info_16_01.WAV [] [] [] [% zCCSBlock 0 19102] blockName=string:VLK_4007_Fyneia_gotFocus_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19103] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19104] subType=enum:0 text=string: Ich habe hier einen Fokus für dich! name=string:VLK_4007_Fyneia_gotFocus_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19105] blockName=string:VLK_4007_Fyneia_gotFocus_Info_16_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19106] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19107] subType=enum:0 text=string: Ach, der ist aber hübsch. Mal schauen, wo ich den hinstelle... name=string:VLK_4007_Fyneia_gotFocus_Info_16_02.WAV [] [] [] [% zCCSBlock 0 19108] blockName=string:VLK_4007_Fyneia_gotFocus_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19109] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19110] subType=enum:0 text=string: (lacht) Nein, das ist kein Dekostück. name=string:VLK_4007_Fyneia_gotFocus_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19111] blockName=string:VLK_4007_Fyneia_gotFocus_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19112] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19113] subType=enum:0 text=string: Der Fokus dient dazu, die magische Energie zu bündeln. Damit sollten wir alle in die Zwischenwelt gelangen können. name=string:VLK_4007_Fyneia_gotFocus_Info_15_04.WAV [] [] [] [% zCCSBlock 0 19114] blockName=string:VLK_4007_Fyneia_gotFocus_Info_16_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19115] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19116] subType=enum:0 text=string: Okay, das ist sinnvoller als eine hübsche Lampe. name=string:VLK_4007_Fyneia_gotFocus_Info_16_05.WAV [] [] [] [% zCCSBlock 0 19117] blockName=string:VLK_4007_Fyneia_gotFocus_Info_16_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19118] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19119] subType=enum:0 text=string: Treffen wir uns im Turm? name=string:VLK_4007_Fyneia_gotFocus_Info_16_06.WAV [] [] [] [% zCCSBlock 0 19120] blockName=string:VLK_4007_Fyneia_gotFocus_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19121] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19122] subType=enum:0 text=string: Richtig. name=string:VLK_4007_Fyneia_gotFocus_Info_15_07.WAV [] [] [] [% zCCSBlock 0 19123] blockName=string:VLK_4007_Fyneia_gotFocus_Info_16_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19124] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19125] subType=enum:0 text=string: Gut, dann bis später! name=string:VLK_4007_Fyneia_gotFocus_Info_16_08.WAV [] [] [] [% zCCSBlock 0 19126] blockName=string:VLK_4008_Schankwirt_start_Info_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19127] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19128] subType=enum:0 text=string: Hey, du! Du siehst durstig aus. name=string:VLK_4008_Schankwirt_start_Info_04_01.WAV [] [] [] [% zCCSBlock 0 19129] blockName=string:VLK_4008_Schankwirt_start_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19130] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19131] subType=enum:0 text=string: Komm zu uns und trink dir ein Bier. Geht aufs Haus! name=string:VLK_4008_Schankwirt_start_Info_04_02.WAV [] [] [] [% zCCSBlock 0 19132] blockName=string:VLK_4008_Schankwirt_fromWhere_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19133] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19134] subType=enum:0 text=string: Woher bekommst du dein Bier? name=string:VLK_4008_Schankwirt_fromWhere_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19135] blockName=string:VLK_4008_Schankwirt_fromWhere_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19136] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19137] subType=enum:0 text=string: Och, einige der Handwerker zahlen mir regelmäßig Gold. Sie wollen nach der Arbeit was trinken und der Wirt am Tempel soll sehr unfreundlich sein. name=string:VLK_4008_Schankwirt_fromWhere_Info_04_02.WAV [] [] [] [% zCCSBlock 0 19138] blockName=string:VLK_4008_Schankwirt_fromWhere_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19139] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19140] subType=enum:0 text=string: Dann geben die Stadtwache und die Paladine immer wieder Gold. Für sich selbst, aber vor allem für die Reisenden. name=string:VLK_4008_Schankwirt_fromWhere_Info_04_03.WAV [] [] [] [% zCCSBlock 0 19141] blockName=string:VLK_4008_Schankwirt_couldSend_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19142] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19143] subType=enum:0 text=string: Könntest du auch Bier liefern? name=string:VLK_4008_Schankwirt_couldSend_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19144] blockName=string:VLK_4008_Schankwirt_couldSend_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19145] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19146] subType=enum:0 text=string: Liefern? Wo soll's denn hingehen? name=string:VLK_4008_Schankwirt_couldSend_Info_04_02.WAV [] [] [] [% zCCSBlock 0 19147] blockName=string:VLK_4008_Schankwirt_couldSend_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19148] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19149] subType=enum:0 text=string: Wir haben da eine Höhle, hier direkt neben der Stadt. name=string:VLK_4008_Schankwirt_couldSend_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19150] blockName=string:VLK_4008_Schankwirt_couldSend_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19151] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19152] subType=enum:0 text=string: Wir? Wer ist denn wir? name=string:VLK_4008_Schankwirt_couldSend_Info_04_04.WAV [] [] [] [% zCCSBlock 0 19153] blockName=string:VLK_4008_Schankwirt_couldSend_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19154] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19155] subType=enum:0 text=string: Wir sind... name=string:VLK_4008_Schankwirt_couldSend_Info_15_05.WAV [] [] [] [% zCCSBlock 0 19156] blockName=string:VLK_4008_Schankwirt_couldSend_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19157] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19158] subType=enum:0 text=string: ... naja... name=string:VLK_4008_Schankwirt_couldSend_Info_15_06.WAV [] [] [] [% zCCSBlock 0 19159] blockName=string:VLK_4008_Schankwirt_couldSend_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19160] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19161] subType=enum:0 text=string: ... sagen wir... name=string:VLK_4008_Schankwirt_couldSend_Info_15_07.WAV [] [] [] [% zCCSBlock 0 19162] blockName=string:VLK_4008_Schankwirt_couldSend_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19163] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19164] subType=enum:0 text=string: ... eine freie Gruppe Abenteurer. name=string:VLK_4008_Schankwirt_couldSend_Info_15_08.WAV [] [] [] [% zCCSBlock 0 19165] blockName=string:VLK_4008_Schankwirt_couldSend_Info_04_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19166] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19167] subType=enum:0 text=string: (lächelt) Soso. Weißt du, eigentlich ist mir das auch egal. name=string:VLK_4008_Schankwirt_couldSend_Info_04_09.WAV [] [] [] [% zCCSBlock 0 19168] blockName=string:VLK_4008_Schankwirt_couldSend_Info_04_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19169] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19170] subType=enum:0 text=string: Wenn ich da 50 Goldstücke finde, dann liefer ich die das Bier. name=string:VLK_4008_Schankwirt_couldSend_Info_04_10.WAV [] [] [] [% zCCSBlock 0 19171] blockName=string:VLK_4008_Schankwirt_couldSend_Info_04_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19172] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19173] subType=enum:0 text=string: Wieviel brauchst du denn? name=string:VLK_4008_Schankwirt_couldSend_Info_04_11.WAV [] [] [] [% zCCSBlock 0 19174] blockName=string:VLK_4008_Schankwirt_couldSend_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19175] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19176] subType=enum:0 text=string: Genug für zwanzig Leute. name=string:VLK_4008_Schankwirt_couldSend_Info_15_12.WAV [] [] [] [% zCCSBlock 0 19177] blockName=string:VLK_4008_Schankwirt_couldSend_Info_04_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19178] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19179] subType=enum:0 text=string: Zwanzig? Okay, das ist auch machbar, aber das wird teurer. name=string:VLK_4008_Schankwirt_couldSend_Info_04_13.WAV [] [] [] [% zCCSBlock 0 19180] blockName=string:VLK_4008_Schankwirt_couldSend_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19181] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19182] subType=enum:0 text=string: Wieviel? name=string:VLK_4008_Schankwirt_couldSend_Info_15_14.WAV [] [] [] [% zCCSBlock 0 19183] blockName=string:VLK_4008_Schankwirt_couldSend_Info_04_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19184] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19185] subType=enum:0 text=string: 125 Goldstücke. Dann ist alles geritzt. name=string:VLK_4008_Schankwirt_couldSend_Info_04_15.WAV [] [] [] [% zCCSBlock 0 19186] blockName=string:VLK_412_Hatof_startDialog_Info_12_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19187] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19188] subType=enum:0 text=string: Sieh an, ein neues Gesicht! name=string:VLK_412_Hatof_startDialog_Info_12_01.WAV [] [] [] [% zCCSBlock 0 19189] blockName=string:VLK_412_Hatof_startDialog_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19190] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19191] subType=enum:0 text=string: M�chtest du etwas kaufen, verkaufen, oder nur meine Schmiede besetzen? (lacht) name=string:VLK_412_Hatof_startDialog_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19192] blockName=string:VLK_412_Hatof_lookingForWork_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19193] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19194] subType=enum:0 text=string: Ich suche Arbeit! name=string:VLK_412_Hatof_lookingForWork_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19195] blockName=string:VLK_412_Hatof_lookingForWork_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19196] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19197] subType=enum:0 text=string: Ja, das tun viele. Hmm, bist du dir denn sicher, dass das Schmiedehandwerk etwas f�r dich ist? name=string:VLK_412_Hatof_lookingForWork_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19198] blockName=string:VLK_412_Hatof_lookingForWork_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19199] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19200] subType=enum:0 text=string: Ich glaube schon... name=string:VLK_412_Hatof_lookingForWork_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19201] blockName=string:VLK_412_Hatof_lookingForWork_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19202] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19203] subType=enum:0 text=string: Das ist immerhin etwas. Der letzte, der hier war konnte nicht einmal den Hammer halten. Du siehst auf jeden Fall kr�ftiger aus. name=string:VLK_412_Hatof_lookingForWork_Info_12_04.WAV [] [] [] [% zCCSBlock 0 19204] blockName=string:VLK_412_Hatof_lookingForWork_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19205] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19206] subType=enum:0 text=string: Wenn es dir ernst ist, habe ich etwas zu tun f�r dich. name=string:VLK_412_Hatof_lookingForWork_Info_12_05.WAV [] [] [] [% zCCSBlock 0 19207] blockName=string:VLK_412_Hatof_whatToDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19208] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19209] subType=enum:0 text=string: Was hast du zu tun? name=string:VLK_412_Hatof_whatToDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19210] blockName=string:VLK_412_Hatof_whatToDo_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19211] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19212] subType=enum:0 text=string: Ich erwarte eine Lieferung aus einer der Minen vor der Stadt. name=string:VLK_412_Hatof_whatToDo_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19213] blockName=string:VLK_412_Hatof_whatToDo_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19214] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19215] subType=enum:0 text=string: Bring mir die Kiste, dann sehen wir weiter! name=string:VLK_412_Hatof_whatToDo_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19216] blockName=string:VLK_412_Hatof_wheresMine_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19217] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19218] subType=enum:0 text=string: Wo finde ich die Sch�rfer? name=string:VLK_412_Hatof_wheresMine_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19219] blockName=string:VLK_412_Hatof_wheresMine_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19220] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19221] subType=enum:0 text=string: Die Sch�rfer, die mir eine Kiste Erz schulden sind direkt vor der Stadt. name=string:VLK_412_Hatof_wheresMine_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19222] blockName=string:VLK_412_Hatof_wheresMine_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19223] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19224] subType=enum:0 text=string: Wenn du durch das Nordtor gehst, dich rechts h�lst und direkt den H�gel hinauf, kannst du die Mine nicht verfehlen. name=string:VLK_412_Hatof_wheresMine_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19225] blockName=string:VLK_412_Hatof_wheresMine_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19226] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19227] subType=enum:0 text=string: Rede mit Mika, er wird dir die Kiste geben. name=string:VLK_412_Hatof_wheresMine_Info_12_04.WAV [] [] [] [% zCCSBlock 0 19228] blockName=string:VLK_412_Hatof_gotTheOre_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19229] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19230] subType=enum:0 text=string: Ich hab das Erz! name=string:VLK_412_Hatof_gotTheOre_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19231] blockName=string:VLK_412_Hatof_gotTheOre_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19232] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19233] subType=enum:0 text=string: Sehr gut, dann kann ich wenigstens vern�nftig weiterarbeiten. name=string:VLK_412_Hatof_gotTheOre_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19234] blockName=string:VLK_412_Hatof_gotTheOre_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19235] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19236] subType=enum:0 text=string: Hat er irgendetwas gesagt? name=string:VLK_412_Hatof_gotTheOre_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19237] blockName=string:VLK_412_Hatof_gotTheOre_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19238] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19239] subType=enum:0 text=string: Ja, ich soll sch�ne Gr��e ausrichten und sagen, dass du nicht so schnell arbeiten sollst. name=string:VLK_412_Hatof_gotTheOre_Info_15_04.WAV [] [] [] [% zCCSBlock 0 19240] blockName=string:VLK_412_Hatof_gotTheOre_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19241] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19242] subType=enum:0 text=string: Die Jungs kommen mit dem Sch�rfen nicht hinterher. name=string:VLK_412_Hatof_gotTheOre_Info_15_05.WAV [] [] [] [% zCCSBlock 0 19243] blockName=string:VLK_412_Hatof_gotTheOre_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19244] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19245] subType=enum:0 text=string: (lacht) Der hat gut Reden... Ich hab eine ganze Stadtwache mit Waffen zu versorgen. name=string:VLK_412_Hatof_gotTheOre_Info_12_06.WAV [] [] [] [% zCCSBlock 0 19246] blockName=string:VLK_412_Hatof_gotTheOre_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19247] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19248] subType=enum:0 text=string: Aber, wie dem auch sei. Du hast deinen Job gemacht, das ist schonmal mehr als die meisten anderen. name=string:VLK_412_Hatof_gotTheOre_Info_12_07.WAV [] [] [] [% zCCSBlock 0 19249] blockName=string:VLK_412_Hatof_gotTheOre_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19250] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19251] subType=enum:0 text=string: Wenn du immer noch mein Lehrling werden m�chtest, komm wieder zu mir, dann besprechen wir alles weitere. name=string:VLK_412_Hatof_gotTheOre_Info_12_08.WAV [] [] [] [% zCCSBlock 0 19252] blockName=string:VLK_412_Hatof_becomeApprentice_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19253] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19254] subType=enum:0 text=string: Ich will den Bergbau lernen! name=string:VLK_412_Hatof_becomeApprentice_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19255] blockName=string:VLK_412_Hatof_becomeApprentice_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19256] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19257] subType=enum:0 text=string: Bist du dir sicher? name=string:VLK_412_Hatof_becomeApprentice_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19258] blockName=string:VLK_412_Hatof_becomeApprentice_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19259] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19260] subType=enum:0 text=string: Denk daran, du kannst nur zwei Berufe gleichzeitig aus�ben! name=string:VLK_412_Hatof_becomeApprentice_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19261] blockName=string:VLK_412_Hatof_becomeApprentice_noBergbau_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19262] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19263] subType=enum:0 text=string: Nein, ich brauche noch etwas Bedenkzeit. name=string:VLK_412_Hatof_becomeApprentice_noBergbau_15_01.WAV [] [] [] [% zCCSBlock 0 19264] blockName=string:VLK_412_Hatof_becomeApprentice_noBergbau_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19265] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19266] subType=enum:0 text=string: Gut, du wei�t ja, wo du mich findest! name=string:VLK_412_Hatof_becomeApprentice_noBergbau_12_02.WAV [] [] [] [% zCCSBlock 0 19267] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19268] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19269] subType=enum:0 text=string: Ja, ich will bei dir lernen! name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_15_01.WAV [] [] [] [% zCCSBlock 0 19270] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19271] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19272] subType=enum:0 text=string: Gut, dann h�r mir genau zu. name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_02.WAV [] [] [] [% zCCSBlock 0 19273] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19274] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19275] subType=enum:0 text=string: Nat�rlich brauchst du eine Spitzhacke. Das sollte klar sein. name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_03.WAV [] [] [] [% zCCSBlock 0 19276] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19277] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19278] subType=enum:0 text=string: Am Anfang solltest du dich an einfache Erze wie Eisen halten. name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_04.WAV [] [] [] [% zCCSBlock 0 19279] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19280] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19281] subType=enum:0 text=string: Versuch besser nicht Gold, oder gar magisches Erz abzubauen. Das geht nur schief und du bekommst unbrauchbare St�cke! name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_05.WAV [] [] [] [% zCCSBlock 0 19282] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19283] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19284] subType=enum:0 text=string: Nimm dir also die Spitzhacke und such dir eine sch�ne Eisenader. Dann schaust du genau, wo das Erz an die Oberfl�che tritt. name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_06.WAV [] [] [] [% zCCSBlock 0 19285] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19286] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19287] subType=enum:0 text=string: Schlag pr�zise und fest, aber nicht auf das Mineral, sondern daneben! name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_07.WAV [] [] [] [% zCCSBlock 0 19288] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19289] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19290] subType=enum:0 text=string: So brichst du gro�e St�cke Eisen aus dem Stein. name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_08.WAV [] [] [] [% zCCSBlock 0 19291] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19292] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19293] subType=enum:0 text=string: Mit dem Erz kannst du dann an eine Schmiede gehen und es zu Stahl einschmelzen. name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_09.WAV [] [] [] [% zCCSBlock 0 19294] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19295] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19296] subType=enum:0 text=string: Und jetzt: Kannst du dich auch B�rger der Stadt nennen! name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_10.WAV [] [] [] [% zCCSBlock 0 19297] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19298] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19299] subType=enum:0 text=string: Das ist l�blich, aber es sieht aus, als h�ttest du noch nicht genug Erfahrung. name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_11.WAV [] [] [] [% zCCSBlock 0 19300] blockName=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19301] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19302] subType=enum:0 text=string: Komm wieder, wenn du bereit bist! name=string:VLK_412_Hatof_becomeApprentice_yesBergbau_12_12.WAV [] [] [] [% zCCSBlock 0 19303] blockName=string:VLK_412_Hatof_becomeApprentice2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19304] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19305] subType=enum:0 text=string: Ich will das Schmieden lernen! (5 LP) name=string:VLK_412_Hatof_becomeApprentice2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19306] blockName=string:VLK_412_Hatof_becomeApprentice2_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19307] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19308] subType=enum:0 text=string: In Ordnung, das kann ich dir beibringen! name=string:VLK_412_Hatof_becomeApprentice2_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19309] blockName=string:VLK_412_Hatof_becomeApprentice2_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19310] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19311] subType=enum:0 text=string: Bist du dir sicher? name=string:VLK_412_Hatof_becomeApprentice2_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19312] blockName=string:VLK_412_Hatof_becomeApprentice2_noSmith_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19313] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19314] subType=enum:0 text=string: Nein, gib mir noch Zeit! name=string:VLK_412_Hatof_becomeApprentice2_noSmith_15_01.WAV [] [] [] [% zCCSBlock 0 19315] blockName=string:VLK_412_Hatof_becomeApprentice2_noSmith_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19316] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19317] subType=enum:0 text=string: Gut, ich laufe hier nicht weg! name=string:VLK_412_Hatof_becomeApprentice2_noSmith_12_02.WAV [] [] [] [% zCCSBlock 0 19318] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19319] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19320] subType=enum:0 text=string: Ja, bring mir die Schmiedekunst bei! name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_15_01.WAV [] [] [] [% zCCSBlock 0 19321] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19322] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19323] subType=enum:0 text=string: In Ordnung. Schmieden ist eigentlich kein Hexenwerk. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_02.WAV [] [] [] [% zCCSBlock 0 19324] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19325] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19326] subType=enum:0 text=string: Du darfst nur nicht vergessen, dass es haupts�chlich auf die Technik ankommt. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_03.WAV [] [] [] [% zCCSBlock 0 19327] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19328] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19329] subType=enum:0 text=string: Lass dich also nicht verunsichern, wenn deine ersten Versuche etwas krumm werden. St�rke alleine reicht nicht. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_04.WAV [] [] [] [% zCCSBlock 0 19330] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19331] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19332] subType=enum:0 text=string: Wenn du dir ein St�ck Rohstahl nimmst, erhitze es zuerst am Schmiedefeuer. Achte darauf, dass es rotgl�hend ist. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_05.WAV [] [] [] [% zCCSBlock 0 19333] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19334] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19335] subType=enum:0 text=string: Wird das Eisen zu hei�, verbrennt dir der Stahl und der Rohling ist unbrauchbar. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_06.WAV [] [] [] [% zCCSBlock 0 19336] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19337] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19338] subType=enum:0 text=string: Wenn bis hierhin alles funktioniert hat, musst du nur noch die Waffe am Amboss zurechtschlagen. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_07.WAV [] [] [] [% zCCSBlock 0 19339] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19340] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19341] subType=enum:0 text=string: Hab das Ziel immer vor Augen. Wenn du einen Fehler nicht bemerkst, ist es zu sp�t. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_08.WAV [] [] [] [% zCCSBlock 0 19342] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19343] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19344] subType=enum:0 text=string: H�rte die Waffe zum Schluss noch im Wassereimer. Auch hier musst du ein wenig Vorsicht walten lassen. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_09.WAV [] [] [] [% zCCSBlock 0 19345] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19346] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19347] subType=enum:0 text=string: H�re genau hin. Knistert die Waffe, ist der Stahl zu hei� und wird spr�de. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_10.WAV [] [] [] [% zCCSBlock 0 19348] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19349] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19350] subType=enum:0 text=string: Auch wenn das alles kompliziert klingt, es ist nur eine Frage der �bung. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_11.WAV [] [] [] [% zCCSBlock 0 19351] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19352] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19353] subType=enum:0 text=string: Und jetzt: Ran an den Stahl! name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_12.WAV [] [] [] [% zCCSBlock 0 19354] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19355] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19356] subType=enum:0 text=string: �brigens kannst du dich nun B�rger der Stadt nennen. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_13.WAV [] [] [] [% zCCSBlock 0 19357] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19358] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19359] subType=enum:0 text=string: Das ist l�blich, aber es sieht aus, als h�ttest du noch nicht genug Erfahrung. name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_14.WAV [] [] [] [% zCCSBlock 0 19360] blockName=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19361] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19362] subType=enum:0 text=string: Komm wieder, wenn du bereit bist! name=string:VLK_412_Hatof_becomeApprentice2_yesSmith_12_15.WAV [] [] [] [% zCCSBlock 0 19363] blockName=string:VLK_412_Hatof_canTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19364] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19365] subType=enum:0 text=string: Du verkaufst auch Waffen? name=string:VLK_412_Hatof_canTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19366] blockName=string:VLK_412_Hatof_canTrade_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19367] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19368] subType=enum:0 text=string: Waffen eher weniger. Die Stadtwache kauft mir die meisten Schwerter direkt ab. Ein paar habe ich noch hier. name=string:VLK_412_Hatof_canTrade_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19369] blockName=string:VLK_412_Hatof_canTrade_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19370] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19371] subType=enum:0 text=string: Haupts�chlich kann ich die Materialien f�rs Schmieden verkaufen. Wenn du daran Interesse hast, sag Bescheid! name=string:VLK_412_Hatof_canTrade_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19372] blockName=string:VLK_412_Hatof_letsTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19373] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19374] subType=enum:0 text=string: Zeig mir deine Waffen! name=string:VLK_412_Hatof_letsTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19375] blockName=string:VLK_412_Hatof_teachMeSth_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19376] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19377] subType=enum:0 text=string: Kannst du mir auch was beibringen? name=string:VLK_412_Hatof_teachMeSth_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19378] blockName=string:VLK_412_Hatof_teachMeSth_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19379] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19380] subType=enum:0 text=string: Hmm, lass mich �berlegen. name=string:VLK_412_Hatof_teachMeSth_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19381] blockName=string:VLK_412_Hatof_teachMeSth_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19382] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19383] subType=enum:0 text=string: Ja, ich glaube, ich k�nnte dich etwas st�rker machen. Schlie�lich bin ich nicht umsonst Schmied geworden (lacht) name=string:VLK_412_Hatof_teachMeSth_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19384] blockName=string:VLK_412_Hatof_teachMeSth_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19385] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19386] subType=enum:0 text=string: Komm zu mir, dann gebe ich dir ein paar Tipps! name=string:VLK_412_Hatof_teachMeSth_Info_12_04.WAV [] [] [] [% zCCSBlock 0 19387] blockName=string:VLK_412_Hatof_teachSwords_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19388] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19389] subType=enum:0 text=string: Kannst du mir beibringen, andere Waffen zu schmieden? name=string:VLK_412_Hatof_teachSwords_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19390] blockName=string:VLK_412_Hatof_teachSwords_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19391] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19392] subType=enum:0 text=string: Einige Schwerte kann ich dich lehren. F�r die meisten brauchst du allerdings einen Baulan. name=string:VLK_412_Hatof_teachSwords_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19393] blockName=string:VLK_412_Hatof_teachSwords_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19394] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19395] subType=enum:0 text=string: Einen kann ich dir noch verkaufen, ansonsten sieh dich bei den H�ndlern um. Manchmal haben sie einen Plan zu verkaufen. name=string:VLK_412_Hatof_teachSwords_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19396] blockName=string:VLK_412_Hatof_teachSwords_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19397] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19398] subType=enum:0 text=string: Ansonsten: Sieh dich um! Du glaubst gar nicht, was man alles finden kann. name=string:VLK_412_Hatof_teachSwords_Info_12_04.WAV [] [] [] [% zCCSBlock 0 19399] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19400] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19401] subType=enum:0 text=string: Du wolltest mich sprechen? name=string:VLK_412_Hatof_wannaTalkToMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19402] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19403] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19404] subType=enum:0 text=string: Mensch... Wahnsinn, was du aus dir gemacht hast. name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19405] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19406] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19407] subType=enum:0 text=string: Ich erinnere mich noch, als wäre es gestern, wie du die Grundlagen des Bergbaus bei mir gelernt hast. name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19408] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19409] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19410] subType=enum:0 text=string: Oder damals... name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_04.WAV [] [] [] [% zCCSBlock 0 19411] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19412] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19413] subType=enum:0 text=string: Ich schweife ab. name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_05.WAV [] [] [] [% zCCSBlock 0 19414] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19415] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19416] subType=enum:0 text=string: Richtig. Gut, dass Marten dir Bescheid gesagt hat. name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_06.WAV [] [] [] [% zCCSBlock 0 19417] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19418] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19419] subType=enum:0 text=string: Folgendes: Einige Jäger haben mir von einem riesigen Golem aus Stahl berichtet. name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_07.WAV [] [] [] [% zCCSBlock 0 19420] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19421] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19422] subType=enum:0 text=string: Ach, noch eines von der Sorte... name=string:VLK_412_Hatof_wannaTalkToMe_Info_15_08.WAV [] [] [] [% zCCSBlock 0 19423] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19424] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19425] subType=enum:0 text=string: Du hattest schon das Vergnügen? name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_09.WAV [] [] [] [% zCCSBlock 0 19426] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19427] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19428] subType=enum:0 text=string: Dann scheinst du mehr Erfolg gehabt zu haben. Die Jäger haben die Flucht ergriffen, nachdem sie ihm nicht im Mindesten beikommen konnten. name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_10.WAV [] [] [] [% zCCSBlock 0 19429] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19430] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19431] subType=enum:0 text=string: Solltest du es schaffen ihn zu besiegen, bring mir ein Stück seines Stahls. Damit sollte ich deine Waffe verstärken können. name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_11.WAV [] [] [] [% zCCSBlock 0 19432] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19433] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19434] subType=enum:0 text=string: Ich schau mal, was sich machen lässt. Wo finde ich den Golem denn? name=string:VLK_412_Hatof_wannaTalkToMe_Info_15_12.WAV [] [] [] [% zCCSBlock 0 19435] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19436] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19437] subType=enum:0 text=string: Kennst du den Mondkreis im Norden der Insel? Dort haben die Jäger ihn gesehen. name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_13.WAV [] [] [] [% zCCSBlock 0 19438] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19439] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19440] subType=enum:0 text=string: Gut, das sollte ich finden. name=string:VLK_412_Hatof_wannaTalkToMe_Info_15_14.WAV [] [] [] [% zCCSBlock 0 19441] blockName=string:VLK_412_Hatof_wannaTalkToMe_Info_12_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19442] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19443] subType=enum:0 text=string: Komm nur in einem Stück wieder! name=string:VLK_412_Hatof_wannaTalkToMe_Info_12_15.WAV [] [] [] [% zCCSBlock 0 19444] blockName=string:VLK_412_Hatof_gotTheGolem_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19445] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19446] subType=enum:0 text=string: Ich habe das Herz des Stahlgolems! name=string:VLK_412_Hatof_gotTheGolem_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19447] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19448] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19449] subType=enum:0 text=string: Wirklich? Ich bin beeindruckt! name=string:VLK_412_Hatof_gotTheGolem_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19450] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19451] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19452] subType=enum:0 text=string: Das war bestimmt kein leichter Gegner. name=string:VLK_412_Hatof_gotTheGolem_Info_12_03.WAV [] [] [] [% zCCSBlock 0 19453] blockName=string:VLK_412_Hatof_gotTheGolem_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19454] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19455] subType=enum:0 text=string: Sagen wir es mal so: Ich hatte schon einfachere Kämpfe... name=string:VLK_412_Hatof_gotTheGolem_Info_15_04.WAV [] [] [] [% zCCSBlock 0 19456] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19457] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19458] subType=enum:0 text=string: (lacht) Das glaube ich dir gerne. name=string:VLK_412_Hatof_gotTheGolem_Info_12_05.WAV [] [] [] [% zCCSBlock 0 19459] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19460] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19461] subType=enum:0 text=string: Wie auch immer. Ich habe da schon eine Idee, wie ich das Herz verarbeite. name=string:VLK_412_Hatof_gotTheGolem_Info_12_06.WAV [] [] [] [% zCCSBlock 0 19462] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19463] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19464] subType=enum:0 text=string: Dafür brauche ich nur deine Waffe. name=string:VLK_412_Hatof_gotTheGolem_Info_12_07.WAV [] [] [] [% zCCSBlock 0 19465] blockName=string:VLK_412_Hatof_gotTheGolem_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19466] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19467] subType=enum:0 text=string: Klar! name=string:VLK_412_Hatof_gotTheGolem_Info_15_08.WAV [] [] [] [% zCCSBlock 0 19468] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19469] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19470] subType=enum:0 text=string: Gut. Ein wenig Geduld bitte. name=string:VLK_412_Hatof_gotTheGolem_Info_12_09.WAV [] [] [] [% zCCSBlock 0 19471] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19472] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19473] subType=enum:0 text=string: Puh. Das war ein hartes Stück Arbeit. name=string:VLK_412_Hatof_gotTheGolem_Info_12_10.WAV [] [] [] [% zCCSBlock 0 19474] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19475] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19476] subType=enum:0 text=string: Aber, es hat sich gelohnt. Hier ist das Gute Stück. name=string:VLK_412_Hatof_gotTheGolem_Info_12_11.WAV [] [] [] [% zCCSBlock 0 19477] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19478] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19479] subType=enum:0 text=string: Damit solltest du erheblich mehr Schaden verursachen. Der Stahl ist hochrein und quasi unzerstörbar. name=string:VLK_412_Hatof_gotTheGolem_Info_12_12.WAV [] [] [] [% zCCSBlock 0 19480] blockName=string:VLK_412_Hatof_gotTheGolem_Info_15_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19481] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19482] subType=enum:0 text=string: Vielen Dank! name=string:VLK_412_Hatof_gotTheGolem_Info_15_13.WAV [] [] [] [% zCCSBlock 0 19483] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19484] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19485] subType=enum:0 text=string: Irgendwie beschleicht mich das Gefühl, dieser Golem war nicht das letzte übermächtige Wesen, das hier auftaucht. name=string:VLK_412_Hatof_gotTheGolem_Info_12_14.WAV [] [] [] [% zCCSBlock 0 19486] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19487] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19488] subType=enum:0 text=string: Solltest du nochmal einem solchen Gegner entgegentreten, nimm alles mit, was du finden kannst und bring es zu mir. name=string:VLK_412_Hatof_gotTheGolem_Info_12_15.WAV [] [] [] [% zCCSBlock 0 19489] blockName=string:VLK_412_Hatof_gotTheGolem_Info_12_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19490] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19491] subType=enum:0 text=string: Bestimmt kann ich daraus auch etwas für dich basteln. name=string:VLK_412_Hatof_gotTheGolem_Info_12_16.WAV [] [] [] [% zCCSBlock 0 19492] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19493] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19494] subType=enum:0 text=string: Ich habe noch ein interessantes Stück! name=string:VLK_412_Hatof_gotAnotherWaran_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19495] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19496] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19497] subType=enum:0 text=string: Was hast du denn da? name=string:VLK_412_Hatof_gotAnotherWaran_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19498] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19499] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19500] subType=enum:0 text=string: Hier. name=string:VLK_412_Hatof_gotAnotherWaran_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19501] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19502] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19503] subType=enum:0 text=string: Eine Waranzunge? Aber was für eine... name=string:VLK_412_Hatof_gotAnotherWaran_Info_12_04.WAV [] [] [] [% zCCSBlock 0 19504] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19505] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19506] subType=enum:0 text=string: Was könnte man damit wohl... name=string:VLK_412_Hatof_gotAnotherWaran_Info_12_05.WAV [] [] [] [% zCCSBlock 0 19507] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19508] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19509] subType=enum:0 text=string: Ah, ja... Das könnte gehen. Ich brauche nur noch dein Schwert. name=string:VLK_412_Hatof_gotAnotherWaran_Info_12_06.WAV [] [] [] [% zCCSBlock 0 19510] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19511] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19512] subType=enum:0 text=string: Gib mir etwas Zeit. name=string:VLK_412_Hatof_gotAnotherWaran_Info_12_07.WAV [] [] [] [% zCCSBlock 0 19513] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19514] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19515] subType=enum:0 text=string: So, das wäre erledigt. Ich habe es tatsächlich geschafft, die Zunge in das Material einzuarbeiten. name=string:VLK_412_Hatof_gotAnotherWaran_Info_12_08.WAV [] [] [] [% zCCSBlock 0 19516] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19517] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19518] subType=enum:0 text=string: Das sollte für etwas zusätzlichen Feuerschaden sorgen. name=string:VLK_412_Hatof_gotAnotherWaran_Info_12_09.WAV [] [] [] [% zCCSBlock 0 19519] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19520] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19521] subType=enum:0 text=string: Hoffe ich wenigstens. So etwas habe ich noch nie gemacht. name=string:VLK_412_Hatof_gotAnotherWaran_Info_12_10.WAV [] [] [] [% zCCSBlock 0 19522] blockName=string:VLK_412_Hatof_gotAnotherWaran_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19523] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19524] subType=enum:0 text=string: Vielen Dank! Mal sehen, ob es funktioniert! name=string:VLK_412_Hatof_gotAnotherWaran_Info_15_11.WAV [] [] [] [% zCCSBlock 0 19525] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19526] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19527] subType=enum:0 text=string: Ich habe noch etwas gefunden! name=string:VLK_412_Hatof_gotAnotherDragon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19528] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19529] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19530] subType=enum:0 text=string: Was ist es diesmal? name=string:VLK_412_Hatof_gotAnotherDragon_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19531] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19532] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19533] subType=enum:0 text=string: Sieh selbst! name=string:VLK_412_Hatof_gotAnotherDragon_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19534] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19535] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19536] subType=enum:0 text=string: EIN DRACHENHERZ!? name=string:VLK_412_Hatof_gotAnotherDragon_Info_12_04.WAV [] [] [] [% zCCSBlock 0 19537] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19538] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19539] subType=enum:0 text=string: Verdammt, woher hast du... name=string:VLK_412_Hatof_gotAnotherDragon_Info_12_05.WAV [] [] [] [% zCCSBlock 0 19540] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19541] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19542] subType=enum:0 text=string: Nein, ich will das gar nicht wissen. name=string:VLK_412_Hatof_gotAnotherDragon_Info_12_06.WAV [] [] [] [% zCCSBlock 0 19543] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19544] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19545] subType=enum:0 text=string: Gut, gib mir etwas Zeit. Mal sehen, was ich damit anfangen kann. name=string:VLK_412_Hatof_gotAnotherDragon_Info_12_07.WAV [] [] [] [% zCCSBlock 0 19546] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19547] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19548] subType=enum:0 text=string: Das wäre vollbracht. name=string:VLK_412_Hatof_gotAnotherDragon_Info_12_08.WAV [] [] [] [% zCCSBlock 0 19549] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19550] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19551] subType=enum:0 text=string: Durch das Drachenherz konnte ich meinen Schmelzofen stärker erhitzen als je zuvor. name=string:VLK_412_Hatof_gotAnotherDragon_Info_12_09.WAV [] [] [] [% zCCSBlock 0 19552] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19553] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19554] subType=enum:0 text=string: Dadurch wird das Material sehr viel widerstandsfähiger. name=string:VLK_412_Hatof_gotAnotherDragon_Info_12_10.WAV [] [] [] [% zCCSBlock 0 19555] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19556] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19557] subType=enum:0 text=string: Du wirst erstaunt sein, was die Waffe alles zerschneidet. name=string:VLK_412_Hatof_gotAnotherDragon_Info_12_11.WAV [] [] [] [% zCCSBlock 0 19558] blockName=string:VLK_412_Hatof_gotAnotherDragon_Info_15_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19559] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19560] subType=enum:0 text=string: Danke! Das wird mir bestimmt weiterhelfen! name=string:VLK_412_Hatof_gotAnotherDragon_Info_15_12.WAV [] [] [] [% zCCSBlock 0 19561] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19562] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19563] subType=enum:0 text=string: Hier, ich habe noch etwas gefunden. name=string:VLK_412_Hatof_gotAnotherScavenger_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19564] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19565] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19566] subType=enum:0 text=string: Was ist es diesmal? name=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19567] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19568] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19569] subType=enum:0 text=string: Da war so ein riesiger Scavenger. name=string:VLK_412_Hatof_gotAnotherScavenger_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19570] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19571] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19572] subType=enum:0 text=string: Ich dachte mir, ich nehm seine Haut mal mit. name=string:VLK_412_Hatof_gotAnotherScavenger_Info_15_04.WAV [] [] [] [% zCCSBlock 0 19573] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19574] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19575] subType=enum:0 text=string: Scavengerhaut? Das ist aber mehr was für Rupert, oder? name=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_05.WAV [] [] [] [% zCCSBlock 0 19576] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19577] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19578] subType=enum:0 text=string: Zeig mal her. name=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_06.WAV [] [] [] [% zCCSBlock 0 19579] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19580] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19581] subType=enum:0 text=string: Klar. name=string:VLK_412_Hatof_gotAnotherScavenger_Info_15_07.WAV [] [] [] [% zCCSBlock 0 19582] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19583] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19584] subType=enum:0 text=string: Du meine Güte, ist die riesig... name=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_08.WAV [] [] [] [% zCCSBlock 0 19585] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19586] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19587] subType=enum:0 text=string: Doch, ich glaube, ich hätte da eine Idee. Vielleicht kann ich die in deine Rüstung einarbeiten... name=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_09.WAV [] [] [] [% zCCSBlock 0 19588] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19589] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19590] subType=enum:0 text=string: Gib mir ein wenig Zeit, okay? Achja, und deine Rüstung! name=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_10.WAV [] [] [] [% zCCSBlock 0 19591] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19592] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19593] subType=enum:0 text=string: Hui, das hat wirklich funktioniert. name=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_11.WAV [] [] [] [% zCCSBlock 0 19594] blockName=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19595] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19596] subType=enum:0 text=string: Hier, sieh selbst. Die macht dich zwar nicht unverwundbar, aber ein wenig beweglicher sollte sie schon sein. name=string:VLK_412_Hatof_gotAnotherScavenger_Info_12_12.WAV [] [] [] [% zCCSBlock 0 19597] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19598] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19599] subType=enum:0 text=string: Ich habe noch etwas gefunden! name=string:VLK_412_Hatof_gotAnotherDemon_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19600] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19601] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19602] subType=enum:0 text=string: Hmh... Und was haben wir diesmal? name=string:VLK_412_Hatof_gotAnotherDemon_Info_12_02.WAV [] [] [] [% zCCSBlock 0 19603] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19604] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19605] subType=enum:0 text=string: Was hälst du von einer Dämonenschuppe? name=string:VLK_412_Hatof_gotAnotherDemon_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19606] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19607] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19608] subType=enum:0 text=string: Dä... Dämonenschuppe? Wie bist du... name=string:VLK_412_Hatof_gotAnotherDemon_Info_12_04.WAV [] [] [] [% zCCSBlock 0 19609] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19610] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19611] subType=enum:0 text=string: Lange Geschichte. Kannst du damit etwas anfangen? name=string:VLK_412_Hatof_gotAnotherDemon_Info_15_05.WAV [] [] [] [% zCCSBlock 0 19612] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_12_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19613] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19614] subType=enum:0 text=string: Puh, das wird ein schwieriges Unterfangen. Aber... name=string:VLK_412_Hatof_gotAnotherDemon_Info_12_06.WAV [] [] [] [% zCCSBlock 0 19615] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_12_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19616] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19617] subType=enum:0 text=string: Gib mir mal deine Rüstung! Irgendwie werde ich da schon etwas draus basteln. name=string:VLK_412_Hatof_gotAnotherDemon_Info_12_07.WAV [] [] [] [% zCCSBlock 0 19618] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19619] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19620] subType=enum:0 text=string: Das war Wahnsinn! Diese Macht, die von der Schuppe ausging... name=string:VLK_412_Hatof_gotAnotherDemon_Info_12_08.WAV [] [] [] [% zCCSBlock 0 19621] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_12_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19622] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19623] subType=enum:0 text=string: Ich habe es geschafft, sie in regelmäßigen Abständen in das Material der Rüstung einzu... name=string:VLK_412_Hatof_gotAnotherDemon_Info_12_09.WAV [] [] [] [% zCCSBlock 0 19624] blockName=string:VLK_412_Hatof_gotAnotherDemon_Info_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19625] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19626] subType=enum:0 text=string: Ach, das interessiert dich wahrscheinlich gar nicht. Wie auch immer. Es ist nicht viel, aber es sollte dich ein wenig besser vor Magie schützen. name=string:VLK_412_Hatof_gotAnotherDemon_Info_12_10.WAV [] [] [] [% zCCSBlock 0 19627] blockName=string:VLK_413_Rupert_startDialog_Info_02_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19628] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19629] subType=enum:0 text=string: Willkommen in der 'gespannten Sehne'! name=string:VLK_413_Rupert_startDialog_Info_02_01.WAV [] [] [] [% zCCSBlock 0 19630] blockName=string:VLK_413_Rupert_startDialog_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19631] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19632] subType=enum:0 text=string: Suchst du einen Bogen, Felle oder eine neue Rüstung? name=string:VLK_413_Rupert_startDialog_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19633] blockName=string:VLK_413_Rupert_startDialog_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19634] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19635] subType=enum:0 text=string: Dann bist du hier genau richtig! name=string:VLK_413_Rupert_startDialog_Info_02_03.WAV [] [] [] [% zCCSBlock 0 19636] blockName=string:VLK_413_Rupert_startDialog2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19637] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19638] subType=enum:0 text=string: Stellst du deine Rüstungen selber her? name=string:VLK_413_Rupert_startDialog2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19639] blockName=string:VLK_413_Rupert_startDialog2_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19640] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19641] subType=enum:0 text=string: Ganz recht! Nur so erhalten sie ihre erstklassige Qualität. name=string:VLK_413_Rupert_startDialog2_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19642] blockName=string:VLK_413_Rupert_startDialog2_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19643] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19644] subType=enum:0 text=string: Übrigens, mein Name ist Rupert. name=string:VLK_413_Rupert_startDialog2_Info_02_03.WAV [] [] [] [% zCCSBlock 0 19645] blockName=string:VLK_413_Rupert_gotMikaHose_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19646] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19647] subType=enum:0 text=string: Ich soll für Mika eine Rüstung abholen. name=string:VLK_413_Rupert_gotMikaHose_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19648] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19649] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19650] subType=enum:0 text=string: Ja, der gute Mika. War schon immer ein Draufgänger. Gott weiß, was er schon wieder angestellt hat. name=string:VLK_413_Rupert_gotMikaHose_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19651] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19652] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19653] subType=enum:0 text=string: So oft, wie ich seine Klamotten wieder zusammengeflickt habe, wundert es mich, dass er noch lebt. name=string:VLK_413_Rupert_gotMikaHose_Info_02_03.WAV [] [] [] [% zCCSBlock 0 19654] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19655] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19656] subType=enum:0 text=string: Was war es denn diesmal? name=string:VLK_413_Rupert_gotMikaHose_Info_02_04.WAV [] [] [] [% zCCSBlock 0 19657] blockName=string:VLK_413_Rupert_gotMikaHose_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19658] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19659] subType=enum:0 text=string: Er sprach von einem Rudel Wölfe. name=string:VLK_413_Rupert_gotMikaHose_Info_15_05.WAV [] [] [] [% zCCSBlock 0 19660] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19661] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19662] subType=enum:0 text=string: Das sieht ihm ähnlich... (lacht) name=string:VLK_413_Rupert_gotMikaHose_Info_02_06.WAV [] [] [] [% zCCSBlock 0 19663] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19664] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19665] subType=enum:0 text=string: Und du sollst seine Rüstung abholen? name=string:VLK_413_Rupert_gotMikaHose_Info_02_07.WAV [] [] [] [% zCCSBlock 0 19666] blockName=string:VLK_413_Rupert_gotMikaHose_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19667] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19668] subType=enum:0 text=string: Ja, er selbst kommt nicht aus der Mine weg. Ich habe angeboten, das gute Stück abzuholen. name=string:VLK_413_Rupert_gotMikaHose_Info_15_08.WAV [] [] [] [% zCCSBlock 0 19669] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19670] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19671] subType=enum:0 text=string: Sehr löblich. Vorher bekomme ich allerdings noch 150 Goldstücke für die Reparatur. name=string:VLK_413_Rupert_gotMikaHose_Info_02_09.WAV [] [] [] [% zCCSBlock 0 19672] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19673] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19674] subType=enum:0 text=string: Ich bekomme immernoch 150 Gold dafür! name=string:VLK_413_Rupert_gotMikaHose_Info_02_10.WAV [] [] [] [% zCCSBlock 0 19675] blockName=string:VLK_413_Rupert_gotMikaHose_Info_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19676] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19677] subType=enum:0 text=string: Hier hast du das Gold! name=string:VLK_413_Rupert_gotMikaHose_Info_15_11.WAV [] [] [] [% zCCSBlock 0 19678] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19679] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19680] subType=enum:0 text=string: In Ordnung. Hier ist die reparierte Rüstung. name=string:VLK_413_Rupert_gotMikaHose_Info_02_12.WAV [] [] [] [% zCCSBlock 0 19681] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19682] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19683] subType=enum:0 text=string: Bring sie ihm schnell, bevor er sich mit schlimmerem als dem Erz anlegt! (lacht) name=string:VLK_413_Rupert_gotMikaHose_Info_02_13.WAV [] [] [] [% zCCSBlock 0 19684] blockName=string:VLK_413_Rupert_gotMikaHose_Info_15_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19685] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19686] subType=enum:0 text=string: Soviel habe ich nicht dabei! name=string:VLK_413_Rupert_gotMikaHose_Info_15_14.WAV [] [] [] [% zCCSBlock 0 19687] blockName=string:VLK_413_Rupert_gotMikaHose_Info_02_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19688] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19689] subType=enum:0 text=string: Dann besorg das Gold. Danach bekommst du die Rüstung! name=string:VLK_413_Rupert_gotMikaHose_Info_02_15.WAV [] [] [] [% zCCSBlock 0 19690] blockName=string:VLK_413_Rupert_wannaLearn_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19691] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19692] subType=enum:0 text=string: Kann ich bei dir etwas lernen? name=string:VLK_413_Rupert_wannaLearn_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19693] blockName=string:VLK_413_Rupert_wannaLearn_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19694] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19695] subType=enum:0 text=string: Taugst du denn etwas? name=string:VLK_413_Rupert_wannaLearn_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19696] blockName=string:VLK_413_Rupert_wannaLearn_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19697] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19698] subType=enum:0 text=string: Öhm... name=string:VLK_413_Rupert_wannaLearn_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19699] blockName=string:VLK_413_Rupert_wannaLearn_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19700] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19701] subType=enum:0 text=string: (lacht) Keine Sorge, nur ein Scherz. name=string:VLK_413_Rupert_wannaLearn_Info_02_04.WAV [] [] [] [% zCCSBlock 0 19702] blockName=string:VLK_413_Rupert_wannaLearn_Info_02_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19703] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19704] subType=enum:0 text=string: Wenn du schon ausgebildet wärst, müsstest du nichts lernen. name=string:VLK_413_Rupert_wannaLearn_Info_02_05.WAV [] [] [] [% zCCSBlock 0 19705] blockName=string:VLK_413_Rupert_wannaLearn_Info_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19706] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19707] subType=enum:0 text=string: Interessiert du dich denn für die Kürschnerei oder die Lederverarbeitung? name=string:VLK_413_Rupert_wannaLearn_Info_02_06.WAV [] [] [] [% zCCSBlock 0 19708] blockName=string:VLK_413_Rupert_wannaLearn_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19709] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19710] subType=enum:0 text=string: Auf jeden Fall! name=string:VLK_413_Rupert_wannaLearn_Info_15_07.WAV [] [] [] [% zCCSBlock 0 19711] blockName=string:VLK_413_Rupert_wannaLearn_Info_02_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19712] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19713] subType=enum:0 text=string: Gut, dann arbeite für mich. name=string:VLK_413_Rupert_wannaLearn_Info_02_08.WAV [] [] [] [% zCCSBlock 0 19714] blockName=string:VLK_413_Rupert_wannaLearn_Info_02_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19715] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19716] subType=enum:0 text=string: Wenn du das zu meiner Zufriedenheit schaffst, kannst du bei mir ein Handwerk erlernen! name=string:VLK_413_Rupert_wannaLearn_Info_02_09.WAV [] [] [] [% zCCSBlock 0 19717] blockName=string:VLK_413_Rupert_whatCanIDo_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19718] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19719] subType=enum:0 text=string: Was hast du für mich zu tun? name=string:VLK_413_Rupert_whatCanIDo_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19720] blockName=string:VLK_413_Rupert_whatCanIDo_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19721] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19722] subType=enum:0 text=string: Ich erwarte eine Nachricht von meinen Jägern. name=string:VLK_413_Rupert_whatCanIDo_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19723] blockName=string:VLK_413_Rupert_whatCanIDo_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19724] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19725] subType=enum:0 text=string: Außerdem habe ich hier ein Paket mit Brot für sie. name=string:VLK_413_Rupert_whatCanIDo_Info_02_03.WAV [] [] [] [% zCCSBlock 0 19726] blockName=string:VLK_413_Rupert_whatCanIDo_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19727] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19728] subType=enum:0 text=string: Bring es ihnen und mir die Neuigkeiten, dann sehen wir weiter! name=string:VLK_413_Rupert_whatCanIDo_Info_02_04.WAV [] [] [] [% zCCSBlock 0 19729] blockName=string:VLK_413_Rupert_whatCanIDo_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19730] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19731] subType=enum:0 text=string: Bin gleich wieder da! name=string:VLK_413_Rupert_whatCanIDo_Info_15_05.WAV [] [] [] [% zCCSBlock 0 19732] blockName=string:VLK_413_Rupert_trainMe_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19733] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19734] subType=enum:0 text=string: Kannst du mir das Bogenschießen beibringen? name=string:VLK_413_Rupert_trainMe_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19735] blockName=string:VLK_413_Rupert_trainMe_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19736] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19737] subType=enum:0 text=string: Bist wohl ein ganz Eiliger... name=string:VLK_413_Rupert_trainMe_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19738] blockName=string:VLK_413_Rupert_trainMe_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19739] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19740] subType=enum:0 text=string: Gut, das kostet dich aber etwas. name=string:VLK_413_Rupert_trainMe_Info_02_03.WAV [] [] [] [% zCCSBlock 0 19741] blockName=string:VLK_413_Rupert_trainMe_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19742] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19743] subType=enum:0 text=string: Ich will 100 Goldstücke sehen. name=string:VLK_413_Rupert_trainMe_Info_02_04.WAV [] [] [] [% zCCSBlock 0 19744] blockName=string:VLK_413_Rupert_trainMe_Info_02_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19745] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19746] subType=enum:0 text=string: Arbeite für mich und ich mach das kostenlos! name=string:VLK_413_Rupert_trainMe_Info_02_05.WAV [] [] [] [% zCCSBlock 0 19747] blockName=string:VLK_413_Rupert_trainMeBow_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19748] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19749] subType=enum:0 text=string: Okay, bring mir was bei! name=string:VLK_413_Rupert_trainMeBow_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19750] blockName=string:VLK_413_Rupert_trainMeBow_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19751] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19752] subType=enum:0 text=string: Gut, wollen wir doch mal sehen. name=string:VLK_413_Rupert_trainMeBow_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19753] blockName=string:VLK_413_Rupert_trainMeBow_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19754] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19755] subType=enum:0 text=string: Du hast für mich gearbeitet. Wie ich es versprochen habe, werde ich dich trainieren! name=string:VLK_413_Rupert_trainMeBow_Info_02_03.WAV [] [] [] [% zCCSBlock 0 19756] blockName=string:VLK_413_Rupert_trainMeBow_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19757] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19758] subType=enum:0 text=string: Hast du die einhundert Gold dabei? name=string:VLK_413_Rupert_trainMeBow_Info_02_04.WAV [] [] [] [% zCCSBlock 0 19759] blockName=string:VLK_413_Rupert_trainMeBow_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19760] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19761] subType=enum:0 text=string: Hier! name=string:VLK_413_Rupert_trainMeBow_Info_15_05.WAV [] [] [] [% zCCSBlock 0 19762] blockName=string:VLK_413_Rupert_trainMeBow_Info_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19763] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19764] subType=enum:0 text=string: Gut, dann werde ich dich trainieren! name=string:VLK_413_Rupert_trainMeBow_Info_02_06.WAV [] [] [] [% zCCSBlock 0 19765] blockName=string:VLK_413_Rupert_trainMeBow_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19766] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19767] subType=enum:0 text=string: Gerade nicht! name=string:VLK_413_Rupert_trainMeBow_Info_15_07.WAV [] [] [] [% zCCSBlock 0 19768] blockName=string:VLK_413_Rupert_trainMeBow_Info_02_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19769] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19770] subType=enum:0 text=string: Denk dran! Entweder arbeiten, oder zahlen! name=string:VLK_413_Rupert_trainMeBow_Info_02_08.WAV [] [] [] [% zCCSBlock 0 19771] blockName=string:VLK_413_Rupert_whereHunter_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19772] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19773] subType=enum:0 text=string: Wo finde ich deine Jäger? name=string:VLK_413_Rupert_whereHunter_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19774] blockName=string:VLK_413_Rupert_whereHunter_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19775] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19776] subType=enum:0 text=string: Sie haben ihr Lager direkt außerhalb der Stadt aufgeschlagen. name=string:VLK_413_Rupert_whereHunter_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19777] blockName=string:VLK_413_Rupert_whereHunter_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19778] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19779] subType=enum:0 text=string: Wenn du aus dem Tor auf der anderen Seite der Stadt hinausgehst, halte dich links. Nach einigen Metern gabelt sich der Weg. name=string:VLK_413_Rupert_whereHunter_Info_02_03.WAV [] [] [] [% zCCSBlock 0 19780] blockName=string:VLK_413_Rupert_whereHunter_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19781] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19782] subType=enum:0 text=string: Biege nun scharf rechts ab. Pass auf, dass du auch wirklich rechts herum gehst! Gehst du nach links, läufst du direkt den Piraten in die Arme! name=string:VLK_413_Rupert_whereHunter_Info_02_04.WAV [] [] [] [% zCCSBlock 0 19783] blockName=string:VLK_413_Rupert_whereHunter_Info_02_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19784] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19785] subType=enum:0 text=string: Noch ein Stückchen den Weg hinauf und du kannst das Lager nicht mehr verfehlen! name=string:VLK_413_Rupert_whereHunter_Info_02_05.WAV [] [] [] [% zCCSBlock 0 19786] blockName=string:VLK_413_Rupert_gotInfos_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19787] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19788] subType=enum:0 text=string: Ich habe dein Paket überbracht! name=string:VLK_413_Rupert_gotInfos_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19789] blockName=string:VLK_413_Rupert_gotInfos_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19790] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19791] subType=enum:0 text=string: Und? name=string:VLK_413_Rupert_gotInfos_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19792] blockName=string:VLK_413_Rupert_gotInfos_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19793] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19794] subType=enum:0 text=string: Tom lässt ausrichten, dass sie bisher keinen Erfolg hatten. Die Piraten nehmen ihnen jegliche Beute. name=string:VLK_413_Rupert_gotInfos_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19795] blockName=string:VLK_413_Rupert_gotInfos_Info_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19796] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19797] subType=enum:0 text=string: Verdammte Hunde. name=string:VLK_413_Rupert_gotInfos_Info_02_04.WAV [] [] [] [% zCCSBlock 0 19798] blockName=string:VLK_413_Rupert_gotInfos_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19799] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19800] subType=enum:0 text=string: Außerdem sagte er, dass du, wenn du sie noch einmal in ein Geister-Gebiet schickst, den Scheiß selber machen kannst. name=string:VLK_413_Rupert_gotInfos_Info_15_05.WAV [] [] [] [% zCCSBlock 0 19801] blockName=string:VLK_413_Rupert_gotInfos_Info_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19802] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19803] subType=enum:0 text=string: Hat er das so gesagt? name=string:VLK_413_Rupert_gotInfos_Info_02_06.WAV [] [] [] [% zCCSBlock 0 19804] blockName=string:VLK_413_Rupert_gotInfos_Info_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19805] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19806] subType=enum:0 text=string: Wörtlich. name=string:VLK_413_Rupert_gotInfos_Info_15_07.WAV [] [] [] [% zCCSBlock 0 19807] blockName=string:VLK_413_Rupert_gotInfos_Info_02_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19808] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19809] subType=enum:0 text=string: Dann will ich ihm glauben. Zwar weiß ich nicht, wo er auf Geistern treffen sollte, aber gut. name=string:VLK_413_Rupert_gotInfos_Info_02_08.WAV [] [] [] [% zCCSBlock 0 19810] blockName=string:VLK_413_Rupert_gotInfos_Info_02_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19811] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19812] subType=enum:0 text=string: Wenn du ihn das nächste Mal siehst, sag ihm, es tue mir leid. name=string:VLK_413_Rupert_gotInfos_Info_02_09.WAV [] [] [] [% zCCSBlock 0 19813] blockName=string:VLK_413_Rupert_gotInfos_Info_02_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19814] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19815] subType=enum:0 text=string: Ich weiß nichts von Geistern auf der Insel. name=string:VLK_413_Rupert_gotInfos_Info_02_10.WAV [] [] [] [% zCCSBlock 0 19816] blockName=string:VLK_413_Rupert_gotInfos_Info_02_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19817] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19818] subType=enum:0 text=string: Danke für deine Mühen. Wenn du immer noch Interesse hast, kann ich dich ausbilden! name=string:VLK_413_Rupert_gotInfos_Info_02_11.WAV [] [] [] [% zCCSBlock 0 19819] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19820] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19821] subType=enum:0 text=string: Bilde mich zum Kürschner aus! (5 LP) name=string:VLK_413_Rupert_wannaLearnKuerschner_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19822] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19823] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19824] subType=enum:0 text=string: Bist du dir sicher? name=string:VLK_413_Rupert_wannaLearnKuerschner_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19825] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19826] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19827] subType=enum:0 text=string: Du kannst immer nur zwei Berufe erlernen! name=string:VLK_413_Rupert_wannaLearnKuerschner_Info_02_03.WAV [] [] [] [% zCCSBlock 0 19828] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_noKuerschner_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19829] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19830] subType=enum:0 text=string: Ich brauche noch Bedenkzeit! name=string:VLK_413_Rupert_wannaLearnKuerschner_noKuerschner_15_01.WAV [] [] [] [% zCCSBlock 0 19831] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_noKuerschner_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19832] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19833] subType=enum:0 text=string: Gut, ich bin hier, falls du mich suchst. name=string:VLK_413_Rupert_wannaLearnKuerschner_noKuerschner_02_02.WAV [] [] [] [% zCCSBlock 0 19834] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19835] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19836] subType=enum:0 text=string: Ja, ich will lernen! name=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_15_01.WAV [] [] [] [% zCCSBlock 0 19837] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19838] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19839] subType=enum:0 text=string: In Ordnung. Als erstes benötigst du ein entsprechendes Messer. name=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_02.WAV [] [] [] [% zCCSBlock 0 19840] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19841] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19842] subType=enum:0 text=string: Achte darauf, dass es scharf ist, sonst zerstörst du die Felle! name=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_03.WAV [] [] [] [% zCCSBlock 0 19843] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19844] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19845] subType=enum:0 text=string: Schneide am äußeren Rand entlang, vorsichtig und immer in der Form. name=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_04.WAV [] [] [] [% zCCSBlock 0 19846] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19847] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19848] subType=enum:0 text=string: Mit genügend Übung bekommst du schöne Felle und Häute. name=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_05.WAV [] [] [] [% zCCSBlock 0 19849] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19850] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19851] subType=enum:0 text=string: Halte dich am Anfang an kleinere Tiere wie Wölfe und Scavenger, die sind am einfachsten. name=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_06.WAV [] [] [] [% zCCSBlock 0 19852] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19853] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19854] subType=enum:0 text=string: Das freut mich, aber du bist noch nicht soweit! name=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_07.WAV [] [] [] [% zCCSBlock 0 19855] blockName=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19856] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19857] subType=enum:0 text=string: Komm wieder, wenn du erfahrener bist! name=string:VLK_413_Rupert_wannaLearnKuerschner_yesKuerschner_02_08.WAV [] [] [] [% zCCSBlock 0 19858] blockName=string:VLK_413_Rupert_wannaLearnLeather_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19859] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19860] subType=enum:0 text=string: Bilde mich zum Lederverarbeiter aus! (5 LP) name=string:VLK_413_Rupert_wannaLearnLeather_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19861] blockName=string:VLK_413_Rupert_wannaLearnLeather_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19862] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19863] subType=enum:0 text=string: Bist du dir sicher? name=string:VLK_413_Rupert_wannaLearnLeather_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19864] blockName=string:VLK_413_Rupert_wannaLearnLeather_Info_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19865] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19866] subType=enum:0 text=string: Du kannst immer nur zwei Berufe erlernen! name=string:VLK_413_Rupert_wannaLearnLeather_Info_02_03.WAV [] [] [] [% zCCSBlock 0 19867] blockName=string:VLK_413_Rupert_wannaLearnLeather_noLeather_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19868] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19869] subType=enum:0 text=string: Ich bin mir noch nicht sicher. name=string:VLK_413_Rupert_wannaLearnLeather_noLeather_15_01.WAV [] [] [] [% zCCSBlock 0 19870] blockName=string:VLK_413_Rupert_wannaLearnLeather_noLeather_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19871] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19872] subType=enum:0 text=string: Gut, ich bin hier, falls du mich suchst. name=string:VLK_413_Rupert_wannaLearnLeather_noLeather_02_02.WAV [] [] [] [% zCCSBlock 0 19873] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19874] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19875] subType=enum:0 text=string: Ja, ich bin mir sicher! name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_15_01.WAV [] [] [] [% zCCSBlock 0 19876] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19877] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19878] subType=enum:0 text=string: In Ordnung. Wenn du schon einmal Stoff genäht hast, hast du einen Vorteil. name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_02.WAV [] [] [] [% zCCSBlock 0 19879] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19880] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19881] subType=enum:0 text=string: Mit Leder und Fellen ist es ganz ähnlich. Nur ist das Material dicker. name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_03.WAV [] [] [] [% zCCSBlock 0 19882] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19883] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19884] subType=enum:0 text=string: Häute hingegen sind meistens sehr viel dünner. Sei also vorsichtig. name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_04.WAV [] [] [] [% zCCSBlock 0 19885] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19886] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19887] subType=enum:0 text=string: Wähle dein Werkzeug anhand deines Materials. Für Felle nimmst du eine dicke Nadel und starken Faden. name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_05.WAV [] [] [] [% zCCSBlock 0 19888] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19889] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19890] subType=enum:0 text=string: Für Häute brauchst du dünne Nadeln, aber trotzdem stabile Fäden. name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_06.WAV [] [] [] [% zCCSBlock 0 19891] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19892] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19893] subType=enum:0 text=string: Wenn du dann noch eine Vorlage hast, steht deiner ersten Rüstung nichts mehr im Wege! name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_07.WAV [] [] [] [% zCCSBlock 0 19894] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19895] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19896] subType=enum:0 text=string: Versuch es einmal! name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_08.WAV [] [] [] [% zCCSBlock 0 19897] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19898] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19899] subType=enum:0 text=string: Ich fürchte, das wird so nichts. name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_09.WAV [] [] [] [% zCCSBlock 0 19900] blockName=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19901] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19902] subType=enum:0 text=string: Komm wieder, wenn du mehr Erfahrung hast! name=string:VLK_413_Rupert_wannaLearnLeather_yesKuerschner_02_10.WAV [] [] [] [% zCCSBlock 0 19903] blockName=string:VLK_413_Rupert_letsTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19904] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19905] subType=enum:0 text=string: Handelst du mit mir? name=string:VLK_413_Rupert_letsTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19906] blockName=string:VLK_413_Rupert_letsTrade_Info_02_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19907] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19908] subType=enum:0 text=string: Natürlich. Ich werde dir deine Felle, Krallen und andere Jagdtrophäen abkaufen. name=string:VLK_413_Rupert_letsTrade_Info_02_02.WAV [] [] [] [% zCCSBlock 0 19909] blockName=string:VLK_413_Rupert_letsTrade2_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19910] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19911] subType=enum:0 text=string: Zeig mir deine Ware! name=string:VLK_413_Rupert_letsTrade2_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19912] blockName=string:VLK_417_Clovis_niceDranks_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19913] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19914] subType=enum:0 text=string: Nette Tränke hast du hier. name=string:VLK_417_Clovis_niceDranks_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19915] blockName=string:VLK_417_Clovis_niceDranks_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19916] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19917] subType=enum:0 text=string: Verkaufst du die auch? name=string:VLK_417_Clovis_niceDranks_Info_15_02.WAV [] [] [] [% zCCSBlock 0 19918] blockName=string:VLK_417_Clovis_niceDranks_Info_10_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19919] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19920] subType=enum:0 text=string: Kommt drauf an... Hast du Gold? name=string:VLK_417_Clovis_niceDranks_Info_10_03.WAV [] [] [] [% zCCSBlock 0 19921] blockName=string:VLK_417_Clovis_workAlch_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19922] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19923] subType=enum:0 text=string: Kann ich auch dafür arbeiten? name=string:VLK_417_Clovis_workAlch_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19924] blockName=string:VLK_417_Clovis_workAlch_Info_10_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19925] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19926] subType=enum:0 text=string: Ein Tagelöhner? Damit kann ich nichts anfangen. name=string:VLK_417_Clovis_workAlch_Info_10_02.WAV [] [] [] [% zCCSBlock 0 19927] blockName=string:VLK_417_Clovis_workAlch_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19928] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19929] subType=enum:0 text=string: Ich dachte mehr an einen Lehrling. name=string:VLK_417_Clovis_workAlch_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19930] blockName=string:VLK_417_Clovis_workAlch_Info_10_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19931] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19932] subType=enum:0 text=string: Einen Lehrling? Das ist etwas anderes... Ich habe lange keinen Lehrling mehr gehabt. name=string:VLK_417_Clovis_workAlch_Info_10_04.WAV [] [] [] [% zCCSBlock 0 19933] blockName=string:VLK_417_Clovis_workAlch_Info_10_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19934] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19935] subType=enum:0 text=string: Es wird anstrengend, dessen bist du dir bewusst? name=string:VLK_417_Clovis_workAlch_Info_10_05.WAV [] [] [] [% zCCSBlock 0 19936] blockName=string:VLK_417_Clovis_workAlch_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19937] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19938] subType=enum:0 text=string: Was soll denn am Tränke brauen so anstrengend sein? name=string:VLK_417_Clovis_workAlch_Info_15_06.WAV [] [] [] [% zCCSBlock 0 19939] blockName=string:VLK_417_Clovis_workAlch_Info_10_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19940] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19941] subType=enum:0 text=string: Ignorant! Natürlich nicht am Brauen. name=string:VLK_417_Clovis_workAlch_Info_10_07.WAV [] [] [] [% zCCSBlock 0 19942] blockName=string:VLK_417_Clovis_workAlch_Info_10_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19943] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19944] subType=enum:0 text=string: Aber was glaubst du, wo die Pflanzen herkommen? name=string:VLK_417_Clovis_workAlch_Info_10_08.WAV [] [] [] [% zCCSBlock 0 19945] blockName=string:VLK_417_Clovis_workAlch_Info_10_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19946] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19947] subType=enum:0 text=string: Die fallen garantiert nicht vom Himmel. name=string:VLK_417_Clovis_workAlch_Info_10_09.WAV [] [] [] [% zCCSBlock 0 19948] blockName=string:VLK_417_Clovis_workAlch_Info_10_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19949] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19950] subType=enum:0 text=string: Ich glaube, bevor ich dich als Lehrling aufnehme, wirst du erst einmal Respekt vor den Pflanzen lernen müssen. name=string:VLK_417_Clovis_workAlch_Info_10_10.WAV [] [] [] [% zCCSBlock 0 19951] blockName=string:VLK_417_Clovis_whatPlants_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19952] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19953] subType=enum:0 text=string: Was soll ich für dich tun? name=string:VLK_417_Clovis_whatPlants_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19954] blockName=string:VLK_417_Clovis_whatPlants_Info_10_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19955] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19956] subType=enum:0 text=string: Ich benötige neue Pflanzen. Um genau zu sein, zehn Heilkräuter. name=string:VLK_417_Clovis_whatPlants_Info_10_02.WAV [] [] [] [% zCCSBlock 0 19957] blockName=string:VLK_417_Clovis_whatPlants_Info_10_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19958] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19959] subType=enum:0 text=string: Besorge sie mir und wir schauen weiter. name=string:VLK_417_Clovis_whatPlants_Info_10_03.WAV [] [] [] [% zCCSBlock 0 19960] blockName=string:VLK_417_Clovis_whereToFind_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19961] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19962] subType=enum:0 text=string: Und wo finde ich Heilkräuter? name=string:VLK_417_Clovis_whereToFind_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19963] blockName=string:VLK_417_Clovis_whereToFind_Info_10_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19964] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19965] subType=enum:0 text=string: Die Dinger wachsen überall. name=string:VLK_417_Clovis_whereToFind_Info_10_02.WAV [] [] [] [% zCCSBlock 0 19966] blockName=string:VLK_417_Clovis_whereToFind_Info_10_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19967] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19968] subType=enum:0 text=string: Aber achte darauf, dass du die richtigen pflückst. name=string:VLK_417_Clovis_whereToFind_Info_10_03.WAV [] [] [] [% zCCSBlock 0 19969] blockName=string:VLK_417_Clovis_whereToFind_Info_10_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19970] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19971] subType=enum:0 text=string: Halte einfach die Augen auf. name=string:VLK_417_Clovis_whereToFind_Info_10_04.WAV [] [] [] [% zCCSBlock 0 19972] blockName=string:VLK_417_Clovis_whatsThis_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19973] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19974] subType=enum:0 text=string: Was sind das denn für Pflanzen? name=string:VLK_417_Clovis_whatsThis_Info_15_01.WAV [] [] [] [% zCCSBlock 0 19975] blockName=string:VLK_417_Clovis_whatsThis_Info_10_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19976] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19977] subType=enum:0 text=string: Was meinst du? name=string:VLK_417_Clovis_whatsThis_Info_10_02.WAV [] [] [] [% zCCSBlock 0 19978] blockName=string:VLK_417_Clovis_whatsThis_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19979] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19980] subType=enum:0 text=string: Hier, diese Pflanzen! Die Büschel sehen für mich alle gleich aus! name=string:VLK_417_Clovis_whatsThis_Info_15_03.WAV [] [] [] [% zCCSBlock 0 19981] blockName=string:VLK_417_Clovis_whatsThis_Info_10_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19982] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19983] subType=enum:0 text=string: Achso, du hast Probleme die Pflanzen zu identifizieren? name=string:VLK_417_Clovis_whatsThis_Info_10_04.WAV [] [] [] [% zCCSBlock 0 19984] blockName=string:VLK_417_Clovis_whatsThis_Info_10_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19985] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19986] subType=enum:0 text=string: Tja, gut, dass du noch keine gegessen hast. Eine war nämlich giftig. name=string:VLK_417_Clovis_whatsThis_Info_10_05.WAV [] [] [] [% zCCSBlock 0 19987] blockName=string:VLK_417_Clovis_whatsThis_Info_15_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19988] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19989] subType=enum:0 text=string: Wie bitte? Das sagst du mir jetzt? name=string:VLK_417_Clovis_whatsThis_Info_15_06.WAV [] [] [] [% zCCSBlock 0 19990] blockName=string:VLK_417_Clovis_whatsThis_Info_10_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19991] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19992] subType=enum:0 text=string: Ich hatte gehofft, dass du so intelligent bist. name=string:VLK_417_Clovis_whatsThis_Info_10_07.WAV [] [] [] [% zCCSBlock 0 19993] blockName=string:VLK_417_Clovis_whatsThis_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19994] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19995] subType=enum:0 text=string: Und was sollich mit den Büscheln machen? name=string:VLK_417_Clovis_whatsThis_Info_15_08.WAV [] [] [] [% zCCSBlock 0 19996] blockName=string:VLK_417_Clovis_whatsThis_Info_10_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 19997] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 19998] subType=enum:0 text=string: Na, identifizieren natürlich! name=string:VLK_417_Clovis_whatsThis_Info_10_09.WAV [] [] [] [% zCCSBlock 0 19999] blockName=string:VLK_417_Clovis_whatsThis_Info_15_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20000] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20001] subType=enum:0 text=string: Und wie? Ich sagte doch schon, die sehen alle gleich aus. name=string:VLK_417_Clovis_whatsThis_Info_15_10.WAV [] [] [] [% zCCSBlock 0 20002] blockName=string:VLK_417_Clovis_whatsThis_Info_10_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20003] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20004] subType=enum:0 text=string: Du bist doch ein intelligenter Bursche. Du schaffst das schon. name=string:VLK_417_Clovis_whatsThis_Info_10_11.WAV [] [] [] [% zCCSBlock 0 20005] blockName=string:VLK_417_Clovis_canYouIdentify_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20006] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20007] subType=enum:0 text=string: Kannst du die Pflanzen nicht identifizieren? name=string:VLK_417_Clovis_canYouIdentify_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20008] blockName=string:VLK_417_Clovis_canYouIdentify_Info_10_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20009] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20010] subType=enum:0 text=string: Könnte ich, aber ich habe keine Zeit dazu. name=string:VLK_417_Clovis_canYouIdentify_Info_10_02.WAV [] [] [] [% zCCSBlock 0 20011] blockName=string:VLK_417_Clovis_canYouIdentify_Info_10_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20012] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20013] subType=enum:0 text=string: Such dir jemand anderen. Du findest bestimmt jemanden! name=string:VLK_417_Clovis_canYouIdentify_Info_10_03.WAV [] [] [] [% zCCSBlock 0 20014] blockName=string:VLK_417_Clovis_getYourself_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20015] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20016] subType=enum:0 text=string: Wie wärs, wenn du deine Pflanzen selber holst? name=string:VLK_417_Clovis_getYourself_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20017] blockName=string:VLK_417_Clovis_getYourself_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20018] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20019] subType=enum:0 text=string: Den Scheiß macht doch niemand freiwillig. name=string:VLK_417_Clovis_getYourself_Info_15_02.WAV [] [] [] [% zCCSBlock 0 20020] blockName=string:VLK_417_Clovis_getYourself_Info_10_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20021] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20022] subType=enum:0 text=string: Hah! Wusste ich es doch, dass du nicht der Richtige bist. name=string:VLK_417_Clovis_getYourself_Info_10_03.WAV [] [] [] [% zCCSBlock 0 20023] blockName=string:VLK_417_Clovis_getYourself_Info_10_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20024] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20025] subType=enum:0 text=string: In Ordnung, ich hole meine Pflanzen selbst. name=string:VLK_417_Clovis_getYourself_Info_10_04.WAV [] [] [] [% zCCSBlock 0 20026] blockName=string:VLK_417_Clovis_getYourself_Info_10_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20027] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20028] subType=enum:0 text=string: Aber glaube nicht, dass ich dir auch nur eine Sache beibringe, oder dir noch etwas verkaufe. name=string:VLK_417_Clovis_getYourself_Info_10_05.WAV [] [] [] [% zCCSBlock 0 20029] blockName=string:VLK_417_Clovis_gotYourPlants_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20030] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20031] subType=enum:0 text=string: Ich habe hier deine Pflanzen! name=string:VLK_417_Clovis_gotYourPlants_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20032] blockName=string:VLK_417_Clovis_gotYourPlants_Info_10_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20033] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20034] subType=enum:0 text=string: Du hast sie tatsählich alle gefunden? name=string:VLK_417_Clovis_gotYourPlants_Info_10_02.WAV [] [] [] [% zCCSBlock 0 20035] blockName=string:VLK_417_Clovis_gotYourPlants_Info_10_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20036] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20037] subType=enum:0 text=string: Potzblitz! Damit habe ich nicht gerechnet. name=string:VLK_417_Clovis_gotYourPlants_Info_10_03.WAV [] [] [] [% zCCSBlock 0 20038] blockName=string:VLK_417_Clovis_gotYourPlants_Info_10_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20039] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20040] subType=enum:0 text=string: Und? Merkst du jetzt, dass die Arbeit als Alchemist und Kräutersammler keine leichte ist? name=string:VLK_417_Clovis_gotYourPlants_Info_10_04.WAV [] [] [] [% zCCSBlock 0 20041] blockName=string:VLK_417_Clovis_gotYourPlants_Info_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20042] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20043] subType=enum:0 text=string: Ja, das habe ich am eigenen Leib erfahren... name=string:VLK_417_Clovis_gotYourPlants_Info_15_05.WAV [] [] [] [% zCCSBlock 0 20044] blockName=string:VLK_417_Clovis_gotYourPlants_Info_10_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20045] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20046] subType=enum:0 text=string: Bist du trotzdem noch bereit bei mir anzufangen? name=string:VLK_417_Clovis_gotYourPlants_Info_10_06.WAV [] [] [] [% zCCSBlock 0 20047] blockName=string:VLK_417_Clovis_gotYourPlants_Info_10_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20048] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20049] subType=enum:0 text=string: Wenn du willst, bringe ich dir die Alchemie oder die Kräuterkunde bei. name=string:VLK_417_Clovis_gotYourPlants_Info_10_07.WAV [] [] [] [% zCCSBlock 0 20050] blockName=string:VLK_417_Clovis_wannaHerb_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20051] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20052] subType=enum:0 text=string: Bring mir das Kräutersammeln bei! name=string:VLK_417_Clovis_wannaHerb_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20053] blockName=string:VLK_417_Clovis_wannaHerb_Info_10_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20054] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20055] subType=enum:0 text=string: In Ordnung. Wie du vielleicht selbst bemerkt hast, ist das Sammeln nicht das Schwierige. name=string:VLK_417_Clovis_wannaHerb_Info_10_02.WAV [] [] [] [% zCCSBlock 0 20056] blockName=string:VLK_417_Clovis_wannaHerb_Info_10_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20057] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20058] subType=enum:0 text=string: Aber es ist schon eine gewisse Kunst, zu erkennen, welche Pflanze nützlich ist und welche Unkraut oder gar giftig. name=string:VLK_417_Clovis_wannaHerb_Info_10_03.WAV [] [] [] [% zCCSBlock 0 20059] blockName=string:VLK_417_Clovis_wannaHerb_Info_10_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20060] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20061] subType=enum:0 text=string: Du hast recht, die Pflanzen sehen sich sehr ähnlich. Allerdings kann man sie mit etwas Übung gut unterscheiden. name=string:VLK_417_Clovis_wannaHerb_Info_10_04.WAV [] [] [] [% zCCSBlock 0 20062] blockName=string:VLK_417_Clovis_wannaHerb_Info_10_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20063] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20064] subType=enum:0 text=string: Übe etwas. Du wirst sehen, mit der Zeit wird es dir leichter fallen, auch extrem ähnlich aussehende Pflanzen zu unterscheiden. name=string:VLK_417_Clovis_wannaHerb_Info_10_05.WAV [] [] [] [% zCCSBlock 0 20065] blockName=string:VLK_417_Clovis_wannaHerb_Info_10_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20066] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20067] subType=enum:0 text=string: Das würde ich gerne, aber mir scheint, du bist noch nicht bereit dazu. name=string:VLK_417_Clovis_wannaHerb_Info_10_06.WAV [] [] [] [% zCCSBlock 0 20068] blockName=string:VLK_417_Clovis_wannaHerb_Info_10_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20069] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20070] subType=enum:0 text=string: Komm wieder, wenn du mehr Erfahrung hast! name=string:VLK_417_Clovis_wannaHerb_Info_10_07.WAV [] [] [] [% zCCSBlock 0 20071] blockName=string:VLK_417_Clovis_wannaAlchy_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20072] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20073] subType=enum:0 text=string: Lehre mich die Alchemie! name=string:VLK_417_Clovis_wannaAlchy_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20074] blockName=string:VLK_417_Clovis_wannaAlchy_Info_10_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20075] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20076] subType=enum:0 text=string: Gut, pass auf und hör mir genau zu! name=string:VLK_417_Clovis_wannaAlchy_Info_10_02.WAV [] [] [] [% zCCSBlock 0 20077] blockName=string:VLK_417_Clovis_wannaAlchy_Info_10_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20078] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20079] subType=enum:0 text=string: Alchemie bedeutet nicht ein paar Pflanzen zusammen mit Wasser zu erhitzen. Die Alchemie ist ein nützliches, aber auch sehr gefährliches Handwerk. name=string:VLK_417_Clovis_wannaAlchy_Info_10_03.WAV [] [] [] [% zCCSBlock 0 20080] blockName=string:VLK_417_Clovis_wannaAlchy_Info_10_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20081] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20082] subType=enum:0 text=string: Einige Tränke bestehen aus Pflanzen, die normalerweise giftig wären. name=string:VLK_417_Clovis_wannaAlchy_Info_10_04.WAV [] [] [] [% zCCSBlock 0 20083] blockName=string:VLK_417_Clovis_wannaAlchy_Info_10_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20084] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20085] subType=enum:0 text=string: Erhitzt du einen solchen Trank zu lange, kann er tödlich werden, erhitzt du ihn zu kurz, wird er unwirksam. name=string:VLK_417_Clovis_wannaAlchy_Info_10_05.WAV [] [] [] [% zCCSBlock 0 20086] blockName=string:VLK_417_Clovis_wannaAlchy_Info_10_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20087] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20088] subType=enum:0 text=string: Deswegen: Halte dich zuerst an einfache Tränke, wie Heil oder Manatränke. Wenn diese gelingen, kannst du schwierigere Gebräue versuchen. name=string:VLK_417_Clovis_wannaAlchy_Info_10_06.WAV [] [] [] [% zCCSBlock 0 20089] blockName=string:VLK_417_Clovis_wannaAlchy_Info_10_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20090] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20091] subType=enum:0 text=string: Achte aber darauf, dass du niemanden umbringst! name=string:VLK_417_Clovis_wannaAlchy_Info_10_07.WAV [] [] [] [% zCCSBlock 0 20092] blockName=string:VLK_417_Clovis_wannaAlchy_Info_10_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20093] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20094] subType=enum:0 text=string: Das würde ich gerne, aber mir scheint, du bist noch nicht bereit dazu. name=string:VLK_417_Clovis_wannaAlchy_Info_10_08.WAV [] [] [] [% zCCSBlock 0 20095] blockName=string:VLK_417_Clovis_wannaAlchy_Info_10_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20096] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20097] subType=enum:0 text=string: Komm wieder, wenn du mehr Erfahrung hast! name=string:VLK_417_Clovis_wannaAlchy_Info_10_09.WAV [] [] [] [% zCCSBlock 0 20098] blockName=string:VLK_418_Timon_sellPlants_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20099] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20100] subType=enum:0 text=string: Du verkaufst Pflanzen? name=string:VLK_418_Timon_sellPlants_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20101] blockName=string:VLK_418_Timon_sellPlants_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20102] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20103] subType=enum:0 text=string: Und zwar nur die erlesensten! Alles frisch gesammelt. Bessere Ware wirst du auf der ganzen Insel nicht finden. name=string:VLK_418_Timon_sellPlants_Info_06_02.WAV [] [] [] [% zCCSBlock 0 20104] blockName=string:VLK_418_Timon_sellPlants_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20105] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20106] subType=enum:0 text=string: Brauchst du etwas? name=string:VLK_418_Timon_sellPlants_Info_06_03.WAV [] [] [] [% zCCSBlock 0 20107] blockName=string:VLK_418_Timon_letsTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20108] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20109] subType=enum:0 text=string: Zeig mir deine Pflanzen! name=string:VLK_418_Timon_letsTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20110] blockName=string:VLK_418_Timon_knowPlants_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20111] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20112] subType=enum:0 text=string: Kennst du dich auch mit Pflanzen aus? name=string:VLK_418_Timon_knowPlants_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20113] blockName=string:VLK_418_Timon_knowPlants_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20114] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20115] subType=enum:0 text=string: Natürlich! Wie sollte ich sonst mit gutem Gewissen das Grünzeug verkaufen? name=string:VLK_418_Timon_knowPlants_Info_06_02.WAV [] [] [] [% zCCSBlock 0 20116] blockName=string:VLK_418_Timon_knowPlants_Info_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20117] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20118] subType=enum:0 text=string: Wieso fragst du? name=string:VLK_418_Timon_knowPlants_Info_06_03.WAV [] [] [] [% zCCSBlock 0 20119] blockName=string:VLK_418_Timon_canIdentify_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20120] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20121] subType=enum:0 text=string: Kannst du diese Pflanzen für mich identifizieren? name=string:VLK_418_Timon_canIdentify_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20122] blockName=string:VLK_418_Timon_canIdentify_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20123] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20124] subType=enum:0 text=string: Das könnte ich, ja. Wofür brauchst du sie denn? name=string:VLK_418_Timon_canIdentify_Info_06_02.WAV [] [] [] [% zCCSBlock 0 20125] blockName=string:VLK_418_Timon_canIdentify_wannaSell_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20126] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20127] subType=enum:0 text=string: Ich will die Pflanzen verkaufen! name=string:VLK_418_Timon_canIdentify_wannaSell_15_01.WAV [] [] [] [% zCCSBlock 0 20128] blockName=string:VLK_418_Timon_canIdentify_wannaSell_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20129] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20130] subType=enum:0 text=string: Und ich soll sie identifizieren? Damit ich mir mein eigenes Geschäft kaputt mache? name=string:VLK_418_Timon_canIdentify_wannaSell_06_02.WAV [] [] [] [% zCCSBlock 0 20131] blockName=string:VLK_418_Timon_canIdentify_wannaSell_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20132] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20133] subType=enum:0 text=string: Nein, Danke! Such dir einen anderen Dummen! name=string:VLK_418_Timon_canIdentify_wannaSell_06_03.WAV [] [] [] [% zCCSBlock 0 20134] blockName=string:VLK_418_Timon_canIdentify_wannaLearn_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20135] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20136] subType=enum:0 text=string: Ich will bei Clovis als Lehrling anfangen und er hat mich losgeschickt, zehn Heilpflanzen zu besorgen. name=string:VLK_418_Timon_canIdentify_wannaLearn_15_01.WAV [] [] [] [% zCCSBlock 0 20137] blockName=string:VLK_418_Timon_canIdentify_wannaLearn_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20138] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20139] subType=enum:0 text=string: Soso, Clovis mal wieder. name=string:VLK_418_Timon_canIdentify_wannaLearn_06_02.WAV [] [] [] [% zCCSBlock 0 20140] blockName=string:VLK_418_Timon_canIdentify_wannaLearn_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20141] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20142] subType=enum:0 text=string: Du bist nicht der erste, der diesen Auftrag bekommen hat und auch nicht der erste, der entnervt aufgegeben hat. name=string:VLK_418_Timon_canIdentify_wannaLearn_06_03.WAV [] [] [] [% zCCSBlock 0 20143] blockName=string:VLK_418_Timon_canIdentify_wannaLearn_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20144] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20145] subType=enum:0 text=string: Aber, wenn es dir ernst ist, werde ich dir die Pflanzen identifizieren. name=string:VLK_418_Timon_canIdentify_wannaLearn_06_04.WAV [] [] [] [% zCCSBlock 0 20146] blockName=string:VLK_418_Timon_canIdentify_wannaLearn_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20147] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20148] subType=enum:0 text=string: Lass mal sehen... name=string:VLK_418_Timon_canIdentify_wannaLearn_06_05.WAV [] [] [] [% zCCSBlock 0 20149] blockName=string:VLK_418_Timon_canIdentify_wannaLearn_06_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20150] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20151] subType=enum:0 text=string: Hm, sieht aus, als hättest du Glück. Zumindest eine Heilpflanze ist dabei. Das andere ist leider nur Unkraut. name=string:VLK_418_Timon_canIdentify_wannaLearn_06_06.WAV [] [] [] [% zCCSBlock 0 20152] blockName=string:VLK_418_Timon_canIdentify_wannaLearn_06_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20153] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20154] subType=enum:0 text=string: Wenn du noch mehr Pflanzen brauchst, komm wieder zu mir! Ich werde dir dabei helfen! Jeweils zehn Pflanzen identifiziere ich dir gleichzeitig! name=string:VLK_418_Timon_canIdentify_wannaLearn_06_07.WAV [] [] [] [% zCCSBlock 0 20155] blockName=string:VLK_418_Timon_canIdentify_wannaEat_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20156] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20157] subType=enum:0 text=string: Ich wollte die Pflanzen essen. name=string:VLK_418_Timon_canIdentify_wannaEat_15_01.WAV [] [] [] [% zCCSBlock 0 20158] blockName=string:VLK_418_Timon_canIdentify_wannaEat_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20159] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20160] subType=enum:0 text=string: Ach, wirklich? Lass mal sehen. name=string:VLK_418_Timon_canIdentify_wannaEat_06_02.WAV [] [] [] [% zCCSBlock 0 20161] blockName=string:VLK_418_Timon_canIdentify_wannaEat_06_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20162] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20163] subType=enum:0 text=string: Hmm, die eine könntest du essen. Blauflieder, sehr schmackhaft. name=string:VLK_418_Timon_canIdentify_wannaEat_06_03.WAV [] [] [] [% zCCSBlock 0 20164] blockName=string:VLK_418_Timon_canIdentify_wannaEat_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20165] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20166] subType=enum:0 text=string: Bei der anderen würde ich dir davon abraten. Sumpfkraut macht sehr schnell abhängig! name=string:VLK_418_Timon_canIdentify_wannaEat_06_04.WAV [] [] [] [% zCCSBlock 0 20167] blockName=string:VLK_418_Timon_canIdentify_wannaEat_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20168] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20169] subType=enum:0 text=string: Kann ich sonst noch etwas für dich tun? name=string:VLK_418_Timon_canIdentify_wannaEat_06_05.WAV [] [] [] [% zCCSBlock 0 20170] blockName=string:VLK_418_Timon_canIdentifyMore_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20171] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20172] subType=enum:0 text=string: Kannst du noch ein paar Pflanzen für mich identifizieren? name=string:VLK_418_Timon_canIdentifyMore_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20173] blockName=string:VLK_418_Timon_canIdentifyMore_Info_06_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20174] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20175] subType=enum:0 text=string: Klar, gib her! Denk dran, mindestens zehn Stück! name=string:VLK_418_Timon_canIdentifyMore_Info_06_02.WAV [] [] [] [% zCCSBlock 0 20176] blockName=string:VLK_418_Timon_canIdentifyMore_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20177] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20178] subType=enum:0 text=string: Hier! name=string:VLK_418_Timon_canIdentifyMore_Info_15_03.WAV [] [] [] [% zCCSBlock 0 20179] blockName=string:VLK_418_Timon_canIdentifyMore_Info_06_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20180] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20181] subType=enum:0 text=string: Na, siehst du, ein paar Heilpflanzen sind immerhin dabei! name=string:VLK_418_Timon_canIdentifyMore_Info_06_04.WAV [] [] [] [% zCCSBlock 0 20182] blockName=string:VLK_418_Timon_canIdentifyMore_Info_06_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20183] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20184] subType=enum:0 text=string: Der Rest ist glaube ich erst einmal uninteressant. name=string:VLK_418_Timon_canIdentifyMore_Info_06_05.WAV [] [] [] [% zCCSBlock 0 20185] blockName=string:VLK_418_Timon_canIdentifyMore_Info_06_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20186] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20187] subType=enum:0 text=string: Ich geb dir etwas Gold dafür! name=string:VLK_418_Timon_canIdentifyMore_Info_06_06.WAV [] [] [] [% zCCSBlock 0 20188] blockName=string:VLK_418_Timon_canIdentifyMore_Info_06_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20189] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20190] subType=enum:0 text=string: Wenn du noch welche brauchst, komm wieder! name=string:VLK_418_Timon_canIdentifyMore_Info_06_07.WAV [] [] [] [% zCCSBlock 0 20191] blockName=string:VLK_418_Timon_canIdentifyMore_Info_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20192] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20193] subType=enum:0 text=string: Dann habe ich nicht genug dabei! name=string:VLK_418_Timon_canIdentifyMore_Info_15_08.WAV [] [] [] [% zCCSBlock 0 20194] blockName=string:VLK_418_Timon_canIdentifyMore_Info_06_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20195] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20196] subType=enum:0 text=string: Gut, dann sammel noch welche und komm dann wieder! name=string:VLK_418_Timon_canIdentifyMore_Info_06_09.WAV [] [] [] [% zCCSBlock 0 20197] blockName=string:VLK_420_Bramor_whoAreYou_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20198] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20199] subType=enum:0 text=string: Wer bist du? name=string:VLK_420_Bramor_whoAreYou_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20200] blockName=string:VLK_420_Bramor_whoAreYou_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20201] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20202] subType=enum:0 text=string: Ich bin Bramor, Kartenzeichner auf dieser Insel. name=string:VLK_420_Bramor_whoAreYou_Info_04_02.WAV [] [] [] [% zCCSBlock 0 20203] blockName=string:VLK_420_Bramor_whoAreYou_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20204] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20205] subType=enum:0 text=string: Wenn du eine brauchst, lass es mich wissen! name=string:VLK_420_Bramor_whoAreYou_Info_04_03.WAV [] [] [] [% zCCSBlock 0 20206] blockName=string:VLK_420_Bramor_letsTrade_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20207] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20208] subType=enum:0 text=string: Zeig mir deine Karten! name=string:VLK_420_Bramor_letsTrade_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20209] blockName=string:VLK_420_Bramor_needBook_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20210] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20211] subType=enum:0 text=string: Tenho schickt mich. Ich soll ein Buch für ihn abholen. name=string:VLK_420_Bramor_needBook_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20212] blockName=string:VLK_420_Bramor_needBook_Info_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20213] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20214] subType=enum:0 text=string: Wirklich? (misstrauisch) Und woher soll ich wissen, ob du nicht für irgendwen spionierst? name=string:VLK_420_Bramor_needBook_Info_04_02.WAV [] [] [] [% zCCSBlock 0 20215] blockName=string:VLK_420_Bramor_needBook_Info_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20216] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20217] subType=enum:0 text=string: Die Frage ist doch: Kannst du dir es leisten? name=string:VLK_420_Bramor_needBook_Info_15_03.WAV [] [] [] [% zCCSBlock 0 20218] blockName=string:VLK_420_Bramor_needBook_Info_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20219] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20220] subType=enum:0 text=string: Komme ich ohne das Buch zurück, wird Tenho sehr wütend sein! name=string:VLK_420_Bramor_needBook_Info_15_04.WAV [] [] [] [% zCCSBlock 0 20221] blockName=string:VLK_420_Bramor_needBook_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20222] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20223] subType=enum:0 text=string: Schon gut, schon gut. Das macht dann 120 Goldstücke! name=string:VLK_420_Bramor_needBook_Info_04_05.WAV [] [] [] [% zCCSBlock 0 20224] blockName=string:VLK_420_Bramor_needBook_whySoMuch_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20225] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20226] subType=enum:0 text=string: Soviel? Tenho hat mir aber nur 100 gegeben! name=string:VLK_420_Bramor_needBook_whySoMuch_15_01.WAV [] [] [] [% zCCSBlock 0 20227] blockName=string:VLK_420_Bramor_needBook_whySoMuch_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20228] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20229] subType=enum:0 text=string: Ist das mein Problem? name=string:VLK_420_Bramor_needBook_whySoMuch_04_02.WAV [] [] [] [% zCCSBlock 0 20230] blockName=string:VLK_420_Bramor_needBook_whySoMuch_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20231] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20232] subType=enum:0 text=string: Das Buch ist teurer geworden als geplant. name=string:VLK_420_Bramor_needBook_whySoMuch_04_03.WAV [] [] [] [% zCCSBlock 0 20233] blockName=string:VLK_420_Bramor_needBook_whySoMuch_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20234] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20235] subType=enum:0 text=string: Jetzt sinds halt 120! name=string:VLK_420_Bramor_needBook_whySoMuch_04_04.WAV [] [] [] [% zCCSBlock 0 20236] blockName=string:VLK_420_Bramor_needBook_hereGold_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20237] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20238] subType=enum:0 text=string: Hier hast du dein Gold. name=string:VLK_420_Bramor_needBook_hereGold_15_01.WAV [] [] [] [% zCCSBlock 0 20239] blockName=string:VLK_420_Bramor_needBook_hereGold_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20240] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20241] subType=enum:0 text=string: Gut. Dann ist hier das Buch. name=string:VLK_420_Bramor_needBook_hereGold_04_02.WAV [] [] [] [% zCCSBlock 0 20242] blockName=string:VLK_420_Bramor_needBook_hereGold_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20243] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20244] subType=enum:0 text=string: Bring es schnell zu Tenho, er wartet bestimmt schon darauf. name=string:VLK_420_Bramor_needBook_hereGold_04_03.WAV [] [] [] [% zCCSBlock 0 20245] blockName=string:VLK_420_Bramor_needBook_hereGold_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20246] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20247] subType=enum:0 text=string: Das ist aber nicht genug. name=string:VLK_420_Bramor_needBook_hereGold_04_04.WAV [] [] [] [% zCCSBlock 0 20248] blockName=string:VLK_420_Bramor_needBook_hereGold_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20249] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20250] subType=enum:0 text=string: Ich sagte 120 Gold! Komm wieder, wenn du alles hast! name=string:VLK_420_Bramor_needBook_hereGold_04_05.WAV [] [] [] [% zCCSBlock 0 20251] blockName=string:VLK_420_Bramor_needBook_notEnough_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20252] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20253] subType=enum:0 text=string: Ich habe nicht genug dabei! name=string:VLK_420_Bramor_needBook_notEnough_15_01.WAV [] [] [] [% zCCSBlock 0 20254] blockName=string:VLK_420_Bramor_needBook_notEnough_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20255] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20256] subType=enum:0 text=string: Dann komm wieder, wenn du alles hast! name=string:VLK_420_Bramor_needBook_notEnough_04_02.WAV [] [] [] [% zCCSBlock 0 20257] blockName=string:VLK_420_Bramor_needBook_notEnough_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20258] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20259] subType=enum:0 text=string: Denk dran, 120 Gold! name=string:VLK_420_Bramor_needBook_notEnough_04_03.WAV [] [] [] [% zCCSBlock 0 20260] blockName=string:VLK_420_Bramor_giveBook_Info_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20261] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20262] subType=enum:0 text=string: Gib mir das Buch. name=string:VLK_420_Bramor_giveBook_Info_15_01.WAV [] [] [] [% zCCSBlock 0 20263] blockName=string:VLK_420_Bramor_giveBook_Info_15_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20264] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20265] subType=enum:0 text=string: Hier ist das Gold. name=string:VLK_420_Bramor_giveBook_Info_15_02.WAV [] [] [] [% zCCSBlock 0 20266] blockName=string:VLK_420_Bramor_giveBook_Info_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20267] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20268] subType=enum:0 text=string: Gut. Dann ist hier das Buch. name=string:VLK_420_Bramor_giveBook_Info_04_03.WAV [] [] [] [% zCCSBlock 0 20269] blockName=string:VLK_420_Bramor_giveBook_Info_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20270] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20271] subType=enum:0 text=string: Bring es schnell zu Tenho, er wartet bestimmt schon darauf. name=string:VLK_420_Bramor_giveBook_Info_04_04.WAV [] [] [] [% zCCSBlock 0 20272] blockName=string:VLK_420_Bramor_giveBook_Info_04_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20273] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20274] subType=enum:0 text=string: Du hast ja immer noch nicht genug Gold dabei! name=string:VLK_420_Bramor_giveBook_Info_04_05.WAV [] [] [] [% zCCSBlock 0 20275] blockName=string:VLK_420_Bramor_giveBook_Info_04_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20276] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20277] subType=enum:0 text=string: 120 Gold. Komm wieder, wenn du alles hast! name=string:VLK_420_Bramor_giveBook_Info_04_06.WAV [] [] [] [% zCCSBlock 0 20278] blockName=string:TRIA_CITY_01_hero_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20279] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20280] subType=enum:0 text=string:Was habt ihr jetzt vor? name=string:TRIA_CITY_01_hero_01.WAV [] [] [] [% zCCSBlock 0 20281] blockName=string:TRIA_CITY_01_Marten_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20282] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20283] subType=enum:0 text=string:Du hast bestimmt von unserem Untoten-Problem mitbekommen, oder? name=string:TRIA_CITY_01_Marten_01.WAV [] [] [] [% zCCSBlock 0 20284] blockName=string:TRIA_CITY_01_Marten_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20285] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20286] subType=enum:0 text=string:Die Eismagier haben jemanden zu uns geschickt, mit weiteren Informationen. name=string:TRIA_CITY_01_Marten_02.WAV [] [] [] [% zCCSBlock 0 20287] blockName=string:TRIA_CITY_01_Marten_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20288] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20289] subType=enum:0 text=string:Aber das soll er selbst erzählen. name=string:TRIA_CITY_01_Marten_03.WAV [] [] [] [% zCCSBlock 0 20290] blockName=string:TRIA_CITY_01_Kelsava_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20291] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20292] subType=enum:0 text=string:Danke. name=string:TRIA_CITY_01_Kelsava_01.WAV [] [] [] [% zCCSBlock 0 20293] blockName=string:TRIA_CITY_01_Kelsava_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20294] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20295] subType=enum:0 text=string:Das... Untoten-Problem, wie du es genannt hast, betrifft soweit wir es wissen, die ganze Insel. name=string:TRIA_CITY_01_Kelsava_02.WAV [] [] [] [% zCCSBlock 0 20296] blockName=string:TRIA_CITY_01_Kelsava_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20297] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20298] subType=enum:0 text=string:Wir wissen nicht, was es ausgelöst hat, aber es muss etwas sehr mächtiges gewesen sein. name=string:TRIA_CITY_01_Kelsava_03.WAV [] [] [] [% zCCSBlock 0 20299] blockName=string:TRIA_CITY_01_Kelsava_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20300] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20301] subType=enum:0 text=string:Nicht alle sind uns gegenüber feindlich eingestellt. Wobei ich mir nicht sicher bin, ob man das so bezeichnen kann. name=string:TRIA_CITY_01_Kelsava_04.WAV [] [] [] [% zCCSBlock 0 20302] blockName=string:TRIA_CITY_01_Kelsava_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20303] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20304] subType=enum:0 text=string:Die meisten sind einfach hirnlose Zombies. Wenigstens einen Geist habe ich selber gesehen und sie sind eher verwirrt als gefährlich. name=string:TRIA_CITY_01_Kelsava_05.WAV [] [] [] [% zCCSBlock 0 20305] blockName=string:TRIA_CITY_01_Kelsava_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20306] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20307] subType=enum:0 text=string:Auf jeden Fall müssen wir diesem Problem begegnen. name=string:TRIA_CITY_01_Kelsava_06.WAV [] [] [] [% zCCSBlock 0 20308] blockName=string:TRIA_CITY_01_Volmar_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20309] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20310] subType=enum:0 text=string:Und genau da kommst du ins Spiel! name=string:TRIA_CITY_01_Volmar_01.WAV [] [] [] [% zCCSBlock 0 20311] blockName=string:TRIA_CITY_01_hero_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20312] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20313] subType=enum:0 text=string:Das klingt, als hättet ihr schon einen Plan. name=string:TRIA_CITY_01_hero_02.WAV [] [] [] [% zCCSBlock 0 20314] blockName=string:TRIA_CITY_01_Volmar_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20315] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20316] subType=enum:0 text=string:Ich hoffe, man kann es so nennen. name=string:TRIA_CITY_01_Volmar_02.WAV [] [] [] [% zCCSBlock 0 20317] blockName=string:TRIA_CITY_01_Volmar_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20318] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20319] subType=enum:0 text=string:Die Insel ist zu groß, als dass wir die Lage alleine unter Kontrolle bekommen könnten. name=string:TRIA_CITY_01_Volmar_03.WAV [] [] [] [% zCCSBlock 0 20320] blockName=string:TRIA_CITY_01_Volmar_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20321] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20322] subType=enum:0 text=string:Die Eismagier unterstützen uns zwar, haben aber eigene Probleme mit den Beschwörern aus dem Turm. name=string:TRIA_CITY_01_Volmar_04.WAV [] [] [] [% zCCSBlock 0 20323] blockName=string:TRIA_CITY_01_Volmar_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20324] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20325] subType=enum:0 text=string:Und unser Kampf mit den Söldnern und den Piraten ist nur unterbrochen, nicht zu Ende. name=string:TRIA_CITY_01_Volmar_05.WAV [] [] [] [% zCCSBlock 0 20326] blockName=string:TRIA_CITY_01_Volmar_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20327] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20328] subType=enum:0 text=string:Deswegen gibt es nur eine Möglichkeit für uns. name=string:TRIA_CITY_01_Volmar_06.WAV [] [] [] [% zCCSBlock 0 20329] blockName=string:TRIA_CITY_01_hero_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20330] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20331] subType=enum:0 text=string:Und die wäre? name=string:TRIA_CITY_01_hero_03.WAV [] [] [] [% zCCSBlock 0 20332] blockName=string:TRIA_CITY_01_Marten_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20333] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20334] subType=enum:0 text=string:Wir müssen eine Allianz bilden. name=string:TRIA_CITY_01_Marten_04.WAV [] [] [] [% zCCSBlock 0 20335] blockName=string:TRIA_CITY_01_Marten_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20336] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20337] subType=enum:0 text=string:Nur gemeinsam können wir der Situation begegnen. name=string:TRIA_CITY_01_Marten_05.WAV [] [] [] [% zCCSBlock 0 20338] blockName=string:TRIA_CITY_01_hero_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20339] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20340] subType=enum:0 text=string:Und was habe ich damit zu tun? name=string:TRIA_CITY_01_hero_04.WAV [] [] [] [% zCCSBlock 0 20341] blockName=string:TRIA_CITY_01_Marten_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20342] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20343] subType=enum:0 text=string:Du bist neu hier. Man kennt dich nicht, zumindest nicht gut. name=string:TRIA_CITY_01_Marten_06.WAV [] [] [] [% zCCSBlock 0 20344] blockName=string:TRIA_CITY_01_Marten_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20345] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20346] subType=enum:0 text=string:Wahrscheinlich bist du der Einzige, der es schaffen kann, alle an einen Tisch zu bringen. name=string:TRIA_CITY_01_Marten_07.WAV [] [] [] [% zCCSBlock 0 20347] blockName=string:TRIA_CITY_01_hero_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20348] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20349] subType=enum:0 text=string:Ich bin mir nicht sicher, ob mir der Plan gefällt... name=string:TRIA_CITY_01_hero_05.WAV [] [] [] [% zCCSBlock 0 20350] blockName=string:TRIA_CITY_01_Marten_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20351] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20352] subType=enum:0 text=string:Ehrlich gesagt, gefällt er mir auch nicht sonderlich. name=string:TRIA_CITY_01_Marten_08.WAV [] [] [] [% zCCSBlock 0 20353] blockName=string:TRIA_CITY_01_Marten_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20354] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20355] subType=enum:0 text=string:Aber es ist die einzige Wahl, die uns bleibt. Ansonsten können wir gleich hier verschwinden. name=string:TRIA_CITY_01_Marten_09.WAV [] [] [] [% zCCSBlock 0 20356] blockName=string:TRIA_CITY_01_Marten_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20357] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20358] subType=enum:0 text=string:Also, damit dein Auftrag klar ist: name=string:TRIA_CITY_01_Marten_10.WAV [] [] [] [% zCCSBlock 0 20359] blockName=string:TRIA_CITY_01_Marten_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20360] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20361] subType=enum:0 text=string:Geh zu den Söldern, den Piraten und den Schwarzmagiern. name=string:TRIA_CITY_01_Marten_11.WAV [] [] [] [% zCCSBlock 0 20362] blockName=string:TRIA_CITY_01_Marten_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20363] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20364] subType=enum:0 text=string:Versuche sie zu überzeugen, dass wir uns zusammenschließen sollten, name=string:TRIA_CITY_01_Marten_12.WAV [] [] [] [% zCCSBlock 0 20365] blockName=string:TRIA_CITY_01_Marten_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20366] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20367] subType=enum:0 text=string:Zumindest für den Moment. name=string:TRIA_CITY_01_Marten_13.WAV [] [] [] [% zCCSBlock 0 20368] blockName=string:TRIA_CITY_01_Marten_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20369] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20370] subType=enum:0 text=string:Achso, noch etwas: Ich habe hier eine Teleportrune für dich. name=string:TRIA_CITY_01_Marten_14.WAV [] [] [] [% zCCSBlock 0 20371] blockName=string:TRIA_CITY_01_Marten_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20372] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20373] subType=enum:0 text=string:Du kannst sie wahrscheinlich am ehesten brauchen. Aber pass gut darauf auf, das ist unsere letzte! name=string:TRIA_CITY_01_Marten_15.WAV [] [] [] [% zCCSBlock 0 20374] blockName=string:TRIA_CITY_CONFERENCE_Marten_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20375] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20376] subType=enum:0 text=string:Schön, dass ihr alle der Einladung gefolgt seid. name=string:TRIA_CITY_CONFERENCE_Marten_01.WAV [] [] [] [% zCCSBlock 0 20377] blockName=string:TRIA_CITY_CONFERENCE_Marten_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20378] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20379] subType=enum:0 text=string:Ich glaube, die Vorstellungsrunde können wir uns sparen. Genauso, wie die Zusammenfassung. name=string:TRIA_CITY_CONFERENCE_Marten_02.WAV [] [] [] [% zCCSBlock 0 20380] blockName=string:TRIA_CITY_CONFERENCE_Marten_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20381] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20382] subType=enum:0 text=string:Ich schätze, die Situation ist allen hinreichend bekannt. name=string:TRIA_CITY_CONFERENCE_Marten_03.WAV [] [] [] [% zCCSBlock 0 20383] blockName=string:TRIA_CITY_CONFERENCE_Marten_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20384] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20385] subType=enum:0 text=string:Zuerst möchte ich das Wort an Kelsava übergeben, er ist als Gesandter der Eismagier hier und bringt erste Erkenntnisse aus dem Kloster mit. name=string:TRIA_CITY_CONFERENCE_Marten_04.WAV [] [] [] [% zCCSBlock 0 20386] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20387] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20388] subType=enum:0 text=string:Danke. Also, folgendes: Das Gefüge der Magie ist nachhaltig gestört. Wir sind uns nicht sicher, weshalb, doch kennen wir die Auswirkungen. name=string:TRIA_CITY_CONFERENCE_Kelsava_01.WAV [] [] [] [% zCCSBlock 0 20389] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20390] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20391] subType=enum:0 text=string:Bisher hat sich gezeigt, dass unsere Zauber - zum Glück möchte ich meinen - noch funktionieren wie gewohnt. name=string:TRIA_CITY_CONFERENCE_Kelsava_02.WAV [] [] [] [% zCCSBlock 0 20392] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20393] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20394] subType=enum:0 text=string:Allerdings dauern Teleportationen merklich länger. Nicht das Wirken des Zaubers, sondern die Versetzungszeit. name=string:TRIA_CITY_CONFERENCE_Kelsava_03.WAV [] [] [] [% zCCSBlock 0 20395] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20396] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20397] subType=enum:0 text=string:Was bisher in Sekundenbruchteilen vonstatten geht, dauert nun mitunter mehrere Minuten. name=string:TRIA_CITY_CONFERENCE_Kelsava_04.WAV [] [] [] [% zCCSBlock 0 20398] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20399] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20400] subType=enum:0 text=string:Das ist nicht dramatisch, aber doch auffällig. Bei Runen oder Spruchrollen konnten wir bisher keinen Unterschied feststellen. name=string:TRIA_CITY_CONFERENCE_Kelsava_05.WAV [] [] [] [% zCCSBlock 0 20401] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20402] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20403] subType=enum:0 text=string:Mal ganz abgesehen von den Untoten, die uns überall über den Weg laufen. name=string:TRIA_CITY_CONFERENCE_Kelsava_06.WAV [] [] [] [% zCCSBlock 0 20404] blockName=string:TRIA_CITY_CONFERENCE_Thirala_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20405] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20406] subType=enum:0 text=string:Das deckt sich damit, was wir herausgefunden haben. name=string:TRIA_CITY_CONFERENCE_Thirala_01.WAV [] [] [] [% zCCSBlock 0 20407] blockName=string:TRIA_CITY_CONFERENCE_Thirala_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20408] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20409] subType=enum:0 text=string:Oder... Wenigstens ungefähr. Wir nutzen so gut wie keine Teleportationen, daher konnten wir es nicht auf einen gewissen Zeitraum eingrenzen. name=string:TRIA_CITY_CONFERENCE_Thirala_02.WAV [] [] [] [% zCCSBlock 0 20410] blockName=string:TRIA_CITY_CONFERENCE_Thirala_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20411] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20412] subType=enum:0 text=string:Aber aufgefallen ist es schon. name=string:TRIA_CITY_CONFERENCE_Thirala_03.WAV [] [] [] [% zCCSBlock 0 20413] blockName=string:TRIA_CITY_CONFERENCE_Jareck_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20414] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20415] subType=enum:0 text=string:Das ist ja schön und gut. Aber was tun wir dagegen? Sollen wir jetzt alle Dämonenjäger werden? name=string:TRIA_CITY_CONFERENCE_Jareck_01.WAV [] [] [] [% zCCSBlock 0 20416] blockName=string:TRIA_CITY_CONFERENCE_Henry_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20417] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20418] subType=enum:0 text=string:Blödsinn. So viele Männer können wir nicht stellen, um die ganze Insel abzudecken. name=string:TRIA_CITY_CONFERENCE_Henry_01.WAV [] [] [] [% zCCSBlock 0 20419] blockName=string:TRIA_CITY_CONFERENCE_Henry_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20420] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20421] subType=enum:0 text=string:Ich bin dafür, wir ziehen uns zurück. Wenn wir das Lager befestigen, halten wir das aus. name=string:TRIA_CITY_CONFERENCE_Henry_02.WAV [] [] [] [% zCCSBlock 0 20422] blockName=string:TRIA_CITY_CONFERENCE_Henry_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20423] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20424] subType=enum:0 text=string:Die Untoten können nicht auf ewig kommen. Irgendwann ist ihre Zeit vorbei. name=string:TRIA_CITY_CONFERENCE_Henry_03.WAV [] [] [] [% zCCSBlock 0 20425] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20426] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20427] subType=enum:0 text=string:Dessen wäre ich mir nicht so sicher. Alle Untoten haben schließlich eines gemeinsam. name=string:TRIA_CITY_CONFERENCE_Kelsava_07.WAV [] [] [] [% zCCSBlock 0 20428] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20429] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20430] subType=enum:0 text=string:Sie waren alle einmal tot. Und in den Jahren, in denen ich hier auf der Insel bin, sind einige Menschen gestorben. name=string:TRIA_CITY_CONFERENCE_Kelsava_08.WAV [] [] [] [% zCCSBlock 0 20431] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20432] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20433] subType=enum:0 text=string:Wenn alle wiederkommen... name=string:TRIA_CITY_CONFERENCE_Kelsava_09.WAV [] [] [] [% zCCSBlock 0 20434] blockName=string:TRIA_CITY_CONFERENCE_Volmar_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20435] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20436] subType=enum:0 text=string:Das wäre fatal. Diese Biester sind stark. Viel zu stark. Eine Welle könnten wir vielleicht aufhalten, aber eine zweite... name=string:TRIA_CITY_CONFERENCE_Volmar_01.WAV [] [] [] [% zCCSBlock 0 20437] blockName=string:TRIA_CITY_CONFERENCE_Zaphina_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20438] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20439] subType=enum:0 text=string:Und das heißt jetzt im Klartext? name=string:TRIA_CITY_CONFERENCE_Zaphina_01.WAV [] [] [] [% zCCSBlock 0 20440] blockName=string:TRIA_CITY_CONFERENCE_Thirala_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20441] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20442] subType=enum:0 text=string:Wir sollten erst einmal herausfinden, inwieweit das Gefüge der Magie gestört ist. Denn bei magischen Wesen ist sie unsere stärkste Waffe. name=string:TRIA_CITY_CONFERENCE_Thirala_04.WAV [] [] [] [% zCCSBlock 0 20443] blockName=string:TRIA_CITY_CONFERENCE_Thirala_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20444] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20445] subType=enum:0 text=string:Wir werden weitere Nachforschungen anstellen müssen. name=string:TRIA_CITY_CONFERENCE_Thirala_05.WAV [] [] [] [% zCCSBlock 0 20446] blockName=string:TRIA_CITY_CONFERENCE_Thirala_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20447] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20448] subType=enum:0 text=string:Werdet ihr uns unterstützen? name=string:TRIA_CITY_CONFERENCE_Thirala_06.WAV [] [] [] [% zCCSBlock 0 20449] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20450] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20451] subType=enum:0 text=string:Natürlich. name=string:TRIA_CITY_CONFERENCE_Kelsava_10.WAV [] [] [] [% zCCSBlock 0 20452] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20453] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20454] subType=enum:0 text=string:Darüber hinaus sollten wir diese Konferenz jetzt nicht auflösen. name=string:TRIA_CITY_CONFERENCE_Kelsava_11.WAV [] [] [] [% zCCSBlock 0 20455] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20456] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20457] subType=enum:0 text=string:Eine ständige Vertretung aller Fraktionen wäre angebracht, damit wir im Zweifelsfall schnell reagieren können. name=string:TRIA_CITY_CONFERENCE_Kelsava_12.WAV [] [] [] [% zCCSBlock 0 20458] blockName=string:TRIA_CITY_CONFERENCE_Marten_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20459] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20460] subType=enum:0 text=string:Das denke ich auch. name=string:TRIA_CITY_CONFERENCE_Marten_05.WAV [] [] [] [% zCCSBlock 0 20461] blockName=string:TRIA_CITY_CONFERENCE_Henry_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20462] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20463] subType=enum:0 text=string:Schön. Ich werde jemanden hier lassen. name=string:TRIA_CITY_CONFERENCE_Henry_04.WAV [] [] [] [% zCCSBlock 0 20464] blockName=string:TRIA_CITY_CONFERENCE_Henry_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20465] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20466] subType=enum:0 text=string:Trotzdem werden wir unser Lager verstärken. Immerhin kommen die nicht übers Wasser. name=string:TRIA_CITY_CONFERENCE_Henry_05.WAV [] [] [] [% zCCSBlock 0 20467] blockName=string:TRIA_CITY_CONFERENCE_Jareck_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20468] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20469] subType=enum:0 text=string:Eine Verstärkung der Posten ist generell eine gute Idee. name=string:TRIA_CITY_CONFERENCE_Jareck_02.WAV [] [] [] [% zCCSBlock 0 20470] blockName=string:TRIA_CITY_CONFERENCE_Jareck_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20471] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20472] subType=enum:0 text=string:Ich werde slber hier bleiben. Diplomatie ist im Normalfall keine Stärke meiner Männer. name=string:TRIA_CITY_CONFERENCE_Jareck_03.WAV [] [] [] [% zCCSBlock 0 20473] blockName=string:TRIA_CITY_CONFERENCE_Kelsava_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20474] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20475] subType=enum:0 text=string:Ich werde meine Brüder im Kloster benachrichtigen. In ein paar Tagen sollten wir mehr wissen. name=string:TRIA_CITY_CONFERENCE_Kelsava_13.WAV [] [] [] [% zCCSBlock 0 20476] blockName=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20477] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20478] subType=enum:0 text=string:Hey, warte mal kurz. name=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_01.WAV [] [] [] [% zCCSBlock 0 20479] blockName=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20480] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20481] subType=enum:0 text=string:Du bist doch unser neuer Held, oder? name=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_02.WAV [] [] [] [% zCCSBlock 0 20482] blockName=string:TRIA_CITY_SMALLCONFERENCE_Hero_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20483] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20484] subType=enum:0 text=string:Ich weiß nicht, ob ich mich so bezeichnen würde. name=string:TRIA_CITY_SMALLCONFERENCE_Hero_01.WAV [] [] [] [% zCCSBlock 0 20485] blockName=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20486] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20487] subType=enum:0 text=string:Würde ich schon sagen. name=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_03.WAV [] [] [] [% zCCSBlock 0 20488] blockName=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_04a numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20489] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20490] subType=enum:0 text=string:Immerhin haben wir es dir zu verdanken, dass diese Konferenz überhaupt einberufen wurde. name=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_04a.WAV [] [] [] [% zCCSBlock 0 20491] blockName=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_04b numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20492] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20493] subType=enum:0 text=string:Denn wie ich gehört habe, sollst du sehr starkes magisches Potenzial besitzen. Wenn uns jemand helfen kann, dann du. Und du bist bei der Konferenz gewesen. name=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_04b.WAV [] [] [] [% zCCSBlock 0 20494] blockName=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_04c numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20495] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20496] subType=enum:0 text=string:Immerhin seid ihr hier und nehmt an dieser Konferenz teil. name=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_04c.WAV [] [] [] [% zCCSBlock 0 20497] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20498] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20499] subType=enum:0 text=string:Auch wenn die nicht unbedingt zufriedenstellend verlaufen ist. name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_01.WAV [] [] [] [% zCCSBlock 0 20500] blockName=string:TRIA_CITY_SMALLCONFERENCE_Hero_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20501] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20502] subType=enum:0 text=string:Was meinst du? name=string:TRIA_CITY_SMALLCONFERENCE_Hero_02.WAV [] [] [] [% zCCSBlock 0 20503] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20504] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20505] subType=enum:0 text=string:Wenn ich ehrlich bin, hatte ich erhofft, dass wir uns alle zusammenraufen und gemeinsam dieser Bedrohung stellen. name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_02.WAV [] [] [] [% zCCSBlock 0 20506] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20507] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20508] subType=enum:0 text=string:Aber nein, stattdessen beschränken wir uns auf Studien, während sich alle zurückziehen und die Lager befestigen. name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_03.WAV [] [] [] [% zCCSBlock 0 20509] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20510] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20511] subType=enum:0 text=string:Verdammt, so werden wir das nie schaffen. name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_04.WAV [] [] [] [% zCCSBlock 0 20512] blockName=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20513] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20514] subType=enum:0 text=string:Wie stehst du dazu? Während der Konferenz hast du dich nicht geäußert. name=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_01.WAV [] [] [] [% zCCSBlock 0 20515] blockName=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20516] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20517] subType=enum:0 text=string:WIR nämlich denken, dass wir eine... nennen wir es, neutrale Gruppe bilden sollten. name=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_02.WAV [] [] [] [% zCCSBlock 0 20518] blockName=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20519] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20520] subType=enum:0 text=string:Diejenigen, die das große Ganze sehen und nicht nur ihre eigenen Rüstungen. name=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_03.WAV [] [] [] [% zCCSBlock 0 20521] blockName=string:TRIA_CITY_SMALLCONFERENCE_Hero_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20522] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20523] subType=enum:0 text=string:Ehrlich gesagt... name=string:TRIA_CITY_SMALLCONFERENCE_Hero_03.WAV [] [] [] [% zCCSBlock 0 20524] blockName=string:TRIA_CITY_SMALLCONFERENCE_Hero_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20525] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20526] subType=enum:0 text=string:Ach, ich weiß nicht. Es klingt besser, als nur rumzusitzen und auf das Anrücken der Untoten zu warten. name=string:TRIA_CITY_SMALLCONFERENCE_Hero_04.WAV [] [] [] [% zCCSBlock 0 20527] blockName=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20528] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20529] subType=enum:0 text=string:Sehr gut. Denn so, wie ich Henry kenne, würde er genau das tun. name=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_04.WAV [] [] [] [% zCCSBlock 0 20530] blockName=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20531] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20532] subType=enum:0 text=string:Bei uns auch. Das Kloster liegt abgeschieden und bietet eine gewisse Sicherheit. Aber, ob die von Dauer ist? name=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_05.WAV [] [] [] [% zCCSBlock 0 20533] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20534] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20535] subType=enum:0 text=string:Bei uns sieht das nicht anders aus. name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_05.WAV [] [] [] [% zCCSBlock 0 20536] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20537] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20538] subType=enum:0 text=string:Und wenn wir ehrlich sind, in der Stadt und bei den Söldnern wahrscheinlich genauso wenig. name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_06.WAV [] [] [] [% zCCSBlock 0 20539] blockName=string:TRIA_CITY_SMALLCONFERENCE_Hero_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20540] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20541] subType=enum:0 text=string:Also, was habt ihr jetzt vor? name=string:TRIA_CITY_SMALLCONFERENCE_Hero_05.WAV [] [] [] [% zCCSBlock 0 20542] blockName=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20543] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20544] subType=enum:0 text=string:Wie schon gesagt, uns schwebt eine neutrale Gruppe vor. Wir versuchen herauszufinden, woher diese Bedrohung kommt und wie wir sie besiegen können. name=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_05.WAV [] [] [] [% zCCSBlock 0 20545] blockName=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20546] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20547] subType=enum:0 text=string:Nur, dazu brauchen wir wirklich neutralen Boden. name=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_06.WAV [] [] [] [% zCCSBlock 0 20548] blockName=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20549] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20550] subType=enum:0 text=string:Henry würde mich töten, wenn er herausfindet, was wir hier vorhaben. name=string:TRIA_CITY_SMALLCONFERENCE_Zaphina_07.WAV [] [] [] [% zCCSBlock 0 20551] blockName=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20552] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20553] subType=enum:0 text=string:Eine Verbannung aus dem Kloster wäre wahrscheinlich das mindeste, das mir blüht. name=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_06.WAV [] [] [] [% zCCSBlock 0 20554] blockName=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20555] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20556] subType=enum:0 text=string:Deswegen. Ja, ein neutraler Ort. name=string:TRIA_CITY_SMALLCONFERENCE_Kelsava_07.WAV [] [] [] [% zCCSBlock 0 20557] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20558] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20559] subType=enum:0 text=string:Würdest du die Suche für uns übernehmen? Du kannst dich am ehesten frei über die Insel bewegen. name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_07.WAV [] [] [] [% zCCSBlock 0 20560] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20561] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20562] subType=enum:0 text=string:Außerdem... name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_08.WAV [] [] [] [% zCCSBlock 0 20563] blockName=string:TRIA_CITY_SMALLCONFERENCE_Hero_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20564] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20565] subType=enum:0 text=string:Würde mich niemand vermissen, schon klar. name=string:TRIA_CITY_SMALLCONFERENCE_Hero_06.WAV [] [] [] [% zCCSBlock 0 20566] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20567] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20568] subType=enum:0 text=string:So habe ich das nicht gemeint... name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_09.WAV [] [] [] [% zCCSBlock 0 20569] blockName=string:TRIA_CITY_SMALLCONFERENCE_Hero_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20570] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20571] subType=enum:0 text=string:Okay, also ein neutraler Ort. name=string:TRIA_CITY_SMALLCONFERENCE_Hero_07.WAV [] [] [] [% zCCSBlock 0 20572] blockName=string:TRIA_CITY_SMALLCONFERENCE_Hero_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20573] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20574] subType=enum:0 text=string:Lasst mich raten, viel Platz, gut zu verteidigen und eine heiße Quelle wären nicht schlecht. name=string:TRIA_CITY_SMALLCONFERENCE_Hero_08.WAV [] [] [] [% zCCSBlock 0 20575] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20576] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20577] subType=enum:0 text=string:(lacht) So ungefähr. Die heiße Quelle ist optional. Dicke Mauern könnten allerdings tatsächlich nicht schaden. name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_10.WAV [] [] [] [% zCCSBlock 0 20578] blockName=string:TRIA_CITY_SMALLCONFERENCE_Thirala_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20579] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20580] subType=enum:0 text=string:Wenn du etwas geeignetes findest, sag einem von uns Bescheid. Dann sehen wir weiter. name=string:TRIA_CITY_SMALLCONFERENCE_Thirala_11.WAV [] [] [] [% zCCSBlock 0 20581] blockName=string:TRIA_GROUP_01_Kelsava_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20582] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20583] subType=enum:0 text=string:Da wären wir also. name=string:TRIA_GROUP_01_Kelsava_01.WAV [] [] [] [% zCCSBlock 0 20584] blockName=string:TRIA_GROUP_01_Kelsava_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20585] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20586] subType=enum:0 text=string:Es freut mich sehr, dass es alle geschafft haben. name=string:TRIA_GROUP_01_Kelsava_02.WAV [] [] [] [% zCCSBlock 0 20587] blockName=string:TRIA_GROUP_01_Kelsava_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20588] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20589] subType=enum:0 text=string:Und das sogar früher als geplant. name=string:TRIA_GROUP_01_Kelsava_03.WAV [] [] [] [% zCCSBlock 0 20590] blockName=string:TRIA_GROUP_01_Kelsava_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20591] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20592] subType=enum:0 text=string:Und Zuwachs haben wir auch bekommen. Sehr schön. name=string:TRIA_GROUP_01_Kelsava_04.WAV [] [] [] [% zCCSBlock 0 20593] blockName=string:TRIA_GROUP_01_Kelsava_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20594] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20595] subType=enum:0 text=string:Auch wenn wir vieles schon durchgekaut haben, möchte ich noch einmal ganz von vorne anfangen. name=string:TRIA_GROUP_01_Kelsava_05.WAV [] [] [] [% zCCSBlock 0 20596] blockName=string:TRIA_GROUP_01_Kelsava_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20597] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20598] subType=enum:0 text=string:Dieses Problem ist zu komplex, als dass wir es uns erlauben können, etwas zu übersehen. name=string:TRIA_GROUP_01_Kelsava_06.WAV [] [] [] [% zCCSBlock 0 20599] blockName=string:TRIA_GROUP_01_Kelsava_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20600] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20601] subType=enum:0 text=string:Also, wie wir festgestellt haben, hat dieses... Ereignis mehrere Dinge ausgelöst. name=string:TRIA_GROUP_01_Kelsava_07.WAV [] [] [] [% zCCSBlock 0 20602] blockName=string:TRIA_GROUP_01_Kelsava_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20603] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20604] subType=enum:0 text=string:Zum einen tauchen überall auf der Insel Untote auf. Wir haben bisher Berichte über Zombies und Skelette, aber auch Untote erhalten. name=string:TRIA_GROUP_01_Kelsava_08.WAV [] [] [] [% zCCSBlock 0 20605] blockName=string:TRIA_GROUP_01_Kelsava_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20606] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20607] subType=enum:0 text=string:Glücklicherweise nichts schlimmeres. Einige Schattenkrieger wären jetzt problematisch. name=string:TRIA_GROUP_01_Kelsava_09.WAV [] [] [] [% zCCSBlock 0 20608] blockName=string:TRIA_GROUP_01_Kelsava_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20609] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20610] subType=enum:0 text=string:Zum anderen wird unsere Magie beeinflusst. Ich kann noch nicht genau sagen wie, aber das könnte sich zu einem großen Problem entwickeln. name=string:TRIA_GROUP_01_Kelsava_10.WAV [] [] [] [% zCCSBlock 0 20611] blockName=string:TRIA_GROUP_01_Thirala_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20612] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20613] subType=enum:0 text=string:Dazu kann ich vielleicht mehr sagen. Einer unserer Magier stellt regelmäßig Messungen des magischen Feldes an. name=string:TRIA_GROUP_01_Thirala_01.WAV [] [] [] [% zCCSBlock 0 20614] blockName=string:TRIA_GROUP_01_Thirala_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20615] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20616] subType=enum:0 text=string:Er ist zu dem Schluss gekommen, dass es... naja, schwankt. name=string:TRIA_GROUP_01_Thirala_02.WAV [] [] [] [% zCCSBlock 0 20617] blockName=string:TRIA_GROUP_01_Thirala_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20618] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20619] subType=enum:0 text=string:An sich ist das nichts ungewöhnliches, denn das tut es generell, doch die Spitzen sind sehr stark. name=string:TRIA_GROUP_01_Thirala_03.WAV [] [] [] [% zCCSBlock 0 20620] blockName=string:TRIA_GROUP_01_Thirala_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20621] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20622] subType=enum:0 text=string:Das wirkt sich darauf aus, dass unsere Zauber anders oder ungewöhnlich reagieren. Direkt bemerkbar macht sich das bei unseren Teleportationen. name=string:TRIA_GROUP_01_Thirala_04.WAV [] [] [] [% zCCSBlock 0 20623] blockName=string:TRIA_GROUP_01_Thirala_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20624] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20625] subType=enum:0 text=string:Sie dauern länger, gehen nicht mehr in Nullzeit vonstatten und sorgen auch manchmal dafür, dass man an einem falschen Ort auskommt. name=string:TRIA_GROUP_01_Thirala_05.WAV [] [] [] [% zCCSBlock 0 20626] blockName=string:TRIA_GROUP_01_Thirala_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20627] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20628] subType=enum:0 text=string:Nicht unbedingt dramatisch, aber lästig. Aber auch andere Zauber sind betroffen. name=string:TRIA_GROUP_01_Thirala_06.WAV [] [] [] [% zCCSBlock 0 20629] blockName=string:TRIA_GROUP_01_Thirala_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20630] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20631] subType=enum:0 text=string:Durch einige mehr oder weniger objektive Messungen haben wir festgestellt, dass sämtliche Schadenszauber abgeschwächt wurden. Das ist aktuell nicht dramatisch, aber dennoch auffällig. name=string:TRIA_GROUP_01_Thirala_07.WAV [] [] [] [% zCCSBlock 0 20632] blockName=string:TRIA_GROUP_01_Thirala_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20633] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20634] subType=enum:0 text=string:Und: Beschwörungen halten länger. Auch dazu kann ich nichts genaueres sagen, es ist einfach so. name=string:TRIA_GROUP_01_Thirala_08.WAV [] [] [] [% zCCSBlock 0 20635] blockName=string:TRIA_GROUP_01_Zaphina_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20636] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20637] subType=enum:0 text=string:Und was bedeutet das jetzt für unsere Situation? name=string:TRIA_GROUP_01_Zaphina_01.WAV [] [] [] [% zCCSBlock 0 20638] blockName=string:TRIA_GROUP_01_Kelsava_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20639] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20640] subType=enum:0 text=string:Es bedeutet nur, dass etwas das Gefüge dieser Welt stört. Dazu wollte ich gerade kommen. name=string:TRIA_GROUP_01_Kelsava_11.WAV [] [] [] [% zCCSBlock 0 20641] blockName=string:TRIA_GROUP_01_Kelsava_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20642] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20643] subType=enum:0 text=string:Ich bin bei meinen Nachforschungen auf ein altes Buch gestoßen. Also, so richtig alt. Die Schrift ist kaum noch lesbar und wenn man den Staub zu fest vom Einband pustet, fliegt die Schrift mit weg. name=string:TRIA_GROUP_01_Kelsava_12.WAV [] [] [] [% zCCSBlock 0 20644] blockName=string:TRIA_GROUP_01_Kelsava_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20645] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20646] subType=enum:0 text=string:Das ist an sich nichts ungewöhnliches, wir haben einige Bücher dieser Sorte im Keller. name=string:TRIA_GROUP_01_Kelsava_13.WAV [] [] [] [% zCCSBlock 0 20647] blockName=string:TRIA_GROUP_01_Kelsava_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20648] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20649] subType=enum:0 text=string:Interessant ist allerdings folgendes: Es ist das einzige Buch, in dem so etwas wie ein magisches Feld beschrieben ist. name=string:TRIA_GROUP_01_Kelsava_14.WAV [] [] [] [% zCCSBlock 0 20650] blockName=string:TRIA_GROUP_01_Kelsava_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20651] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20652] subType=enum:0 text=string:Alle anderen Schriften zu dem Thema, sprechen nur von göttlich gegebener Macht. Und das kann ich nicht glauben. name=string:TRIA_GROUP_01_Kelsava_15.WAV [] [] [] [% zCCSBlock 0 20653] blockName=string:TRIA_GROUP_01_Kelsava_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20654] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20655] subType=enum:0 text=string:Also, dieses Feld wird im Buch Äther genannt. Wobei das auch nur ein Name ist. Der Äther wird als Kraft beschrieben, welche die ganze Welt durchdringt. name=string:TRIA_GROUP_01_Kelsava_16.WAV [] [] [] [% zCCSBlock 0 20656] blockName=string:TRIA_GROUP_01_Kelsava_17 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20657] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20658] subType=enum:0 text=string:Sie war schon vor der Entstehung unserer Welt da und wird wohl auch nach ihrem Ende fortbestehen. name=string:TRIA_GROUP_01_Kelsava_17.WAV [] [] [] [% zCCSBlock 0 20659] blockName=string:TRIA_GROUP_01_Kelsava_18 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20660] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20661] subType=enum:0 text=string:Durch unsere Magie, mithilfe von Runen oder Spruchrollen, verändern wir dieses Feld. Und bei einem Teleport bewegen wir uns entlang dichterer Linien in diesem Feld. name=string:TRIA_GROUP_01_Kelsava_18.WAV [] [] [] [% zCCSBlock 0 20662] blockName=string:TRIA_GROUP_01_Kelsava_19 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20663] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20664] subType=enum:0 text=string:Die große Frage ist nur: Was hat dieses Feld verändert? name=string:TRIA_GROUP_01_Kelsava_19.WAV [] [] [] [% zCCSBlock 0 20665] blockName=string:TRIA_GROUP_01_Kelsava_20 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20666] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20667] subType=enum:0 text=string:... name=string:TRIA_GROUP_01_Kelsava_20.WAV [] [] [] [% zCCSBlock 0 20668] blockName=string:TRIA_GROUP_01_Kelsava_21 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20669] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20670] subType=enum:0 text=string:Das dachte ich mir schon. Ich habe leider auch keine Antwort darauf. Vielleicht wissen die Schwarzmagier mehr? name=string:TRIA_GROUP_01_Kelsava_21.WAV [] [] [] [% zCCSBlock 0 20671] blockName=string:TRIA_GROUP_01_Thirala_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20672] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20673] subType=enum:0 text=string:Leider nicht. name=string:TRIA_GROUP_01_Thirala_09.WAV [] [] [] [% zCCSBlock 0 20674] blockName=string:TRIA_GROUP_01_Thirala_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20675] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20676] subType=enum:0 text=string:Ich habe ein ähnliches Buch gefunden, mit ziemlich demselben Inhalt. Allerdings auch nicht mehr. name=string:TRIA_GROUP_01_Thirala_10.WAV [] [] [] [% zCCSBlock 0 20677] blockName=string:TRIA_GROUP_01_Fyneia_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20678] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20679] subType=enum:0 text=string:Dafür habe ich etwas interessantes. name=string:TRIA_GROUP_01_Fyneia_01.WAV [] [] [] [% zCCSBlock 0 20680] blockName=string:TRIA_GROUP_01_Fyneia_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20681] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20682] subType=enum:0 text=string:Ich weiß, Magie ist nicht meine Stärke, dafür kann ich andere Dinge. name=string:TRIA_GROUP_01_Fyneia_02.WAV [] [] [] [% zCCSBlock 0 20683] blockName=string:TRIA_GROUP_01_Fyneia_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20684] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20685] subType=enum:0 text=string:Ich habe ein wenig im Archiv der Stadt geforscht. Soweit die Aufzeichnung reichen, ist nichts gleichartiges passiert. name=string:TRIA_GROUP_01_Fyneia_03.WAV [] [] [] [% zCCSBlock 0 20686] blockName=string:TRIA_GROUP_01_Fyneia_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20687] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20688] subType=enum:0 text=string:Allerdings haben die Paladine einige der Untoten zur Untersuchung in die Stadt gebracht. Dabei herausgekommen ist erstmal das, was man erwartet: name=string:TRIA_GROUP_01_Fyneia_04.WAV [] [] [] [% zCCSBlock 0 20689] blockName=string:TRIA_GROUP_01_Fyneia_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20690] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20691] subType=enum:0 text=string:Gar nichts. name=string:TRIA_GROUP_01_Fyneia_05.WAV [] [] [] [% zCCSBlock 0 20692] blockName=string:TRIA_GROUP_01_Fyneia_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20693] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20694] subType=enum:0 text=string:Trotzdem gibt es einen Anhaltspunkt. Bei einigen der... Leichen?... hat man persönliche Gegenstände gefunden. Wahrscheinlich wurden sie urpsrünglich damit begraben. name=string:TRIA_GROUP_01_Fyneia_06.WAV [] [] [] [% zCCSBlock 0 20695] blockName=string:TRIA_GROUP_01_Fyneia_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20696] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20697] subType=enum:0 text=string:Und das Archiv ist sehr genau. Für jeden Verstorbenen wurde aufgeschrieben, was mit ins Grab gelegt wurde. name=string:TRIA_GROUP_01_Fyneia_07.WAV [] [] [] [% zCCSBlock 0 20698] blockName=string:TRIA_GROUP_01_Fyneia_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20699] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20700] subType=enum:0 text=string:Das bedeutet, wir können jetzt zweifelsfall feststellen, wer die Untoten früher waren, solange sie einen Gegenstand bei sich tragen und ihn nicht gefunden haben. name=string:TRIA_GROUP_01_Fyneia_08.WAV [] [] [] [% zCCSBlock 0 20701] blockName=string:TRIA_GROUP_01_Zaphina_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20702] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20703] subType=enum:0 text=string:Und inwiefern hilft uns das jetzt weiter? name=string:TRIA_GROUP_01_Zaphina_02.WAV [] [] [] [% zCCSBlock 0 20704] blockName=string:TRIA_GROUP_01_Zaphina_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20705] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20706] subType=enum:0 text=string:Klar, wir können ihnen jetzt Namen geben, aber ansonsten... name=string:TRIA_GROUP_01_Zaphina_03.WAV [] [] [] [% zCCSBlock 0 20707] blockName=string:TRIA_GROUP_01_Fyneia_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20708] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20709] subType=enum:0 text=string:Interessant wird es, wenn man die Erkenntnisse weiter verfolgt. name=string:TRIA_GROUP_01_Fyneia_09.WAV [] [] [] [% zCCSBlock 0 20710] blockName=string:TRIA_GROUP_01_Fyneia_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20711] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20712] subType=enum:0 text=string:Ich habe mir die Todesursache der aufgefundenen angesehen. Sie alle sind durch einen gewaltsamen Tod gestorben. name=string:TRIA_GROUP_01_Fyneia_10.WAV [] [] [] [% zCCSBlock 0 20713] blockName=string:TRIA_GROUP_01_Fyneia_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20714] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20715] subType=enum:0 text=string:Und ich meine damit keine kriegerische Gewalt, sondern ein Verbrechen. name=string:TRIA_GROUP_01_Fyneia_11.WAV [] [] [] [% zCCSBlock 0 20716] blockName=string:TRIA_GROUP_01_Fyneia_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20717] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20718] subType=enum:0 text=string:Die erste, die ich identifiziert habe, wurde von ihrem Mann ermordet, weil er dachte, sie geht fremd. name=string:TRIA_GROUP_01_Fyneia_12.WAV [] [] [] [% zCCSBlock 0 20719] blockName=string:TRIA_GROUP_01_Fyneia_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20720] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20721] subType=enum:0 text=string:Dann einen Mann, der sich am Eigentum anderer bereichern wollte. Leider hat der rechtmäßige Besitzer das mitbekommen. Und war schnell mit dem Messer. name=string:TRIA_GROUP_01_Fyneia_13.WAV [] [] [] [% zCCSBlock 0 20722] blockName=string:TRIA_GROUP_01_Fyneia_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20723] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20724] subType=enum:0 text=string:Das kann man zwar rechtfertigen, ist allerdings trotzdem Mord. name=string:TRIA_GROUP_01_Fyneia_14.WAV [] [] [] [% zCCSBlock 0 20725] blockName=string:TRIA_GROUP_01_Fyneia_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20726] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20727] subType=enum:0 text=string:So ging das bei einigen der Leichen weiter. Alle wurden sie Opfer eines Verbrechens. name=string:TRIA_GROUP_01_Fyneia_15.WAV [] [] [] [% zCCSBlock 0 20728] blockName=string:TRIA_GROUP_01_Kelsava_22 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20729] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20730] subType=enum:0 text=string:Opfer eines Verbrechens, sagst du? name=string:TRIA_GROUP_01_Kelsava_22.WAV [] [] [] [% zCCSBlock 0 20731] blockName=string:TRIA_GROUP_01_Kelsava_23 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20732] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20733] subType=enum:0 text=string:Das ist höchst interessant... name=string:TRIA_GROUP_01_Kelsava_23.WAV [] [] [] [% zCCSBlock 0 20734] blockName=string:TRIA_GROUP_01_Thirala_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20735] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20736] subType=enum:0 text=string:Denkst du an dasselbe wie ich? name=string:TRIA_GROUP_01_Thirala_11.WAV [] [] [] [% zCCSBlock 0 20737] blockName=string:TRIA_GROUP_01_Kelsava_24 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20738] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20739] subType=enum:0 text=string:Die Legende... name=string:TRIA_GROUP_01_Kelsava_24.WAV [] [] [] [% zCCSBlock 0 20740] blockName=string:TRIA_GROUP_01_Zaphina_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20741] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20742] subType=enum:0 text=string:Mag jemand die nicht-magischen Wesen unter uns aufklären? name=string:TRIA_GROUP_01_Zaphina_04.WAV [] [] [] [% zCCSBlock 0 20743] blockName=string:TRIA_GROUP_01_Thirala_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20744] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20745] subType=enum:0 text=string:Es gibt bei uns Schwarzmagiern - und offenbar auch bei anderen Magiern - eine Legende. name=string:TRIA_GROUP_01_Thirala_12.WAV [] [] [] [% zCCSBlock 0 20746] blockName=string:TRIA_GROUP_01_Thirala_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20747] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20748] subType=enum:0 text=string:Sie besagt, dass Menschen, die gewaltsam aus dem Leben gerissen werden, erst einmal in eine Zwischenwelt übergehen, bevor sie das Jenseits betreten. name=string:TRIA_GROUP_01_Thirala_13.WAV [] [] [] [% zCCSBlock 0 20749] blockName=string:TRIA_GROUP_01_Thirala_14 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20750] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20751] subType=enum:0 text=string:Den Rest kenne ich leider nicht mehr. Ist lange her, dass ich sie das letzte Mal gehört habe. Kelsava? name=string:TRIA_GROUP_01_Thirala_14.WAV [] [] [] [% zCCSBlock 0 20752] blockName=string:TRIA_GROUP_01_Kelsava_25 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20753] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20754] subType=enum:0 text=string:Tut mir leid. Ich habe vor langer Zeit aufgehört, mich mit so etwas zu beschäftigen. name=string:TRIA_GROUP_01_Kelsava_25.WAV [] [] [] [% zCCSBlock 0 20755] blockName=string:TRIA_GROUP_01_Zaphina_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20756] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20757] subType=enum:0 text=string:Offenbar ein Fehler. name=string:TRIA_GROUP_01_Zaphina_05.WAV [] [] [] [% zCCSBlock 0 20758] blockName=string:TRIA_GROUP_01_Kelsava_26 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20759] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20760] subType=enum:0 text=string:Das merke ich jetzt auch. name=string:TRIA_GROUP_01_Kelsava_26.WAV [] [] [] [% zCCSBlock 0 20761] blockName=string:TRIA_GROUP_01_Kelsava_27 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20762] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20763] subType=enum:0 text=string:Wir sollten der Sache auf den Grund gehen. Ich werde ins Kloster gehen und die Bibliothek nach dieser Legende durchsuchen. name=string:TRIA_GROUP_01_Kelsava_27.WAV [] [] [] [% zCCSBlock 0 20764] blockName=string:TRIA_GROUP_01_Kelsava_28 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20765] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20766] subType=enum:0 text=string:Und ich würde dich gerne mitnehmen. Vier Augen sehen mehr als zwei und die anderen Magier werden unsere Freunde nicht ins Kloster lassen. name=string:TRIA_GROUP_01_Kelsava_28.WAV [] [] [] [% zCCSBlock 0 20767] blockName=string:TRIA_GROUP_01_Hero_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20768] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20769] subType=enum:0 text=string:Natürlich. name=string:TRIA_GROUP_01_Hero_01.WAV [] [] [] [% zCCSBlock 0 20770] blockName=string:TRIA_GROUP_01_Thirala_15 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20771] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20772] subType=enum:0 text=string:Ich kerhe ebenfalls zurück. Vielleicht finde ich in unserer Bibliothek etwas entsprechendes. name=string:TRIA_GROUP_01_Thirala_15.WAV [] [] [] [% zCCSBlock 0 20773] blockName=string:TRIA_GROUP_01_Thirala_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20774] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20775] subType=enum:0 text=string:Kommst du mit mir? Vier Augen sehen mehr als zwei und außer uns wird niemand in den Turm kommen. name=string:TRIA_GROUP_01_Thirala_16.WAV [] [] [] [% zCCSBlock 0 20776] blockName=string:TRIA_GROUP_01_Fyneia_16 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20777] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20778] subType=enum:0 text=string:Ich gehe auch zurück. Vielleicht kann ich über meine... Kontakte noch etwas herausfinden. name=string:TRIA_GROUP_01_Fyneia_16.WAV [] [] [] [% zCCSBlock 0 20779] blockName=string:TRIA_GROUP_01_Zaphina_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20780] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20781] subType=enum:0 text=string:Schön, dann bleibe ich hier. name=string:TRIA_GROUP_01_Zaphina_06.WAV [] [] [] [% zCCSBlock 0 20782] blockName=string:TRIA_GROUP_01_Zaphina_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20783] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20784] subType=enum:0 text=string:Henry würde mir sowieso nur auf die Nerven gehen. Falls hier Untote auftauchen, kann ich sie wieder zurückschicken. name=string:TRIA_GROUP_01_Zaphina_07.WAV [] [] [] [% zCCSBlock 0 20785] blockName=string:TRIA_GROUP_01_Zaphina_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20786] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20787] subType=enum:0 text=string:Sagen wir, in drei Tagen treffen wir uns wieder? Bis dahin solltet ihr ja eure Bücher gefunden haben. name=string:TRIA_GROUP_01_Zaphina_08.WAV [] [] [] [% zCCSBlock 0 20788] blockName=string:TRIA_GROUP_01_Hero_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20789] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20790] subType=enum:0 text=string:Das klingt doch nach einem Plan. name=string:TRIA_GROUP_01_Hero_02.WAV [] [] [] [% zCCSBlock 0 20791] blockName=string:TRIA_GROUP_02_Kelsava_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20792] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20793] subType=enum:0 text=string:Schön, dass wir wieder hier sind. name=string:TRIA_GROUP_02_Kelsava_01.WAV [] [] [] [% zCCSBlock 0 20794] blockName=string:TRIA_GROUP_02_Kelsava_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20795] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20796] subType=enum:0 text=string:Thirala und ich haben uns die Legende angesehen und wir denken, dass wir die richtige gefunden haben. name=string:TRIA_GROUP_02_Kelsava_02.WAV [] [] [] [% zCCSBlock 0 20797] blockName=string:TRIA_GROUP_02_Kelsava_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20798] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20799] subType=enum:0 text=string:Wollt ihr die Zusammenfassung hören, oder den ursprünglichen Wortlaut? name=string:TRIA_GROUP_02_Kelsava_03.WAV [] [] [] [% zCCSBlock 0 20800] blockName=string:TRIA_GROUP_02_Kelsava_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20801] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20802] subType=enum:0 text=string:Aber ich warne euch: Die Legende ist sehr alt. Also, wirklich alt. Und so klingt sie auch. name=string:TRIA_GROUP_02_Kelsava_04.WAV [] [] [] [% zCCSBlock 0 20803] blockName=string:TRIA_GROUP_02_Zaphina_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20804] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20805] subType=enum:0 text=string:Die Zusammenfassung sollte reichen. name=string:TRIA_GROUP_02_Zaphina_01.WAV [] [] [] [% zCCSBlock 0 20806] blockName=string:TRIA_GROUP_02_Kelsava_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20807] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20808] subType=enum:0 text=string:Dachte ich es mir doch. name=string:TRIA_GROUP_02_Kelsava_05.WAV [] [] [] [% zCCSBlock 0 20809] blockName=string:TRIA_GROUP_02_Kelsava_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20810] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20811] subType=enum:0 text=string:Also, im Buch findet sich folgende Legende: name=string:TRIA_GROUP_02_Kelsava_06.WAV [] [] [] [% zCCSBlock 0 20812] blockName=string:TRIA_GROUP_02_Kelsava_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20813] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20814] subType=enum:0 text=string:Die Seelen der Verstorbenen gehen nach dem Tod ein in die Ewigkeit, oder auch ins Jenseits. name=string:TRIA_GROUP_02_Kelsava_07.WAV [] [] [] [% zCCSBlock 0 20815] blockName=string:TRIA_GROUP_02_Kelsava_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20816] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20817] subType=enum:0 text=string:Die Seelen derjeniger, die gewaltsam gestorben sind, begeben sich allerdings zuerst in eine Zwischenwelt. name=string:TRIA_GROUP_02_Kelsava_08.WAV [] [] [] [% zCCSBlock 0 20818] blockName=string:TRIA_GROUP_02_Kelsava_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20819] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20820] subType=enum:0 text=string:Soweit ist uns das bekannt. Interessant ist aber folgendes: name=string:TRIA_GROUP_02_Kelsava_09.WAV [] [] [] [% zCCSBlock 0 20821] blockName=string:TRIA_GROUP_02_Kelsava_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20822] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20823] subType=enum:0 text=string:Diese Seelen sind noch immer mit unserer Welt verbunden. Die Legende besagt, das passiert, da ihr Lebensfaden noch nicht kurz genug war. name=string:TRIA_GROUP_02_Kelsava_10.WAV [] [] [] [% zCCSBlock 0 20824] blockName=string:TRIA_GROUP_02_Kelsava_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20825] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20826] subType=enum:0 text=string:Was wohl eine blumige Umschreibung dafür ist, dass sie zu früh aus dem Leben gerissen wurden. name=string:TRIA_GROUP_02_Kelsava_11.WAV [] [] [] [% zCCSBlock 0 20827] blockName=string:TRIA_GROUP_02_Kelsava_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20828] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20829] subType=enum:0 text=string:Die Seelen werden von einer Art Hüter bewacht, bis sie den Übergang ins Jenseits geschafft haben. name=string:TRIA_GROUP_02_Kelsava_12.WAV [] [] [] [% zCCSBlock 0 20830] blockName=string:TRIA_GROUP_02_Kelsava_13 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20831] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20832] subType=enum:0 text=string:Das Problem ist nur: Sollte der Übergang gestört werden, kehren sie in die Welt zurück, weder tot, noch lebendig. name=string:TRIA_GROUP_02_Kelsava_13.WAV [] [] [] [% zCCSBlock 0 20833] blockName=string:TRIA_GROUP_02_Thirala_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20834] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20835] subType=enum:0 text=string:Und wie wir wissen, liegt in jeder Legende ein Funken Wahrheit. name=string:TRIA_GROUP_02_Thirala_01.WAV [] [] [] [% zCCSBlock 0 20836] blockName=string:TRIA_GROUP_02_Thirala_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20837] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20838] subType=enum:0 text=string:Dieser Funke allerdings, sorgt gerade massiv für Probleme. name=string:TRIA_GROUP_02_Thirala_02.WAV [] [] [] [% zCCSBlock 0 20839] blockName=string:TRIA_GROUP_02_Zaphina_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20840] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20841] subType=enum:0 text=string:Denkt ihr wirklich, dass diese Geschichte wahr ist? name=string:TRIA_GROUP_02_Zaphina_02.WAV [] [] [] [% zCCSBlock 0 20842] blockName=string:TRIA_GROUP_02_Zaphina_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20843] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20844] subType=enum:0 text=string:Immerhin ist es nur eine uralte Legende. name=string:TRIA_GROUP_02_Zaphina_03.WAV [] [] [] [% zCCSBlock 0 20845] blockName=string:TRIA_GROUP_02_Thirala_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20846] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20847] subType=enum:0 text=string:Haben wir denn einen anderen Anhaltspunkt? name=string:TRIA_GROUP_02_Thirala_03.WAV [] [] [] [% zCCSBlock 0 20848] blockName=string:TRIA_GROUP_02_Thirala_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20849] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20850] subType=enum:0 text=string:Entweder, an dieser Geschichte ist etwas dran, oder ein verdammt mächtiger Nekromant will uns ans Leder. name=string:TRIA_GROUP_02_Thirala_04.WAV [] [] [] [% zCCSBlock 0 20851] blockName=string:TRIA_GROUP_02_Thirala_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20852] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20853] subType=enum:0 text=string:Beides wäre nicht gut. name=string:TRIA_GROUP_02_Thirala_05.WAV [] [] [] [% zCCSBlock 0 20854] blockName=string:TRIA_GROUP_02_Fyneia_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20855] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20856] subType=enum:0 text=string:Im Endeffekt ist es auch egal. Es ist genau so, wie Thirala sagte. name=string:TRIA_GROUP_02_Fyneia_01.WAV [] [] [] [% zCCSBlock 0 20857] blockName=string:TRIA_GROUP_02_Fyneia_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20858] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20859] subType=enum:0 text=string:Wir haben keinen anderen Anhaltspunkt. name=string:TRIA_GROUP_02_Fyneia_02.WAV [] [] [] [% zCCSBlock 0 20860] blockName=string:TRIA_GROUP_02_Fyneia_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20861] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20862] subType=enum:0 text=string:Ich hätte einen Vorschlag: Ich kann mal meine Kontakte spielen lassen. Vielelicht finde ich heraus, wer dieses Buch geschrieben hat und ob es noch mehr gibt. name=string:TRIA_GROUP_02_Fyneia_03.WAV [] [] [] [% zCCSBlock 0 20863] blockName=string:TRIA_GROUP_02_Fyneia_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20864] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20865] subType=enum:0 text=string:Wenn es noch mehr Bücher mit mehr Legenden gibt, sehen wir vielleicht ein klareres Bild. name=string:TRIA_GROUP_02_Fyneia_04.WAV [] [] [] [% zCCSBlock 0 20866] blockName=string:TRIA_GROUP_02_Zaphina_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20867] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20868] subType=enum:0 text=string:Lass mich raten: Dafür brauchst du mehr Zeit? name=string:TRIA_GROUP_02_Zaphina_04.WAV [] [] [] [% zCCSBlock 0 20869] blockName=string:TRIA_GROUP_02_Fyneia_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20870] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20871] subType=enum:0 text=string:Schon, ja. Zwei Tage sollten reichen. name=string:TRIA_GROUP_02_Fyneia_05.WAV [] [] [] [% zCCSBlock 0 20872] blockName=string:TRIA_GROUP_02_Zaphina_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20873] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20874] subType=enum:0 text=string:(resignierend) Also wieder warten... name=string:TRIA_GROUP_02_Zaphina_05.WAV [] [] [] [% zCCSBlock 0 20875] blockName=string:TRIA_GROUP_02_Hero_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20876] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20877] subType=enum:0 text=string:Treffen wir uns in zwei Tagen wieder. name=string:TRIA_GROUP_02_Hero_01.WAV [] [] [] [% zCCSBlock 0 20878] blockName=string:TRIA_GROUP_03_Fyneia_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20879] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20880] subType=enum:0 text=string:Ich habe interessante Neuigkeiten. name=string:TRIA_GROUP_03_Fyneia_01.WAV [] [] [] [% zCCSBlock 0 20881] blockName=string:TRIA_GROUP_03_Fyneia_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20882] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20883] subType=enum:0 text=string:Einer meiner Kontakte hat tatsächlich etwas in seinem... Archiv gefunden. name=string:TRIA_GROUP_03_Fyneia_02.WAV [] [] [] [% zCCSBlock 0 20884] blockName=string:TRIA_GROUP_03_Fyneia_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20885] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20886] subType=enum:0 text=string:Offenbar - und diese Information ist durch mehrere unterschiedliche Quellen gesichert - sind wir nicht die ersten auf dieser Insel. name=string:TRIA_GROUP_03_Fyneia_03.WAV [] [] [] [% zCCSBlock 0 20887] blockName=string:TRIA_GROUP_03_Zaphina_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20888] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20889] subType=enum:0 text=string:Was meinst du damit? name=string:TRIA_GROUP_03_Zaphina_01.WAV [] [] [] [% zCCSBlock 0 20890] blockName=string:TRIA_GROUP_03_Fyneia_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20891] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20892] subType=enum:0 text=string:Auf dieser Insel gab es vor vielen Jahrhunderten schon einmal eine Zivilisation. name=string:TRIA_GROUP_03_Fyneia_04.WAV [] [] [] [% zCCSBlock 0 20893] blockName=string:TRIA_GROUP_03_Fyneia_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20894] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20895] subType=enum:0 text=string:Durch irgendetwas... oder jemanden... ist sie vor langer Zeit ausgestorben. Aus dieser Zeit stammt auch die Legende. name=string:TRIA_GROUP_03_Fyneia_05.WAV [] [] [] [% zCCSBlock 0 20896] blockName=string:TRIA_GROUP_03_Fyneia_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20897] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20898] subType=enum:0 text=string:Und jetzt wird es noch interessanter. In einem anderen Buch stand etwas über Forschungen zu den verschiedenen Ebenen des Äthers. name=string:TRIA_GROUP_03_Fyneia_06.WAV [] [] [] [% zCCSBlock 0 20899] blockName=string:TRIA_GROUP_03_Fyneia_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20900] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20901] subType=enum:0 text=string:Ob das die Zwischenwelt ist? Was könnte sonst mit Ebenen gemeint sein? name=string:TRIA_GROUP_03_Fyneia_07.WAV [] [] [] [% zCCSBlock 0 20902] blockName=string:TRIA_GROUP_03_Kelsava_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20903] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20904] subType=enum:0 text=string:Wenn wir davon ausgehen, dass jemand das Buch übersetzt hat, kann vieles damit gemeint sein. name=string:TRIA_GROUP_03_Kelsava_01.WAV [] [] [] [% zCCSBlock 0 20905] blockName=string:TRIA_GROUP_03_Kelsava_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20906] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20907] subType=enum:0 text=string:Denn häufig verändert sich der Sinn durch eine Übersetzung oder geht völlig verloren. name=string:TRIA_GROUP_03_Kelsava_02.WAV [] [] [] [% zCCSBlock 0 20908] blockName=string:TRIA_GROUP_03_Thirala_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20909] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20910] subType=enum:0 text=string:Nichtsdestotrotz ist es ein Anhaltspunkt. name=string:TRIA_GROUP_03_Thirala_01.WAV [] [] [] [% zCCSBlock 0 20911] blockName=string:TRIA_GROUP_03_Zaphina_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20912] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20913] subType=enum:0 text=string:Konntest du herausfinden, wo diese Zivilisation war? name=string:TRIA_GROUP_03_Zaphina_02.WAV [] [] [] [% zCCSBlock 0 20914] blockName=string:TRIA_GROUP_03_Fyneia_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20915] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20916] subType=enum:0 text=string:Es gibt Hinweise, ja. name=string:TRIA_GROUP_03_Fyneia_08.WAV [] [] [] [% zCCSBlock 0 20917] blockName=string:TRIA_GROUP_03_Fyneia_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20918] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20919] subType=enum:0 text=string:Im Nordosten der Insel stehen einige Steinpyramiden. Wenn ich die Anhaltspunkte verbinde, deutet alles auf dieses Tal hin. name=string:TRIA_GROUP_03_Fyneia_09.WAV [] [] [] [% zCCSBlock 0 20920] blockName=string:TRIA_GROUP_03_Zaphina_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20921] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20922] subType=enum:0 text=string:Dann lasst uns dort nachsehen. Ich bin es leid, hier herumzusitzen. name=string:TRIA_GROUP_03_Zaphina_03.WAV [] [] [] [% zCCSBlock 0 20923] blockName=string:TRIA_GROUP_03_Zaphina_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20924] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20925] subType=enum:0 text=string:Endlich wieder etwas zu tun... name=string:TRIA_GROUP_03_Zaphina_04.WAV [] [] [] [% zCCSBlock 0 20926] blockName=string:TRIA_GROUP_03_Zaphina_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20927] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20928] subType=enum:0 text=string:Du gehst vor, wir folgen dir. Und wenn wir uns verlieren, treffen wir uns wieder hier. name=string:TRIA_GROUP_03_Zaphina_05.WAV [] [] [] [% zCCSBlock 0 20929] blockName=string:TRIA_GROUP_04_Zaphina_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20930] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20931] subType=enum:0 text=string:Verdammt, unsere Angriffe zeigen keinerlei Wirkung. name=string:TRIA_GROUP_04_Zaphina_01.WAV [] [] [] [% zCCSBlock 0 20932] blockName=string:TRIA_GROUP_04_Zaphina_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20933] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20934] subType=enum:0 text=string:So hat das keinen Sinn. name=string:TRIA_GROUP_04_Zaphina_02.WAV [] [] [] [% zCCSBlock 0 20935] blockName=string:TRIA_GROUP_04_Fyneia_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20936] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20937] subType=enum:0 text=string:Wenn ich es mir recht überlege... Darauf hätte ich früher kommen können. name=string:TRIA_GROUP_04_Fyneia_01.WAV [] [] [] [% zCCSBlock 0 20938] blockName=string:TRIA_GROUP_04_Fyneia_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20939] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20940] subType=enum:0 text=string:Die Berichte über diese alte Zivilisation deuteten darauf hin, dass sie hoch entwickelt waren. name=string:TRIA_GROUP_04_Fyneia_02.WAV [] [] [] [% zCCSBlock 0 20941] blockName=string:TRIA_GROUP_04_Fyneia_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20942] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20943] subType=enum:0 text=string:Also wirklich, sehr hoch. Sie verwendeten zum Bau ihrer Gebäude hauptsächlich Stahl und Glas. name=string:TRIA_GROUP_04_Fyneia_03.WAV [] [] [] [% zCCSBlock 0 20944] blockName=string:TRIA_GROUP_04_Fyneia_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20945] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20946] subType=enum:0 text=string:Viele Begriffe konnten wir nicht einordnen. Die Rede war unter anderem von etwas namens Strom. name=string:TRIA_GROUP_04_Fyneia_04.WAV [] [] [] [% zCCSBlock 0 20947] blockName=string:TRIA_GROUP_04_Fyneia_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20948] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20949] subType=enum:0 text=string:Ich kann es nicht mehr genau sagen warum, aber Stahl und Strom vertragen sich nicht sonderlich. name=string:TRIA_GROUP_04_Fyneia_05.WAV [] [] [] [% zCCSBlock 0 20950] blockName=string:TRIA_GROUP_04_Fyneia_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20951] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20952] subType=enum:0 text=string:Ihr solltet auf Blitzmagie umsteigen. Dieser Strom entsteht wohl auch durch Blitze. name=string:TRIA_GROUP_04_Fyneia_06.WAV [] [] [] [% zCCSBlock 0 20953] blockName=string:TRIA_GROUP_04_Fyneia_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20954] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20955] subType=enum:0 text=string:Und für die Nahkämpfer habe ich da auch etwas... name=string:TRIA_GROUP_04_Fyneia_07.WAV [] [] [] [% zCCSBlock 0 20956] blockName=string:TRIA_GROUP_04_Fyneia_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20957] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20958] subType=enum:0 text=string:Dieses Waffenöl sorgt dafür, dass das Material, worauf die Waffe trifft, blitzschnell anfängt zu rosten. name=string:TRIA_GROUP_04_Fyneia_08.WAV [] [] [] [% zCCSBlock 0 20959] blockName=string:TRIA_GROUP_04_Fyneia_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20960] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20961] subType=enum:0 text=string:Tragt es vorsichtig und dünn auf. Natürlich werden eure eigenen Waffen davon auch beeinträchtigt. name=string:TRIA_GROUP_04_Fyneia_09.WAV [] [] [] [% zCCSBlock 0 20962] blockName=string:TRIA_GROUP_04_Fyneia_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20963] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20964] subType=enum:0 text=string:Je reiner das Material ist, desto anfälliger wird es. Und diese Golems sehen aus, als bestünden sie aus sehr reinem Material. name=string:TRIA_GROUP_04_Fyneia_10.WAV [] [] [] [% zCCSBlock 0 20965] blockName=string:TRIA_GROUP_04_Fyneia_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20966] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20967] subType=enum:0 text=string:Weitaus reiner als unsere Waffen. Aber ich kann für nichts garantieren. name=string:TRIA_GROUP_04_Fyneia_11.WAV [] [] [] [% zCCSBlock 0 20968] blockName=string:TRIA_GROUP_04_Zaphina_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20969] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20970] subType=enum:0 text=string:Hoffen wir mal, dass das funktioniert... name=string:TRIA_GROUP_04_Zaphina_03.WAV [] [] [] [% zCCSBlock 0 20971] blockName=string:TRIA_GROUP_05_Kelsava_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20972] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20973] subType=enum:0 text=string:Jetzt wird es ernst. Sollen wir es versuchen? Hat jeder seinen Fokus dabei? name=string:TRIA_GROUP_05_Kelsava_01.WAV [] [] [] [% zCCSBlock 0 20974] blockName=string:TRIA_GROUP_05_Zaphina_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20975] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20976] subType=enum:0 text=string:Ja, bereit. name=string:TRIA_GROUP_05_Zaphina_01.WAV [] [] [] [% zCCSBlock 0 20977] blockName=string:TRIA_GROUP_05_Fyneia_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20978] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20979] subType=enum:0 text=string:Kann losgehen. name=string:TRIA_GROUP_05_Fyneia_01.WAV [] [] [] [% zCCSBlock 0 20980] blockName=string:TRIA_GROUP_05_Thirala_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20981] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20982] subType=enum:0 text=string:Bin bereit. name=string:TRIA_GROUP_05_Thirala_01.WAV [] [] [] [% zCCSBlock 0 20983] blockName=string:TRIA_GROUP_05_Kelsava_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20984] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20985] subType=enum:0 text=string:Gut, dann legen wir los. Wir sehen uns auf der anderen Seite! name=string:TRIA_GROUP_05_Kelsava_02.WAV [] [] [] [% zCCSBlock 0 20986] blockName=string:TRIA_GROUP_06_Fyneia_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20987] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20988] subType=enum:0 text=string:Du bist zurück! name=string:TRIA_GROUP_06_Fyneia_01.WAV [] [] [] [% zCCSBlock 0 20989] blockName=string:TRIA_GROUP_06_Hero_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20990] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20991] subType=enum:0 text=string:Ihr offenbar auch. Wie lange waren wir weg? name=string:TRIA_GROUP_06_Hero_01.WAV [] [] [] [% zCCSBlock 0 20992] blockName=string:TRIA_GROUP_06_Zaphina_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20993] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20994] subType=enum:0 text=string:Keine Ahnung. Fyneia und ich sind hier auf dem Plateau aufgewacht. name=string:TRIA_GROUP_06_Zaphina_01.WAV [] [] [] [% zCCSBlock 0 20995] blockName=string:TRIA_GROUP_06_Zaphina_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20996] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 20997] subType=enum:0 text=string:Aber als keiner von euch hier war, haben wir uns schon fast Sorgen gemacht. name=string:TRIA_GROUP_06_Zaphina_02.WAV [] [] [] [% zCCSBlock 0 20998] blockName=string:TRIA_GROUP_06_Zaphina_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 20999] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21000] subType=enum:0 text=string:Wir wollten noch eine Stunde warten und dann in die Stadt gehen. name=string:TRIA_GROUP_06_Zaphina_03.WAV [] [] [] [% zCCSBlock 0 21001] blockName=string:TRIA_GROUP_06_Hero_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21002] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21003] subType=enum:0 text=string:Habt ihr etwas von den anderen gehört? name=string:TRIA_GROUP_06_Hero_02.WAV [] [] [] [% zCCSBlock 0 21004] blockName=string:TRIA_GROUP_06_Zaphina_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21005] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21006] subType=enum:0 text=string:Leider nicht. Hoffentlich haben sie dieselbe Idee wie du und kommen als erstes hierher. name=string:TRIA_GROUP_06_Zaphina_04.WAV [] [] [] [% zCCSBlock 0 21007] blockName=string:TRIA_GROUP_06_Kelsava_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21008] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21009] subType=enum:0 text=string:Ihr habt es auch geschafft! name=string:TRIA_GROUP_06_Kelsava_01.WAV [] [] [] [% zCCSBlock 0 21010] blockName=string:TRIA_GROUP_06_Kelsava_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21011] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21012] subType=enum:0 text=string:Das ist eine gute Idee. name=string:TRIA_GROUP_06_Kelsava_02.WAV [] [] [] [% zCCSBlock 0 21013] blockName=string:TRIA_GROUP_06_Hero_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21014] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21015] subType=enum:0 text=string:Habt ihr eine Ahnung, was um Himmels Willen passiert ist? name=string:TRIA_GROUP_06_Hero_03.WAV [] [] [] [% zCCSBlock 0 21016] blockName=string:TRIA_GROUP_06_Thirala_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21017] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21018] subType=enum:0 text=string:Nur eine Vermutung. name=string:TRIA_GROUP_06_Thirala_01.WAV [] [] [] [% zCCSBlock 0 21019] blockName=string:TRIA_GROUP_06_Thirala_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21020] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21021] subType=enum:0 text=string:Sein letzter Angriff war so gewaltig, dass nur der übrig gebliebene magische Block uns geschützt hat. name=string:TRIA_GROUP_06_Thirala_02.WAV [] [] [] [% zCCSBlock 0 21022] blockName=string:TRIA_GROUP_06_Thirala_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21023] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21024] subType=enum:0 text=string:Ansonsten wären wir wahrscheinlich einfach im Äther verweht. name=string:TRIA_GROUP_06_Thirala_03.WAV [] [] [] [% zCCSBlock 0 21025] blockName=string:TRIA_GROUP_06_Thirala_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21026] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21027] subType=enum:0 text=string:Und scheinbar ist unsere Bindung an diese Welt stark genug. Nicht auszudenken, wo wir hätten landen können. name=string:TRIA_GROUP_06_Thirala_04.WAV [] [] [] [% zCCSBlock 0 21028] blockName=string:TRIA_GROUP_06_Hero_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21029] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21030] subType=enum:0 text=string:Okay, das reicht mir. Was machen wir jetzt? name=string:TRIA_GROUP_06_Hero_04.WAV [] [] [] [% zCCSBlock 0 21031] blockName=string:TRIA_GROUP_06_Hero_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21032] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21033] subType=enum:0 text=string:Vorschläge? name=string:TRIA_GROUP_06_Hero_05.WAV [] [] [] [% zCCSBlock 0 21034] blockName=string:TRIA_GROUP_06_Fyneia_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21035] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21036] subType=enum:0 text=string:Definitiv nicht in die Zwischenwelt zurückgehen. name=string:TRIA_GROUP_06_Fyneia_02.WAV [] [] [] [% zCCSBlock 0 21037] blockName=string:TRIA_GROUP_06_Hero_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21038] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21039] subType=enum:0 text=string:Und die Bedohung einfach ignorieren, oder wie? name=string:TRIA_GROUP_06_Hero_06.WAV [] [] [] [% zCCSBlock 0 21040] blockName=string:TRIA_GROUP_06_Fyneia_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21041] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21042] subType=enum:0 text=string:Das habe ich nicht gesagt. Aber überleg doch mal... name=string:TRIA_GROUP_06_Fyneia_03.WAV [] [] [] [% zCCSBlock 0 21043] blockName=string:TRIA_GROUP_06_Fyneia_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21044] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21045] subType=enum:0 text=string:Der Unbekannte... Wie war sein Name? Bekher? name=string:TRIA_GROUP_06_Fyneia_04.WAV [] [] [] [% zCCSBlock 0 21046] blockName=string:TRIA_GROUP_06_Fyneia_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21047] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21048] subType=enum:0 text=string:Er hat uns zwei Zauber um die Ohren gehauen und offenbar haben wir den zweiten nur knapp überlebt. name=string:TRIA_GROUP_06_Fyneia_05.WAV [] [] [] [% zCCSBlock 0 21049] blockName=string:TRIA_GROUP_06_Fyneia_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21050] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21051] subType=enum:0 text=string:Wenn er uns damit durch die Dimensionen schleudern kann, was passiert dann erst, wenn wir keinen magischen Block zum Schutz haben? name=string:TRIA_GROUP_06_Fyneia_06.WAV [] [] [] [% zCCSBlock 0 21052] blockName=string:TRIA_GROUP_06_Fyneia_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21053] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21054] subType=enum:0 text=string:Du weißt, ich folge euch überall hin, wenn wir dadurch die Untoten loswerden. name=string:TRIA_GROUP_06_Fyneia_07.WAV [] [] [] [% zCCSBlock 0 21055] blockName=string:TRIA_GROUP_06_Fyneia_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21056] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21057] subType=enum:0 text=string:Aber nicht mit einem Selbstmordkommando. name=string:TRIA_GROUP_06_Fyneia_08.WAV [] [] [] [% zCCSBlock 0 21058] blockName=string:TRIA_GROUP_06_Fyneia_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21059] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21060] subType=enum:0 text=string:Denn damit ist niemandem geholfen. name=string:TRIA_GROUP_06_Fyneia_09.WAV [] [] [] [% zCCSBlock 0 21061] blockName=string:TRIA_GROUP_06_Zaphina_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21062] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21063] subType=enum:0 text=string:Ich stimme ihr zu. So wird das nichts. name=string:TRIA_GROUP_06_Zaphina_05.WAV [] [] [] [% zCCSBlock 0 21064] blockName=string:TRIA_GROUP_06_Zaphina_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21065] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21066] subType=enum:0 text=string:Wir brauchen etwas wirkungsvolleres. Aber was noch viel wichtiger ist: name=string:TRIA_GROUP_06_Zaphina_06.WAV [] [] [] [% zCCSBlock 0 21067] blockName=string:TRIA_GROUP_06_Zaphina_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21068] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21069] subType=enum:0 text=string:Wie viel Zeit ist vergangen, seit wir aufgebrochen sind? name=string:TRIA_GROUP_06_Zaphina_07.WAV [] [] [] [% zCCSBlock 0 21070] blockName=string:TRIA_GROUP_06_Zaphina_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21071] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21072] subType=enum:0 text=string:Und was ist in dieser Zeit passiert? name=string:TRIA_GROUP_06_Zaphina_08.WAV [] [] [] [% zCCSBlock 0 21073] blockName=string:TRIA_GROUP_06_Zaphina_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21074] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21075] subType=enum:0 text=string:Du solltest in die Stadt zurückkehren. Der Kriegsrat sollte erfahren, was passiert ist. name=string:TRIA_GROUP_06_Zaphina_09.WAV [] [] [] [% zCCSBlock 0 21076] blockName=string:TRIA_GROUP_06_Kelsava_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21077] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21078] subType=enum:0 text=string:Ich werde mich ins Kloster begeben. Mal sehen, ob sich dort etwas neues ergeben hat. name=string:TRIA_GROUP_06_Kelsava_03.WAV [] [] [] [% zCCSBlock 0 21079] blockName=string:TRIA_GROUP_06_Thirala_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21080] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21081] subType=enum:0 text=string:Ich gehe in unseren Turm. Nicht, dass unsere hochehrwürdigen Magier sich um eine kleine Novizin sorgen machen würden... name=string:TRIA_GROUP_06_Thirala_05.WAV [] [] [] [% zCCSBlock 0 21082] blockName=string:TRIA_GROUP_06_Thirala_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21083] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21084] subType=enum:0 text=string:Aber trotzdem. Falls ihr mich sucht, ihr findet mich dort! name=string:TRIA_GROUP_06_Thirala_06.WAV [] [] [] [% zCCSBlock 0 21085] blockName=string:TRIA_GROUP_06_Fyneia_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21086] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21087] subType=enum:0 text=string:Ich sollte mal wieder nach meinem Laden sehen. Mal schauen, ob das Haus noch steht. name=string:TRIA_GROUP_06_Fyneia_10.WAV [] [] [] [% zCCSBlock 0 21088] blockName=string:TRIA_GROUP_06_Zaphina_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21089] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21090] subType=enum:0 text=string:Dann halte ich hier die Stellung. Mich vermisst sowieso keiner. name=string:TRIA_GROUP_06_Zaphina_10.WAV [] [] [] [% zCCSBlock 0 21091] blockName=string:TRIA_GROUP_06_Fyneia_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21092] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21093] subType=enum:0 text=string:Sag das nicht. Uns würdest du fehlen. name=string:TRIA_GROUP_06_Fyneia_11.WAV [] [] [] [% zCCSBlock 0 21094] blockName=string:TRIA_GROUP_ZW_01_BEKHER_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21095] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21096] subType=enum:0 text=string:Dann habt ihr es also tatsächlich geschafft. name=string:TRIA_GROUP_ZW_01_BEKHER_01.WAV [] [] [] [% zCCSBlock 0 21097] blockName=string:TRIA_GROUP_ZW_01_BEKHER_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21098] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21099] subType=enum:0 text=string:Eine Ätherfalle. Nicht schlecht. Aber das wird mich nicht aufhalten! name=string:TRIA_GROUP_ZW_01_BEKHER_02.WAV [] [] [] [% zCCSBlock 0 21100] blockName=string:TRIA_GROUP_ZW_01_THIRALA_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21101] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21102] subType=enum:0 text=string:Verdammt, er hat irgendetwas vor. name=string:TRIA_GROUP_ZW_01_THIRALA_01.WAV [] [] [] [% zCCSBlock 0 21103] blockName=string:TRIA_GROUP_ZW_01_THIRALA_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21104] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21105] subType=enum:0 text=string:Kelsava, schnell! Wir brauchen einen Schutz! name=string:TRIA_GROUP_ZW_01_THIRALA_02.WAV [] [] [] [% zCCSBlock 0 21106] blockName=string:TRIA_GROUP_ZW_01_KELSAVA_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21107] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21108] subType=enum:0 text=string:Verstanden. Magischer Block, kommt sofort. name=string:TRIA_GROUP_ZW_01_KELSAVA_01.WAV [] [] [] [% zCCSBlock 0 21109] blockName=string:TRIA_GROUP_ZW_01_BEKHER_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21110] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21111] subType=enum:0 text=string:(lacht hysterisch) Das wird mich NICHT AUFHALTEN! name=string:TRIA_GROUP_ZW_01_BEKHER_03.WAV [] [] [] [% zCCSBlock 0 21112] blockName=string:TRIA_GROUP_ZW_01_HERO_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21113] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21114] subType=enum:0 text=string:Was zur... name=string:TRIA_GROUP_ZW_01_HERO_01.WAV [] [] [] [% zCCSBlock 0 21115] blockName=string:TRIA_GROUP_ZW_01_KELSAVA_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21116] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21117] subType=enum:0 text=string:Sein Zauber muss durch unseren magischen Block zurückgeschlagen sein. name=string:TRIA_GROUP_ZW_01_KELSAVA_02.WAV [] [] [] [% zCCSBlock 0 21118] blockName=string:TRIA_GROUP_ZW_01_KELSAVA_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21119] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21120] subType=enum:0 text=string:Dadurch tauchten wir in die Erinnerungen... name=string:TRIA_GROUP_ZW_01_KELSAVA_03.WAV [] [] [] [% zCCSBlock 0 21121] blockName=string:TRIA_GROUP_ZW_01_BEKHER_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21122] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21123] subType=enum:0 text=string:Ihr miesen, kleinen... name=string:TRIA_GROUP_ZW_01_BEKHER_04.WAV [] [] [] [% zCCSBlock 0 21124] blockName=string:TRIA_GROUP_ZW_01_BEKHER_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21125] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21126] subType=enum:0 text=string:Ihr werdet mir nie wieder in die Quere kommen! name=string:TRIA_GROUP_ZW_01_BEKHER_05.WAV [] [] [] [% zCCSBlock 0 21127] blockName=string:DIA_Liesel_Hallo_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21128] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21129] subType=enum:0 text=string:Hallo ... (räuspert sich) ... Schaf. name=string:DIA_Liesel_Hallo_15_00.WAV [] [] [] [% zCCSBlock 0 21130] blockName=string:DIA_Liesel_KommMit_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21131] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21132] subType=enum:0 text=string:Komm mit! name=string:DIA_Liesel_KommMit_15_00.WAV [] [] [] [% zCCSBlock 0 21133] blockName=string:DIA_Liesel_WarteHier_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21134] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21135] subType=enum:0 text=string:Warte hier! name=string:DIA_Liesel_WarteHier_15_00.WAV [] [] [] [% zCCSBlock 0 21136] blockName=string:INTRO_Xardas_Speech_14_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21137] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21138] subType=enum:0 text=string:Ein einzelner Gefangener hatte das Schicksal von hunderten geändert. name=string:INTRO_Xardas_Speech_14_00.WAV [] [] [] [% zCCSBlock 0 21139] blockName=string:INTRO_Xardas_Speech_14_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21140] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21141] subType=enum:0 text=string:Aber er zahlte dafür einen hohen Preis... name=string:INTRO_Xardas_Speech_14_01.WAV [] [] [] [% zCCSBlock 0 21142] blockName=string:INTRO_Xardas_Speech_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21143] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21144] subType=enum:0 text=string:Er hatte den Schläfer besiegt, die Barriere zerstört... name=string:INTRO_Xardas_Speech_14_02.WAV [] [] [] [% zCCSBlock 0 21145] blockName=string:INTRO_Xardas_Speech_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21146] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21147] subType=enum:0 text=string:...doch während alle anderen Gefangenen entkamen, blieb er in den Trümmern zurück... name=string:INTRO_Xardas_Speech_14_03.WAV [] [] [] [% zCCSBlock 0 21148] blockName=string:INTRO_Xardas_Speech_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21149] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21150] subType=enum:0 text=string:Ich war es, der ihn gegen den Schläfer endsandte. name=string:INTRO_Xardas_Speech_14_04.WAV [] [] [] [% zCCSBlock 0 21151] blockName=string:INTRO_Xardas_Speech_14_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21152] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21153] subType=enum:0 text=string:Ich bin es jetzt, der ihn von dort zurückholt. name=string:INTRO_Xardas_Speech_14_05.WAV [] [] [] [% zCCSBlock 0 21154] blockName=string:INTRO_Xardas_Speech_14_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21155] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21156] subType=enum:0 text=string:Er ist schwach, und er hat vieles vergessen. name=string:INTRO_Xardas_Speech_14_06.WAV [] [] [] [% zCCSBlock 0 21157] blockName=string:INTRO_Xardas_Speech_14_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21158] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21159] subType=enum:0 text=string:Aber er ist am leben... name=string:INTRO_Xardas_Speech_14_07.WAV [] [] [] [% zCCSBlock 0 21160] blockName=string:INTRO_Xardas_Speech_14_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21161] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21162] subType=enum:0 text=string:Er ist - zurück! name=string:INTRO_Xardas_Speech_14_08.WAV [] [] [] [% zCCSBlock 0 21163] blockName=string:INTRO_DiegoGorn_12_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21164] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21165] subType=enum:0 text=string:Natürlich ist er noch am Leben. Was glaubst du denn? name=string:INTRO_DiegoGorn_12_00.WAV [] [] [] [% zCCSBlock 0 21166] blockName=string:INTRO_DiegoGorn_11_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21167] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21168] subType=enum:0 text=string:Wollen wir es hoffen... name=string:INTRO_DiegoGorn_11_01.WAV [] [] [] [% zCCSBlock 0 21169] blockName=string:INTRO_DiegoGorn_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21170] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21171] subType=enum:0 text=string:Spürst du das? name=string:INTRO_DiegoGorn_12_02.WAV [] [] [] [% zCCSBlock 0 21172] blockName=string:INTRO_DiegoGorn_11_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21173] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21174] subType=enum:0 text=string:Was? name=string:INTRO_DiegoGorn_11_03.WAV [] [] [] [% zCCSBlock 0 21175] blockName=string:INTRO_DiegoGorn_12_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21176] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21177] subType=enum:0 text=string:Der Boden... name=string:INTRO_DiegoGorn_12_04.WAV [] [] [] [% zCCSBlock 0 21178] blockName=string:Extro_Tempel_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21179] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21180] subType=enum:0 text=string:(verwundert) Xardas! Was ... name=string:Extro_Tempel_15_01.WAV [] [] [] [% zCCSBlock 0 21181] blockName=string:Extro_Tempel_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21182] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21183] subType=enum:0 text=string:(murrt) Jetzt nicht... name=string:Extro_Tempel_14_02.WAV [] [] [] [% zCCSBlock 0 21184] blockName=string:Extro_Tempel_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21185] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21186] subType=enum:0 text=string:(schreit fanatisch) Ich bin bereit... erwähle mich! Jaaa... name=string:Extro_Tempel_14_03.WAV [] [] [] [% zCCSBlock 0 21187] blockName=string:Extro_Tempel_15_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21188] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21189] subType=enum:0 text=string:(zu sich selbst) Wo ist er hin? name=string:Extro_Tempel_15_04.WAV [] [] [] [% zCCSBlock 0 21190] blockName=string:OUTRO_Xardas_14_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21191] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21192] subType=enum:0 text=string:(zitiert) Und der Mensch erschlug das Tier und es ging ein in Beliars Reich... name=string:OUTRO_Xardas_14_00.WAV [] [] [] [% zCCSBlock 0 21193] blockName=string:OUTRO_Xardas_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21194] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21195] subType=enum:0 text=string:Xardas! Was genau ist im Tempel von Irdorath passiert? name=string:OUTRO_Xardas_15_01.WAV [] [] [] [% zCCSBlock 0 21196] blockName=string:OUTRO_Xardas_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21197] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21198] subType=enum:0 text=string:Du hast mit Innos Hilfe den Avatar des Bösen besiegt. name=string:OUTRO_Xardas_14_02.WAV [] [] [] [% zCCSBlock 0 21199] blockName=string:OUTRO_Xardas_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21200] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21201] subType=enum:0 text=string:Und ich habe seine Macht in mir aufgenommen... name=string:OUTRO_Xardas_14_03.WAV [] [] [] [% zCCSBlock 0 21202] blockName=string:OUTRO_Xardas_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21203] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21204] subType=enum:0 text=string:Seit ich den Kreis des Feuers verlassen habe, hatte ich nur dieses eine Ziel. name=string:OUTRO_Xardas_14_04.WAV [] [] [] [% zCCSBlock 0 21205] blockName=string:OUTRO_Xardas_14_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21206] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21207] subType=enum:0 text=string:Um es zu erreichen habe ich dir geholfen, deine Bestimmung zu erfüllen. name=string:OUTRO_Xardas_14_05.WAV [] [] [] [% zCCSBlock 0 21208] blockName=string:OUTRO_Xardas_14_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21209] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21210] subType=enum:0 text=string:Was mir im Tempel des Schläfers verwehrt blieb, ist nun endlich geschehen. name=string:OUTRO_Xardas_14_06.WAV [] [] [] [% zCCSBlock 0 21211] blockName=string:OUTRO_Xardas_14_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21212] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21213] subType=enum:0 text=string:Beliar hat mich erwählt. name=string:OUTRO_Xardas_14_07.WAV [] [] [] [% zCCSBlock 0 21214] blockName=string:OUTRO_Xardas_15_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21215] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21216] subType=enum:0 text=string:Dann gehorchst du jetzt dem Gott der Finsternis? name=string:OUTRO_Xardas_15_08.WAV [] [] [] [% zCCSBlock 0 21217] blockName=string:OUTRO_Xardas_14_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21218] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21219] subType=enum:0 text=string:Nein. Ich gehorche genauso wenig Beliar, wie du Innos gehorchst! name=string:OUTRO_Xardas_14_09.WAV [] [] [] [% zCCSBlock 0 21220] blockName=string:OUTRO_Xardas_14_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21221] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21222] subType=enum:0 text=string:Nicht einmal die Götter wissen, was das Schicksal für uns bereit hält... name=string:OUTRO_Xardas_14_10.WAV [] [] [] [% zCCSBlock 0 21223] blockName=string:OUTRO_Xardas_14_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21224] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21225] subType=enum:0 text=string:Und ich beginne gerade erst zu begreifen, welche Möglichkeiten sich mir eröffnen... name=string:OUTRO_Xardas_14_11.WAV [] [] [] [% zCCSBlock 0 21226] blockName=string:OUTRO_Xardas_14_12 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21227] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21228] subType=enum:0 text=string:Aber eins steht fest. Wir WERDEN uns wiedersehen... name=string:OUTRO_Xardas_14_12.WAV [] [] [] [% zCCSBlock 0 21229] blockName=string:OUTRO_Xardas_04_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21230] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21231] subType=enum:0 text=string:(ruft) Wir legen ab! name=string:OUTRO_Xardas_04_00.WAV [] [] [] [% zCCSBlock 0 21232] blockName=string:Cutscene_Drachen_04_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21233] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21234] subType=enum:0 text=string:(Späht in die Ferne, sieht was) hmmm? name=string:Cutscene_Drachen_04_00.WAV [] [] [] [% zCCSBlock 0 21235] blockName=string:Cutscene_Drachen_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21236] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21237] subType=enum:0 text=string:(murmelt) Oh, Scheiße! name=string:Cutscene_Drachen_04_01.WAV [] [] [] [% zCCSBlock 0 21238] blockName=string:Cutscene_Drachen_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21239] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21240] subType=enum:0 text=string:(gequältes Husten, Würgen) - (diverse) name=string:Cutscene_Drachen_04_02.WAV [] [] [] [% zCCSBlock 0 21241] blockName=string:Cutscene_Drachen_04_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21242] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21243] subType=enum:0 text=string:Aaaargh! (diverse) name=string:Cutscene_Drachen_04_03.WAV [] [] [] [% zCCSBlock 0 21244] blockName=string:Cutscene_Drachen_04_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21245] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21246] subType=enum:0 text=string:(Langezogener Todesschrei, 4 Sekunden) name=string:Cutscene_Drachen_04_04.WAV [] [] [] [% zCCSBlock 0 21247] blockName=string:Cutscene_OrcSturm_04_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21248] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21249] subType=enum:0 text=string:Schließt das Tor!!! (diverse) name=string:Cutscene_OrcSturm_04_00.WAV [] [] [] [% zCCSBlock 0 21250] blockName=string:Cutscene_OrcSturm_04_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21251] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21252] subType=enum:0 text=string:Haltet sie auf!!! (diverse) name=string:Cutscene_OrcSturm_04_01.WAV [] [] [] [% zCCSBlock 0 21253] blockName=string:Cutscene_OrcSturm_04_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21254] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21255] subType=enum:0 text=string:Aaaargh! (diverse) name=string:Cutscene_OrcSturm_04_02.WAV [] [] [] [% zCCSBlock 0 21256] blockName=string:OUTRO_Schiff_12_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21257] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21258] subType=enum:0 text=string:Wir sind überladen. Wir müssen was von dem Gold über Bord werfen. name=string:OUTRO_Schiff_12_00.WAV [] [] [] [% zCCSBlock 0 21259] blockName=string:OUTRO_Schiff_15_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21260] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21261] subType=enum:0 text=string:Finger weg von dem Gold! name=string:OUTRO_Schiff_15_01.WAV [] [] [] [% zCCSBlock 0 21262] blockName=string:OUTRO_Schiff_12_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21263] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21264] subType=enum:0 text=string:Hör zu, es wäre wirklich besser, wenn wir... name=string:OUTRO_Schiff_12_02.WAV [] [] [] [% zCCSBlock 0 21265] blockName=string:OUTRO_Schiff_15_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21266] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21267] subType=enum:0 text=string:Ich will nichts mehr davon hören... name=string:OUTRO_Schiff_15_03.WAV [] [] [] [% zCCSBlock 0 21268] blockName=string:OUTRO_Schiff_11_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21269] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21270] subType=enum:0 text=string:Ich habe gehört, der Krieg mit den Orks steht schlecht... name=string:OUTRO_Schiff_11_04.WAV [] [] [] [% zCCSBlock 0 21271] blockName=string:OUTRO_Schiff_15_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21272] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21273] subType=enum:0 text=string:Und? name=string:OUTRO_Schiff_15_05.WAV [] [] [] [% zCCSBlock 0 21274] blockName=string:OUTRO_Schiff_11_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21275] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21276] subType=enum:0 text=string:Wir werden das ganze Gold vermutlich nirgendwo ausgeben können... name=string:OUTRO_Schiff_11_06.WAV [] [] [] [% zCCSBlock 0 21277] blockName=string:OUTRO_Schiff_15_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21278] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21279] subType=enum:0 text=string:Das Gold bleibt an Bord! name=string:OUTRO_Schiff_15_07.WAV [] [] [] [% zCCSBlock 0 21280] blockName=string:OUTRO_Schiff_12_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21281] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21282] subType=enum:0 text=string:Was nützt uns das Gold, wenn wir beim kleinsten Sturm kentern? name=string:OUTRO_Schiff_12_08.WAV [] [] [] [% zCCSBlock 0 21283] blockName=string:OUTRO_Schiff_15_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21284] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21285] subType=enum:0 text=string:Ich sehe aber keinen Sturm... name=string:OUTRO_Schiff_15_09.WAV [] [] [] [% zCCSBlock 0 21286] blockName=string:OUTRO_Schiff_12_10 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21287] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21288] subType=enum:0 text=string:NOCH nicht... name=string:OUTRO_Schiff_12_10.WAV [] [] [] [% zCCSBlock 0 21289] blockName=string:OUTRO_Schiff_15_11 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21290] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21291] subType=enum:0 text=string:Entspann dich! Alles wird gut! name=string:OUTRO_Schiff_15_11.WAV [] [] [] [% zCCSBlock 0 21292] blockName=string:DIA_Addon_AddonIntro_15_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21293] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21294] subType=enum:0 text=string:(erstaunt) ... Menschen? name=string:DIA_Addon_AddonIntro_15_00.WAV [] [] [] [% zCCSBlock 0 21295] blockName=string:DIA_Addon_AddonIntro_14_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21296] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21297] subType=enum:0 text=string:(abfällig) Menschen sind schwach. name=string:DIA_Addon_AddonIntro_14_01.WAV [] [] [] [% zCCSBlock 0 21298] blockName=string:DIA_Addon_AddonIntro_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21299] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21300] subType=enum:0 text=string:(abfällig) Nur allzu leicht erliegen sie den Verlockungen des Bösen. name=string:DIA_Addon_AddonIntro_14_02.WAV [] [] [] [% zCCSBlock 0 21301] blockName=string:DIA_Addon_AddonIntro_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21302] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21303] subType=enum:0 text=string:Dabei lassen sie sich mit Mächten ein, die sie nicht verstehen, geschweige denn kontrollieren können. name=string:DIA_Addon_AddonIntro_14_03.WAV [] [] [] [% zCCSBlock 0 21304] blockName=string:DIA_Addon_AddonIntro_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21305] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21306] subType=enum:0 text=string:Jene, die standhaft im Glauben sind, haben den Kampf gegen den Feind bereits begonnen. name=string:DIA_Addon_AddonIntro_14_04.WAV [] [] [] [% zCCSBlock 0 21307] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_00 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21308] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21309] subType=enum:0 text=string:Nach dem Fall der Barriere und der Verbannung des Schläfers ist Beliars Zorn noch größer geworden! name=string:DIA_Addon_Xardas_AddonIntro_Add_14_00.WAV [] [] [] [% zCCSBlock 0 21310] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_01 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21311] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21312] subType=enum:0 text=string:Ein mächtiges Artefakt, so steht es in den alten Schriften, wird wieder auf diese Welt zurückgeholt werden. name=string:DIA_Addon_Xardas_AddonIntro_Add_14_01.WAV [] [] [] [% zCCSBlock 0 21313] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_02 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21314] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21315] subType=enum:0 text=string:(zitiert) 'Wenn der Gott der Finsternis seine Schergen auf die Suche schickt' name=string:DIA_Addon_Xardas_AddonIntro_Add_14_02.WAV [] [] [] [% zCCSBlock 0 21316] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_03 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21317] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21318] subType=enum:0 text=string:Und genau das ist geschehen. name=string:DIA_Addon_Xardas_AddonIntro_Add_14_03.WAV [] [] [] [% zCCSBlock 0 21319] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_04 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21320] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21321] subType=enum:0 text=string:Diese Suche - hat längst begonnen! name=string:DIA_Addon_Xardas_AddonIntro_Add_14_04.WAV [] [] [] [% zCCSBlock 0 21322] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_05 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21323] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21324] subType=enum:0 text=string:Beliars Schergen entweihen bei ihrer Suche die ältesten Heiligtümer der Götter. name=string:DIA_Addon_Xardas_AddonIntro_Add_14_05.WAV [] [] [] [% zCCSBlock 0 21325] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_06 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21326] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21327] subType=enum:0 text=string:Beliars Schergen entweihen die ältesten Heiligtümer der Götter. name=string:DIA_Addon_Xardas_AddonIntro_Add_14_06.WAV [] [] [] [% zCCSBlock 0 21328] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_07 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21329] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21330] subType=enum:0 text=string:Die Wächter dieser heiligen Orte sind erwacht. Und ihr Zorn - läßt die Erde erbeben! name=string:DIA_Addon_Xardas_AddonIntro_Add_14_07.WAV [] [] [] [% zCCSBlock 0 21331] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_08 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21332] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21333] subType=enum:0 text=string:Alle mächtigen Magier auf dieser Insel spüren diesen Zorn. name=string:DIA_Addon_Xardas_AddonIntro_Add_14_08.WAV [] [] [] [% zCCSBlock 0 21334] blockName=string:DIA_Addon_Xardas_AddonIntro_Add_14_09 numOfBlocks=int:1 subBlock0=float:0 [% zCCSAtomicBlock 0 21335] [% oCMsgConversation:oCNpcMessage:zCEventMessage 0 21336] subType=enum:0 text=string:Und einige von ihnen sind mit Sicherheit schon dabei, der Bedrohung entgegenzutreten. name=string:DIA_Addon_Xardas_AddonIntro_Add_14_09.WAV [] [] [] []