/* Equip Funktionen für Einhand Waffen Talent Bonus */ //const für Talentboni stehen in Tuning Melee Weaposn //----------------------------1---------------------------------- FUNC VOID Equip_1H_01() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_01); }; }; FUNC VOID UnEquip_1H_01() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_01); }; }; //-----------------------------2--------------------------------- FUNC VOID Equip_1H_02() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_02); }; }; FUNC VOID UnEquip_1H_02() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_02); }; }; //-----------------------------3--------------------------------- FUNC VOID Equip_1H_03() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_03); }; }; FUNC VOID UnEquip_1H_03() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_03); }; }; //------------------------------4-------------------------------- FUNC VOID Equip_1H_04() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_04); }; }; FUNC VOID UnEquip_1H_04() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_04); }; }; //----------------------------5---------------------------------- FUNC VOID Equip_1H_05() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_05); }; }; FUNC VOID UnEquip_1H_05() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_05); }; }; //--------------------------6------------------------------------ FUNC VOID Equip_1H_06() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_06); }; }; FUNC VOID UnEquip_1H_06() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_06); }; }; //---------------------------7----------------------------------- FUNC VOID Equip_1H_07() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_07); }; }; FUNC VOID UnEquip_1H_07() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_07); }; }; //-----------------------------8--------------------------------- FUNC VOID Equip_1H_08() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_08); }; }; FUNC VOID UnEquip_1H_08() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_08); }; }; //--------------------------9------------------------------------ FUNC VOID Equip_1H_09() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_09); }; }; FUNC VOID UnEquip_1H_09() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_09); }; }; //----------------------------10---------------------------------- FUNC VOID Equip_1H_10() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_10); }; }; FUNC VOID UnEquip_1H_10() { if Npc_IsPlayer (self) { B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_10); }; };