/*=================================================================== Ziegenfelle (PB-Mesh) ==================================================================*/ // ----- Fell 1 ----- INSTANCE ItMi_Ziegenfell_01(C_Item) { name = "Ziegenfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = 20; visual = "Ziegenfell_01.3DS"; material = MAT_LEATHER; on_state[0] = Use_Ziegenfell_01; description = name; TEXT[1] = "Fell einer Ziege"; TEXT[2] = "Trommel bespannen?"; TEXT[3] = "Wandschmuck?"; TEXT[4] = "Ambient?"; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Ziegenfell_01() { // [ .......... ; }; // ----- Fell 2 ----- INSTANCE ItMi_Ziegenfell_02(C_Item) { name = "Ziegenfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = 20; visual = "Ziegenfell_02.3DS"; material = MAT_LEATHER; on_state[0] = Use_Ziegenfell_02; description = name; TEXT[1] = "Fell einer Ziege"; TEXT[2] = "Trommel bespannen?"; TEXT[3] = "Wandschmuck?"; TEXT[4] = "Ambient?"; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Ziegenfell_02() { // [ .......... ; }; // ----- Fell 3 ----- INSTANCE ItMi_Ziegenfell_03(C_Item) { name = "Ziegenfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = 20; visual = "Ziegenfell_03.3DS"; material = MAT_LEATHER; on_state[0] = Use_Ziegenfell_03; description = name; TEXT[1] = "Fell einer Ziege"; TEXT[2] = "Trommel bespannen?"; TEXT[3] = "Wandschmuck?"; TEXT[4] = "Ambient?"; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Ziegenfell_03() { // [ .......... ; }; // ----- Fell 4 ----- INSTANCE ItMi_Ziegenfell_04(C_Item) { name = "Ziegenfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = 20; visual = "Ziegenfell_04.3DS"; material = MAT_LEATHER; on_state[0] = Use_Ziegenfell_04; description = name; TEXT[1] = "Fell einer Ziege"; TEXT[2] = "Trommel bespannen?"; TEXT[3] = "Wandschmuck?"; TEXT[4] = "Ambient?"; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Ziegenfell_04() { // [ .......... ; }; // ----- Fell 5 ----- INSTANCE ItMi_Ziegenfell_05(C_Item) { name = "Ziegenfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = 20; visual = "Ziegenfell_05.3DS"; material = MAT_LEATHER; on_state[0] = Use_Ziegenfell_05; description = name; TEXT[1] = "Fell einer Ziege"; TEXT[2] = "Trommel bespannen?"; TEXT[3] = "Wandschmuck?"; TEXT[4] = "Ambient?"; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Ziegenfell_05() { // [ .......... ; }; // ----- Fell 6 ----- INSTANCE ItMi_Ziegenfell_06(C_Item) { name = "Ziegenfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = 20; visual = "Ziegenfell_06.3DS"; material = MAT_LEATHER; on_state[0] = Use_Ziegenfell_06; description = name; TEXT[1] = "Fell einer Ziege"; TEXT[2] = "Trommel bespannen?"; TEXT[3] = "Wandschmuck?"; TEXT[4] = "Ambient?"; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Ziegenfell_06() { // [ .......... ; }; // ----- Fell 7 ----- INSTANCE ItMi_Ziegenfell_07(C_Item) { name = "Ziegenfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = 20; visual = "Ziegenfell_07.3DS"; material = MAT_LEATHER; on_state[0] = Use_Ziegenfell_07; description = name; TEXT[1] = "Fell einer Ziege"; TEXT[2] = "Trommel bespannen?"; TEXT[3] = "Wandschmuck?"; TEXT[4] = "Ambient?"; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Ziegenfell_07() { // [ .......... ; }; // ----- Fell 8 ----- INSTANCE ItMi_Ziegenfell_08(C_Item) { name = "Ziegenfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = 20; visual = "Ziegenfell_08.3DS"; material = MAT_LEATHER; on_state[0] = Use_Ziegenfell_08; description = name; TEXT[1] = "Fell einer Ziege"; TEXT[2] = "Trommel bespannen?"; TEXT[3] = "Wandschmuck?"; TEXT[4] = "Ambient?"; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Ziegenfell_08() { // [ .......... ; }; // ----- Fell 9 ----- INSTANCE ItMi_Ziegenfell_09(C_Item) { name = "Ziegenfell"; mainflag = ITEM_KAT_NONE; flags = ITEM_MULTI; value = 20; visual = "Ziegenfell_09.3DS"; material = MAT_LEATHER; on_state[0] = Use_Ziegenfell_09; description = name; TEXT[1] = "Fell einer Ziege"; TEXT[2] = "Trommel bespannen?"; TEXT[3] = "Wandschmuck?"; TEXT[4] = "Ambient?"; TEXT[5] = NAME_Value; COUNT[5] = value; }; FUNC VOID Use_Ziegenfell_09() { // [ .......... ; };