// BABE // OVERLAYED ANIS: WALK, RUN Model ("HuS") { meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH) aniEnum { ////////////////////////// // NORMAL MOVEMENT ////////////////////////// //--- RUN ani ("t_Run_2_RunL" 1 "s_RunL" 0.0 0.0 M. "Hum_BabeRun_A01.asc" F 0 6) ani ("s_RunL" 1 "s_RunL" 0.0 0.1 M. "Hum_BabeRun_A01.asc" F 6 29) { *eventSFXGrnd (7 "Run") *eventSFXGrnd (19 "Run") } ani ("t_RunL_2_Run" 1 "s_Run" 0.0 0.0 M. "Hum_BabeRun_A01.asc" F 29 38) aniBlend ("t_RunR_2_Run" "s_Run" 0.2 0.2) //--- WALK ani ("t_Walk_2_WalkL" 1 "s_WalkL" 0.0 0.0 M. "Hum_BabeWalk_A01.asc" F 1 10) ani ("s_WalkL" 1 "s_WalkL" 0.0 0.1 M. "Hum_BabeWalk_A01.asc" F 10 41) { *eventSFXGrnd (15 "Run") *eventSFXGrnd (30 "Run") } ani ("t_WalkL_2_Walk" 1 "s_Walk" 0.0 0.0 M. "Hum_BabeWalk_A01.asc" F 41 50) aniBlend ("t_WalkR_2_Walk" "s_Walk" 0.2 0.2) //-- WALK BACK aniBlend ("t_Walk_2_WalkBL" "s_WalkBL" 0.3 0.3) aniAlias ("s_WalkBL" 1 "s_WalkBL" 0.0 0.0 M. "s_WalkL" R) aniBlend ("t_WalkBL_2_Walk" "s_Walk" 0.3 0.3) aniAlias ("t_WalkBR_2_Walk" 1 "s_Walk" 0.0 0.0 M. "t_Walk_2_WalkL" R) } }