*3DSMAX_ASCIIEXPORT 110 *COMMENT "Kerrax ASC Exporter Version 1.10 - Tue Aug 26 15:29:15 2008" *SCENE { *SCENE_FILENAME "" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 25 *SCENE_TICKSPERFRAME 192 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "01 - Standard" *MATERIAL_CLASS "Multi-/Unterobjekt" *MATERIAL_AMBIENT 0.5880 0.5880 0.5880 *MATERIAL_DIFFUSE 0.5880 0.5880 0.5880 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 1 *SUBMATERIAL 0 { *MATERIAL_NAME "HOLZKRAM" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5880 0.5880 0.5880 *MATERIAL_DIFFUSE 0.5880 0.5880 0.5880 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "HOLZKRAM" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "D:\Jowood\Gothic II\_work\Data\Textures\Level\NewWorld\NW_City_BodenDielen_Dreck_01.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *GEOMOBJECT { *NODE_NAME "zm_Wurschtel" *NODE_TM { *NODE_NAME "zm_Wurschtel" *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MATERIAL_REF 0 *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -66.3376 51.0000 0.0000 *MESH_VERTEX 1 67.2118 51.0000 0.4209 *MESH_VERTEX 2 -66.3376 51.0000 215.4632 *MESH_VERTEX 3 67.2118 51.0000 215.0143 *MESH_VERTEX 4 67.2118 159.2464 0.4209 *MESH_VERTEX 5 -66.3376 159.2464 0.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.0005 0.0005 0.0005 *MESH_TVERT 1 0.9995 0.0005 0.0025 *MESH_TVERT 2 0.9995 0.9995 0.0005 *MESH_TVERT 3 0.0005 0.9974 0.0005 *MESH_TVERT 4 0.9995 0.9995 0.0025 *MESH_TVERT 5 0.0005 0.9995 0.0005 *MESH_TVERT 6 0.9995 0.9995 0.0005 *MESH_TVERT 7 0.0005 0.0025 0.0005 *MESH_TVERT 8 0.0005 0.0025 0.0005 *MESH_TVERT 9 0.9995 0.0005 0.0005 *MESH_TVERT 10 0.9995 0.9995 0.0025 *MESH_TVERT 11 0.0005 0.0005 0.0005 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 6 3 7 *MESH_TFACE 1 8 9 2 *MESH_TFACE 2 10 5 11 *MESH_TFACE 3 0 1 4 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 -0.0022 0.7078 0.7064 *MESH_FACENORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 -0.0022 0.7078 0.7064 *MESH_VERTEXNORMAL 0 -0.0022 0.7064 0.7078 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 2 -0.0032 0.0000 1.0000 *MESH_VERTEXNORMAL 4 -0.0032 0.0000 1.0000 *MESH_VERTEXNORMAL 5 -0.0032 0.0000 1.0000 *MESH_VERTEXNORMAL 0 -0.0022 0.7064 0.7078 *MESH_FACENORMAL 3 -0.0032 0.0000 1.0000 *MESH_VERTEXNORMAL 0 -0.0022 0.7064 0.7078 *MESH_VERTEXNORMAL 1 -0.0022 0.7078 0.7064 *MESH_VERTEXNORMAL 4 -0.0032 0.0000 1.0000 } } } *HELPEROBJECT { *NODE_NAME "ZS_POS0" *NODE_PARENT "zm_Wurschtel" *NODE_TM { *NODE_NAME "ZS_POS0" *TM_ROW0 -1 -3.25841e-007 0 *TM_ROW1 3.25841e-007 -1 0 *TM_ROW2 0 0 1 *TM_ROW3 0 100.000 100.000 *TM_POS 0 100.000 100.000 *TM_ROTAXIS 0 0 -1 *TM_ROTANGLE 3.14159 *TM_SCALE 1 1 1 *TM_SCALEAXIS 0 0 0 *TM_SCALEAXISANG 0 0 0 } }