//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Last Changes: //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Model ("CHESTSMALL_OCCHESTSMALLLOCKED") { meshAndTree ("CHESTSMALL_OCCHESTSMALLLOCKED.asc") aniEnum { // geschlossene Truhe ani ("s_S0" 1 "s_S0" 0.0 0.0 M. "CHESTSMALL_USE.asc" F 20 20) // Truhe öffnen ani ("t_S0_2_S1" 1 "s_S1" 0.0 0.0 M. "CHESTSMALL_USE.ASC" F 50 79) { *eventSFX (50 "chest_try") *eventSFX (55 "chest_open") } // offene Truhe ani ("s_S1" 1 "s_S1" 0.0 0.0 M. "CHESTSMALL_USE.asc" F 80 80) // Truhe schließen ani ("t_S1_2_S0" 1 "s_S0" 0.0 0.0 M. "CHESTSMALL_USE.asc" R 50 79) { *eventSFX (78 "chest_close") } // Truhenschloß aufschließen/knacken ani ("t_S0_Unlock" 1 "s_S0" 0.0 0.0 M. "CHESTSMALL_USE_LOCKED.asc" F 21 49) { *eventSFX (30 "chest_unlock") } // Truhenschloß abschließen aniAlias ("t_S0_Lock" 1 "s_S0" 0.0 0.0 M. "t_S0_Unlock" R) // Scheitern des Versuchs ani ("t_S0_Try" 1 "s_S0" 0.0 0.0 M. "CHESTSMALL_USE.asc" F 96 124) { *eventSFX (100 "chest_try") *eventSFX (115 "Hammer") } } }