// ************************************************************************************************ // Wert von Tiertrophäen // ************************************************************************************************ //Addon const int Value_BCKopf = 50; const int Value_Meatbugflesh = 10; const int Value_SheepFur = 10; const int Value_WolfFur = 10; const int Value_BugMandibles = 15; const int Value_Claw = 15; const int Value_LurkerClaw = 15; const int Value_Teeth = 15; const int Value_CrawlerMandibles = 15; const int Value_Wing = 20; const int Value_Sting = 25; const int Value_ReptileSkin = 25; const int Value_WargFur = 25; const int Value_DrgSnapperHorn = 100; const int Value_CrawlerPlate = 50; const int Value_ShadowFur = 250; const int Value_SharkSkin = 200; const int Value_TrollFur = 300; const int Value_WaranFiretongue = 300; const int Value_ShadowHorn = 300; const int Value_SharkTeeth = 300; const int Value_TrollTooth = 300; const int Value_TrollBlackFur = 350; const int Value_GoblinBone = 10; const int Value_SkeletonBone = 10; const int Value_DemonHeart = 300; const int Value_StoneGolemHeart = 300; const int Value_FireGolemHeart = 300; const int Value_IceGolemHeart = 300; const int Value_UndeadDragonSoulStone = 400; const int Value_IcedragonHeart = 400; const int Value_FiredragonHeart = 400; const int Value_SwampdragonHeart = 400; const int Value_RockdragonHeart = 400; const int Value_DragonBlood = 200; const int Value_DragonScale = 200; const int Value_Keilerfur = 15; /*****************ADDON*************************************************************************/ INSTANCE ItAt_Addon_BCKopf (C_Item) { name = "Kopf"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_BCKopf; visual = "ItAt_Blattcrawler_01.3DS"; material = MAT_LEATHER; description = "Kopf der Fangheuschrecke"; TEXT[0] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_Meatbugflesh (C_Item) { name = "Wanzenfleisch"; mainflag = ITEM_KAT_FOOD; flags = ITEM_MULTI; value = Value_Meatbugflesh; visual = "ItAt_Meatbugflesh.3DS"; material = MAT_LEATHER; scemeName = "FOODHUGE"; on_state[0] = Use_Meatbugflesh; description = name; TEXT[0] = ""; TEXT[1] = NAME_Bonus_HP; COUNT[1] = 10; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Meatbugflesh() { Npc_ChangeAttribute (self, ATR_HITPOINTS, 10); }; /******************************************************************************************/ INSTANCE ItAt_SheepFur (C_Item) { name = "Schafsfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_SheepFur; visual = "ItAt_SheepFur.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_WolfFur (C_Item) { name = "Wolfsfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_WolfFur; visual = "ItAt_WolfFur.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_BugMandibles (C_Item) { name = "Feldräuberzangen"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_BugMandibles; visual = "ItAt_BugMandibles.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_Claw (C_Item) { name = "Krallen"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_Claw; visual = "ItAt_Claw.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_LurkerClaw (C_Item) { name = "Lurker Klaue"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_LurkerClaw; visual = "ItAt_LurkerClaw.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_Teeth (C_Item) { name = "Zähne"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_Teeth; visual = "ItAt_Teeth.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_CrawlerMandibles (C_Item) { name = "Minecrawlerzangen"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_CrawlerMandibles; visual = "ItAt_CrawlerMandibles.3DS"; material = MAT_LEATHER; scemeName = "FOOD"; on_state[0] = Use_Mandibles; description = name; TEXT[0] = "Die Zangen können aufgebrochen, "; TEXT[1] = "und das Sekret darin geschlürft werden."; TEXT[2] = "Es regeniert die magische Kraft."; TEXT[3] = "Verliert mit der Zeit seine Wirkung."; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Mandibles() { if (Mandibles_Bonus <= 9) { Npc_ChangeAttribute (self, ATR_MANA, self.attribute[ATR_MANA_MAX] ); Mandibles_Bonus = (Mandibles_Bonus +1); } else { //PrintScreen (PRINT_Mandibles, -1, YPOS_LEVELUP, FONT_ScreenSmall, 2); PrintS(PRINT_Mandibles); }; }; /******************************************************************************************/ INSTANCE ItAt_Wing (C_Item) { name = "Flügel"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_Wing; visual = "ItAt_Wing.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_Sting (C_Item) { name = "Stachel"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_Sting; scemeName = "FOOD"; on_state[0] = Use_Sting; visual = "ItAt_Sting.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = "Der Stachel"; TEXT[2] = "enthält ein giftiges Sekret"; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Sting() { if (Knows_Bloodfly == TRUE) { if (Bloodfly_Bonus <= 10) { Npc_ChangeAttribute (self, ATR_HITPOINTS, self.attribute[ATR_HITPOINTS_MAX]); Print (PRINT_FullyHealed); Bloodfly_Bonus = (Bloodfly_Bonus+1); } else { Print (PRINT_Mandibles); }; } else { Print (PRINT_Bloodfly); if (self.attribute[ATR_HITPOINTS] > 1) { self.attribute[ATR_HITPOINTS] = (self.attribute[ATR_HITPOINTS] -1); }; }; }; /******************************************************************************************/ INSTANCE itat_LurkerSkin (C_Item) //REPTILE Skin { name = "Reptilienhaut"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_ReptileSkin; visual = "ItAt_LurkerSkin.3DS"; material = MAT_LEATHER; description = "Die Haut eines Reptils"; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_WargFur (C_Item) { name = "Wargfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_WargFur; visual = "ItAt_WargFur.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_Addon_KeilerFur (C_Item) { name = "Keilerfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_KeilerFur; visual = "ItAt_WargFur.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_DrgSnapperHorn (C_Item) { name = "Horn eines DrachenSnappers"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_DrgSnapperHorn; visual = "ItAt_DrgSnapperHorn.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_CrawlerPlate (C_Item) { name = "Minecrawler Panzerplatten"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_CrawlerPlate; visual = "ItAt_CrawlerPlate.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_ShadowFur (C_Item) { name = "Fell eines Schattenläufers"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_ShadowFur; visual = "ItAt_ShadowFur.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_SharkSkin (C_Item) { name = "Haut eines Sumpfhais"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_SharkSkin; visual = "ItAt_SharkSkin.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_TrollFur (C_Item) { name = "Trollfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_TrollFur; visual = "ItAt_TrollFur.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_TrollBlackFur (C_Item) { name = "Fell eines schwarzen Trolls"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_TrollBlackFur; visual = "ItAt_TrollFur.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_WaranFiretongue (C_Item) { name = "Flammenzunge"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_WaranFiretongue; visual = "ItAt_WaranFiretongue.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_ShadowHorn (C_Item) { name = "Horn eines Schattenläufers"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_ShadowHorn; visual = "ItAt_ShadowHorn.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_SharkTeeth (C_Item) { name = "Zähne eines Sumpfhais"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_SharkTeeth; visual = "ItAt_SharkTeeth.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_TrollTooth (C_Item) { name = "Trollhauer"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_TrollTooth; visual = "ItAt_TrollTooth.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; INV_ZBIAS = INVCAM_ENTF_RING_STANDARD; }; /******************************************************************************************/ INSTANCE ItAt_StoneGolemHeart (C_Item) { name = "Herz eines Steingolems"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; //spell = SPL_WINDFIST; value = Value_StoneGolemHeart; visual = "ItAt_StoneGolemHeart.3DS"; material = MAT_STONE; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_FireGolemHeart (C_Item) { name = "Herz eines Feuergolems"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; //spell = SPL_FIREBALL; value = Value_FireGolemHeart; visual = "ItAt_FireGolemHeart.3DS"; material = MAT_STONE; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_IceGolemHeart (C_Item) { name = "Herz eines Eisgolems"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; //spell = SPL_ICECUBE; value = Value_IceGolemHeart; visual = "ItAt_IceGolemHeart.3DS"; material = MAT_STONE; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_GoblinBone (C_Item) { name = "Knochen eines Goblins"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_GoblinBone; visual = "ItAt_GoblinBone.3DS"; material = MAT_WOOD; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_SkeletonBone (C_Item) { name = "Knochen eines Skeletts"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_SkeletonBone; visual = "ItAt_SkeletonBone.3DS"; material = MAT_WOOD; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_DemonHeart (C_Item) { name = "Herz eines Dämonen"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_DemonHeart; visual = "ItAt_DemonHeart.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; //************************************************************************** // Drachentrophäen //************************************************************************** INSTANCE ItAt_UndeadDragonSoulStone (C_Item) { name = "Seelenstein des Untoten Drachens"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; value = Value_UndeadDragonSoulStone; visual = "ItAt_UndeadDragonSoulStone.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; INV_ZBIAS = INVCAM_ENTF_MISC_STANDARD; }; /******************************************************************************************/ INSTANCE ItAt_IcedragonHeart (C_Item) { name = "Herz eines Eisdrachen"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; value = Value_IcedragonHeart; visual = "ItAt_IcedragonHeart.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_RockdragonHeart (C_Item) { name = "Herz eines Felsdrachen"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; value = Value_RockdragonHeart; visual = "ItAt_RockdragonHeart.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_SwampdragonHeart (C_Item) { name = "Herz eines Sumpfdrachens"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; value = Value_SwampdragonHeart; visual = "ItAt_SwampdragonHeart.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_FiredragonHeart (C_Item) { name = "Herz eines Feuerdrachen"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; value = Value_FiredragonHeart; visual = "ItAt_FiredragonHeart.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_DragonBlood (C_Item) { name = "Drachenblut"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; value = Value_DragonBlood; visual = "ItAt_DragonBlood.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; INV_ZBIAS = INVCAM_ENTF_MISC_STANDARD; }; /******************************************************************************************/ INSTANCE ItAt_DragonScale (C_Item) { name = "Drachenschuppen"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_DragonScale; visual = "ItAt_DragonScale.3DS"; material = MAT_STONE ; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_SteelGolemHeart (C_Item) { name = "Herz eines Stahlgolems"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI|ITEM_MISSION; //spell = SPL_WINDFIST; value = 950; visual = "ItAt_StoneGolemHeart.3DS"; material = MAT_STONE; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_WaranBossItem (C_Item) { name = "Gigantische Waranzunge"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_WaranFiretongue; visual = "ItAt_WaranFiretongue.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = "Die gigantische Zunge"; TEXT[1] = "eines gigantischen Warans"; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; /******************************************************************************************/ INSTANCE ItAt_DemonScale (C_Item) { name = "Dämonenschuppen"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_DragonScale; visual = "ItAt_DragonScale.3DS"; material = MAT_STONE ; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; }; INSTANCE ItAt_GreatScavSkin (C_Item) { name = "Große Scavengerhaut"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = Value_SharkSkin; visual = "ItAt_SharkSkin.3DS"; material = MAT_LEATHER; description = name; TEXT[0] = ""; TEXT[1] = ""; TEXT[2] = ""; TEXT[3] = ""; TEXT[5] = NAME_Value; COUNT[5] = value; };