// ******************************** // Anmeldung der MenuItem-Instanzen // ******************************** instance MENU_STATUS (C_MENU_DEF) { // Gilde, Level, XP und Magiekreis items[0] = "MENU_ITEM_STATUS_HEADING"; // --------------------------------------------- items[1] = "MENU_ITEM_PLAYERGUILD"; items[2] = "MENU_ITEM_LEVEL_TITLE"; items[3] = "MENU_ITEM_LEVEL"; // --------------------------------------------- items[4] = "MENU_ITEM_TALENT_7_TITLE"; //Magie items[5] = "MENU_ITEM_TALENT_7_CIRCLE"; //Kreis items[6] = "MENU_ITEM_TALENT_7_SKILL"; // --------------------------------------------- items[7] = "MENU_ITEM_EXP_TITLE"; items[8] = "MENU_ITEM_EXP"; // --------------------------------------------- items[9] = "MENU_ITEM_LEVEL_NEXT_TITLE"; items[10] = "MENU_ITEM_LEVEL_NEXT"; // --------------------------------------------- items[11] = "MENU_ITEM_LEARN_TITLE"; items[12] = "MENU_ITEM_LEARN"; // ------ Attribute ------ items[13] = "MENU_ITEM_ATTRIBUTE_HEADING"; // -------------------------------------------- items[14] = "MENU_ITEM_ATTRIBUTE_1_TITLE"; items[15] = "MENU_ITEM_ATTRIBUTE_2_TITLE"; items[16] = "MENU_ITEM_ATTRIBUTE_3_TITLE"; items[17] = "MENU_ITEM_ATTRIBUTE_4_TITLE"; // --------------------------------------------- items[18] = "MENU_ITEM_ATTRIBUTE_1"; items[19] = "MENU_ITEM_ATTRIBUTE_2"; items[20] = "MENU_ITEM_ATTRIBUTE_3"; items[21] = "MENU_ITEM_ATTRIBUTE_4"; // Rüstungswerte items[22] = "MENU_ITEM_ARMOR_HEADING"; // --------------------------------------------- items[23] = "MENU_ITEM_ARMOR_1_TITLE"; items[24] = "MENU_ITEM_ARMOR_2_TITLE"; items[25] = "MENU_ITEM_ARMOR_3_TITLE"; items[26] = "MENU_ITEM_ARMOR_4_TITLE"; // -------------------------------------------- items[27] = "MENU_ITEM_ARMOR_1"; items[28] = "MENU_ITEM_ARMOR_2"; items[29] = "MENU_ITEM_ARMOR_3"; items[30] = "MENU_ITEM_ARMOR_4"; // TALENTE items[31] = "MENU_ITEM_TALENTS_HEADING"; // --- 1h ------------------------------------------ items[32] = "MENU_ITEM_TALENT_1_TITLE"; items[33] = "MENU_ITEM_TALENT_1_SKILL"; items[34] = "MENU_ITEM_TALENT_1"; // --- 2h ----------------------------------------- items[35] = "MENU_ITEM_TALENT_2_TITLE"; items[36] = "MENU_ITEM_TALENT_2_SKILL"; items[37] = "MENU_ITEM_TALENT_2"; // --- Bow ------------------------------------------ items[38] = "MENU_ITEM_TALENT_3_TITLE"; items[39] = "MENU_ITEM_TALENT_3_SKILL"; items[40] = "MENU_ITEM_TALENT_3"; // --- Crossbow ------------------------------------------ items[41] = "MENU_ITEM_TALENT_4_TITLE"; items[42] = "MENU_ITEM_TALENT_4_SKILL"; items[43] = "MENU_ITEM_TALENT_4"; // --- Sneak ------------------------------------------ items[44] = "MENU_ITEM_TALENT_8_TITLE"; items[45] = "MENU_ITEM_TALENT_8_SKILL"; // --- Picklock --------------------------------------- items[46] = "MENU_ITEM_TALENT_5_TITLE"; items[47] = "MENU_ITEM_TALENT_5_SKILL"; // --- Pickpocket ------------------------------------------ items[48] = "MENU_ITEM_TALENT_12_TITLE"; items[49] = "MENU_ITEM_TALENT_12_SKILL"; // --- Beruf1 --- items[50] = "MENU_BERUF1_TITLE"; items[51] = "MENU_BERUF1_SKILL"; // --- Beruf2 --- items[52] = "MENU_BERUF2_TITLE"; items[53] = "MENU_BERUF2_SKILL"; // --- Gildenrelevante Talente --- items[54] = "MENU_TALENT_GUILD"; items[55] = "MENU_TALENT_GUILD_SKILL"; items[56] = "MENU_BERUF_TITLE"; /* // --- Runes --------------------------------------- items[50] = "MENU_ITEM_TALENT_14_TITLE"; items[51] = "MENU_ITEM_TALENT_14_SKILL"; */ /*// --- Alchemy ------------------------------------------ items[52] = "MENU_ITEM_TALENT_15_TITLE"; items[53] = "MENU_ITEM_TALENT_15_SKILL"; // --- Smith ------------------------------------------ items[54] = "MENU_ITEM_TALENT_13_TITLE"; items[55] = "MENU_ITEM_TALENT_13_SKILL"; // --- Spruchrollen ---------------------------------------------- items[56] = "MENU_ITEM_TALENT_SCROLL_TITLE"; items[57] = "MENU_ITEM_TALENT_SCROLL_SKILL"; // --- TakeAnimalTrophy ------------------------------------------ items[58] = "MENU_ITEM_TALENT_16_TITLE"; items[59] = "MENU_ITEM_TALENT_16_SKILL"; */ // ------ Eigenschaften ------ dimx = 8192; dimy = 8192; flags = flags | MENU_OVERTOP|MENU_NOANI; backPic = STAT_BACK_PIC; }; // ********************** // Koordinaten Konstanten // ********************** // ------ 1. Spalte ------ const int STAT_A_X1 = 500; //Titel const int STAT_A_X2 = 2300; //Werte const int STAT_A_X3 = 3000; //hintere Werte (Level _0_) const int STAT_A_X4 = 3400; //Ende der A-Spalte (zum zentrieren der Headings) // ------ 2. Spalte ------ const int STAT_B_X1 = 3800; //Titel const int STAT_B_X2 = 6000; //Talent-Bezeichnung const int STAT_B_X3 = 7200; //%-Werte const int STAT_B_X4 = 7700; //Ende der B-Spalte (zum zentrieren der Headings) // ----- Zeilen / Blockanfang ------ // 1. Spalte const int STAT_PLYHEAD_Y = 1000; const int STAT_PLY_Y = 1450; //Gilde / Punkteblock (1000 + 300 Fonthöhe + 150 Abstand) const int STAT_ATRHEAD_Y = 3250; const int STAT_ATR_Y = 3700; //Attributsblock const int STAT_ARMHEAD_Y = 5200; const int STAT_ARM_Y = 5650; //Armorblock // 2. Spalte const int STAT_TALHEAD_Y = 1000; const int STAT_TAL_Y = 1450; //2. Spalte - Talentblock // ----- Zeilengrösse ------ const int STAT_DY = 300; // ****************** // Menuitem Instanzen // ****************** // --------------- // Charakterprofil // --------------- instance MENU_ITEM_STATUS_HEADING(C_MENU_ITEM_DEF) { text[0] = "CHARAKTERPROFIL"; posx = STAT_A_X1; posy = STAT_PLYHEAD_Y; dimx = STAT_A_X4 - STAT_A_X1; dimy = STAT_DY; fontName = STAT_FONT_DEFAULT; flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER; }; // ------ Gildenlos Level 0 ------ instance MENU_ITEM_PLAYERGUILD(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_PLY_Y+STAT_DY*0; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; instance MENU_ITEM_LEVEL_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*0; text[0] = "Stufe"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; //Selectable wird mit &! rausgeworfen - alle andern Flags bleiben, wie sie sind }; instance MENU_ITEM_LEVEL(C_MENU_ITEM_DEF) { posx = STAT_A_X3; posy = STAT_PLY_Y + STAT_DY*0; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Magie Kreis 1 ------ //Talent 7 instance MENU_ITEM_TALENT_7_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*1; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_7_CIRCLE(C_MENU_ITEM_DEF) { posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*1; text[0] = "Kreis"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_7_SKILL(C_MENU_ITEM_DEF) { posx = STAT_A_X3; posy = STAT_PLY_Y + STAT_DY*1; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Erfahrung 16000 ------ instance MENU_ITEM_EXP_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*2; text[0] = "Erfahrung"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_EXP(C_MENU_ITEM_DEF) { posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*2; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Next Level XP 20000 ------ instance MENU_ITEM_LEVEL_NEXT_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*3; text[0] = "Nächste Stufe"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_LEVEL_NEXT(C_MENU_ITEM_DEF) { posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*3; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Lernpunkte 1 ------ instance MENU_ITEM_LEARN_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*4; text[0] = "Lernpunkte"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; instance MENU_ITEM_LEARN(C_MENU_ITEM_DEF) { posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*4; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // --------- // Attribute // --------- INSTANCE MENU_ITEM_ATTRIBUTE_HEADING(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ATRHEAD_Y; dimx = STAT_A_X4 - STAT_A_X1; dimy = STAT_DY; text[0] = "ATTRIBUTE"; fontName = STAT_FONT_DEFAULT; flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER; }; // ------ Stärke ------ INSTANCE MENU_ITEM_ATTRIBUTE_1_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*0; text[0] = "Stärke"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_ATTRIBUTE_1(C_MENU_ITEM_DEF) { posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*0; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Geschick ------- INSTANCE MENU_ITEM_ATTRIBUTE_2_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*1; text[0] = "Geschick"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_ATTRIBUTE_2(C_MENU_ITEM_DEF) { posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*1; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Mana ------ INSTANCE MENU_ITEM_ATTRIBUTE_3_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*2; text[0] = "Mana"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_ATTRIBUTE_3(C_MENU_ITEM_DEF) { posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*2; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Lebensenergie ------ INSTANCE MENU_ITEM_ATTRIBUTE_4_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*3; text[0] = "Lebensenergie"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_ATTRIBUTE_4(C_MENU_ITEM_DEF) { posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*3; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // -------------- // Rüstungsschutz // -------------- INSTANCE MENU_ITEM_ARMOR_HEADING(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ARMHEAD_Y; dimx = STAT_A_X4 - STAT_A_X1; dimy = STAT_DY; text[0] = "RÜSTUNGSSCHUTZ"; fontName = STAT_FONT_DEFAULT; flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER; }; // ------ Waffen ------ (nur Edge wird angezeigt) INSTANCE MENU_ITEM_ARMOR_1_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*0; text[0] = "vor Waffen"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_ARMOR_1(C_MENU_ITEM_DEF) { posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*0; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Point ------ instance MENU_ITEM_ARMOR_2_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*1; text[0] = "vor Geschossen"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_ARMOR_2(C_MENU_ITEM_DEF) { posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*1; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Fire ------ INSTANCE MENU_ITEM_ARMOR_3_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*2; text[0] = "vor Drachenfeuer"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_ARMOR_3(C_MENU_ITEM_DEF) { posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*2; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------ Magic ------ INSTANCE MENU_ITEM_ARMOR_4_TITLE(C_MENU_ITEM_DEF) { posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*3; text[0] = "vor Magie"; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_ARMOR_4(C_MENU_ITEM_DEF) { posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*3; fontName = STAT_FONT_DEFAULT; flags = flags & ~IT_SELECTABLE; }; // ------- // Talente // ------- INSTANCE MENU_ITEM_TALENTS_HEADING(C_MENU_ITEM_DEF) { posx = STAT_B_X1; posy = STAT_TALHEAD_Y; dimx = STAT_B_X4 - STAT_B_X1; dimy = STAT_DY; text[0] = "TALENTE"; fontName = STAT_FONT_DEFAULT; flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER; }; // ------ 1h ------ // Talent 1 INSTANCE MENU_ITEM_TALENT_1_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 0*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_TALENT_1_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 0*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_TALENT_1(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 0*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ 2h ------ // Talent 2 INSTANCE MENU_ITEM_TALENT_2_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 1*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_2_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 1*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_TALENT_2(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 1*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ----- Bow ----- // Talent 3 INSTANCE MENU_ITEM_TALENT_3_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 2*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_3_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 2*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_TALENT_3(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 2*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ Crossbow // Talent 4 INSTANCE MENU_ITEM_TALENT_4_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 3*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_4_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 3*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_TALENT_4(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 3*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // LEERZEILE // ------ Sneak ------Talent 8 INSTANCE MENU_ITEM_TALENT_8_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 5*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_8_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 5*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ Picklock ------ // Talent 5 INSTANCE MENU_ITEM_TALENT_5_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 6*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_5_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 6*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ Pickpocket (NEW) ------ // Talent 12 INSTANCE MENU_ITEM_TALENT_12_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 7*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_12_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 7*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ Beruf 1 ------ INSTANCE MENU_BERUF1_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; INSTANCE MENU_BERUF1_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ Beruf 2 ------ INSTANCE MENU_BERUF2_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; INSTANCE MENU_BERUF2_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ Berufe ------ INSTANCE MENU_BERUF_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // LEERZEILE /* // ------ Runes ------ // Talent 14 INSTANCE MENU_ITEM_TALENT_14_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_14_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ Alchemy ------ // Talent 15 INSTANCE MENU_ITEM_TALENT_15_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_15_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ Smith ------ // Talent 13 INSTANCE MENU_ITEM_TALENT_13_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_13_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ Spruchrollen INSTANCE MENU_ITEM_TALENT_SCROLL_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 12*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_SCROLL_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 12*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // ------ TakeAnimalTrophy ------ // Talent 16 INSTANCE MENU_ITEM_TALENT_16_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 13*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_16_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 13*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; */ /* // Talent 6 INSTANCE MENU_ITEM_TALENT_6_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_6_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; INSTANCE MENU_ITEM_TALENT_6(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // Spezial // Talent 9 INSTANCE MENU_ITEM_TALENT_9_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 16*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_9_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 16*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // Talent 10 INSTANCE MENU_ITEM_TALENT_10_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 17*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_10_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 17*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // Talent 11 INSTANCE MENU_ITEM_TALENT_11_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 18*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_11_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 18*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; // Talent 12 INSTANCE MENU_ITEM_TALENT_12_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 19*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; instance MENU_ITEM_TALENT_12_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 19*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; }; */