// // zEngine Music-Script File // direct music specific motif names const STRING MOTIF_DEATH = "J_DEATH"; const STRING MOTIF_RESURRECTION = "J_RESURRECT"; const STRING MOTIF_FOUNDITEM = "J_FOUNDITEM"; const STRING MOTIF_SOLVEDMISSION = "J_MISSOLVED"; const STRING MOTIF_FAILEDMISSION = "J_MISFAILED"; const STRING MOTIF_KILLEDENEMY = "J_KILLEDENEMY"; const STRING MOTIF_KILLEDBIGENEMY = "J_KILLEDBIGENEMY"; const STRING MOTIF_LEVEL_GAIN = "J_LEVELGAIN"; const STRING MOTIF_ATTITUDE_INCREASE = "J_INC_AT"; const STRING MOTIF_ATTITUDE_DECREASE = "J_DEC_AT"; const STRING MOTIF_TRAP_ACTIVATE = "J_TRAP_ACTIVATE"; const STRING MOTIF_STEAL_FAIL = "J_STEAL_FAIL"; const STRING MOTIF_REFRESH_MANA = "J_MANA_REFRESH"; const STRING MOTIF_REFRESH_HEALTH = "J_HEALTH_REFRESH"; const STRING MOTIF_REFRESH_PSI = "J_PSI_REFRESH"; const STRING MOTIF_HEALTHLOW = "J_HEALTH_LOW"; // main transition defines const INT TRANSITION_TYPE_NONE = 1; const INT TRANSITION_TYPE_GROOVE= 2; const INT TRANSITION_TYPE_FILL = 3; const INT TRANSITION_TYPE_BREAK = 4; const INT TRANSITION_TYPE_INTRO = 5; const INT TRANSITION_TYPE_END = 6; const INT TRANSITION_TYPE_ENDANDINTRO = 7; // sub transition type defines const INT TRANSITION_SUB_TYPE_IMMEDIATE = 1; const INT TRANSITION_SUB_TYPE_BEAT = 2; const INT TRANSITION_SUB_TYPE_MEASURE = 3; // global music configuration class CLASS C_MUSICSYS_CFG { VAR float volume; VAR INT bitResolution; VAR INT globalReverbEnabled; VAR INT sampleRate; VAR INT numChannels; VAR INT reverbBufferSize; }; // base theme class CLASS C_MUSICTHEME { VAR STRING file; VAR float vol; VAR INT loop; VAR float reverbMix; VAR float reverbTime; VAR INT transType; VAR INT transSubType; }; // base jingle class CLASS C_MUSICJINGLE { VAR STRING name; VAR INT loop; VAR float vol; VAR INT transSubType; }; // theme Prototype with default parameters PROTOTYPE C_MUSICTHEME_DEF(C_MUSICTHEME) { //file = ""; // midi file or direct music segment vol = 1; // 0..1 loop = 1; // 0=off; 1=on transType = TRANSITION_TYPE_NONE; transSubType = TRANSITION_SUB_TYPE_MEASURE; reverbMix = -80; reverbTime = 9000; }; // jingle Prototype with default parameters PROTOTYPE C_MUSICJINGLE_DEF(C_MUSICJINGLE) { name = ""; // motif - name or wave vol = 1; // 0..1 loop = 0; transSubType = TRANSITION_SUB_TYPE_BEAT; };