string MOBNAME_CRATE = "Kiste" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_CHEST = "Truhe" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BED = "Bett" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_DOOR = "Tür" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_CAMPFIRE = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_TORCH = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_TORCHHOLDER = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BARBQ_SCAV = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BARBQ_SHEEP = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BENCH = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ANVIL = "Amboss" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BUCKET = "Wasser-Eimer" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_FORGE = "Schmiede-Feuer" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRINDSTONE = "Schleifstein" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_WHEEL = "Winde" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_LAB = "Alchemietisch" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BOOKSTAND = "Buchständer" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BOOKSBOARD = "Buchkommode" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_CHAIR = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_CAULDRON = "Kessel" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SEAT = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_THRONE = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_PAN = "Pfanne" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_REPAIR = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_WATERPIPE = "Wasserpfeife" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SWITCH = "Schalter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ORE = "Erzader" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_WINEMAKER = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ORCDRUM = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_STOVE = "Herd" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_INNOS = "Innos Statue" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_RUNEMAKER = "Runentisch" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SAW = "Baumsäge" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ARMCHAIR = "Sessel" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_LIBRARYLEVER = "Lampe" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SECRETSWITCH = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BIBLIOTHEK = "Bibliothek" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_VORRATSKAMMER = "Vorratskammer" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SCHATZKAMMER = "Schatzkammer" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_IGARAZ = "Igaraz Truhe" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ALMANACH = "Almanach" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_CITY = "Nach Mahlendur" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_TAVERN = "Zur Taverne" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GR_PEASANT = "Zum Großbauer" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_MONASTERY = "Zum Kloster" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_PASSOW = "Zum Pass" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_CITY2 = "Zur Taverne" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_LIGHTHOUSE = "Zum Leuchturm" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_MONASTERY2 = "Zur Taverne" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_PRISON = "zur Gefängnis-Kolonie" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GR_PEASANT2 = "Zur Taverne" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_INCITY01 = "zum Hafen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_INCITY02 = "zum Marktplatz" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_INCITY03 = "zum Oberen Viertel" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_INCITY04 = "zur Kaufmannsgasse" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_INCITY05 = "zum Tempelplatz" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BOW_01 = "Bognerei 'Zur gespannten Sehne'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_MIX_01 = "Arthur's Allerlei" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_MIX_02 = "Darius' Fischstube 'zur platten Flunder'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SMITH_01 = "Zum glühenden Stahl" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BAR_01 = "Taverne 'zum Einäugigen Piraten'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BAR_02 = "Taverne 'zum fröhlichen Fass'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_Hotel_01 = "Herberge 'Gut Gebettet'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_Hotel_02 = "Die rote Laterne" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_TAVERN_01 = "Zum alten Scavenger" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SALANDRIL = "Cain's Tränke" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_01 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_02 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_03 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_04 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_05 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_06 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_07 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_08 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_09 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_10 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_11 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_12 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_13 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVETEAM_14 = "" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_01 = "Baron Heinrich von Stahl 551 - 589 'Er kam, sah, und starb'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_02 = "Bertran 465 - 480 'Ich wollte immer schon mal Fliegenpilze essen'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_03 = "Isolde 525 - 550" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_04 = "Unbekannt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_05 = "Dex Cantionis 325 - 431 'Ich hab schon seit Tagen Magenkrämpfe?'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_06 = "Uthar Lichtbringer 205 - 531" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_07 = "Yasmin 510 - 545" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_08 = "Onurb 634 - 579 - 'Etlepmerkegmu red'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_09 = "unbekannter Soldat" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_10 = "Mighty Alien Dwarf 2894-3787 - 'This is all fake! Believe me...'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_11 = "Theodor 220 - 310 - 'Sein Geist sei befreit'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_12 = "Veranim Sadea 390 - 'Die Unterwelt war sein Belang'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_13 = "Serano Ukara 234 - 298 'Der, der den Turm bewachte'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_14 = "Victimo Sorn 456 - 512 'Erst der Phoenix stoppte ihn'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_15 = " +432 'Man nannte ihn Heristun, er kam vom Meer''" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_16 = "Ernesto Ortoj 350 - 410 'Ich werde immer bei dir bleiben'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_17 = "Arthag Amashrog 730 - 756" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_18 = "Iotar 721 - 762" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_19 = "Midos 757 - 759" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_20 = "Oskar Sorn 703 - 736" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_21 = "Marta Ukara 732 - 771" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_22 = "Wilfied Ukara 722 - 764" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_23 = "Viktorus Stahl 741 - 755" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_24 = "Seb 725 - 773" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_25 = "Unbekannt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_26 = "Mart Mulgo 721 - 779" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_27 = "Zahra 713 - 752" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_28 = "Freiherr Simbus von Kahr 120 - 212" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_29 = "Graf Anieb zu Waldfried 117 - 212" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_30 = "Graf Lazar von Siegburg 156 - 212" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_31 = "Schwertträger Asub Ukara 145 - 212" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_32 = "Schwertträger Dietmar Ukara 112 - 212" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_GRAVE_33 = "Ehrengardist Uthar Seranis 178 - 212" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_SOCKEL = "Sockel" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_FORTUNO = "Fortuno's Truhe" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_IDOL = "Beliar Statue" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_GOLD = "Goldader" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_STONEBOOK = "Pult" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_ORNAMENT = "Ringförmige Vorrichtung" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_ORNAMENTSWITCH = "Schalter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_WACKELBAUM = "Wackeliger Baum" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_TengronsRing = "Tengron's Ring" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_CASSIASBELOHNUNGSRING = "Ring der Lebenskraft" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_TELEPORT_01 = "zum Tempelportal" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_TELEPORT_02 = "zum Banditenlager" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_TELEPORT_03 = "zum Sumpf" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_TELEPORT_04 = "zum Tal" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_ADDON_TELEPORT_05 = "zum Canyon" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string TXT_GUILDS = { E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string TXT_SPELLS = { E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_PalLight = "Heiliges Licht" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_PalLightHeal = "Kleine Wundheilung" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_PalHolyBolt = "Heiliger Pfeil" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_PalMediumHeal = "Mittlere Wundheilung" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_PalRepelEvil = "Böses vertreiben" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_PalFullHeal = "Grosse Wundheilung" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_PalDestroyEvil = "Böses vernichten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_PalTeleportSecret = "Teleport" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TeleportSeaport = "Teleport zur Hafenstadt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TeleportMonastery = "Teleport zum Kloster" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TeleportFarm = "Teleport zum Grossbauern" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TeleportXardas = "Teleport zum schwarzen Turm" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TeleportPassNW = "Teleport zum Piratenlager" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TeleportPassOW = "Teleport zum Pass im Minental" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TeleportOC = "Teleport zur Burg" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TeleportOWDemonTower = "Teleport zum alten Dämonenturm" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TeleportTaverne = "Teleport zur Taverne" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Teleport_3 = "NAME_SPL_TELEPORT_3" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_LIGHT = "Licht" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Firebolt = "Feuerpfeil" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Icebolt = "Eispfeil" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_LightHeal = "Leichte Wunden heilen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_SummonGoblinSkeleton = "Goblin Skelett erschaffen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_InstantFireball = "Feuerball" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Zap = "Blitz" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_SummonWolf = "Wolf rufen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_WINDFIST = "Windfaust" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Sleep = "Schlaf" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_MediumHeal = "Mittlere Wunden heilen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Firestorm = "Kleiner Feuersturm" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_SummonSkeleton = "Skelett erschaffen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Fear = "Angst" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_IceCube = "Eisblock" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_ChargeZap = "Kugelblitz" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_LightningFlash = "Blitzschlag" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_SummonGolem = "Golem erwecken" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_DestroyUndead = "Untote vernichten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_ChargeFireball = "Grosser Feuerball" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Pyrokinesis = "Grosser Feuersturm" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_IceWave = "Eiswelle" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_SummonDemon = "Dämon beschwören" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_FullHeal = "Schwere Wunden heilen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Firerain = "Feuerregen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_BreathOfDeath = "Todeshauch" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_MassDeath = "Todeswelle" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_ArmyOfDarkness = "Armee der Finsternis" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Shrink = "Monster schrumpfen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfSheep = "Verwandlung Schaf" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfScavenger = "Verwandlung Scavenger" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfGiantRat = "Verwandlung Riesenratte" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfGiantBug = "Verwandlung Feldräuber" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfWolf = "Verwandlung Wolf" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfWaran = "Verwandlung Waran" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfSnapper = "Verwandlung Snapper" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfWarg = "Verwandlung Warg" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfFireWaran = "Verwandlung Feuerwaran" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfLurker = "Verwandlung Lurker" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfShadowbeast = "Verwandlung Schattenläufer" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_TrfDragonSnapper = "Verwandlung Drachensnapper" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Charm = "Vergessen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_MasterOfDisaster = "Heiliges Geschoss" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Deathbolt = "NAME_SPL_DEATHBOLT" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Deathball = "NAME_SPL_DEATHBALL" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_ConcussionBolt = "NAME_SPL_CONCUSSIONBOLT" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_64 = "NAME_SPL_RESERVED_64" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_65 = "NAME_SPL_RESERVED_65" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_66 = "NAME_SPL_RESERVED_66" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_67 = "NAME_SPL_RESERVED_67" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_68 = "NAME_SPL_RESERVED_68" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_69 = "NAME_SPL_RESERVED_69" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Thunderstorm = "Unwetter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Whirlwind = "Windhose" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_WaterFist = "Wasserfaust" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_IceLance = "Eislanze" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Inflate = "Menschen Aufblähen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Geyser = "Geysir" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Waterwall = "Wasserwand" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_77 = "NAME_SPL_RESERVED_77" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_78 = "NAME_SPL_RESERVED_78" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_79 = "NAME_SPL_RESERVED_79" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Plague = "Insektenplage" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Swarm = "Insektenschwarm" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_GreenTentacle = "Wurzelschlingen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Earthquake = "Erdbeben" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_SummonGuardian = "Wächter erschaffen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_BeliarsRage = "Beliar's Zorn" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_SuckEnergy = "Energie stehlen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Skull = "Schrei der Toten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_SummonZombie = "Zombie erschaffen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_SummonMud = "Mud beschwören" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_90 = "NAME_SPL_RESERVED_90" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_91 = "NAME_SPL_RESERVED_91" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_92 = "NAME_SPL_RESERVED_92" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_93 = "NAME_SPL_RESERVED_93" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_94 = "NAME_SPL_RESERVED_94" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_95 = "NAME_SPL_RESERVED_95" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_96 = "NAME_SPL_RESERVED_96" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_97 = "NAME_SPL_RESERVED_97" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_98 = "NAME_SPL_RESERVED_98" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_SPL_Reserved_99 = "NAME_SPL_RESERVED_99" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string TXT_TALENTS = { E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string TXT_TALENTS_SKILLS = { E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string TXT_INV_CAT = { E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Paladin = "Paladin" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Miliz = "Stadtwache" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Torwache = "Torwache" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Tuerwache = "Türwache" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Stadtwache = "Stadtwache" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Arbeiter = "Arbeiter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Ritter = "Ritter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Wache = "Wache" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Buerger = "Bürger" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Buergerin = "Bürgerin" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Magd = "Magd" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Magier = "Magier" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Novize = "Novize" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Drachenjaeger = "Drachenjäger" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ToterDrachenjaeger = "Toter Drachenjäger" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Soeldner = "Söldner" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Bauer = "Bauer" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Baeuerin = "Bäuerin" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Bandit = "Bandit" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Halsabschneider = "Halsabschneider" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Straefling = "Sträfling" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Waffenknecht = "Waffenknecht" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Dementor = "Suchender" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ToterNovize = "Toter Novize" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Antipaldin = "Orkischer Kriegsherr" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Schiffswache = "Schiffswache" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Fluechtling = "Flüchtling" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Pirat = "Pirat" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Guard = "Gardist" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Esteban_Guard = "Leibwache" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Sklave = "Sklave" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Buddler = "Buddler" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_SCAVENGERGL = "Grasland-Scavenger" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Summoned_Guardian = "Beschworener Steinwächter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Summoned_Zombie = "Beschworener Zombie" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_BELIARSWEAPON = "Die Klaue Beliars" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Undead_Mud = "Untoter Mud" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Summoned_Mud = "Beschworener Mud" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string DIALOG_ENDE = "ENDE" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string DIALOG_BACK = "ZURÜCK" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string DIALOG_TRADE = "(Handeln)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string DIALOG_PICKPOCKET = "(Taschendiebstahl wagen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Ring = "Ring" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Amulett = "Amulett" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Trank = "Trank" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Rune = "Rune" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Spruchrolle = "Spruchrolle" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Key = "Schlüssel" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Belt = "Gürtel" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_BeltMage = "Schärpe" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_BeArSLD = "Zusammen mit Söldnerrüstung + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_BeArMIL = "Zusammen mit Milizrüstung + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_BeArKDF = "Zusammen mit Magierrobe + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_BeArNOV = "Zusammen mit Novizenrobe + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_BeArMC = "Zusammen mit Crawlerrüstung + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_BeArLeather = "Zusammen mit Lederrüstung + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_BDTArmor = "Wer diese Rüstung trägt, gehört zu den Banditen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_KUMU_01 = "Wir sind drei Brüder aus einer Kaste." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_KUMU_02 = "Zusammmen sind wir stärker." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_NadjaWait = "Warte noch. Wegen dem Kraut ..." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Currency = "Gold: " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Trade_Not_Enough_Gold = "Du hast nicht genug Gold um den Gegenstand zu kaufen." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Value = "Wert:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Mag_Circle = "Kreis:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Manakosten = "Manakosten:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_MinManakosten = "Manakosten (min):" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ManakostenMax = "Manakosten (max):" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ManaPerSec = "Mana pro Sec." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Duration = "Dauer (Minuten)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Sec_Duration = "Dauer (Sekunden)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Mana_needed = "benötigtes Mana:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Str_needed = "benötigte Stärke:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Dex_needed = "benötigte Geschicklichkeit:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Spell_Load = "Aufladbarer Zauber" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Spell_Invest = "Aufrechterhaltungs-Zauber" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Dam_Edge = "Waffenschaden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Dam_Point = "Pfeilschaden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Dam_Fire = "Feuerschaden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Dam_Magic = "Magieschaden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Dam_Fly = "Wirbelschaden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Damage = "Schaden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Damage_Max = "Schaden (max)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_PerMana = " (pro Mana)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_DamagePerSec = "Schaden pro Sec." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Prot_Edge = "Schutz vor Waffen:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Prot_Point = "Schutz vor Pfeilen:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Prot_Fire = "Schutz vor Feuer:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Prot_Magic = "Schutz vor Magie:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Bonus_HP = "Lebensenergie-Bonus:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Bonus_Mana = "Mana-Bonus:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Bonus_HpMax = "Bonus für maximale Lebensenergie:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Bonus_ManaMax = "Bonus für maximales Mana:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Bonus_Dex = "Geschicklichkeits-Bonus:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Bonus_Str = "Stärke-Bonus:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_OneHanded = "Einhandwaffe" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_TwoHanded = "Zweihandwaffe" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_HealingPerMana = "Heilung pro Mana" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_HealingPerCast = "Heilkraft:" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_NostalgieBonus = "Nostalgie-Bonus: " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_NeedsAllMana = "Braucht kompletten Manavorrat auf." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_SpellDontKill = "Spruch tötet nicht" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Damage_Min = "Schaden (min)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_WISPSKILL_FF = "Fernkampfwaffen und Munition" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_WISPSKILL_NONE = "Gold, Schlüssel und Gebrauchsgegenstände" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_WISPSKILL_RUNE = "Runen und Schriftrollen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_WISPSKILL_MAGIC = "Ringe und Amulette" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_WISPSKILL_FOOD = "Nahrung und Planzen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_WISPSKILL_POTIONS = "Magische und andere Tränke" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_LEARNLANGUAGE_1 = "Sprache der Bauern lernen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_LEARNLANGUAGE_2 = "Sprache der Krieger lernen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_LEARNLANGUAGE_3 = "Sprache der Priester lernen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_MALUS_2H = "Zweihand Talent - Malus" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_MALUS_1H = "Einhand Talent - Malus" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_BONUS_1H = "Einhand Talent - Bonus" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_BONUS_2H = "Zweihand Talent - Bonus" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_ONEHANDED_BELIAR = "Chance auf Extraschaden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_TWOHANDED_BELIAR = "Chance auf Extraschaden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_UPGRATEBELIARSWEAPON = "'Die Klaue Beliars' verbessern" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_BETEN = "Beten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_PRAYIDOL_GIVENOTHING = "Ich will beten und spende nichts." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_PRAYIDOL_GIVEHITPOINT1 = "Ich will beten und spende 1 Lebensenergie." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_PRAYIDOL_GIVEHITPOINT2 = "Ich will beten und spende 2 Lebensenergie." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_PRAYIDOL_GIVEHITPOINT3 = "Ich will beten und spende 3 Lebensenergie." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ADDON_PRAYIDOL_GIVEMANA = "Ich will beten und spende 1 Mana." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ItMw_1H_Common_01 = "Schwert" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ItMw_1H_Special_01 = "Erz-Langschwert" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ItMw_2H_Special_01 = "Erz-Zweihänder" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ItMw_1H_Special_02 = "Erz-Bastardschwert" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ItMw_2H_Special_02 = "Schwerer Erz-Zweihänder" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ItMw_1H_Special_03 = "Erz-Schlachtklinge" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ItMw_2H_Special_03 = "Schwere Erz-Schlachtklinge" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ItMw_1H_Special_04 = "Erz-Drachentöter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_ItMw_2H_Special_04 = "Grosser Erz-Drachentöter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Harad_01 = "Edles Schwert" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Harad_02 = "Edles Langschwert" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Harad_03 = "Rubinklinge" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_Addon_Harad_04 = "El Bastardo" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_gegeben = " gegeben" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_GoldGegeben = " Gold gegeben" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ItemGegeben = " Gegenstand gegeben" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ItemsGegeben = " Gegenstände gegeben" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_erhalten = " erhalten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_GoldErhalten = " Gold erhalten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ItemErhalten = " Gegenstand erhalten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ItemsErhalten = " Gegenstände erhalten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_RuneGiven = " Beliar schenkt dir einen anderen Zauber" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Kosten = ". Kosten: " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LP = " LP" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NotEnoughLP = "Nicht genug Lernpunkte!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NoLearnOverPersonalMAX = "Maximum dieses Lehrers liegt bei " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnSTR = "Stärke + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnDEX = "Geschicklichkeit + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnMANA_MAX = "Mana + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Learnhitpoints_MAX = "Lebensenergie + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnLP = "Lernpunkte + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCircle_1 = "Lerne: 1. Kreis der Magie" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCircle_2 = "Lerne: 2. Kreis der Magie" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCircle_3 = "Lerne: 3. Kreis der Magie" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCircle_4 = "Lerne: 4. Kreis der Magie" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCircle_5 = "Lerne: 5. Kreis der Magie" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCircle_6 = "Lerne: 6. Kreis der Magie" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Learn1H = "Verbessere: Kampf mit Einhandwaffen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Learn1H_and_2H = "Verbessere: Kampf mit Ein- und Zweihandwaffen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Learn2H = "Verbessere: Kampf mit Zweihandwaffen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Learn2H_and_1H = "Verbessere: Kampf mit Zwei- und Einhandwaffen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnBow = "Verbessere: Treffen mit Bogen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnBow_and_Crossbow = "Verbessere: Treffen mit Bogen und Armbrust" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCrossbow = "Verbessere: Treffen mit Armbrust" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCrossbow_and_Bow = "Verbessere: Treffen mit Armbrust und Bogen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnPicklock = "Lerne: Schlösser knacken" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnSneak = "Lerne: Schleichen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnAcrobat = "Lerne: Akrobatik" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_AcrobatBonus = "Akrobatik-Bonus!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnPickpocket = "Lerne: Taschendiebstahl" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Beliarshitpoints_MAX = "Lebensenergie - " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnSmith = "Lerne: Waffe schmieden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnRunes = "Lerne: Rune erschaffen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnAlchemy = "Lerne: Trank brauen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnAlchemyInnosEye = "Lerne: Auge Innos aufladen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnTakeAnimalTrophy = "Lerne: Tiere ausschlachten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnForeignLanguage = "Lerne: Sprache der Erbauer" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnWispDetector = "Dein Irrlicht hat gelernt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnPalTeleportSecret = "Lerne: Geheime Teleport Rune bauen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NotEnoughLearnPoints = "Zu wenig Lernpunkte!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnSTR1 = "Stärke + 1" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnSTR5 = "Stärke + 5" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnDEX1 = "Geschicklichkeit + 1" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnDEX5 = "Geschicklichkeit + 5" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnMANA1 = "Mana + 1" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnMANA5 = "Mana + 5" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Learn1h1 = "Einhand - Waffen + 1" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Learn1h5 = "Einhand - Waffen + 5" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Learn2h1 = "Zweihand - Waffen + 1" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Learn2h5 = "Zweihand - Waffen + 5" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnBow1 = "Bogen + 1" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnBow5 = "Bogen + 5" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCrossBow1 = "Armbrust + 1" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LearnCrossBow5 = "Armbrust + 5" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_SleepOver = "Du hast geschlafen und bist ausgeruht!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_SleepOverObsessed = "Alpträume verwehren dir Erholung!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_SmithSuccess = "Waffe hergestellt!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_RuneSuccess = "Rune hergestellt!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_AlchemySuccess = "Trank hergestellt!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_AlchemySuccessInnoseye = "Das Auge Innos pulsiert voller Energie!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ProdItemsMissing = "Zu wenig Rohstoffe" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_TabakSuccess = "Neue Tabaksorte gemischt!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_JointSuccess = "Sumpfkraut - Stengel gedreht!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_Joint_01_Success = "Grüner Novize gedreht!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NoInnosTears = "Dir fehlen die `Tränen Innos´." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_GuildNeeded = "Dir fehlt eine Gilde." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_GuildNeeded_NOV = "Du bist noch kein Magier." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_SharpSuccess = "Waffe geschärft!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_KeyMissing = "Dafür brauche ich den richtigen Schlüssel" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_PicklockMissing = "Ich brauche einen Dietrich" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Picklock_or_KeyMissing = "Ich brauche entweder den Schlüssel oder einen Dietrich" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NeverOpen = "Da lässt sich nichts machen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Toofar_Away = "Das ist zu weit entfernt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_WrongSide = "Das ist die falsche Seite" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_MissingItem = "Mir fehlt der entsprechende Gegenstand" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_AnotherUser = "Das wird gerade benutzt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NoPicklockTalent = "Dafür habe ich kein Talent" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NOTHINGTOGET = "Da ist nichts zu holen..." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NOTHINGTOGET02 = "Nichts zu holen..." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NOTHINGTOGET03 = "Nichts zu plündern..." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_BlessSTR = "Innos schenkt dir: Stärke + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_BlessDEX = "Innos schenkt dir: Geschicklichkeit + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_BlessMANA_MAX = "Innos schenkt dir: Mana + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_BlessHitpoints_MAX = "Innos schenkt dir: Lebensenergie + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_BlessMANA = "Du bist erfüllt von geistiger Klarheit." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_BlessHitpoints = "Innos erhört dich und heilt dich." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Print_BlessMana_Hit = "Du fühlst dich wie neugeboren." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Print_BlessNone = "Innos dankt für dein Gebet." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Print_NotEnoughGold = "Zu wenig Gold." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Bless_Sword = "Schwert weihen (5000 Gold)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Bless_Sword2 = "Schwert weihen (Tränen Innos)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pray_Paladin1 = "...Innos, halte deine schützende Hand über deine Streiter..." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pray_Paladin2 = "...segne sie mit deinem Feuer und schenke ihnen Kraft..." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pray_Paladin3 = "...auf das sie in deinem Namen mutig kämpfen... " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pray_Paladin4 = "...bis zum Sieg oder zum Tod, so wie es dein Wille ist." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string DIALOG_ADDON_ATTENTAT_DESCRIPTION = "Was weißt du über das Attentat gegen Esteban?" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string DIALOG_ADDON_ATTENTAT_PRO = "Ich will diese Verräter töten." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string DIALOG_ADDON_ATTENTAT_CONTRA = "Ich suche diese Typen, um gegen Esteban vorzugehen." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string DIALOG_ADDON_MINE_DESCRIPTION = "Du wirst in der Mine gebraucht. (Roten Stein geben)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string DIALOG_ADDON_GOLD_DESCRIPTION = "Was muss ich über's Goldhacken wissen?" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ADDON_KNOWSBF = "Wissen über Stachelgift gelernt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ADDON_HACKCHANCE = "Wissen über Goldhacken gesteigert! (+ " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ADDON_STUNTBONUS = "Stunt Bonus" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ADDON_EXPLOITBONUS = "Exploit Malus" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ADDON_ENOUGHTALK = "Genug geredet. Lass uns kämpfen." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FullyHealed = "Vollständig geheilt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Eat1 = "Du fühlst dich erfrischt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Eat2 = "Schmeckt saftig und frisch" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Eat3 = "Du fühlst dich gesund und stark!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Print_ReadAstronomy = "Ein Gefühl göttlicher Erkenntnis erfüllt dich." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_GornsTreasure = "100 Gold erhalten." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_KerolothsGeldBeutel = "300 Gold erhalten." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_MalethBanditsGold = "300 Gold erhalten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Print_DiegosTreasure = "2000 Gold erhalten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_IrdorathBookDoesntOpen = "Der Einband des Buches lässt sich nicht öffnen." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_IrdorathBookHiddenKey = "Im Einband des Buches ist ein Schlüssel versteckt!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FishLetter = "Im Fisch ist ein Zettel versteckt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Print_InnoseyeGiven = "Auge Innos gegeben" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Print_InnosEyeGet = "Auge Innos erhalten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_GotFourItems = "4 Gegenstände erhalten " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_OrcEliteRingEquip = "Du fühlst dich geschwächt." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_SCIsObsessed = "Ein beklemmendes Gefühl befällt dich!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ClearSCObsession = "Du fühlst dich erlöst!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NumberLeft = " übrig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NovizenLeft = " Novizen übrig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_CanyonRazorsLeft = " Razor übrig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_DragKillCount = "Der Feind ist besiegt und diesmal werde ich nicht wieder unter Felsen verschimmeln. Nichts wie raus hier, zurück auf´s Schiff." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Smith_1H_Special_01 = " (1 Erz)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Smith_2H_Special_01 = " (2 Erz)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Smith_1H_Special_02 = " (2 Erz)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Smith_2H_Special_02 = " (3 Erz)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Smith_1H_Special_03 = " (3 Erz)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Smith_2H_Special_03 = " (4 Erz)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Smith_1H_Special_04 = " (4 Erz, 5 Drachenblut)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Smith_2H_Special_04 = " (5 Erz, 5 Drachenblut)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string NAME_MageScroll = "Spruchrolle" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundRing = "Ring gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundAmulett = "Amulett gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundScroll = "Spruchrolle gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundPotion = "Trank gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundMap = "Karte gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundGold10 = "10 Gold gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundGold25 = "25 Gold gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundGold50 = "50 Gold gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundGold100 = "100 Gold gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundRuneBlank = "Runenstein gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundOreNugget = "Erzbrocken gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_FoundLockpick = "Dietrich gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_HannasBeutel = "Ein kleiner Schlüssel und ein paar Dietriche..." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_GotPlants = "Einige Kräuter gefunden" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NoSweeping = "Alle Kammern auszufegen dauert ewig!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Mandibles = "Das Sekret zeigt keine Wirkung mehr." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Bloodfly = "Schmeckt bitter und giftig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_PILZ = "Pilz Tabak" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_DOPPEL = "Doppelter Apfel" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_HONIG = "Honig Tabak" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_KRAUT = "Krautabak" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_XPGained = "Erfahrung + " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_LevelUp = "Stufe gestiegen!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_NewLogEntry = "Neuer Tagebucheintrag" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_TeleportTooFarAway = "Zu weit entfernt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_BiffsAnteil = "Biffs Anteil: " E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_BiffGold = " Gold" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_Addon_SCIsWearingRangerRing = "Du trägst jetzt das Erkennungszeichen des 'Rings des Wassers'" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string TEXT_Innoseye_Setting_Broken = "Die Fassung des Amuletts ist zerbrochen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string TEXT_Innoseye_Setting_Repaired = "Die Fassung des Amuletts ist intakt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string TEXT_Innoseye_Gem = "Der Edelstein ist matt und kraftlos" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_20 = "(Es wäre ein Kinderspiel seinen Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_40 = "(Es wäre einfach seinen Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_60 = "(Es wäre gewagt seinen Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_80 = "(Es wäre schwierig seinen Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_100 = "(Es wäre verdammt schwierig seinen Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_120 = "(Es wäre fast unmöglich seinen Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_20_Female = "(Es wäre ein Kinderspiel ihren Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_40_Female = "(Es wäre einfach ihren Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_60_Female = "(Es wäre gewagt ihren Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_80_Female = "(Es wäre schwierig ihren Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_100_Female = "(Es wäre verdammt schwierig ihren Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string Pickpocket_120_Female = "(Es wäre fast unmöglich ihren Geldbeutel zu stehlen)" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d int YPOS_GoldGiven = 34 E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d int YPOS_GoldTaken = 34 E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d int YPOS_ItemGiven = 37 E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d int YPOS_ItemTaken = 40 E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d int YPOS_LOGENTRY = 45 E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d int YPOS_LEVELUP = 50 E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d int YPOS_XPGAINED = 55 E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_PICKLOCK_SUCCESS = "Das hörte sich gut an" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_PICKLOCK_UNLOCK = "Das Schloß ist geknackt" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_PICKLOCK_FAILURE = "Mist.. wieder von vorne" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_PICKLOCK_BROKEN = "Der Dietrich ist abgebrochen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_HITPOINTS_MISSING = "Lebenspunkte zu wenig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_HITPOINTS_MAX_MISSING = "maximale Lebenspunkte zu wenig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_MANA_MISSING = "Manapunkte zu wenig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_MANA_MAX_MISSING = "maximale Manapunkte zu wenig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_STRENGTH_MISSING = "Stärkepunkte zu wenig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_DEXTERITY_MISSING = "Geschicklichkeitspunkte zu wenig" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_MAGCIRCLES_MISSING = "magische Kreise zu niedrig, um die Rune anzulegen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string PRINT_ADDON_BELIARSCOURSE_MISSING = "Die Waffe lässt sich nicht anlegen." E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string _STR_MESSAGE_INTERACT_NO_KEY = "kein Dietrich oder passender Schlüssel" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string _STR_MESSAGE_TRADE_FAILURE = "der Wert deiner Tauschware ist nicht hoch genug" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string STR_INFO_TRADE_ACCEPT = "Annehmen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string STR_INFO_TRADE_RESET = "Ablehnen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string STR_INFO_TRADE_EXIT = "Zurück" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MENU_TEXT_NEEDS_APPLY = "Zum aktivieren RETURN drücken!" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MENU_TEXT_NEEDS_RESTART = "Einige Einstellungen werden erst nach einem Neustart aktiv" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_1 = "Kapitel 1" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_1_Text = "Ein neues Leben" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_2 = "Kapitel 2" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_2_Text = "Neue Zeiten" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_3 = "Kapitel 3" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_3_Text = "Der Hüter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_4 = "Kapitel 4" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_4_Text = "Die dunkle Jagd" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_5 = "Kapitel 5" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_5_Text = "Aufbruch" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_6 = "Kapitel 6" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string KapWechsel_6_Text = "Die Hallen von Irdorath" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_LADDER = "Leiter" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SILVERFLOEZ = "Silberader" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_AQUAFLOEZ = "Aquamarinvorkommen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_AMETHYSTFLOEZ = "Amethystfloez" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SMARAGDFLOEZ = "Smaragdgestein" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_RUBINFLOEZ = "Rubinader" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_TOPASFLOEZ = "Topaskristalle" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SULFURFLOEZ = "Schwefelader" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_COALFLOEZ = "Steinkohle" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_SALZFLOEZ = "Salzvorkommen" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_REDERZFLOEZ = "Eisenerz" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_BLACKERZFLOEZ = "Schwarzes Erz" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d string MOBNAME_MAGERZFLOEZ = "Magisches Erz" E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d int Value_Weed = 0 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Beet = 3 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Beet = 2 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_SwampHerb = 10 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Mana_Herb_01 = 10 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Mana_Mana_Herb_01 = 10 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Mana_Herb_02 = 20 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Mana_Mana_Herb_02 = 15 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Mana_Herb_03 = 40 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Mana_Mana_Herb_03 = 20 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Health_Herb_01 = 20 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Health_Herb_01 = 10 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Health_Herb_02 = 40 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Health_Herb_02 = 20 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Health_Herb_03 = 60 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Health_Herb_03 = 30 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Dex_Herb_01 = 250 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Strength_Herb_01 = 500 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Speed_Herb_01 = 100 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Speed_Boost = 15000 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Mushroom_01 = 10 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Mushroom_01 = 5 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Mushroom_02 = 30 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Mushroom_02 = 15 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Forestberry = 10 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Forestberry = 5 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Blueplant = 10 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Blueplant = 5 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Mana_Blueplant = 5 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Planeberry = 10 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Planeberry = 5 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Temp_Herb = 100 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Temp_Herb = 5 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int Value_Perm_Herb = 500 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d int HP_Perm_Herb = 5 E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d