//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Last Changes: //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Model ("HERB_PSI") { meshAndTree ("HERB_PSI.asc") aniEnum { ani ("s_S0" 1 "s_S0" 0.0 0.0 M. "HERB_PSI_USE.asc" F 60 60) ani ("t_S0_2_S1" 1 "s_S1" 0.0 0.0 M. "HERB_PSI_USE.asc" F 60 130 FPS:5) ani ("s_S1" 1 "s_S1" 0.0 0.0 M. "HERB_PSI_USE.asc" F 140 170 FPS:5) { *eventSFX (170 "Herb_Stomp" EMPTY_SLOT ) } ani ("t_S1_2_S0" 1 "s_S0" 0.0 0.0 M. "HERB_PSI_USE.asc" F 170 230 FPS:5) } }