/* * Projectile trail strip for increased visibility * * Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes * Copyright (C) 2016-2017 mud-freak (@szapp) * * This file is part of Gothic Free Aim. * * * Gothic Free Aim is free software: you can redistribute it and/or * modify it under the terms of the MIT License. * On redistribution this notice must remain intact and all copies must * identify the original author. * * Gothic Free Aim is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MIT License for more details. * * You should have received a copy of the MIT License along with * Gothic Free Aim. If not, see . */ INSTANCE GFA_TRAIL (C_PARTICLEFX) { ppsvalue = 20.000000000; ppsislooping = 0; ppsscalekeys_s = "1 1 1 1 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8"; // Artificial delay of 0.4 sec ppsFPS = 10; // Ten keys = second, that makes 2 seconds total ppsissmooth = 0; // Do not interpolate keys shptype_s = "POINT"; shpfor_s = "OBJECT"; shpoffsetvec_s = "-75 0 0"; dirmode_s = "DIR"; dirfor_s = "OBJECT"; diranglehead = 270.0; dirangleheadvar = 0.000000000; dirangleelevvar = 0.000000000; velavg = 0.7000001; lsppartavg = 300.000000000; lsppartvar = 0.0000001; flygravity_s = "0 0 0"; visname_s = "SMK_16BIT_A0.TGA"; visorientation_s = "NONE"; vistexisquadpoly = 1; vistexaniislooping = 0; vistexcolorstart_s = "255 255 255"; vistexcolorend_s = "255 255 255"; vissizestart_s = "2 2"; vissizeendscale = 1; visalphafunc_s = "BLEND"; visalphastart = 255.; visalphastart = 200.; trlfadespeed = 0.5; trltexture_s = "SMK_16BIT_A0.TGA"; trlwidth = 3; }; INSTANCE GFA_IMPACT (C_PARTICLEFX) { ppsvalue = 200.000000000; ppsscalekeys_s = "1"; ppsissmooth = 1; ppsfps = 20.000000000; shptype_s = "POINT"; shpfor_s = "object"; shpoffsetvec_s = "0 1 0"; shpdistribtype_s = "RAND"; shpisvolume = 1; shpdim_s = "1"; shpscalekeys_s = "1"; shpscaleislooping = 1; shpscaleissmooth = 1; shpscalefps = 2.000000000; dirmode_s = "RAND"; dirfor_s = "object"; dirmodetargetfor_s = "OBJECT"; dirmodetargetpos_s = "0.1 -0.1 0"; diranglehead = 180.000000000; dirangleheadvar = 10.000000000; dirangleelev = 180.000000000; dirangleelevvar = 10.000000000; velavg = 0.120000003; velvar = 0.060000001; lsppartavg = 2500.000000000; lsppartvar = 300.000000000; flygravity_s = "0 -0.0003 0"; flycolldet_b = 1; visorientation_s = "VELO3D"; vistexisquadpoly = 0; visname_s = "CPFX_WOOD.TGA"; vistexcolorstart_s = "255 255 255"; vistexcolorend_s = "255 255 255"; vissizestart_s = "8 8"; vissizeendscale = 1.; visalphafunc_s = "BLEND"; visalphastart = 255.; visalphaend = 50.; };