/////// Skeleton Dead Model ("HuS") { meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH) aniEnum { ////////////////////////// // DIE ////////////////////////// ani ("t_Dead" 1 "s_Dead" 0.2 0.0 M. "Ske_Dead_M01.asc" F 1 20) { *eventSFX (3 "SKE_Die" EMPTY_SLOT ) } ani ("s_Dead" 1 "s_Dead" 0.0 0.1 M. "Ske_Dead_M01.asc" F 21 21) aniAlias ("t_DeadB" 1 "s_DeadB" 0.2 0.0 M. "t_Dead" F) aniAlias ("s_DeadB" 1 "s_DeadB" 0.0 0.1 M. "s_Dead" F) aniAlias ("t_Dive_2_Drowned" 1 "s_Drowned" 0.2 0.0 MF "t_Dead" F) aniAlias ("s_Drowned" 1 "s_Drowned" 0.0 0.0 MF "s_Dead" F) // Spawn ani ("t_Spawn" 1 "" 0.1 0.2 M. "Ske_Spawn_A02.asc" F 51 99) } }