morphMesh ("Rad_MORPH") { morphRef ("Rad_Mesh.ASC") // Ani-Name / Layer Bl.in / hold /Bl.out /Flags / ASC-Name / von bis / fps // --------------------------------------------------------------------------------------- // Wind-Anis morphAni ("S_WINDY" 1 1.0 -1 1.0 . "Rad_Morph.ASC" 0 99 SPD:3) }