// ARROGANCE (EBR ONLY???) // OVERLAYED ANIS: WALKLOOP, CHAIR, BENCH, SIT Model ("HuS") { meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH) aniEnum { ////////////////////////// // NORMAL MOVEMENT ////////////////////////// // WALK-Mode // ani ("s_Walk" 1 "s_Walk" 0.0 0.0 M. "Hum_Amb_EbrWalk_M01.asc" F 0 50 FPS:5) ani ("t_Walk_2_WalkL" 1 "s_WalkL" 0.0 0.0 M. "Hum_EbrWalk_Jue00.asc" F 1 12) { *eventSFXGrnd (7 "Run") } // Walk-Loop (linker Fuß vorn) ani ("s_WalkL" 1 "s_WalkL" 0.0 0.1 M. "Hum_EbrWalk_Jue00.asc" F 13 55) { *eventSFXGrnd (28 "Run") *eventSFXGrnd (48 "Run") } ani ("t_WalkL_2_Walk" 1 "s_Walk" 0.0 0.0 M. "Hum_EbrWalk_Jue00.asc" F 56 69) { *eventSFXGrnd (63 "Run") *eventSFXGrnd (69 "Run") } aniBlend ("t_WalkR_2_Walk" "s_Walk" 0.2 0.2) // Auf Boden setzen (FP) ani ("t_Stand_2_Sit" 1 "s_Sit" 0.1 0.0 M. "Hum_SitGround4_M01.asc" F 1 39 FPS:15) ani ("s_Sit" 1 "s_Sit" 0.0 0.0 MI "Hum_SitGround4_M01.asc" F 40 79) aniAlias ("t_Sit_2_Stand" 1 "" 0.0 0.2 M. "t_Stand_2_Sit" R) } }