/***********************************\ GAMESTATE \***********************************/ //======================================== // Globals Gamestate-Variable //======================================== // Konstanten in Userconst.d var int Gamestate; //======================================== // [intern] Variablen //======================================== var int _Gamestate_Event; //======================================== // Listener für Gamestate hinzufügen //======================================== func void Gamestate_AddListener(var func f) { Event_AddOnce(_Gamestate_Event, f); }; //======================================== // Listener für Gamestate entfernen //======================================== func void Gamestate_RemoveListener(var func f) { Event_Remove(_Gamestate_Event, f); }; //======================================== // [intern] Initialisierung //======================================== func void _Gamestate_InitLate() { Event_Execute(_Gamestate_Event, Gamestate); }; func void _Gamestate_Init(var int state) { if(!_Gamestate_Event) { _Gamestate_Event = Event_Create(); }; Gamestate = state; if(state == Gamestate_NewGame) { FF_ApplyExt(_Gamestate_InitLate, 1, 1); } else { _Gamestate_InitLate(); }; };