//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Last Changes: //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Model ("Sheep") { meshAndTree ("SHEEP_BODY.ASC" DONT_USE_MESH) registerMesh ("SHEEP_BODY.ASC") registerMesh ("HAMMEL_BODY.ASC") aniEnum { ani ("S_FISTRUN" 1 "S_FISTRUN" 0.0 0.0 M. "SHEEP_AMBIENT_A01.ASC" F 0 50) { *eventSFX (10 "SHP_AMBIENT" EMPTY_SLOT) } ani ("T_FISTRUN_2_FISTRUNL" 1 "S_FISTRUNL" 0.0 0.0 M. "SHEEP_RUN_A01.ASC" F 5 10) ani ("S_FISTRUNL" 1 "S_FISTRUNL" 0.0 0.0 M. "SHEEP_RUN_A01.ASC" F 10 26) { *eventSFX (11 "SHP_AMBIENT" EMPTY_SLOT) } ani ("T_FISTRUNL_2_FISTRUN" 1 "S_FISTRUN" 0.1 0.1 M. "SHEEP_RUN_A01.ASC" F 26 35) aniAlias ("T_FISTRUNR_2_FISTRUN" 1 "S_FISTRUN" 0.1 0.1 M. "T_FISTRUNL_2_FISTRUN" F) aniAlias ("S_FISTWALK" 1 "S_FISTWALK" 0.0 0.0 M. "S_FISTRUN" F) ani ("T_FISTWALK_2_FISTWALKL" 1 "S_FISTWALKL" 0.0 0.0 M. "SHEEP_WALK_A01.ASC" F 1 10) ani ("S_FISTWALKL" 1 "S_FISTWALKL" 0.0 0.1 M. "SHEEP_WALK_A01.ASC" F 10 30) { *eventSFX (11 "SHP_AMBIENT" EMPTY_SLOT) } ani ("T_FISTWALKL_2_FISTWALK" 1 "S_FISTWALK" 0.0 0.0 M. "SHEEP_WALK_A01.ASC" F 30 40) aniBlend ("T_FISTWALKR_2_FISTWALK" "S_FISTWALK" 0.2 0.2) aniBlend ("T_FISTWALK_2_FISTWALKBL" "S_FISTWALKBL" 0.1 0.1) aniAlias ("S_FISTWALKBL" 1 "S_FISTWALKBL" 0.0 0.0 M. "S_FISTWALKL" R) aniBlend ("T_FISTWALKBL_2_FISTWALK" "S_FISTWALK" 0.1 0.1) aniBlend ("T_FISTWALKBR_2_FISTWALK" "S_FISTWALK" 0.1 0.1) ani ("T_FISTWALKTURNL" 20 "" 0.3 0.3 M. "SHEEP_TURNL_A01.ASC" F 1 24) ani ("T_FISTWALKTURNR" 20 "" 0.3 0.3 M. "SHEEP_TURNR_A01.ASC" F 1 24) aniAlias ("T_FISTRUNTURNL" 20 "" 0.2 0.2 M. "T_FISTWALKTURNL" F) aniAlias ("T_FISTRUNTURNR" 20 "" 0.2 0.2 M. "T_FISTWALKTURNR" F) aniBlend ("T_FISTRUN_2_FISTWALK" "S_FISTWALK" 0.2 0.2) aniBlend ("T_FISTWALK_2_FISTRUN" "S_FISTRUN" 0.2 0.2) aniBlend ("T_FISTRUNL_2_FISTWALKL" "S_FISTWALKL" 0.2 0.2) aniBlend ("T_FISTWALKL_2_FISTRUNL" "S_FISTRUNL" 0.2 0.2) ani ("S_FALLDN" 1 "S_FALLDN" 0.0 0.1 MF "SHEEP_AMBIENT_A01.ASC" F 1 1) ani ("T_FALLDN_2_STAND" 1 "" 0.1 0.0 M. "SHEEP_AMBIENT_A01.ASC" F 1 1) ani ("T_DEAD" 1 "S_DEAD" 0.1 0.0 M. "SHEEP_DEAD_A01.ASC" F 0 20) { *eventSFX (1 "SHP_HURT" EMPTY_SLOT) } ani ("S_DEAD" 1 "S_DEAD" 0.0 0.1 M. "SHEEP_DEAD_A01.ASC" F 20 20) aniAlias ("T_DEADB" 1 "S_DEADB" 0.1 0.0 M. "T_DEAD" F) aniAlias ("S_DEADB" 1 "S_DEADB" 0.0 0.0 M. "S_DEAD" F) ani ("T_EAT" 2 "" 0.1 0.1 M. "SHEEP_EAT_A01.ASC" F 0 100) { *eventSFX (60 "SHP_EAT" EMPTY_SLOT) } aniAlias ("R_ROAM1" 2 "" 0.1 0.1 M. "T_EAT" F) ani ("R_ROAM2" 2 "" 0.1 0.1 M. "SHEEP_SCHARREN_A01.ASC" F 0 50) aniAlias ("R_ROAM3" 2 "" 0.1 0.1 M. "T_EAT" F) } }