// MAGE // OVERLAYED ANIS: WALKLOOP, CHAIR, BENCH, SIT Model ("HuS") { meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH) aniEnum { ////////////////////////// // NORMAL MOVEMENT ////////////////////////// // ani ("t_Run_2_Walk" 1 "s_Walk" 0.1 0.0 M. "Hum_WalkMage_M01.asc" F 1 19) // aniAlias ("t_Walk_2_Run" 1 "s_Run" 0.0 0.1 M. "t_Run_2_Walk" R) // WALK-Mode // ani ("s_Walk" 1 "s_Walk" 0.0 0.0 M. "Hum_Amb_WalkMage_M01.asc" F 0 60 FPS:5) ani ("t_Walk_2_WalkL" 1 "s_WalkL" 0.0 0.0 M. "Hum_WalkMage_M01.asc" F 21 29) // Walk-Loop (linker Fuß vorn) ani ("s_WalkL" 1 "s_WalkL" 0.0 0.1 M. "Hum_WalkMage_M01.asc" F 30 64) { *eventSFXGrnd (40 "Run") *eventSFXGrnd (60 "Run") } ani ("t_WalkL_2_Walk" 1 "s_Walk" 0.0 0.0 M. "Hum_WalkMage_M01.asc" F 65 79) { *eventSFXGrnd (70 "Run") *eventSFXGrnd (77 "Run") } aniBlend ("t_WalkR_2_Walk" "s_Walk" 0.2 0.2) } }