Model ("HuS") { meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH) aniEnum { modelTag ("DEF_HIT_LIMB" "zs_RightHand") // --------------------------------------------------------------------------------------------------------------- // langsam Schwimmen ani ("s_Swim" 1 "s_Swim" 0.0 0.2 MI "Hum_Swim_M02.asc" F 0 47 FPS:5) { *eventSFX (10 "SwimWaves") } aniBlend ("t_Swim_2_SwimF" "s_SwimF" 0.3 0.3) ani ("s_SwimF" 1 "s_SwimF" 0.0 0.0 M. "Hum_Swim_M02.asc" F 62 101 FPS:10) { *eventSFX (70 "Swim") } aniBlend ("t_SwimF_2_Swim" "s_Swim" 0.3 0.3) } }